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Cinematographic Virtual Reality: methods of capturing attention in a 360° environment 电影虚拟现实:在 360° 环境中吸引注意力的方法
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a538
Alexandre Carvalho
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引用次数: 0
Choreography and Cinema #1: after the choreographic work of Cathy Weis 编舞与电影 #1:凯西-魏斯的编舞作品之后
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a471
Sílvia Pinto Coelho
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引用次数: 0
TRUE CRIME: Era uma vez um crime 真实的犯罪:很久很久以前,有一种犯罪
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a536
Francisco Malta, T. Barboza
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引用次数: 0
The Sheik (1921), George’s Melford: A oriental fantasy and raciality 酋长》(1921 年),乔治-梅尔福德:东方幻想与种族
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a509
Caio Chaves Faria
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引用次数: 0
Why do flowers die? - A música brasileira e ango-saxônica no tríptico As Mil e Uma Noites (2015), de Miguel Gomes 花儿为什么会死?- 米格尔-戈麦斯的三联画《一千零一夜》(2015)中的巴西和安戈-撒克逊音乐
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a490
Camilo Cavalcante
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引用次数: 0
Western Myth 西方神话
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a512
Gordana Smudja
Necessary feedback in understanding the phenomenon of westerns is certainly the social background that is closely related to the myth of westerns from its beginnings until the decline of westerns in the seventies. America, as we see it in westerns, is a picture of a mass exodus of people who wanted more, often those for whom the old homeland had become cramped and insufficient. It is in this environment that we see the heroes of the Western empowered in the desire for individualization. In the USA, the western used to be a large part of the entire production, and its popularity was transferred to other continents (Europe, Australia and Asia). An interesting fact is that the western myth does not have its beginnings in western films, although they are not only his strongest and most persistent accomplices but also the strongest populist weapon for telling folk legends such as the ones about Wild Bill Hickock, Calamity Jane, Wyatt Earp, Doc Holliday or Billy the Kid who become the heroes of these legends. Even before the invention of cinema and Porter’s The Great Train Robbery (1903), considered by many to be the first western film, Western literature was represented, but in the form of cheap books glorifying groups of conquerors of distant wilderness. However, what the heroes of the western persistently carry with them from the old homeland are the laws. They try to turn their new environment into a socially organized one, to turn the “desert into a flower”.
理解西部片现象的必要反馈当然是与西部片神话从开始到 70 年代衰落密切相关的社会背景。我们在西部片中看到的美国,是一幅人们大规模外流的图景,他们往往是那些对旧家园已经感到拥挤和不足的人。正是在这样的环境中,我们看到西部片中的英雄们被赋予了个性化的欲望。在美国,西部片曾经在整个电影制作中占很大比重,它的流行也传到了其他大陆(欧洲、澳大利亚和亚洲)。一个有趣的事实是,西部神话并非起源于西部电影,尽管西部电影不仅是西部神话最强大、最持久的帮凶,也是讲述民间传说最有力的民粹主义武器,如关于野人比尔-希科克、灾星珍妮、怀亚特-厄普、霍利迪医生或比利-基德的传说,他们都成为了这些传说中的英雄。甚至在电影发明和波特的《火车大劫案》(1903 年)(被许多人认为是第一部西部电影)问世之前,西部文学就已经出现了,只不过是以廉价书籍的形式出现,歌颂的是一群遥远荒野的征服者。然而,西部片中的英雄们始终从故乡带去的是法律。他们试图把新环境变成一个有社会组织的环境,把 "沙漠变成花朵"。
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引用次数: 0
Simulate This! Virtual Production and Cinematic Education with cineDESK 模拟这一切!使用 cineDESK 进行虚拟制作和电影教育
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a541
Manuel Flurin Hendry, Norbert Kottmann, V. Huber, Michael Schaerer, Christian Iseli
Due to the increased availability of computing power, hybrid image production – combining live-action image components with virtual assets – can now be performed in real-time, enabling filmmakers to seamlessly visualize, manipulate and incorporate digital assets into their shooting process. The related novel workflows are commonly referred to as “Virtual Production”. Here, we focus on the use of Virtual Production techniques for cinematic simulation. In 2020, the Zurich University of the Arts created cineDESK, a simulation tool to facilitate the previsualization of film scenes and stimulate the artistic choices of filmmakers. Using cineDESK, directors, cinematographers and production designers can collaboratively explore how space, light, props and acting are translated into cinematic sequences. In educational settings, students benefit from cineDESK’s capacity to explore specific aspects of the filmmaking process in isolation. cineDESK allows them to repeatedly rework their scenes, rearranging and optimizing camera angles and movements, lighting, production design elements and even the appearance of their (virtual) actors. Thus, cineDESK helps filmmakers to develop an idiosyncratic visual language and make informed aesthetic choices without being overwhelmed by the complexities of a real film shoot.
由于计算能力的提高,混合图像制作--将真人图像组件与虚拟资产相结合--现在可以实时进行,使电影制片人能够无缝地将数字资产可视化、操作并纳入其拍摄过程。相关的新型工作流程通常被称为 "虚拟制作"。在此,我们重点介绍虚拟制作技术在电影模拟中的应用。2020 年,苏黎世艺术大学创建了 cineDESK 仿真工具,以促进电影场景的预视觉化,激发电影制作人的艺术选择。利用 cineDESK,导演、摄影师和制片设计师可以共同探索如何将空间、光线、道具和表演转化为电影情节。在教学环境中,学生可以利用 cineDESK 单独探索电影制作过程的特定方面。cineDESK 允许他们反复修改场景,重新安排和优化摄影机的角度和移动、照明、制作设计元素,甚至是(虚拟)演员的外观。因此,cineDESK 可以帮助电影制作者开发出独特的视觉语言,并做出明智的审美选择,而不会被真实电影拍摄的复杂性所淹没。
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引用次数: 0
Metaverse film. The rising of immersive audiovisual through disrupting traditional moving image and its conventions 元宇宙电影。通过打破传统移动影像及其惯例,崛起身临其境的视听效果
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a540
Francisco-Julián Martínez-Cano
The development of the metaverse and its immersive technologies has had an impact on contemporary filmmaking. Associated with the concept of metaverse are the terms “VR film”, “VR cinema”, “cinematic virtual reality”, and “metaverse film”. As new expressions of digital media, virtual reality (VR) and augmented reality (AR) have become hotbeds of groundbreaking experiments with immersive audiovisual languages that have led to the production of numerous narrative works experiences that combine the real and the virtual using immersive devices.The term ‘metaverse film” could encompass all cinematic practices related to the metaverse, including videos shot in virtual worlds such as VRChat. In a sense, machinima, or films made in the last 15 years using game engines, could therefore be said to be the origin of metaverse films. Similarly, immersive VR audiovisual storytelling is part of the cinematic practices in this emerging metamedium that immerses the viewer in parallel virtual universes and makes them part of the story.Metaverse has a disrupting potential that may add new insights to the way we think of film and storytelling. Following these ideas, we consider relevant not only for the academic field, but also for the industry to frame the “metaverse film”. Using a bibliographic and different catalogs and databases review as well as major XR sections of major film festivals as main methodology, we conducted a research that goes through the immersive audiovisual fiction produced during the last decade, with the aim to set its current state of the art that might help conceptualize the term and all that surrounds fiction and non-fiction experiences of the metamedium.
元宇宙及其沉浸式技术的发展对当代电影制作产生了影响。与元宇宙概念相关的术语有 "VR 电影"、"VR 电影"、"虚拟现实电影 "和 "元宇宙电影"。作为数字媒体的新表现形式,虚拟现实(VR)和增强现实(AR)已成为身临其境视听语言开创性实验的温床,并催生了大量利用沉浸式设备将真实与虚拟相结合的叙事作品体验。因此,从某种意义上说,Machinima 或过去 15 年中使用游戏引擎制作的电影可以说是元宇宙电影的起源。同样,沉浸式 VR 视听故事也是这一新兴元媒体中电影实践的一部分,它让观众沉浸在平行的虚拟世界中,成为故事的一部分。根据这些观点,我们认为构建 "元宇宙电影 "不仅与学术领域相关,而且与产业相关。我们使用书目、不同目录和数据库以及主要电影节的主要 XR 部分作为主要方法,对过去十年间制作的沉浸式视听小说进行了研究,目的是确定其当前的艺术水平,以帮助对该术语以及所有围绕元媒体的虚构和非虚构体验进行概念化。
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引用次数: 0
O cinema como recurso para a desconstrução das práticas pedagógicas 电影是解构教学实践的资源
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a515
Sílvia R. B. Pinto
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引用次数: 0
Czeslaw Milosz: Between Testimony and Prophecy 切斯拉夫-米洛什:见证与预言之间
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a495
Kátia M. L. Mendonça
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引用次数: 0
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