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Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality 利用伪刚度丰富虚拟现实中的触觉体验
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581223
Yannick Weiss, Steeven Villa, Albrecht Schmidt, Sven Mayer, Florian Müller
Providing users with a haptic sensation of the hardness and softness of objects in virtual reality is an open challenge. While physical props and haptic devices help, their haptic properties do not allow for dynamic adjustments. To overcome this limitation, we present a novel technique for changing the perceived stiffness of objects based on a visuo-haptic illusion. We achieved this by manipulating the hands’ Control-to-Display (C/D) ratio in virtual reality while pressing down on an object with fixed stiffness. In the first study (N=12), we determine the detection thresholds of the illusion. Our results show that we can exploit a C/D ratio from 0.7 to 3.5 without user detection. In the second study (N=12), we analyze the illusion’s impact on the perceived stiffness. Our results show that participants perceive the objects to be up to 28.1% softer and 8.9% stiffer, allowing for various haptic applications in virtual reality.
在虚拟现实中为用户提供物体的硬度和柔软感是一个公开的挑战。虽然物理道具和触觉设备有帮助,但它们的触觉特性不允许动态调整。为了克服这一限制,我们提出了一种基于视觉触觉错觉来改变物体感知刚度的新技术。我们通过在虚拟现实中操纵手的控制显示(C/D)比率来实现这一点,同时按下具有固定刚度的物体。在第一个研究中(N=12),我们确定了错觉的检测阈值。我们的结果表明,我们可以在没有用户检测的情况下利用0.7到3.5的C/D比率。在第二项研究中(N=12),我们分析了错觉对感知刚度的影响。我们的研究结果表明,参与者感知到的物体柔软度高达28.1%,硬度为8.9%,这允许在虚拟现实中进行各种触觉应用。
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引用次数: 3
Olfactory Wearables for Mobile Targeted Memory Reactivation 嗅觉可穿戴设备用于移动目标记忆再激活
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3580892
Judith Amores Fernandez, Nirmita Mehra, B. Rasch, P. Maes
This paper investigates how a smartphone-controlled olfactory wearable might improve memory recall. We conducted a within-subjects experiment with 32 participants using the device and without (control). In the experimental condition, bursts of odor were released during visuo-spatial memory navigation tasks, and replayed during sleep the following night in the subjects’ home. We found that compared to control, there was an improvement in memory performance when using the scent wearable in memory tasks that involved walking in a physical space. Furthermore, participants recalled more objects and translations when re-exposed to the same scent during the recall test, in addition to during sleep. These effects were statistically significant, and, in the object recall task, they also persisted for more than one week. This experiment demonstrates a potential practical application of olfactory interfaces that can interact with a user during wake as well as sleep to support memory.
本文研究了智能手机控制的嗅觉可穿戴设备如何改善记忆。我们对32名使用该设备和不使用(对照)的参与者进行了受试者内实验。在实验条件下,在视觉空间记忆导航任务中释放气味,并在第二天晚上在受试者家中睡觉时重播。我们发现,与对照组相比,在涉及物理空间行走的记忆任务中,使用可穿戴气味的人的记忆表现有所改善。此外,在回忆测试中,除了在睡眠中,当参与者再次接触相同的气味时,他们回忆起了更多的物体和翻译。这些影响在统计上是显著的,并且,在物体回忆任务中,它们也持续了一个多星期。这个实验展示了嗅觉界面的潜在实际应用,它可以在清醒和睡眠时与用户交互,以支持记忆。
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引用次数: 2
Understanding Communication Strategies and Viewer Engagement with Science Knowledge Videos on Bilibili 了解Bilibili上科学知识视频的传播策略和观众参与度
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581476
Yu Zhang, Changyang He, Huanchen Wang, Zhicong Lu
As a popular form of online media, videos have been widely used to communicate scientific knowledge on video-sharing platforms. These science knowledge videos take advantage of rich and multi-modality information which has the potential to provoke public engagement with science knowledge and promote self-learning. However, how communicators strategically make science knowledge videos to engage viewers, and how specific communication strategies correlate with viewer engagement remain under-explored. In this paper, we first established a taxonomy of communication strategies currently used in science knowledge videos on Bilibili and then examined the correlations between communication strategies and viewers’ behavioral, emotional, and cognitive engagements measured by post-video comments. Our findings revealed the landscape of rich science communication strategies in science knowledge videos and further uncovered the correlations between these strategies and viewer engagements. We situated our results within prior research on science communication and HCI, and provided design implications for video-sharing platforms to support effective science communication.
视频作为一种流行的网络媒体形式,在视频分享平台上被广泛用于传播科学知识。这些科学知识视频利用了丰富和多模式的信息,有可能激发公众参与科学知识并促进自我学习。然而,传播者如何战略性地制作科学知识视频来吸引观众,以及具体的传播策略如何与观众的参与相关联,这些问题仍然没有得到充分的探索。本文首先建立了Bilibili科学知识视频传播策略的分类,然后通过视频后评论分析了传播策略与观众行为、情感和认知参与之间的相关性。我们的研究结果揭示了科学知识视频中丰富的科学传播策略的景观,并进一步揭示了这些策略与观众参与之间的相关性。我们将我们的结果置于先前关于科学传播和HCI的研究中,并为视频分享平台提供了设计启示,以支持有效的科学传播。
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引用次数: 0
Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness 化身形象对我们的自我体验有害吗?虚拟化身对身体意识的影响
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3580918
Nina Döllinger, Erik Wolf, M. Botsch, M. Latoschik, Carolin Wienrich
Virtual Reality (VR) allows us to replace our visible body with a virtual self-representation (avatar) and to explore its effects on our body perception. While the feeling of owning and controlling a virtual body is widely researched, how VR affects the awareness of internal body signals (body awareness) remains open. Forty participants performed moving meditation tasks in reality and VR, either facing their mirror image or not. Both the virtual environment and avatars photorealistically matched their real counterparts. We found a negative effect of VR on body awareness, mediated by feeling embodied in and changed by the avatar. Further, we revealed a negative effect of a mirror on body awareness. Our results indicate that assessing body awareness should be essential in evaluating VR designs and avatar embodiment aiming at mental health, as even a scenario as close to reality as possible can distract users from their internal body signals.
虚拟现实(VR)允许我们用虚拟的自我表现(化身)取代我们可见的身体,并探索其对我们身体感知的影响。虽然拥有和控制虚拟身体的感觉被广泛研究,但VR如何影响身体内部信号的意识(身体意识)仍然是开放的。40名参与者在现实和虚拟现实中进行移动冥想任务,要么面对自己的镜像,要么不面对。虚拟环境和虚拟角色都与真实的环境非常逼真。我们发现虚拟现实对身体意识有负面影响,这种影响是由化身所体现和改变的感觉所介导的。此外,我们还揭示了镜子对身体意识的负面影响。我们的研究结果表明,在评估以心理健康为目标的VR设计和虚拟化身时,评估身体意识应该是必不可少的,因为即使是尽可能接近现实的场景也会分散用户对其内部身体信号的注意力。
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引用次数: 5
User Onboarding in Virtual Reality: An Investigation of Current Practices 虚拟现实中的用户登录:当前实践的调查
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581211
Edwige Chauvergne, M. Hachet, Arnaud Prouzeau
Explaining to novice users how to interact in immersive VR applications may be challenging. This is in particular due to the fact that the learners are isolated from the real world, and they are asked to manipulate hardware and software objects they are not used to. Consequently, the onboarding phase, which consists in teaching the user how to interact with the application is particularly crucial. In this paper, we aim at giving a better understanding of current VR onboarding methods, their benefits and challenges. We performed 21 VR tutorial ergonomic reviews and 15 interviews with VR experts with experience in VR onboarding. Building on the results, we propose a conceptual framework for VR onboarding and discuss important research directions to explore the design of future efficient onboarding solutions adapted to VR.
向新手用户解释如何在沉浸式VR应用程序中进行交互可能具有挑战性。特别是由于学习者与现实世界隔离,他们被要求操作他们不习惯的硬件和软件对象。因此,教用户如何与应用程序交互的入职阶段尤为重要。在本文中,我们的目的是更好地了解当前的VR入职方法,它们的好处和挑战。我们进行了21次虚拟现实教程人体工程学评论,并采访了15位具有VR入职经验的虚拟现实专家。在此基础上,我们提出了一个VR入职的概念框架,并讨论了重要的研究方向,以探索适应VR的未来高效入职解决方案的设计。
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引用次数: 2
Don’t Just Tell Me, Ask Me: AI Systems that Intelligently Frame Explanations as Questions Improve Human Logical Discernment Accuracy over Causal AI explanations 不要只告诉我,要问我:人工智能系统将解释智能地框架为问题,比因果人工智能解释提高了人类逻辑识别的准确性
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3580672
Valdemar Danry, Pat Pataranutaporn, Yaoli Mao, P. Maes
Critical thinking is an essential human skill. Despite the importance of critical thinking, research reveals that our reasoning ability suffers from personal biases and cognitive resource limitations, leading to potentially dangerous outcomes. This paper presents the novel idea of AI-framed Questioning that turns information relevant to the AI classification into questions to actively engage users’ thinking and scaffold their reasoning process. We conducted a study with 204 participants comparing the effects of AI-framed Questioning on a critical thinking task; discernment of logical validity of socially divisive statements. Our results show that compared to no feedback and even causal AI explanations of an always correct system, AI-framed Questioning significantly increase human discernment of logically flawed statements. Our experiment exemplifies a future style of Human-AI co-reasoning system, where the AI becomes a critical thinking stimulator rather than an information teller.
批判性思维是一项基本的人类技能。尽管批判性思维很重要,但研究表明,我们的推理能力受到个人偏见和认知资源限制的影响,从而导致潜在的危险结果。本文提出了人工智能框架提问的新思想,将与人工智能分类相关的信息转化为问题,以积极参与用户的思考并支撑他们的推理过程。我们对204名参与者进行了一项研究,比较了人工智能框架提问对批判性思维任务的影响;辨别社会分裂言论的逻辑有效性。我们的研究结果表明,与没有反馈甚至是一个始终正确的系统的因果AI解释相比,AI框架的提问显着提高了人类对逻辑错误陈述的识别能力。我们的实验举例说明了未来人类-人工智能共同推理系统的风格,其中人工智能成为批判性思维的刺激物,而不是信息讲述者。
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引用次数: 1
SAWSense: Using Surface Acoustic Waves for Surface-bound Event Recognition SAWSense:利用表面声波进行表面事件识别
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3580991
Yasha Iravantchi, Yi Zhao, Kenrick Kin, Alanson P. Sample
Enabling computing systems to understand user interactions with everyday surfaces and objects can drive a wide range of applications. However, existing vibration-based sensors (e.g., accelerometers) lack the sensitivity to detect light touch gestures or the bandwidth to recognize activity containing high-frequency components. Conversely, microphones are highly susceptible to environmental noise, degrading performance. Each time an object impacts a surface, Surface Acoustic Waves (SAWs) are generated that propagate along the air-to-surface boundary. This work repurposes a Voice PickUp Unit (VPU) to capture SAWs on surfaces (including smooth surfaces, odd geometries, and fabrics) over long distances and in noisy environments. Our custom-designed signal acquisition, processing, and machine learning pipeline demonstrates utility in both interactive and activity recognition applications, such as classifying trackpad-style gestures on a desk and recognizing 16 cooking-related activities, all with >97% accuracy. Ultimately, SAWs offer a unique signal that can enable robust recognition of user touch and on-surface events.
使计算系统能够理解用户与日常表面和物体的交互可以推动广泛的应用。然而,现有的基于振动的传感器(例如,加速度计)缺乏检测轻触手势的灵敏度或识别包含高频成分的活动的带宽。相反,麦克风非常容易受到环境噪声的影响,从而降低性能。每当物体撞击表面时,表面声波(saw)就会沿着空气与表面的边界传播。这项工作重新设计了一个语音拾取单元(VPU)来捕获长距离和嘈杂环境中表面(包括光滑表面、奇怪几何形状和织物)上的saw。我们定制设计的信号采集、处理和机器学习管道在交互和活动识别应用中都展示了实用性,例如对桌子上的触控板式手势进行分类,并识别16种与烹饪相关的活动,所有这些都达到了97%的准确率。最终,saw提供了一种独特的信号,可以实现对用户触摸和表面事件的强大识别。
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引用次数: 0
InStitches: Augmenting Sewing Patterns with Personalized Material-Efficient Practice in缝线:增加缝纫模式与个性化的材料效率的做法
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581499
Mackenzie Leake, Kathryn Jin, Abe Davis, Stefanie Mueller
There is a rapidly growing group of people learning to sew online. Without hands-on instruction, these learners are often left to discover the challenges and pitfalls of sewing through trial and error, which can be a frustrating and wasteful process. We present InStitches, a software tool that augments existing sewing patterns with targeted practice tasks to guide users through the skills needed to complete their chosen project. InStitches analyzes the difficulty of sewing instructions relative to a user’s reported expertise in order to determine where practice will be helpful and then solves for a new pattern layout that incorporates additional practice steps while optimizing for efficient use of available materials. Our user evaluation indicates that InStitches can successfully identify challenging sewing tasks and augment existing sewing patterns with practice tasks that users find helpful, showing promise as a tool for helping those new to the craft.
在网上学习缝纫的人数正在迅速增加。在没有实际操作指导的情况下,这些学习者往往只能通过尝试和错误来发现缝纫的挑战和陷阱,这可能是一个令人沮丧和浪费的过程。我们介绍了in缝线,这是一个软件工具,可以通过有针对性的练习任务来增强现有的缝纫模式,指导用户完成所选项目所需的技能。in缝线分析了与用户报告的专业知识相关的缝纫说明的难度,以确定练习在哪里有帮助,然后解决了一个新的图案布局,该布局包含了额外的练习步骤,同时优化了可用材料的有效利用。我们的用户评价表明,in缝线可以成功地识别具有挑战性的缝纫任务,并通过用户认为有用的练习任务来增强现有的缝纫模式,显示出作为帮助新手的工具的希望。
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引用次数: 1
Models of Applied Privacy (MAP): A Persona Based Approach to Threat Modeling 应用隐私模型(MAP):基于角色的威胁建模方法
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581484
Jayati Dev, Bahman Rashidi, Vaibhav Garg
The paradigm of Privacy by Design aims to integrate privacy early in the product development life cycle. One element of this is to conduct threat modeling with developers to identify privacy threats that engender from the architecture design of the product. In this paper, we propose a systematic lightweight privacy threat modeling framework (MAP) based on attacker personas that is both easy to operationalize and scale. MAP leverages existing privacy threat frameworks to provide an operational roadmap based on relevant threat actors, associated threats, and resulting harm to individuals as well as organizations. We implement MAP as a persona picker tool that threat modelers can use as a menu select to identify, investigate, and remediate relevant threats based on product developer’s scope of privacy risk. We conclude by testing the framework using a repository of 207 privacy breaches extracted from the VERIS Community Database.
隐私设计范式旨在将隐私整合到产品开发生命周期的早期。其中一个要素是与开发人员一起进行威胁建模,以识别由产品的体系结构设计产生的隐私威胁。在本文中,我们提出了一个基于攻击者角色的系统轻量级隐私威胁建模框架(MAP),该框架易于操作和扩展。MAP利用现有的隐私威胁框架,根据相关的威胁参与者、相关的威胁以及对个人和组织造成的伤害,提供一个操作路线图。我们将MAP实现为角色选择器工具,威胁建模者可以将其用作菜单选择,以根据产品开发人员的隐私风险范围识别、调查和修复相关威胁。最后,我们使用从VERIS社区数据库中提取的207个隐私泄露存储库来测试该框架。
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引用次数: 0
Sensing Their Presence: How Emerging Adults And Their Parents Connect After Moving Apart 感知他们的存在:分居后的新成人和他们的父母如何联系
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581102
Hanieh Shakeri, Denise Y. Geiskkovitch, Radhika Garg, Carman Neustaedter
When emerging adults move out of their parents’ homes for the first time, their needs for togetherness and connection evolve, as do their parents’. In co-located homes, people often experience togetherness passively by sensing one another’s presence in their environment. However, when no longer living together, methods of experiencing togetherness change. Thus, we conducted an interview and co-design study with 16 pairs of parents and emerging adults that explores this concept across distance. The study uncovered differences in the connection needs of emerging adults and their parents, including their goals in connecting, the amount of communication they needed, and their needs for privacy and transparency. We additionally found that passive connecting factors included ambient sounds of the home, visual shared experiences and traces of one another in the home, ambient home smellscapes and smell memories, touching left-behind objects or gifted objects, and the taste of family recipes and the ambience of family mealtimes. We discuss suggestions for designing for passive co-presence based on this new knowledge.
当初出茅庐的成年人第一次离开父母的家时,他们对团聚和联系的需求会发生变化,就像他们的父母一样。在共同居住的家庭中,人们通常通过感知彼此在环境中的存在来被动地体验团聚。然而,当不再住在一起时,体验在一起的方法就会改变。因此,我们对16对父母和初成人进行了访谈和共同设计研究,以跨距离探索这一概念。这项研究揭示了新成人和他们的父母在联系需求上的差异,包括他们的联系目标、他们需要的交流量,以及他们对隐私和透明度的需求。我们还发现,被动连接因素包括家庭的环境声音、视觉共享体验和家庭中彼此的痕迹、家庭环境的气味和气味记忆、触摸遗留物品或礼物物品、家庭食谱的味道和家庭用餐时的氛围。我们讨论了基于这一新知识的被动共存在设计建议。
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引用次数: 0
期刊
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
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