Self directed learning is an awareness by individuals to gain knowledge with or without encouragement from others. There are several components of self directed learning which are related to Leaning motivation (LM), Planning and Implementing (PI), Self-monitoring (SM) and Interpersonal communication (IC). This research was conducted on 129 junior high school students. Then data obtained were processed quantitatively and explained in detail from the tables obtained. As for the results show that students still have problems in their self directed learning. So that efforts are needed to improve these capabilities.
{"title":"Self-Directed Learning of Student in Mathematics Education: Is There Any Problem?","authors":"Bulan Nuri, Marsigit","doi":"10.1145/3348400.3348409","DOIUrl":"https://doi.org/10.1145/3348400.3348409","url":null,"abstract":"Self directed learning is an awareness by individuals to gain knowledge with or without encouragement from others. There are several components of self directed learning which are related to Leaning motivation (LM), Planning and Implementing (PI), Self-monitoring (SM) and Interpersonal communication (IC). This research was conducted on 129 junior high school students. Then data obtained were processed quantitatively and explained in detail from the tables obtained. As for the results show that students still have problems in their self directed learning. So that efforts are needed to improve these capabilities.","PeriodicalId":297459,"journal":{"name":"Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning - ICMSTTL 2019","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127689107","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of this study is to reveal the effectiveness of contextual teaching and learning (CTL) and problem-based learning (PBL) approaches on students' interest. This study was quasi-experimental research with pretest-posttest group design. The population of this research was all students of grade VIII of State Junior High School 9 Yogyakarta. Then, the sample involved 34 Junior High School students in each class that has been taken using purposive random sampling. The first experiment class used Contextual Teaching and Learning (CTL) approach, and the second one used the Problem-Based Learning (PBL) approach. The instrument was the interest questionnaire which was given to the students before (pretest) and after treatment (posttest). The data were analyzed using one sample t-test with a significance level of 5% to find out the effectiveness of CTL and PBL approaches on students' interest. Then, the data were analyzed using independent sample t-test to compare the effectiveness of both approaches. The results showed that both CTL and PBL methods were effective in terms of students' interest mean scores. The comparison result demonstrated that CTL was more effective than PBL to improve the interest of junior high school students.
{"title":"Comparison of Effectiveness between Contextual Teaching and Learning (CTL) and Problem-Based Learning (PBL) Approach on the Interest of Junior High School Students","authors":"Junianto, D. U. Wutsqa","doi":"10.1145/3348400.3348407","DOIUrl":"https://doi.org/10.1145/3348400.3348407","url":null,"abstract":"The purpose of this study is to reveal the effectiveness of contextual teaching and learning (CTL) and problem-based learning (PBL) approaches on students' interest. This study was quasi-experimental research with pretest-posttest group design. The population of this research was all students of grade VIII of State Junior High School 9 Yogyakarta. Then, the sample involved 34 Junior High School students in each class that has been taken using purposive random sampling. The first experiment class used Contextual Teaching and Learning (CTL) approach, and the second one used the Problem-Based Learning (PBL) approach. The instrument was the interest questionnaire which was given to the students before (pretest) and after treatment (posttest). The data were analyzed using one sample t-test with a significance level of 5% to find out the effectiveness of CTL and PBL approaches on students' interest. Then, the data were analyzed using independent sample t-test to compare the effectiveness of both approaches. The results showed that both CTL and PBL methods were effective in terms of students' interest mean scores. The comparison result demonstrated that CTL was more effective than PBL to improve the interest of junior high school students.","PeriodicalId":297459,"journal":{"name":"Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning - ICMSTTL 2019","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130162610","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Latest technological innovations like Cloud-based mobile technologies and virtual and Augmented Reality (AR) have the ability to create great learning experiences. However, few researches exist regarding how AR can be utilized and integrated to complement learning. Currently, the existing research focuses on integrating AR in classes to aid students but few dwells on integrating AR in online learning platforms applications. The increased use of mobile devices has allowed the introduction of online learning management systems that allow people to access e-books, papers, and articles online. As technological inventions continue to emerge, there is a need to investigate and internalize how these new technologies can complement learning. In this research, we investigate how the integration of VR and AR and Cloud-based mobile technologies can improve learning in Australian Higher Education. We conduct a survey to determine how the integration of AR and artificial in the Moodle learning management system can impact the user experiences. We then discuss the current development in virtual and AR and Cloud-based mobile technologies in the education system through a literature review. Our preliminary analysis shows that integration of AR and artificial intelligence may lead to better learning experiences.
{"title":"Improving Learning through Cloud-based Mobile Technologies and Virtual and Augmented Reality for Australian Higher Education","authors":"Nitirajsingh Sandu, E. Gide, Shakir Karim","doi":"10.1145/3348400.3348413","DOIUrl":"https://doi.org/10.1145/3348400.3348413","url":null,"abstract":"Latest technological innovations like Cloud-based mobile technologies and virtual and Augmented Reality (AR) have the ability to create great learning experiences. However, few researches exist regarding how AR can be utilized and integrated to complement learning. Currently, the existing research focuses on integrating AR in classes to aid students but few dwells on integrating AR in online learning platforms applications. The increased use of mobile devices has allowed the introduction of online learning management systems that allow people to access e-books, papers, and articles online. As technological inventions continue to emerge, there is a need to investigate and internalize how these new technologies can complement learning. In this research, we investigate how the integration of VR and AR and Cloud-based mobile technologies can improve learning in Australian Higher Education. We conduct a survey to determine how the integration of AR and artificial in the Moodle learning management system can impact the user experiences. We then discuss the current development in virtual and AR and Cloud-based mobile technologies in the education system through a literature review. Our preliminary analysis shows that integration of AR and artificial intelligence may lead to better learning experiences.","PeriodicalId":297459,"journal":{"name":"Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning - ICMSTTL 2019","volume":"594 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131647120","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Big Data is the biggest emerging trend and promise in today's technology-driven world. It is continuing to create a lot of buzz in not only the field of technology, but across the world. It promises substantial involvements, vast changes, modernizations, and integration with and within people's ongoing life. It makes the world more demanding and helps with making prompt and appropriate decisions in real time. This paper aims to provide a comprehensive analysis of the health industry and health care system in Australia that are relevant to the consequences formed by Big Data. This paper primarily uses a secondary research analysis method to provide a wide-ranging investigation into the positive and negative consequences of health issues relevant to Big Data, the architects of those consequences, and those overstated by the consequences. The secondary resources are subject to journal articles, reports, conference proceedings, media articles, corporation-based documents, blogs and other appropriate information. In the future, the investigation will continue by employing Mixed Methodology (Qualitative and Quantitative) in relation to Big Data usage in the Australian Health industry. The paper initially finds that Big Data is an evidence source in health care and provides useful insight into the Australian healthcare system. It is steadily reducing the cost of the Australian healthcare system and improving patients' outcomes in Australia. Big data can not only improve the affairs between public and health enterprises, but can also make life better by increasing efficiency and modernization.
{"title":"The Impact of Big Data on Health Care Services in Australia: Using Big Data Analytics to Categorise and Deal with Patients","authors":"Shakir Karim, E. Gide, Raj Sandu","doi":"10.1145/3348400.3348414","DOIUrl":"https://doi.org/10.1145/3348400.3348414","url":null,"abstract":"Big Data is the biggest emerging trend and promise in today's technology-driven world. It is continuing to create a lot of buzz in not only the field of technology, but across the world. It promises substantial involvements, vast changes, modernizations, and integration with and within people's ongoing life. It makes the world more demanding and helps with making prompt and appropriate decisions in real time. This paper aims to provide a comprehensive analysis of the health industry and health care system in Australia that are relevant to the consequences formed by Big Data. This paper primarily uses a secondary research analysis method to provide a wide-ranging investigation into the positive and negative consequences of health issues relevant to Big Data, the architects of those consequences, and those overstated by the consequences. The secondary resources are subject to journal articles, reports, conference proceedings, media articles, corporation-based documents, blogs and other appropriate information. In the future, the investigation will continue by employing Mixed Methodology (Qualitative and Quantitative) in relation to Big Data usage in the Australian Health industry. The paper initially finds that Big Data is an evidence source in health care and provides useful insight into the Australian healthcare system. It is steadily reducing the cost of the Australian healthcare system and improving patients' outcomes in Australia. Big data can not only improve the affairs between public and health enterprises, but can also make life better by increasing efficiency and modernization.","PeriodicalId":297459,"journal":{"name":"Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning - ICMSTTL 2019","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125225277","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
L. Xia, Xu Kang, Wang Guoqing, Chen Qianwen, Li Jing
A survey of basic information of consumers, attention of respondents to basic information of electrical appliances, attention of respondents to the safety indicators of household appliances and the purchase channels of respondents through questionnaire was conducted. The correlation between age of respondent, education background and occupation and purchase channels are analyzed as well as attention to the safety indicators of household appliances. Goodness of fit and correlation coefficient was used to analyze and test. The results show that there is a significant relationship between occupation, age and purchase channel as well as between occupation, education background, age and safety indicators of electrical appliances.
{"title":"Influence of Natural Endowment of Users on the Safety of Household Appliances Based on the Consumer Survey","authors":"L. Xia, Xu Kang, Wang Guoqing, Chen Qianwen, Li Jing","doi":"10.1145/3348400.3348410","DOIUrl":"https://doi.org/10.1145/3348400.3348410","url":null,"abstract":"A survey of basic information of consumers, attention of respondents to basic information of electrical appliances, attention of respondents to the safety indicators of household appliances and the purchase channels of respondents through questionnaire was conducted. The correlation between age of respondent, education background and occupation and purchase channels are analyzed as well as attention to the safety indicators of household appliances. Goodness of fit and correlation coefficient was used to analyze and test. The results show that there is a significant relationship between occupation, age and purchase channel as well as between occupation, education background, age and safety indicators of electrical appliances.","PeriodicalId":297459,"journal":{"name":"Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning - ICMSTTL 2019","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115927621","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This case study investigates educational microcontent as an online delivery mechanism for course content, specifically assessing its impact on the subjective student learning experience. Microcontent was introduced as a supplementary resource to students across three Computer Science courses at the University of New South Wales (UNSW). Content was distributed via Snack, a platform developed by the research team for efficient creation and distribution of short, "bite-sized" instructional videos. The case study suggests microcontent had significant positive impact on students' non-achievement outcomes; improving confidence, interest in subject material, academic self-efficacy and learning ability, as well as self-perception of achievement outcomes such as learning ability and academic performance. Findings support the position that microcontent is an effective supplementary tool for teachers which can engage a large student audience and positively impact their learning experience.
{"title":"The Impact of Educational Microcontent on the Student Learning Experience","authors":"J. Fitzgerald, C. Tisdell","doi":"10.1145/3348400.3348412","DOIUrl":"https://doi.org/10.1145/3348400.3348412","url":null,"abstract":"This case study investigates educational microcontent as an online delivery mechanism for course content, specifically assessing its impact on the subjective student learning experience. Microcontent was introduced as a supplementary resource to students across three Computer Science courses at the University of New South Wales (UNSW). Content was distributed via Snack, a platform developed by the research team for efficient creation and distribution of short, \"bite-sized\" instructional videos. The case study suggests microcontent had significant positive impact on students' non-achievement outcomes; improving confidence, interest in subject material, academic self-efficacy and learning ability, as well as self-perception of achievement outcomes such as learning ability and academic performance. Findings support the position that microcontent is an effective supplementary tool for teachers which can engage a large student audience and positively impact their learning experience.","PeriodicalId":297459,"journal":{"name":"Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning - ICMSTTL 2019","volume":"164 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126744437","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Muhammad Izzuddin Mahali, Sumaryanto, N. Putro, Baiquni Rahmat
The study is aimed at developing an information system for the Students Activity Unit (SAU) of the Reasoning Division based on the Android and mobile Backend as a Service mBaaS and finding out the quality of the system on the aspects of functional suitability, compatibility, usability, and performance efficiency on the ISO 25010 criteria. The study was a research and development (R&D) project. For the research method, the study used the rational unified process RUP model for software development. The developed information system satisfied the ISO 25010 quality standard for all the required criteria. On the function suitability aspect, the system reached 100% percentage fulfilling the AQuA quality standard; on the compatibility aspect 89.99%; and on the usablity aspect 82.83% ("highly feasible"). On the performance efficiency aspect the system showed a response average of 3.46 seconds ("highly satisfying").
{"title":"Android and FIREBASE mBaaS-based Information System Design of Students Activity Unit (SAU) Using the Rational Unified Process (RUP) Method","authors":"Muhammad Izzuddin Mahali, Sumaryanto, N. Putro, Baiquni Rahmat","doi":"10.1145/3348400.3348402","DOIUrl":"https://doi.org/10.1145/3348400.3348402","url":null,"abstract":"The study is aimed at developing an information system for the Students Activity Unit (SAU) of the Reasoning Division based on the Android and mobile Backend as a Service mBaaS and finding out the quality of the system on the aspects of functional suitability, compatibility, usability, and performance efficiency on the ISO 25010 criteria. The study was a research and development (R&D) project. For the research method, the study used the rational unified process RUP model for software development. The developed information system satisfied the ISO 25010 quality standard for all the required criteria. On the function suitability aspect, the system reached 100% percentage fulfilling the AQuA quality standard; on the compatibility aspect 89.99%; and on the usablity aspect 82.83% (\"highly feasible\"). On the performance efficiency aspect the system showed a response average of 3.46 seconds (\"highly satisfying\").","PeriodicalId":297459,"journal":{"name":"Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning - ICMSTTL 2019","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121321212","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper examines the correlation of mathematical critical thinking and creative thinking skills towards students' mathematical achievements. A total of 115 eighth grade students from three schools in Sleman Regency were involved as the subject of this research. Data were obtained from the results of critical thinking skills test, the results of creative thinking skills test, and the results of mathematical achievement test on the learning material that students had studied in the previous semester. The instrument for testing critical thinking skills was the essay questions which measure the aspects of critical thinking skills, namely inference, analysis, evaluation, and interpretation, while the instrument for creative thinking skills test was also the essay questions which measure the aspects of creative thinking skills, namely originality, flexibility, and fluency. Besides, the data for the students' mathematical achievements were obtained from the report of mathematics achievement test prepared by the Mathematics Teachers' Working Group. The correlation of these variables was analyzed through multiple regression test. The analysis resulted a positive relationship between the mathematical critical thinking and creative thinking skills towards the mathematical achievement indicated by the regression coefficient R = 0.721 and R2 = 0.52. These values showed that the influence of mathematical critical thinking and creative thinking skills on the students' mathematical achievements was 52%, whereas 48% was influenced by other factors. Then, the coefficient value of creative thinking variable was β1 = 0.363 and the coefficient value of critical thinking variable was β2 = 0.477. These values indicated that if the creative thinking skill increases by one unit, the mathematical achievement increases by 0.363, on the other hand, if the critical thinking skill increases by one unit, the mathematical achievement increases by 0.477.
{"title":"Mathematical Critical Thinking and Creative Thinking Skills: How Does Their Relationship Influence Mathematical Achievement?","authors":"E. Susanti, Hartono","doi":"10.1145/3348400.3348408","DOIUrl":"https://doi.org/10.1145/3348400.3348408","url":null,"abstract":"This paper examines the correlation of mathematical critical thinking and creative thinking skills towards students' mathematical achievements. A total of 115 eighth grade students from three schools in Sleman Regency were involved as the subject of this research. Data were obtained from the results of critical thinking skills test, the results of creative thinking skills test, and the results of mathematical achievement test on the learning material that students had studied in the previous semester. The instrument for testing critical thinking skills was the essay questions which measure the aspects of critical thinking skills, namely inference, analysis, evaluation, and interpretation, while the instrument for creative thinking skills test was also the essay questions which measure the aspects of creative thinking skills, namely originality, flexibility, and fluency. Besides, the data for the students' mathematical achievements were obtained from the report of mathematics achievement test prepared by the Mathematics Teachers' Working Group. The correlation of these variables was analyzed through multiple regression test. The analysis resulted a positive relationship between the mathematical critical thinking and creative thinking skills towards the mathematical achievement indicated by the regression coefficient R = 0.721 and R2 = 0.52. These values showed that the influence of mathematical critical thinking and creative thinking skills on the students' mathematical achievements was 52%, whereas 48% was influenced by other factors. Then, the coefficient value of creative thinking variable was β1 = 0.363 and the coefficient value of critical thinking variable was β2 = 0.477. These values indicated that if the creative thinking skill increases by one unit, the mathematical achievement increases by 0.363, on the other hand, if the critical thinking skill increases by one unit, the mathematical achievement increases by 0.477.","PeriodicalId":297459,"journal":{"name":"Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning - ICMSTTL 2019","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132670919","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Some statistical analysis needs an inverse covariance matrix computing. A Gaussian process is a non-parametric method in statistical analysis that has been applied to some research. The Gaussian process needs an inverse covariance matrix computing by given data. Inverse matrix on Gaussian process becomes interesting problems in Gaussian process when it is applied in real time and have big number data. Increasing data number and covariance matrix size need an effective computing algorithm. Some online Gaussian process is developed to solve those real-time cases and increasing of covariance matrix size. Here, we discuss how online Gaussian process is built from an online algorithm of inverse covariance matrix. We do simulation online inverse covariance matrix for efficient time-computing of Gaussian process predictive distribution. We compare performance of online inverse covariance matrix and offline inverse covariance matrix to predictive distribution of Gaussian process. The result shows that time-computing online inverse covariance matrices are faster than offline. Meanwhile, the online inversion to Gaussian process shows that predictive Gaussian processes have the same root mean square error (RMSE) compare to offline inversion. It means that inversion by online affects time-computing, but still the predictive distribution of Gaussian process is preserved.
{"title":"Online Inverse Covariance Matrix: In Application to Predictive Distribution of Gaussian Process","authors":"S. S. Sholihat, S. Indratno, U. Mukhaiyar","doi":"10.1145/3348400.3348405","DOIUrl":"https://doi.org/10.1145/3348400.3348405","url":null,"abstract":"Some statistical analysis needs an inverse covariance matrix computing. A Gaussian process is a non-parametric method in statistical analysis that has been applied to some research. The Gaussian process needs an inverse covariance matrix computing by given data. Inverse matrix on Gaussian process becomes interesting problems in Gaussian process when it is applied in real time and have big number data. Increasing data number and covariance matrix size need an effective computing algorithm. Some online Gaussian process is developed to solve those real-time cases and increasing of covariance matrix size. Here, we discuss how online Gaussian process is built from an online algorithm of inverse covariance matrix. We do simulation online inverse covariance matrix for efficient time-computing of Gaussian process predictive distribution. We compare performance of online inverse covariance matrix and offline inverse covariance matrix to predictive distribution of Gaussian process. The result shows that time-computing online inverse covariance matrices are faster than offline. Meanwhile, the online inversion to Gaussian process shows that predictive Gaussian processes have the same root mean square error (RMSE) compare to offline inversion. It means that inversion by online affects time-computing, but still the predictive distribution of Gaussian process is preserved.","PeriodicalId":297459,"journal":{"name":"Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning - ICMSTTL 2019","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126603384","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anne Janyarae E. Arato, Farah Jane A. Arato, Ephraim Jholo T. Cruz, Loyzel Ann C. Nieva, Melie Jim F. Sarmiento
The study endeavored to develop a 2D infinite runner - puzzle game, called Juan Piece, in order to identify its effects to the respondents' problem-solving skills and to their Philippine geography appreciation as well. The game was deployed to Android smartphones and tablets. The researchers wanted to know if puzzle games like Juan Piece can improve one's problem-solving skills. Paired t-tests and chi-square tests of independence were used to analyze and interpret the data gathered from the respondents. The said tests, all at a 5% level of significance, revealed that 1) there is no significant difference between the problem-solving skills of the respondents before and after playing, 2) game puzzle interest (i.e. whether the respondents play puzzle games or not prior to the study) is independent from respondents' problem-solving skills before and after playing Juan Piece, and 3) there is a significant difference between the respondents' Philippine Geography appreciation before and after playing the game.
{"title":"Juan Piece, a Mobile Puzzle Game about Philippine Geography: its Effects on Students' Problem Solving Skills","authors":"Anne Janyarae E. Arato, Farah Jane A. Arato, Ephraim Jholo T. Cruz, Loyzel Ann C. Nieva, Melie Jim F. Sarmiento","doi":"10.1145/3348400.3348401","DOIUrl":"https://doi.org/10.1145/3348400.3348401","url":null,"abstract":"The study endeavored to develop a 2D infinite runner - puzzle game, called Juan Piece, in order to identify its effects to the respondents' problem-solving skills and to their Philippine geography appreciation as well. The game was deployed to Android smartphones and tablets. The researchers wanted to know if puzzle games like Juan Piece can improve one's problem-solving skills. Paired t-tests and chi-square tests of independence were used to analyze and interpret the data gathered from the respondents. The said tests, all at a 5% level of significance, revealed that 1) there is no significant difference between the problem-solving skills of the respondents before and after playing, 2) game puzzle interest (i.e. whether the respondents play puzzle games or not prior to the study) is independent from respondents' problem-solving skills before and after playing Juan Piece, and 3) there is a significant difference between the respondents' Philippine Geography appreciation before and after playing the game.","PeriodicalId":297459,"journal":{"name":"Proceedings of the 2019 International Conference on Mathematics, Science and Technology Teaching and Learning - ICMSTTL 2019","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130404154","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}