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Efficient and lightweight 3D building reconstruction from drone imagery using sparse line and point clouds 使用稀疏的线和点云从无人机图像中高效和轻量级的3D建筑重建
Q1 Computer Science Pub Date : 2025-04-01 DOI: 10.1016/j.vrih.2025.02.001
Xiongjie Yin , Jinquan He , Zhanglin Cheng
Efficient three-dimensional (3D) building reconstruction from drone imagery often faces data acquisition, storage, and computational challenges because of its reliance on dense point clouds. In this study, we introduced a novel method for efficient and lightweight 3D building reconstruction from drone imagery using line clouds and sparse point clouds. Our approach eliminates the need to generate dense point clouds, and thus significantly reduces the computational burden by reconstructing 3D models directly from sparse data. We addressed the limitations of line clouds for plane detection and reconstruction by using a new algorithm. This algorithm projects 3D line clouds onto a 2D plane, clusters the projections to identify potential planes, and refines them using sparse point clouds to ensure an accurate and efficient model reconstruction. Extensive qualitative and quantitative experiments demonstrated the effectiveness of our method, demonstrating its superiority over existing techniques in terms of simplicity and efficiency.
从无人机图像中高效重建三维(3D)建筑往往面临数据采集、存储和计算方面的挑战,因为它依赖于密集的点云。在这项研究中,我们介绍了一种利用线云和稀疏点云从无人机图像中高效、轻量级重建三维建筑物的新方法。我们的方法无需生成密集的点云,直接从稀疏数据中重建三维模型,从而大大减轻了计算负担。我们使用一种新算法解决了线云在平面检测和重建方面的局限性。该算法将三维线云投影到二维平面上,对投影进行聚类以识别潜在平面,并利用稀疏点云对其进行细化,以确保准确高效地重建模型。广泛的定性和定量实验证明了我们的方法的有效性,证明了它在简便性和效率方面优于现有技术。
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引用次数: 0
Deconfounded fashion image captioning with transformer and multimodal retrieval 用变压器和多模态检索解构时尚图像字幕
Q1 Computer Science Pub Date : 2025-04-01 DOI: 10.1016/j.vrih.2024.08.002
Tao Peng, Weiqiao Yin, Junping Liu, Li Li, Xinrong Hu

Background

The annotation of fashion images is a significantly important task in the fashion industry as well as social media and e-commerce. However, owing to the complexity and diversity of fashion images, this task entails multiple challenges, including the lack of fine-grained captions and confounders caused by dataset bias. Specifically, confounders often cause models to learn spurious correlations, thereby reducing their generalization capabilities.

Method

In this work, we propose the Deconfounded Fashion Image Captioning (DFIC) framework, which first uses multimodal retrieval to enrich the predicted captions of clothing, and then constructs a detailed causal graph using causal inference in the decoder to perform deconfounding. Multimodal retrieval is used to obtain semantic words related to image features, which are input into the decoder as prompt words to enrich sentence descriptions. In the decoder, causal inference is applied to disentangle visual and semantic features while concurrently eliminating visual and language confounding.

Results

Overall, our method can not only effectively enrich the captions of target images, but also greatly reduce confounders caused by the dataset. To verify the effectiveness of the proposed framework, the model was experimentally verified using the FACAD dataset.
背景时尚图片注释是时尚产业、社交媒体和电子商务中一项非常重要的任务。然而,由于时尚图片的复杂性和多样性,这项任务面临着多重挑战,包括缺乏细粒度标题和数据集偏差造成的混杂因素。具体来说,混杂因素往往会导致模型学习到虚假的相关性,从而降低模型的泛化能力。在这项工作中,我们提出了去混杂时尚图片字幕框架(DFIC),该框架首先使用多模态检索来丰富预测的服装字幕,然后在解码器中使用因果推理来构建详细的因果图,从而执行去混杂。多模态检索用于获取与图像特征相关的语义词,并将其作为提示词输入解码器,以丰富句子描述。在解码器中,应用因果推理来分离视觉和语义特征,同时消除视觉和语言混淆。结果总的来说,我们的方法不仅能有效地丰富目标图像的标题,还能大大减少数据集造成的混淆。为了验证所提框架的有效性,我们使用 FACAD 数据集对该模型进行了实验验证。
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引用次数: 0
DeepSafe:Two-level deep learning approach for disaster victims detection DeepSafe:用于灾难受害者检测的两级深度学习方法
Q1 Computer Science Pub Date : 2025-04-01 DOI: 10.1016/j.vrih.2024.08.005
Amir Azizi , Panayiotis Charalambous , Yiorgos Chrysanthou

Background

Efficient disaster victim detection (DVD) in urban areas after natural disasters is crucial for minimizing losses. However, conventional search and rescue (SAR) methods often experience delays, which can hinder the timely detection of victims. SAR teams face various challenges, including limited access to debris and collapsed structures, safety risks due to unstable conditions, and disrupted communication networks.

Methods

In this paper, we present DeepSafe, a novel two-level deep learning approach for multilevel classification and object detection using a simulated disaster victim dataset. DeepSafe first employs YOLOv8 to classify images into victim and non-victim categories. Subsequently, Detectron2 is used to precisely locate and outline the victims.

Results

Experimental results demonstrate the promising performance of DeepSafe in both victim classification and detection. The model effectively identified and located victims under the challenging conditions presented in the dataset.

Conclusion

DeepSafe offers a practical tool for real-time disaster management and SAR operations, significantly improving conventional methods by reducing delays and enhancing victim detection accuracy in disaster-stricken urban areas.
背景自然灾害发生后,城市地区缺乏有效的灾害受害者检测(DVD)对减少损失至关重要。然而,传统的搜救(SAR)方法往往会遇到延迟,这可能会阻碍及时发现受害者。搜救队伍面临着各种挑战,包括无法进入残骸和倒塌的建筑物,不稳定的条件带来的安全风险,以及通信网络中断。方法在本文中,我们提出了一种新的两级深度学习方法DeepSafe,该方法使用模拟灾难受害者数据集进行多层次分类和目标检测。DeepSafe首先使用YOLOv8将图像分为受害者和非受害者类别。随后,Detectron2被用来精确定位和勾画受害者的轮廓。结果实验结果证明了DeepSafe在受害者分类和检测方面的良好性能。该模型在数据集中呈现的具有挑战性的条件下有效地识别和定位受害者。结论deepsafe为实时灾害管理和SAR操作提供了实用工具,通过减少延误和提高受灾城市地区的受害者检测精度,显著改进了传统方法。
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引用次数: 0
Chasing in virtual environment:Dynamic alignment for multi-user collaborative redirected walking 虚拟环境中的追逐:多用户协同重定向行走的动态对齐
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.07.002
Tianyang Dong, Shuqian Lv, Hubin Kong, Huanbo Zhang

Background

The redirected walking (RDW) method for multi-user collaboration requires maintaining the relative position between users in a virtual environment (VE) and physical environment (PE). A chasing game in a VE is a typical virtual reality game that entails multi-user collaboration. When a user approaches and interacts with a target user in the VE, the user is expected to approach and interact with the target user in the corresponding PE as well. Existing methods of multi-user RDW mainly focus on obstacle avoidance, which does not account for the relative positional relationship between the users in both VE and PE.

Methods

To enhance the user experience and facilitate potential interaction, this paper presents a novel dynamic alignment algorithm for multi-user collaborative redirected walking (DA-RDW) in a shared PE where the target user and other users are moving. This algorithm adopts improved artificial potential fields, where the repulsive force is a function of the relative position and velocity of the user with respect to dynamic obstacles. For the best alignment, this algorithm sets the alignment-guidance force in several cases and then converts it into a constrained optimization problem to obtain the optimal direction. Moreover, this algorithm introduces a potential interaction object selection strategy for a dynamically uncertain environment to speed up the subsequent alignment. To balance obstacle avoidance and alignment, this algorithm uses the dynamic weightings of the virtual and physical distances between users and the target to determine the resultant force vector.

Results

The efficacy of the proposed method was evaluated using a series of simulations and live-user experiments. The experimental results demonstrate that our novel dynamic alignment method for multi-user collaborative redirected walking can reduce the distance error in both VE and PE to improve alignment with fewer collisions.
背景信息用于多用户协作的重定向行走(RDW)方法需要维护用户在虚拟环境(VE)和物理环境(PE)中的相对位置。VE中的追逐游戏是一种典型的虚拟现实游戏,需要多用户协作。当用户在VE中接近目标用户并与之交互时,也需要在相应的PE中接近目标用户并与之交互。现有的多用户RDW方法主要关注避障问题,没有考虑VE和PE中用户之间的相对位置关系。方法为了增强用户体验和促进潜在交互,提出了一种新的多用户协同重定向行走(DA-RDW)动态对齐算法,用于目标用户和其他用户在共享PE中移动。该算法采用改进的人工势场,其中斥力是用户相对于动态障碍物的相对位置和速度的函数。该算法通过设置几种情况下的对准导向力,将其转化为约束优化问题,得到最优方向。此外,该算法还引入了动态不确定环境下的潜在交互对象选择策略,以加快后续对齐速度。为了平衡避障和对齐,该算法使用用户与目标之间的虚拟和物理距离的动态加权来确定合力矢量。结果通过一系列仿真和现场用户实验,对该方法的有效性进行了评估。实验结果表明,本文提出的多用户协同重定向步行动态对齐方法可以减少VE和PE的距离误差,以减少碰撞,提高对齐效果。
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引用次数: 0
Optimizing wireless sensor network topology with node load consideration 考虑节点负载的无线传感器网络拓扑优化
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.08.003
Ruizhi Chen

Background

With the development of the Internet, the topology optimization of wireless sensor networks has received increasing attention. However, traditional optimization methods often overlook the energy imbalance caused by node loads, which affects network performance.

Methods

To improve the overall performance and efficiency of wireless sensor networks, a new method for optimizing the wireless sensor network topology based on K-means clustering and firefly algorithms is proposed. The K-means clustering algorithm partitions nodes by minimizing the within-cluster variance, while the firefly algorithm is an optimization algorithm based on swarm intelligence that simulates the flashing interaction between fireflies to guide the search process. The proposed method first introduces the K-means clustering algorithm to cluster nodes and then introduces a firefly algorithm to dynamically adjust the nodes.

Results

The results showed that the average clustering accuracies in the Wine and Iris data sets were 86.59% and 94.55%, respectively, demonstrating good clustering performance. When calculating the node mortality rate and network load balancing standard deviation, the proposed algorithm showed dead nodes at approximately 50 iterations, with an average load balancing standard deviation of 1.7×104, proving its contribution to extending the network lifespan.

Conclusions

This demonstrates the superiority of the proposed algorithm in significantly improving the energy efficiency and load balancing of wireless sensor networks to extend the network lifespan. The research results indicate that wireless sensor networks have theoretical and practical significance in fields such as monitoring, healthcare, and agriculture.
随着互联网的发展,无线传感器网络的拓扑优化问题越来越受到人们的关注。然而,传统的优化方法往往忽略了节点负载导致的能量不平衡,从而影响网络性能。方法为了提高无线传感器网络的整体性能和效率,提出了一种基于k均值聚类和萤火虫算法的无线传感器网络拓扑优化方法。K-means聚类算法通过最小化聚类内方差来划分节点,而萤火虫算法是一种基于群体智能的优化算法,通过模拟萤火虫之间的闪烁相互作用来指导搜索过程。该方法首先引入k均值聚类算法对节点进行聚类,然后引入萤火虫算法对节点进行动态调整。结果Wine和Iris数据集的平均聚类准确率分别为86.59%和94.55%,具有良好的聚类性能。在计算节点死亡率和网络负载均衡标准差时,该算法在大约50次迭代时显示死节点,平均负载均衡标准差为1.7×104,证明了其对延长网络寿命的贡献。结论提出的算法在显著提高无线传感器网络的能量效率和负载均衡,延长网络寿命方面具有优势。研究结果表明,无线传感器网络在监测、医疗、农业等领域具有重要的理论和实践意义。
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引用次数: 0
Finger tracking for wearable VR glove using flexible rack mechanism 基于柔性机架机构的可穿戴VR手套手指跟踪
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.03.001
Roshan Thilakarathna, Maroay Phlernjai

Background

With the increasing prominence of hand and finger motion tracking in virtual reality (VR) applications and rehabilitation studies, data gloves have emerged as a prevalent solution. In this study, we developed an innovative, lightweight, and detachable data glove tailored for finger motion tracking in VR environments.

Methods

The glove design incorporates a potentiometer coupled with a flexible rack and pinion gear system, facilitating precise and natural hand gestures for interaction with VR applications. Initially, we calibrated the potentiometer to align with the actual finger bending angle, and verified the accuracy of angle measurements recorded by the data glove. To verify the precision and reliability of our data glove, we conducted repeatability testing for flexion (grip test) and extension (flat test), with 250 measurements each, across five users. We employed the Gage Repeatability and Reproducibility to analyze and interpret the repeatable data. Furthermore, we integrated the gloves into a SteamVR home environment using the OpenGlove auto-calibration tool.

Conclusions

The repeatability analysis revealed an aggregate error of 1.45 degrees in both the gripped and flat hand positions. This outcome was notably favorable when compared with the findings from assessments of nine alternative data gloves that employed similar protocols. In these experiments, users navigated and engaged with virtual objects, underlining the glove's exact tracking of finger motion. Furthermore, the proposed data glove exhibited a low response time of 17–34 ms and back-drive force of only 0.19 N. Additionally, according to a comfort evaluation using the Comfort Rating Scales, the proposed glove system is wearable, placing it at the WL1 level.
随着手和手指运动跟踪在虚拟现实(VR)应用和康复研究中的日益突出,数据手套已经成为一种流行的解决方案。在这项研究中,我们开发了一种创新的、轻量级的、可拆卸的数据手套,专为VR环境中的手指运动跟踪而设计。方法该手套设计结合了电位器和灵活的齿条和小齿轮系统,为VR应用交互提供了精确和自然的手势。首先,我们校准了电位器,使其与实际手指弯曲角度对齐,并验证了数据手套记录的角度测量的准确性。为了验证我们的数据手套的精度和可靠性,我们进行了屈折(握力测试)和伸直(平面测试)的重复性测试,在5个用户中分别进行了250次测量。我们采用测量重复性和再现性来分析和解释可重复的数据。此外,我们使用OpenGlove自动校准工具将手套集成到SteamVR家庭环境中。结论该方法的重复性分析结果表明,手握和手平位置的总误差均为1.45度。与采用类似方案的九种替代数据手套的评估结果相比,这一结果明显有利。在这些实验中,用户导航和参与虚拟物体,强调手套对手指运动的精确跟踪。此外,该数据手套的响应时间较低,为17-34 ms,反驱动力仅为0.19 n。此外,根据舒适度评定量表的舒适度评估,该数据手套系统是可穿戴的,属于WL1级别。
{"title":"Finger tracking for wearable VR glove using flexible rack mechanism","authors":"Roshan Thilakarathna,&nbsp;Maroay Phlernjai","doi":"10.1016/j.vrih.2024.03.001","DOIUrl":"10.1016/j.vrih.2024.03.001","url":null,"abstract":"<div><h3>Background</h3><div>With the increasing prominence of hand and finger motion tracking in virtual reality (VR) applications and rehabilitation studies, data gloves have emerged as a prevalent solution. In this study, we developed an innovative, lightweight, and detachable data glove tailored for finger motion tracking in VR environments.</div></div><div><h3>Methods</h3><div>The glove design incorporates a potentiometer coupled with a flexible rack and pinion gear system, facilitating precise and natural hand gestures for interaction with VR applications. Initially, we calibrated the potentiometer to align with the actual finger bending angle, and verified the accuracy of angle measurements recorded by the data glove. To verify the precision and reliability of our data glove, we conducted repeatability testing for flexion (grip test) and extension (flat test), with 250 measurements each, across five users. We employed the Gage Repeatability and Reproducibility to analyze and interpret the repeatable data. Furthermore, we integrated the gloves into a SteamVR home environment using the OpenGlove auto-calibration tool.</div></div><div><h3>Conclusions</h3><div>The repeatability analysis revealed an aggregate error of 1.45 degrees in both the gripped and flat hand positions. This outcome was notably favorable when compared with the findings from assessments of nine alternative data gloves that employed similar protocols. In these experiments, users navigated and engaged with virtual objects, underlining the glove's exact tracking of finger motion. Furthermore, the proposed data glove exhibited a low response time of 17–34 ms and back-drive force of only 0.19 N. Additionally, according to a comfort evaluation using the Comfort Rating Scales, the proposed glove system is wearable, placing it at the WL1 level.</div></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"7 1","pages":"Pages 1-25"},"PeriodicalIF":0.0,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"143562754","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
FDCPNet:feature discrimination and context propagation network for 3D shape representation FDCPNet:三维形状表示的特征识别和上下文传播网络
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.06.001
Weimin SHI, Yuan XIONG, Qianwen WANG, Han JIANG, Zhong ZHOU

Background

Three-dimensional (3D) shape representation using mesh data is essential in various applications, such as virtual reality and simulation technologies. Current methods for extracting features from mesh edges or faces struggle with complex 3D models because edge-based approaches miss global contexts and face-based methods overlook variations in adjacent areas, which affects the overall precision. To address these issues, we propose the Feature Discrimination and Context Propagation Network (FDCPNet), which is a novel approach that synergistically integrates local and global features in mesh datasets.

Methods

FDCPNet is composed of two modules: (1) the Feature Discrimination Module, which employs an attention mechanism to enhance the identification of key local features, and (2) the Context Propagation Module, which enriches key local features by integrating global contextual information, thereby facilitating a more detailed and comprehensive representation of crucial areas within the mesh model.

Results

Experiments on popular datasets validated the effectiveness of FDCPNet, showing an improvement in the classification accuracy over the baseline MeshNet. Furthermore, even with reduced mesh face numbers and limited training data, FDCPNet achieved promising results, demonstrating its robustness in scenarios of variable complexity.
背景在虚拟现实和仿真技术等各种应用中,使用网格数据表示三维(3D)形状至关重要。目前从网格边缘或面孔中提取特征的方法在处理复杂的三维模型时非常吃力,因为基于边缘的方法会遗漏全局上下文,而基于面孔的方法会忽略相邻区域的变化,从而影响整体精度。为了解决这些问题,我们提出了 "特征识别和上下文传播网络"(FDCPNet),这是一种能协同整合网格数据集中局部和全局特征的新方法。方法 FDCPNet 由两个模块组成:(1) 特征识别模块,采用注意力机制来增强关键局部特征的识别;(2) 上下文传播模块,通过整合全局上下文信息来丰富关键局部特征,从而促进网格模型中关键区域的更详细、更全面的呈现。此外,即使在网格面数量减少和训练数据有限的情况下,FDCPNet 也取得了可喜的成果,证明了它在复杂度变化的场景中的鲁棒性。
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引用次数: 0
A haptic feedback glove for virtual piano interaction 用于虚拟钢琴交互的触觉反馈手套
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.07.001
Yifan FU, Jialin LIU, Xu LI, Xiaoying SUN

Background

Haptic feedback plays a crucial role in virtual reality (VR) interaction, helping to improve the precision of user operation and enhancing the immersion of the user experience. Instrumental haptic feedback in virtual environments is primarily realized using grounded force or vibration feedback devices. However, improvements are required in terms of the active space and feedback realism.

Methods

We propose a lightweight and flexible haptic feedback glove that can haptically render objects in VR environments via kinesthetic and vibration feedback, thereby enabling users to enjoy a rich virtual piano-playing experience. The kinesthetic feedback of the glove relies on a cable-pulling mechanism that rotates the mechanism and pulls the two cables connected to it, thereby changing the amount of force generated to simulate the hardness or softness of the object. Vibration feedback is provided by small vibration motors embedded in the bottom of the fingertips of the glove. We designed a piano-playing scenario in the virtual environment and conducted user tests. The evaluation metrics were clarity, realism, enjoyment, and satisfaction.

Results

A total of 14 subjects participated in the test, and the results showed that our proposed glove scored significantly higher on the four evaluation metrics than the no-feedback and vibration feedback methods.

Conclusions

Our proposed glove significantly enhances the user experience when interacting with virtual objects.
触觉反馈在虚拟现实(VR)交互中起着至关重要的作用,有助于提高用户操作的精度,增强用户体验的沉浸感。虚拟环境中的触觉反馈主要是通过接地力或振动反馈装置来实现的。然而,在活动空间和反馈真实性方面还需要改进。方法我们设计了一种轻巧灵活的触觉反馈手套,可以通过动觉和振动反馈对VR环境中的物体进行触觉渲染,从而使用户享受丰富的虚拟钢琴演奏体验。手套的动觉反馈依赖于拉线机构,该机构旋转并拉动连接在其上的两条电缆,从而改变产生的力的大小,以模拟物体的硬度或柔软度。振动反馈是由嵌入手套指尖底部的小型振动电机提供的。我们在虚拟环境中设计了一个弹钢琴的场景,并进行了用户测试。评估标准是清晰、现实、享受和满意度。结果共有14名受试者参与了测试,结果表明,我们提出的手套在四个评价指标上的得分明显高于无反馈和振动反馈方法。结论我们提出的手套可以显著增强用户与虚拟物体交互时的体验。
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引用次数: 0
YGC-SLAM:A visual SLAM based on improved YOLOv5 and geometric constraints for dynamic indoor environments YGC-SLAM:基于改进的YOLOv5和几何约束的动态室内环境视觉SLAM
Q1 Computer Science Pub Date : 2025-02-01 DOI: 10.1016/j.vrih.2024.05.001
Juncheng ZHANG , Fuyang KE , Qinqin TANG , Wenming YU , Ming ZHANG

Background

As visual simultaneous localization and mapping (SLAM) is primarily based on the assumption of a static scene, the presence of dynamic objects in the frame causes problems such as a deterioration of system robustness and inaccurate position estimation. In this study, we propose a YGC-SLAM for indoor dynamic environments based on the ORB-SLAM2 framework combined with semantic and geometric constraints to improve the positioning accuracy and robustness of the system.

Methods

First, the recognition accuracy of YOLOv5 was improved by introducing the convolution block attention model and the improved EIOU loss function, whereby the prediction frame converges quickly for better detection. The improved YOLOv5 was then added to the tracking thread for dynamic target detection to eliminate dynamic points. Subsequently, multi-view geometric constraints were used for re-judging to further eliminate dynamic points while enabling more useful feature points to be retained and preventing the semantic approach from over-eliminating feature points, causing a failure of map building. The K-means clustering algorithm was used to accelerate this process and quickly calculate and determine the motion state of each cluster of pixel points. Finally, a strategy for drawing keyframes with de-redundancy was implemented to construct a clear 3D dense static point-cloud map.

Results

Through testing on TUM dataset and a real environment, the experimental results show that our algorithm reduces the absolute trajectory error by 98.22% and the relative trajectory error by 97.98% compared with the original ORB-SLAM2, which is more accurate and has better real-time performance than similar algorithms, such as DynaSLAM and DS-SLAM.

Conclusions

The YGC-SLAM proposed in this study can effectively eliminate the adverse effects of dynamic objects, and the system can better complete positioning and map building tasks in complex environments.
由于视觉同步定位和映射(SLAM)主要基于静态场景的假设,帧中存在动态物体会导致系统鲁棒性下降和位置估计不准确等问题。为了提高系统的定位精度和鲁棒性,在ORB-SLAM2框架的基础上,结合语义约束和几何约束,提出了一种用于室内动态环境的YGC-SLAM。方法首先,通过引入卷积块注意模型和改进的EIOU损失函数,提高YOLOv5的识别精度,使预测帧快速收敛,更好地进行检测;然后将改进的YOLOv5添加到跟踪线程中进行动态目标检测,消除动态点。随后,利用多视图几何约束进行重新判断,进一步消除动态点,同时保留更多有用的特征点,防止语义方法过度消除特征点导致地图构建失败。采用K-means聚类算法加速这一过程,快速计算并确定每一簇像素点的运动状态。最后,实现了关键帧的去冗余绘制策略,构建了清晰的三维密集静态点云图。结果通过在TUM数据集和真实环境上的测试,实验结果表明,与原始ORB-SLAM2相比,本文算法的绝对轨迹误差降低了98.22%,相对轨迹误差降低了97.98%,比DynaSLAM和DS-SLAM等同类算法精度更高,实时性更好。结论本研究提出的YGC-SLAM能有效消除动态目标的不利影响,系统能更好地完成复杂环境下的定位和地图构建任务。
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引用次数: 0
Survey of neurocognitive disorder detection methods based on speech, visual, and virtual reality technologies 基于语音、视觉和虚拟现实技术的神经认知障碍检测方法综述
Q1 Computer Science Pub Date : 2024-12-01 DOI: 10.1016/j.vrih.2024.08.001
Tian ZHENG , Xinheng WANG , Xiaolan PENG , Ning SU , Tianyi XU , Xurong XIE , Jin HUANG , Lun XIE , Feng TIAN
The global trend of population aging poses significant challenges to society and healthcare systems, particularly because of neurocognitive disorders (NCDs) such as Parkinson's disease (PD) and Alzheimer's disease (AD). In this context, artificial intelligence techniques have demonstrated promising potential for the objective assessment and detection of NCDs. Multimodal contactless screening technologies, such as speech-language processing, computer vision, and virtual reality, offer efficient and convenient methods for disease diagnosis and progression tracking. This paper systematically reviews the specific methods and applications of these technologies in the detection of NCDs using data collection paradigms, feature extraction, and modeling approaches. Additionally, the potential applications and future prospects of these technologies for the detection of cognitive and motor disorders are explored. By providing a comprehensive summary and refinement of the extant theories, methodologies, and applications, this study aims to facilitate an in-depth understanding of these technologies for researchers, both within and outside the field. To the best of our knowledge, this is the first survey to cover the use of speech-language processing, computer vision, and virtual reality technologies for the detection of NSDs.
全球人口老龄化趋势给社会和卫生保健系统带来了重大挑战,特别是因为神经认知障碍(ncd),如帕金森病(PD)和阿尔茨海默病(AD)。在这方面,人工智能技术在客观评估和检测非传染性疾病方面显示出了巨大的潜力。语音语言处理、计算机视觉和虚拟现实等多模式非接触式筛查技术为疾病诊断和进展跟踪提供了高效便捷的方法。本文系统地回顾了这些技术在非传染性疾病检测中的具体方法和应用,包括数据收集范例、特征提取和建模方法。此外,还探讨了这些技术在认知和运动障碍检测中的潜在应用和未来前景。通过对现有的理论、方法和应用进行全面的总结和完善,本研究旨在促进该领域内外的研究人员对这些技术的深入了解。据我们所知,这是第一次涉及使用语音语言处理、计算机视觉和虚拟现实技术来检测nsd的调查。
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引用次数: 0
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Virtual Reality Intelligent Hardware
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