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2018 IEEE Symposium on Computer Applications & Industrial Electronics (ISCAIE)最新文献

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Development of wireless sensor network for Harumanis Mango orchard's temperature, humidity and soil moisture monitoring Harumanis芒果园温度、湿度和土壤湿度监测无线传感器网络的开发
Pub Date : 2018-04-01 DOI: 10.1109/ISCAIE.2018.8405482
W. M. Nooriman, A. Abdullah, N. A. Rahim, K. Kamarudin
Wireless Sensor Network (WSN) is widely used in agriculture for the purpose of monitoring, controlling and managing the crops. This paper presents the development of wireless sensor network system to monitor the environment parameters in Harumanis Mango orchard using temperature, humidity, soil moisture sensor by utilizing RF transceiver module and PIC18 microcontroller. The wireless sensor nodes transmit wirelessly the temperature, humidity and soil moisture sensor data to the base station. The system was successfully tested in Harumanis Mango orchard and its capability and feasibility towards monitoring the environment's temperature, humidity and soil moisture level are established. The data were successfully captured and stored in a local server.
无线传感器网络(WSN)广泛应用于农业中,用于对农作物进行监测、控制和管理。本文介绍了一种利用射频收发模块和PIC18单片机,利用温度、湿度、土壤湿度传感器对果园环境参数进行监测的无线传感器网络系统的开发。无线传感器节点以无线方式将温度、湿度和土壤湿度传感器数据传输到基站。该系统在Harumanis芒果园进行了成功的试验,验证了该系统监测环境温度、湿度和土壤湿度水平的能力和可行性。数据被成功捕获并存储在本地服务器中。
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引用次数: 14
Smart health monitoring system with IoT 物联网智能健康监测系统
Pub Date : 2018-04-01 DOI: 10.1109/ISCAIE.2018.8405471
Siriwan Kajornkasirat, Napat Chanapai, Benjawan Hnusuwan
This research aim to develop a Smarth Health Monitoring System with Internet of Thing (IoT). The system was designed for collecting data on health through wearable device using API technology. The data composed of energy metabolism, heart rate and moments of sleep. The system was designed to be a web and mobile application. Database system was designed using MySQL software, programming with PHP-script, JavaScript, Java and HTML5. Android studio was used to develop mobile application. Data mining technique with Rule Induction algorithm was used to find an association rules for recommendation system. The results show that the system provided the user profile page for editing user information. The system also provide basic health recommendation to users via mobile application.
本研究旨在开发一种基于物联网的智能健康监测系统。该系统采用API技术,通过可穿戴设备收集健康数据。这些数据包括能量代谢、心率和睡眠时间。该系统被设计成一个web和移动应用程序。数据库系统采用MySQL软件设计,使用PHP-script、JavaScript、Java和HTML5编程。使用Android studio开发移动应用。采用数据挖掘技术和规则归纳法为推荐系统寻找关联规则。结果表明,系统提供了用户配置页面,可以对用户信息进行编辑。该系统还通过移动应用程序向用户提供基本的健康建议。
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引用次数: 14
Haptics and post stroke rehabilitation of the hand: Immersive gaming using haptics to motivate patients to continue repetitive exercises needed for rehabilitation after stroke 触觉和中风后手部康复:沉浸式游戏使用触觉来激励患者继续进行中风后康复所需的重复练习
Pub Date : 2018-04-01 DOI: 10.1109/ISCAIE.2018.8405510
Darcelle Auguste-Rampersad, G. Medford, A. Kanneh
Cerebrovascular Accident (CVA) (stroke) ranks amongst the highest causes of morbidity and mortality in Trinidad and Tobago. The cost of rehabilitation could be quite prohibitive resulting in direct relationship between an individual's recovery and his/her financial position. We have designed some low-cost games using a haptic pointing device for rehabilitation. These games make it fun, can be played with family members and reduce the cost and time of recovery.
脑血管意外(中风)是特立尼达和多巴哥发病率和死亡率最高的原因之一。康复的费用可能相当高,导致个人的康复与他/她的经济状况直接相关。我们设计了一些低成本的游戏,使用触觉指向设备进行康复治疗。这些游戏使它变得有趣,可以和家人一起玩,减少恢复的成本和时间。
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引用次数: 2
Modified El Gamal algorithm for multiple senders and single receiver encryption 改进的El - Gamal算法用于多发送方和单接收方加密
Pub Date : 2018-04-01 DOI: 10.1109/ISCAIE.2018.8405470
Aris J. Ordonez, Ruji P. Medina, B. Gerardo
This paper presents a modification of the ElGamal Encryption Algorithm which allows multiple senders to encrypt a plaintext message using multiple private keys intended for a single recipient for decryption. This provides a solution to situations requiring an extra level of security through multiple monitoring and multiple controls. The additional private keys used by the process also improve the complexity of the algorithm which limits the chance of breaking the algorithm using brute force or systematic attack.
本文提出了对ElGamal加密算法的一种修改,该算法允许多个发送方使用多个私钥对明文消息进行加密,这些私钥用于单个接收方进行解密。这为需要通过多个监视和多个控制提供额外安全级别的情况提供了一种解决方案。该过程使用的额外私钥也提高了算法的复杂性,从而限制了使用暴力破解或系统攻击破解算法的机会。
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引用次数: 7
An efficient scheduling scheme for heterogeneous services in OFDMA based 5G LTE-Advanced network with carrier aggregation 基于OFDMA载波聚合的5G LTE-Advanced网络异构业务高效调度方案
Pub Date : 2018-04-01 DOI: 10.1109/ISCAIE.2018.8405484
Haitham S. Ben Abdelmula, M. N. M. Warip, Ong Bi Lynn, N. Yaakob
The 5G LTE-Advanced with Carrier Aggregation (CA) technology is a promising next generation of all IP mobile networks which has been invented and developed by 3GPP. The CA technique is very vital to support the 5G LTE-A network with unprecedented speed of data transmission and minimal latency. One of the main challenges in the presence of CA is to offer robust and suitable resource scheduling scheme in order to support and fulfill the user level Quality-of-Services (QoS) requirements for diversified services “Real-Time (RT) and Non-Real-Time (NRT) traffic”. In this paper, a User-Level Quality of Service aware packet scheduling for OFDMA resource blocks in 5G LTE-A system with CA scheme is designed. An improved Joint User Carrier Scheduling algorithm (IJUCS) suitable to various traffic users is proposed by introducing the service weight factor. The design objective is to guarantee the user quality of service (QoS) and equitable allocation of radio resources among users. The simulation outcome demonstrates that proposed IJUCS has mitigate average packet delay, Packet Drop Rate (PDR), and variation of average packet drop (STD) of real-time users as compared to the conventional JUCS and fulfils the user's throughput requirements of NRT streaming video traffic.
5G LTE-Advanced载波聚合(CA)技术是由3GPP发明和开发的下一代全IP移动网络。为了支持5G LTE-A网络,实现前所未有的数据传输速度和最小的延迟,CA技术至关重要。CA存在的主要挑战之一是提供鲁棒性和合适的资源调度方案,以支持和满足各种业务“实时(RT)和非实时(NRT)流量”的用户级服务质量(QoS)需求。本文设计了一种基于CA方案的5G LTE-A系统中OFDMA资源块的用户级服务质量感知分组调度方法。通过引入业务权重因子,提出了一种适用于不同流量用户的改进联合用户载波调度算法。设计目标是保证用户服务质量(QoS)和用户间无线电资源的公平分配。仿真结果表明,与传统的JUCS相比,IJUCS降低了实时用户的平均分组延迟、分组丢包率(PDR)和平均分组丢包率(STD)的变化,满足了NRT流视频流量用户的吞吐量要求。
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引用次数: 6
Ball trajectory analysis of multimode cricket bowling machine 多模式板球保龄球机的球轨迹分析
Pub Date : 2018-04-01 DOI: 10.1109/ISCAIE.2018.8405443
Fernandez Dhanaraj Davaraj, A. Hassan
This paper is about the ball trajectory analysis of a multimode cricket bowling machine. The bowling machine is used to provide training for batsmen by emulating bowler's behaviour. This, in turn, reduces the risk of injuries experienced by bowlers. The experiments were divided into three groups namely ball velocity, bowling distance, and ball spin rate. For ball velocity under three machine speed settings, the measured data between dry and wet ball showed a difference in magnitude but with similar consistency. The optimal wheel pressure to produce the best dry ball velocity among those tested was 6.25 psi. The effect of speed ratio on the ball velocity was also observed from the measured velocity data where the ball velocity increase, as wheel's rotational velocity increases, peaked at 2000 rpm before decreasing. From the comparison between measured bowling length and line to that of calculations, the suitable drag coefficient value was 0.4 for estimating the ball trajectory. From the analysis, ball wetness, wheel pressure, and speed ratio were determined to be important in evaluating the performance of the cricket bowling machine.
本文对多模式板球保龄球机的球轨迹进行了分析。这台保龄球机是用来模仿击球手的动作来训练他们的。这反过来又降低了保龄球运动员受伤的风险。实验分为球速度组、投球距离组和球旋转速率组。对于三种机器转速设置下的球速度,干球和湿球的测量数据大小不同,但一致性相似。在所有测试中,产生最佳干球速度的最佳轮压为6.25 psi。转速比对球速度的影响也从测量的速度数据中观察到,球速度随着车轮转速的增加而增加,在2000 rpm时达到峰值,然后下降。从实测的球长和球线与计算结果的对比来看,阻力系数为0.4是估算球轨迹的合适值。通过分析,确定了球湿度、轮压和速比是评价板球保龄球机性能的重要指标。
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引用次数: 0
Human brain modeling tumor detection in 2D and 3D representation using microwave signal analysis 利用微波信号分析对人脑肿瘤检测进行二维和三维表征建模
Pub Date : 2018-04-01 DOI: 10.1109/ISCAIE.2018.8405490
K. Chew, Ching Yee Yong, R. Sudirman, Syvester Tan Chiang Wei
The paper discussed on the development of a simulated brain model, microwave signal acquisition, signal processing, 2D and 3D representation. Phantom model is the main component in the research. A human-like brain model was simulated based on the real human brain relative permittivity, ∊r. The simulated model covered the greymatter and whitematter layers with the representative ∊r = 38 and ∊r = 28 at frequency 10 GHz. In microwave signal data acquisition process, the data were obtained based on the simulated brain model. Envelope detection, subtraction, window functions and proposed superposition technique function are applied to extract the information from the microwave signal. The subtracted microwave signals are represented in 2D and 3D representation for tumor location and size defining.
本文讨论了模拟脑模型的开发、微波信号采集、信号处理、二维和三维表示。幻影模型是本研究的主要组成部分。以真实人脑相对介电常数为基础,模拟了一个类人脑模型。模拟模型覆盖了10 GHz频率下的灰质层和白质层,具有代表性的函数为:= 38和= 28。在微波信号数据采集过程中,基于模拟脑模型获取数据。利用包络检测、减法、窗函数和提出的叠加技术函数从微波信号中提取信息。减去的微波信号以二维和三维表示形式表示,用于肿瘤定位和大小定义。
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引用次数: 2
An improved genetic algorithm for feature selection in the classification of Disaster-related Twitter messages 一种用于灾害相关Twitter信息分类特征选择的改进遗传算法
Pub Date : 2018-04-01 DOI: 10.1109/ISCAIE.2018.8405477
Ian P. Benitez, Ariel M. Sison, Ruji P. Medina
In text classification with machine learning, utilizing terms as features using vector space representation can result in the high dimensionality of feature space. This condition introduces problems including high computational cost in data analysis, as well as degradation of classification accuracy. This study improved classifier's performance in the classification of natural crisis-related Twitter messages. Feature space dimensionality through feature selection was reduced using Genetic Algorithm (GA). While there is a limitation of GA implementation in text feature selection which is the premature convergence due to lack of population diversity in the subsequent generations, GA was enhanced in its crossover operator through: a) setting a variable slice-point on the size of genes to be swapped for every offspring creation, b) using features' frequency scores in deciding the swapping of genes. Several Twitter datasets were tested applying the algorithm enhancement and performed a comparative analysis with two standard GA implementation that uses a single-point and multi-point crossover. Experimental results showed the superiority of the enhanced GA in terms of reducing the number of selected features and in improving classification accuracy using Multinomial Naive Bayes.
在机器学习的文本分类中,使用向量空间表示将术语作为特征可以获得高维的特征空间。这种情况带来的问题包括数据分析的计算成本高,以及分类精度的下降。本研究提高了分类器在自然危机相关Twitter消息分类中的性能。通过特征选择,利用遗传算法降维特征空间。虽然遗传算法在文本特征选择方面存在局限性,即由于后代缺乏种群多样性而导致过早收敛,但遗传算法通过以下方式增强了其交叉算子:a)为每个后代创建要交换的基因大小设置可变切片点,b)使用特征的频率分数来决定基因的交换。应用算法增强测试了几个Twitter数据集,并与使用单点和多点交叉的两种标准遗传算法实现进行了比较分析。实验结果表明,增强遗传算法在减少特征选择数量和提高多项朴素贝叶斯分类精度方面具有优势。
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引用次数: 7
A study on Bee algorithm and A∗ algorithm for pathfinding in games 游戏寻路的Bee算法与A *算法研究
Pub Date : 2018-04-01 DOI: 10.1109/ISCAIE.2018.8405474
Aimi Najwa Sabri, N. H. M. Radzi, A. A. Samah
Pathfinding is essential and necessary for agent movement used in computer games and many other applications. A primary concern of pathfinding is to find the shortest feasible path. The past decade has seen the rapid development of pathfinding in many games industry. Several attempts and solutions have been made to solve the problem. Heuristic A∗ algorithm has proven given an optimal for single agent and small size of search in current game industry. However, pathfinding solution is often requiring huge amount of resources especially in complex game environment. Hence, generation a feasible and optimal path more computationally burdensome or intractable. More recently, literature has come out that offers findings about metaheuristic in pathfinding. Metaheuristic is usually used in pathfinding problem. Bee algorithm is a metaheuristic algorithm which is naturally behaves as multi-agent approach and proven efficient in solving the path planning problem. The current research on Bee algorithm mostly focused on improving optimization for agent. The aim of this paper is to describe and compare traditional algorithm, A∗ algorithm and optimization search, Bee algorithm in pathfinding.
寻路对于在电脑游戏和许多其他应用中使用的代理移动来说是必不可少的。寻径的主要关注点是找到最短可行路径。在过去的十年中,许多游戏行业都见证了寻径技术的快速发展。为了解决这个问题,已经做了几种尝试和解决办法。在当前的游戏行业中,启发式A *算法已被证明是单智能体和小搜索规模的最优算法。然而,寻径解决方案往往需要大量的资源,尤其是在复杂的游戏环境中。因此,生成可行的最优路径在计算上更加繁重或棘手。最近,一些文献提供了关于寻路中的元启发式的发现。元启发式算法通常用于寻路问题。蜜蜂算法是一种自然表现为多智能体方法的元启发式算法,在解决路径规划问题上被证明是有效的。目前对Bee算法的研究主要集中在对agent的优化改进上。本文的目的是描述和比较传统的寻路算法,A *算法和优化搜索,蜜蜂算法。
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引用次数: 9
A pipeline time-to-digital converter with a programmable time amplifier 带可编程时间放大器的流水线时间-数字转换器
Pub Date : 2018-04-01 DOI: 10.1109/ISCAIE.2018.8405501
Zixuan Wang, Haobo Xu, H. Ding, Xiaojuan Xia, Xincun Ji, Shanwen Hu, Yu-feng Guo, Rong Wang, Haihang He
This paper presents a pipeline time-to-digital converter (TDC) using a programmable time amplifier (TA). The TA adds time intervals that contain quantization errors in different stages of the first conversion step to achieve time amplification. Therefore, the TA has advantages of programmability, good linearity and wide input range. The TDC is designed in a 65nm CMOS technology. A time resolution up to 5ps at 230MHz is achieved. The total power consumption is 3mW under a 1V supply.
提出了一种采用可编程时间放大器的管道时间-数字转换器(TDC)。该TA在第一转换步骤的不同阶段添加包含量化误差的时间间隔,以实现时间放大。因此,它具有可编程性、良好的线性度和宽输入范围等优点。TDC采用65纳米CMOS技术设计。在230MHz时达到5ps的时间分辨率。在1V电源下,总功耗为3mW。
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引用次数: 3
期刊
2018 IEEE Symposium on Computer Applications & Industrial Electronics (ISCAIE)
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