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RecStore: Recommending Stores for Shopping Mall Customers RecStore:为购物中心客户推荐商店
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126888
D. V. D. S. Silva, R. S. D. Silva, F. Durão
Today, mobility is a key feature in the new generation of Internet, which provides a set of custom services through numerous terminals. Smartphones, for example, are a tendency and almost mandatory to anyone living in an urban and modern context. Most of the developed cities have at least one shopping mall full of mobile devices users. These shopping malls provide a number of stores, and people tend to have difficult in finding what they really need. This paper proposes a solution called RecStore. RecStore is a recommendation model to assist customers in reaching what they consider relevant at malls. The recommendation model considers user activities, 330 stores, 30 users and 3 baseline models. The precision, recall and f-measure improved at rates of 118%, 70% and 88% respectively in comparison to the second best model of each metric. Additionally, a mobile application - called InMap - was implemented based on RecStore.
如今,移动性是新一代互联网的一个关键特性,它通过众多终端提供一系列定制服务。例如,智能手机是一种趋势,几乎是生活在城市和现代环境中的人的必需品。大多数发达城市至少有一个满是移动设备用户的购物中心。这些购物中心提供了许多商店,人们往往很难找到他们真正需要的东西。本文提出了一种称为RecStore的解决方案。RecStore是一个推荐模型,帮助顾客在购物中心找到他们认为相关的东西。推荐模型考虑用户活动、330家商店、30个用户和3个基线模型。与每个指标的第二优模型相比,精度、召回率和f-measure分别提高了118%、70%和88%。此外,一个名为InMap的移动应用程序是基于RecStore实现的。
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引用次数: 4
Creating Multimedia Learning Objects 创建多媒体学习对象
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131626
Carlos de Salles Soares Neto, Thacyla de Sousa Lima, A. L. B. Damasceno, A. Busson
Learning Objects (LOs) are entities that can be used, reused, or referred during the teaching process. LOs allow students to individualize their learning experience with nonlinear browsing mechanisms and content adaptation. The main goal of this tutorial is to discuss both the pedagogical and technological recommendations involved in the authoring of multimedia LOs.
学习对象(LOs)是在教学过程中可以使用、重用或引用的实体。LOs允许学生通过非线性浏览机制和内容适应来个性化他们的学习体验。本教程的主要目标是讨论编写多媒体LOs所涉及的教学和技术建议。
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引用次数: 1
Investigating the Collaborative Process of Subtitles Creation and Sharing for Videos on the Web 网络视频字幕创作与共享协同过程研究
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131592
J. Brito, R. Guimarães, Celso A. S. Santos
In this paper we concentrate on the study of the collaborative practices of enthusiasts that create and share subtitles for third-party videos. Based on preliminary results from interviews with some volunteers, we formalize the subtitles creation and sharing process using a business process management model and compare it with other collaborative and crowdsourcing models. We expect that our initial observations can bring a new understanding of the process and, thus, help in the design of next generation video enriching tools.
在本文中,我们专注于研究爱好者为第三方视频创建和共享字幕的合作实践。根据对一些志愿者的初步采访结果,我们使用业务流程管理模型形式化了字幕的创建和共享过程,并将其与其他协作和众包模式进行了比较。我们希望我们的初步观察能够带来对这一过程的新理解,从而有助于设计下一代视频丰富工具。
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引用次数: 5
Predicting Music Success Based on Users' Comments on Online Social Networks 基于用户在线社交网络评论的音乐成功预测
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126885
C. V. Araujo, Rayol Mendonca-Neto, F. Nakamura, E. Nakamura
In this paper, we aim at determining whether or not we can predict the success of a music album, based on the comments posted on social networks during 30 days before the album release. For that matter, we focused on the Twitter network for gathering the user comments. As success measures, we considered the Spotify Popularity and the Billboard Units. The reason for those choices is that Spotify represents the most popular type of music consumption today (audio streaming), while Billboard ranking still favors the old school market (physical albums). As a result, we found out that the amount of Positive Tweets (30 days before the album release) can explain 95.5% of the variation in the Spotify Popularity with a simple linear model. On the other hand, we could not find statistical evidence that the volume of comments on Twitter correlates with the album success measured by the Billboard magazine.
在本文中,我们的目的是根据专辑发行前30天内社交网络上的评论来确定我们是否可以预测音乐专辑的成功。为此,我们专注于Twitter网络来收集用户评论。作为成功的衡量标准,我们考虑了Spotify的人气和Billboard的销量。这些选择的原因是Spotify代表了当今最流行的音乐消费类型(音频流媒体),而Billboard的排名仍然倾向于老派市场(实体专辑)。结果,我们发现正面推文的数量(专辑发行前30天)可以用一个简单的线性模型解释95.5%的Spotify人气变化。另一方面,我们没有找到统计证据表明Twitter上的评论量与Billboard杂志衡量的专辑成功相关。
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引用次数: 20
Objective and Subjective Video Quality Assessment in Mobile Devices for Low-Complexity H.264/AVC Codecs 基于低复杂度H.264/AVC编解码器的移动设备客观和主观视频质量评估
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131596
Mateus Melo, J. Goebel, Daniel Farias, Cristiano Santos, Tatiana Tavares, G. Corrêa, B. Zatt, M. Porto
This paper discusses results from a quality evaluation experiment involving videos on mobile devices encoded with different configurations of H.264/AVC. The impact of not employing the Fractional Motion Estimation (FME) and the Deblocking Filter (DBF) during the encoding process was also analyzed in the experiments presented in this paper. In order to perform the quality assessment, the objective metrics Structural Similarity (SSIM) and Peak Signal-to-Noise Ratio (PSNR) were used. The subjective evaluation was conducted in two different mobile devices by employing the Mean Opinion Score (MOS) with single stimulus. The obtained results have shown different levels of quality degradation for both modifications. In addition, they led to the conclusion that larger screen devices present a more accentuated drop in subjective quality than small screen devices.
本文讨论了用不同配置的H.264/AVC编码的移动设备视频的质量评价实验结果。在实验中还分析了编码过程中不采用分数运动估计(FME)和去块滤波(DBF)的影响。为了进行质量评估,使用了客观指标结构相似度(SSIM)和峰值信噪比(PSNR)。主观评价是在两种不同的移动设备上进行的,采用单一刺激的平均意见评分(MOS)。得到的结果表明,两种改性都有不同程度的质量退化。此外,他们得出的结论是,大屏幕设备比小屏幕设备表现出更严重的主观质量下降。
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引用次数: 1
Fairness, Accountability, and Transparency while Mining Data from the Web and Social Networks 从网络和社交网络中挖掘数据的公平性、问责性和透明度
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3133314
Wagner Meira Jr
Digital media have been changing fundamentally our society, as a consequence of easier access to contents as well as better and cheaper generation and dissemination through the internet, as witnessed by services such as online videos, games and social networks. More recently, there has been an increasing availability of "smart" services that, among other tasks, help users to locate, understand and analyze automatically media of interest. Smart services are often based on algorithms from data mining and related areas such as machine learning and artificial intelligence. Beyond the efficiency and effectiveness of theses services, there is a growing concern about the fairness, accountability and transparency associated with them, which is the subject of this talk. Fairness comprises guarantees that algorithms are neither biased nor discriminatory, even when they are mathematically and computationally correct. Accountability means the identification of entities, human or not, that should be held responsible for the algorithms' consequences. Transparency is the property of generating understandable explanations on the algorithms' outcomes. In this talk we are going to discuss and characterize data mining algorithms, in particular when applied to web and social networks, with respect to fairness, accountability and transparency, and present strategies that assure these properties while satisfying other usual requirements such as precision, effectiveness, and privacy preservation.
数字媒体已经从根本上改变了我们的社会,因为更容易获得内容,以及通过互联网更好、更便宜地生成和传播,在线视频、游戏和社交网络等服务就是见证。最近,有越来越多的“智能”服务,在其他任务中,帮助用户自动定位,理解和分析感兴趣的媒体。智能服务通常基于数据挖掘和相关领域的算法,如机器学习和人工智能。除了这些服务的效率和效果之外,人们越来越关注与之相关的公平性、问责制和透明度,这就是本次演讲的主题。公平包括保证算法既没有偏见也没有歧视,即使它们在数学和计算上是正确的。问责制意味着识别实体,无论是否人类,都应该对算法的结果负责。透明度是对算法结果产生可理解的解释的属性。在这次演讲中,我们将讨论和描述数据挖掘算法,特别是当应用于网络和社交网络时,关于公平性,问责制和透明度,并提出确保这些属性的策略,同时满足其他通常的要求,如精度,有效性和隐私保护。
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引用次数: 4
Data Collection and Intervention Personalized as Interactive Multimedia Documents 作为交互式多媒体文档的个性化数据收集与干预
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131574
Kamila R. H. Rodrigues, C. C. Viel, Isabela Zaine, Bruna C. R. Cunha, L. Scalco, M. G. Pimentel
Mobile computing can be a facilitator for collecting data due to the fact that users carry their smartphones almost everywhere and all the time and because they can collect a wide range of data -- textual, audiovisual and data collected automatically by sensors. Considering this opportunity, we developed the ESPIM (Experience Sampling and Programmed Intervention Method), an computer-aided method for programming multimedia data collection forms and carry out remote interventions. Using the ESPIM, professionals of areas such as healthcare and education can plan data collection and define intervention programs using methods and procedures from their own areas. The programs containing the queries and tasks are retrieved by a mobile application installed in the devices of users who participate in the data collection. The mobile application runs the programs according to queries and tasks planned by the specialists. Both queries and responses can contain text, audio, and video data. In this paper we discuss about the technological infrastructure used in ESPIM system and also about the preliminary results obtained through tests and evaluation carried out with stakeholders of the target population. These results allowed us carried out improvements in the system.
移动计算可以成为收集数据的推动者,因为用户几乎随时随地都带着他们的智能手机,因为他们可以收集各种各样的数据——文本、视听和传感器自动收集的数据。考虑到这个机会,我们开发了ESPIM(经验采样和程序化干预方法),这是一种计算机辅助方法,用于编程多媒体数据收集表格并进行远程干预。使用ESPIM,医疗保健和教育等领域的专业人员可以计划数据收集,并使用自己领域的方法和程序定义干预方案。包含查询和任务的程序由安装在参与数据收集的用户设备中的移动应用程序检索。移动应用程序根据专家计划的查询和任务运行程序。查询和响应都可以包含文本、音频和视频数据。在本文中,我们讨论了ESPIM系统中使用的技术基础设施,以及通过与目标人群的利益相关者进行的测试和评估获得的初步结果。这些结果使我们能够对系统进行改进。
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引用次数: 4
Use of Automatic Speech Recognition Systems for Multimedia Applications 多媒体应用中自动语音识别系统的使用
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131630
Marcos Valadão Gualberto Ferreira, J. Souza
The need to retrieve information in multimedia content increases the demand for systems that use automatic speech recognition. A speech recognition system enables the computer to interpret audio signals, generating approximate textual transcriptions. These systems are based on probabilistic models that create a robust and correct model for human speech. In this paper it is presented a speech recognition systems architecture and a description of its basic components: the acoustic model, language model, lexical and decoder. The training process of acoustic and language models is also presented. Finally, it its presented how these systems can be used in several applications.
在多媒体内容中检索信息的需要增加了对使用自动语音识别系统的需求。语音识别系统使计算机能够解释音频信号,生成近似的文本转录。这些系统基于概率模型,为人类语言创建了一个鲁棒且正确的模型。本文提出了一种语音识别系统的体系结构,并描述了其基本组成部分:声学模型、语言模型、词法模型和解码器。本文还介绍了声学和语言模型的训练过程。最后,介绍了这些系统在不同应用中的应用。
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引用次数: 2
STorM: A Hypermedia Authoring Model for Interactive Digital Out-of-Home Media STorM:交互式数字户外媒体的超媒体创作模型
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126889
Marco A. Freesz, L. Yung, M. Moreno
Among the several vehicles of social communication, digital signage displays have been playing a remarkable role in both public and private spaces. Such Digital Out-of-Home (DOOH) media allows for the rapid dissemination of collective information to a large number of people. It is observed, however, that there is a large distance between the graphical abstractions offered by DOOH authoring tools and the underlying language for the representation of hyper/multimedia content. Document representation becomes complex, sometimes makes use of scripting languages, and therefore is illegible by authors and even difficult for automated information extraction. In this context, this paper proposes STorM, a hypermedia model and its language STorML that defines higher-level entities related to the concepts found in the audiovisual industry, such as scenes, tracks and media.
在社会交流的几种工具中,数字标牌显示在公共和私人空间中都扮演着重要的角色。这种数字家庭外(DOOH)媒体允许集体信息快速传播给大量的人。然而,可以观察到,DOOH创作工具提供的图形抽象与用于表示超/多媒体内容的底层语言之间存在很大距离。文档表示变得复杂,有时使用脚本语言,因此作者难以辨认,甚至难以自动提取信息。在此背景下,本文提出了STorM,一种超媒体模型及其语言STorML,它定义了与视听行业中发现的概念相关的高级实体,如场景、轨道和媒体。
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引用次数: 4
Semantic Organization of User's Reviews Applied in Recommender Systems 用户评论语义组织在推荐系统中的应用
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131600
Ronnie S. Marinho, R. M. D'Addio, M. Manzato
Recommender systems are widely used to minimize the information overload problem. A great source of information is users' reviews, since they provide both item descriptions and users' opinions. Recent works that process reviews often neglect problems such as polysemy and sinonimy. On the other hand, systems that rely on word sense disambiguation focus their efforts on items's static descriptions. In this paper, we propose a hybrid recommender system that uses word sense disambiguation and entity linking to produce concept-based item representations extracted from users' reviews. Our findings suggest that adding such semantics to items' representations have a positive impact on recommendations.
推荐系统被广泛用于最小化信息过载问题。用户的评论是一个很好的信息来源,因为它们既提供了项目描述,也提供了用户的意见。近年来的过程评论往往忽视了多义、多义等问题。另一方面,依赖于词义消歧的系统将精力集中在物品的静态描述上。在本文中,我们提出了一个混合推荐系统,该系统使用词义消歧和实体链接从用户的评论中提取基于概念的项目表示。我们的研究结果表明,将这样的语义添加到项目的表示中对推荐有积极的影响。
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引用次数: 3
期刊
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web
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