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Recognition and Translation of Hand Gestures to Urdu Alphabets Using a Geometrical Classification 基于几何分类的乌尔都语手势识别与翻译
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.11
Huma Tauseef, M. A. Fahiem, Saima Farhan
Recognition of hand gestures associated with different alphabets is a very important research area. The persons with vocal and hearing disabilities may benefit a lot from this research. The communication gap between these and normal persons can be filled by providing an aid in the form of a computerized translation of different hand gestures. In this paper, we have developed a recognition system to translate hand gestures into Urdu alphabets. We have formulated a comprehensive classification scheme which is core to this recognition system. The accuracy rate of our approach is 97.4% which is better than the previous approaches.
识别与不同字母相关的手势是一个非常重要的研究领域。有声音和听力障碍的人可能会从这项研究中受益很多。这些人与正常人之间的沟通差距可以通过计算机翻译不同手势的形式来填补。在本文中,我们开发了一个识别系统,将手势翻译成乌尔都语字母。我们制定了一个全面的分类方案,这是该识别系统的核心。该方法的准确率为97.4%,优于以往的方法。
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引用次数: 16
Trust-Oriented Multi-visualization of Cooperation Context 基于信任的合作情境多元可视化
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.48
A. Guerriero, S. Kubicki, G. Halin
The building construction activity is uncertain by nature because of its specificities (e.g. heterogeneous stakeholders, ephemeral teams, etc.) and particularly, because it corresponds to a particular mode of production "on site" and is submitted to variable conditions. So the construction management is essential to guarantee the correct progression of the construction activity. Moreover, trust is a central component in this type of activity to surmount the uncertainty. Therefore, we suggest making a connection between the coordination assistance tool and the notion of trust. This paper suggests representing trust in the correct progression of the activity in order to support the construction management and using this representation to guide user navigation in a multi-visualization environment. It will describe a methodology to identify trust information in a construction activity context, measure trust value and implement a trust-based prototype.
建筑施工活动本质上是不确定的,因为它的特殊性(例如,异质的利益相关者,短暂的团队等),特别是,因为它对应于“现场”的特定生产模式,并提交给可变的条件。因此,施工管理对保证施工活动的正确进行至关重要。此外,信任是这类活动中克服不确定性的核心组成部分。因此,我们建议将协调协助工具与信任概念联系起来。本文建议在活动的正确进展中表示信任,以支持施工管理,并使用这种表示来指导用户在多可视化环境中导航。它将描述一种在建筑活动环境中识别信任信息、测量信任价值和实现基于信任的原型的方法。
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引用次数: 5
Creating Realistic Human Motions with PBSO 用PBSO创建逼真的人体运动
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.51
Zhihua Chen, Shengxi Wu, Hong Zheng, Weiwen Meng, Xin Xu
It is a difficult task to create a realistic human animation because of the high complexity of human motion. To address this problem, a new method is presented for producing physically valid motion with example motions. The core of our method is physics-based space-time optimization (PBSO). PBSO introduces physical constraints into conventional space-time optimization and then ensure the physical reality of the edited motion. The intermediate model is employed to solve the convergence of optimization process. The original motion is transformed into the simplified motion and then edited. Experiments shows the captured motion data can be correctly copied to a new character or new path with the approach.
由于人体运动的高度复杂性,制作逼真的人体动画是一项艰巨的任务。针对这一问题,提出了一种用实例生成物理有效运动的新方法。该方法的核心是基于物理的时空优化(PBSO)。PBSO在传统的时空优化中引入了物理约束,从而保证了编辑运动的物理真实性。采用中间模型来解决优化过程的收敛性问题。将原始运动转换为简化后的运动,然后进行编辑。实验表明,该方法可以正确地将捕获的运动数据复制到新的字符或新的路径上。
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引用次数: 0
Effects of Character Geometric Model on Perception of Sign Language Animation 人物几何模型对手语动画感知的影响
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.23
N. Adamo-Villani, R. Wilbur, Petra Eccarius, Laverne Abe-Harris
This paper reports a study that aimed to determine whether character geometric model (i.e. segmented vs.seamless) has an effect on how animated signing is perceived by viewers. Additionally, the study investigated whether the geometric model affects perception at varying degrees of linguistic complexity--specifically handshape complexity. We modeled and animated two polygonal 3D characters: Torrents,one seamless mesh, and Robby, a fully segmented avatar. Both characters had similar geometrical proportions, identical skeletal systems, similar visual styles and color schemes, and met standards of good character design. Each signed 60stimulus signs, divided into three groups—those with simple(group I), moderately complex (group II), and complex (groupIII) handshapes according to factors established in the linguistic literature. 53 participants, who learned ASL by age5, viewed animated clips in random order via web survey. They(1) identified the sign (if recognizable), and (2) rated its realism using a 5-point Likert scale. Findings show that the seamless avatar (Torrents) was rated highest, and simple handshapes were rated higher than moderately complex and complex ones.The interaction between character and handshape complexity was also significant. For Robby (more than for Torrents),ratings decreased as handshape complexity increased. The lower ratings for Robby could indicate a preference for seamless, deformable characters over segmented ones, especially in signs with complex handshapes.
本文报告了一项研究,旨在确定角色几何模型(即分割vs.无缝)是否对观众如何感知动画手势有影响。此外,该研究还调查了几何模型是否会影响不同程度的语言复杂性(特别是手形复杂性)的感知。我们建模和动画两个多边形3D人物:洪流,一个无缝网格,和罗比,一个完全分割的化身。这两个角色具有相似的几何比例,相同的骨骼系统,相似的视觉风格和配色方案,并且符合优秀角色设计的标准。每个人都有60个刺激手势,根据语言学文献中的因素分为三组——简单(组I)、中等复杂(组II)和复杂(组II)的手势。53名5岁前学习美国手语的参与者通过网络调查随机观看动画片段。他们(1)识别标识(如果可识别),(2)使用5分李克特量表评估其真实性。研究结果显示,无缝头像(洪流)的评分最高,简单的手型评分高于中等复杂和复杂的手型。汉字和手型复杂性之间的交互作用也很显著。对于Robby(比Torrents多),评分随着手型复杂性的增加而下降。罗比的较低评级可能表明对无缝,可变形字符的偏好超过分段字符,特别是在复杂的手势形状的标志。
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引用次数: 11
Web-Mediated Student Peer Group Assessment of Building Information Modelling Performance 以网络为媒介的建筑资讯模型之学生同侪小组评估
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.34
N. Evans, J. Counsell
This paper describes an innovative development in the Cardiff School of Art and Design, whereby architectural design and technology students upload their 3D CAD based Building Information Models (BIM) in Industry Foundation Class (IFC) file format to a project website, for evaluation by their peers deploying automated code compliance model checking software, and receive feedback and commentary through the same website. The use of automated compliance checking software has already been found to accessibly and visibly demonstrate that a much wider range of useful information than the purely pictorial can be measured, calculated, and derived from the model once constructed. This begins to expose students to those forms of information, beyond simple communication between designer and constructor, that are likely to be needed in analyzing and delivering sustainable design and performance throughout the operational lifecycle of the building to its eventual demolition and re-cycle.
本文描述了卡迪夫艺术与设计学院的一项创新发展,即建筑设计和技术专业的学生将他们基于3D CAD的建筑信息模型(BIM)以工业基础课程(IFC)文件格式上传到项目网站,由部署自动代码合规模型检查软件的同行进行评估,并通过同一网站接收反馈和评论。已经发现使用自动遵从性检查软件可以方便且明显地证明,一旦构建模型,就可以测量、计算和推导出比纯粹图像更广泛的有用信息。这开始让学生接触到这些形式的信息,而不仅仅是设计师和建造者之间的简单沟通,这些信息可能需要在整个建筑的运营生命周期中分析和提供可持续的设计和性能,直到最终的拆除和再循环。
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引用次数: 5
Identification of Cancerous Lesions in Unconstrained Images 无约束图像中癌病变的识别
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.43
J. Cowell, Joaquim Mesquita da Cunha Viana
The incidence of melanoma rises rapidly in Caucasians after the age of 20, and US statistics show about 1million new cases every year. Specialists in the field are highly accurate in determining whether a skin lesion is cancerous or not based solely on a visual inspection. No systems exist for accurately classifying skin spots.The first stage in the development of such a system is to identify the region of interest. This paper reviews approaches to using three edge detection algorithms for edge detection – and therefore extraction of the lesion from the surrounding skin.The three edge detection algorithms used are Sobel, Marr-Hildreth and Canny. Their performance is compared for 136images of both cancerous and non-cancerous lesions.Depending on the images, the best results are obtained either by Canny or by the Marr-Hildreth algorithm, however the edges produced by the latter are indistinct and the processing time is four times that of the other algorithms.
20岁以后,黑色素瘤在白种人中的发病率迅速上升,美国的统计数据显示,每年约有100万新病例。该领域的专家仅凭视觉检查就能高度准确地判断皮肤病变是否癌变。目前还没有准确分类皮肤斑点的系统。开发这种系统的第一阶段是确定感兴趣的区域。本文回顾了使用三种边缘检测算法进行边缘检测的方法-从而从周围皮肤中提取病变。使用的三种边缘检测算法是Sobel, Marr-Hildreth和Canny。对136张癌性和非癌性病变的图像进行了性能比较。根据图像的不同,Canny算法和Marr-Hildreth算法得到的结果最好,但后者产生的边缘不清晰,处理时间是其他算法的4倍。
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引用次数: 0
Progressive Geometry-Driven Compression for Triangle Mesh Based on Binary Tree 基于二叉树的三角形网格渐进几何驱动压缩
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.17
Liu Hongnian, Liu Bo, Z. Hongbin
Efficient algorithms for compressing three-dimensional (3D) triangle meshes have been widely developed in recent years, but most of them are designed to deal with manifold meshes. A progressive geometry-driven 3D triangle meshes algorithm is proposed in this work which can be easily extended to non-manifold mesh compression and polygon mesh compression. Different from connectivity-driven algorithms; our method starts with the geometry; it encodes the geometry data into a symbol sequence consisting of only three kinds of symbols. Edge collapse and vertex unification operator are used to encode the connectivity, and the symbol sequences can be further encoded by arithmetic coding.
近年来,三维三角形网格的高效压缩算法得到了广泛的发展,但大多数算法都是针对流形网格而设计的。本文提出了一种递进几何驱动的三维三角形网格算法,该算法可以很容易地扩展到非流形网格压缩和多边形网格压缩。不同于连接驱动算法;我们的方法从几何开始;它将几何数据编码为仅由三种符号组成的符号序列。利用边折叠算子和顶点统一算子对连通性进行编码,并用算术编码对符号序列进行进一步编码。
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引用次数: 0
The Use of Dynamic Interactive 3D Images of Biomedical Devices in Education 生物医学设备动态交互式三维图像在教育中的应用
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.15
O. Ciobanu, S. Tornincasa
The paper approaches an educational application of 3D dynamic interactive images of medical devices. Manuals containing 3D images are considered more efficient than classic manuals. Combination of 3D interactive images with World Wide Web technologies makes the educational activities and especially the e-learning more attractive. Some web technologies used in creation of 3D interactivity were compared in order to choose a suitable environment for learning in the field of medical devices. Results of the study were used in the elaboration of an international e-learning platform in the frame of the Leonardo da Vinci educational program. The originality of the project consists in the interactivity of 3D images used in lessons.
本文探讨了医疗器械三维动态交互图像的教学应用。包含3D图像的手册被认为比经典手册更有效。三维互动图像与万维网技术的结合,使教育活动特别是电子学习更具吸引力。为了在医疗器械领域选择一个适合的学习环境,比较了一些用于创建3D交互的web技术。研究结果被用于在列奥纳多·达·芬奇教育计划框架内制定国际电子学习平台。该项目的独创性在于课程中使用的3D图像的交互性。
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引用次数: 4
Segmentation of Printed Urdu Scripts Using Structural Features 基于结构特征的乌尔都语文字切分
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.12
Hamna Malik, M. A. Fahiem
Character segmentation forms the basis for optical character recognition. In this paper, we have proposed a character segmentation approach for printed Urdu script. Urdu is cursive by nature and its script is written from right to left. Both these factors make the segmentation more difficult and require special attention. Our approach is based on structural features and we have overcome different problems like over segmentation and under segmentation, present in previous approaches. We have achieved an accuracy rate of 99.4% which is better than others. The approach may be very useful for developing an optical character recognition system for Urdu language.
字符分割是光学字符识别的基础。本文提出了一种针对印刷乌尔都语文字的字符分割方法。乌尔都语是草书,从右向左书写。这两个因素都使分割更加困难,需要特别注意。我们的方法是基于结构特征,我们克服了不同的问题,如分割过度和分割不足,存在于以前的方法。我们取得了99.4%的准确率,优于其他方法。该方法可为乌尔都语光学字符识别系统的开发提供参考。
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引用次数: 28
Exploring 2D/3D Input Techniques for Medical Image Analysis 探索医学图像分析的2D/3D输入技术
Pub Date : 2009-07-15 DOI: 10.1109/VIZ.2009.18
E. Zudilova-Seinstra, P. Sloot, P. Koning, Avan Suinesiaputra, R. Geest, J. Reiber
We describe a series of experiments that compared the 2D and 3D input methods for selection and positioning tasks related to medical image analysis. For this study, we chose a switchable P5 Glove Controller, which can be used to provide both 2DOF and 6DOF input control. Our results suggest that for both tasks the overall completion time and accuracy can be improved when the input device with more degrees of freedom is used for manipulation of the visualized medical data. However, 3D input appeared to be more beneficial for the positioning task than for the selection task.
我们描述了一系列实验,比较了2D和3D输入法在医学图像分析相关的选择和定位任务中的应用。在本研究中,我们选择了一个可切换的P5手套控制器,它可以同时提供2DOF和6DOF的输入控制。我们的研究结果表明,对于这两个任务,当使用自由度更高的输入设备来操作可视化医疗数据时,可以提高总体完成时间和准确性。然而,3D输入似乎对定位任务比选择任务更有利。
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引用次数: 1
期刊
2009 Second International Conference in Visualisation
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