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Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems最新文献

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“Where is history”: Toward Designing a Voice Assistant to help Older Adults locate Interface Features quickly “历史在哪里”:设计一个语音助手来帮助老年人快速定位界面功能
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581447
Ja Eun Yu, Natalie Parde, Debaleena Chattopadhyay
Older adults often struggle to locate a function quickly in feature-rich user interfaces (UIs). Mobile UIs not only pack a ton of features in a small screen but also get frequent updates to their visual layouts—thereby exacerbating the problem. This paper explores a design solution where users could search for a UI feature using spoken-word queries. We investigated: 1) what type of questions older users ask when facing interaction challenges in unfamiliar scenarios, 2) how those query types compare with younger users’ inquiries, and 3) how older adults use a voice assistant design probe in a Wizard-of-Oz (WoZ) study. Results reveal five query types when verbally articulating interaction issues: validation, directed and undirected informational, navigational, and conceptual. In the WoZ study, older users typically asked for help following a series of non-unique or off-task feature selections (n = 13/15), and in 77% of those instances, they completed the task in the next interaction.
老年人通常很难在功能丰富的用户界面(ui)中快速定位功能。手机ui不仅在一个小屏幕上打包了大量的功能,而且还频繁更新其视觉布局,从而加剧了这个问题。本文探讨了一种设计解决方案,其中用户可以使用口语查询来搜索UI功能。我们调查了:1)老年用户在不熟悉的场景中面对交互挑战时会问什么类型的问题,2)这些查询类型与年轻用户的查询如何比较,以及3)在Wizard-of-Oz (WoZ)研究中老年人如何使用语音助手设计探测器。当口头表达交互问题时,结果揭示了五种查询类型:验证、有向和无向信息、导航和概念。在WoZ的研究中,年龄较大的用户通常会在一系列非独特的或与任务无关的功能选择后寻求帮助(n = 13/15),其中77%的用户在下一次交互中完成了任务。
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引用次数: 2
Unsettling Care Infrastructures: From the Individual to the Structural in a Digital Maternal and Child Health Intervention 令人不安的护理基础设施:从个人到数字妇幼健康干预的结构
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581553
Naveena Karusala, Victoria G, S. Yan, R. Anderson
Information services for maternal and child health are increasingly being implemented at scale and integrated into public health infrastructures in Global South countries. These services often disseminate tailored health information and provide channels for families to ask questions to health workers. With increasing uptake, these services are intervening into a highly gendered space and shaping care work and information-seeking in new ways. We present a study of a patient education program and associated WhatsApp-based information service deployed across multiple states in India, drawing on observations, interviews, and analysis of chat records. Building on notions of “unsettling care” [63], we examine what it means to deploy such an intervention in inequitable, fragmented health systems. We find that even as the intervention focuses on individual behavior change, it also runs up against structural issues, such as the overburden of health workers, an illegible health system, and gendered power dynamics that extend beyond the realm of the home. We use our findings to unsettle notions of how the intervention provides care, and to reframe how we might think about the design and implementation of health information services to also engage with structural issues.
在全球南方国家,妇幼保健信息服务正在越来越多地大规模实施,并纳入公共卫生基础设施。这些服务往往传播有针对性的保健信息,并为家庭向保健工作者提问提供渠道。随着越来越多的人接受这些服务,这些服务正在介入一个高度性别化的空间,并以新的方式塑造护理工作和信息寻求。我们通过观察、访谈和聊天记录分析,对印度多个邦部署的患者教育计划和相关的基于whatsapp的信息服务进行了研究。在“令人不安的护理”概念的基础上[63],我们研究了在不公平、分散的卫生系统中部署这种干预意味着什么。我们发现,即使干预的重点是个人行为改变,它也会遇到结构性问题,例如卫生工作者的负担过重,难以理解的卫生系统,以及超出家庭领域的性别权力动态。我们利用我们的发现来颠覆干预如何提供护理的概念,并重新构建我们如何思考健康信息服务的设计和实施,以参与结构性问题。
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引用次数: 1
Understanding (Non-)Visual Needs for the Design of Laser-Cut Models 理解激光切割模型设计的(非)视觉需求
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3580684
Ruei-Che Chang, Seraphina Yong, Fang-Ying Liao, Chih-An Tsao, Bing-Yu Chen
Laser-cutting is a promising fabrication method that empowers makers, including blind or visually-impaired (BVI) creators, to create technologies that fit their needs. Existing work on laser-cut accessibility has facilitated easier assembly as a workaround for existing models. However, laser-cut models are still not designed to accommodate the needs of BVI users. Integrating BVI needs can enrich the greater maker community by enabling cross-group discourse on laser-cut making. To investigate how laser-cut model design can be more accessible overall, we study laser-cut assembly as a process deeply intertwined with the fundamental design of laser-cut models. We present a study with seven sighted and seven BVI participants to compare their usage of laser-cut model affordances during assembly. Data for the BVI participants in this study originate from a previous work [13]. We identify assembly cues common or unique to sighted and BVI users, and discuss implications to improve general accessibility in laser-cut design.
激光切割是一种很有前途的制造方法,它使包括盲人或视障(BVI)创作者在内的制造商能够创造出适合他们需求的技术。现有的激光切割可访问性工作促进了更容易的组装,作为现有模型的解决方案。然而,激光切割模型的设计仍然不能满足英属维尔京群岛用户的需求。整合英属维尔京群岛的需求可以使激光切割制作的跨群体讨论成为可能,从而丰富更大的创客社区。为了研究如何使激光切割模型设计更容易获得,我们研究了激光切割装配作为一个与激光切割模型的基本设计密切相关的过程。我们提出了一项研究,7名视力正常的参与者和7名英属维尔京群岛参与者比较了他们在装配过程中使用激光切割模型的情况。本研究中英属维尔京群岛参与者的数据来源于先前的研究[13]。我们确定了视力正常和英属维尔京群岛用户常见或独特的装配线索,并讨论了在激光切割设计中提高一般可达性的影响。
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引用次数: 1
CrowdSurfer: Seamlessly Integrating Crowd-Feedback Tasks into Everyday Internet Surfing CrowdSurfer:将群体反馈任务无缝整合到日常互联网冲浪中
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3580994
Saskia Haug, Ivo Benke, Daniel Fischer, A. Maedche
Crowd feedback overcomes scalability issues of feedback collection on interactive website designs. However, collecting feedback on crowdsourcing platforms decouples the feedback provider from the context of use. This creates more effort for crowdworkers to immerse into such context in crowdsourcing tasks. In this paper, we present CrowdSurfer, a browser extension that seamlessly integrates design feedback collection in crowdworkers’ everyday internet surfing. This enables the scalable collection of in situ feedback and, in parallel, allows crowdworkers to flexibly integrate their work into their daily activities. In a field study, we compare the CrowdSurfer against traditional feedback collection. Our qualitative and quantitative results reveal that, while in situ feedback with the CrowdSurfer is not necessarily better, crowdworkers appreciate the effortless, enjoyable, and innovative method to conduct feedback tasks. We contribute with our findings on in situ feedback collection and provide recommendations for the integration of crowdworking tasks in everyday internet surfing.
群体反馈克服了交互式网站设计中反馈收集的可扩展性问题。然而,在众包平台上收集反馈将反馈提供者与使用环境分离开来。这让众包工作者更加努力地融入到众包任务的环境中。在本文中,我们介绍了CrowdSurfer,这是一个浏览器扩展,可以无缝地将设计反馈收集整合到众包工作者的日常互联网冲浪中。这使得现场反馈的可扩展收集成为可能,同时,众包工作者可以灵活地将他们的工作整合到日常活动中。在实地研究中,我们将CrowdSurfer与传统的反馈收集进行了比较。我们的定性和定量结果显示,虽然使用CrowdSurfer进行现场反馈不一定更好,但众包工作者喜欢这种轻松、愉快和创新的方式来进行反馈任务。我们提供了现场反馈收集的研究结果,并提供了将众包任务整合到日常互联网冲浪中的建议。
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引用次数: 1
Impact of softness on users’ perception of curvature for future soft curvature-changing UIs 柔软度对用户曲率感知的影响,未来柔软的曲率改变ui
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581179
Zhuzhi Fan, C. Coutrix
Soft (compliant) curvature-changing UIs provide haptic feedback through changes in softness and curvature. Different softness can impact the deformation of UIs when worn and touched, and thus impact the users’ perception of the curvature. To investigate how softness impacts users’ perception of curvature, we measured participants’ curvature perception accuracy and precision in different softness conditions. We found that participants perceived the curviest surfaces with similar precision in all different softness conditions. Participants lost half the precision of the rigid material when touching the flattest surfaces with the softest material. Participants perceived all curvatures with similar accuracy in all softness conditions. The results of our experiment lay the foundation for soft curvature perception and provide guidelines for the future design of curvature- and softness-changing UIs.
柔软(柔顺)曲率变化的ui通过柔软度和曲率的变化提供触觉反馈。不同的柔软度会影响ui在磨损和触摸时的变形,从而影响用户对曲率的感知。为了研究柔软度如何影响用户对曲率的感知,我们测量了不同柔软度条件下参与者对曲率感知的准确度和精度。我们发现,在所有不同的柔软度条件下,参与者对最弯曲表面的感知精度相似。当用最软的材料触摸最平坦的表面时,参与者失去了刚性材料的一半精度。在所有柔软的条件下,参与者对所有曲率的感知准确度相似。我们的实验结果为软曲率感知奠定了基础,并为未来设计曲率和柔度变化的ui提供了指导。
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引用次数: 0
What is in the Cards: Exploring Uses, Patterns, and Trends in Design Cards 卡片里有什么:探索设计卡片的用途、模式和趋势
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3580712
Gary Hsieh, Brett A. Halperin, E. Schmitz, Yen Nee Chew, Y. Tseng
Card-based design tools–design cards–increasingly present opportunities to support practitioners. However, the breadth and depth of the design card landscape remain underexplored. In this work, we surveyed 103 design practitioners to assess current usages and associated barriers. Additionally, we analyzed and classified 161 decks of design cards from 1952-2020. We held a workshop with four experienced practitioners to generate initial categories, and then coded the remaining decks. We found that the cards contain seven different types of design knowledge: Creative Inspiration; Human Insights; Material & Domain; Methods & Tooling; Problem Definition; Team Building; and Values in Practice. The content of these cards can support designers across design stages; however, most are intended to support the early stages of design (e.g., research and ideation) rather than later design stages (e.g., prototyping and implementation). We share additional patterns uncovered and provide recommendations to support the future development and adoption of these tools.
基于卡片的设计工具——设计卡片——越来越多地提供了支持从业者的机会。然而,设计卡片景观的广度和深度仍未得到充分探索。在这项工作中,我们调查了103名设计从业者,以评估当前的使用情况和相关的障碍。此外,我们分析并分类了1952-2020年间的161副设计牌。我们与四个有经验的从业者举行了一个研讨会,以生成初始类别,然后对剩余的甲板进行编码。我们发现这些卡片包含七种不同类型的设计知识:创意灵感;人类的洞察力;材料与领域;方法与工具;问题定义;团队建设;和实践中的价值观。这些卡片的内容可以在设计阶段为设计师提供支持;然而,大多数都是为了支持设计的早期阶段(例如,研究和构思),而不是后期的设计阶段(例如,原型和实现)。我们将分享发现的其他模式,并提供建议,以支持这些工具的未来开发和采用。
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引用次数: 4
MyCareBudget: Co-creating a Healthcare Digital Commons with and for Disabled Citizens and their Unpaid Carers MyCareBudget:与残疾公民和他们的无薪照顾者共同创建医疗保健数字公地
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3580934
P. Glick, Clara Crivellaro
Supporting disabled populations and their unpaid carers through designing sustainable healthcare interventions and infrastructures, is an important, yet challenging, area in HCI research. We report on a collaboration with 23 disabled citizens, unpaid carers, and a care organisation, wishing to co-develop digital responses to challenges they face in the management of self-directed care budgets. We describe how leveraging participatory methods, including asynchronous and remote engagements, enabled the co-creation of a sustainable digital common-pool resource, used by over 5,000 people worldwide. This study contributes novel configurations of methods and tools for co-design with ‘seldom heard’ populations. Demonstrating how these enabled the collective articulation of what constitutes trust, governance, and responsibility, in the design of a digital commons, “MyCareBudget”, offering peer-produced care documents for use by disabled citizens and their unpaid carers. We discuss implications for HCI interested in co-designing sustainable socio-technical interventions with underserved and marginalised populations, in healthcare settings.
通过设计可持续的医疗保健干预措施和基础设施来支持残疾人及其无薪照护者,是HCI研究中的一个重要但具有挑战性的领域。我们报告了与23名残疾公民、无薪护理人员和一个护理组织的合作,希望共同开发数字响应,以应对他们在管理自主护理预算方面面临的挑战。我们描述了如何利用参与式方法,包括异步和远程参与,共同创建一个可持续的数字公共资源池,供全球5000多人使用。这项研究为与“很少听说”的人群共同设计提供了新的方法和工具配置。在设计数字公共领域“我的护理预算”(MyCareBudget)时,展示了这些如何使信任、治理和责任的构成得以集体表达,为残疾公民及其无薪照顾者提供同行制作的护理文件。我们讨论了在医疗保健环境中与服务不足和边缘化人群共同设计可持续社会技术干预措施对HCI感兴趣的影响。
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引用次数: 0
Positional Variance Profiles (PVPs): A New Take on the Speed-Accuracy Trade-off 位置方差曲线(pvp):速度-精度权衡的新方法
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581071
Julien Gori, Quentin Bellut
Fitts’ law is a behavioral model, used to design protocols and analyze data from pointing experiments. These are usually conducted in HCI to evaluate input performance. We recently proposed an alternative method to characterize input performance, called the method of PVPs in 1D, based on 1) a dual-minimization protocol, and 2) an analysis of the variability of entire trajectories. We extend the method in 2D; our contributions include new metrics, a new protocol, and a Python library. We also present the results of a controlled experiment where the new method is validated using three devices (mouse, touchpad, controller): effect sizes in the 2D case replicate those previously found. We also propose a comparison between Fitts’ law and our novel evaluation: the method of PVPs provides more information than Fitts’ law, and can predict its parameters. We discuss how this new method may relieve open problems of Fitts’ law.
菲茨定律是一种行为模型,用于设计协议和分析指向实验的数据。这些通常在HCI中进行,以评估输入性能。我们最近提出了一种替代方法来表征输入性能,称为一维pvp方法,该方法基于1)双最小化协议,以及2)整个轨迹的可变性分析。我们将该方法扩展到二维;我们的贡献包括新指标、新协议和Python库。我们还介绍了一项对照实验的结果,其中使用三种设备(鼠标,触摸板,控制器)验证了新方法:2D情况下的效应大小复制了先前发现的效应大小。我们还提出了菲茨定律与我们的新评估之间的比较:pvp方法比菲茨定律提供了更多的信息,并且可以预测其参数。讨论了这种新方法如何解决菲茨定律的开放性问题。
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引用次数: 0
Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities 社区驱动的信息可及性:聋人社区内的在线手语内容创建
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581286
Xinru Tang, Xiang Chang, Nuoran Chen, Yingjie (MaoMao) Ni, Ray Lc, Xin Tong
Information access is one of the most significant challenges faced by d/Deaf signers due to a lack of sign language information. Given the challenges in machine-driven solutions, we seek to understand how d/Deaf communities can support the growth of sign language content. Based on interviews with 12 d/Deaf people in China, we found that d/Deaf videos, i.e., sign language videos created by and for d/Deaf people, can be crucial information sources and educational materials. Combining content analysis of 360 d/Deaf videos to better understand this type of video, we show how d/Deaf communities co-create information accessibility through collaboration in content creation online. We uncover two major challenges that creators need to address, e.g., difficulties in interpretation and inconsistent content qualities. We propose potential design opportunities and future research directions to support d/Deaf people’s needs for sign language content through collaboration within d/Deaf communities.
由于缺乏手语信息,信息获取是聋人手语者面临的最大挑战之一。鉴于机器驱动的解决方案所面临的挑战,我们试图了解聋人社区如何支持手语内容的增长。通过对中国12位聋哑人的采访,我们发现聋哑人视频,即由聋哑人制作和为聋哑人制作的手语视频,可以成为重要的信息来源和教育材料。结合对360天/聋人视频的内容分析,更好地理解这类视频,我们展示了聋人社区如何通过在线内容创作的协作来共同创造信息可访问性。我们发现了创作者需要解决的两个主要挑战,例如,解释困难和内容质量不一致。我们提出了潜在的设计机会和未来的研究方向,通过聋哑人社区的合作来支持聋哑人对手语内容的需求。
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引用次数: 0
Designing Resource Allocation Tools to Promote Fair Allocation: Do Visualization and Information Framing Matter? 设计资源分配工具促进公平分配:可视化和信息框架重要吗?
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3580739
Arnav Verma, Luiz Morais, Pierre Dragicevic, Fanny Chevalier
Studies on human decision-making focused on humanitarian aid have found that cognitive biases can hinder the fair allocation of resources. However, few HCI and Information Visualization studies have explored ways to overcome those cognitive biases. This work investigates whether the design of interactive resource allocation tools can help to promote allocation fairness. We specifically study the effect of presentation format (using text or visualization) and a specific framing strategy (showing resources allocated to groups or individuals). In our three crowdsourced experiments, we provided different tool designs to split money between two fictional programs that benefit two distinct communities. Our main finding indicates that individual-framed visualizations and text may be able to curb unfair allocations caused by group-framed designs. This work opens new perspectives that can motivate research on how interactive tools and visualizations can be engineered to combat cognitive biases that lead to inequitable decisions.
针对人道主义援助的人类决策研究发现,认知偏见会阻碍资源的公平分配。然而,很少有人机交互和信息可视化研究探索了克服这些认知偏见的方法。本研究探讨互动式资源分配工具的设计是否有助于促进分配公平。我们特别研究了演示格式(使用文本或可视化)和特定框架策略(显示分配给群体或个人的资源)的效果。在我们的三个众包实验中,我们提供了不同的工具设计,将资金分配给两个虚构的项目,使两个不同的社区受益。我们的主要发现表明,个人框架的可视化和文本可能能够抑制由群体框架设计引起的不公平分配。这项工作开辟了新的视角,可以激发研究如何设计交互式工具和可视化来对抗导致不公平决策的认知偏见。
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引用次数: 0
期刊
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
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