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KUSUGURI: visual tactile integration for tickling KUSUGURI:挠痒的视觉触觉整合
Pub Date : 2011-12-12 DOI: 10.1145/2073370.2073384
M. Furukawa, H. Kajimoto, S. Tachi
Tickling as physical contact plays an important role in close relationships [Provine 2004]. Whereas a mobile phone and video chat are commonly used for remote communication, remote tickling is seldom used for physical contact.
挠痒痒作为身体接触在亲密关系中起着重要作用[Provine 2004]。虽然手机和视频聊天通常用于远程通信,但远程挠痒很少用于身体接触。
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引用次数: 1
Paranga: a book-shaped device with tactile feedback Paranga:书本形状的设备,带有触觉反馈
Pub Date : 2011-12-12 DOI: 10.1145/2073370.2073380
Hiroyuki Kidokoro, Kazuyuki Fujita, Masanori Ohwaki, Khoa Doba, Christopher Chung, Yuichi Itoh
A flipbook is the one of plays featuring page-turning action that is familiar to us in our life. It gives us not only funny visual feedback that a written character looks as if it moves, but also tactile information when pieces of paper touch user's thumb page by page. In recent e-reader devices such as iPad, we can also see page-flipping animations when users turn pages. E-book generally does not provide any tactile feelings of paper in reading a book.
翻页书是一种我们在生活中很熟悉的翻页动作。它不仅提供给我们有趣的视觉反馈,即一个书写的角色看起来好像在移动,而且还提供了当纸张一页一页地触摸用户拇指时的触觉信息。在最近的电子阅读器如iPad中,我们还可以看到用户翻页时的翻页动画。电子书在阅读时一般不提供任何纸张的触觉感受。
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引用次数: 0
NAVIgoid: robot navigation with haptic vision NAVIgoid:带有触觉视觉的机器人导航
Pub Date : 2011-12-12 DOI: 10.1145/2073370.2073378
Junichi Sugiyama, D. Tsetserukou, J. Miura
Telepresence robotic system allows a person to feel as if they were present at a place other than their true location. The sense of telexistence is provided with such stimuli as vision, hearing, sense of touch, etc. [1]. The user of such system is capable of affecting the remote location, and hence, the user position and actions must be sensed and transmitted to the remote robot (teleoperation).
远程呈现机器人系统可以让人感觉他们好像在一个地方而不是他们的真实位置。存在感是由视觉、听觉、触觉等刺激提供的。这种系统的用户能够影响远程位置,因此,用户的位置和动作必须被感知并传输到远程机器人(遥操作)。
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引用次数: 10
Joyman: an immersive and entertaining interface for virtual locomotion Joyman:一个沉浸式和娱乐性的虚拟运动界面
Pub Date : 2011-12-12 DOI: 10.1145/2073370.2073391
J. Pettré, Orianne Siret, M. Marchal, J. Rivire, A. Lécuyer
The Joyman is an interface dedicated to the navigation in virtual worlds. It is based on the metaphor of a "human-scale joystick". By leaning himself in the corresponding direction, the user controls his virtual locomotion. The Joyman exploits the human sense of balance as a modality for interacting with virtual worlds and provides an entertaining experience with an improved feeling of immersion. Compared to force-platforms (e.g., wii-fit) the Joyman extends the possible range of motion. Based on a simple mechanical design, the device prevents users from falling: they can lean far beyond their normal limits and improve their sensations. Repealing forces assist the user to pilot the device by bringing user back to the vertical stand position. The Joyman interface meets the requirements of various virtual reality applications such as the exploration of virtual cities. It also extends to the scope of entertaining applications and video-games.
Joyman是一个专门用于虚拟世界导航的界面。它是基于“人类尺度的操纵杆”的隐喻。通过向相应的方向倾斜,用户可以控制自己的虚拟运动。Joyman利用人类的平衡感作为与虚拟世界互动的一种方式,并提供了一种具有改进沉浸感的娱乐体验。与力平台(例如,wii-fit)相比,Joyman扩展了可能的运动范围。基于简单的机械设计,该设备可以防止使用者摔倒:他们可以倾斜到远远超过正常极限的地方,并改善他们的感觉。撤销力通过将用户带回到垂直站立位置来帮助用户驾驶设备。Joyman接口满足虚拟城市探索等各种虚拟现实应用需求。它还延伸到娱乐应用程序和视频游戏的范围。
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引用次数: 11
PINOKY: a ring that animates your plush toys PINOKY:一个让你的毛绒玩具动起来的戒指
Pub Date : 2011-12-12 DOI: 10.1145/2073370.2073383
Yuta Sugiura, Calista Lee, A. Withana, Yasutoshi Makino, M. Inami, T. Igarashi
PINOKY is a wireless ring-like device that can be externally attached to any plush toy as an accessory that animates the toy, such as by moving its limbs. A user is thus able to instantly convert any plush toy into a soft robot. The user can control the toy remotely or input the movement desired by moving the plush toy and having the data recorded and played back. Unlike other methods for animating plush toys, PINOKY is non-intrusive, so alterations to the toy are not required.
PINOKY是一种环状的无线装置,它可以外部连接到任何毛绒玩具上,作为玩具的附件,比如移动玩具的四肢。因此,用户可以立即将任何毛绒玩具转换为软体机器人。用户可以远程控制玩具或通过移动毛绒玩具输入所需的运动,并记录和播放数据。与其他制作毛绒玩具动画的方法不同,PINOKY是非侵入性的,因此不需要对玩具进行更改。
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引用次数: 0
FoodGenie: play with your food edible interface for communication and entertainment FoodGenie:玩你的食物可食用界面进行交流和娱乐
Pub Date : 2011-12-12 DOI: 10.1145/2073370.2073392
Jun Wei, A. Cheok, X. R. Martinez, Remi Tache, Yongsoon Choi, J. Koh, R. Peiris, Xuan Wang, Qing Zhu
Food has always been a social hub which brings people together for communication and entertainment. Cooking and sharing food are important activities to enhance relationship and intimacy, transmitting warm feelings among people. As a reproduction and extension of the social fun around food, our FoodGenie project provides a novel and seamless system to enable communication and entertainment through edible food, which breathes playfulness into people's everyday life.
食物一直是人们交流和娱乐的社交中心。烹饪和分享食物是增进人际关系和亲密关系的重要活动,是人与人之间传递温暖的活动。作为围绕食物的社交乐趣的复制和延伸,我们的FoodGenie项目提供了一个新颖而无缝的系统,通过可食用的食物来实现交流和娱乐,为人们的日常生活注入乐趣。
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引用次数: 5
SonarWatch: appropriating the forearm as a slider bar SonarWatch:将前臂用作滑块
Pub Date : 2011-12-12 DOI: 10.1145/2073370.2073374
Rong-Hao Liang, Shu-Yang Lin, Chao-Huai Su, K. Cheng, Bing-Yu Chen, De-Nian Yang
Human bodies become an emerging type of human-computer interfaces recently. Not only because our skin is a surface that is always available and highly accessible, but also the sense of how our body is configured in space allows us to accurately interact with our bodies in an eye-free manner. Hence, this input method is suitable to be applied on extending the interaction space of mobile devices [Harrison et al. 2010] or providing more degrees-of-freedom for enhancing gaming experiences such as Kinect1. Nevertheless, since the additional gesture detector may be obtrusive or not so portable for users, this approach can hardly be applied in everyday life.
人体是近年来新兴的人机界面。不仅因为我们的皮肤是一个始终可用且高度可接近的表面,而且我们的身体在空间中的配置也使我们能够以一种不需要眼睛的方式准确地与我们的身体互动。因此,这种输入法适合用于扩展移动设备的交互空间[Harrison et al. 2010],或者为增强《Kinect1》等游戏体验提供更多自由度。然而,由于额外的手势检测器对用户来说可能是突兀的或不那么便携,这种方法很难在日常生活中应用。
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引用次数: 21
ImpAct: haptic stylus for shallow depth surface interaction 影响:触觉触控笔浅深度表面交互
Pub Date : 2011-12-12 DOI: 10.1145/2073370.2073379
A. Withana, Yuta Sugiura, C. Fernando, Yuji Uema, Yasutoshi Makino, M. Sugimoto, M. Inami
ImpAct is a haptic stylus which can change its length dynamically and measure its orientation changes in 3 degrees of freedom. Combining it with a 3D simulated projection rendering mechanism as shown in Figure 2, it can make the illusion of going through a display surface in to the digital space below(Figure 1). Furthermore, once user get into the digital space, more realistic interactions with digital objects are provided with kinesthetic haptic feedback by applying force-feedback on the scalable stem.
ImpAct是一种触觉触控笔,可以动态改变其长度,并在3个自由度内测量其方向变化。与图2所示的三维模拟投影渲染机制相结合,它可以使用户产生穿过显示面进入到下面的数字空间的错觉(图1)。此外,一旦用户进入数字空间,通过在可伸缩的杆上施加力反馈,为与数字对象的更真实的交互提供动觉触觉反馈。
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引用次数: 0
Chewing jockey: augmented food texture by using sound based on the cross-modal effect 咀嚼骑师:利用基于交叉模态效应的声音来增强食物的质感
Pub Date : 2011-12-12 DOI: 10.1145/2073370.2073387
Hidekazu Tanaka, Naoya Koizumi, Yuji Uema, M. Inami
How can we redesign eating experience? How can we provide someone who uses artificial teeth to get real teeth sensation? How can we control chewing speed and count, to attain healthier eating habits?
我们如何重新设计饮食体验?我们如何为使用假牙的人提供真正的牙齿感觉?我们如何控制咀嚼速度和次数,以获得更健康的饮食习惯?
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引用次数: 52
Influencia
Pub Date : 2011-12-12 DOI: 10.1145/2073370.2073372
David McLellan, A-M Jansson, Zhe Chen, Nikolaos Antonogiannis, Y. Shao
In the fields of robotics and interactive devices the development of autonomous machines that can effectively sense and respond to humans is still complex and difficult to achieve. There are a great many ways to sense objects using sensors which can measure distance for example but despite this they all have their drawbacks and the majority cannot distinguish between an inanimate object and a human. In robotics it is necessary to employ many different sensors in tandem, such as infrared sensors, ultrasonic sensors and computer vision, in order for the robot to sense its surrounding environment. Influencia goes some way to exploring this realm by employing just two sensors to create a simple yet effective way to sense and respond to humans. The piece simultaneously explores the issues of how to sense humans and how machines can autonomously interact in a meaningful way with humans. How should machines interact with humans and what type of relationships would we build with independent autonomous machines? In science fiction we see a world populated with autonomous robots and machines which behave similarly to humans and perform human tasks. By employing a specialized heat sensor and ultrasonics we created a swarm of robots that can sense and follow a human whilst avoiding objects and with the use of code we programmed behaviors into the robots as to how they would respond when they encountered a human.
在机器人和交互设备领域,能够有效地感知和响应人类的自主机器的发展仍然是复杂和难以实现的。有很多方法可以使用传感器来感知物体,例如可以测量距离,但尽管如此,它们都有自己的缺点,大多数不能区分无生命的物体和人类。在机器人技术中,有必要将许多不同的传感器串联使用,如红外传感器、超声波传感器和计算机视觉,以使机器人感知周围环境。Influencia在某种程度上探索了这一领域,它只使用了两个传感器,创造了一种简单而有效的方式来感知和回应人类。这篇文章同时探讨了如何感知人类以及机器如何以有意义的方式自主与人类互动的问题。机器应该如何与人类互动,我们将与独立自主的机器建立什么样的关系?在科幻小说中,我们看到一个充满自主机器人和机器的世界,它们的行为与人类相似,执行人类的任务。通过使用专门的热传感器和超声波,我们创造了一群机器人,它们可以感知并跟随人类,同时避开物体,我们使用代码将行为编程到机器人中,以便它们在遇到人类时会如何反应。
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引用次数: 2
期刊
SIGGRAPH Asia 2011 Emerging Technologies
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