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Proceedings of the 7th ACM International Symposium on Pervasive Displays最新文献

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Design Strategies for Overcoming Failures on Public Interactive Displays 公共互动展示中克服失败的设计策略
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205889
Callum Parker, Marius Hoggenmüller, M. Tomitsch
Public space is becoming increasingly augmented by public displays, bringing digital content into the real-world. Consequently, as public displays are a form of computing, they are prone to experiencing failure related to their hardware and software. In this paper, we investigate the types of failures that can arise on public interactive displays (PIDs) and how redundancy measures can be designed to ensure that a PID remains relevant even when a failure occurs. To gain an ecological understanding of failures, we focus on results that emerged from a field observation study and contextualise our findings within previous literature. From this, we contribute five design strategies for avoiding and mitigating the impact of these hardware and software failures. To assist designers and researchers of PIDs, we also present a failure matrix, which classifies failures along with suggestions on how they can be overcome. Our work specifically highlights the need for PIDs to become more adaptive and to include built-in redundancy measures, allowing them to at least partially recover from certain types of failures.
公共空间越来越多地被公共展示所增强,将数字内容带入现实世界。因此,由于公共显示器是一种计算形式,它们很容易遇到与硬件和软件相关的故障。在本文中,我们研究了公共交互式显示器(PID)上可能出现的故障类型,以及如何设计冗余措施以确保即使在故障发生时PID仍然相关。为了获得对失败的生态学理解,我们将重点放在实地观察研究中出现的结果上,并将我们的发现与以前的文献联系起来。由此,我们提出了五种设计策略来避免和减轻这些硬件和软件故障的影响。为了帮助设计人员和pid研究人员,我们还提供了一个故障矩阵,其中对故障进行了分类,并提出了如何克服故障的建议。我们的工作特别强调了pid需要变得更具适应性,并包括内置冗余措施,使它们至少能够从某些类型的故障中部分恢复。
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引用次数: 9
Car Exterior Surface Displays: Exploration in a Real-World Context 汽车外观表面显示:探索在现实世界的背景下
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205880
Ashley Colley, Jonna Häkkilä, Meri-Tuulia Forsman, Bastian Pfleging, Florian Alt
Current changes in the automotive industry towards autonomous vehicles will spur wide ranging changes in the roles of cars in urban environments. When combined with advances in display technology, this creates potential for the outer surfaces of cars to act as public displays. We present a real-world in context study, where participants ideated on a variety of different types of informative content, displayed on or around vehicles. Our study approach utilized handheld projection to create visualization experiences suggestive of the capabilities of future display technologies. The salient findings show that ideas related to the car and the driving function, such as parking, warning pedestrians and changing the vehicles aesthetic appearance, were appreciated. In contrast, ideas where the vehicle formed part of a smart urban infrastructure, such as guiding pedestrians or acting as a public display caused diverse opinions. In particular, concepts where personalized content was shown were disliked for reasons related to privacy and feeling like 'big brother' is watching.
目前汽车行业对自动驾驶汽车的转变将刺激汽车在城市环境中的角色发生广泛变化。当与先进的显示技术相结合时,这为汽车的外表面创造了作为公共显示的潜力。我们提出了一个真实世界的情境研究,参与者对各种不同类型的信息内容进行构思,显示在车辆上或周围。我们的研究方法利用手持投影来创造可视化体验,暗示了未来显示技术的能力。突出的发现表明,与汽车和驾驶功能相关的想法,如停车、警告行人和改变车辆的外观,都得到了赞赏。相比之下,将车辆作为智能城市基础设施的一部分,例如引导行人或充当公共展示的想法引起了不同的意见。尤其是那些展示个性化内容的概念,因为涉及隐私和感觉像是“老大哥”在监视,所以不受欢迎。
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引用次数: 26
On the Suitability of Real-Time Assessment of Programming Proficiency using Gaze Properties 基于注视属性的编程能力实时评估的适用性研究
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3210702
Calvin Liang, Jakob Karolus, T. Kosch, A. Schmidt
Evaluating programming proficiency has become more relevant as the demand for coding skills has increased. Current methods, such as questionnaires or interviews, are methods that lack intuition, flexibility, and real-time capabilities. In our work, we investigate eye gaze behavior as an estimate for skill assessment. Specifically, we conducted a study (N=14) using an eye tracker to analyze the participants' abilities to understand source code by presenting them with a series of programs. We evaluated their eye movements based on common eye tracking metrics and identified mutual task-solving strategies among the participants. While we cannot relate these indicators to programming proficiency directly, this study serves as an evaluation of real-time methods for evaluating programming proficiency.
随着对编程技能需求的增加,评估编程能力变得更加相关。目前的方法,如问卷调查或访谈,是缺乏直觉、灵活性和实时能力的方法。在我们的工作中,我们研究了眼睛注视行为作为技能评估的估计。具体来说,我们进行了一项研究(N=14),使用眼动仪分析参与者通过向他们展示一系列程序来理解源代码的能力。我们根据常见的眼球追踪指标评估了他们的眼球运动,并确定了参与者之间的共同任务解决策略。虽然我们不能将这些指标直接与编程能力联系起来,但本研究可以作为评估编程能力的实时方法的评估。
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引用次数: 3
COMB 梳子
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3210700
Beat Rossmy, A. Wiethoff
Displays are ubiquitous in our everyday lives. Since most smart phones or tablets try to avoid control elements, touch screens are primarily the only remaining component of interaction. Beyond the restriction of input methods, static screens define the frame for our applications. Designers and developers, as well as users have to align with standard manufactured screen sizes and resolutions. Modular displays are able to overcome this restriction. Their arrangement can be adapted to fit momentary needs, but an even greater potential lies in their capability to create meaningful objects. Derived from toddlers constructive play with blocks, we introduce COMB. Our prototype demo includes an interaction concept centered around the idea of modular low-resolution displays representing accessible functionality by their arrangement and provide educational benefits for children.
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引用次数: 4
Ice as an Interactive Visualization Material: a Design Space 冰作为一种交互式可视化材料:一个设计空间
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205895
Ashley Colley, Antti-Jussi Yliharju, Jonna Häkkilä
Ice is a familiar material to all, with a wide set of applications across artistic, cultural, scientific and technical domains. Most recently, the natural beauty of ice combined with its ephemerality is symbolic of the fragility of the global environment and climate change. Ice has been utilized as a design material in many formats, yet research has not so far presented a systematic framework for its applications. This paper presents a design space for ice as a design material and introduces examples and domains where ice has been utilized, particularly as part of interactive systems. The framework describes design properties that include e.g. state change, granularity and structural properties of ice.
冰是一种大家熟悉的材料,在艺术、文化、科学和技术领域有着广泛的应用。最近,冰的自然美与它的短暂性相结合,象征着全球环境和气候变化的脆弱性。冰已被用作多种形式的设计材料,但迄今为止的研究尚未提出其应用的系统框架。本文介绍了冰作为设计材料的设计空间,并介绍了冰被利用的例子和领域,特别是作为交互系统的一部分。该框架描述了设计属性,包括冰的状态变化、粒度和结构属性。
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引用次数: 5
Proceedings of the 7th ACM International Symposium on Pervasive Displays 第七届ACM普适显示国际研讨会论文集
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引用次数: 0
Using Pervasive Displays to Aid Student Recall -Reflections on a Campus-Wide Trial 使用无处不在的显示器来帮助学生回忆——对校园范围内试验的思考
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205882
Mateusz Mikusz, S. Clinch, Peter Shaw, N. Davies, P. Nurmi
University campuses are rapidly transitioning to environments that are rich in technology designed to support learning throughout the day and in diverse forms. Traditional lectures and seminars are supplemented with rich WiFi coverage, integrated learning environments, video lectures, public display networks and other innovations. Of these diverse technologies, the role and potential of public display networks in higher education is currently least understood. Indeed, most campus displays are merely used as means of information dissemination or as tools to support collaboration. In this paper, we explore the potential of pervasive display technologies as active contributors to university teaching and learning. We describe a real-world explorative study in which campus displays we used to stimulate student recall of lecture material. Our experiences demonstrate that public displays can be leveraged to provide prompts at opportune moments and invites further research in designing memory prompts to leverage the learning potential of pervasive displays in campus settings. The insights we garnered form a solid foundation and highlight opportunities and challenges in the field.
大学校园正在迅速过渡到一个技术丰富的环境,旨在支持全天和多种形式的学习。在传统讲座、研讨的基础上,辅以丰富的WiFi覆盖、综合学习环境、视频讲座、公共展示网络等创新。在这些不同的技术中,公共展示网络在高等教育中的作用和潜力目前是最不为人所知的。事实上,大多数校园展示仅仅是作为信息传播的手段或作为支持协作的工具。在本文中,我们探讨了普适显示技术作为大学教学和学习的积极贡献者的潜力。我们描述了一个真实世界的探索性研究,在这个研究中,我们使用校园展示来刺激学生回忆课程材料。我们的经验表明,公共显示器可以在适当的时候提供提示,并邀请进一步研究设计记忆提示,以利用校园环境中无处不在的显示器的学习潜力。我们获得的见解奠定了坚实的基础,并突出了该领域的机遇和挑战。
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引用次数: 9
Levitating Particle Displays with Interactive Voxels 悬浮粒子显示与交互体素
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205878
Euan Freeman, J. Williamson, Praxitelis B. Kourtelos, S. Brewster
Levitating objects can be used as the primitives in a new type of display. We present levitating particle displays and show how research into object levitation is enabling a new way of presenting and interacting with information. We identify novel properties of levitating particle displays and give examples of the interaction techniques and applications they allow. We then discuss design challenges for these displays, potential solutions, and promising areas for future research.
悬浮对象可以作为一种新型显示的原语。我们将展示悬浮粒子显示器,并展示对物体悬浮的研究如何使信息呈现和交互的新方式成为可能。我们确定了悬浮粒子显示器的新特性,并给出了它们允许的交互技术和应用的例子。然后,我们讨论了这些显示器的设计挑战,潜在的解决方案以及未来研究的有前途的领域。
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引用次数: 9
Investigating User Preferences for Windshield Displays in Automated Vehicles 调查用户对自动驾驶汽车挡风玻璃显示的偏好
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205885
Andreas Riegler, Philipp Wintersberger, A. Riener, Clemens Holzmann
Windshield displays are a promising technology for automotive applications. They easily allow to augment the capabilities of drivers or display content relevant for non-driving related activities. However, little information is available on how potential users would utilize these displays. In this paper we present the results of a user study (N=31) addressing user preferences for windshield displays in automated driving. Our goal was to find out how potential users would like applications to appear in terms of size, position, and content type. Participants could freely choose preferred position and size of multiple windows on an artificial "ideal" windshield display. We further distinguished between two levels of automation (conditional and full). Initial results of our experiment (presented in form of heatmaps) indicate differences considering the level of vehicle automation and reveal the most important areas for various content types. This can help designers and developers of automotive applications to enhance user experience.
挡风玻璃显示器是一项很有前途的汽车应用技术。它们可以很容易地增强驾驶员的能力或显示与非驾驶相关的活动相关的内容。然而,关于潜在用户如何使用这些显示器的信息很少。在本文中,我们提出了一项用户研究(N=31)的结果,该研究解决了自动驾驶中用户对挡风玻璃显示器的偏好。我们的目标是找出潜在用户希望应用程序在大小、位置和内容类型方面如何显示。参与者可以在一个人造的“理想”挡风玻璃显示屏上自由选择多个窗口的位置和大小。我们进一步区分了两个级别的自动化(有条件的和完全的)。我们实验的初步结果(以热图的形式呈现)表明了考虑到车辆自动化水平的差异,并揭示了各种内容类型的最重要领域。这可以帮助汽车应用程序的设计人员和开发人员增强用户体验。
{"title":"Investigating User Preferences for Windshield Displays in Automated Vehicles","authors":"Andreas Riegler, Philipp Wintersberger, A. Riener, Clemens Holzmann","doi":"10.1145/3205873.3205885","DOIUrl":"https://doi.org/10.1145/3205873.3205885","url":null,"abstract":"Windshield displays are a promising technology for automotive applications. They easily allow to augment the capabilities of drivers or display content relevant for non-driving related activities. However, little information is available on how potential users would utilize these displays. In this paper we present the results of a user study (N=31) addressing user preferences for windshield displays in automated driving. Our goal was to find out how potential users would like applications to appear in terms of size, position, and content type. Participants could freely choose preferred position and size of multiple windows on an artificial \"ideal\" windshield display. We further distinguished between two levels of automation (conditional and full). Initial results of our experiment (presented in form of heatmaps) indicate differences considering the level of vehicle automation and reveal the most important areas for various content types. This can help designers and developers of automotive applications to enhance user experience.","PeriodicalId":340580,"journal":{"name":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132860981","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
Investigation of an Ambient and Pervasive Smart Wall Calendar with Event Suggestions 具有事件建议的环境和普适智能挂历的研究
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205892
Alexandra Voit, Rufat Rzayev, Dominik Weber, Manuel Müller, N. Henze
People have been using calendars for thousands of years to schedule appointments and to keep track of their daily lives. Today, calendars have a variety of form factors, including wall, desk, and digital calendars that all have specific advantages and limitations. In previous work, we envisioned Caloo a smart wall calendar. In addition to displaying users' schedule, Caloo suggests nearby events. Caloo aims to increase the awareness regarding appointments and to support to be active through event suggestions. In this paper, we present the implementation and insights of the developed smart calendar. We deployed Caloo for four weeks in participants' homes. Our results show that all participants are eager to use the developed system. Our analysis further indicates that the usage of Caloo makes users more open to attending local events. Results also suggest that it is important to provide fine-grained control over event suggestions, enable users to define when events should be suggested as well as to prioritize events.
几千年来,人们一直使用日历来安排约会和记录他们的日常生活。今天,日历有各种各样的形式因素,包括墙壁、桌面和数字日历,它们都有特定的优点和局限性。在之前的工作中,我们设想Caloo是一个智能挂历。除了显示用户的日程安排外,Caloo还会推荐附近的活动。Caloo旨在提高人们对约会的认识,并通过活动建议支持人们积极参与。在本文中,我们介绍了开发的智能日历的实现和见解。我们在参与者的家中部署了四个星期的Caloo。我们的结果表明,所有参与者都渴望使用开发的系统。我们的分析进一步表明,使用Caloo使用户更愿意参加本地活动。结果还表明,提供对事件建议的细粒度控制非常重要,允许用户定义何时应该建议事件以及确定事件的优先级。
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引用次数: 1
期刊
Proceedings of the 7th ACM International Symposium on Pervasive Displays
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