Pub Date : 2022-07-31DOI: 10.17977/um031v9i22022p158
R. Wulandari, Leni Gonadi, S. Suryadi, M. Tirtaningsih
Abstrak: Media pembelajaran yang dapat menjembatani dunia maya dan dunia nyata menjadi kebutuhan dalam meningkatkan pemahaman mahasiswa tentang pola lantai tari anak usia dini. Penelitian ini bertujuan untuk mengembangkan modul pola tari anak usia dini dengan teknologi augmented reality yang layak dan praktis. Model ADDIE yang meliputi analisis, desain, pengembangan, dan implementasi menjadi model pengembangan yang digunakan oleh peneliti. Hasil penelitian ini adalah: (1) penilaian kelayakan media oleh ahli media dan ahli materi berada pada kategori layak dengan prosentase 75 persen dan 83 persen; (2) penilaian kepraktisan oleh pengguna yaitu mahasiswa dari dimensi kebermanfaatan media 87,75 persen, dimensi desain 86,7 persen dan dimensi bahasa 91,8 persen sehingga modul dikatakan praktis. Maka, modul pola tari anak usia dini dengan teknologi augmented reality yang dikembangkan layak dan praktis untuk digunakan pada proses pembelajaran mahasiswa pada matakuliah seni tari anak usia dini.Abstract: Learning media that can bridge the virtual world and the real world is a necessity in increasing students' understanding of dance floor patterns for early childhood. The research aims to develop a dance pattern module for early childhood with augmented reality that is feasible and practical. The ADDIE model, which includes analysis, design, development, and implementation, becomes the development model used by the researchers. The results of this study are: (1) media feasibility assessment by media experts and material experts is in the appropriate category with a percentage of 75 percent and 83 percent; (2) the practicality assessment by users, namely students from the media usefulness dimension, is 87.75 percent, the design dimension is 86.7 percent, and the language dimension 91.8 percent so that the module is said to be practical. In conclusion, the developed early childhood dance pattern module with augmented reality is feasible and practical to use in the student learning process in early childhood dance art courses.
{"title":"Development of Early Childhood Dance Pattern Module with Augmented Reality (AR)","authors":"R. Wulandari, Leni Gonadi, S. Suryadi, M. Tirtaningsih","doi":"10.17977/um031v9i22022p158","DOIUrl":"https://doi.org/10.17977/um031v9i22022p158","url":null,"abstract":"Abstrak: Media pembelajaran yang dapat menjembatani dunia maya dan dunia nyata menjadi kebutuhan dalam meningkatkan pemahaman mahasiswa tentang pola lantai tari anak usia dini. Penelitian ini bertujuan untuk mengembangkan modul pola tari anak usia dini dengan teknologi augmented reality yang layak dan praktis. Model ADDIE yang meliputi analisis, desain, pengembangan, dan implementasi menjadi model pengembangan yang digunakan oleh peneliti. Hasil penelitian ini adalah: (1) penilaian kelayakan media oleh ahli media dan ahli materi berada pada kategori layak dengan prosentase 75 persen dan 83 persen; (2) penilaian kepraktisan oleh pengguna yaitu mahasiswa dari dimensi kebermanfaatan media 87,75 persen, dimensi desain 86,7 persen dan dimensi bahasa 91,8 persen sehingga modul dikatakan praktis. Maka, modul pola tari anak usia dini dengan teknologi augmented reality yang dikembangkan layak dan praktis untuk digunakan pada proses pembelajaran mahasiswa pada matakuliah seni tari anak usia dini.Abstract: Learning media that can bridge the virtual world and the real world is a necessity in increasing students' understanding of dance floor patterns for early childhood. The research aims to develop a dance pattern module for early childhood with augmented reality that is feasible and practical. The ADDIE model, which includes analysis, design, development, and implementation, becomes the development model used by the researchers. The results of this study are: (1) media feasibility assessment by media experts and material experts is in the appropriate category with a percentage of 75 percent and 83 percent; (2) the practicality assessment by users, namely students from the media usefulness dimension, is 87.75 percent, the design dimension is 86.7 percent, and the language dimension 91.8 percent so that the module is said to be practical. In conclusion, the developed early childhood dance pattern module with augmented reality is feasible and practical to use in the student learning process in early childhood dance art courses.","PeriodicalId":32038,"journal":{"name":"JINOP Jurnal Inovasi Pembelajaran","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72483444","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-07-31DOI: 10.17977/um031v9i22022p117
Nur Khotimah, Muhammad Reza
Abstrak: Pada era transisi revolusi industri 4.0 menjadi 5,0, guru memerlukan kemampuan literasi komputer dengan kemampuan untuk mencari dan mengelola data secara digital serta mengoperasikan komputer. Para guru kemudian mengikuti Pendidikan Profesi Guru (PPG) dalam jabatan yang difasilitasi aplikasi google suite untuk guru yang profesional pada era revolusi industri 5.0. Penelitian ini bertujuan untuk mengimplementasikan kemampuan digital pada guru Pendidikan Anak Usia Dini (PAUD) dalam pembelajaran PPG PAUD dan meningkatkan kemampuan pedagogi guru PAUD. Metode yang digunakan adalah mixed method dengan pengumpulan data melalui google form, hasil wawancara, studi literatur, dan relevansi data melalui penelitian yang relevan. Hasil menunjukkan kenaikan yang signifikan pada kemampuan profesional guru PPG dalam jabatan tahap 1. Guru mendapatkan pendalaman materi pedagogi dan profesional, pengembangan perangkat pembelajaran, review perangkat pembelajaran, dan tes komprehensif.Abstract: In the transition era of the industrial revolution 4.0 to 5.0, teachers need computer literacy skills with the ability to search and manage data digitally and operate computers. On these grounds, numerous teachers take part in the teacher professional development program for in-service teachers (PPG dalam Jabatan) facilitated by the Google Suite application for professional teachers in the 5.0 industrial revolution era. This study aims to implement digital skills for early childhood education (PAUD) teachers in PPG and improve the pedagogical abilities of PAUD teachers. The method used is a mixed methods with data collection using Google Forms, interviews, literature studies, and data relevance through relevant research. The results show a significant increase in the professional ability of teachers who join stage 1 of the program. Teachers deepen the pedagogical and professional materials, development of educational materials, examination of learning material, and comprehensive tests.
{"title":"Digital Literacy to Improve Pedagogical and Professional Competence of Early Childhood Teacher","authors":"Nur Khotimah, Muhammad Reza","doi":"10.17977/um031v9i22022p117","DOIUrl":"https://doi.org/10.17977/um031v9i22022p117","url":null,"abstract":"Abstrak: Pada era transisi revolusi industri 4.0 menjadi 5,0, guru memerlukan kemampuan literasi komputer dengan kemampuan untuk mencari dan mengelola data secara digital serta mengoperasikan komputer. Para guru kemudian mengikuti Pendidikan Profesi Guru (PPG) dalam jabatan yang difasilitasi aplikasi google suite untuk guru yang profesional pada era revolusi industri 5.0. Penelitian ini bertujuan untuk mengimplementasikan kemampuan digital pada guru Pendidikan Anak Usia Dini (PAUD) dalam pembelajaran PPG PAUD dan meningkatkan kemampuan pedagogi guru PAUD. Metode yang digunakan adalah mixed method dengan pengumpulan data melalui google form, hasil wawancara, studi literatur, dan relevansi data melalui penelitian yang relevan. Hasil menunjukkan kenaikan yang signifikan pada kemampuan profesional guru PPG dalam jabatan tahap 1. Guru mendapatkan pendalaman materi pedagogi dan profesional, pengembangan perangkat pembelajaran, review perangkat pembelajaran, dan tes komprehensif.Abstract: In the transition era of the industrial revolution 4.0 to 5.0, teachers need computer literacy skills with the ability to search and manage data digitally and operate computers. On these grounds, numerous teachers take part in the teacher professional development program for in-service teachers (PPG dalam Jabatan) facilitated by the Google Suite application for professional teachers in the 5.0 industrial revolution era. This study aims to implement digital skills for early childhood education (PAUD) teachers in PPG and improve the pedagogical abilities of PAUD teachers. The method used is a mixed methods with data collection using Google Forms, interviews, literature studies, and data relevance through relevant research. The results show a significant increase in the professional ability of teachers who join stage 1 of the program. Teachers deepen the pedagogical and professional materials, development of educational materials, examination of learning material, and comprehensive tests.","PeriodicalId":32038,"journal":{"name":"JINOP Jurnal Inovasi Pembelajaran","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74211600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstrak: Penelitian ini bertujuan untuk menganalisis peranan dukungan keluarga dan teman sebaya pada masa pembelajaran daring terhadap prestasi belajar mahasiswa melalui kebiasaan belajar. Metode yang digunakan dalam penelitian ini adalah kuantitatif dengan jenis eksplanatori dan teknik analisis data menggunakan partial least square (PLS) dengan konstruk reflektif. Sampel yang diambil adalah mahasiswa pendidikan geografi angkatan tahun 2020 dan 2021 Universitas Siliwangi sebanyak 100 orang mahasiswa secara proportional random sampling. Penelitian ini menganalisis hubungan dukungan keluarga dan teman sebaya menjadi variabel eksogen, kebiasaan belajar menjadi variabel mediasi dan prestasi belajar menjadi variabel endogen. Hasil dari penelitian ini ditemukan bahwa dukungan keluarga dan teman sebaya memiliki tingkat pengaruh yang signifikan terhadap kebiasaan belajar, selain itu kebiasaan belajar mempengaruhi prestasi belajarAbstract: This study aimed to analyze the role of family and peer support during online learning on the students through study habits. The method used in this research is quantitative with explanatory type and data analysis technique using partial least square (PLS) with reflective construct. The samples taken were students of geography education classes of 2020 and 2021 at Siliwangi University, as many as 100 students by proportional random sampling. This study analyzes the relationship between family and peer support as the exogenous variable, learning habits as the mediating variable, and learning achievement as the endogenous variable. The results of this study are that the support of family and peers has a significant level of influence on study habits and that study habits affect learning achievement.
{"title":"Investigating Family and Peer Support on Learning Habits and Achievements in Online Learning","authors":"Septian Cahya Azhari, Ely Satiyasih Rosali, M. Firmansyah, Haikal Zulian Maulana","doi":"10.17977/um031v9i22022p136","DOIUrl":"https://doi.org/10.17977/um031v9i22022p136","url":null,"abstract":"Abstrak: Penelitian ini bertujuan untuk menganalisis peranan dukungan keluarga dan teman sebaya pada masa pembelajaran daring terhadap prestasi belajar mahasiswa melalui kebiasaan belajar. Metode yang digunakan dalam penelitian ini adalah kuantitatif dengan jenis eksplanatori dan teknik analisis data menggunakan partial least square (PLS) dengan konstruk reflektif. Sampel yang diambil adalah mahasiswa pendidikan geografi angkatan tahun 2020 dan 2021 Universitas Siliwangi sebanyak 100 orang mahasiswa secara proportional random sampling. Penelitian ini menganalisis hubungan dukungan keluarga dan teman sebaya menjadi variabel eksogen, kebiasaan belajar menjadi variabel mediasi dan prestasi belajar menjadi variabel endogen. Hasil dari penelitian ini ditemukan bahwa dukungan keluarga dan teman sebaya memiliki tingkat pengaruh yang signifikan terhadap kebiasaan belajar, selain itu kebiasaan belajar mempengaruhi prestasi belajarAbstract: This study aimed to analyze the role of family and peer support during online learning on the students through study habits. The method used in this research is quantitative with explanatory type and data analysis technique using partial least square (PLS) with reflective construct. The samples taken were students of geography education classes of 2020 and 2021 at Siliwangi University, as many as 100 students by proportional random sampling. This study analyzes the relationship between family and peer support as the exogenous variable, learning habits as the mediating variable, and learning achievement as the endogenous variable. The results of this study are that the support of family and peers has a significant level of influence on study habits and that study habits affect learning achievement.","PeriodicalId":32038,"journal":{"name":"JINOP Jurnal Inovasi Pembelajaran","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77618428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-07-31DOI: 10.17977/um031v9i22022p145
Rahmawati Firdaus, T. Pahlevi
Abstrak: Riset ini memiliki tujuan untuk mengembangkan bahan ajar berupa E-modul berbasis Problem Based Learning (PBL) pada materi persuratan untuk membantu proses pembelajaran di SMKN Mojoagung kelas X OTKP. Riset ini menggunakan R&D dengan model 4D yaitu Define, Design, Develop, tetapi tidak sampai Disseminate karena..keterbatasan waktu dan biaya. Teknik analisis data menggunakan kuantitatif dan kualitatif. Terdapat 20 responden yaitu siswa kelas X OTKP 3. Produk dari riset pengembangan ini diuji oleh ahli materi, media, dan bahasa. Dari hasil validasi diketahui bahwa kelayakan materi dari validasi ahli materi sebesar 90 persen, validasi ahli grafis 96,3 persen, dan validasi ahli bahasa 80 persen. Dari hasil validasi ketiga validator tersebut diperoleh rata-rata sebesar 88,7 persen dengan kategori sangat layak. Hasil respons siswa memperoleh rata-rata sebesar 78,8 persen dengan kategori positif di mana dapat dinyatakan bahwa E-modul ini dapat digunakan untuk menunjang pembelajaran materi persuratan.Abstract: This research aims to develop teaching materials in the form of Problem-Based Learning (PBL) E-modules on correspondence materials to assist the learning process at SMKN Mojoagung class X OTKP. This research uses R&D with a 4D model, namely Define, Design, Develop, but did not reach Disseminate due to time and cost limitations. Data analysis techniques use quantitative and qualitative. Twenty respondents, namely students of class X OTKP 3, participated in the study. The product of this research was validated by materials, media, and language experts. The results reveal that the feasibility of the product from the materials expert was 90 percent; from graphic expert was 96.3 percent; and from linguist expert was 80 percent. From these results, it obtains an average of 88.7 percent with a very decent category. The results of student responses obtain an average of 78.8 percent with a positive category. So, it is concluded that this E-module can be used to support learning correspondence materials.
{"title":"The Development of Problem-Based Learning E-Modules on Correspondence Materials","authors":"Rahmawati Firdaus, T. Pahlevi","doi":"10.17977/um031v9i22022p145","DOIUrl":"https://doi.org/10.17977/um031v9i22022p145","url":null,"abstract":"Abstrak: Riset ini memiliki tujuan untuk mengembangkan bahan ajar berupa E-modul berbasis Problem Based Learning (PBL) pada materi persuratan untuk membantu proses pembelajaran di SMKN Mojoagung kelas X OTKP. Riset ini menggunakan R&D dengan model 4D yaitu Define, Design, Develop, tetapi tidak sampai Disseminate karena..keterbatasan waktu dan biaya. Teknik analisis data menggunakan kuantitatif dan kualitatif. Terdapat 20 responden yaitu siswa kelas X OTKP 3. Produk dari riset pengembangan ini diuji oleh ahli materi, media, dan bahasa. Dari hasil validasi diketahui bahwa kelayakan materi dari validasi ahli materi sebesar 90 persen, validasi ahli grafis 96,3 persen, dan validasi ahli bahasa 80 persen. Dari hasil validasi ketiga validator tersebut diperoleh rata-rata sebesar 88,7 persen dengan kategori sangat layak. Hasil respons siswa memperoleh rata-rata sebesar 78,8 persen dengan kategori positif di mana dapat dinyatakan bahwa E-modul ini dapat digunakan untuk menunjang pembelajaran materi persuratan.Abstract: This research aims to develop teaching materials in the form of Problem-Based Learning (PBL) E-modules on correspondence materials to assist the learning process at SMKN Mojoagung class X OTKP. This research uses R&D with a 4D model, namely Define, Design, Develop, but did not reach Disseminate due to time and cost limitations. Data analysis techniques use quantitative and qualitative. Twenty respondents, namely students of class X OTKP 3, participated in the study. The product of this research was validated by materials, media, and language experts. The results reveal that the feasibility of the product from the materials expert was 90 percent; from graphic expert was 96.3 percent; and from linguist expert was 80 percent. From these results, it obtains an average of 88.7 percent with a very decent category. The results of student responses obtain an average of 78.8 percent with a positive category. So, it is concluded that this E-module can be used to support learning correspondence materials.","PeriodicalId":32038,"journal":{"name":"JINOP Jurnal Inovasi Pembelajaran","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74057620","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The purpose of this researchais to finda outa the Role of Bina Darma TV (BTV) as acommunication medium in assisting the promotion process of Bina Darma University. This researchmethod is qualitative with a descriptive approach to interviews, observations, documentation,literature studies. In this study, the authors used promotional media and role theory as researchtheory, where data is obtained through two types of data sources namely primary data and skunderdata. The data collection technique that the authors do is to conduct interviews, observations anddocumentation. In this study used data triangulation techniques by means of source triangulation.Based on the research results of Bina Darma University as one of the Private Universities inPalembang city in an effort to promote its products to the community, therefore Bina DarmaUniversity formed a Communication Lab called Bina Darma TV (BTV) in helping the promotionprocess and one way to introduce Bina Darma University to the wider community. Bina Darma TVis a community television of Bina Darma University Palembang, Communication activities can notbe separated from the role of media, Bina Darma TV's mass media account is aMobile Appa LiveStreaming and Video On Demand, YouTube and Instagram. Through the mass media Bina DarmaTV (BTV) can play a role in communicating and interacting with others so as to help Bina DarmaUniversity in promoting Bina Darma University. In addition, Bina Darma TV (BTV) also distributesinformation to others through mass media by sharing information or uploading documents, videosand images in activities promoting and introducing Bina Darma University in the wider community.
{"title":"PERAN BINA DARMA TV (BTV) SEBAGAI MEDIA KOMUNIKASI DALAM MEMBANTU PROSES PROMOSI UNIVERSITAS BINA DARMA","authors":"Riska Marsella, Rahma Rahma Santhi Zinaida","doi":"10.33557/ji.v16i2.2223","DOIUrl":"https://doi.org/10.33557/ji.v16i2.2223","url":null,"abstract":"The purpose of this researchais to finda outa the Role of Bina Darma TV (BTV) as acommunication medium in assisting the promotion process of Bina Darma University. This researchmethod is qualitative with a descriptive approach to interviews, observations, documentation,literature studies. In this study, the authors used promotional media and role theory as researchtheory, where data is obtained through two types of data sources namely primary data and skunderdata. The data collection technique that the authors do is to conduct interviews, observations anddocumentation. In this study used data triangulation techniques by means of source triangulation.Based on the research results of Bina Darma University as one of the Private Universities inPalembang city in an effort to promote its products to the community, therefore Bina DarmaUniversity formed a Communication Lab called Bina Darma TV (BTV) in helping the promotionprocess and one way to introduce Bina Darma University to the wider community. Bina Darma TVis a community television of Bina Darma University Palembang, Communication activities can notbe separated from the role of media, Bina Darma TV's mass media account is aMobile Appa LiveStreaming and Video On Demand, YouTube and Instagram. Through the mass media Bina DarmaTV (BTV) can play a role in communicating and interacting with others so as to help Bina DarmaUniversity in promoting Bina Darma University. In addition, Bina Darma TV (BTV) also distributesinformation to others through mass media by sharing information or uploading documents, videosand images in activities promoting and introducing Bina Darma University in the wider community.","PeriodicalId":32038,"journal":{"name":"JINOP Jurnal Inovasi Pembelajaran","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76996292","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-05-31DOI: 10.22219/jinop.v8i1.20400
R. Asih, Hermiyanti Tri Halisiana
Gamification and game-based learning (GBL) is the newly introduced learning strategies considered fit for English fun learning. . This study aims to investigate the implementation of teaching Speaking in Foreign Language for Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed research design was Classroom Action Research (CAR) with two cycles. The GBL employed was modified from the Family 100 and Trivia game show. Subjects of the study were the Psychology students 2021/2022. Data collection methods were a survey and observation checklist, and the obtained data were analyzed using Activity Theory. The data triangulation was obtained by comparing researchers’ observation notes and questionnaire responses. . Results show that students were not enthusiastic when learning about Speaking through games. Their enthusiasm increased when the game level, rules, and topics were adjusted. The findings of this study imply that GBL enhanced students’ understanding, motivated their learning, and increased their positive behaviours
{"title":"Enhancing students’ speaking skill through a game-based learning innovation of family game show","authors":"R. Asih, Hermiyanti Tri Halisiana","doi":"10.22219/jinop.v8i1.20400","DOIUrl":"https://doi.org/10.22219/jinop.v8i1.20400","url":null,"abstract":"Gamification and game-based learning (GBL) is the newly introduced learning strategies considered fit for English fun learning. . This study aims to investigate the implementation of teaching Speaking in Foreign Language for Specific Purposes (FLSP) at Universitas Muhammadiyah Malang. The employed research design was Classroom Action Research (CAR) with two cycles. The GBL employed was modified from the Family 100 and Trivia game show. Subjects of the study were the Psychology students 2021/2022. Data collection methods were a survey and observation checklist, and the obtained data were analyzed using Activity Theory. The data triangulation was obtained by comparing researchers’ observation notes and questionnaire responses. . Results show that students were not enthusiastic when learning about Speaking through games. Their enthusiasm increased when the game level, rules, and topics were adjusted. The findings of this study imply that GBL enhanced students’ understanding, motivated their learning, and increased their positive behaviours","PeriodicalId":32038,"journal":{"name":"JINOP Jurnal Inovasi Pembelajaran","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49572712","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-05-31DOI: 10.22219/jinop.v8i1.19889
Ahmad Yasir Amrulloh, Nino Indrianto
Media is an important component in learning Arabic calligraphy and must be presented innovatively. It was found that there were digital Arabic calligraphy stickers that were difficult to read and had errors in lettering and arrangement. This situation will lead to errors of meaning and intent. This study aims to design digital Arabic calligraphy stickers and analyze them based on material experts. This study employed the ADDIE model development method which is modified into four stages, namely: analysis, design, development and implementation. The Likert scale technique was used as an analysis to collect data from 25 PBA students as respondents. The results show that digital calligraphy stickers designed through the Android application of Ana Muhtarif al-Khat, PixelLab and Wemoji. The validation results from two material experts were “very good”. This means that the development of this product is feasible and meeting the needs of PBA students in learning Arabic calligraphy, namely being creative and innovative in utilizing media in the form of Android-based applications in making works. These results imply the need to develop various animated calligraphy stickers or GIFs to maximize learning Arabic calligraphy
{"title":"Pengembangan kaligrafi digital berbasis aplikasi android untuk pembelajaran khat araby","authors":"Ahmad Yasir Amrulloh, Nino Indrianto","doi":"10.22219/jinop.v8i1.19889","DOIUrl":"https://doi.org/10.22219/jinop.v8i1.19889","url":null,"abstract":"Media is an important component in learning Arabic calligraphy and must be presented innovatively. It was found that there were digital Arabic calligraphy stickers that were difficult to read and had errors in lettering and arrangement. This situation will lead to errors of meaning and intent. This study aims to design digital Arabic calligraphy stickers and analyze them based on material experts. This study employed the ADDIE model development method which is modified into four stages, namely: analysis, design, development and implementation. The Likert scale technique was used as an analysis to collect data from 25 PBA students as respondents. The results show that digital calligraphy stickers designed through the Android application of Ana Muhtarif al-Khat, PixelLab and Wemoji. The validation results from two material experts were “very good”. This means that the development of this product is feasible and meeting the needs of PBA students in learning Arabic calligraphy, namely being creative and innovative in utilizing media in the form of Android-based applications in making works. These results imply the need to develop various animated calligraphy stickers or GIFs to maximize learning Arabic calligraphy","PeriodicalId":32038,"journal":{"name":"JINOP Jurnal Inovasi Pembelajaran","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46385355","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-05-31DOI: 10.22219/jinop.v8i1.18924
Lina Septianasari
Innovation in the use of learning media amid an Emergency Remote Teaching (ERT) is indispensable, especially in teaching English as a foreign language. This study aims to document learning innovations carried out by English Lecturers and investigate students’ perspectives regarding learning innovations carried out by their classroom lecturers during ERT. Statistical quantitative and qualitative approaches were used in the research design of this study. Purposive sampling combined with questionnaires and interviews as instruments to collect data. The data were analyzed by using LISREL software supported with a descriptive qualitative approach to calculate statistical data from the questionnaire and to describe data from interviews. The findings indicate that the LMS combined with digital boards and video conference platforms have received quite a positive response from students in terms of material, self-efficacy, and usability. The innovations made by lecturers in integrating learning media can help the lecturers to maintain the achievement of learning activities during ERT.
{"title":"Moodle, digital board dan video conference: Inovasi media pembelajaran Bahasa Inggris selama emergency remote teaching di masa pandemi Covid-19","authors":"Lina Septianasari","doi":"10.22219/jinop.v8i1.18924","DOIUrl":"https://doi.org/10.22219/jinop.v8i1.18924","url":null,"abstract":"Innovation in the use of learning media amid an Emergency Remote Teaching (ERT) is indispensable, especially in teaching English as a foreign language. This study aims to document learning innovations carried out by English Lecturers and investigate students’ perspectives regarding learning innovations carried out by their classroom lecturers during ERT. Statistical quantitative and qualitative approaches were used in the research design of this study. Purposive sampling combined with questionnaires and interviews as instruments to collect data. The data were analyzed by using LISREL software supported with a descriptive qualitative approach to calculate statistical data from the questionnaire and to describe data from interviews. The findings indicate that the LMS combined with digital boards and video conference platforms have received quite a positive response from students in terms of material, self-efficacy, and usability. The innovations made by lecturers in integrating learning media can help the lecturers to maintain the achievement of learning activities during ERT.","PeriodicalId":32038,"journal":{"name":"JINOP Jurnal Inovasi Pembelajaran","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42515471","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-05-31DOI: 10.22219/jinop.v8i1.19565
H. Husamah, H. Suwono, Hadi Nur, A. Dharmawan
This article aims to analyze the innovation of integrating the values of Islamic Values in learning environmental themes in the Biology Education Study Program at Muhammadiyah Higher Education. It is library research with qualitative data based on the secondary data. The source triangulation technique was employed to check the data validity. The obtained data were analyzed using descriptive qualitative analysis using VOSviewer software, which are described through the results of behaviour and sentences observed by the researcher. Content analysis was employed as the analysis technique. the results showe 17 formulations of the importance and urgency of Islamic Values and 12 formulations of Islamic Values and their integration in learning environmental themes. This means that Islamic Values need to be integrated into learning environmental themes in the Biology Education Study Program at Muhammadiyah Higher Education along with the learning model. Among the model that can be used is integrative STAD type Cooperative Learning and Project-Based Learning
{"title":"Innovation integration of Islamic values in learning environmental themes in biology education","authors":"H. Husamah, H. Suwono, Hadi Nur, A. Dharmawan","doi":"10.22219/jinop.v8i1.19565","DOIUrl":"https://doi.org/10.22219/jinop.v8i1.19565","url":null,"abstract":"This article aims to analyze the innovation of integrating the values of Islamic Values in learning environmental themes in the Biology Education Study Program at Muhammadiyah Higher Education. It is library research with qualitative data based on the secondary data. The source triangulation technique was employed to check the data validity. The obtained data were analyzed using descriptive qualitative analysis using VOSviewer software, which are described through the results of behaviour and sentences observed by the researcher. Content analysis was employed as the analysis technique. the results showe 17 formulations of the importance and urgency of Islamic Values and 12 formulations of Islamic Values and their integration in learning environmental themes. This means that Islamic Values need to be integrated into learning environmental themes in the Biology Education Study Program at Muhammadiyah Higher Education along with the learning model. Among the model that can be used is integrative STAD type Cooperative Learning and Project-Based Learning","PeriodicalId":32038,"journal":{"name":"JINOP Jurnal Inovasi Pembelajaran","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46626220","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-05-31DOI: 10.22219/jinop.v8i1.19676
Doni Tri Putra Yanto, Oriza Candra, C. Dewi, Hastuti Hastuti, Hermi Zaswita
This study discusses the practicality test analysis of an innovative product of practicum learning media, namely the Electric drive training kit which is used in electric drive practice lesson for vocational education students, Industrial Electrical Engineering study program. This development is carried out because of the unavailability of practicum learning media that are in accordance with the characteristics of the material and oriented to industrial developments which resulted in the learning process being not optimal. The purpose of the study is to reveal the practicality level of using the Electric drive training kit as a practicum learning media by users, namely lecturers and students. The practicality level is analyzed based on data from lecturers' assessments and student assessments after using the product in the learning process through filling out the practicality assessment sheet. The data are analyzed using percentage analysis and interpreted using a practical interpretation table. Practicality assessment sheets with a Likert scale are used as data collection instruments. The results show that based on the responses of lecturers and students, this media was very practical to use as a practicum learning media in the electric drive practice lesson. Thus, it can be concluded that the Electric drive training kit is very practical to use as a learning media to support the implementation of learning to be more optimal.
{"title":"Electric drive training kit sebagai produk inovasi media pembelajaran praktikum mahasiswa pendidikan vokasi: Analisis uji praktikalitas","authors":"Doni Tri Putra Yanto, Oriza Candra, C. Dewi, Hastuti Hastuti, Hermi Zaswita","doi":"10.22219/jinop.v8i1.19676","DOIUrl":"https://doi.org/10.22219/jinop.v8i1.19676","url":null,"abstract":"This study discusses the practicality test analysis of an innovative product of practicum learning media, namely the Electric drive training kit which is used in electric drive practice lesson for vocational education students, Industrial Electrical Engineering study program. This development is carried out because of the unavailability of practicum learning media that are in accordance with the characteristics of the material and oriented to industrial developments which resulted in the learning process being not optimal. The purpose of the study is to reveal the practicality level of using the Electric drive training kit as a practicum learning media by users, namely lecturers and students. The practicality level is analyzed based on data from lecturers' assessments and student assessments after using the product in the learning process through filling out the practicality assessment sheet. The data are analyzed using percentage analysis and interpreted using a practical interpretation table. Practicality assessment sheets with a Likert scale are used as data collection instruments. The results show that based on the responses of lecturers and students, this media was very practical to use as a practicum learning media in the electric drive practice lesson. Thus, it can be concluded that the Electric drive training kit is very practical to use as a learning media to support the implementation of learning to be more optimal.","PeriodicalId":32038,"journal":{"name":"JINOP Jurnal Inovasi Pembelajaran","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46664395","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}