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2016 2nd International Conference on Contemporary Computing and Informatics (IC3I)最新文献

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Performance evaluation of hybrid GAACO for task scheduling in cloud computing 混合GAACO在云计算任务调度中的性能评价
Pub Date : 2016-12-01 DOI: 10.1109/IC3I.2016.7917953
Mandeep Kaur, M. Agnihotri
Cloud computing is really a new computing mode. Load balancing of resources across virtual machines is the fundamental problem of Cloud Computing. Effective job scheduling device must meet people 'requirements and increase the source usage, to be able to increase the entire efficiency of the cloud processing environment. In optimization issue. Genetic Algorithm and Ant Colony Optimization Algorithm have already been referred to as excellent option method. GA is created by adopting the organic progress process, while ACO is encouraged by the foraging behavior of ant species. This paper evaluated hybridization of ACO and GA adopt with multi-objective function to improve the global optimization solution.
云计算确实是一种新的计算模式。跨虚拟机的资源负载平衡是云计算的基本问题。有效的作业调度设备必须满足人们的需求,提高源利用率,才能提高云处理环境的整体效率。在优化问题上。遗传算法和蚁群优化算法已被认为是优秀的选择方法。遗传算法是采用有机递进过程产生的,蚁群算法是由蚁群的觅食行为推动的。本文评价了采用多目标函数的蚁群算法和遗传算法的杂交来改进全局优化解。
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引用次数: 3
A game AI based on ID3 algorithm 基于ID3算法的游戏AI
Pub Date : 2016-12-01 DOI: 10.1109/IC3I.2016.7918049
Yang Li, Da Xu
Traditional game AI is aimed at the standard players in the beginning of the construction. After designing the AI, The whole game decision-making system will not be dynamically adjusted, Because of the strong regularity, the traditional game AI is easy to be found the weakness by users, which is not easy to maintain the rationality of the decision. This paper presents a design scheme of game AI based on decision tree algorithm ID3. It through the mining of the player with the NPC interactive data on the set target has a significant correlation of data clues, real-time control of the decision-making system, to maintain the rationality of the decision. The experimental results show that the proposed scheme can adapt to the player's operation well, and it can keep the rationality of the decision in the actual operating environment.
传统游戏的AI在构建之初是针对标准玩家的。在设计出AI后,整个游戏决策系统不会进行动态调整,传统游戏AI由于规律性强,容易被用户发现弱点,不容易保持决策的合理性。提出了一种基于决策树算法ID3的游戏人工智能设计方案。它通过挖掘玩家与NPC在设定目标上的交互数据,提供具有显著相关性的数据线索,实时控制系统的决策,保持决策的合理性。实验结果表明,该方案能够很好地适应玩家的操作,并且在实际操作环境中能够保持决策的合理性。
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引用次数: 3
A framework for traffic management in IoT networks 物联网网络流量管理框架
Pub Date : 2016-12-01 DOI: 10.1109/IC3I.2016.7917982
Mukesh Taneja
Wireless networks for IoT applications support different types or classes of end devices. Each such class results in different uplink and downlink traffic behavior. It is important to identify suitable class for each end device. We first propose a generic framework for this purpose. We propose an element, called Software Controller, which learns device profile using variety of means such as information provided by the device itself, information provided by the associated IoT operator and contextual information using other sources. It can also use machine learning techniques to learn how a device might behave during certain period. Suitable resource management methods are to be associated with such classification schemes. We propose one such resource management method for 802.11ah type of networks. Next, we look at some traffic scenarios that may not be supported well by the existing device classes in some of these networks. Some IoT devices may always communicate low amount of data sporadically but some may need to communicate large amount of uplink or downlink (or bi-directional) data during certain time intervals. For example, an IoT device may need to measure (and report) certain parameters more frequently on detection of certain events, or a network server may want to set certain parameters or upgrade software at an IoT device during some time interval. It becomes important to control uplink / downlink communication opportunities and sleep interval at IoT devices in the network effectively. We propose a new device class and dynamic switching mechanism to handle such traffic scenarios effectively. We also include a software defined controller that provides for dynamic management of these communication opportunities at IoT devices and Access Points in the network.
物联网应用的无线网络支持不同类型或类别的终端设备。每个这样的类导致不同的上行链路和下行链路流量行为。为每个终端设备确定合适的类别是很重要的。为此,我们首先提出一个通用框架。我们提出了一个称为软件控制器的元素,它使用各种手段学习设备配置文件,例如设备本身提供的信息,相关物联网运营商提供的信息以及使用其他来源的上下文信息。它还可以使用机器学习技术来了解设备在特定时期的行为。适当的资源管理方法应与这种分类办法相结合。我们为802.11ah类型的网络提出了一种这样的资源管理方法。接下来,我们来看一些流量场景,其中一些网络中的现有设备类可能无法很好地支持这些场景。一些物联网设备可能总是偶尔通信少量数据,但有些可能需要在特定时间间隔内通信大量上行或下行(或双向)数据。例如,物联网设备可能需要在检测到某些事件时更频繁地测量(并报告)某些参数,或者网络服务器可能希望在一段时间间隔内设置物联网设备的某些参数或升级软件。有效控制网络中物联网设备的上行/下行通信机会和睡眠间隔变得非常重要。我们提出了一种新的设备类和动态交换机制来有效地处理这种流量场景。我们还包括一个软件定义的控制器,用于动态管理网络中物联网设备和接入点的这些通信机会。
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引用次数: 4
Comparative analysis of SpatialHadoop and GeoSpark for geospatial big data analytics 用于地理空间大数据分析的SpatialHadoop和GeoSpark的对比分析
Pub Date : 2016-12-01 DOI: 10.1109/IC3I.2016.7918013
R. K. Lenka, Rabindra Kumar Barik, Noopur Gupta, Syed Mohd Ali, A. Rath, Harishchandra Dubey
In this digitalised world where every information is stored, the data a are growing exponentially. It is estimated that data are doubles itself every two years. Geospatial data are one of the prime contributors to the big data scenario. There are numerous tools of the big data analytics. But not all the big data analytics tools are capabilities to handle geospatial big data. In the present paper, it has been discussed about the recent two popular open source geospatial big data analytical tools i.e. SpatialHadoop and GeoSpark which can be used for analysis and process the geospatial big data in efficient manner. It has compared the architectural view of SpatialHadoop and GeoSpark. Through the architectural comparison, it has also summarised the merits and demerits of these tools according the execution times and volume of the data which has been used.
在这个所有信息都被存储的数字化世界里,数据呈指数级增长。据估计,数据每两年翻一番。地理空间数据是大数据场景的主要贡献者之一。有许多大数据分析工具。但并不是所有的大数据分析工具都具备处理地理空间大数据的能力。本文讨论了最近流行的两种开源地理空间大数据分析工具,即SpatialHadoop和GeoSpark,它们可以有效地分析和处理地理空间大数据。比较了SpatialHadoop和GeoSpark的架构视图。通过体系结构的比较,根据所使用的数据量和执行时间,总结了这些工具的优缺点。
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引用次数: 48
Comparison of FOSS based profiling tools in Linux operating system environment Linux操作系统环境下基于FOSS的分析工具比较
Pub Date : 2016-12-01 DOI: 10.1109/IC3I.2016.7917936
Tribid Debbarma, K. Chandrasekaran
Current computing systems comes with different power management and profiling tools to run the system in its optimal state. Though the hardware systems have advanced a lot in-terms of energy efficiency and computing power, the software's energy and resources efficiency is still lacking behind. In many cases due to poor/bad designing of software it cannot utilize the hardware efficiently and end up a system with high energy consumption. To address this issues software' s need a careful profiling in its development process to make the software efficient and less resource hungry. In this paper we compared some of the profiling tools available as Free and Open Source Software (FOSS) which are used under Linux environment. These software tools uses different strategies and have different accuracies in finding a system and software programs behavior and its resource requirements. Their performance and resource overheads such as memory, CPU, disk consumption were compared and results are summarized for making the tools selection easier to researchers and developers alike. Another important issue with these tools are that, their reporting formats are not always easy to understand and it makes them less user friendly.
当前的计算系统配备了不同的电源管理和分析工具,以使系统处于最佳状态。虽然硬件系统在能源效率和计算能力方面有了很大的进步,但软件的能源和资源效率仍然落后。在很多情况下,由于软件设计不佳,不能有效地利用硬件,最终导致系统能耗高。为了解决这个问题,软件需要在其开发过程中仔细分析,以使软件效率高,资源消耗少。在本文中,我们比较了在Linux环境下使用的自由和开源软件(FOSS)的一些分析工具。这些软件工具使用不同的策略,并且在寻找系统和软件程序行为及其资源需求方面具有不同的准确性。比较了它们的性能和资源开销(如内存、CPU、磁盘消耗),并总结了结果,以便于研究人员和开发人员更容易地选择工具。这些工具的另一个重要问题是,它们的报告格式并不总是容易理解,这使得它们不那么用户友好。
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引用次数: 2
Efficient tag based personalised collaborative movie reccommendation system 高效的基于标签的个性化协同电影推荐系统
Pub Date : 2016-12-01 DOI: 10.1109/IC3I.2016.7917941
Anand Shanker Tewari, Naina Yadav, A. Barman
Recommender System is a set of programs and techniques used for predicting items or rating of items in fields in which a user may be interested. The objectives of recommendation techniques are to assess and mitigate the problem of information overload where a user is not able to receive a clear result of his search. From these recommendations may help in various decision-making processes such as which items to buy, which music to listen, or which online news to read and which research paper to read etc. In this paper, we introduce a new recommendation model which takes into consideration a user's information based on tagging. The proposed approach offers significant advantages in terms of improving the recommendation quality for movies.
推荐系统是一组程序和技术,用于预测用户可能感兴趣的领域中的项目或对项目进行评级。推荐技术的目标是评估和减轻信息过载的问题,即用户无法获得明确的搜索结果。这些建议可能有助于各种决策过程,比如买什么东西,听什么音乐,读什么在线新闻,读哪篇研究论文等等。本文提出了一种基于标签的考虑用户信息的推荐模型。该方法在提高电影推荐质量方面具有显著的优势。
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引用次数: 4
Online multiple-model approach to prediction for financial markets 金融市场在线多模型预测方法
Pub Date : 2016-12-01 DOI: 10.1109/IC3I.2016.7918042
Ashwin S. Ravi, Akshay Sarvesh, K. George
Financial market prediction, being a complex problem, has intrigued researchers for a long time. In this paper, we try to address the problem by treating it as a time-series and employing artificial neural networks (ANNs) to forecast the future stock value. Two types of neural network learning algorithms are illustrated for the current application: The backward propagation algorithm and an online sequential learning algorithm. Several training strategies are also proposed. The principle objective of this paper is to demonstrate the improvement in predictive performance using multiple neural networks. Towards this, an attempt is made at predicting the SENSEX value of the Bombay Stock Exchange.
金融市场预测是一个复杂的问题,长期以来一直引起研究人员的兴趣。在本文中,我们试图通过将其视为时间序列并使用人工神经网络(ann)来预测未来股票价值来解决这个问题。两种类型的神经网络学习算法说明了当前的应用:反向传播算法和在线顺序学习算法。提出了几种训练策略。本文的主要目的是演示使用多个神经网络在预测性能方面的改进。为此,试图预测孟买证券交易所的SENSEX值。
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引用次数: 0
Visualizing and analyzing dynamic business process using Petri nets 使用Petri网可视化和分析动态业务流程
Pub Date : 2016-12-01 DOI: 10.1109/IC3I.2016.7917938
Odunayo Fadahunsi, Mithileysh Sathiyanarayanan
Business processes are modelled, visualized and analyzed using process maps, and implemented using productivity suites such as MS Visio, Business Process Extraction Language (BPEL), and some other productivity suites. However, the problem with such current process models is that it is static. Business process tasks modelled using non-interactive visualisation tool does not allow active engagement of the analyst or users developing the process maps with the process maps to determine what if scenarios. The constant changes to existing business processes are enforced due to several external and internal factors with an objective of improving process efficiency and effectiveness. So, we developed a Petri net process model to visualise business process tasks and allow interaction with the process model to allow the user or analyst to compute from an ‘as-is’ business process model to a ‘to be’ business process model that would optimise both the time it takes to complete the process (process duration) and the cost of executing the business process tasks (process costs). Petri nets whilst a form of visualisation of tasks also enables mathematical modelling of the process model. Methodology: We applied mathematical combination theory, combined with Petri nets formalism to create design options in generating alternative business process options with different process duration and cost factors to enable the process modeller or analyst make a better decision. We visualized and evaluated different dynamic ‘transitions’ sequence generated based on best duration and cost, modelled the ‘design options’ in the Platform Independent Petri Net editor (PIPE2) tool and performed further analysis of the Petri net properties of the modelled processes. Finally, we discussed how to visualize and analyze ‘design options’ and provided certain views on business processes. Results: We demonstrated through our research that Petri nets could be used in visualising different process tasks as and users can interact with the process model. This was implemented using a case study of a supermarket chain business process. This research helped in identifying six out of the eleven business process ‘design options’ generated are best optimised each with process duration of 28 hours and process cost of 35.57 dollars. However, further qualitative analysis of these optimised ‘design options’ effectively resulted in only one out of the eleven as the most optimal process design indicating the selected revised business process. The visualization is helpful in analyzing dynamic transitions for exploring and understanding complex behaviour in the business processes. The results suggest that the combination of mathematical approach in conjunction with the analytical properties of Petri Nets could be used to generate unbiased alternative business process designs that can be further evaluated by the business process re-engineer or analyst in order to revise an existing business process.
业务流程使用流程图进行建模、可视化和分析,并使用生产力套件(如MS Visio、业务流程提取语言(BPEL)和其他生产力套件)实现。然而,这种当前流程模型的问题在于它是静态的。使用非交互式可视化工具建模的业务流程任务不允许分析师或使用流程图开发流程图的用户积极参与,以确定假设场景。由于几个外部和内部因素,为了提高流程效率和有效性,对现有业务流程的不断更改是强制执行的。因此,我们开发了一个Petri网流程模型来可视化业务流程任务,并允许与流程模型进行交互,从而允许用户或分析师从“现有”业务流程模型计算到“未来”业务流程模型,从而优化完成流程所需的时间(流程持续时间)和执行业务流程任务的成本(流程成本)。Petri网同时任务的一种可视化形式也使过程模型的数学建模成为可能。方法:我们应用数学组合理论,结合Petri网形式化来创建设计选项,以生成具有不同流程持续时间和成本因素的备选业务流程选项,从而使流程建模者或分析人员能够做出更好的决策。我们对基于最佳持续时间和成本生成的不同动态“过渡”序列进行了可视化和评估,在平台独立Petri网编辑器(PIPE2)工具中对“设计选项”进行了建模,并对建模过程的Petri网特性进行了进一步分析。最后,我们讨论了如何可视化和分析“设计选项”,并提供了关于业务流程的某些视图。结果:我们通过研究证明,Petri网可以用于可视化不同的过程任务,并且用户可以与过程模型进行交互。这是通过一个超市连锁业务流程的案例研究来实现的。这项研究有助于确定11个业务流程“设计选项”中的6个是最佳优化的,每个流程持续时间为28小时,流程成本为35.57美元。然而,对这些优化的“设计方案”进行进一步的定性分析,有效地得出11个方案中只有一个是最优的流程设计,表明所选的修改后的业务流程。可视化有助于分析动态转换,以便探索和理解业务流程中的复杂行为。结果表明,数学方法与Petri网的分析特性相结合,可用于生成无偏见的替代业务流程设计,可由业务流程再造工程师或分析师进一步评估,以修改现有业务流程。
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引用次数: 2
A review of approaches for processing of queries in distributed mobile environment 分布式移动环境中查询处理方法综述
Pub Date : 2016-12-01 DOI: 10.1109/IC3I.2016.7918801
Ancy Gonsalves, M. Narvekar
With the advancements of technology in wireless environment coupled with cheap cost of smart phones, mobile services such as net surfing, chatting, social networking etc, have become an integral part of day to day life. The user wants data as fast as possible. Due to constraints such as limited bandwidth and limited network connectivity it is therefore necessary to address issues of query processing in wireless distributed environment. This paper investigates various approaches for processing queries in mobile environment.
随着无线环境技术的进步,加上智能手机的廉价成本,诸如上网、聊天、社交网络等移动服务已经成为日常生活中不可或缺的一部分。用户希望尽快获得数据。由于有限的带宽和有限的网络连接等限制,有必要解决无线分布式环境下的查询处理问题。本文研究了在移动环境中处理查询的各种方法。
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引用次数: 0
Consumer preferences of information search channel and the role of information technology 消费者信息搜索渠道的偏好与信息技术的作用
Pub Date : 2016-12-01 DOI: 10.1109/IC3I.2016.7917937
Gaurav Khatwani, Praveen Ranjan Srivastava
As information technology has evolved, digital media has become increasingly fragmented and has started to proliferate multiple information channels. In order to optimize on the various digital channels that are available, organizations are increasingly recognizing the importance of gaining solid insights into consumer behavior and preferences that can be translated into marketing strategies. Specifically, they are keen to identify which information channels they can use to effectively reach and communicate with their target market. This paper describes how fuzzy AHP and TOPSIS can be used to develop a new method of decision making that will enable an effective and systematic decision process. This paper provides a demonstration of the underpinning working methodology of the proposed model by examining an illustrative example that is based on the decision process Internet users employ during their online search for information.
随着信息技术的发展,数字媒体越来越碎片化,多种信息渠道开始激增。为了优化各种可用的数字渠道,组织越来越认识到深入了解消费者行为和偏好的重要性,这些行为和偏好可以转化为营销策略。具体来说,他们热衷于确定哪些信息渠道可以有效地达到和沟通他们的目标市场。本文描述了如何使用模糊层次分析法和TOPSIS来开发一种新的决策方法,使决策过程有效和系统。本文通过检查一个说明性的例子,展示了所建议模型的基本工作方法,该示例基于互联网用户在在线搜索信息时使用的决策过程。
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引用次数: 0
期刊
2016 2nd International Conference on Contemporary Computing and Informatics (IC3I)
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