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Serious Game Development for Color and Object Name Recognition in Early Childhood Education (Case Study: TKK Mitra) 幼儿教育中关于颜色和物体名称识别的严肃游戏开发(以TKK Mitra为例)
Pub Date : 2020-06-10 DOI: 10.24167/SISFORMA.V7I1.2620
Ferdian Aditya Pratama, R. Magdalena, S. Dias, Davin Jeremiah Alamsyah
The concept of playing and learning in the classroom has begun to change from playing using physical toys to playing using a computer such as games. The use of serious games as a learning media can help the improvement of dopamine hormones in human body, which is responsible for bringing pleasure and joy to our mind. When that hormone is triggered, the children will be easier to understand the information provided through the game. TKK Mitra has several problems, such as (1) The old computer with a low spec that they had, so it would be difficult for them to download or to install the new game. (2) The lack of games that can be used for teaching the children, so they often get bored quickly. The purpose of this research is to design an educational PC game. The result of this research is an education game for color and object recognition in English for early childhood education.
在课堂上玩耍和学习的概念已经开始从使用物理玩具玩耍转变为使用电脑(如游戏)玩耍。使用严肃的游戏作为学习媒介可以帮助改善人体内的多巴胺激素,多巴胺激素负责给我们的大脑带来快乐。当这种激素被触发时,孩子们将更容易理解通过游戏提供的信息。TKK Mitra有几个问题,比如(1)他们的旧电脑规格很低,所以他们很难下载或安装新游戏。(2) 缺少可以用来教孩子的游戏,所以他们经常很快感到无聊。本研究的目的是设计一款具有教育意义的电脑游戏。这项研究的结果是一个用于幼儿教育的英语颜色和物体识别的教育游戏。
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引用次数: 3
Analysis The Effect of Green Computing on Green Satisfaction, Green Perceived Quality, and Green Trust on The Apple Consumer in Surabaya 绿色计算对泗水市苹果消费者绿色满意度、绿色感知质量和绿色信任的影响分析
Pub Date : 2020-06-10 DOI: 10.24167/SISFORMA.V7I1.2520
Fania Cecillia, Rinabi Tanamal
The use of electronic devices such as smartphones has become a part of daily activities, it also led to the growing number of smartphones users as well as brands emerged. Smartphones can help humans, but it also can endanger the environment and living things, because electronic waste contains hazardous materials that can harm the environment. The implementation of green computing in IT companies can be one of the solutions for facing the electronic waste that keeps growing and one of the IT companies that already implemented it was Apple. This study aims to examine whether there is a positive influence of environmental friendliness created in the implementation of green computing to green satisfaction, green perceived quality, and green trust. The results showed that there is an influence given by the friendliness of the environment from the implementation of green computing on green satisfaction, green perceived quality and green trust with the highest correlation value, environmental friendliness towards green trust with a value of 0.644 which can be a consideration for IT companies.
智能手机等电子设备的使用已经成为日常活动的一部分,这也导致了智能手机用户数量的不断增长以及品牌的出现。智能手机可以帮助人类,但它也可以危害环境和生物,因为电子垃圾含有有害物质,可以损害环境。在IT公司中实施绿色计算可以成为应对不断增长的电子垃圾的解决方案之一,苹果公司就是已经实施绿色计算的IT公司之一。本研究旨在探讨实施绿色计算所产生的环境友好对绿色满意度、绿色感知品质和绿色信任是否有正向影响。结果表明,实施绿色计算的环境友好度对绿色满意度、绿色感知质量和绿色信任有影响,相关值最高,对绿色信任的环境友好度为0.644,可作为IT企业的考虑因素。
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引用次数: 1
Designing Web-Based DISC Psychology Personality Analysis Tests 基于web的DISC心理人格分析测试设计
Pub Date : 2020-02-02 DOI: 10.24167/SISFORMA.V6I2.2156
Daniel Aditama Somatdie, Erdhi Widyarto, Albertus Dwiyoga Widiantoro
Using a manual system in the companies or organizations today, has many disadvantages like inefficient, wasting time, require a lot of costs, and make work difficult. By integrating a DISC personality analytical psychological test with information system, the tests are carried out with computers initially using paper, so it more economical for using less paper. More than that, the test results are done automatically check by the computer, no need to manually check by the psychologist. In addition to being effective in examining, the validation of examinations is very high because it can recover human errors.
在今天的公司或组织中使用手动系统,有许多缺点,如效率低下,浪费时间,需要大量的成本,使工作困难。DISC性格分析心理测试与信息系统相结合,在计算机上进行测试,最初使用纸张,因此使用纸张更少,更经济。更重要的是,测试结果由计算机自动检查,无需心理医生手动检查。除了在检查中有效之外,检查的有效性非常高,因为它可以恢复人为错误。
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引用次数: 0
Information System databases for Neuropsychology Tests: case study in Boston Naming Test 神经心理学测试的信息系统数据库:波士顿命名测试的案例研究
Pub Date : 2019-09-18 DOI: 10.24167/SISFORMA.V6I1.2274
Shinta Estri Wahyuningrum, A. Sulastri, Ridwan Sanjaya
In the field of psychology, determining the psychological condition of a person’s can be done using various types of tests. Neuropsychology test is a battery test that means every person should be taken 11 test in a moment. Each test has a different objective, as an example, The Boston Naming test is used to measure a person's ability in the language domain. The data stored for each data in the Boston Naming Test (BNT) is around 130 fields. Each test has different specific data. This makes the data grow rapidly and requires a database design that can accommodate this need.There are many approaches can be done to store the database such a relational database and NoSQL database. When the data are stored using relational methods and amount of data are large, there can be a lack of time in both processing and tracking. This article proposes a system to store the result of the neuropsychological test using the NoSQL database approach with sample data in subtest BNT.
在心理学领域,可以通过各种类型的测试来确定一个人的心理状况。神经心理学测试是一个电池测试,意味着每个人都要在一瞬间做11个测试。每个测试都有不同的目标,例如,波士顿命名测试用于衡量一个人在语言领域的能力。波士顿命名测试(BNT)中为每个数据存储的数据大约有130个字段。每个测试都有不同的具体数据。这使得数据快速增长,需要能够满足这种需求的数据库设计。有许多方法可以用来存储数据库,如关系数据库和NoSQL数据库。当使用关系方法存储数据并且数据量很大时,处理和跟踪都可能缺乏时间。本文提出了一种基于NoSQL数据库的神经心理测试结果存储系统,并将样本数据存储在子测试BNT中。
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引用次数: 0
Analysis and Design of Restaurant Information System using Unified Modeling Language 基于统一建模语言的餐饮信息系统分析与设计
Pub Date : 2019-09-18 DOI: 10.24167/SISFORMA.V6I1.2210
Agustinus Fritz Wijaya, Maylani Indah Rakhmawati
This research was done with the aim of facilitating the Admin access to process raw material inventory data which outlets and warehouses are located in different cities. The method used is the SDLC method, which is a method that uses several stages in system development ranging from System Planning, System Analyst, System Design, System Implementation, System Implementation, and System Maintenance. The result of this research is a system that can be accessed by admins to facilitate the work process.
这项研究的目的是方便管理员访问位于不同城市的门店和仓库的原材料库存数据。所使用的方法是SDLC方法,它是一种在系统开发中使用多个阶段的方法,包括系统规划、系统分析师、系统设计、系统实施、系统实施和系统维护。这项研究的结果是,管理员可以访问一个系统,以方便工作过程。
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引用次数: 2
Augmented Reality Game for Anti Corruption Education in Behavior of Students of University 增强现实游戏在大学生行为反腐败教育中的应用
Pub Date : 2019-09-18 DOI: 10.24167/SISFORMA.V6I1.1368
Pieter Santoso Hadi, Albertus Dwiyoga Widiantoro, Hendra Prasetya
The behavior of students of university in their study have an effect in their character toward corruption. As motivation effects the behavior and the behavior effects the character of person [1]. Game is one of interactive digital media that can be used as educational tools. Game education is a digital game which structured for educational purpose [2]. Augmented Reality game is a live direct or indirect view from real word perspective whose elements are augmented by computer-generated in which a view of reality is modified even diminished by a computer [3]. This Journal contains the result of using Augmented Reality game as education media for anti corruption education  in behavior of university students. Education  materials consist of bad behavior of university students that appear on their study and their relation with corruption.Keywords – Augmented Reality, Game, Behavior, University, Student, Education
大学生在学习中的行为会影响他们的腐败性格。动机影响行为,行为影响人的性格。游戏是一种可以作为教育工具的交互式数字媒体。游戏教育是一种以教育为目的的数字游戏。增强现实游戏是一种直接或间接从真实世界的角度观看的游戏,它的元素是通过计算机生成的,其中现实的视角被修改甚至削弱了。这篇日志包含了利用增强现实游戏作为教育媒介进行大学生行为反腐败教育的结果。教材包括大学生在学习中出现的不良行为及其与腐败的关系。关键词:增强现实,游戏,行为,大学,学生,教育
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引用次数: 2
It Governance in News Company Using Cobit 5 Frameworks 基于Cobit 5框架的新闻公司信息技术治理
Pub Date : 2019-09-18 DOI: 10.24167/SISFORMA.V6I1.1927
A. Prawoto
The object of this research is PT KMN which is one of the largest media companies in Indonesia that focuses on reporting or providing the latest information on a national scale. The problem that occurs in this company is the difficulty of grouping complaints to the helpdesk and supporting divisions through the application and the success rate in returning data that does not reach 50% which makes all data that is backed up and carried out regularly becomes useless. The author conducted an audit on the Microsoft System Center 2012 R2 application to find out whether it was in accordance with business process procedures, data accuracy, and problem management. The author analyzes and chooses to use the COBIT 5 Framework in this study. The research methods carried out are interviews and direct observation in the part of the company concerned. The chosen domain is Deliver, Service and Support (DSS) which focuses on the IT process DSS01 had an average value of 2.6 and DSS02 had an average value of 2.43.
这项研究的对象是PT KMN,它是印度尼西亚最大的媒体公司之一,专注于在全国范围内报道或提供最新信息。该公司存在的问题是,很难通过应用程序将投诉分组到服务台和支持部门,并且返回数据的成功率没有达到50%,这使得所有定期备份和执行的数据都变得毫无用处。作者对Microsoft System Center 2012 R2应用程序进行了审计,以了解它是否符合业务流程程序、数据准确性和问题管理。作者分析并选择在本研究中使用COBIT 5框架。所进行的研究方法是在相关公司进行访谈和直接观察。选择的领域是交付、服务和支持(DSS),它专注于IT流程DSS01的平均值为2.6,DSS02的平均值是2.43。
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引用次数: 0
A Doctor Patient Portal for Effective Healthcare 有效医疗保健的医患门户
Pub Date : 2019-09-18 DOI: 10.24167/SISFORMA.V6I1.2002
Shmasuddin Mohammed Taiser, Md. Tarequl Islam, Muhammad Kamrul Hossain Patwary, Md. Sabir Hossain
This paper presents a noble approach to develop a digital healthcare system for Bangladesh, a country which is soon going to become a developing country. We made an online application to help the masses to get access to healthcare easily and effectively. The application consists of two modules, doctor/hospital information system and emergency services. It has user-friendly features for doctor appointment making. Also, it has a blood donor search option, ambulance calling option, patient’s report view option, doctors ranking options etc. The doctors ranking is a special feature which was calculated based on doctor’s educational qualification, experience, average count of appointments made by patients and patient’s feedback. Feedback form real users showed that this information system was very helpful for them. If implemented countrywide, this system of digital healthcare may pave the way for an effective healthcare service in Bangladesh.
本文提出了一种高尚的方法来开发孟加拉国的数字医疗保健系统,这个国家很快就会成为一个发展中国家。我们做了一个在线申请,帮助群众更容易、更有效地获得医疗服务。该应用程序由医生/医院信息系统和急救服务两个模块组成。它具有用户友好的医生预约功能。此外,它还有献血者搜索选项,救护车呼叫选项,患者报告查看选项,医生排名选项等。医生排名是根据医生的学历、经验、患者的平均预约次数和患者的反馈计算得出的一个特殊功能。实际用户的反馈表明,该信息系统对他们很有帮助。如果在全国范围内实施,这一数字医疗保健系统可能为孟加拉国提供有效的医疗保健服务铺平道路。
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引用次数: 1
Designing Horticulture Education Game 设计园艺教育游戏
Pub Date : 2019-09-18 DOI: 10.24167/SISFORMA.V6I1.1930
Khoirul Fikri Shona, Albertus Dwiyoga Widiantoro, Bernardinus Harnadi
Learning about fruit crops can be done by utilizing the gaming media. The purpose of this research is to design a game with a concept of horticulture including planting, caring for, and maintaining fruit trees. This game is packaged in an attractive appearance and resembleing the state of the garden. The game was tested by 43 hortimart visitors the result shows that the game is easy and fun to play so that users will continue to use it but it isn’t influence by age, gender, and usefulness of the game
关于水果作物的学习可以通过利用游戏媒体来完成。本研究的目的是设计一款具有园艺概念的游戏,包括种植、照料和维护果树。这款游戏包装精美,与花园的状态相似。该游戏由43名hortimart访问者进行了测试,结果表明该游戏简单有趣,用户可以继续使用,但不受年龄、性别和游戏有用性的影响
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引用次数: 0
Business Innovation in Phoenix Dancer Company Semarang through YouTube Channel 凤凰舞者公司三宝垄在YouTube频道的商业创新
Pub Date : 2019-01-21 DOI: 10.24167/SISFORMA.V5I2.1727
Maria Veronika Dhianita Oktavia Indratno
In dynamic technology era, a company should use a new innovation.This innovation can improve the competitive advantage, expand the market reach, and also have a new source income. Phoenix Dancer which is already spend 10 years of operation, should take a new innovation in their company. Their old way through participating in the IKAPESTA exhibition is doesn’t bring a good impact anymore. Phoenix Dancer Semarang need a new way so that they can  improve their competitive advantage, expand the market reach, and also have a new source income, and all that goal can be reach using YouTube Channel. YouTube Channel is suitable for Phoenix Dancer Semarang because they are a services company that provides dancing in their customer wedding, gathering, or birthday. This research also take feasibility analysis to knowing that the innovation is feasible or not. This research is using mix-method, and use YouTube Analytic review data to answer the question research, and also observation and further analysis. The conclusion in this research is through YouTube Channel Phoenix Dancer Semarang can improve their competitive advantage in terms of originality content, but not in communication and creativity. They also succeed expand their market reach, but didn’t succeed in making a new source income from YouTube Partner. The feasibility analysis result tells that this innovation is feasible enough to improve and developed more in terms of financial income and operational activity, but not feasible in making new source income for their company.
在动态技术时代,一个公司应该使用一种新的创新。这种创新可以提高竞争优势,扩大市场覆盖面,也有新的收入来源。凤凰舞者已经运营了10年,他们的公司应该进行新的创新。他们参加IKAPESTA展览的旧方式不再带来好的影响。凤凰舞者三宝垄需要一种新的方式,这样他们才能提高竞争优势,扩大市场范围,并获得新的收入来源,而所有这些目标都可以通过YouTube频道实现。YouTube频道适合凤凰舞者三宝垄,因为他们是一家服务公司,为客户的婚礼、聚会或生日提供舞蹈服务。本研究还对创新是否可行进行了可行性分析。本研究采用混合的方法,并利用YouTube分析评论数据对问题进行回答研究,同时进行观察和进一步分析。本研究的结论是,通过YouTube频道凤凰舞者三宝垄可以提高他们在原创内容方面的竞争优势,但在传播和创意方面却没有。他们也成功地扩大了市场范围,但没有成功地从YouTube合作伙伴那里获得新的收入来源。可行性分析结果告诉,这种创新在财务收入和经营活动方面是可行的,可以进一步改进和发展,但在为公司创造新的收入来源方面是不可行的。
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引用次数: 0
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