Digital companions shall augment complex human processes like extensive decision-making. However, their acceptance may depend upon their ability to adapt to individuals’ psychological states and preferred decision strategies. Regulatory Mode Theory divides human self-regulation into assessment (i.e., making comparisons) and locomotion (i.e., movement from state to state). These regulatory modes are more or less compatible with different decision strategies. In an experimental study (N=81, 2x2-between-subjects design) we explored whether digital companions can gain higher acceptance by considering these compatibilities. Participants were confronted with a decision task. The assisting digital companion first induced a regulatory mode (assessment vs. locomotion) and subsequently presented information according to one of two decision strategies (full evaluation vs. progressive elimination). We show that a fit between regulatory mode and decision strategy (assessment/full evaluation or locomotion/progressive elimination) leads to a favorable evaluation of decisions and the digital companion. No differences regarding decision accuracy and speed were observed.
{"title":"Matching Mind and Method: Augmented Decision-Making with Digital Companions based on Regulatory Mode Theory","authors":"S. Tretter, Axel Platz, S. Diefenbach","doi":"10.1145/3544548.3581529","DOIUrl":"https://doi.org/10.1145/3544548.3581529","url":null,"abstract":"Digital companions shall augment complex human processes like extensive decision-making. However, their acceptance may depend upon their ability to adapt to individuals’ psychological states and preferred decision strategies. Regulatory Mode Theory divides human self-regulation into assessment (i.e., making comparisons) and locomotion (i.e., movement from state to state). These regulatory modes are more or less compatible with different decision strategies. In an experimental study (N=81, 2x2-between-subjects design) we explored whether digital companions can gain higher acceptance by considering these compatibilities. Participants were confronted with a decision task. The assisting digital companion first induced a regulatory mode (assessment vs. locomotion) and subsequently presented information according to one of two decision strategies (full evaluation vs. progressive elimination). We show that a fit between regulatory mode and decision strategy (assessment/full evaluation or locomotion/progressive elimination) leads to a favorable evaluation of decisions and the digital companion. No differences regarding decision accuracy and speed were observed.","PeriodicalId":314098,"journal":{"name":"Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114544155","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Janet G. Johnson, Tommy Sharkey, Iramuali Cynthia Butarbutar, Danica Xiong, Ruijie Huang, Lauren Sy, Nadir Weibel
Collaborative Mixed Reality (MR) systems that help extend expertise for physical tasks to remote environments often situate experts in an immersive view of the task environment to bring the collaboration closer to collocated settings. In this paper, we design UnMapped, an alternative interface for remote experts that combines a live 3D view of the active space within the novice’s environment with a static 3D recreation of the expert’s own workspace to leverage their existing spatial memories within it. We evaluate the impact of this approach on single and repeated use of collaborative MR systems for remote guidance through a comparative study. Our results indicate that despite having a limited understanding of the novice’s environment, using an UnMapped interface increased performance and communication efficiency while reducing experts’ task load. We also outline the various affordances of providing remote experts with a familiar and spatially-stable environment to assist novices.
{"title":"UnMapped: Leveraging Experts’ Situated Experiences to Ease Remote Guidance in Collaborative Mixed Reality","authors":"Janet G. Johnson, Tommy Sharkey, Iramuali Cynthia Butarbutar, Danica Xiong, Ruijie Huang, Lauren Sy, Nadir Weibel","doi":"10.1145/3544548.3581444","DOIUrl":"https://doi.org/10.1145/3544548.3581444","url":null,"abstract":"Collaborative Mixed Reality (MR) systems that help extend expertise for physical tasks to remote environments often situate experts in an immersive view of the task environment to bring the collaboration closer to collocated settings. In this paper, we design UnMapped, an alternative interface for remote experts that combines a live 3D view of the active space within the novice’s environment with a static 3D recreation of the expert’s own workspace to leverage their existing spatial memories within it. We evaluate the impact of this approach on single and repeated use of collaborative MR systems for remote guidance through a comparative study. Our results indicate that despite having a limited understanding of the novice’s environment, using an UnMapped interface increased performance and communication efficiency while reducing experts’ task load. We also outline the various affordances of providing remote experts with a familiar and spatially-stable environment to assist novices.","PeriodicalId":314098,"journal":{"name":"Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems","volume":"130 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122052321","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We introduce ThrowIO, a novel style of actuated tangible user interface that facilitates throwing and catching spatial interaction powered by mobile wheeled robots on overhanging surfaces. In our approach, users throw and stick objects that are embedded with magnets to an overhanging ferromagnetic surface where wheeled robots can move and drop them at desired locations, allowing users to catch them. The thrown objects are tracked with an RGBD camera system to perform closed-loop robotic manipulations. By computationally facilitating throwing and catching interaction, our approach can be applied in many applications including kinesthetic learning, gaming, immersive haptic experience, ceiling storage, and communication. We demonstrate the applications with a proof-of-concept system enabled by wheeled robots, ceiling hardware design, and software control. Overall, ThrowIO opens up novel spatial, dynamic, and tangible interaction for users via overhanging robots, which has great potential to be integrated into our everyday space.
{"title":"ThrowIO: Actuated TUIs that Facilitate “Throwing and Catching” Spatial Interaction with Overhanging Mobile Wheeled Robots","authors":"Ting-Han Lin, Willa Yunqi Yang, Ken Nakagaki","doi":"10.1145/3544548.3581267","DOIUrl":"https://doi.org/10.1145/3544548.3581267","url":null,"abstract":"We introduce ThrowIO, a novel style of actuated tangible user interface that facilitates throwing and catching spatial interaction powered by mobile wheeled robots on overhanging surfaces. In our approach, users throw and stick objects that are embedded with magnets to an overhanging ferromagnetic surface where wheeled robots can move and drop them at desired locations, allowing users to catch them. The thrown objects are tracked with an RGBD camera system to perform closed-loop robotic manipulations. By computationally facilitating throwing and catching interaction, our approach can be applied in many applications including kinesthetic learning, gaming, immersive haptic experience, ceiling storage, and communication. We demonstrate the applications with a proof-of-concept system enabled by wheeled robots, ceiling hardware design, and software control. Overall, ThrowIO opens up novel spatial, dynamic, and tangible interaction for users via overhanging robots, which has great potential to be integrated into our everyday space.","PeriodicalId":314098,"journal":{"name":"Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122166405","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
During the Covid-19 pandemic, more guidelines were created to teach people how to facilitate meetings online, but few were designed from a cognition-oriented perspective. Additionally, solving complex problems is essential in many occupations. However, the influence of online and face-to-face discussion formats on the performance in complex problem-solving tasks is unclear, even though remote working has become common over the past several few years. Hence, this study aims to answer two research questions: (a) Does problem-solving performance differ between online and face-to-face meetings? and (b) Does facilitation improve problem-solving performance when different formats are used? We conducted experiments with 40 groups using a 2 × 2 factorial design, which were controlled for both facilitation and format. Each group comprised two randomly selected participants, and each problem-solving discussion lasted between 1.5–2 h. The obtained evidence showed that format can influence the performance of balancing intercorrelated factors in a complex scenario, but it does not affect the performance of achieving a predefined goal. Instead, it we found that facilitation is helpful for achieving a predefined goal. Based on the results obtained, we propose future design directions for problem-solving centric computer-supported cooperative work systems from a cognition-oriented perspective.
{"title":"Cognition-oriented Facilitation and Guidelines for Collaborative Problem-solving Online and Face-to-face: An in-depth examination of format and facilitation influence on problem-solving performance","authors":"Yingting Chen, T. Kanno, K. Furuta","doi":"10.1145/3544548.3581112","DOIUrl":"https://doi.org/10.1145/3544548.3581112","url":null,"abstract":"During the Covid-19 pandemic, more guidelines were created to teach people how to facilitate meetings online, but few were designed from a cognition-oriented perspective. Additionally, solving complex problems is essential in many occupations. However, the influence of online and face-to-face discussion formats on the performance in complex problem-solving tasks is unclear, even though remote working has become common over the past several few years. Hence, this study aims to answer two research questions: (a) Does problem-solving performance differ between online and face-to-face meetings? and (b) Does facilitation improve problem-solving performance when different formats are used? We conducted experiments with 40 groups using a 2 × 2 factorial design, which were controlled for both facilitation and format. Each group comprised two randomly selected participants, and each problem-solving discussion lasted between 1.5–2 h. The obtained evidence showed that format can influence the performance of balancing intercorrelated factors in a complex scenario, but it does not affect the performance of achieving a predefined goal. Instead, it we found that facilitation is helpful for achieving a predefined goal. Based on the results obtained, we propose future design directions for problem-solving centric computer-supported cooperative work systems from a cognition-oriented perspective.","PeriodicalId":314098,"journal":{"name":"Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116614723","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Collaborative cloud platforms make it easier and more convenient for multiple users to work together on files (GoogleDocs, Office365) and store and share them (Dropbox, OneDrive). However, this can lead to privacy and security conflicts between the users involved, for instance when a user adds someone to a shared folder or changes its permissions. Such multiuser conflicts (MCs), though known to happen in the literature, have not yet been studied in-depth. In this paper, we report a study with 1,050 participants about MCs they experienced in the cloud. We show what are the MCs that arise when multiple users work together in the cloud and how and why they arise, what is the prevalence and severity of MCs, what are their consequences on users, and how do users work around MCs. We derive recommendations for designing mechanisms to help users avoid, mitigate, and resolve MCs in the cloud.
{"title":"Multiuser Privacy and Security Conflicts in the Cloud","authors":"Eman Alhelali, K. Ramokapane, J. Such","doi":"10.1145/3544548.3581307","DOIUrl":"https://doi.org/10.1145/3544548.3581307","url":null,"abstract":"Collaborative cloud platforms make it easier and more convenient for multiple users to work together on files (GoogleDocs, Office365) and store and share them (Dropbox, OneDrive). However, this can lead to privacy and security conflicts between the users involved, for instance when a user adds someone to a shared folder or changes its permissions. Such multiuser conflicts (MCs), though known to happen in the literature, have not yet been studied in-depth. In this paper, we report a study with 1,050 participants about MCs they experienced in the cloud. We show what are the MCs that arise when multiple users work together in the cloud and how and why they arise, what is the prevalence and severity of MCs, what are their consequences on users, and how do users work around MCs. We derive recommendations for designing mechanisms to help users avoid, mitigate, and resolve MCs in the cloud.","PeriodicalId":314098,"journal":{"name":"Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116881117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We are a mother and son who have been using a pair of simple, self-build communication devices to maintain a feeling of connection while separated by over 5,000 miles. The devices, called Light Touch, only allow us to send one another slowly-fading, coloured lights, yet we have been surprised by how much our ongoing interaction with them means to us. This paper contributes an autoethnographical account of our experiences over the last two years, including our initial experiences with the devices, and focusing on various aspects of our day-to-day use. Based on our observations, we discuss the features that have proven important in mediating our feelings of connection. We point out, however, that their success is contingent on our context of use and the nature of our bond, and suggest that simple systems like Light Touch may support emotional communication, but only if they are well-matched to settings and relationships.
{"title":"Living with Light Touch: An Autoethnography of a Simple Communication Device in Long-Term Use","authors":"W. Gaver, F. Gaver","doi":"10.1145/3544548.3580807","DOIUrl":"https://doi.org/10.1145/3544548.3580807","url":null,"abstract":"We are a mother and son who have been using a pair of simple, self-build communication devices to maintain a feeling of connection while separated by over 5,000 miles. The devices, called Light Touch, only allow us to send one another slowly-fading, coloured lights, yet we have been surprised by how much our ongoing interaction with them means to us. This paper contributes an autoethnographical account of our experiences over the last two years, including our initial experiences with the devices, and focusing on various aspects of our day-to-day use. Based on our observations, we discuss the features that have proven important in mediating our feelings of connection. We point out, however, that their success is contingent on our context of use and the nature of our bond, and suggest that simple systems like Light Touch may support emotional communication, but only if they are well-matched to settings and relationships.","PeriodicalId":314098,"journal":{"name":"Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117076109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jaemarie Solyst, Shixian Xie, Ellia Yang, Angela E. B. Stewart, Motahhare Eslami, Jessica Hammer, A. Ogan
Artificial intelligence (AI) literacy is especially important for those who may not be well-represented in technology design. We worked with ten Black girls in fifth and sixth grade from a predominantly Black school to understand their perceptions around fair and accountable AI and how they can have an empowered role in the creation of AI. Thematic analysis of discussions and activity artifacts from a summer camp and after-school session revealed a number of findings around how Black girls: perceive AI, primarily consider fairness as niceness and equality (but may need support considering other notions, such as equity), consider accountability, and envision a just future. We also discuss how the learners can be positioned as decision-making designers in creating AI technology, as well as how AI literacy learning experiences can be empowering.
{"title":"“I Would Like to Design”: Black Girls Analyzing and Ideating Fair and Accountable AI","authors":"Jaemarie Solyst, Shixian Xie, Ellia Yang, Angela E. B. Stewart, Motahhare Eslami, Jessica Hammer, A. Ogan","doi":"10.1145/3544548.3581378","DOIUrl":"https://doi.org/10.1145/3544548.3581378","url":null,"abstract":"Artificial intelligence (AI) literacy is especially important for those who may not be well-represented in technology design. We worked with ten Black girls in fifth and sixth grade from a predominantly Black school to understand their perceptions around fair and accountable AI and how they can have an empowered role in the creation of AI. Thematic analysis of discussions and activity artifacts from a summer camp and after-school session revealed a number of findings around how Black girls: perceive AI, primarily consider fairness as niceness and equality (but may need support considering other notions, such as equity), consider accountability, and envision a just future. We also discuss how the learners can be positioned as decision-making designers in creating AI technology, as well as how AI literacy learning experiences can be empowering.","PeriodicalId":314098,"journal":{"name":"Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129594603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Syed Fatiul Huq, Abdulaziz Alshayban, Ziyao He, S. Malek
It is crucial to make software, with its ever-growing influence on everyday lives, accessible to all, including people with disabilities. Despite promoting software accessibility through government regulations, development guidelines, tools and frameworks, investigations reveal a marketplace of inaccessible web and mobile applications. To better understand the limitations of contemporary software industry in adopting accessibility practices, it is necessary to construct a holistic view that combines the perspectives of software practitioners, stakeholders and end users. In this paper, we collect 637 conversations from Twitter to synthesize and qualitatively analyze discussions posted about software accessibility. Our findings observe an active community that provides feedback on inaccessible software, shares personal accounts of development practices and advocates for inclusivity. By perceiving software accessibility from process, profession and people viewpoints, we present current conventions, challenges and possible resolutions with four emergent themes: cost and incentives, awareness and advocacy, technology and resources, and integration and inclusion.
{"title":"#A11yDev: Understanding Contemporary Software Accessibility Practices from Twitter Conversations","authors":"Syed Fatiul Huq, Abdulaziz Alshayban, Ziyao He, S. Malek","doi":"10.1145/3544548.3581455","DOIUrl":"https://doi.org/10.1145/3544548.3581455","url":null,"abstract":"It is crucial to make software, with its ever-growing influence on everyday lives, accessible to all, including people with disabilities. Despite promoting software accessibility through government regulations, development guidelines, tools and frameworks, investigations reveal a marketplace of inaccessible web and mobile applications. To better understand the limitations of contemporary software industry in adopting accessibility practices, it is necessary to construct a holistic view that combines the perspectives of software practitioners, stakeholders and end users. In this paper, we collect 637 conversations from Twitter to synthesize and qualitatively analyze discussions posted about software accessibility. Our findings observe an active community that provides feedback on inaccessible software, shares personal accounts of development practices and advocates for inclusivity. By perceiving software accessibility from process, profession and people viewpoints, we present current conventions, challenges and possible resolutions with four emergent themes: cost and incentives, awareness and advocacy, technology and resources, and integration and inclusion.","PeriodicalId":314098,"journal":{"name":"Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129765404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Bo-Cheng Ke, Min-Han Li, Yu Chen, Chia-Yu Cheng, Chiao-Ju Chang, Yun-Fang Li, Shun-Yu Wang, Chiao Fang, Mike Y. Chen
First-Person View (FPV) drone is a recently developed category of drones designed for precision flying and for capturing exhilarating experiences that could not be captured before, such as navigating through tight indoor spaces and flying extremely close to subjects of interest. FPV viewing experiences, while exhilarating, typically have frequent rotations that can lead to visually induced discomfort. We present TurnAhead, which uses 3-DoF rotational haptic cues that correspond to camera rotations to improve the comfort, immersion, and enjoyment of FPV experiences. It uses headset-mounted air jets to provide ungrounded rotational forces and is the first device to support rotation around all 3 axes: yaw, pitch, and roll. We conducted a series of perception and formative studies to explore the design space of timing and intensity of haptic cues, followed by user experience evaluation, for a combined total of 44 participants (n=12, 8, 6, 18). Results showed that TurnAhead significantly improved overall comfort, immersion, and enjoyment, and was preferred by 89% of participants.
{"title":"TurnAhead: Designing 3-DoF Rotational Haptic Cues to Improve First-person Viewing (FPV) Experiences","authors":"Bo-Cheng Ke, Min-Han Li, Yu Chen, Chia-Yu Cheng, Chiao-Ju Chang, Yun-Fang Li, Shun-Yu Wang, Chiao Fang, Mike Y. Chen","doi":"10.1145/3544548.3581443","DOIUrl":"https://doi.org/10.1145/3544548.3581443","url":null,"abstract":"First-Person View (FPV) drone is a recently developed category of drones designed for precision flying and for capturing exhilarating experiences that could not be captured before, such as navigating through tight indoor spaces and flying extremely close to subjects of interest. FPV viewing experiences, while exhilarating, typically have frequent rotations that can lead to visually induced discomfort. We present TurnAhead, which uses 3-DoF rotational haptic cues that correspond to camera rotations to improve the comfort, immersion, and enjoyment of FPV experiences. It uses headset-mounted air jets to provide ungrounded rotational forces and is the first device to support rotation around all 3 axes: yaw, pitch, and roll. We conducted a series of perception and formative studies to explore the design space of timing and intensity of haptic cues, followed by user experience evaluation, for a combined total of 44 participants (n=12, 8, 6, 18). Results showed that TurnAhead significantly improved overall comfort, immersion, and enjoyment, and was preferred by 89% of participants.","PeriodicalId":314098,"journal":{"name":"Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems","volume":"130 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129778477","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Diversity in datasets is a key component to building responsible AI/ML. Despite this recognition, we know little about the diversity among the annotators involved in data production. We investigated the approaches to annotator diversity through 16 semi-structured interviews and a survey with 44 AI/ML practitioners. While practitioners described nuanced understandings of annotator diversity, they rarely designed dataset production to account for diversity in the annotation process. The lack of action was explained through operational barriers: from the lack of visibility in the annotator hiring process, to the conceptual difficulty in incorporating worker diversity. We argue that such operational barriers and the widespread resistance to accommodating annotator diversity surface a prevailing logic in data practices—where neutrality, objectivity and ‘representationalist thinking’ dominate. By understanding this logic to be part of a regime of existence, we explore alternative ways of accounting for annotator subjectivity and diversity in data practices.
{"title":"A hunt for the Snark: Annotator Diversity in Data Practices","authors":"Shivani Kapania, Alex S. Taylor, Ding Wang","doi":"10.1145/3544548.3580645","DOIUrl":"https://doi.org/10.1145/3544548.3580645","url":null,"abstract":"Diversity in datasets is a key component to building responsible AI/ML. Despite this recognition, we know little about the diversity among the annotators involved in data production. We investigated the approaches to annotator diversity through 16 semi-structured interviews and a survey with 44 AI/ML practitioners. While practitioners described nuanced understandings of annotator diversity, they rarely designed dataset production to account for diversity in the annotation process. The lack of action was explained through operational barriers: from the lack of visibility in the annotator hiring process, to the conceptual difficulty in incorporating worker diversity. We argue that such operational barriers and the widespread resistance to accommodating annotator diversity surface a prevailing logic in data practices—where neutrality, objectivity and ‘representationalist thinking’ dominate. By understanding this logic to be part of a regime of existence, we explore alternative ways of accounting for annotator subjectivity and diversity in data practices.","PeriodicalId":314098,"journal":{"name":"Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-04-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128765198","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}