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Using Linked Data in the Data Integration for Maternal and Infant Death Risk of the SUS in the GISSA Project 在GISSA项目中使用关联数据整合统一系统的孕产妇和婴儿死亡风险
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131606
Renato Freitas, C. Rocha, O. Braga, Gabriel Lopes, Odorico Monteiro, Mauro Oliveira
Making good governance decisions is a constant challenge for Public Health administration. Health managers need to make data analysis in order to identify several health problems. In Brazil, these data are made available by DATASUS. Generally, they are stored in distinct and heterogeneous databases. TheLinked Data approach allow a homogenized view of the data as a unique basis. This article proposes a ontology-based model andLinked Data to integrate datasets and calculate the probability of maternal and infant death risk in order to give support in decision-making in the GISSA project.
做出善治决策是公共卫生行政部门面临的一项持续挑战。健康管理人员需要进行数据分析,以确定几个健康问题。在巴西,这些数据由DATASUS提供。通常,它们存储在不同的异构数据库中。链接数据方法允许数据的同质化视图作为唯一的基础。本文提出了一种基于本体的模型和关联数据来整合数据集,计算母婴死亡风险概率,从而为GISSA项目的决策提供支持。
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引用次数: 7
Cross-platform Multimedia Application Development: for Mobile, Web, Embedded and IoT with Qt / QML 跨平台多媒体应用开发:移动,Web,嵌入式和物联网与Qt / QML
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131627
M. C. M. Neto, S. Andrade, R. Novais
Qt framework is a cross-platform SDK and a technology strategy that lets you quickly and cost-effectively design, develop, deploy, and maintain software while delivering a seamless user experience across all devices. One of the main focuses of the Qt framework is the development of powerful multimedia applications in a simple way through Qt Modeling Language (QML). It allows to develop applications/libraries only once and compile the same source code to multiple platforms. Qt is widely used by several companies around the world, however is still unknown in Brazil. This short-course has the mission to explore the use of Qt/QML for the development of Cross-platform multimedia applications.
Qt框架是一种跨平台SDK和技术策略,可以让您快速且经济高效地设计、开发、部署和维护软件,同时在所有设备上提供无缝的用户体验。Qt框架的主要焦点之一是通过Qt建模语言(QML)以简单的方式开发功能强大的多媒体应用程序。它允许只开发一次应用程序/库,并将相同的源代码编译到多个平台。Qt被世界各地的几家公司广泛使用,但在巴西还不为人所知。这个短期课程的任务是探索使用Qt/QML开发跨平台多媒体应用程序。
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引用次数: 3
Evaluating LeGaL: An NCL extension for representing Location-Based Games 评估法律:代表基于位置的游戏的NCL扩展
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131582
Cristiane Ferreira, C. Salles, Luís Santos, Fernando A. M. Trinta, Windson Viana
A pervasive game extends its experience beyond the virtual world by extrapolating its boundaries to the player's physical world. One outstanding example of pervasive games is the Location-Based Game (LBG) genre, which takes into account the players' geographic position in the game rules and mechanics. In this paper, we present an initial evaluation of LEGaL, a language to model and represent the structure and multimedia contents of LBGs. LEGaL allows the modeling of mission-based games by supporting spatial and temporal relationships between game elements. In fact, LEGaL is an extension of NCL (Nested Context Language). We evaluated the proposed language with a group of five NCL developers aiming at investigating if LEGaL is still NCL-friendly. Results indicate LEGal is easily used by this kind of developers.
一款普及的游戏通过将其边界外推到玩家的物理世界而将其体验扩展到虚拟世界之外。基于位置的游戏(Location-Based Game, LBG)是普及游戏的一个典型例子,它在游戏规则和机制中考虑到玩家的地理位置。在本文中,我们对LEGaL语言进行了初步评估,这是一种用于建模和表示lbg结构和多媒体内容的语言。LEGaL通过支持游戏元素之间的空间和时间关系,允许基于任务的游戏建模。实际上,LEGaL是NCL(嵌套上下文语言)的扩展。我们与五名NCL开发人员一起评估了拟议的语言,旨在调查LEGaL是否仍然是NCL友好的。结果表明,LEGal易于被这类开发人员使用。
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引用次数: 1
Collaborative Ad-hoc Multimedia Authoring via Mobile Devices 通过移动设备协作的自组织多媒体创作
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131572
A. Uscamayta, Bruna C. R. Cunha, D. Martins, M. G. Pimentel
A particularly challenging situation in amateur multimedia authoring is ad-hoc collaborative capture, i.e., a process that, having no pre-production phase, demands live coordination between multiple authors. Important problems to realize such scenarios include proper synchronization of media elements by multiple devices, and which information to include in the resulting collaboratively authored multimedia document. In this paper, we report how our collaborative authoring system tackles these ad-hoc multimedia capture problems by combining mobile and web applications. We present a case study in the educational domain and discuss the results of a user study.
在业余多媒体创作中,一个特别具有挑战性的情况是特别的协作捕获,即,一个没有预制作阶段的过程,需要多个作者之间的实时协调。实现这种场景的重要问题包括多个设备对媒体元素的适当同步,以及在生成的协作编写的多媒体文档中包含哪些信息。在本文中,我们报告了我们的协作创作系统如何通过结合移动和web应用程序来解决这些特殊的多媒体捕获问题。我们提出了一个教育领域的案例研究,并讨论了用户研究的结果。
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引用次数: 0
Video Quality Assessment of Early SKIP/DIS for 3D-HEVC Complexity Reduction 早期SKIP/DIS用于3D-HEVC复杂性降低的视频质量评估
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126898
Thiago Bubolz, R. Conceição, Heitor C. Almeida, Érick Moreira, B. Zatt, Tatiana Tavares, M. Porto, G. Corrêa
This paper presents a quality analysis of 3D videos encoded with the 3D extension of the High Efficiency Video Coding (HEVC) standard, 3D-HEVC, using the Early Skip/DIS heuristic to reduce complexity. In addition to comparing the heuristic from a quality point of view, the analyses were performed with objective and subjective methodologies with the goal of comparing the reliability of the metrics. Three metrics were employed in the objective evaluation: Peak Signal-to-Noise Ratio (PSNR), Structural Similarity (SSIM) e Most Apparent Distortion (MAD). The subjective analyses considered the Mean Opinion Score (MOS) metric using double stimulus. The evaluation results demonstrated that the Early Skip/DIS solution has no significant impact in image quality in comparison with videos encoded with the unmodified 3D-HEVC reference encoder.
本文介绍了用高效视频编码(HEVC)标准的3D扩展3D-HEVC编码的3D视频的质量分析,使用早期跳过/DIS启发式来降低复杂度。除了从质量的角度比较启发式之外,分析是用客观和主观的方法进行的,目的是比较度量的可靠性。客观评价采用三个指标:峰值信噪比(PSNR)、结构相似性(SSIM)和最明显失真(MAD)。主观分析采用双刺激的平均意见得分(MOS)度量。评估结果表明,与未修改的3D-HEVC参考编码器编码的视频相比,Early Skip/DIS解决方案对图像质量没有显著影响。
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引用次数: 1
On the Analysis of Users Engaged in Twitter's Trend Topics 推特热门话题的用户参与分析
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126884
Leandro Y. S. Okimoto, Bruno A. Souza, F. Nakamura, E. Nakamura
Online Social Networks (OSN) are virtual environments that allow users to exchange messages, interact, and share content. The amount of information flowing through OSN promotes the competition for attention and influence among users who struggle to co-opt other users to share their message. The influence gained by users can be important to call the attention to target topics so that they eventually become Trend Topics (most popular topics within a time frame). In this work, we illustrate how we can apply concepts of network science to analyze the network structure that represents a Trend Topic. As a consequence, we show how to identify important users that contributed significantly to the topic popularity. In addition, we show how we can detect naive artificial efforts, such as bot activities, to increase the popularity of a user and, consequently, the popularity of the topic.
OSN (Online Social Networks)是一种虚拟环境,用户可以在其中交换消息、进行交互、共享内容。通过OSN流动的信息量促进了用户之间对注意力和影响力的竞争,这些用户努力吸引其他用户分享他们的信息。用户获得的影响力对于引起对目标主题的关注非常重要,从而最终使其成为趋势主题(在一个时间框架内最受欢迎的主题)。在这项工作中,我们说明了如何应用网络科学的概念来分析代表趋势主题的网络结构。因此,我们将展示如何识别对主题流行度做出重大贡献的重要用户。此外,我们还展示了如何检测幼稚的人工行为,例如bot活动,以增加用户的受欢迎程度,从而提高主题的受欢迎程度。
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引用次数: 2
Disease Extermination: A Digital Educational Game on Vaccines, Viruses and Bacteria 疾病消灭:关于疫苗、病毒和细菌的数字教育游戏
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131578
Gustavo Ramos, Laura Lessa, Diana Cavalcanti
The educational game Disease Extermination presents how the vaccines act in the organism and how they prevent viruses and bacteria from parasite in the human organism. The game is based on mechanical shooter game, whose game simulates as a scenario the human body internally and the player uses strategics to protect the organism against invaders represented by viruses or bacterias. The game has the role of raising awareness about the importance of Vaccination. Usually many users do not adopt the vaccine, and so, diseases are not prevented.
教育游戏《疾病消灭》展示了疫苗如何在生物体中发挥作用,以及它们如何防止病毒和细菌在人类生物体中的寄生虫。这是一款基于机械射击游戏的游戏,它的游戏模拟了人体内部的场景,玩家使用策略来保护有机体免受病毒或细菌等入侵者的侵害。这个游戏的作用是提高人们对疫苗接种重要性的认识。通常许多使用者不接种疫苗,因此疾病无法预防。
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引用次数: 1
Analysis of an Architecture for Measurement of Audience in IPTV Environments 一种IPTV环境下的受众测量体系结构分析
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131569
Eduardo R. Soares, E. Barrére
This work presents the analysis of a software architecture for the measurement of audience and interactivity in IPTV (Internet Protocol TV) environments. The implementation used is in accordance with the recommendations of the ITU (International Telecommunication Union), taking into account its mandatory requirements. We analyzed factors that may interfere with the architecture performance and may generate the need to treat aspects related to the scalability of the solution. Load tests were performed through stochastic models that simulate the interaction of users with the IPTV environment. Thus, besides presenting the viability of the implementation, the aspects that must be taken into account for the implementation of an IPTV audience measurement architecture in a real environment are analyzed.
这项工作提出了在IPTV(互联网协议电视)环境中测量观众和交互性的软件架构的分析。所使用的实施是根据国际电信联盟的建议,并考虑到其强制性要求。我们分析了可能影响体系结构性能的因素,并且可能需要处理与解决方案的可伸缩性相关的方面。负载测试是通过模拟用户与IPTV环境交互的随机模型进行的。因此,除了提出实施的可行性外,还分析了在真实环境中实施IPTV受众测量体系结构必须考虑的方面。
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引用次数: 0
How to Find the Relevant Words Politicians Use in Twitter? 如何找到政客在推特上使用的相关词汇?
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131590
L. S. Oliveira, Pedro O. S. Vaz de Melo
The dynamics of society are constantly changing by social media. Twitter has been standing out as one of the main platforms for infor- mation discovery and its political use have been growing since 2008. In this work we collected the public deputies tweets between 2013 and 2015 for topic extraction by means of computational models. However, due to the large number of irrelevant words from the data dictionary, we used tf-idf and Shannon's entropy to identify and select relevant political words.
社交媒体不断改变着社会的动态。作为信息发现的主要平台之一,Twitter已经脱颖而出,其政治用途自2008年以来一直在增长。在这项工作中,我们收集了2013年至2015年的公共代表推文,并通过计算模型进行主题提取。然而,由于数据字典中有大量不相关的词,我们使用tf-idf和Shannon’s熵来识别和选择相关的政治词。
{"title":"How to Find the Relevant Words Politicians Use in Twitter?","authors":"L. S. Oliveira, Pedro O. S. Vaz de Melo","doi":"10.1145/3126858.3131590","DOIUrl":"https://doi.org/10.1145/3126858.3131590","url":null,"abstract":"The dynamics of society are constantly changing by social media. Twitter has been standing out as one of the main platforms for infor- mation discovery and its political use have been growing since 2008. In this work we collected the public deputies tweets between 2013 and 2015 for topic extraction by means of computational models. However, due to the large number of irrelevant words from the data dictionary, we used tf-idf and Shannon's entropy to identify and select relevant political words.","PeriodicalId":338362,"journal":{"name":"Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128264921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Model-driven Engineering in the Development of Ubiquitous Applications: Technologies, Tools and Languages 泛在应用开发中的模型驱动工程:技术、工具和语言
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131633
Marcos Alves Vieira, S. T. Carvalho
Model-driven Engineering (MDE) is an approach that considers models as the main artifacts in software development. Models are generally built using domain specific languages, such as UML and XML. These languages, in turn, are defined by their own metamodel. However, MDE is still timidly exploited and, therefore, their techniques and potential benefits are underutilized. In this context, this proposal aims to present a short course, with theoretical and practical approach, covering the basics of MDE as well as key frameworks and languages available for its support, aiming at the construction of ubiquitous applications. By the end of the short course, each participant will have the necessary background to be able to build a graphical modeling tool to design models in accordance with a particular metamodel. These models can then be used to document and maintain systems from different domains.
模型驱动工程(MDE)是一种将模型视为软件开发中的主要工件的方法。模型通常是使用特定于领域的语言构建的,比如UML和XML。这些语言依次由它们自己的元模型定义。然而,MDE仍然被谨慎地利用,因此,它们的技术和潜在的好处没有得到充分利用。在此背景下,本提案旨在提供一个短期课程,结合理论和实践方法,涵盖MDE的基础知识以及可用于其支持的关键框架和语言,旨在构建无处不在的应用程序。在短期课程结束时,每个参与者将具有必要的背景,能够构建图形建模工具,以根据特定的元模型设计模型。然后可以使用这些模型来记录和维护来自不同领域的系统。
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引用次数: 2
期刊
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web
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