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The Use of Technology Acceptance Model to Explain Brand Attitude and Loyalty Intention in E-Commerce: The Gamification Case 用技术接受模型解释电子商务中的品牌态度和忠诚意向:以游戏化为例
Pub Date : 2022-06-30 DOI: 10.21002/amj.v14i1.1151
Nadia Nila Sari
Manuscript type: Research Article Research Aims: This paper analyzes the role of the Technology Acceptance Model (TAM), perceived enjoyment, perceived social influence, consumer intention to engage, and brand loyalty in the context of gamification in e-commerce. Design/methodology/approach: Online survey was conducted to collect data, and Partial Least Square (PLS) was used to analyze the effects among variables. Research Findings: The study found that perceived usefulness, perceived social influence, and perceived enjoyment had a positive effect on brand attitude, while perceived ease of use had an insignificant effect on brand attitude. The brand attitude was found to have a significant effect on loyalty intention. Theoretical Contribution/Originality: This research elaborated on the role of TAM in using the gamification method for intention to engage, brand attitude, and its effect on loyalty intention. Practitioner/Policy Implication: The company that applies gamification should develop a fun and interesting game to create engagement. Emotional bonding and a positive consumer feeling must be maintained to build consumer loyalty. Research limitation/Implications: The external factor such as subjective norm, design, image, job relevance, technology efficacy influence, the level of perceived usefulness, and ease of use. Keywords: Technology Acceptance Model (TAM), perceived enjoyment, perceived social influence, brand loyalty, gamification, e-commerce.
手稿类型:研究文章研究目的:本文分析了电子商务游戏化背景下技术接受模型(TAM)、感知享受、感知社会影响力、消费者参与意愿和品牌忠诚度的作用。设计/方法/方法:进行在线调查以收集数据,并使用偏最小二乘法(PLS)分析变量之间的影响。研究结果:研究发现,感知有用性、感知社会影响力和感知享受对品牌态度有积极影响,而感知易用性对品牌态度的影响不显著。品牌态度对忠诚意向有显著影响。理论贡献/原创性:本研究阐述了TAM在使用游戏化方法进行参与意图、品牌态度及其对忠诚度意图的影响方面的作用。从业者/政策含义:应用游戏化的公司应该开发一款有趣的游戏来创造参与度。必须保持情感纽带和积极的消费者感觉,以建立消费者忠诚度。研究局限性/影响:外部因素,如主观规范、设计、形象、工作相关性、技术效能影响、感知有用性水平和易用性。关键词:技术接受模型(TAM),感知享受,感知社会影响力,品牌忠诚度,游戏化,电子商务。
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引用次数: 0
UTILIZATION OF EYE TRACKING TECHNOLOGY IN DESIGN AND MARKETING DECISION MAKING 眼动追踪技术在设计和营销决策中的应用
Pub Date : 2021-12-21 DOI: 10.21002/amj.v13i2.13523
A. Mustikawan, W. Swasty, F. E. Naufalina
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引用次数: 0
REVEALING PAST IDENTITY OF UPCYCLED PRODUCTS: HOW SIMPLE NARRATIVE IMPROVE PRODUCT PERCEPTION 揭示升级再造产品的过去身份:简单的叙述如何提高产品感知
Pub Date : 2021-12-21 DOI: 10.21002/amj.v13i2.13544
S. Mege, Grouse Oematan
Manuscript type: Research Article Research Aims: Telling a story about the past identity of a product is believed to help improve the positive perception towards the product. Certain product has gone through transformation from its past identity to new and more valuable product, known as upcycled product. This study aimed to investigate whether a simple narrative about repurposed products can generate higher perception of product biography, product appeal, felt specialness, and purchase intention of consumers. Design/methodology/approach: To test the hypotheses, a two-group between subject experiment involving 103 university students was conducted . Two upcycled products (pouch and bag) with simple narrative were used as stimulus. Research Findings: The result revealed that people who are aware of the past identity of the product perceived that the product has a story and feel more special, unique, and recognized if they use the product. Contrary to the previous research, this study found no difference in perception about product appeal and purchase intention between two groups. Theoretical Contribution/Originality: This research contribute in filling the gap of the impact of storytelling with simple narrative toward upcycled products especialy in Indonesia. Practitioner/Policy Implication: This study could provide some insights to business owners and marketers that building a story about the product or around the product can help build positive attitude toward the product and a simple or minimal narrative can function well. Research limitation/Implications: This research however has some limitations such as the variety of participants which limited to university students. Furthermore, this research did not take into account the prior knowledge and awareness of participants about repurposed products.
手稿类型:研究文章研究目的:讲述一个关于产品过去身份的故事被认为有助于提高对产品的积极认知。某些产品已经从过去的身份转变为新的、更有价值的产品,即所谓的升级产品。本研究旨在调查关于重新调整用途的产品的简单叙述是否能让消费者对产品传记、产品吸引力、感觉特殊性和购买意图产生更高的感知。设计/方法/方法:为了检验这些假设,进行了一项涉及103名大学生的两组学科间实验。两种简单叙述的升级产品(小袋和袋子)被用作刺激。研究结果:研究结果显示,那些知道产品过去身份的人会觉得产品有故事,如果他们使用该产品,会感觉更特别、更独特、更受认可。与之前的研究相反,本研究发现两组人对产品吸引力和购买意愿的感知没有差异。理论贡献/独创性:这项研究用简单的叙述填补了讲故事的影响空白,尤其是在印度尼西亚。从业者/政策含义:这项研究可以为企业主和营销人员提供一些见解,即建立一个关于产品或围绕产品的故事可以帮助建立对产品的积极态度,简单或最少的叙述可以很好地发挥作用。研究局限性/影响:然而,这项研究有一些局限性,例如参与者的多样性仅限于大学生。此外,这项研究没有考虑参与者先前对重新调整用途的产品的了解和意识。
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引用次数: 0
EXPLAINING THE TOURISM RELATIONSHIP MANAGEMENT (TRM) IN TOURISM ENTERPRISES (CASE STUDY: ISFAHAN) 解读旅游企业的旅游关系管理(以ISFAHAN为例)
Pub Date : 2021-12-21 DOI: 10.21002/amj.v13i2.13539
Teymour Marjani, S. I. Gheshlagh, Alireza Sarfi
Manuscript Research Aims: The aim of the present study is to explain the relationship management with tourism in Isfahan tourism enterprises using structural equation modeling methodology. Design/methodology/approach: Based on distributing 312 questionnaires, the sample size was 300 academic experts, specialists and experts working in Isfahan tourism enterprises and professors and tourists in the fields of tourism management, IT and marketing selected by combining non-probability purposive (judgmental) sampling and snowball sampling methods. Research Findings: The results showed a correlation between “applications of TRM system” and “users' satisfaction with TRM” based on path analysis concerning confirmatory factor loadings analysis as 0.566 and a correlation between “applications of TRM system” and “IMHTs” based on path analysis concerning confirmatory factor loadings analysis as 0.521. Moreover, there was a correlation betwee n “Consumers' satisfaction with TRM” and “IMHTs” based on path analysis concerning confirmatory factor loadings analysis as 0.936. Theoretical Contribution/Originality: The conceptual model of the study involves components including “the applications of TRM system,” “satisfaction of the tourists with TRM,” and “information management of health tourists (IMHTs)” . recognition” with the presence of young and elite tourism activists and announced to create futuristic thinking and the need for elite thinking in the future of Isfahan. Research limitation/Implications: The tourism industry of Isfahan is currently so important in the comprehensive development of countries that economists call it invisible exports, and it is one of the largest industries in the world today.
手稿研究目的:本研究旨在利用结构方程建模方法解释伊斯法罕旅游企业与旅游业的关系管理。设计/方法/方法:在分发312份问卷的基础上,样本量为300名学术专家、在伊斯法罕旅游企业工作的专家和专家以及旅游管理、IT和营销领域的教授和游客,采用非概率目的(判断)抽样和滚雪球抽样相结合的方法进行选择。研究结果:基于验证性因子负荷分析的路径分析,结果显示“TRM系统的应用”与“用户对TRM的满意度”之间的相关性为0.566,基于验证性因素负荷分析的“TRM体系的应用”和“IMHT”之间的关系为0.521。此外,基于验证性因素负荷分析的路径分析,“消费者对TRM的满意度”与“IMHT”之间的相关性为0.936。理论贡献/独创性:该研究的概念模型包括“TRM系统的应用”、“游客对TRM的满意度”和“健康游客的信息管理”。认可”,并宣布在伊斯法罕的未来创造未来思维和精英思维的必要性。研究局限性/影响:伊斯法罕的旅游业目前在各国的全面发展中非常重要,经济学家称之为隐形出口,它是当今世界上最大的产业之一。
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引用次数: 0
THE EFFECT OF VISUAL AND FUNCTIONAL CRITERIA OF PACKAGING: CONSUMER EXPECTATIONS OF ELEMENTS FOR DAIRY PRODUCT PACKAGING 包装的视觉和功能标准的影响:消费者对乳制品包装元素的期望
Pub Date : 2021-12-21 DOI: 10.21002/amj.v13i2.13545
M. Farahani, H. Shababi, P. G. Ashtiani
Research Aims: This study seeks to investigate the effect of visual and functional criteria on packaging and consumer expectations towards the packaging elements of dairy products for children. Design/methodology/approach: For this purpose a sample containing 334 children between 7-12 years were used. Sampling method was random sampling and measuring tool was questionnaire. In order to data analysis and hypothesis testing, structured equations test by means of "Lisrel software" was used and the research results show that recyclability of product, easy to carry, packaging (product) form and illustrations on packaging variables haven't positive and significant effect on consumer's expectations toward packaging elements of product. Research Findings: On the other hand packaging (background) color and font style variables have positive and significant effect on consumer's expectations toward packaging elements of product. Thus, according to the results visual criteria have more effective role on packaging than functional criteria. Theoretical Contribution/Originality: factors in stimulating Visual and Functional Criteria rare study which investigates and insights the exact of the field. al around the world. Research limitation/Implications: Lack of cooperation of some respondents; As well as the limited results to the respondents' perceptions of the questionnaire questions.
研究目的:本研究旨在调查视觉和功能标准对包装的影响,以及消费者对儿童乳制品包装元素的期望。设计/方法/方法:为此,使用了一个包含334名7-12岁儿童的样本。抽样方法为随机抽样,测量工具为调查表。为了进行数据分析和假设检验,使用了“Lisrel软件”的结构化方程检验,研究结果表明,产品的可回收性、易携带性、包装(产品)形式和包装变量的插图对消费者对产品包装元素的期望没有正显著的影响。研究发现:另一方面,包装(背景)颜色和字体风格变量对消费者对产品包装元素的期望有积极而显著的影响。因此,根据结果,视觉标准在包装上的作用比功能标准更有效。理论贡献/独创性:刺激视觉和功能标准的因素很少研究和深入了解该领域的确切情况。al在世界各地。研究局限性/影响:一些答复者缺乏合作;以及有限的结果对受访者对问卷问题的看法。
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引用次数: 1
DETERMINANTS OF CUSTOMERS’ ADAPTATION TO INTERNET BANKING: EVIDENCE FROM GREATER JAKARTA AREA, INDONESIA 客户适应网上银行的决定因素:来自印度尼西亚大雅加达地区的证据
Pub Date : 2021-12-21 DOI: 10.21002/amj.v13i2.13541
Jareena Nasreen, A. Lubis
Manuscript type: Research Article Research Aims: This paper aims to analyze factors that affect customers’ adaptation to using Internet Banking among banks ’ customers in Indonesia. The variables hypothesized to influence adaptation to using Internet Banking are Importance of Internet Banking Needs, Compatibility, Convenience, Communication, and Benefits of Internet Banking. Design/methodology/approach: This study uses Structural Equation Modelling (SEM) on a sample of 215 Internet Banking customers from Greater Jakarta Area, Indonesia . Research Findings: This study found that Benefits of Internet Banking has a significant positive influence on Importance of Internet Banking Needs, which, however, does not influence customer adaptation. Similarly, Compatibility has no influence on customer adaptation. On the other hand, Convenience, and Communication are proven to have significant and positive influences on Customer Adaptation to Internet Banking in Indonesia. Theoretical Contribution/Originality: This research uses the theory of Technology Acceptance Model (TAM) to explain Indonesian customers’ adaptation to Internet Banking by combining the models from Ege Oruç & Tatar (2017) and Jahangir & Parvez (2012). Practitioner/Policy Implication: The results of this study suggest that banks should provide easier, more attractive and secure facilities for users. Banks should invest more in promoting Internet Banking either internally through information by bank officers or spreading media brochures to customers in line at the back. Research limitation/Implications: There are some limitations of this research in terms of the number of respondents, geographical coverage, the model used, questionnaire design and respondent’s perception. Further research might consider to address these issues.
论文类型:研究文章研究目的:本文旨在分析影响印尼银行客户对互联网银行使用适应的因素。影响人们适应使用网上银行的变量假设为:网上银行需求的重要性、兼容性、便利性、沟通和网上银行的效益。设计/方法/方法:本研究使用结构方程模型(SEM)对来自印度尼西亚大雅加达地区的215名网上银行客户进行样本分析。研究发现:本研究发现,网上银行的利益对网上银行需求的重要性有显著的正向影响,但对客户适应没有影响。同样,兼容性对客户适应性没有影响。另一方面,便利性和沟通被证明对印度尼西亚的客户适应网上银行有显著的积极影响。理论贡献/独创性:本研究采用技术接受模型(TAM)理论,结合Ege Oruç & tatatar(2017)和Jahangir & Parvez(2012)的模型来解释印尼客户对互联网银行的适应。从业者/政策启示:本研究结果建议银行应为用户提供更方便、更具吸引力和更安全的设施。银行应该加大投入,在内部通过银行职员进行宣传,或者在柜台后面向排队的顾客分发媒体宣传册,推广网上银行。研究局限/启示:本研究在调查对象的数量、地理覆盖范围、使用的模型、问卷设计和调查对象的认知等方面存在一定的局限性。进一步的研究可能会考虑解决这些问题。
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引用次数: 0
NO SUCH THING AS A FREE APP: A TAXONOMY OF FREEMIUM BUSINESS MODELS AND USER ARCHETYPES IN THE MOBILE GAME MARKET 没有免费应用程序:移动游戏市场免费增值商业模式和用户原型的分类
Pub Date : 2021-12-21 DOI: 10.21002/amj.v13i2.13540
Imam Salehudin, Frank Alpert
Manuscript Research Paper Research Aims: The Freemium business model is becoming increasingly prominent in the current digital economy. In the mobile game market, total revenue from free to download apps is overtaking those from paid apps. The purpose of this article is to propose a taxonomy that examines and categorises the various types of Freemium business models. Design/methodology/approach: This study uses the qualitative approach of logical partitioning to generate a Freemium business model's taxonomy through systematic observation of the existing business models. Research Findings: The findings identify advertisement and microtransaction as two primary revenue sources for Freemium business models. The taxonomy also reveals different types of in-app purchases, the most dominant Freemium business model in the mobile game market. Further discussion connects the taxonomy to related issues such as user archetypes and 'user flows'. Theoretical Contribution/Originality: This paper conceptualises a novel taxonomy of business model integrating various research streams and differentiating types of freemium business model. This paper also extends the existing archetypes of Freemium users by adding new categories, namely Remoras and Barnacles, to differentiate free users. Finally, this paper proposes a framework of user flows between the free and the paying state, arguing for a nonlinear flow. Research limitation/Implications: The taxonomy addresses freemium business models in the mobile game market. Application of the taxonomy in a broader context will require further study.
手稿研究论文研究目标:免费增值商业模式在当前的数字经济中越来越突出。在移动游戏市场,免费下载应用程序的总收入正在超过付费应用程序。本文的目的是提出一种分类法,对各种类型的免费增值商业模式进行检查和分类。设计/方法论/方法:本研究采用逻辑划分的定性方法,通过对现有商业模型的系统观察,生成Freemium商业模型的分类法。研究结果:研究结果表明,广告和微交易是免费增值商业模式的两个主要收入来源。该分类法还揭示了不同类型的应用内购买,这是移动游戏市场中最占主导地位的免费增值商业模式。进一步的讨论将分类法与用户原型和“用户流”等相关问题联系起来。理论贡献/独创性:本文整合了各种研究流,并区分了免费增值商业模式的类型,提出了一种新的商业模式分类法。本文还扩展了现有的免费增值用户原型,增加了新的类别,即Remoras和Barnacles,以区分免费用户。最后,本文提出了一个介于免费和付费状态之间的用户流框架,认为这是一个非线性流。研究局限性/影响:该分类法涉及移动游戏市场中的免费增值商业模式。分类法在更广泛的背景下的应用需要进一步研究。
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引用次数: 1
BUILDING BRAND RESONANCE: OPTIMIZING SYMBOLIC BRAND REPUTATION AND CUSTOMERS’ EMOTIONAL VALUE 构建品牌共鸣:优化象征性品牌声誉与顾客情感价值
Pub Date : 2021-12-21 DOI: 10.21002/amj.v13i2.13543
Murry Harmawan Saputra, Elia Ardyan, C. Tanesia, Endah Pri Ariningsih
Research Aims: The objective of this research is to create a conceptual model that explains how the process of building and increasing brand resonance by constructing important factors regarding consumer perceptions of brands, such as brand love, brand attitude, emotional customer value, and symbolic brand reputation. Design/methodology/approach: The respondents were owners and users of Toyota Fortuner car in Indonesia. There was questionnaires distributed directly to the Toyota Fortuner car users in several big cities in Indonesia (Yogyakarta, Semarang, Bandung, Jakarta, and Surabaya). Research Findings: The acceptance of all proposed hypotheses shows the importance of brand love, brand attitude, emotional customer value, and symbolic brand reputation in increasing the success of building brand resonance, so that the company is able to make customers have a strong bond with the brand . Theoretical Contribution/Originality: The theoretical model of this research could be utilized as an essential reference in developing a brand management model through the CBBE approach . The originality of this research is placed on the new conceptual model development, in order to build a strong brand resonance . Practitioner/Policy Implication: This research has distinctly indicated that there were three methods to drive increased brand resonance that companies could adopt in setting the brand policies. These three important things included increasing the symbolic brand reputation and customers’ emotional value, increasing the positive attitude of customers towards the brand (brand attitude), and increasing the consumer's affection for the brand. Research limitation/Implications: This research utilizes samples on only one automotive brand and company.
研究目的:本研究的目的是创建一个概念模型,通过构建消费者对品牌感知的重要因素,如品牌喜爱、品牌态度、情感客户价值和象征性品牌声誉,来解释建立和增加品牌共鸣的过程。设计/方法/方法:受访者是印度尼西亚丰田Fortuner汽车的车主和用户。调查问卷直接分发给印尼几个大城市(日惹、三宝垄、万隆、雅加达和泗水)的丰田福图纳汽车用户。研究发现:对所有提出的假设的接受表明,品牌爱、品牌态度、情感客户价值和象征性品牌声誉在增加建立品牌共鸣成功率方面的重要性,从而使公司能够使客户与品牌建立牢固的联系。理论贡献/独创性:本研究的理论模型可作为通过CBBE方法开发品牌管理模型的重要参考。本研究的独创性是放在新概念模式的开发上,以期建立起强烈的品牌共鸣。从业者/政策含义:这项研究清楚地表明,在制定品牌政策时,有三种方法可以提高品牌共鸣。这三件重要的事情包括增加象征性的品牌声誉和客户的情感价值,增加客户对品牌的积极态度(品牌态度),以及增加消费者对品牌的喜爱。研究局限性/影响:本研究仅使用一个汽车品牌和公司的样本。
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引用次数: 0
THE ANALYSIS OF GREEN MARKETING AND BRAND IMAGE ON REPEAT PURCHASE ON CONSUMERS OF COFFEE SHOP IN BANDUNG 班东咖啡店消费者重复购买的绿色营销与品牌形象分析
Pub Date : 2021-06-30 DOI: 10.21002/amj.v13i1.13215
Y. Hasanah, Fauzan Aziz
Manuscript type: Research Article Research Aims: This research was conducted to examine the influence of green marketing and brand image to the repeat purchase of consumer of coffee shop in Bandung. Design/Methodology/Approach: Data were collected through online survey that targeted the consumer of coffee shop in Bandung area. A method of successive interval (MSI) and Partial Least Square (PLS) was used as a method to analyse this data Research Findings: The results shows that green marketing and brand image have a significant effect on repeat purchases simultaneously and separately. Based on these results, consumers of coffee shops in Bandung were able to explain that 65.6% of repeated purchases were influenced by green marketing and brand image while the remaining 34.4% was influenced by other factors. Theoretical Contribution/Originality: By understanding that the green marketing and brand image can influencing the repeat purchase of consumer of coffee shop in Bandung, one can compare future studies especially in the field of marketing management materials. Practitioner/Policy Implication: The results of this research can be used to help practitioner to develop and improve marketing strategies more effectively and efficiently, especially for coffee shop that target people in the city of Bandung as their consumers. Research Limitation/Implication: geography, number of sample, simple method
论文类型:研究文章研究目的:本研究旨在探讨绿色营销和品牌形象对万隆市咖啡店消费者重复购买的影响。设计/方法/途径:以万隆地区的咖啡店消费者为对象,通过在线调查的方式收集数据。采用连续区间法(MSI)和偏最小二乘法(PLS)对该数据进行分析。研究发现:绿色营销和品牌形象对重复购买同时和分别有显著影响。基于这些结果,万隆咖啡店的消费者可以解释65.6%的重复购买受到绿色营销和品牌形象的影响,而其余34.4%受到其他因素的影响。理论贡献/创意:通过理解绿色营销和品牌形象可以影响万隆咖啡店消费者的重复购买,可以比较未来的研究,特别是在营销管理领域的材料。从业者/政策启示:本研究的结果可用于帮助从业者更有效和高效地制定和改进营销策略,特别是针对万隆市人群作为其消费者的咖啡店。研究局限/启示:地理位置、样本数量、方法简单
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引用次数: 2
PREDICTING THE RELATIONSHIP BETWEEN SCARCITY AND SERENDIPITY INFORMATION TOWARD IMPULSE BUYING BEHAVIOR: HEDONIC SHOPPING VALUES AS MODERATOR VARIABLES 预测稀缺性和偶然性信息对冲动购买行为的影响:享乐购物价值作为调节变量
Pub Date : 2021-06-30 DOI: 10.21002/amj.v13i1.13216
Natasha A. Prawira, Sabrina O. Sihombing
Manuscript type: Research article Research Aims: The purpose of this research is to predict the intervariable relationship between scarcity and serendipity information moderated by hedonic values and their influence towards online impulsive buying behavior. Design/methodology/approach: This research uses a quantitative method and uses non-probability sampling method as the data collection techniques by distributing online questionnaires. There are 330 respondents with the criteria of having made transactions at Shopee in the last three months. The data are analyzed using Structural Equation Modeling (SEM) to test the each of the hypothesis and making the conclusion. Research Findings: This study shows that the relationship between scarcity, serendipity information moderated by social shopping, adventure shopping, value shopping, relaxation shopping and idea shopping towards online impulse buying behavior Theoretical Contribution/Originality: This research makes a theoretical contribution to international business as well as the theory of consumer behavior about situational factors namely, the scarcity and chance of information as independent variables are moderated by the value of hedonic shopping, namely, social, adventure, value, relaxation and shopping ideas affecting the dependent variable, online impulsive buying Practitioner/Policy Implication: The results of this study can be used as information for PT Shopee International company management in determining online sales and marketing strategies that focus on the e-commerce marketplace Research limitation/Implications: This study uses non-probability sampling, thus the results of this study cannot be generalized to other contexts
手稿类型:研究文章研究目的:本研究的目的是预测由享乐价值观调节的稀缺性和偶然性信息之间的变量间关系及其对网上冲动购买行为的影响。设计/方法/方法:本研究采用定量方法,采用非概率抽样方法作为数据收集技术,通过发放在线问卷进行数据收集。有330名受访者符合过去三个月在Shopee进行交易的标准。利用结构方程模型(SEM)对数据进行分析,对每个假设进行检验,得出结论。研究发现:本研究表明,社交购物、冒险购物、价值购物调节的偶然信息与稀缺性之间的关系,放松购物和创意购物对网上冲动购买行为的理论贡献/独创性:本研究对国际商务和消费者行为理论做出了理论贡献,即情境因素,即信息的稀缺性和机会作为自变量,受享乐购物的价值调节,即社会性,冒险、价值、放松和购物想法影响因变量,在线冲动购买从业者/政策含义:本研究的结果可作为PT Shopee International公司管理层确定专注于电子商务市场的在线销售和营销策略的信息研究局限性/含义:该研究使用非概率抽样,因此本研究的结果不能推广到其他情况
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引用次数: 0
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Asean Marketing Journal
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