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[CEPAT] Journal of Computer Engineering: Progress, Application and Technology最新文献

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Development of Course Booking System (Front-end & Back-end) Based on Mobile Application to Help Tutoring Elementary and Junior High School in Indonesia 基于移动应用的印尼小学、初中课程预约系统(前端和后端)的开发
Pub Date : 2022-05-31 DOI: 10.25124/cepat.v1i01.4852
E. Febrianti
Tutoring is informal education to help students who have problems outside of school. Students are helped to adjust to their learning situation so that they can develop efficiently according to their abilities. In Indonesia, there are still many students who do not understand the learning material delivered at school, so they must deepen the material outside of school learning. Especially since the COVID-19 pandemic hit, the effectiveness of learning activities has decreased because the learning process is carried out online which results in less interactive learning. Therefore, the EduAlecta application was created which is engaged in digital-based education. The EduAlecta app can help teachers increase their income and connect with students who need tutoring outside of school hours. The EduAlecta application system has the advantage of applying GPS so that students can determine the study location they want and students can arrange the tutoring they ordered. The method used in the front-end design is user centered design and the back-end design method uses waterfall.
辅导是一种非正式的教育,旨在帮助那些在校外有问题的学生。帮助学生适应他们的学习环境,使他们能够根据自己的能力有效地发展。在印度尼西亚,仍然有很多学生不理解学校提供的学习材料,所以他们必须在学校以外的学习中加深材料。特别是新冠肺炎疫情以来,学习活动的有效性有所下降,因为学习过程是在线进行的,互动性较低。因此,EduAlecta应用程序被创建,从事数字化教育。EduAlecta应用程序可以帮助教师增加收入,并与课外需要辅导的学生建立联系。EduAlecta申请系统的优点是应用GPS,学生可以确定自己想要的学习地点,学生可以安排自己订购的辅导。前端设计采用以用户为中心的设计方法,后端设计采用瀑布式设计方法。
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引用次数: 0
The Implementation of Augmented Reality in Keraton Kanoman’s Museum 增强现实技术在卡曼博物馆的应用
Pub Date : 2022-05-31 DOI: 10.25124/cepat.v1i01.4844
Muhammad Emir Ghiffari, Miftah Amirul Amin, Muhammad Arham Irsyad, U. Ahmad, R. R. D. Setiady, F. M. Dirgantara, Reza Septiawan
Museums genereally display historical objects such as heirlooms and artifacts. To observe this object more clearly visitors usually touch the display case or even hold the objects directly. The implementation of new normal expected that people avoiding contact either directly and indirectly. This study aims to find an alternative solution for reducing contact in museum, This study aims to implement the Augmented Reality (AR) technologies as one of solution for reducing contact in museums, by implementing it in form of mobile application that using Android operating system supported by Unity AR Foundation and ARCore. This research conducted at Keraton Kanoman in Cirebon City. The results of performances test showed 4 out of 10 objects displayed and running 60 Hz Refresh Rates and 60 fps. While the AR/VR development in Android is still limited due to ARCore incompatibility issue, the device proofed to run smoothly without having significant Refresh or Frame Rates drop
博物馆通常展示历史物品,如传家宝和手工艺品。为了更清楚地观察这个物体,游客通常会触摸展示柜,甚至直接拿着物体。新常态的实施期望人们避免直接和间接的接触。本研究旨在寻找减少博物馆接触的替代解决方案,本研究旨在实现增强现实(AR)技术作为减少博物馆接触的解决方案之一,通过使用Unity AR基金会和ARCore支持的Android操作系统的移动应用程序的形式实现。这项研究是在喀拉波市的Keraton kaman进行的。性能测试结果显示,10个对象中有4个对象显示并运行60 Hz刷新率和60 fps。虽然由于ARCore不兼容问题,Android上的AR/VR开发仍然受到限制,但该设备已被证明在没有显着刷新或帧率下降的情况下平稳运行
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引用次数: 0
Photogrammetry to maintain heirloom authenticity 摄影测量以保持传家宝的真实性
Pub Date : 2022-05-31 DOI: 10.25124/cepat.v1i01.4839
Miftah Amirul Amin, Muhammad Emir Ghiffari, Muhammad Arham Irsyad, U. Ahmad, Reza Septiawan, F. M. Dirgantara, R. R. D. Setiady
Heirlooms are very valuable items because they have a strong historical value. But in reality, many heirlooms are damaged as a result of the negligence of visitors who want to see the heirlooms or because of a disaster. Photogrammetry is a technology that is developing and is often used for today's industrial needs so that it offers an alternative solution for documenting heirlooms in the form of 3D models. This study aims to implement photogrammetry to document heirlooms. With the application of this technology, it is hoped that it can be used as a prevention or solution if heirlooms are damaged because we can make new duplicates of heirlooms based on 3D models that have been made. This research was conducted at Kanoman Palace, Cirebon City. The results of photogrammetry after it is implemented show that all needs are met and can be used as needed. The results of the questionnaire to the Kanoman Palace and people in Cirebon City, showed a figure of 73.7% strongly agree that the photogrammetry results are similar to the original heirlooms and strongly agree that by making 3D models of heirlooms can be used as prevention and solutions if the heirlooms are damaged.
传家宝是非常珍贵的物品,因为它们具有很强的历史价值。但在现实中,许多传家宝被损坏的原因是想要看到传家宝的游客的疏忽或因为灾难。摄影测量是一项正在发展的技术,经常用于当今的工业需求,因此它为以3D模型的形式记录传家宝提供了另一种解决方案。本研究旨在运用摄影测量法来记录传家宝。通过这项技术的应用,我们可以根据已经制作好的3D模型制作新的传家宝复制品,希望它可以作为一种预防或解决传家宝损坏的方法。这项研究是在锡勒本市的卡曼宫进行的。实施后的摄影测量结果表明,满足了所有需求,可以按需使用。对卡曼宫和奇雷本市民众的问卷调查结果显示,73.7%的人强烈同意摄影测量结果与原始传家宝相似,并强烈同意制作传家宝3D模型可以作为预防和解决传家宝损坏的方法。
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引用次数: 0
A Review of Pathfinding in Game Development 游戏开发中的寻径方法综述
Pub Date : 2022-05-31 DOI: 10.25124/cepat.v1i01.4863
Sara Lutami Pardede, Fadel Ramli Athallah, Yahya Nur Huda, Fikri Zain
Pathfinding is one important method in many studies or works that consists of autonomous movement, such as robot, game, transportation, and so on. Pathfinding aims to find the most efficient route for the related autonomous entity. To date, there are many algorithms regarding to the pathfinding. Especially, there are four well-known pathfinding algorithms: A*, Theta*, Dijkstra, and Breadth First Search (BFS). Due to this circumstance, this work aims to observe and review these four well-known algorithms deeper. The discussion consists of the conceptual model or framework, the formalization, and the implementation. The result shows that these algorithms have been implemented in many game so that they are promising to be used in the future game development.
寻路是机器人、游戏、交通等自主运动研究或作品中的一种重要方法。寻路的目的是为相关自治实体找到最有效的路径。到目前为止,有许多关于寻路的算法。特别是,有四种著名的寻路算法:A*, Theta*, Dijkstra和广度优先搜索(BFS)。由于这种情况,本工作旨在更深入地观察和回顾这四种众所周知的算法。讨论包括概念模型或框架、形式化和实现。结果表明,这些算法已经在许多游戏中得到了实现,在未来的游戏开发中具有很大的应用前景。
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引用次数: 3
The Performance of Visible Light Communication Bit Error Rate with Power Allocation Strategy 基于功率分配策略的可见光通信误码率性能研究
Pub Date : 2022-05-31 DOI: 10.25124/cepat.v1i01.4818
Aminah Indahsari Marsuki
Visible Light Communication (VLC) is a communication system that uses visible light as its transmission medium to transmit information signals with Light Emitting Diode (LED) and LASER light sources using visible light between 400 THz (375 nm) to 800 THz (780 nm). VLC has several advantages over the use of radio frequencies in a system. Performance analysis is needed to prove these advantages. Performance analysis was carried out using a mathematical computational simulation using google colab with the python programming language. By taking into account the power allocation (?) strategy in the form of gain ratio power allocation (GRPA) and static power allocation (SPA). The interesting thing from this research is that the power allocation in the VLC system greatly influences the resulting performance. So, it can be locked that the SPA power allocation strategy can be adjusted by producing ?? = 1 and finding the optimal BER value in the range of 10-6 to 10^-3.
可见光通信(VLC)是以可见光为传输介质,利用400太赫兹(375 nm) ~ 800太赫兹(780 nm)之间的可见光,与发光二极管(LED)和激光光源一起传输信息信号的通信系统。与在系统中使用无线电频率相比,VLC有几个优点。需要进行性能分析来证明这些优点。利用google colab和python编程语言进行了数学计算模拟,并对其性能进行了分析。通过考虑增益比功率分配(GRPA)和静态功率分配(SPA)两种形式的功率分配策略。本研究的有趣之处在于,VLC系统中的功率分配对最终性能有很大影响。因此,可以锁定通过生成??来调整SPA功率分配策略。= 1,并在10-6到10^-3的范围内找到最佳误码率值。
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引用次数: 0
Development of 3 Phase Pump Panel Monitoring System based on Internet of Things (Case Study PERUMDAM) 基于物联网的三相泵面板监控系统开发(以PERUMDAM为例)
Pub Date : 2022-05-31 DOI: 10.25124/cepat.v1i01.4846
M. Ihsan, Ahmad Rif'a Al Muttaqi, U. Ahmad, Jati Satria Wicaksana, Fairuz Azmi
Water is the most basic human need. To maintain the distribution of water runs well, PERUMDAM uses a water pump panel to run and monitor the water pump to keep running. Even so, the water pump can be damaged at any time so PERUMDAM officers do routine activities to check the health of the water pump. Therefore, this article tries to solve the problem by making the design and implementing the IoT-based pump panels. An IoT-based pump panel is a device that is connected to an Android application to control and monitor the pump panel in real-time. In this study, NodeMCU is used as a center for sensor data retrieval to be sent to Firebase. Android applications can send notifications if there are anomalies in the sensor data. Controlling that can be done by the IoT-based pump panel is changing the mode on the analog pump panel from manual to automatic, and vice versa. The monitoring data obtained by the IoT-based pump panel is divided into two types. The optocoupler generates data related to the sensors on the analog pump panel in a boolean form. The power meter generates data in the form of values for voltage (R, S, T), current (R, S, T), frequency, and others as needed. The data obtained on the power meter can be used to calculate the power used by the analog pump panel.
水是人类最基本的需求。为了保持水的分配运行良好,PERUMDAM使用水泵面板运行并监控水泵以保持运行。即便如此,水泵随时都可能损坏,因此PERUMDAM的工作人员会进行例行活动,检查水泵的健康状况。因此,本文试图通过设计和实现基于物联网的泵面板来解决这个问题。基于物联网的泵面板是一种连接到Android应用程序的设备,可以实时控制和监控泵面板。在本研究中,使用NodeMCU作为传感器数据检索中心发送到Firebase。如果传感器数据中有异常,Android应用程序可以发送通知。通过基于物联网的泵面板可以将模拟泵面板上的模式从手动更改为自动,反之亦然。物联网泵面板获取的监控数据分为两类。光耦合器以布尔形式生成与模拟泵面板上的传感器相关的数据。功率计根据需要以电压(R、S、T)、电流(R、S、T)、频率等值的形式生成数据。功率计上获得的数据可用于计算模拟泵面板使用的功率。
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引用次数: 0
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[CEPAT] Journal of Computer Engineering: Progress, Application and Technology
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