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Volumetric high dynamic range windowing for better data representation 体积高动态范围窗口更好的数据表示
D. Bartz, Benjamin Schnaidt, Jirko Cernik, L. Gauckler, J. Fischer, Á. Río
Volume data is usually generated by measuring devices (eg. CT scanners, MRI scanners), mathematical functions (eg., Marschner/Lobb function), or by simulations. While all these sources typically generate 12 bit integer or floating point representations, commonly used displays are only capable of handling 8 bit gray or color levels. In a typical medical scenario, a 3D scanner will generate a 12 bit dataset, from which a subrange of the active full accuracy data range of 0 up to 4096 voxel values will be downsampled to an 8 bit per-voxel accuracy. This downsampling is usually achieved by a linear mapping operation and by clipping of value ranges left and right of the chosen subrange.In this paper, we propose a novel windowing operation that is based on methods from high dynamic range image mapping. With this method, the contrast of mapped 8 bit volume datasets is significantly enhanced, in particular if the imaging modality allows for a high tissue differentiation (eg., MRI). Thus, it also allows better and easier segmentation and classification. We demonstrate the improved contrast with different error metrics and a perception-driven image difference to indicate differences between three different high dynamic range operators.
体积数据通常由测量设备(如:CT扫描仪,核磁共振扫描仪),数学函数(如:(Marschner/Lobb函数),或通过模拟。虽然所有这些源通常生成12位整数或浮点表示,但常用的显示器只能处理8位灰度或颜色级别。在典型的医疗场景中,3D扫描仪将生成一个12位的数据集,从0到4096体素值的活动全精度数据范围的一个子范围将被下采样到每体素8位的精度。这种下采样通常是通过线性映射操作和对所选子范围的左右值范围进行裁剪来实现的。在本文中,我们提出了一种基于高动态范围图像映射方法的窗口操作。使用这种方法,映射的8位体积数据集的对比度显着增强,特别是如果成像方式允许高度组织分化(例如:MRI)。因此,它也允许更好和更容易的分割和分类。我们用不同的误差度量和感知驱动的图像差异演示了改进的对比度,以表明三种不同的高动态范围算子之间的差异。
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引用次数: 7
Interactive modelling from sketches using spherical implicit functions 使用球面隐式函数的草图交互建模
Ileana Anca Alexe, V. Gaildrat, L. Barthe
We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn two-dimensional strokes. We first extract a skeleton from the 2D contour, and the skeleton is used to define an implicit surface that fits the 2D contour. The reconstructed 3D shape has a natural aspect, it is very smooth and can easily be edited and modified using strokes or performing operations on the skeleton. This method is very accessible for non-specialist users and it allows fast and easy shape prototyping.
我们提出了一种交互式建模技术,它可以从用户绘制的二维笔画中重建三维物体。我们首先从二维轮廓中提取骨架,并使用骨架来定义适合二维轮廓的隐式曲面。重建的3D形状有一个自然的方面,它是非常光滑的,可以很容易地编辑和修改使用笔画或执行操作的骨架。这种方法对于非专业用户来说是非常容易的,它允许快速和容易的形状原型。
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引用次数: 56
Realistic shading of human skin in real time 真实的人体皮肤阴影在实时
F. Struck, Christian-A. Bohn, Sebastian Schmidt, V. Helzle
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerful shader techniques. Today a common technique consists of a simple lighting model combined with textures, which have precalculated illumination included. In this paper we will give an overview of the most recent techniques in skin shading. We present a multifaced implementation of shading techniques by efficiently combining various approaches. Therefore we will explain physical and anatomical backgrounds and refer to relevant papers. In our opinion, this work is a valuable reference assist shader developers in their implementations and adaptions on recent and future graphic hardware.
对逼真的人类角色的需求是由世界各地的交互式应用程序开发人员推动的。通过强大的着色器技术,实时图形中的3D模型的外观得到了有效的改善。今天,一种常见的技术包括一个简单的照明模型与纹理相结合,其中包括预先计算的照明。在本文中,我们将给出在皮肤阴影的最新技术的概述。我们通过有效地结合各种方法,提出了着色技术的多面体实现。因此,我们将解释物理和解剖学背景,并参考相关论文。在我们看来,这项工作是一个有价值的参考,帮助着色器开发人员在最近和未来的图形硬件上实现和适应。
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引用次数: 4
The visualisation of application delay metrics for a customer network 客户网络的应用程序延迟度量的可视化
J. Wesson, D. Greunen, Justin Rademan
Application services are fundamental network components that allow organizations the ability to operate efficiently. It has become essential for organizations to monitor the performance of these critical applications. Traditional network analysis tools, however, cannot cope with the size of today's network infrastructures and the volume of network data generated. The goal of this paper is to discuss the development of a visualisation system, called AppVis, that uses information visualisation techniques which are novel to this domain. This system will enable UPE to effectively visualise the application delay performance of the ITS application implemented on the network.
应用程序服务是基本的网络组件,它使组织能够高效地运行。对组织来说,监视这些关键应用程序的性能已经变得至关重要。然而,传统的网络分析工具无法应对当今网络基础设施的规模和产生的网络数据量。本文的目的是讨论一个名为AppVis的可视化系统的开发,该系统使用了该领域新颖的信息可视化技术。该系统将使UPE能够有效地可视化在网络上实现的ITS应用程序的应用延迟性能。
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引用次数: 5
Real-time glossy reflections on planar surfaces 在平面表面上的实时光滑反射
A. Fuhrmann, R. Tobler, S. Maierhofer
In this paper we concentrate on an optical effect well-suited for architectural or game-related renderings: glossy reflections on planar surfaces. We demonstrate a physically reasonable approximation of glossy reflections at slightly imperfect reflecting surfaces --- e.g. most floors --- that can be implemented at minimal performance penalty when compared to perfect reflections. An evaluation of our implementation using only standard graphic API functions in OpenGL 1.2 concludes the paper.
在本文中,我们专注于一种非常适合建筑或游戏相关渲染的光学效果:平面上的光滑反射。我们展示了在稍微不完美的反射表面(例如大多数地板)上的光滑反射的物理合理近似,与完美反射相比,可以以最小的性能损失实现。最后对我们在opengl1.2中仅使用标准图形API函数的实现进行了评估。
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引用次数: 2
Direct HDR capture of the sun and sky 直接捕捉太阳和天空的HDR
J. Stumpfel, C. Tchou, Andrew Jones, Tim Hawkins, Andreas Wenger, P. Debevec
We present a technique for capturing the extreme dynamic range of natural illumination environments that include the sun and sky, which has presented a challenge for traditional high dynamic range photography processes. We find that through careful selection of exposure times, aperture, and neutral density filters that this full range can be covered in seven exposures with a standard digital camera. We discuss the particular calibration issues such as lens vignetting, infrared sensitivity, and spectral transmission of neutral density filters which must be addressed. We present an adaptive exposure range adjustment technique for minimizing the number of exposures necessary. We demonstrate our results by showing time-lapse renderings of a complex scene illuminated by high-resolution, high dynamic range natural illumination environments.
我们提出了一种捕捉包括太阳和天空在内的自然光照环境的极端动态范围的技术,这对传统的高动态范围摄影工艺提出了挑战。我们发现,通过仔细选择曝光时间、光圈和中性密度滤镜,可以在标准数码相机的七次曝光中覆盖整个范围。我们讨论了必须解决的特定校准问题,如透镜渐晕,红外灵敏度和中性密度滤光片的光谱传输。我们提出了一种自适应曝光范围调整技术,以减少必要的曝光次数。我们通过展示高分辨率、高动态范围自然照明环境下复杂场景的延时渲染来展示我们的结果。
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引用次数: 109
Implementation experience with collision avoidance in signing avatars 在签署虚拟角色时有避免碰撞的实现经验
L. V. Zijl, L. Raitt
We describe our experience with collision in signing avatars -- that is, avatars which are required to execute Sign Language. We present a generalized high-level automata-based model for collision avoidance in signing avatars, and illustrate it with an application of a fingerspelling hand for the International Sign Alphabet.
我们描述了我们在签名虚拟角色(即需要执行手语的虚拟角色)中遇到碰撞的经验。我们提出了一种通用的基于高级自动机的避免碰撞的签名虚拟角色模型,并通过国际手语字母的手指拼写手的应用来说明它。
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引用次数: 5
Ideal, real and virtual textile structure modelling and visualization 理想、真实、虚拟纺织结构建模与可视化
M. Kosek, T. Mikolanda, B. Koskova
Usually the software for textile visualization uses ideal model based on simplified structure assumptions that may not be in a good agreement with reality. Real model reconstructs a small volume of structure from 2D parallel cuts. Proposed virtual model joins both the models. In general, any structure parameter consists of two parts: fixed and variable. Specific statistical methods make possible to determine or generate both the components, if there are many photographs of random cuts. The correct virtual model allows generating many structures that can exist in reality. Ideal and real models were realized, the virtual model is proposed. Both the realized models use virtual reality, VRML, for structure visualization. Because of its simplicity, ideal model allows the use of many VRML methods: small cylinders, extrusion approach, small surfaces. Experiment is the base of real model. Space structure is reconstructed from the yarn boundaries that are on photographs of parallel equidistant cuts. In the case of simple structure the comparison of real and ideal model shows that the ideal model with proper parameters is close to reality.
纺织品可视化软件通常采用基于简化结构假设的理想模型,而这种模型往往与实际情况不太相符。真实模型由二维平行切割重建小体积结构。提出的虚拟模型连接了这两个模型。一般来说,任何结构参数都由固定和可变两部分组成。如果有许多随机切割的照片,特定的统计方法可以确定或生成这两种成分。正确的虚拟模型允许生成许多可以在现实中存在的结构。实现了理想模型和真实模型,提出了虚拟模型。这两种实现的模型都使用虚拟现实技术VRML进行结构可视化。由于其简单性,理想模型允许使用许多VRML方法:小圆柱体,挤压方法,小表面。实验是建立真实模型的基础。空间结构由平行等距切割照片上的纱线边界重建。在结构简单的情况下,实际模型与理想模型的比较表明,适当参数的理想模型更接近实际。
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引用次数: 5
How is presence in non-immersive, non-realistic virtual environments possible? 如何在非沉浸式、非现实的虚拟环境中存在?
David Nunez
This paper argues that the concepts of immersion and realism in presence research can be reconceived respectively as the information load which a display presents about an environment, and the expectations which a user has for that environment. From this perspective, non-immersive, non-realistic environments can be conceived as having great possibilities for producing presence, as additional information about the environment can be displayed in iconic, non-diagetic or other non-realistic forms. This technique will not violate the users' expectations of what is possible in such an environment provided that those expectations about the environment as well as the users' degree of media literacy are taken into account.
本文认为,临场感研究中的沉浸感和真实感的概念可以分别理解为显示器所呈现的关于环境的信息负荷,以及用户对该环境的期望。从这个角度来看,非沉浸式、非现实性的环境可以被认为具有产生存在感的巨大可能性,因为关于环境的附加信息可以以图标、非图解或其他非现实性的形式显示。如果考虑到用户对环境的期望以及用户的媒介素养程度,这种技术将不会违背用户对这种环境中可能发生的事情的期望。
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引用次数: 30
A ZoomTree interface for searching genealogical information 一个ZoomTree接口,用于搜索家谱信息
J. Wesson, M. D. Plessis, Craig Oosthuizen
Genealogical information systems (GIS) typically contain large amounts of information about families and relationships between family members. Most existing GIS have textual, form-based interfaces for searching and browsing family information. These interfaces do not support dynamic browsing and manipulation of family trees. This paper discusses the design and development of a novel interface, called ZoomTree, for WINGIS (the GIS developed at UPE), to facilitate dynamic exploration and browsing of family tree information.
家谱信息系统(GIS)通常包含大量关于家庭和家庭成员之间关系的信息。大多数现有的GIS都有文本的、基于表单的界面,用于搜索和浏览家庭信息。这些接口不支持动态浏览和操作家谱。本文讨论了为WINGIS (UPE开发的地理信息系统)设计和开发一个新的界面,称为ZoomTree,以方便动态探索和浏览家谱信息。
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引用次数: 11
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International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
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