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Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems最新文献

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Matching Mind and Method: Augmented Decision-Making with Digital Companions based on Regulatory Mode Theory 匹配思维与方法:基于调节模式理论的数字同伴增强决策
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581529
S. Tretter, Axel Platz, S. Diefenbach
Digital companions shall augment complex human processes like extensive decision-making. However, their acceptance may depend upon their ability to adapt to individuals’ psychological states and preferred decision strategies. Regulatory Mode Theory divides human self-regulation into assessment (i.e., making comparisons) and locomotion (i.e., movement from state to state). These regulatory modes are more or less compatible with different decision strategies. In an experimental study (N=81, 2x2-between-subjects design) we explored whether digital companions can gain higher acceptance by considering these compatibilities. Participants were confronted with a decision task. The assisting digital companion first induced a regulatory mode (assessment vs. locomotion) and subsequently presented information according to one of two decision strategies (full evaluation vs. progressive elimination). We show that a fit between regulatory mode and decision strategy (assessment/full evaluation or locomotion/progressive elimination) leads to a favorable evaluation of decisions and the digital companion. No differences regarding decision accuracy and speed were observed.
数字伙伴将增强复杂的人类过程,如广泛的决策。然而,他们的接受程度可能取决于他们适应个体心理状态和偏好决策策略的能力。调节模式理论将人类的自我调节分为评估(即进行比较)和运动(即从一种状态移动到另一种状态)。这些监管模式或多或少与不同的决策策略兼容。在一项实验研究(N=81, 2x2-between-subjects设计)中,我们探讨了数字伴侣是否可以通过考虑这些兼容性来获得更高的接受度。参与者面临一项决策任务。辅助的数字同伴首先诱导一个调节模式(评估vs.移动),然后根据两种决策策略(全面评估vs.逐步消除)中的一种提供信息。我们表明,监管模式和决策策略(评估/全面评估或运动/渐进消除)之间的契合导致对决策和数字伴侣的有利评估。在决策准确性和速度方面没有观察到差异。
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引用次数: 0
UnMapped: Leveraging Experts’ Situated Experiences to Ease Remote Guidance in Collaborative Mixed Reality 未映射:利用专家的经验来缓解协作混合现实中的远程指导
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581444
Janet G. Johnson, Tommy Sharkey, Iramuali Cynthia Butarbutar, Danica Xiong, Ruijie Huang, Lauren Sy, Nadir Weibel
Collaborative Mixed Reality (MR) systems that help extend expertise for physical tasks to remote environments often situate experts in an immersive view of the task environment to bring the collaboration closer to collocated settings. In this paper, we design UnMapped, an alternative interface for remote experts that combines a live 3D view of the active space within the novice’s environment with a static 3D recreation of the expert’s own workspace to leverage their existing spatial memories within it. We evaluate the impact of this approach on single and repeated use of collaborative MR systems for remote guidance through a comparative study. Our results indicate that despite having a limited understanding of the novice’s environment, using an UnMapped interface increased performance and communication efficiency while reducing experts’ task load. We also outline the various affordances of providing remote experts with a familiar and spatially-stable environment to assist novices.
协作式混合现实(MR)系统有助于将物理任务的专业知识扩展到远程环境,通常将专家置于任务环境的沉浸式视图中,从而使协作更接近并置设置。在本文中,我们设计了UnMapped,这是一个为远程专家设计的替代界面,它结合了新手环境中活动空间的实时3D视图和专家自己工作空间的静态3D重建,以利用他们现有的空间记忆。我们通过一项比较研究来评估这种方法对远程制导的单次和重复使用协作MR系统的影响。我们的研究结果表明,尽管对新手的环境了解有限,但使用UnMapped界面可以提高性能和沟通效率,同时减少专家的任务负荷。我们还概述了为远程专家提供熟悉且空间稳定的环境以帮助新手的各种功能。
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引用次数: 0
ThrowIO: Actuated TUIs that Facilitate “Throwing and Catching” Spatial Interaction with Overhanging Mobile Wheeled Robots ThrowIO:驱动的ui,促进“投掷和捕捉”空间交互与悬垂移动轮式机器人
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581267
Ting-Han Lin, Willa Yunqi Yang, Ken Nakagaki
We introduce ThrowIO, a novel style of actuated tangible user interface that facilitates throwing and catching spatial interaction powered by mobile wheeled robots on overhanging surfaces. In our approach, users throw and stick objects that are embedded with magnets to an overhanging ferromagnetic surface where wheeled robots can move and drop them at desired locations, allowing users to catch them. The thrown objects are tracked with an RGBD camera system to perform closed-loop robotic manipulations. By computationally facilitating throwing and catching interaction, our approach can be applied in many applications including kinesthetic learning, gaming, immersive haptic experience, ceiling storage, and communication. We demonstrate the applications with a proof-of-concept system enabled by wheeled robots, ceiling hardware design, and software control. Overall, ThrowIO opens up novel spatial, dynamic, and tangible interaction for users via overhanging robots, which has great potential to be integrated into our everyday space.
我们介绍了ThrowIO,这是一种新颖的驱动的有形用户界面,便于投掷和捕捉由悬垂表面上的移动轮式机器人驱动的空间交互。在我们的方法中,用户将嵌入磁铁的物体扔到悬垂的铁磁表面上,轮式机器人可以移动并将它们放置在所需的位置,允许用户抓住它们。投掷的物体被RGBD相机系统跟踪,以执行闭环机器人操作。通过计算促进投掷和接球的相互作用,我们的方法可以应用于许多应用,包括动觉学习,游戏,沉浸式触觉体验,天花板存储和通信。我们通过轮式机器人、天花板硬件设计和软件控制实现的概念验证系统演示了这些应用。总的来说,ThrowIO通过悬垂机器人为用户开辟了新颖的空间、动态和有形的互动,这有很大的潜力融入我们的日常空间。
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引用次数: 2
Cognition-oriented Facilitation and Guidelines for Collaborative Problem-solving Online and Face-to-face: An in-depth examination of format and facilitation influence on problem-solving performance 面向认知的促进与在线和面对面协作解决问题指南:形式和促进对解决问题绩效影响的深入研究
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581112
Yingting Chen, T. Kanno, K. Furuta
During the Covid-19 pandemic, more guidelines were created to teach people how to facilitate meetings online, but few were designed from a cognition-oriented perspective. Additionally, solving complex problems is essential in many occupations. However, the influence of online and face-to-face discussion formats on the performance in complex problem-solving tasks is unclear, even though remote working has become common over the past several few years. Hence, this study aims to answer two research questions: (a) Does problem-solving performance differ between online and face-to-face meetings? and (b) Does facilitation improve problem-solving performance when different formats are used? We conducted experiments with 40 groups using a 2 × 2 factorial design, which were controlled for both facilitation and format. Each group comprised two randomly selected participants, and each problem-solving discussion lasted between 1.5–2 h. The obtained evidence showed that format can influence the performance of balancing intercorrelated factors in a complex scenario, but it does not affect the performance of achieving a predefined goal. Instead, it we found that facilitation is helpful for achieving a predefined goal. Based on the results obtained, we propose future design directions for problem-solving centric computer-supported cooperative work systems from a cognition-oriented perspective.
在2019冠状病毒病大流行期间,制定了更多指导方针,教人们如何促进在线会议,但很少有人是从认知导向的角度设计的。此外,解决复杂的问题在许多职业中都是必不可少的。然而,在线和面对面的讨论形式对复杂问题解决任务的表现的影响尚不清楚,尽管远程工作在过去几年中已经变得普遍。因此,本研究旨在回答两个研究问题:(a)在线会议与面对面会议之间解决问题的表现是否不同?(b)当使用不同的格式时,促进是否能提高解决问题的能力?我们采用2 × 2因子设计对40组进行了实验,并对促进和格式进行了控制。每组由随机选择的两名参与者组成,每次解决问题的讨论持续1.5-2小时。获得的证据表明,格式可以影响在复杂场景中平衡相互关联因素的性能,但不影响实现预定义目标的性能。相反,如果我们发现促进有助于实现预定的目标。基于所获得的结果,我们从认知导向的角度提出了未来以问题解决为中心的计算机支持协同工作系统的设计方向。
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引用次数: 0
Multiuser Privacy and Security Conflicts in the Cloud 云中的多用户隐私和安全冲突
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581307
Eman Alhelali, K. Ramokapane, J. Such
Collaborative cloud platforms make it easier and more convenient for multiple users to work together on files (GoogleDocs, Office365) and store and share them (Dropbox, OneDrive). However, this can lead to privacy and security conflicts between the users involved, for instance when a user adds someone to a shared folder or changes its permissions. Such multiuser conflicts (MCs), though known to happen in the literature, have not yet been studied in-depth. In this paper, we report a study with 1,050 participants about MCs they experienced in the cloud. We show what are the MCs that arise when multiple users work together in the cloud and how and why they arise, what is the prevalence and severity of MCs, what are their consequences on users, and how do users work around MCs. We derive recommendations for designing mechanisms to help users avoid, mitigate, and resolve MCs in the cloud.
协作式云平台让多个用户更容易、更方便地一起处理文件(GoogleDocs、Office365),并存储和共享文件(Dropbox、OneDrive)。但是,这可能导致相关用户之间的隐私和安全冲突,例如,当用户向共享文件夹添加某人或更改其权限时。这种多用户冲突(MCs)虽然已知在文献中发生,但尚未深入研究。在本文中,我们报告了一项有1050名参与者参与的关于他们在云中的mc体验的研究。我们展示了当多个用户在云中一起工作时出现的mc是什么,它们是如何以及为什么出现的,mc的普遍性和严重性是什么,它们对用户的后果是什么,以及用户如何处理mc。我们提出了设计机制的建议,以帮助用户避免、减轻和解决云中的mc。
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引用次数: 1
Living with Light Touch: An Autoethnography of a Simple Communication Device in Long-Term Use 轻触生活:一种长期使用的简单通讯设备的自我民族志
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3580807
W. Gaver, F. Gaver
We are a mother and son who have been using a pair of simple, self-build communication devices to maintain a feeling of connection while separated by over 5,000 miles. The devices, called Light Touch, only allow us to send one another slowly-fading, coloured lights, yet we have been surprised by how much our ongoing interaction with them means to us. This paper contributes an autoethnographical account of our experiences over the last two years, including our initial experiences with the devices, and focusing on various aspects of our day-to-day use. Based on our observations, we discuss the features that have proven important in mediating our feelings of connection. We point out, however, that their success is contingent on our context of use and the nature of our bond, and suggest that simple systems like Light Touch may support emotional communication, but only if they are well-matched to settings and relationships.
我们是一对母子,虽然相隔5000多英里,但我们一直在使用一对简单的自建通信设备来保持联系的感觉。这种被称为Light Touch的设备只能让我们相互发送缓慢褪色的彩色光,但我们却惊讶于我们与它们的持续互动对我们的意义。这篇论文对我们过去两年的经历做出了自我民族学的描述,包括我们使用这些设备的最初经历,并关注我们日常使用的各个方面。根据我们的观察,我们讨论了在调节我们的联系感觉方面被证明很重要的特征。然而,我们指出,它们的成功取决于我们使用的环境和我们联系的性质,并建议像Light Touch这样的简单系统可能支持情感交流,但前提是它们与环境和关系很好地匹配。
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引用次数: 0
“I Would Like to Design”: Black Girls Analyzing and Ideating Fair and Accountable AI “我想设计”:黑人女孩分析和构思公平和负责任的AI
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581378
Jaemarie Solyst, Shixian Xie, Ellia Yang, Angela E. B. Stewart, Motahhare Eslami, Jessica Hammer, A. Ogan
Artificial intelligence (AI) literacy is especially important for those who may not be well-represented in technology design. We worked with ten Black girls in fifth and sixth grade from a predominantly Black school to understand their perceptions around fair and accountable AI and how they can have an empowered role in the creation of AI. Thematic analysis of discussions and activity artifacts from a summer camp and after-school session revealed a number of findings around how Black girls: perceive AI, primarily consider fairness as niceness and equality (but may need support considering other notions, such as equity), consider accountability, and envision a just future. We also discuss how the learners can be positioned as decision-making designers in creating AI technology, as well as how AI literacy learning experiences can be empowering.
人工智能(AI)知识对于那些在技术设计中可能没有得到充分代表的人来说尤其重要。我们与来自一所黑人学校的五年级和六年级的10名黑人女孩合作,了解她们对公平和负责任的人工智能的看法,以及她们如何在人工智能的创造中发挥更大的作用。对夏令营和课后会议的讨论和活动文物的专题分析揭示了关于黑人女孩如何看待人工智能的一些发现:主要将公平视为善良和平等(但可能需要考虑其他概念,如公平),考虑问责制,并设想一个公正的未来。我们还讨论了如何将学习者定位为创造人工智能技术的决策设计师,以及人工智能素养学习经验如何赋予权力。
{"title":"“I Would Like to Design”: Black Girls Analyzing and Ideating Fair and Accountable AI","authors":"Jaemarie Solyst, Shixian Xie, Ellia Yang, Angela E. B. Stewart, Motahhare Eslami, Jessica Hammer, A. Ogan","doi":"10.1145/3544548.3581378","DOIUrl":"https://doi.org/10.1145/3544548.3581378","url":null,"abstract":"Artificial intelligence (AI) literacy is especially important for those who may not be well-represented in technology design. We worked with ten Black girls in fifth and sixth grade from a predominantly Black school to understand their perceptions around fair and accountable AI and how they can have an empowered role in the creation of AI. Thematic analysis of discussions and activity artifacts from a summer camp and after-school session revealed a number of findings around how Black girls: perceive AI, primarily consider fairness as niceness and equality (but may need support considering other notions, such as equity), consider accountability, and envision a just future. We also discuss how the learners can be positioned as decision-making designers in creating AI technology, as well as how AI literacy learning experiences can be empowering.","PeriodicalId":314098,"journal":{"name":"Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129594603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
#A11yDev: Understanding Contemporary Software Accessibility Practices from Twitter Conversations #A11yDev:从Twitter对话中理解当代软件可访问性实践
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581455
Syed Fatiul Huq, Abdulaziz Alshayban, Ziyao He, S. Malek
It is crucial to make software, with its ever-growing influence on everyday lives, accessible to all, including people with disabilities. Despite promoting software accessibility through government regulations, development guidelines, tools and frameworks, investigations reveal a marketplace of inaccessible web and mobile applications. To better understand the limitations of contemporary software industry in adopting accessibility practices, it is necessary to construct a holistic view that combines the perspectives of software practitioners, stakeholders and end users. In this paper, we collect 637 conversations from Twitter to synthesize and qualitatively analyze discussions posted about software accessibility. Our findings observe an active community that provides feedback on inaccessible software, shares personal accounts of development practices and advocates for inclusivity. By perceiving software accessibility from process, profession and people viewpoints, we present current conventions, challenges and possible resolutions with four emergent themes: cost and incentives, awareness and advocacy, technology and resources, and integration and inclusion.
随着软件对日常生活的影响越来越大,让包括残疾人在内的所有人都能使用软件是至关重要的。尽管通过政府法规、开发指南、工具和框架来促进软件的可访问性,但调查显示,网络和移动应用程序的市场是不可访问的。为了更好地理解当代软件行业在采用易访问性实践方面的局限性,有必要构建一个结合软件从业者、涉众和最终用户视角的整体视图。在本文中,我们从Twitter上收集了637个对话,对发布的关于软件可访问性的讨论进行了综合和定性分析。我们的发现观察到一个活跃的社区,它提供对不可访问的软件的反馈,分享开发实践的个人描述,并倡导包容性。通过从过程、专业和人员的角度来感知软件的可访问性,我们提出了当前的惯例、挑战和可能的解决方案,并提出了四个新兴主题:成本和激励、意识和倡导、技术和资源,以及集成和包含。
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引用次数: 0
TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences 设计3-DoF旋转触觉线索以改善第一人称观看(FPV)体验
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3581443
Bo-Cheng Ke, Min-Han Li, Yu Chen, Chia-Yu Cheng, Chiao-Ju Chang, Yun-Fang Li, Shun-Yu Wang, Chiao Fang, Mike Y. Chen
First-Person View (FPV) drone is a recently developed category of drones designed for precision flying and for capturing exhilarating experiences that could not be captured before, such as navigating through tight indoor spaces and flying extremely close to subjects of interest. FPV viewing experiences, while exhilarating, typically have frequent rotations that can lead to visually induced discomfort. We present TurnAhead, which uses 3-DoF rotational haptic cues that correspond to camera rotations to improve the comfort, immersion, and enjoyment of FPV experiences. It uses headset-mounted air jets to provide ungrounded rotational forces and is the first device to support rotation around all 3 axes: yaw, pitch, and roll. We conducted a series of perception and formative studies to explore the design space of timing and intensity of haptic cues, followed by user experience evaluation, for a combined total of 44 participants (n=12, 8, 6, 18). Results showed that TurnAhead significantly improved overall comfort, immersion, and enjoyment, and was preferred by 89% of participants.
第一人称视角(FPV)无人机是最近开发的一类无人机,专为精确飞行和捕捉以前无法捕捉的令人振奋的体验而设计,例如在狭小的室内空间中导航,以及非常接近感兴趣的主题飞行。FPV观看体验虽然令人兴奋,但通常频繁的旋转会导致视觉上的不适。我们提出了TurnAhead,它使用3-DoF旋转触觉线索,与相机旋转相对应,以提高舒适度、沉浸感和FPV体验的乐趣。它使用头戴式空气射流提供非接地旋转力,是第一个支持所有三个轴旋转的设备:偏航、俯仰和滚转。我们对44名参与者(n= 12,8,6,18)进行了一系列感知和形成性研究,以探索触觉线索的时间和强度的设计空间,然后进行用户体验评估。结果显示,TurnAhead显著提高了整体的舒适度、沉浸感和享受感,89%的参与者更喜欢它。
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引用次数: 1
A hunt for the Snark: Annotator Diversity in Data Practices 寻找Snark:数据实践中的注释者多样性
Pub Date : 2023-04-19 DOI: 10.1145/3544548.3580645
Shivani Kapania, Alex S. Taylor, Ding Wang
Diversity in datasets is a key component to building responsible AI/ML. Despite this recognition, we know little about the diversity among the annotators involved in data production. We investigated the approaches to annotator diversity through 16 semi-structured interviews and a survey with 44 AI/ML practitioners. While practitioners described nuanced understandings of annotator diversity, they rarely designed dataset production to account for diversity in the annotation process. The lack of action was explained through operational barriers: from the lack of visibility in the annotator hiring process, to the conceptual difficulty in incorporating worker diversity. We argue that such operational barriers and the widespread resistance to accommodating annotator diversity surface a prevailing logic in data practices—where neutrality, objectivity and ‘representationalist thinking’ dominate. By understanding this logic to be part of a regime of existence, we explore alternative ways of accounting for annotator subjectivity and diversity in data practices.
数据集的多样性是构建负责任的AI/ML的关键组成部分。尽管认识到这一点,但我们对数据生产中涉及的注释者的多样性知之甚少。我们通过16次半结构化访谈和对44位AI/ML从业者的调查调查了注释者多样性的方法。虽然从业者描述了对注释者多样性的细微理解,但他们很少设计数据集生成来解释注释过程中的多样性。缺乏行动是通过操作障碍来解释的:从注释者招聘过程中缺乏可见性,到纳入员工多样性的概念上的困难。我们认为,这样的操作障碍和对适应注释者多样性的广泛抵制,在数据实践中呈现出一种普遍的逻辑,即中立性、客观性和“代表主义思维”占主导地位。通过将这种逻辑理解为存在制度的一部分,我们探索了在数据实践中解释注释者主观性和多样性的替代方法。
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引用次数: 8
期刊
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
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