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Tourists’ Perception on Virtual Reality Application of Traditional Malay House 游客对传统马来住宅虚拟现实应用的观感
Pub Date : 2022-04-30 DOI: 10.33093/ijcm.2022.3.1.4
Muhammad Abdul Malik Saedon
Preserving the Malay heritage, like traditional Malay houses, through virtual reality (VR) technology benefits tourists in terms of learnability and initial experience. Through this technology, tourists have the opportunity to experience the surroundings of a traditional Malay house without being physically present in it. To investigate the tourists’ experience towards the virtual traditional Malay house, their perception needs to be studied. Hence, this study was conducted to investigate the six measurements: (i) functionality, (ii) learnability, (iii) usefulness, (iv) perceived ease of use, (v) sense of immersion, and (vi) outcome/future application of VR to a traditional Malay house. Prior to the investigation, an application that consists of virtual environments of traditional Malay houses was developed. Next, this application, called the "virtual reality application of traditional Malay house," was presented to 30 tourists to assess their perception. To assess the tourists’ perception, they need to use and experience the surroundings of the traditional Malay house via the VR application. As a result, the virtual application of the traditional Malay house was reliable for the six measurements, and the use of VR technology was useful to preserve the traditional Malay house in its 3-dimensional form. VR will make it easier for future generations to enjoy and experience traditional Malaysian homes. This will help them appreciate and enjoy them.
通过虚拟现实(VR)技术保护马来遗产,就像传统的马来房屋一样,对游客的易学性和初步体验都有好处。通过这项技术,游客有机会体验传统马来房屋的周围环境,而无需亲身出现在其中。为了调查游客对虚拟传统马来房屋的体验,需要研究他们的感知。因此,本研究旨在调查六个测量指标:(i)功能,(ii)易学性,(iii)实用性,(iv)感知易用性,(v)沉浸感,以及(vi) VR在传统马来房屋中的结果/未来应用。在调查之前,开发了一个由传统马来房屋虚拟环境组成的应用程序。接下来,这个被称为“传统马来房屋的虚拟现实应用”的应用程序被呈现给30名游客,以评估他们的感知。为了评估游客的感知,他们需要通过VR应用程序使用和体验传统马来房屋的周围环境。因此,传统马来房屋的虚拟应用对于六种测量是可靠的,并且使用VR技术有助于保留传统马来房屋的三维形式。VR将使后代更容易享受和体验传统的马来西亚家庭。这将帮助他们欣赏和享受它们。
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引用次数: 0
A Hermeneutic Phenomenological Study of the Encountering of Hikayat Raja Pasai as A Hero’s Journey via Animated Drawing 《希卡亚特·拉贾·帕赛》作为英雄之旅在动画绘画中的遭遇的解释学现象学研究
Pub Date : 2021-09-30 DOI: 10.33093/ijcm.2021.2.2.4
M. A. A. Tarmizi, S. A. Hassan, Mohd Fuad Md Arif, Luqmanul Hakim Zulkornain
This research utilised the practise-based method of art focussing on the hero’s journey and his inquiry in the search for information and knowledge related to Hikayat Raja Pasai; a Malay mythological narrative, for the conceptual framing within phenomenology and methodology (practise-based research). Therefore, this research unfolds the creative process revealing the gaps in reading the narrative into drawing practise, animation making, and hermeneutic phenomenology method as an important instrument in practise-based research.
这项研究利用了基于实践的艺术方法,专注于英雄的旅程和他在寻找与Hikayat Raja Pasai相关的信息和知识的探究;马来神话叙事,现象学和方法论的概念框架(基于实践的研究)。因此,本研究将揭示阅读叙事空白的创作过程展开为绘画实践、动画制作、以及作为实践研究重要工具的解释学现象学方法。
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引用次数: 0
Crisis Reporting and Journalistic Sourcing in Malaysian News 马来西亚新闻的危机报道和新闻来源
Pub Date : 2021-09-30 DOI: 10.33093/ijcm.2021.2.2.1
N. Ahmad
This study analyses types of source selection adopted by two online newspapers in regard to the COVID-19 reporting in Malaysia.
本研究分析了两家在线报纸在马来西亚报道COVID-19时采用的来源选择类型。
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引用次数: 1
Design and Development of Periodic Table Game for Students in Secondary School 中学生周期表游戏的设计与开发
Pub Date : 2021-09-30 DOI: 10.33093/ijcm.2021.2.2.2
Nur Sarahaina Ahmad Anuar, Muhammad Syahiran Mahmud Fauzi, N. H. Azmi, Norshahila Ibrahim, Erni Marlina Saari, Fadhlina Mohd Razali
This research aims to propose a Chemi-Chronicle game, a periodic table game that may help memorization tasks become more enjoyable.
这项研究旨在提出一个化学编年史游戏,一个元素周期表游戏,可以帮助记忆任务变得更愉快。
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引用次数: 1
The Green Ray By Eric Rohmer: An Attempt To Find The Real Story 埃里克·侯麦的《绿光》:寻找真实故事的尝试
Pub Date : 2021-04-30 DOI: 10.33093/IJCM.2021.1.5
Nazirull Safry Paijo, H. Muthalib
This paper intends to go below the surface of Eric Rohmer’s 1986 masterpiece, to discover what is really being said in the film. It is but a brief look at the film’s naturalistic approach that carries elements of philosophy while also giving it a psychological touch. It is not too difficult a task as clues to what the film is really about are scattered throughout the screenplay. Eric Rohmer alludes to cinema being an art, eschewing the visual fireworks of commercial cinema and instead explores a character’s imagination and obsession
本文试图透过这部埃里克·侯麦(Eric Rohmer) 1986年的杰作的表面,去发现电影中真正在说什么。我们只是简单地看一下这部电影的自然主义手法,它带有哲学元素,同时也赋予了它心理上的触摸。这并不是一项太难的任务,因为关于这部电影的真正内容的线索散落在剧本中。埃里克·侯麦暗示电影是一门艺术,避开商业电影的视觉烟火,而是探索角色的想象力和痴迷
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引用次数: 0
Student-led Gamification in the Undergraduate Design History Course 大学生设计史课程中学生主导的游戏化
Pub Date : 2020-09-30 DOI: 10.33093/ijcm.2020.1.2.1
Tan Wee Hoe
This paper present an account of a student-led gamification practice in an undergraduate Design History course. The purpose of this action research study was to improve the teaching practice, while affording the students to enjoy the process of developing content knowledge and historical thinking skills in the history lesson.
本文介绍了在本科设计史课程中学生主导的游戏化实践。本次行动研究性学习的目的是在提高教学实践的同时,让学生享受在历史课中发展内容知识和历史思维技能的过程。
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引用次数: 1
Film Review Karya, A Film by Abror Rivai: Calmly Waiting for the Community 电影评论:《卡娅》,一部由阿布罗尔·里瓦伊执导的电影:平静地等待社区
Pub Date : 2020-09-30 DOI: 10.33093/ijcm.1.2.5
H. Muthalib
Karya(2017), a debut feature film from Abror Rivai, takes a highly personal approach in the telling of its story -a marked contrast to the usual, popular and prevalent genres. It is Abror's expression of his concerns for the future of Malay film storytelling and its filmmakers, who he sees as continuing the tradition of the village storytellers of ancient times. Abror also indulges in intertextuality by referencing many films wherein he sees narrative and stylistic similarities with his own approach. This paper explores some of Abror's concerns about Malay film storytelling as well as that of the state of the mainstream film industry which keeps churning out inane films which only appeal to a commercial, non-thinking audience. It is this that is preventing the rise of young, formally-trained filmmakers, who like himself, are eager to give voice to new, alternative and meaningful narratives. Abror has taken it upon his shoulders to initiate a long-awaited change in the state of affairs, come hell or high water, and to bring Malay cinema to be at par with world cinema.
《卡里亚》(2017)是阿布罗尔·里瓦伊的处女作,在讲述故事时采用了高度个人化的方式——与通常的、流行的和流行的类型形成鲜明对比。这是Abror表达他对马来电影叙事和电影人未来的担忧,他认为这些电影人将延续古代乡村讲故事人的传统。Abror也沉迷于互文性,他引用了许多电影,在这些电影中,他看到了与他自己的方法相似的叙事和风格。本文探讨了Abror对马来电影叙事的一些关注,以及主流电影工业的现状,这种现状不断地生产出空洞的电影,只吸引商业的、不思考的观众。正是这一点阻碍了受过正规训练的年轻电影人的崛起,他们和他一样,渴望为新的、另类的、有意义的叙事发声。Abror肩负起了他的责任,开启了人们期待已久的改变,无论情况如何,都要让马来电影与世界电影并驾齐驱。
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引用次数: 0
Sense of Place in Place Making of Creative Multimedia Foundation Studies Annual Exhibition 创意多媒体基础研究年度展览
Pub Date : 2020-09-30 DOI: 10.33093/ijcm.2020.1.2.3
E. A. Sharji, Lim Yan Peng, P. Woods, Vimala Perumal, Rose Linda Zainal Abidin
The challenge of transforming an empty space into a gallery setting takes on the concept of place making. A place can be seen as space that has meaning when the setting considers space, surroundings, contents, the people and its activities. This research concentrates on investigating how visitors perceive the space by gauging their sense of place (sense of belonging towards a place). Galleries are currently facing changes in this technological era whereby multiple content and context, space and form, display modes, tools and devices are introduced in one single space. An observational study was done during the Foundation Studies Annual Exhibition held at Faculty of Creative Multimedia, Multimedia University. The exhibition was curated and managed by staff and students of Foundation Year showcasing an array of design works. Analogue and digital presentations of paintings, drawings, sculptures, photography and video works were displayed.. The outcome of this research will contribute towards a better design criteria of place making which affects individual behaviour, social values and attitudes. Characterizing types of visitor experience will improve the understanding of a better design criteria of place making, acceptance, understanding and satisfaction.
将一个空旷的空间转变为一个画廊的挑战体现了空间制作的概念。一个地方可以被视为有意义的空间,当设置考虑到空间,环境,内容,人和它的活动。这项研究集中于调查游客如何通过测量他们的地方感(对一个地方的归属感)来感知空间。在这个技术时代,画廊面临着多种内容和语境、空间和形式、展示方式、工具和设备在一个空间中被引入的变化。本研究于多媒体大学创意多媒体学院举办的基础研究年展期间进行。是次展览由预科的教职员和学生策划和管理,展出一系列设计作品。模拟和数字展示了绘画、素描、雕塑、摄影和录像作品。这项研究的结果将有助于更好地设计影响个人行为、社会价值观和态度的场所制作标准。将游客体验的类型进行特征化,将提高人们对场所制作、接受、理解和满意度的更好的设计标准的理解。
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引用次数: 0
ANTARA: In-between Language and Art 安塔拉:在语言和艺术之间
Pub Date : 2020-05-18 DOI: 10.33093/ijcm.2020.1.1.3
Roopesh Sitharan
In the context of communication, especially dialogic and generative approach to expression of culture, the concept of Art can seem as the best mode of conveyance. Such enunciation of culture through Art is substantiated by capturing all the sufficient properties of the subject of Art through language. Simply put, language is employed to describe, comprehend and communicate ideas represented in Art by having concrete sets of communicative principles that governs meaning. This paper argues such governance of meaning by language limits the potentiality of Art. It proposes the inherent obscurity in defining Art operates as a radical deconditioning through which any attempt to fix the representational meaning of Art by language is resisted. Specifically, the paper considers such resistance with the use of word ‘ANTARA’ as an exhibition concept in which works that were shown are inextricably bound by the mutual conditionality relation between language occurrence and specificity of cultural expression
在交流的语境中,尤其是在对话和生成的文化表达方式中,艺术的概念似乎是最好的传达方式。这种通过艺术来表达文化的方式,是通过语言来捕捉艺术主体的全部充分属性。简单地说,语言是用来描述、理解和交流艺术中所表现的思想的,它通过一系列具体的交流原则来控制意义。本文认为这种语言对意义的支配限制了艺术的潜力。它提出在定义艺术时固有的模糊性作为一种激进的去条件化,通过这种去条件化,任何试图通过语言来固定艺术的具象意义的尝试都受到抵制。具体而言,本文通过使用“ANTARA”一词来考虑这种阻力,作为一种展览概念,在这种展览概念中,被展示的作品被语言发生与文化表达的特殊性之间的相互条件关系所束缚
{"title":"ANTARA: In-between Language and Art","authors":"Roopesh Sitharan","doi":"10.33093/ijcm.2020.1.1.3","DOIUrl":"https://doi.org/10.33093/ijcm.2020.1.1.3","url":null,"abstract":"In the context of communication, especially dialogic and generative approach to expression of culture, the concept of Art can seem as the best mode of conveyance. Such enunciation of culture through Art is substantiated by capturing all the sufficient properties of the subject of Art through language. Simply put, language is employed to describe, comprehend and communicate ideas represented in Art by having concrete sets of communicative principles that governs meaning. This paper argues such governance of meaning by language limits the potentiality of Art. It proposes the inherent obscurity in defining Art operates as a radical deconditioning through which any attempt to fix the representational meaning of Art by language is resisted. Specifically, the paper considers such resistance with the use of word ‘ANTARA’ as an exhibition concept in which works that were shown are inextricably bound by the mutual conditionality relation between language occurrence and specificity of cultural expression","PeriodicalId":313823,"journal":{"name":"International Journal of Creative Multimedia","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-05-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128247839","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Filming Visual Artist Biopic: Reflections on the Making of Short Documentary Dark Drawings Unpacked 视觉艺术家传记片的拍摄:对《开箱黑画》短纪录片制作的思考
Pub Date : 2020-05-18 DOI: 10.33093/ijcm.2020.1.1.7
Tengku Intan Maimunah Tengku Sabri
This article reflects on my experience in making the short documentary Dark Drawings Unpacked (2019). The documentary explores the life of a Malaysian artist, Tengku Sabri Tengku Ibrahim after a stroke attack. Essentially an artist biopic, the documentary traces the various implications of stroke pertaining to the artist’s life and work, including immobility and post-stroke depression. The documentary also unpacks the underlying themes of the artworks Dark Drawings as well as advances understanding on the artist’s struggles with stroke, sanity, and God. Finally, the documentary emphasizes the importance of art as an effective medium of expression for the chaotic and creative minds. This paper further attempts to reflect on the ways in which me as the director tackled challenges such as the artist’s personality representation, visualization of the artistic creation process, the relation between the style of the documentary and that of the artist portrayed, and the challenges of audio narration and editing. Finally, the article concludes that the documentary serves as a cinematic history of the artist, captures the universality of his experiences, and illustrates the many ways in which art was, and remains, a powerful medium for healing and expression
这篇文章反映了我在制作短篇纪录片《解开黑暗的图画》(2019)时的经历。这部纪录片探讨了马来西亚艺术家东姑萨布里·东姑易卜拉欣中风后的生活。从本质上讲,这部纪录片是一部艺术家传记片,它追溯了中风对艺术家生活和工作的各种影响,包括中风后的瘫痪和抑郁。这部纪录片还揭示了艺术作品《黑暗绘画》的潜在主题,并加深了对艺术家与中风、理智和上帝的斗争的理解。最后,这部纪录片强调了艺术作为表达混乱和创造性思维的有效媒介的重要性。本文试图进一步思考作为导演的我如何应对艺术家的个性表现、艺术创作过程的可视化、纪录片的风格与所描绘的艺术家的风格之间的关系、音频叙事和剪辑的挑战等挑战。最后,文章的结论是,这部纪录片是这位艺术家的电影史,捕捉了他的经历的普遍性,并说明了艺术在许多方面曾经是,并且仍然是一种强大的治愈和表达媒介
{"title":"Filming Visual Artist Biopic: Reflections on the Making of Short Documentary Dark Drawings Unpacked","authors":"Tengku Intan Maimunah Tengku Sabri","doi":"10.33093/ijcm.2020.1.1.7","DOIUrl":"https://doi.org/10.33093/ijcm.2020.1.1.7","url":null,"abstract":"This article reflects on my experience in making the short documentary Dark Drawings Unpacked (2019). The documentary explores the life of a Malaysian artist, Tengku Sabri Tengku Ibrahim after a stroke attack. Essentially an artist biopic, the documentary traces the various implications of stroke pertaining to the artist’s life and work, including immobility and post-stroke depression. The documentary also unpacks the underlying themes of the artworks Dark Drawings as well as advances understanding on the artist’s struggles with stroke, sanity, and God. Finally, the documentary emphasizes the importance of art as an effective medium of expression for the chaotic and creative minds. This paper further attempts to reflect on the ways in which me as the director tackled challenges such as the artist’s personality representation, visualization of the artistic creation process, the relation between the style of the documentary and that of the artist portrayed, and the challenges of audio narration and editing. Finally, the article concludes that the documentary serves as a cinematic history of the artist, captures the universality of his experiences, and illustrates the many ways in which art was, and remains, a powerful medium for healing and expression","PeriodicalId":313823,"journal":{"name":"International Journal of Creative Multimedia","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-05-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122729477","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
International Journal of Creative Multimedia
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