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2009 Second International Conference in Visualisation最新文献

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The Atlantic College Case Study– Measuring Performance to Evaluate Building Simulation and Enhance Student Learning 大西洋学院案例研究-测量性能评估建筑模拟和提高学生的学习
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.33
J. Counsell, A. Gillard, J. Littlewood
This paper is based upon a case study. Gillard Associates completed the refurbishment of the first of three 1960’s student accommodation blocks at Atlantic College, Wales in late summer 2008. The refurbishment was predicted to possibly achieve Code for Sustainable Homes level4, through the use of a combination of Archicad BIM and Ecotect Building Performance simulation software.The Cardiff School of Art and Design (CSAD) have now acquired re-deployable instrumentation with the intent of monitoring the refurbished accommodation through a complete cycle of seasons, in comparison with one of the existing blocks, and with the predicted results from the simulation process. CSAD intend to build upon the model of the ‘Live Studio’ learning case study that incorporates real time data from the building management system sensors and weather station. We argue that there is a lack of useful seasonal case study data for practitioners to calibrate their simulations, and for learning by students.
这篇论文是基于一个案例研究。Gillard Associates在2008年夏末完成了威尔士大西洋学院三栋1960年代学生宿舍中的第一座的翻新。通过使用Archicad BIM和Ecotect建筑性能模拟软件,预计翻新可能达到可持续住宅标准4级。卡迪夫艺术与设计学院(CSAD)现在已经获得了可重新部署的仪器,目的是通过一个完整的季节周期来监测翻新的住宿,与现有街区之一进行比较,并根据模拟过程的预测结果。CSAD打算以“现场工作室”学习案例研究的模式为基础,结合来自建筑管理系统传感器和气象站的实时数据。我们认为,从业者缺乏有用的季节性案例研究数据来校准他们的模拟,并为学生学习。
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引用次数: 2
Visual Analytic Methods for Hereditary Breast and Ovarian Cancer Risk Assessment 遗传性乳腺癌和卵巢癌风险评估的视觉分析方法
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.44
B. Drohan, G. Grinstein
The identification and case management of those at risk high for Hereditary Breast and Ovarian Cancer (HBOC) involves the synthesis of data from self reported patient family history, quantitative risk model analysis, and current clinical standards of care. This paper describes an integrated interactive visualization and analysis approach for the presentation of these data that is suitable for large scale risk stratification. We describe this display of HBOC risk information integrated with a clinical decision support that is also potentially useful across other cancer syndromes.
遗传性乳腺癌和卵巢癌(HBOC)高危人群的识别和病例管理包括综合患者自我报告的家族史、定量风险模型分析和当前临床护理标准的数据。本文描述了一种集成的交互式可视化和分析方法,用于表示这些数据,适用于大规模风险分层。我们描述了这种将HBOC风险信息与临床决策支持相结合的显示,这种支持也可能对其他癌症综合征有用。
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引用次数: 1
Development, Implementation, and Evaluation of Sonification Tools for Point-and-Surface-Based Data Exploration 基于点和面数据探索的声化工具的开发、实现和评估
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.36
Wagner José Franchin, L. Watanabe, H. Levkowitz, R. Minghim
Most existing visualization tools utilize only the visual channel to represent information. Several studies have demonstrated that sonification,the use of sound as an alternative or additional channel for data representation, can help increase the dimensionality of the visual representation and aid in the interpretation of information. We introduce a new sonification module for a visual data exploration system, the Super Spider. It extends a previously developed interactive visualization tool cite{minghim05spider} to support data exploration using sound. We also introduce a new data sonification technique and system, 2D Sonar. We have integrated it into Super Spider. Finally, we present user studies conducted to evaluate and validate the efficacy of visual and auditory mappings devised for these tools, and their results.
大多数现有的可视化工具仅利用可视化通道来表示信息。几项研究表明,声音化,即使用声音作为数据表示的替代或额外渠道,可以帮助增加视觉表示的维度,并有助于解释信息。我们介绍了一个新的可视化数据探索系统的声音模块,超级蜘蛛。它扩展了先前开发的交互式可视化工具cite{minghim05spider},以支持使用声音进行数据探索。我们还介绍了一种新的数据超声技术和系统——二维声纳。我们已经把它整合到超级蜘蛛中。最后,我们提出了用户研究,以评估和验证为这些工具设计的视觉和听觉映射的有效性,以及它们的结果。
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引用次数: 2
The Birth of Elinor: A Collaborative Development of a Game Based System for Stroke Rehabilitation 埃莉诺的诞生:一个基于游戏的中风康复系统的协作开发
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.19
A. Taylor, P. Backlund, H. Engstrom, M. Johannesson, Mikael Lebram
Elinor is a game based tool for rehabilitation of stroke patients to be used in their home environment. The application is the result of a creative and exploratory development project in which researchers in the serious games area and experts in stroke rehabilitation collaborated in order to develop a motivating, easy to use and relatively inexpensive tool for relearning functions lost due to a stroke. Elinor can be viewed as an integrated system for stroke rehabilitation in that it is both a system, controlled by movements, for training of its primary user group and a system for monitoring the training by medical expertise. In this paper, we will describe the Elinor application itself, the development process and the initial evaluation of it in order to identify implications for serious games.
Elinor是一款基于游戏的中风患者康复工具,可以在他们的家庭环境中使用。该应用程序是一个创造性和探索性开发项目的结果,在这个项目中,严肃游戏领域的研究人员和中风康复方面的专家合作,为了开发一种激励,易于使用和相对便宜的工具,用于重新学习因中风而失去的功能。Elinor可以被看作是一个中风康复的综合系统,它既是一个由运动控制的主要用户群训练系统,也是一个通过医学专业知识监测训练的系统。在本文中,我们将描述Elinor应用程序本身,开发过程和它的初步评估,以确定其对严肃游戏的影响。
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引用次数: 18
A Perceptual Data Repository for Polygonal Meshes 多边形网格的感知数据存储库
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.41
S. Silva, B. Santos, Carlos Ferreira, Joaquim S. Madeira
A repository containing perceived quality data for polygonal meshes, obtained through observer studies, is presented. It includes information regarding the experimental methodology, protocol and models used, with the purpose of allowing researchers to use it, e.g., for a faster preliminary assessment of their perceived quality metrics without the overhead of designing and performing an observer study.
提出了一个包含多边形网格感知质量数据的存储库,这些数据是通过观察者研究获得的。它包括有关所使用的实验方法、方案和模型的信息,目的是允许研究人员使用它,例如,在没有设计和执行观察者研究的开销的情况下,对其感知质量指标进行更快的初步评估。
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引用次数: 20
Real Time Object Detection and Motion 实时对象检测和运动
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.26
M. Sarfraz, Amina Taimur
This paper proposes new object detection and chasing technique by using patterns to overcome environmental factors. Shadow of the object has been removed by using the dynamic threshold. Problems in object detection, caused due to light variations and blur frames, are also resolved.
本文提出了一种利用模式克服环境因素的目标检测与跟踪新技术。使用动态阈值去除对象的阴影。由于光线变化和模糊帧引起的目标检测问题也得到了解决。
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引用次数: 2
3D ePortfolios: Challenges and Opportunities for the Display of Interactive Models of Building Designs 3D电子作品集:建筑设计互动模型展示的挑战与机遇
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.47
R. Hetherington, Kevan Williams
Architects conceive buildings as three dimensional forms, often developing their designs using 3D CAD [Computer Aided Design] or visualization software. Yet their designs are usually presented to each other and to their clients as two dimensional artifacts: such as images or movies created from their CAD models. In computing, interactive three dimensional worlds are ubiquitous, in particular in the fields of Gaming and Social Networking involving MUVEs [Multi-User Virtual Environments] such as Second Life.This work explores the options available to students, whose work is primarily designed in three dimensions, to present their work digitally through 3D ePortfolios. It makes recommendations from a range of possible solutions as to the most suitable for the implementation of online ePortfolios which contain interactive models of building designs.
建筑师将建筑视为三维形式,通常使用3D CAD(计算机辅助设计)或可视化软件进行设计。然而,他们的设计通常以二维工件的形式呈现给彼此和客户:例如从他们的CAD模型中创建的图像或电影。在计算领域,交互式三维世界无处不在,特别是在涉及MUVEs(多用户虚拟环境)的游戏和社交网络领域,如“第二人生”。这项工作探讨了学生们的选择,他们的作品主要是在三维空间设计的,通过3D电子作品集数字化展示他们的作品。它从一系列可能的解决方案中提出建议,以确定最适合实施包含建筑设计交互式模型的在线电子作品集。
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引用次数: 0
SVis: A Computational Steering Visualization Environment for Surface Structure Determination SVis:用于表面结构确定的计算转向可视化环境
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.21
J. Hernando, J. Martínez, V. Martín, M. López, J. Martín-Gago
The arrangement of atoms at the surface of a solid accounts for many of its properties: Hardness, chemical activity, corrosion, etc. are dictated by the precise surface structure. Hence, finding it, has a broad range of technical and industrial applications. The ability to solve this problem opens the possibility of designing by computer materials with properties tailored to specific applications. Since the search space grows exponentially with the number of atoms, its solution cannot be achieved for arbitrarily large structures. Presently, a trial and error procedure is used: an expert proposes an structure as a candidate solution and tries a local optimization procedure on it. The solution relaxes to the local minimum in the attractor basin corresponding to the initial point, that might be the one corresponding to the global minimum or not. This procedure is very time consuming and, for reasonably sized surfaces, can take many iterations and much effort from the expert. Here we report on a visualization environment designed to steer this process in an attempt to solve bigger structures and reduce the time needed. The idea is to use an immersive environment to interact with the computation. It has immediate feedback to assess the quality of the proposed structure in order to let the expert explore the space of candidate solutions. The visualization environment is also able to communicate with the de facto local solver used for this problem. The user is then able to send trial structures to the local minimizer and track its progress as they approach the minimum. This allows for simultaneous testing of candidate structures. The system has also proved very useful as an educational tool for the field.
固体表面原子的排列决定了它的许多特性:硬度、化学活性、腐蚀等都是由精确的表面结构决定的。因此,发现它具有广泛的技术和工业应用。解决这一问题的能力开启了用计算机设计具有特定应用特性的材料的可能性。由于搜索空间随着原子数量的增加呈指数增长,对于任意大的结构无法得到其解。目前采用的是试错法:专家提出一个结构作为候选解,并对其进行局部优化。解松弛到初始点对应的吸引子池中的局部极小值,这个极小值可能是全局极小值,也可能不是。这个过程非常耗时,对于合理大小的表面,可能需要专家进行多次迭代和大量工作。在这里,我们报告一个可视化环境,旨在引导这个过程,试图解决更大的结构,并减少所需的时间。这个想法是使用一个沉浸式的环境来与计算交互。它有即时反馈来评估所提出的结构的质量,以便让专家探索候选解的空间。可视化环境还能够与用于此问题的实际本地求解器进行通信。然后,用户可以将试验结构发送给局部最小化器,并在接近最小值时跟踪其进度。这允许同时测试候选结构。该系统也被证明是非常有用的教育工具的领域。
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引用次数: 1
Considerations for Believable Emotional Facial Expression Animation 可信的情感面部表情动画的考虑因素
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.28
R. Sloan, M. Cook, Brian Robinson
Facial expressions can be used to communicate emotional states through the use of universal signifiers within key regions of the face. Psychology research has identified what these signifiers are and how different combinations and variations can be interpreted. Research into expressions has informed animation practice, but as yet very little is known about the movement within and between emotional expressions. A better understanding of sequence, timing, and duration could better inform the production of believable animation. This paper introduces the idea of expression choreography, and how tests of observer perception might enhance our understanding of moving emotional expressions.
面部表情可以通过使用面部关键区域的通用能指来传达情绪状态。心理学研究已经确定了这些能指是什么,以及如何解释不同的组合和变化。对表情的研究为动画实践提供了信息,但迄今为止,人们对情感表情内部和之间的运动知之甚少。更好地理解序列、时间和持续时间可以更好地为可信的动画制作提供信息。本文介绍了表情编排的概念,以及观察者感知的测试如何增强我们对移动情感表情的理解。
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引用次数: 20
2D Geometric Constraint Solving: An Overview 二维几何约束求解:综述
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.29
S. Ait-Aoudia, M. Bahriz, Lyes Salhi
Geometric constraint solving has applications in many different fields, such as Computer-Aided Design, molecular modelling, tolerance analysis, and geometric theorem proving. Geometric modelling by constraints enables users to describe shapes by relationships called constraints between geometric elements. The aim is to derive automatically these geometric elements and provide thus effort and time saving. Moreover, users can easily modify existing designs. Many resolution methods have been proposed for solving systems of geometric constraints. We classify these methods in three broad categories: algebraic, rule-oriented and graph-constructive solvers.
几何约束求解在许多不同的领域都有应用,如计算机辅助设计、分子建模、公差分析和几何定理证明。通过约束的几何建模使用户能够通过称为几何元素之间约束的关系来描述形状。其目的是自动导出这些几何元素,从而节省精力和时间。此外,用户可以方便地修改现有的设计。许多求解几何约束系统的方法已经被提出。我们将这些方法分为三大类:代数、规则导向和图构造求解。
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引用次数: 3
期刊
2009 Second International Conference in Visualisation
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