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Proceedings of the XVIII International Conference on Human Computer Interaction最新文献

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Detecting collaboration skills to calculate indicators in moodle 检测协作技能,计算moodle中的指标
Pub Date : 2017-09-25 DOI: 10.1145/3123818.3123849
Diego Yanacón-Atía, R. Costaguta, María de los Ángeles Menini
Beyond the technological facilities offered by Computer-Supported Collaborative Learning, one of the factors that determine the success of the experiences developed in these systems, is the adequate manifestation of the collaborative skills of the students that integrate the learning groups. This article presents a new Moodle module for communication, coordination and collaboration, which captures and analyzes the interactions of students, to generate indicators that show the degree of manifestation of their collaboration skills, at individual and group levels. The new module was integrated to Moodle platform and validated through specially designed experiences in which university students and teachers participated.
除了计算机支持的协作学习提供的技术设施之外,决定这些系统中开发的经验是否成功的因素之一是充分体现学生整合学习小组的协作技能。本文介绍了一个用于沟通、协调和协作的新的Moodle模块,该模块捕获并分析学生的交互,以生成显示他们在个人和小组层面上协作技能表现程度的指标。新模块被集成到Moodle平台上,并通过大学生和教师参与的特别设计的体验进行验证。
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引用次数: 1
A method to align user interface to workflow allocation patterns 一种将用户界面与工作流分配模式对齐的方法
Pub Date : 2017-09-25 DOI: 10.1145/3123818.3123844
Josefina Guerrero García, J. González-Calleros, Adelaida González-Monfil, David Pinto
Workflow user interfaces are difficult to design because they involve multiple users from multiple working places. In addition, these user interfaces are usually crafted manually without any connection between the users. To address this need, a knowledge-based approach for design workflow user interfaces is defined according to the model-driven engineering principles. First, ontology is defined to represent knowledge of the organizational structure, workflow, process, and tasks. Then, a set of mapping rules is defined to specify respectively: complex and dynamic users' interaction within the organization, using workflow patterns based on high-level Petri nets; workflow models, a set of routing rules; task models, with a set of interdependencies rules for the tasks. These specifications need user interfaces to perform work and coordinate communication. User Interface generation is possible using a model-driven engineering approach, which is not limited to but uses task models as input to derive the user interfaces. The workflow specification uses task models to detail user's performance. In addition, a set of agendas is defined to handle coordination within the organization.
工作流用户界面很难设计,因为它们涉及来自多个工作场所的多个用户。此外,这些用户界面通常是手工制作的,用户之间没有任何连接。为了满足这一需求,根据模型驱动的工程原则定义了一种基于知识的设计工作流用户界面的方法。首先,定义本体来表示组织结构、工作流、过程和任务方面的知识。然后,定义了一组映射规则来分别指定组织内复杂和动态的用户交互,使用基于高级Petri网的工作流模式;工作流模型,一组路由规则;任务模型,具有任务的一组相互依赖规则。这些规范需要用户界面来执行工作和协调通信。可以使用模型驱动的工程方法生成用户界面,该方法不限于而是使用任务模型作为导出用户界面的输入。工作流规范使用任务模型详细描述用户的性能。此外,还定义了一组议程来处理组织内的协调。
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引用次数: 3
Towards designing a serious game for literacy in children with moderate cognitive disability 为中度认知障碍儿童设计一个严肃的识字游戏
Pub Date : 2017-09-25 DOI: 10.1145/3123818.3123835
Sandra P. Cano, A. Palta, Fabian Posso, Victor M. Peñeñory
1Serious game are used in different contexts among theses the education, and may be defined as game whose purpose goes beyond entertainment. Actually the children from the Tobias Emanuel Foundation in Cali-Colombia for learning literacy. Following the User Centered Design methodology where the profile of the child is analyzed and from the point of view of the need to incorporate digital technology into a board game called ABCD-Spanish
严肃游戏在教育等不同的语境中使用,可以定义为目的超越娱乐的游戏。实际上是哥伦比亚加州托拜厄斯·伊曼纽尔基金会的孩子们学习识字。遵循以用户为中心的设计方法,分析儿童的个人资料,并从需要的角度将数字技术融入名为ABCD-Spanish的桌面游戏中
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引用次数: 9
Towards the definition of an instrument for usability testing on interactive collaborative applications 对交互式协作应用程序可用性测试工具的定义
Pub Date : 2017-09-25 DOI: 10.1145/3123818.3123862
Liliana Rodríguez-Vizzuett, J. M. Arteaga, Josefina Guerrero García
The use of technology on educational processes has enriched the traditional teaching system as it provides teachers with tools for reinforcing the knowledge they pass to the students. When defining methodologies for this purpose, it is important to take into account an evaluation phase over the generated products in terms of perception towards the use of technology and collaborative learning, usability, and knowledge skills. The present work is aimed on describing an instrument for usability testing that returns quantitative data about the interaction of preschool children and interactive collaborative applications created following a specific methodology.
在教育过程中使用技术丰富了传统的教学系统,因为它为教师提供了加强他们传授给学生的知识的工具。在为此目的定义方法学时,根据对技术使用、协作学习、可用性和知识技能的感知,考虑对生成产品的评估阶段是很重要的。目前的工作旨在描述一种可用性测试工具,该工具可以返回学龄前儿童和按照特定方法创建的交互式协作应用程序之间交互的定量数据。
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引用次数: 0
Learning of accessibility in the development of multidisciplinary academic project 多学科学术项目发展中的无障碍学习
Pub Date : 2017-09-25 DOI: 10.1145/3123818.3123824
L. Montoya, P. Ponsa, R. Vilanova, Iñaki de Olaizola
This work focuses on the learning and use of a process model of accessibility and usability for the acquisition of knowledge and skills in universal design, user-centered design and development of interactive systems. The results show an efficient use of the model in the integration of contents of Human Computer Interaction to the beginning and end of the Degrees of Industrial Engineering and Technology of Information and Communication of our School.
这项工作的重点是学习和使用可访问性和可用性的过程模型,以获得通用设计、以用户为中心的设计和交互式系统开发方面的知识和技能。结果表明,该模型在我校信息与通信工业工程与技术专业课程开始和结束时,有效地应用于人机交互课程内容的整合。
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引用次数: 0
Design process for usable security and authentication using a user-centered approach 使用以用户为中心的方法设计可用的安全性和身份验证流程
Pub Date : 2017-09-25 DOI: 10.1145/3123818.3123838
Paulo Realpe-Muñoz, C. Collazos, T. Granollers, J. M. Arteaga, E. Fernández
Computer security is one of the most important current tasks in digital applications. However, from the best of our knowledge, there is little research for designing effective interfaces in the context of security management systems. Security problems for these systems include vulnerabilities, due to difficulty using the systems and poor user interfaces because of their security constraints. Nowadays, finding a good trade-off between security and usability is a challenge, mainly for user authentication services. This paper presents a preliminary process for designing secure and usable systems using a user-centered approach. According to the above, the researchers and development team could have a process for designing and carrying out security and usability solutions for users. For the development of this process, the MPIu+a methodology to implement highly usable and accessible interactive applications is used.
计算机安全是当前数字应用中最重要的任务之一。然而,据我们所知,在安全管理系统的背景下设计有效的接口的研究很少。这些系统的安全问题包括漏洞,这是由于使用系统的困难和由于其安全约束而导致的糟糕的用户界面。如今,在安全性和可用性之间找到一个好的平衡点是一个挑战,特别是对于用户身份验证服务。本文介绍了使用以用户为中心的方法设计安全和可用系统的初步过程。根据上述,研究人员和开发团队可以有一个为用户设计和执行安全性和可用性解决方案的过程。为了开发这个过程,使用了MPIu+一种实现高可用性和可访问的交互式应用程序的方法。
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引用次数: 7
Automatic gesture recognition for wheelchair control 自动手势识别轮椅控制
Pub Date : 2017-09-25 DOI: 10.1145/3123818.3123839
J. E. Vázquez-Valencia, Manuel Martín Ortiz, Iván Olmos, J. A. Olvera-López, David Eduardo Pinto Avendaño
In this work we propose an approach for controlling a wheel chair using Motion Capture, particularly gestures from the face are considered as commands for the basic control operations required for driving a wheelchair. Gesture recognition is carried out training an Artificial Neural Network, which is one of the most successful classifier in Pattern Recognition. Based on our experimentation, the proposed approach was able to detect gestures related to order commands which is useful for controlling a wheelchair by users with restricted mobility or disability in legs, arms or hands.
在这项工作中,我们提出了一种使用动作捕捉来控制轮椅的方法,特别是来自面部的手势被认为是驾驶轮椅所需的基本控制操作的命令。手势识别是在人工神经网络的训练下进行的,人工神经网络是模式识别中最成功的分类器之一。根据我们的实验,所提出的方法能够检测与命令相关的手势,这对于行动不便或腿部、手臂或手部残疾的用户控制轮椅很有用。
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引用次数: 1
Level of educational attainment by the use of the tablets as a didactic-digital resource, the competence of language and communication in the third year kindergarten 使用平板电脑作为教学数字资源的教育程度,语言和交流能力在幼儿园三年级
Pub Date : 2017-09-25 DOI: 10.1145/3123818.3123873
Andrés Saúl de la Serna Tuya, Estela De Lourdes Juárez Ruiz
This doctoral work specifically discusses how to use information and communication technology (ICT) in the academic activities of the pre-schoolers with regards to the competence of language and communication. Particularly, focusing on the use of Tablets incorporated as a techno-educative and collaborative model. The research adopted mixed methods involving 520 participants, children, parents, and teachers. Based on an analysis of the context the ICT was introduced. The results are promising as there was an improvement in children's evaluation1.
这篇博士论文专门讨论了如何在学龄前儿童的学术活动中使用信息和通信技术(ICT)来提高他们的语言和交流能力。特别关注平板电脑作为一种技术教育和协作模式的使用。该研究采用了混合方法,涉及520名参与者,儿童,家长和教师。在分析背景的基础上,介绍了信息通信技术。结果是有希望的,因为孩子们的评价有了改善。
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引用次数: 0
期刊
Proceedings of the XVIII International Conference on Human Computer Interaction
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