Brygg Ullmer, P. Paar, L. Coconu, Jing Lyu, Miriam K. Konkel, H. Hege
In 2004, a team of researchers realized a semi-immersive interactive gallery installation, visualizing an 1834 Mediterranean garden, introduced as "italienisches Kunststück" (Italian legerdemain) by Peter Joseph Lenné. The park was originally realized on the grounds of Schloss Sanssouci in Potsdam, Germany. The installation centered on highly detailed renderings of hundreds of plants projected upon a panoramic display. Interactivity was expressed with a tangible interface which (while presently dated) we believe remains without near-precedent then or since. We present the installation (experienced by roughly 20,000 visitors), focusing on the interaction aspects. We introduce new book and table/door-format mockups. Drawing upon a heuristic of the scientist-philosopher Freeman Dyson, we consider grounded future prospect variations in the contexts of 2018, 2032, and 2202. We see this exercise as prospectively generalizing to a variety of similar and widely diverse application domains.
2004年,一组研究人员实现了一个半沉浸式的互动画廊装置,将1834年的地中海花园可视化,由Peter Joseph lenn介绍为“italienisches kunstst ck”(意大利戏法)。该公园最初是在德国波茨坦的无索宫(Schloss Sanssouci)的场地上建成的。该装置集中在全景显示器上投影的数百种植物的高度详细的渲染图上。交互性是通过一个有形的界面来表达的(虽然现在已经过时了),我们相信在当时或以后都没有先例。我们展示了这个装置(大约有20,000名参观者体验过),重点是互动方面。我们引入了新的书籍和表格/门格式的模型。根据科学家哲学家弗里曼·戴森(Freeman Dyson)的启发,我们考虑了2018年、2032年和2202年背景下的未来前景变化。我们认为这个练习可以推广到各种相似的和广泛不同的应用领域。
{"title":"An 1834 Mediterranean Garden in Berlin: Engaged from 2004, 2018, 2032, and 2202","authors":"Brygg Ullmer, P. Paar, L. Coconu, Jing Lyu, Miriam K. Konkel, H. Hege","doi":"10.1145/3205873.3205894","DOIUrl":"https://doi.org/10.1145/3205873.3205894","url":null,"abstract":"In 2004, a team of researchers realized a semi-immersive interactive gallery installation, visualizing an 1834 Mediterranean garden, introduced as \"italienisches Kunststück\" (Italian legerdemain) by Peter Joseph Lenné. The park was originally realized on the grounds of Schloss Sanssouci in Potsdam, Germany. The installation centered on highly detailed renderings of hundreds of plants projected upon a panoramic display. Interactivity was expressed with a tangible interface which (while presently dated) we believe remains without near-precedent then or since. We present the installation (experienced by roughly 20,000 visitors), focusing on the interaction aspects. We introduce new book and table/door-format mockups. Drawing upon a heuristic of the scientist-philosopher Freeman Dyson, we consider grounded future prospect variations in the contexts of 2018, 2032, and 2202. We see this exercise as prospectively generalizing to a variety of similar and widely diverse application domains.","PeriodicalId":340580,"journal":{"name":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124611364","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
P. T. Fischer, S. Kuliga, Mark Eisenberg, Ibni Amin
In HCI research, the user experience (UX) in response to interactive public installations, media façades and displays is frequently evaluated using the AttrakDiff questionnaire. The latent assumption is that its result is invariant to changes over time, environment and context. While previous research analyzed the impact of time as single variable, studies have not yet investigated environment or context. At the same time, researchers and practitioners appear to have the intuitive assumption that interaction with any media façade is best experienced from the middle at a distance which is 'convenient' to watch. We investigated the temporal, spatial and contextual impact on AttrakDiff's user rated pragmatic and hedonic qualities and attractiveness. Analysis revealed that interacting from different positions in close vicinity (<15m) parallel to the media façade did not significantly influence UX. Ratings were mostly invariant when conducting the study at two different lived environments; and short-timed repeated measures using AttrakDiff did not cause a decline in participants' ratings.
{"title":"Space is Part of the Product: Using AttrakDiff to Identify Spatial Impact on User Experience with Media Façades","authors":"P. T. Fischer, S. Kuliga, Mark Eisenberg, Ibni Amin","doi":"10.1145/3205873.3205875","DOIUrl":"https://doi.org/10.1145/3205873.3205875","url":null,"abstract":"In HCI research, the user experience (UX) in response to interactive public installations, media façades and displays is frequently evaluated using the AttrakDiff questionnaire. The latent assumption is that its result is invariant to changes over time, environment and context. While previous research analyzed the impact of time as single variable, studies have not yet investigated environment or context. At the same time, researchers and practitioners appear to have the intuitive assumption that interaction with any media façade is best experienced from the middle at a distance which is 'convenient' to watch. We investigated the temporal, spatial and contextual impact on AttrakDiff's user rated pragmatic and hedonic qualities and attractiveness. Analysis revealed that interacting from different positions in close vicinity (<15m) parallel to the media façade did not significantly influence UX. Ratings were mostly invariant when conducting the study at two different lived environments; and short-timed repeated measures using AttrakDiff did not cause a decline in participants' ratings.","PeriodicalId":340580,"journal":{"name":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115955280","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Head-Mounted Displays (HMDs) are becoming ubiquitous; we are starting to see them deployed in public for different purposes. Museums, car companies and travel agencies use HMDs to promote their products. As a result, situations arise where users use them in public without experts supervision. This leads to challenges and opportunities, many of which are experienced in public display installations. For example, similar to public displays, public HMDs struggle to attract the passer-by's attention, but benefit from the honeypot effect that draws attention to them. Also passersby might be hesitant to wear a public HMD, due to the fear that its owner might not approve, or due to the perceived need for a prior permission. In this work, we discuss how public HMDs can benefit from research in public displays. In particular, based on the results of an in-the-wild deployment of a public HMD, we propose an adaptation of the audience funnel flow model of public display users to fit the context of public HMD usage. We discuss how public HMDs bring in challenges and opportunities, and create novel research directions that are relevant to both researchers in HMDs and researchers in public displays.
{"title":"Public HMDs: Modeling and Understanding User Behavior around Public Head-Mounted Displays","authors":"Christian Mai, M. Khamis","doi":"10.1145/3205873.3205879","DOIUrl":"https://doi.org/10.1145/3205873.3205879","url":null,"abstract":"Head-Mounted Displays (HMDs) are becoming ubiquitous; we are starting to see them deployed in public for different purposes. Museums, car companies and travel agencies use HMDs to promote their products. As a result, situations arise where users use them in public without experts supervision. This leads to challenges and opportunities, many of which are experienced in public display installations. For example, similar to public displays, public HMDs struggle to attract the passer-by's attention, but benefit from the honeypot effect that draws attention to them. Also passersby might be hesitant to wear a public HMD, due to the fear that its owner might not approve, or due to the perceived need for a prior permission. In this work, we discuss how public HMDs can benefit from research in public displays. In particular, based on the results of an in-the-wild deployment of a public HMD, we propose an adaptation of the audience funnel flow model of public display users to fit the context of public HMD usage. We discuss how public HMDs bring in challenges and opportunities, and create novel research directions that are relevant to both researchers in HMDs and researchers in public displays.","PeriodicalId":340580,"journal":{"name":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132263456","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Educational contexts evolve with the increasing impact of multi-touch technologies on everyday life. When bringing multi-touch technologies into a classroom, high-quality content applications must be developed to add value to students' learning. This contribution presents a framework for multi-touch learning games which incorporates learning analytics components and tangibles to improve collaborative learning experiences.
{"title":"Towards Multi-touch Learning Applications in Collaborative Education","authors":"Matthias Ehlenz, René Röpke, U. Schroeder","doi":"10.1145/3205873.3210709","DOIUrl":"https://doi.org/10.1145/3205873.3210709","url":null,"abstract":"Educational contexts evolve with the increasing impact of multi-touch technologies on everyday life. When bringing multi-touch technologies into a classroom, high-quality content applications must be developed to add value to students' learning. This contribution presents a framework for multi-touch learning games which incorporates learning analytics components and tangibles to improve collaborative learning experiences.","PeriodicalId":340580,"journal":{"name":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","volume":"s1-9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127195976","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, we present the concepts, design guidelines, and implementation details of Oz's fitting room, a novel virtual fashion fitting system where a professional stylist proposes coordination and fitting garments virtually through a display, from behind a wall or remote location with a voice changer, so that the customer has the feeling of being advised by a virtual agent. We aim to remove the psychological barrier when the customer talks face-to-face with the store staff, while having the staff remain behind-the-scene to provide their expert knowledge.
{"title":"Oz's Fitting Room: Fashion Coordination Support System by Digital Signage and Human-driven Virtual Agent","authors":"M. Muta, Yu Ishikawa, T. Yamanaka, Soh Masuko","doi":"10.1145/3205873.3210711","DOIUrl":"https://doi.org/10.1145/3205873.3210711","url":null,"abstract":"In this paper, we present the concepts, design guidelines, and implementation details of Oz's fitting room, a novel virtual fashion fitting system where a professional stylist proposes coordination and fitting garments virtually through a display, from behind a wall or remote location with a voice changer, so that the customer has the feeling of being advised by a virtual agent. We aim to remove the psychological barrier when the customer talks face-to-face with the store staff, while having the staff remain behind-the-scene to provide their expert knowledge.","PeriodicalId":340580,"journal":{"name":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","volume":"86 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123612900","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
V. Gentile, S. Sorce, Ivan Elhart, Fabrizio Milazzo
The use of plants as a mean for both visualization and interaction has been already explored in smart environments. In this work, we explore the possibility of constructing a controllable dynamic plant-based display using thigmonastic plants, i.e. plants that change the shape and position of their leaves as a response to external stimuli. As an initial step towards this vision, we first introduce our approach of building a plant-based pixel (plant-pixel, or plantxel), and the principles of composing a plantxel-based public display. We then present the results of a feasibility study conducted with Mimosa spegazzinii plants, showing that our approach can achieve an acceptable contrast ratio, which in turn depends on leaves density. Based on the results of the study, we present a working prototype of a plantxel that is composed of a plant, the air-based stimulation system, and the control logic. The prototype allowed us to assess the effectiveness of our design choices, and to outline some potential limitations. Finally, we discuss the possibilities of using such plant-based display for dynamic information visualization in public spaces and provide directions for future work.
{"title":"Plantxel","authors":"V. Gentile, S. Sorce, Ivan Elhart, Fabrizio Milazzo","doi":"10.1145/3205873.3205888","DOIUrl":"https://doi.org/10.1145/3205873.3205888","url":null,"abstract":"The use of plants as a mean for both visualization and interaction has been already explored in smart environments. In this work, we explore the possibility of constructing a controllable dynamic plant-based display using thigmonastic plants, i.e. plants that change the shape and position of their leaves as a response to external stimuli. As an initial step towards this vision, we first introduce our approach of building a plant-based pixel (plant-pixel, or plantxel), and the principles of composing a plantxel-based public display. We then present the results of a feasibility study conducted with Mimosa spegazzinii plants, showing that our approach can achieve an acceptable contrast ratio, which in turn depends on leaves density. Based on the results of the study, we present a working prototype of a plantxel that is composed of a plant, the air-based stimulation system, and the control logic. The prototype allowed us to assess the effectiveness of our design choices, and to outline some potential limitations. Finally, we discuss the possibilities of using such plant-based display for dynamic information visualization in public spaces and provide directions for future work.","PeriodicalId":340580,"journal":{"name":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","volume":"677 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114001677","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}