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Seventh IEEE International Symposium on Multimedia (ISM'05)最新文献

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Image Segmentation Using Curve Evolution and Anisotropic Diffusion: An Integrated Approach 基于曲线演化和各向异性扩散的图像分割方法
Pub Date : 2005-12-12 DOI: 10.1109/ISM.2005.68
Yongsheng Pan, J. Birdwell, S. Djouadi
In this paper, a new model is proposed for image segmentation that integrates the curve evolution and anisotropic diffusion methods. The curve evolution method, utilizing both gradient and region information, segments an image into multiple regions. During the evolution of the curve, anisotropic diffusion is adaptively applied to the image to remove noise while preserving boundary information. Coupled partial differential equations (PDE's) are used to implement the method. Experimental results show that the proposed model is successful for complex images with high noise
本文提出了一种结合曲线演化和各向异性扩散方法的图像分割模型。曲线演化方法利用梯度和区域信息,将图像分割成多个区域。在曲线演化过程中,自适应地对图像应用各向异性扩散,在保持边界信息的同时去除噪声。采用耦合偏微分方程(PDE)来实现该方法。实验结果表明,该模型对于高噪声的复杂图像是有效的
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引用次数: 6
A spatio-temporal adaptation model for multimedia presentations 多媒体呈现的时空适应模型
Pub Date : 2005-12-12 DOI: 10.1109/ISM.2005.21
S. Benbernou, A. Makhoul, Mohand-Said Hacid, A. Mostefaoui
Multimedia data are applicable in various domains such as education, advertising, entertainment and communication. Multimedia data can be in the form of documents, and require adequate spatial and temporal presentation models. Sometimes, due to the noisy problems such as low bandwidth, or user preferences, replacing a media-element by another one can be achieved in order to provide the better quality of presentation. This paper deals with the problem of finding adequate multimedia presentation that fulfills spatio-temporal adaptation for switching between a set of alternative and semantically equivalent media elements.
多媒体数据应用于教育、广告、娱乐和通信等各个领域。多媒体数据可以采用文档的形式,并且需要适当的空间和时间表示模型。有时,由于低带宽或用户偏好等噪声问题,可以用另一个媒体元素替换一个媒体元素,以提供更好的表示质量。本文讨论了在一组可选的和语义等价的媒体元素之间进行转换时,如何找到满足时空适应性的多媒体表示。
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引用次数: 13
Immersive spatial sound for mobile multimedia 用于移动多媒体的沉浸式空间声音
Pub Date : 2005-12-12 DOI: 10.1109/ISM.2005.69
V. Algazi, R. Duda
While mobile technology precludes large electronic displays for visual immersion, sound heard over headphones - a widely accepted technology - is ideally suited for mobile applications. In this paper, we report on a newly developed immersive headphone-based approach that opens new opportunities for mobile multimedia. This new motion-tracked binaural sound technology (abbreviated as MTB) provides and exploits the strong perceptual cues that are created by the voluntary motions of the listener's head. A head-tracker is used to modify dynamically the sound heard by the listener, recreating the natural experience. After presenting an overview of the key concepts and of the challenges of the implementation of MTB, we describe examples of MTB spatial sound applications. Finally, we outline new mobile multimedia applications that would combine immersive spatial sound, head-tracking, and small visual displays.
虽然移动技术排除了用于视觉沉浸的大型电子显示器,但通过耳机听到的声音-一种被广泛接受的技术-非常适合移动应用。在本文中,我们报告了一种新开发的基于沉浸式耳机的方法,它为移动多媒体打开了新的机会。这种新的运动跟踪双耳声音技术(简称MTB)提供并利用了听者头部自发运动产生的强烈感知线索。头部追踪器用于动态修改听者听到的声音,重现自然体验。在概述了MTB实施的关键概念和挑战之后,我们描述了MTB空间声音应用的示例。最后,我们概述了新的移动多媒体应用程序,这些应用程序将结合沉浸式空间声音、头部跟踪和小型视觉显示。
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引用次数: 6
A novel audio watermarking technique based on low frequency components 一种基于低频分量的音频水印技术
Pub Date : 2005-12-12 DOI: 10.1109/ISM.2005.16
Hamad Alaryani, Abdou Youssef
In this paper, we present a novel audio watermarking technique that utilizes the low frequency components (LFCs) of an audio signal to identify the location of the embedded watermarks. The embedding takes place by modifying the amplitude of selected samples determined by the LFCs of the audio signal. The amount of modification to the amplitude is determined by the amount of distortion detected by the human ear. This technique is blind where the decoder does not need the original audio file to extract the watermarks. In this technique, we use a novel data recovery scheme to recover any watermarks that were lost because of an intentional or unintentional attempt of watermark removal (attack). Experimental results show that this technique is highly robust against single and double attacks with watermark recovery rates greater than 90%.
在本文中,我们提出了一种新的音频水印技术,该技术利用音频信号的低频分量(lfc)来识别嵌入水印的位置。通过修改由音频信号的lfc确定的选定样本的幅度来进行嵌入。幅度的修改量由人耳检测到的失真量决定。这种技术是盲目的,因为解码器不需要原始音频文件来提取水印。在该技术中,我们使用一种新颖的数据恢复方案来恢复由于有意或无意的水印删除(攻击)而丢失的任何水印。实验结果表明,该方法对单次攻击和双次攻击具有很强的鲁棒性,水印恢复率大于90%。
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引用次数: 19
Advances in X3D multi-user virtual environments X3D多用户虚拟环境的进展
Pub Date : 2005-12-12 DOI: 10.1109/ISM.2005.28
C. Bouras, Alexandros Panagopoulos, T. Tsiatsos
This paper presents the current state of the art in Web3d multi-user technologies and more specifically networked virtual environment platforms that support the X3D standard, which are currently limited in number, and also the existing X3D browsers that enable these applications. Furthermore, this paper presents the architecture of a platform, called EVE, which was developed to support multi-user virtual environments and was initially based on VRML, as well as the implementation regarding the process of upgrading this platform in order to fully support the X3D standard, using the open-source Xj3D library. Finally, the benefits of shifting to the X3D standard are presented, and some of the problems that currently exist are discussed.
本文介绍了Web3d多用户技术的现状,更具体地说,是支持X3D标准的网络虚拟环境平台,这些平台目前数量有限,同时也介绍了支持这些应用程序的现有X3D浏览器。此外,本文还介绍了EVE平台的体系结构,该平台最初是基于VRML开发的,用于支持多用户虚拟环境,以及使用开源Xj3D库对该平台进行升级以完全支持X3D标准的实现过程。最后,介绍了转换到X3D标准的好处,并讨论了目前存在的一些问题。
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引用次数: 23
MML: a language for modeling interactive multimedia applications 一种交互式多媒体应用程序的建模语言
Pub Date : 2005-12-12 DOI: 10.1109/ISM.2005.80
Andreas Pleuß
The development of highly interactive multimedia applications is still a challenging and complex task. In addition to the application logic multimedia applications typically provide a sophisticated user interface with integrated media objects. As a consequence, the development process involves different experts for software design, user interface design, and media design. There is still a lack of concepts for a structured development process to integrate these requirements. In this paper we introduce the Multimedia Modeling Language (MML), a visual modeling language supporting the design process in multimedia application development. It is part of a model-driven development approach for multimedia applications. The language is oriented on well-established software engineering concepts, in particular UML 2.0. It integrates the results of two different research lines: application-oriented multimedia modeling and model-based user interface development. In this paper we describe the concepts of the language and present the modeling process with MML. In particular we show how MML aims to integrate the different developer roles in multimedia application design.
高交互性多媒体应用程序的开发仍然是一项具有挑战性和复杂性的任务。除了应用程序逻辑之外,多媒体应用程序通常还提供具有集成媒体对象的复杂用户界面。因此,开发过程涉及不同的软件设计、用户界面设计和媒体设计专家。仍然缺乏结构化开发过程的概念来集成这些需求。本文介绍了多媒体建模语言(MML),一种支持多媒体应用程序开发设计过程的可视化建模语言。它是多媒体应用程序模型驱动开发方法的一部分。该语言是基于成熟的软件工程概念,特别是UML 2.0。它集成了两个不同研究方向的成果:面向应用的多媒体建模和基于模型的用户界面开发。在本文中,我们描述了语言的概念,并给出了用MML建模的过程。特别地,我们展示了MML是如何在多媒体应用程序设计中集成不同的开发人员角色的。
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引用次数: 19
Communication protection in IP-based video surveillance systems 基于ip的视频监控系统中的通信保护
Pub Date : 2005-12-12 DOI: 10.1109/ISM.2005.42
Zhaoyu Liu, Dichao Peng, Yuliang Zheng, Jeffrey Liu
For decades, video surveillance systems have been crucial in protecting critical infrastructures. Currently the systems are adopting the emerging internetworking digital technology, changing from the traditional isolated analog technology. While there are several advantages of IP-based video surveillance systems, the systems are also exposed to additional new security threats. Security is a critical factor to make the IP-based video surveillance systems practical and usable. In this paper, we address the security threats to the data communications in IP-based video surveillance systems. We first analyze the current approaches, mainly naive and selective methods, to secure real-time video data, and identify their limitations to IP-based video surveillance systems. Then we propose a system design of secure internetworking video surveillance systems. Our proposed approach adopts a randomly adjustable encryption method to provide confidentiality to the data. Our implementation and performance study demonstrate that our approach achieves a good balance of cost-efficiency and security.
几十年来,视频监控系统在保护关键基础设施方面发挥了至关重要的作用。目前系统正在采用新兴的互联数字技术,改变了传统的孤立模拟技术。基于ip的视频监控系统虽然有许多优点,但也面临着新的安全威胁。安全性是保证基于ip的视频监控系统实用性和可用性的关键因素。本文研究了基于ip的视频监控系统中数据通信的安全威胁。我们首先分析了目前的方法,主要是幼稚和选择性的方法,以保护实时视频数据,并确定其局限性,以ip为基础的视频监控系统。在此基础上,提出了一种安全的网络视频监控系统设计方案。我们提出的方法采用随机可调的加密方法来保证数据的保密性。我们的实施和性能研究表明,我们的方法在成本效益和安全性之间取得了很好的平衡。
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引用次数: 18
Reducing operand communication overhead using instruction clustering for multimedia applications 使用多媒体应用程序的指令集群减少操作数通信开销
Pub Date : 2005-12-12 DOI: 10.1109/ISM.2005.95
Hongkyu Kim, D. S. Wills, L. Wills
As technology trends yield shorter cycle times and larger, wider datapaths in architectures for multimedia systems, global broadcast networks for operand communication are becoming a major bottleneck in processor performance. New low latency operand transport techniques are needed. This paper proposes and evaluates lower cost mechanisms than traditional bypass networks, exploiting regular operand distribution patterns in multimedia applications. To reduce latency associated with operand movement within a datapath, our mechanism, called dynamic instruction clustering, groups chains of dependent instructions within a basic block at runtime, identifies intermediate value transportation, and schedules it on networked ALUs which are connected by a local dedicated network. By converting global communication into local, the transport latency can be minimized and the critical path of the application code can be executed in consecutive, shortened cycles, resulting in improved performance. We demonstrated that 28% and 30% of total dependence edges residing in the instruction window can be localized on 8 and 16-way machines, respectively. Our results show that the overall performance gains over a wide range of multimedia applications are 16% for 8-way and 35% for 16-way on average.
随着技术趋势的发展,多媒体系统的体系结构产生了更短的周期时间和更大、更宽的数据路径,用于操作数通信的全球广播网络正在成为处理器性能的主要瓶颈。需要新的低延迟操作数传输技术。本文提出并评估了比传统旁路网络成本更低的机制,利用多媒体应用中规则的操作数分布模式。为了减少与数据路径内操作数移动相关的延迟,我们的机制,称为动态指令集群,在运行时将基本块内的依赖指令链分组,识别中间值传输,并将其调度到由本地专用网络连接的网络alu上。通过将全局通信转换为本地通信,可以最小化传输延迟,并且可以在连续的、缩短的周期中执行应用程序代码的关键路径,从而提高性能。我们证明了驻留在指令窗口中的总依赖边的28%和30%可以分别定位在8路和16路机器上。我们的结果表明,在广泛的多媒体应用程序中,8路和16路的总体性能平均提高了16%和35%。
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引用次数: 3
bFixing number of floors for virtual voice-only conference - an empirical study 确定虚拟语音会议的楼层数——一个实证研究
Pub Date : 2005-12-12 DOI: 10.1109/ISM.2005.59
R. V. Prasad, H. N. Shankar, P. Pawełczak, H. Jamadagni
For efficient computer supported cooperative work (CSCW) audio conferencing is an essential component where video and text are add-ons. The specifications for enabling CSCW over Internet are incomplete if they are blind to actual conduct of participants. Indeed, a blind conference mimics quite closely a virtual voice-only conference. In this paper, we analyze the results of sessions of face-to-face blind conversations and gain penetrating insights. In particular, we focus on the impact of users' behavior on the design of a scalable architecture for virtual voice-only conferencing over VoIP and arrive at a meaningful number of floors for such conferences. We also present the features and the requirements for the proposed service.
对于高效的计算机支持协作工作(CSCW),音频会议是视频和文本附加组件的重要组成部分。如果对参与者的实际行为视而不见,那么在互联网上启用CSCW的规范是不完整的。实际上,盲会议非常接近于虚拟的纯语音会议。在本文中,我们分析了面对面盲人对话的结果,并获得了深刻的见解。特别地,我们关注用户行为对通过VoIP进行虚拟语音会议的可扩展架构设计的影响,并为此类会议提供有意义的楼层数量。我们还介绍了所建议的服务的特性和需求。
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引用次数: 4
A ubiquitous context-sensitive multimodal multimedia computing system and its machine learning-based reconfiguration at the architectural level 无处不在的上下文敏感多模态多媒体计算系统及其基于机器学习的架构级重构
Pub Date : 2005-12-12 DOI: 10.1109/ISM.2005.24
M. D. Hina, A. Ramdane-Cherif, C. Tadj
In this paper, we present our work on a ubiquitous context-sensitive multimodal multimedia computing system that progressively acquires machine knowledge. This ubiquitous computing system supports an automatic selection of media and modalities deemed appropriate for the user's context and user's profile. The ability of the system to do so constitutes its acquired knowledge. The decision making for media/modality selection takes into account if the user has some special needs due to disability. The architecture of the system is designed to be pervasive and is conceived to resist failure. In case of one or more components being missing or found defective, the machine would resist failure by reconfiguring itself dynamically in the architectural level. It finds alternative replacement to the failed component using its acquired knowledge.
在本文中,我们介绍了我们在一个无处不在的上下文敏感多模态多媒体计算系统上的工作,该系统可以逐步获取机器知识。这种无处不在的计算系统支持自动选择媒体和模式,这些媒体和模式被认为适合用户的上下文和用户的配置文件。系统这样做的能力构成了它获得的知识。媒体/模式选择的决策考虑到用户是否因残疾而有一些特殊需求。系统的体系结构被设计为普遍的,并且被认为可以抵抗故障。在一个或多个组件丢失或发现有缺陷的情况下,机器将通过在体系结构级别动态地重新配置自己来抵御故障。它利用所获得的知识找到故障组件的替代方案。
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引用次数: 4
期刊
Seventh IEEE International Symposium on Multimedia (ISM'05)
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