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Proceedings of the 7th ACM International Symposium on Pervasive Displays最新文献

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An 1834 Mediterranean Garden in Berlin: Engaged from 2004, 2018, 2032, and 2202 柏林1834年地中海花园:从2004年、2018年、2032年和2202年开始
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205894
Brygg Ullmer, P. Paar, L. Coconu, Jing Lyu, Miriam K. Konkel, H. Hege
In 2004, a team of researchers realized a semi-immersive interactive gallery installation, visualizing an 1834 Mediterranean garden, introduced as "italienisches Kunststück" (Italian legerdemain) by Peter Joseph Lenné. The park was originally realized on the grounds of Schloss Sanssouci in Potsdam, Germany. The installation centered on highly detailed renderings of hundreds of plants projected upon a panoramic display. Interactivity was expressed with a tangible interface which (while presently dated) we believe remains without near-precedent then or since. We present the installation (experienced by roughly 20,000 visitors), focusing on the interaction aspects. We introduce new book and table/door-format mockups. Drawing upon a heuristic of the scientist-philosopher Freeman Dyson, we consider grounded future prospect variations in the contexts of 2018, 2032, and 2202. We see this exercise as prospectively generalizing to a variety of similar and widely diverse application domains.
2004年,一组研究人员实现了一个半沉浸式的互动画廊装置,将1834年的地中海花园可视化,由Peter Joseph lenn介绍为“italienisches kunstst ck”(意大利戏法)。该公园最初是在德国波茨坦的无索宫(Schloss Sanssouci)的场地上建成的。该装置集中在全景显示器上投影的数百种植物的高度详细的渲染图上。交互性是通过一个有形的界面来表达的(虽然现在已经过时了),我们相信在当时或以后都没有先例。我们展示了这个装置(大约有20,000名参观者体验过),重点是互动方面。我们引入了新的书籍和表格/门格式的模型。根据科学家哲学家弗里曼·戴森(Freeman Dyson)的启发,我们考虑了2018年、2032年和2202年背景下的未来前景变化。我们认为这个练习可以推广到各种相似的和广泛不同的应用领域。
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引用次数: 2
Space is Part of the Product: Using AttrakDiff to Identify Spatial Impact on User Experience with Media Façades 空间是产品的一部分:使用AttrakDiff识别空间对用户体验的影响
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205875
P. T. Fischer, S. Kuliga, Mark Eisenberg, Ibni Amin
In HCI research, the user experience (UX) in response to interactive public installations, media façades and displays is frequently evaluated using the AttrakDiff questionnaire. The latent assumption is that its result is invariant to changes over time, environment and context. While previous research analyzed the impact of time as single variable, studies have not yet investigated environment or context. At the same time, researchers and practitioners appear to have the intuitive assumption that interaction with any media façade is best experienced from the middle at a distance which is 'convenient' to watch. We investigated the temporal, spatial and contextual impact on AttrakDiff's user rated pragmatic and hedonic qualities and attractiveness. Analysis revealed that interacting from different positions in close vicinity (<15m) parallel to the media façade did not significantly influence UX. Ratings were mostly invariant when conducting the study at two different lived environments; and short-timed repeated measures using AttrakDiff did not cause a decline in participants' ratings.
在人机交互研究中,经常使用AttrakDiff问卷来评估用户体验(UX)对互动公共装置、媒体装饰和展示的反应。潜在的假设是,随着时间、环境和背景的变化,其结果是不变的。虽然以前的研究分析了时间作为单一变量的影响,但研究尚未调查环境或背景。与此同时,研究人员和从业人员似乎有一种直观的假设,即与任何媒体表面的互动最好是从中间“方便”观看的距离体验到的。我们调查了时间、空间和语境对AttrakDiff用户评价的实用主义、享乐主义品质和吸引力的影响。分析显示,在与媒体面平行的近距离(<15m)不同位置的相互作用对用户体验没有显著影响。在两种不同的生活环境中进行研究时,评分基本不变;使用AttrakDiff的短时间重复测量并未导致参与者评分下降。
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引用次数: 4
Public HMDs: Modeling and Understanding User Behavior around Public Head-Mounted Displays 公共头戴式显示器:围绕公共头戴式显示器建模和理解用户行为
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205879
Christian Mai, M. Khamis
Head-Mounted Displays (HMDs) are becoming ubiquitous; we are starting to see them deployed in public for different purposes. Museums, car companies and travel agencies use HMDs to promote their products. As a result, situations arise where users use them in public without experts supervision. This leads to challenges and opportunities, many of which are experienced in public display installations. For example, similar to public displays, public HMDs struggle to attract the passer-by's attention, but benefit from the honeypot effect that draws attention to them. Also passersby might be hesitant to wear a public HMD, due to the fear that its owner might not approve, or due to the perceived need for a prior permission. In this work, we discuss how public HMDs can benefit from research in public displays. In particular, based on the results of an in-the-wild deployment of a public HMD, we propose an adaptation of the audience funnel flow model of public display users to fit the context of public HMD usage. We discuss how public HMDs bring in challenges and opportunities, and create novel research directions that are relevant to both researchers in HMDs and researchers in public displays.
头戴式显示器(hmd)正变得无处不在;我们开始看到它们在公共场合被用于不同的目的。博物馆、汽车公司和旅行社都使用头戴式显示器来推广他们的产品。因此,出现了用户在没有专家监督的情况下在公共场合使用它们的情况。这带来了挑战和机遇,其中许多都是在公共展示装置中经历的。例如,与公共显示器类似,公共头显很难吸引路人的注意力,但却受益于吸引注意力的蜜罐效应。此外,路人可能会犹豫是否要佩戴公共头戴设备,因为担心主人可能不同意,或者认为需要事先获得许可。在这项工作中,我们讨论了公共头显如何从公共显示研究中受益。特别是,基于公共HMD的现场部署结果,我们提出了一种适应公共显示用户的受众漏斗流模型,以适应公共HMD使用的背景。我们讨论了公共头显如何带来挑战和机遇,并创造了与头显和公共显示研究人员相关的新的研究方向。
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引用次数: 39
Towards Multi-touch Learning Applications in Collaborative Education 多触点学习在协同教育中的应用
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3210709
Matthias Ehlenz, René Röpke, U. Schroeder
Educational contexts evolve with the increasing impact of multi-touch technologies on everyday life. When bringing multi-touch technologies into a classroom, high-quality content applications must be developed to add value to students' learning. This contribution presents a framework for multi-touch learning games which incorporates learning analytics components and tangibles to improve collaborative learning experiences.
随着多点触控技术对日常生活的影响越来越大,教育环境也在不断发展。当将多点触控技术引入课堂时,必须开发高质量的内容应用程序,为学生的学习增加价值。这一贡献提出了一个多触点学习游戏的框架,该游戏结合了学习分析组件和有形物质,以改善协作学习体验。
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引用次数: 1
Oz's Fitting Room: Fashion Coordination Support System by Digital Signage and Human-driven Virtual Agent 奥兹试衣间:数字标牌与人工驱动虚拟代理的时尚协调支持系统
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3210711
M. Muta, Yu Ishikawa, T. Yamanaka, Soh Masuko
In this paper, we present the concepts, design guidelines, and implementation details of Oz's fitting room, a novel virtual fashion fitting system where a professional stylist proposes coordination and fitting garments virtually through a display, from behind a wall or remote location with a voice changer, so that the customer has the feeling of being advised by a virtual agent. We aim to remove the psychological barrier when the customer talks face-to-face with the store staff, while having the staff remain behind-the-scene to provide their expert knowledge.
在本文中,我们介绍了Oz的试衣间的概念、设计指南和实施细节,这是一个新颖的虚拟时尚试衣间系统,专业的造型师通过一个虚拟的展示来建议协调和试衣,从墙后或远程位置使用语音转换器,这样客户就有一种被虚拟代理建议的感觉。我们的目标是消除顾客与店员面对面交谈时的心理障碍,而让店员留在幕后提供专业知识。
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引用次数: 2
Plantxel
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205888
V. Gentile, S. Sorce, Ivan Elhart, Fabrizio Milazzo
The use of plants as a mean for both visualization and interaction has been already explored in smart environments. In this work, we explore the possibility of constructing a controllable dynamic plant-based display using thigmonastic plants, i.e. plants that change the shape and position of their leaves as a response to external stimuli. As an initial step towards this vision, we first introduce our approach of building a plant-based pixel (plant-pixel, or plantxel), and the principles of composing a plantxel-based public display. We then present the results of a feasibility study conducted with Mimosa spegazzinii plants, showing that our approach can achieve an acceptable contrast ratio, which in turn depends on leaves density. Based on the results of the study, we present a working prototype of a plantxel that is composed of a plant, the air-based stimulation system, and the control logic. The prototype allowed us to assess the effectiveness of our design choices, and to outline some potential limitations. Finally, we discuss the possibilities of using such plant-based display for dynamic information visualization in public spaces and provide directions for future work.
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引用次数: 16
期刊
Proceedings of the 7th ACM International Symposium on Pervasive Displays
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