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Proceedings of the 7th ACM International Symposium on Pervasive Displays最新文献

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ShapelineGuide ShapelineGuide
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205887
Florian Alt, Sabrina Geiger, W. Höhl
We present ShapelineGuide, a dynamic visual guide that supports users of large interactive displays while performing mid-air gestures. Today, we find many examples of large displays supporting interaction through gestures performed in Mid-air. Yet, approaches that support users in learning and executing these gestures are still scarce. Prior approaches require complex setups, are targeted towards the use of 2D gestures, or focus on the initial gestures only. Our work extends state-of-the-art by presenting a feedforward system that provides users constant updates on their gestures. We report on the design and implementation of the approach and present findings from an evaluation of the system in a lab study (N=44), focusing on learning performance, accuracy, and errors. We found that ShapelineGuide helps users with regard to learning the gestures as well as decreases execution times and cognitive load.
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引用次数: 10
Designing Low-Res Lighting Displays as Ambient Gateways to Smart Devices 设计低分辨率照明显示器作为智能设备的环境网关
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205876
Marius Hoggenmüller, A. Wiethoff, M. Tomitsch
The Internet of Things (IoT) enabled through sensor-rich environments and smart devices allows us to collect and exchange vast quantities of data. The advent of new markets, such as the smart home sector, and movements, such as the quantified self, indicate the IoT's huge economic and social impact. With the increased availability of IoT services, it becomes important to enable users with intuitive mechanisms for accessing the gathered data. In this work, we present findings from an exploratory design case study, in which we deployed a low-res lighting display in three family households to visualize domestic energy performance data. Our study showed that the standalone lighting display was preferred over a commercially available web-based application. Further, we found that in two of the three households those participants, who did not use the mobile application before, became the main user of the display and actively engaged with the visualized data. The paper concludes with design implications for pervasive displays connected as ambient gateways to smart devices.
通过传感器丰富的环境和智能设备实现的物联网(IoT)使我们能够收集和交换大量数据。新市场的出现,如智能家居领域,以及量化自我等运动,表明物联网对经济和社会的巨大影响。随着物联网服务可用性的提高,为用户提供访问收集数据的直观机制变得非常重要。在这项工作中,我们展示了一项探索性设计案例研究的结果,在该研究中,我们在三个家庭中部署了低分辨率照明显示器,以可视化家庭能源绩效数据。我们的研究表明,独立的照明显示器比商业上可获得的基于web的应用程序更受欢迎。此外,我们发现,在三个家庭中的两个家庭中,那些以前没有使用移动应用程序的参与者成为了显示的主要用户,并积极参与可视化数据。本文总结了作为环境网关连接到智能设备的普及显示器的设计含义。
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引用次数: 3
An AR-method for documenting LEGO Serious Play models 用于记录LEGO Serious Play模型的ar方法
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3210703
J. Herbert, Thomas Herrmann
LEGO Serious Play (LSP) supports the facilitation of creative communication with various methods (e.g. team-building or strategy development) that are successfully used for more than 15 years. Nevertheless, it is missing a process for documenting the outcome of the workshops. Therefore, participants or an assistant of the facilitator take hand-written notes within the workshops. As these are personal notes of the participants, they are most likely not feasible as a documentation for people who did not attend at the workshop. On the other hand, many applications use augmented reality (AR) to add information to real world objects. In this paper, we try to develop a method for documentation of LSP artefacts with AR. Our focus is on the one hand on the process of producing the documentation and on the other hand on the interaction with an AR prototype for 3D positioning of annotations using Microsoft's HoloLens.
LEGO Serious Play (LSP)通过各种方法(例如团队建设或战略制定)支持促进创造性沟通,这些方法已成功使用超过15年。然而,它缺少一个记录讲习班成果的过程。因此,参与者或引导者的助手在研讨会上手写笔记。由于这些是参与者的个人笔记,因此对于没有参加研讨会的人来说,它们很可能不可行。另一方面,许多应用程序使用增强现实(AR)向现实世界的对象添加信息。在本文中,我们试图开发一种用AR记录LSP工件的方法。我们的重点一方面是制作文档的过程,另一方面是使用微软的HoloLens与AR原型进行交互,以便对注释进行3D定位。
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引用次数: 3
Exploring Usability and Accessibility of Avatar-based Touchless Gestural Interfaces for Autistic People 探索自闭症患者基于头像的非触摸手势界面的可用性和可访问性
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3210705
S. Sorce, V. Gentile, Debora Oliveto, Rossella Barraco, A. Malizia, A. Gentile
Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate interaction with just a few directions to start, or not at all. We also shortly present and discuss some possible idea for future developments.
许多先前的工作调查了普及技术和交互式应用的潜力,以增加残疾人,特别是神经发育障碍(ndd)患者对数字内容的访问能力。在本文中,我们提出了一项探索性研究,旨在了解基于头像的非触摸手势界面是否能够培养人们对艺术品(例如博物馆中经常展出的绘画或雕塑)的数字表示的兴趣,并使这些人更容易接触到它们。特别值得一提的是,这项研究涉及了三名自闭症患者和一名治疗师,并允许我们报告虚拟化身在交流互动和刺激互动方面的潜力,只需几个方向就可以开始,或者根本不需要。我们还简要介绍和讨论了未来发展的一些可能的想法。
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引用次数: 6
FlyMap
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205877
Anke M. Brock, Julia Chatain, Michelle Park, Tommy Fang, M. Hachet, J. Landay, Jessica R. Cauchard
Interactive maps have become ubiquitous in our daily lives, helping us reach destinations and discovering our surroundings. Yet, designing map interactions is not straightforward and depends on the device being used. As mobile devices evolve and become independent from users, such as with robots and drones, how will we interact with the maps they provide? We propose FlyMap as a novel user experience for drone-based interactive maps. We designed and developed three interaction techniques for FlyMap's usage scenarios. In a comprehensive indoor study (N = 16), we show the strengths and weaknesses of two techniques on users' cognition, task load, and satisfaction. FlyMap was then pilot tested with the third technique outdoors in real world conditions with four groups of participants (N = 13). We show that FlyMap's interactivity is exciting to users and opens the space for more direct interactions with drones.
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引用次数: 7
A Smartphone-Based Tangible Interaction Approach for Landscape Visualization 基于智能手机的景观可视化有形交互方法
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3210707
L. Coconu, Brygg Ullmer, P. Paar, Jing Lyu, Miriam K. Konkel, H. Hege
The use of tangible interfaces for navigation of landscape scenery -- for example, lost places re-created in 3D -- has been pursued and articulated as a promising, impactful application of interactive visualization. In this demonstration, we present a modern, low-cost implementation of a previously-realized multimodal gallery installation. Our demonstration centers upon the versatile usage of a smartphone for sensing, navigating, and (optionally) displaying element on a physical surface in tandem with a larger, more immersive display.
使用有形的界面来导航风景——例如,用3D重新创建丢失的地方——已经被作为一种有前途的、有影响力的交互式可视化应用而加以追求和阐述。在本演示中,我们展示了以前实现的多模式画廊安装的现代低成本实现。我们的演示集中在智能手机的多种用途上,用于感应、导航和(可选)在物理表面上显示元素,同时具有更大、更身临其境的显示。
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引用次数: 1
Demo 演示
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3210710
Vanessa Cobus, Bastian Ehrhardt, Susanne CJ Boll, Wilko Heuten
Nurses in intensive care units are exposed to a large number of acoustic alarms which need to be evaluated and acknowledged. With different pitches and frequencies those alarms convey different levels of urgency to support the evaluation of its source. However, with up to 350 acoustic alarms per patient per day a desensitization for alarms is unavoidable. To reduce the risk of alarm fatigue, we develop multimodal concepts to deliver alarms in a non-acoustical manner. In this work, we present a body-worn pervasive device by which former acoustic alarms are now displayed by tactile stimuli on the upper arm of a care taker. The prototype as well as the implemented vibration patterns were evaluated with nurses under task conditions that mimic common loads of care tasks.
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引用次数: 2
Exploring Vibrotactile and Peripheral Cues for Spatial Attention Guidance 空间注意引导的振动触觉和周边线索探索
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205874
Tim Claudius Stratmann, Andreas Löcken, Uwe Gruenefeld, Wilko Heuten, Susanne CJ Boll
For decision making in monitoring and control rooms situation awareness is key. Given the often spacious and complex environments, simple alarms are not sufficient for attention guidance (e.g., on ship bridges). In our work, we explore shifting attention towards the location of relevant entities in large cyber-physical systems. Therefore, we used pervasive displays: tactile displays on both upper arms and a peripheral display. With these displays, we investigated shifting the attention in a seated and standing scenario. In a first user study, we evaluated four distinct cue patterns for each on-body display. We tested seated monitoring limited to 90° in front of the user. In a second study, we continued with the two patterns from the first study for lowest and highest urgency perceived. Here, we investigated standing monitoring in a 360° environment. We found that tactile cues led to faster arousal times than visual cues, whereas the attention shift speed for visual cues was faster than tactile cues.
在监控室的决策中,态势感知是关键。考虑到通常是宽敞和复杂的环境,简单的警报不足以引起注意(例如,在船桥上)。在我们的工作中,我们探索将注意力转移到大型网络物理系统中相关实体的位置。因此,我们使用了普适显示器:上臂的触觉显示器和外围显示器。通过这些显示器,我们研究了在坐着和站着的情况下注意力的转移。在第一个用户研究中,我们评估了每种身体显示的四种不同提示模式。我们测试了限制在用户前方90°的坐式监控。在第二项研究中,我们继续使用第一项研究中的两种模式,用于感知到的最低和最高紧迫性。在这里,我们研究了360°环境下的站立监测。我们发现,触觉线索比视觉线索导致的唤醒时间更快,而视觉线索的注意力转移速度比触觉线索快。
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引用次数: 13
Welcoming the Orange Collars: Robotic Performance in Everyday City Life 欢迎橙领:机器人在日常城市生活中的表现
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205893
Ecem Ergin, A. G. Afonso, A. Schieck
In this paper we investigate kinetic displays in the form of robotic installations in the city of Hull, UK. The kinetic installations -- comprising a set of orange robotic arms, light sources, mirrors and soundscapes -- performed spatial and temporal rhythms in four different urban settings across Hull's Old Town. We investigate the installations as an attempt to clarify a) the visual and auditory impact of the robots on the surrounding environments; b) the social impact of the performances on each setting; and c) the temporal impact of the performances on the social behaviours and experiences around the robots. The results of the study suggest that, in the context of outdoor urban settings, people tend to perceive robots as kinetic sculptures more than as urban installations. We contribute to the discussion around pervasive displays by considering kinetic robotic installations as an emergent type of urban displays, with potentially lasting effects on the experience of city environments. We address and chart constraints and challenges for urban environment of the future.
在这篇论文中,我们研究了英国赫尔市机器人装置形式的动态显示。这些动态装置由一组橙色机械臂、光源、镜子和声景组成,在赫尔老城区的四个不同城市环境中表演空间和时间节奏。我们调查这些装置是为了澄清a)机器人对周围环境的视觉和听觉影响;B)表演对每个场景的社会影响;c)表演对机器人周围社会行为和体验的时间影响。研究结果表明,在户外城市环境中,人们倾向于将机器人视为动态雕塑,而不是城市装置。我们通过将动态机器人装置视为一种新兴的城市展示类型,对城市环境的体验具有潜在的持久影响,从而对无处不在的展示进行讨论。我们讨论并描绘了未来城市环境的制约因素和挑战。
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引用次数: 6
Smart Jewelry: Augmenting Traditional Wearable Self-Expression Displays 智能珠宝:增强传统的可穿戴式自我表达展示
Pub Date : 2018-06-06 DOI: 10.1145/3205873.3205891
Inka Rantala, Ashley Colley, Jonna Häkkilä
In this paper, we address smart jewelry, with particular focus on the enhancement of traditional jewelry. We chart people's perceptions on smart jewelry through focus group and online survey user studies. We then present and evaluate a necklace design including a prototype mobile augmented reality application. Our salient findings show that the technical concept and visual design should not conflict with the physical form and aesthetic of the jewelry, and that the personal nature and emotional bonding with the jewelry should be reflected also in the digital extensions. Our work progresses the understanding of people's attitudes and preferences towards smart jewelry, and extends the body of research on augmented wearables, which is under-explored but has a great potential for the future.
在本文中,我们讨论智能珠宝,特别关注传统珠宝的增强。我们通过焦点小组和在线调查用户研究来记录人们对智能珠宝的看法。然后,我们提出并评估项链设计,包括一个原型移动增强现实应用程序。我们的显著发现表明,技术概念和视觉设计不应与珠宝的物理形式和美学相冲突,个人性质和与珠宝的情感联系也应体现在数字延伸中。我们的工作促进了对人们对智能珠宝的态度和偏好的理解,并扩展了对增强可穿戴设备的研究,这一领域尚未得到充分的探索,但未来具有巨大的潜力。
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引用次数: 21
期刊
Proceedings of the 7th ACM International Symposium on Pervasive Displays
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