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Development of a Recommender System to the Virtual Patient Simulator Health Simulator 虚拟病人模拟器推荐系统的开发
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131577
D. Reidel, P. R. Barros, S. Rigo, M. Bez
This paper presents a recommender system on clinical cases and materials that may help the student in the learning process. The experiment involves the development of collaborative and content based filters and also three hybrid methods. The system was qualitatively evaluated, using accuracy metrics in prediction and classification tasks. The obtained results show promising values on the collaborative filters.
本文提出了一个临床案例和资料的推荐系统,可以帮助学生在学习过程中。实验涉及到协作过滤器和基于内容的过滤器以及三种混合方法的开发。使用预测和分类任务的准确性指标对系统进行定性评估。所得结果在协同滤波器上具有很好的应用价值。
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引用次数: 0
Asynchronous Queue Based Approach for Building Reactive Microservices 基于异步队列的响应式微服务构建方法
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126873
Jonathan Brilhante, Rostand E. O. Costa, T. Araújo
To achieve scalability and flexibility in larger applications a new approach arises, named by Microservices (MS). However MS architectures are at their inception and are even more a concept than a fully mature design pattern. One of the hardest topics in this approach is how to properly migrate or develop a single microservice, in terms of scope, efficiency and dependability. In this sense, this work proposes a new architectural model based on high-level architecture pattern of reactive programming to the internal structure of a new microservice. The new model of microservices are internally coordinated by asynchronous queues, which allowed to preserve compatibility with most monolithic components and provide an encapsulation process to enable its continuity. A comparative study between the standard approach and the proposed architecture was carried out to measure the eventual performance improvement of the new strategy.
为了在大型应用程序中实现可伸缩性和灵活性,出现了一种新的方法,称为微服务(Microservices, MS)。然而,MS体系结构还处于起步阶段,甚至更像是一个概念,而不是一个完全成熟的设计模式。这种方法中最困难的主题之一是如何在范围、效率和可靠性方面正确地迁移或开发单个微服务。从这个意义上说,这项工作提出了一个新的体系结构模型,该模型基于响应式编程的高级体系结构模式,以适应新的微服务的内部结构。新的微服务模型通过异步队列在内部进行协调,这允许保持与大多数单片组件的兼容性,并提供封装过程以实现其连续性。对标准方法和提出的体系结构进行了比较研究,以衡量新策略的最终性能改进。
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引用次数: 2
Data Collection and Intervention Personalized as Interactive Multimedia Documents 作为交互式多媒体文档的个性化数据收集与干预
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131574
Kamila R. H. Rodrigues, C. C. Viel, Isabela Zaine, Bruna C. R. Cunha, L. Scalco, M. G. Pimentel
Mobile computing can be a facilitator for collecting data due to the fact that users carry their smartphones almost everywhere and all the time and because they can collect a wide range of data -- textual, audiovisual and data collected automatically by sensors. Considering this opportunity, we developed the ESPIM (Experience Sampling and Programmed Intervention Method), an computer-aided method for programming multimedia data collection forms and carry out remote interventions. Using the ESPIM, professionals of areas such as healthcare and education can plan data collection and define intervention programs using methods and procedures from their own areas. The programs containing the queries and tasks are retrieved by a mobile application installed in the devices of users who participate in the data collection. The mobile application runs the programs according to queries and tasks planned by the specialists. Both queries and responses can contain text, audio, and video data. In this paper we discuss about the technological infrastructure used in ESPIM system and also about the preliminary results obtained through tests and evaluation carried out with stakeholders of the target population. These results allowed us carried out improvements in the system.
移动计算可以成为收集数据的推动者,因为用户几乎随时随地都带着他们的智能手机,因为他们可以收集各种各样的数据——文本、视听和传感器自动收集的数据。考虑到这个机会,我们开发了ESPIM(经验采样和程序化干预方法),这是一种计算机辅助方法,用于编程多媒体数据收集表格并进行远程干预。使用ESPIM,医疗保健和教育等领域的专业人员可以计划数据收集,并使用自己领域的方法和程序定义干预方案。包含查询和任务的程序由安装在参与数据收集的用户设备中的移动应用程序检索。移动应用程序根据专家计划的查询和任务运行程序。查询和响应都可以包含文本、音频和视频数据。在本文中,我们讨论了ESPIM系统中使用的技术基础设施,以及通过与目标人群的利益相关者进行的测试和评估获得的初步结果。这些结果使我们能够对系统进行改进。
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引用次数: 4
RecStore: Recommending Stores for Shopping Mall Customers RecStore:为购物中心客户推荐商店
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126888
D. V. D. S. Silva, R. S. D. Silva, F. Durão
Today, mobility is a key feature in the new generation of Internet, which provides a set of custom services through numerous terminals. Smartphones, for example, are a tendency and almost mandatory to anyone living in an urban and modern context. Most of the developed cities have at least one shopping mall full of mobile devices users. These shopping malls provide a number of stores, and people tend to have difficult in finding what they really need. This paper proposes a solution called RecStore. RecStore is a recommendation model to assist customers in reaching what they consider relevant at malls. The recommendation model considers user activities, 330 stores, 30 users and 3 baseline models. The precision, recall and f-measure improved at rates of 118%, 70% and 88% respectively in comparison to the second best model of each metric. Additionally, a mobile application - called InMap - was implemented based on RecStore.
如今,移动性是新一代互联网的一个关键特性,它通过众多终端提供一系列定制服务。例如,智能手机是一种趋势,几乎是生活在城市和现代环境中的人的必需品。大多数发达城市至少有一个满是移动设备用户的购物中心。这些购物中心提供了许多商店,人们往往很难找到他们真正需要的东西。本文提出了一种称为RecStore的解决方案。RecStore是一个推荐模型,帮助顾客在购物中心找到他们认为相关的东西。推荐模型考虑用户活动、330家商店、30个用户和3个基线模型。与每个指标的第二优模型相比,精度、召回率和f-measure分别提高了118%、70%和88%。此外,一个名为InMap的移动应用程序是基于RecStore实现的。
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引用次数: 4
Objective and Subjective Video Quality Assessment in Mobile Devices for Low-Complexity H.264/AVC Codecs 基于低复杂度H.264/AVC编解码器的移动设备客观和主观视频质量评估
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131596
Mateus Melo, J. Goebel, Daniel Farias, Cristiano Santos, Tatiana Tavares, G. Corrêa, B. Zatt, M. Porto
This paper discusses results from a quality evaluation experiment involving videos on mobile devices encoded with different configurations of H.264/AVC. The impact of not employing the Fractional Motion Estimation (FME) and the Deblocking Filter (DBF) during the encoding process was also analyzed in the experiments presented in this paper. In order to perform the quality assessment, the objective metrics Structural Similarity (SSIM) and Peak Signal-to-Noise Ratio (PSNR) were used. The subjective evaluation was conducted in two different mobile devices by employing the Mean Opinion Score (MOS) with single stimulus. The obtained results have shown different levels of quality degradation for both modifications. In addition, they led to the conclusion that larger screen devices present a more accentuated drop in subjective quality than small screen devices.
本文讨论了用不同配置的H.264/AVC编码的移动设备视频的质量评价实验结果。在实验中还分析了编码过程中不采用分数运动估计(FME)和去块滤波(DBF)的影响。为了进行质量评估,使用了客观指标结构相似度(SSIM)和峰值信噪比(PSNR)。主观评价是在两种不同的移动设备上进行的,采用单一刺激的平均意见评分(MOS)。得到的结果表明,两种改性都有不同程度的质量退化。此外,他们得出的结论是,大屏幕设备比小屏幕设备表现出更严重的主观质量下降。
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引用次数: 1
Predicting Music Success Based on Users' Comments on Online Social Networks 基于用户在线社交网络评论的音乐成功预测
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126885
C. V. Araujo, Rayol Mendonca-Neto, F. Nakamura, E. Nakamura
In this paper, we aim at determining whether or not we can predict the success of a music album, based on the comments posted on social networks during 30 days before the album release. For that matter, we focused on the Twitter network for gathering the user comments. As success measures, we considered the Spotify Popularity and the Billboard Units. The reason for those choices is that Spotify represents the most popular type of music consumption today (audio streaming), while Billboard ranking still favors the old school market (physical albums). As a result, we found out that the amount of Positive Tweets (30 days before the album release) can explain 95.5% of the variation in the Spotify Popularity with a simple linear model. On the other hand, we could not find statistical evidence that the volume of comments on Twitter correlates with the album success measured by the Billboard magazine.
在本文中,我们的目的是根据专辑发行前30天内社交网络上的评论来确定我们是否可以预测音乐专辑的成功。为此,我们专注于Twitter网络来收集用户评论。作为成功的衡量标准,我们考虑了Spotify的人气和Billboard的销量。这些选择的原因是Spotify代表了当今最流行的音乐消费类型(音频流媒体),而Billboard的排名仍然倾向于老派市场(实体专辑)。结果,我们发现正面推文的数量(专辑发行前30天)可以用一个简单的线性模型解释95.5%的Spotify人气变化。另一方面,我们没有找到统计证据表明Twitter上的评论量与Billboard杂志衡量的专辑成功相关。
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引用次数: 20
QoE Analyser: A Framework to QoE Knowledge Base Generation QoE分析器:QoE知识库生成的框架
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131598
Hugo Schroter Lazzari, R. I. T. D. C. Filho, V. Roesler
This paper presents a framework for the creation of a knowledge database on QoE. The QoE Analyzer framework enables the simulation of degradations in video playout and also the application of a survey to evaluate the impact of degradations on the user Quality of Experience. In order to show the versatility of the framework, an instantiation of the framework and its application to a group of 62 users was carried out. The framework was implemented using the JavaScript language and, through it, it was possible to show the impacts of degradation patterns on the user experience. The framework was released under GNU GPLv3 license and is available in github (https://github.com/hugoschroterl/qoe-analyser).
本文提出了一个QoE知识库的建立框架。QoE Analyzer框架可以模拟视频播放中的降级,还可以应用调查来评估降级对用户体验质量的影响。为了展示该框架的多功能性,对该框架进行了实例化,并对62个用户组进行了应用。该框架是使用JavaScript语言实现的,通过它,可以显示降级模式对用户体验的影响。该框架是在GNU GPLv3许可下发布的,可以在github (https://github.com/hugoschroterl/qoe-analyser)中获得。
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引用次数: 1
STorM: A Hypermedia Authoring Model for Interactive Digital Out-of-Home Media STorM:交互式数字户外媒体的超媒体创作模型
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126889
Marco A. Freesz, L. Yung, M. Moreno
Among the several vehicles of social communication, digital signage displays have been playing a remarkable role in both public and private spaces. Such Digital Out-of-Home (DOOH) media allows for the rapid dissemination of collective information to a large number of people. It is observed, however, that there is a large distance between the graphical abstractions offered by DOOH authoring tools and the underlying language for the representation of hyper/multimedia content. Document representation becomes complex, sometimes makes use of scripting languages, and therefore is illegible by authors and even difficult for automated information extraction. In this context, this paper proposes STorM, a hypermedia model and its language STorML that defines higher-level entities related to the concepts found in the audiovisual industry, such as scenes, tracks and media.
在社会交流的几种工具中,数字标牌显示在公共和私人空间中都扮演着重要的角色。这种数字家庭外(DOOH)媒体允许集体信息快速传播给大量的人。然而,可以观察到,DOOH创作工具提供的图形抽象与用于表示超/多媒体内容的底层语言之间存在很大距离。文档表示变得复杂,有时使用脚本语言,因此作者难以辨认,甚至难以自动提取信息。在此背景下,本文提出了STorM,一种超媒体模型及其语言STorML,它定义了与视听行业中发现的概念相关的高级实体,如场景、轨道和媒体。
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引用次数: 4
Using Graph Homomorphisms for Vertex Classification Analysis in Social Networks 基于图同态的社会网络顶点分类分析
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3126895
Giovani Melo Marzano, Pedro Henrique Batista Ruas da Silveira, G. B. Fonseca, Pasteur Ottoni M., S. Guimarães
A social network consists on a finite set of social entities and the relationships between them. These entities are represented as vertices in a graph which represents this network. Usually, the entities (or vertices) can be classified according to their features, like interactions (comments, posts, likes, etc.) for example. However, to work directly with these graphs and understand the relationships between the several pre-defined classes are not easy tasks due to, for instance, the graph's size. In this work, we propose metrics for evaluating how good is a graph transformation based on graph homomorphism, measuring how much the relationships of the original one are preserved after the transformation. The proposed metrics measure the edge regularity indices and indicate the proportion of the original graph's vertices that participates in the relations, moreover they measure how close to a regular homomorphism is the graph transformation. For assessing the regularity indices, some experiments taking into account synthetic and real social network data are given.
社会网络由有限的社会实体和它们之间的关系组成。这些实体被表示为表示该网络的图中的顶点。通常,实体(或顶点)可以根据它们的特征进行分类,例如交互(评论、帖子、喜欢等)。然而,直接使用这些图并理解几个预定义类之间的关系并不是一件容易的事情,例如,由于图的大小。在这项工作中,我们提出了评估基于图同态的图变换有多好的度量,测量变换后原始图的关系保留了多少。所提出的度量衡量边缘正则性指标,表明原始图的顶点参与关系的比例,此外,它们还衡量图变换与正则同态的接近程度。为了评估规则性指标,给出了综合社会网络数据和真实社会网络数据的实验。
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引用次数: 0
Mechanism for Structuring the Data from a Generic Identity Document Image using Semantic Analysis 基于语义分析的通用身份文件图像数据结构化机制
Pub Date : 2017-10-17 DOI: 10.1145/3126858.3131594
José C. Gutiérrez, Rodolfo Valiente, M. T. Sadaike, Daniel F. Soriano, G. Bressan, W. Ruggiero
Nowadays, the enormous variety of identity documents that exist makes it difficult to standardize a system capable of extracting all the information of interest presented by them. Therefore, systems that use templates to classify information based on their positions are limited by the number of templates they could recognize. Thus, in this paper, a novel mechanism intended to automatically classify the major information of interest exposed by generic identity documents is presented. The proposal is created to be easily adaptable to any system capable of detecting and extracting text information from an identity document image. To assign meaning to the text extracted from the identity document, the proposal is based on a novel mechanism to structuring the data using semantic analysis. The mechanism consists of two main steps, first, all the text data are classified as sentences or near sentences based on the Euclidean distance between words; second, the sentences are analyzed to find keywords that allow structuring the information based on its semantic to show it as abstractions. The proposal has been designed to be able to store the data as abstractions of its meaning. This allows improving the scalability of the system and a better use of this information by different services, by the end user or to be interpreted by an automated process of decision-making.
如今,由于身份证件的种类繁多,很难建立一个能够提取身份证件所提供的所有相关信息的标准化系统。因此,使用模板根据其位置对信息进行分类的系统受到可识别模板数量的限制。因此,本文提出了一种新的机制,用于自动分类通用身份文件暴露的主要感兴趣信息。该方案可以很容易地适用于任何能够从身份证件图像中检测和提取文本信息的系统。为了给从身份文件中提取的文本赋予意义,该建议基于一种使用语义分析构建数据的新机制。该机制包括两个主要步骤,首先,根据单词之间的欧几里得距离将所有文本数据分类为句子或近句;其次,对句子进行分析以找到关键字,这些关键字允许基于语义对信息进行结构化,并将其显示为抽象。该提案被设计成能够将数据存储为其含义的抽象。这允许改进系统的可伸缩性,并由不同的服务、最终用户或由自动化决策过程解释更好地使用该信息。
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引用次数: 1
期刊
Proceedings of the 23rd Brazillian Symposium on Multimedia and the Web
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