Diego Yanacón-Atía, R. Costaguta, María de los Ángeles Menini
Beyond the technological facilities offered by Computer-Supported Collaborative Learning, one of the factors that determine the success of the experiences developed in these systems, is the adequate manifestation of the collaborative skills of the students that integrate the learning groups. This article presents a new Moodle module for communication, coordination and collaboration, which captures and analyzes the interactions of students, to generate indicators that show the degree of manifestation of their collaboration skills, at individual and group levels. The new module was integrated to Moodle platform and validated through specially designed experiences in which university students and teachers participated.
{"title":"Detecting collaboration skills to calculate indicators in moodle","authors":"Diego Yanacón-Atía, R. Costaguta, María de los Ángeles Menini","doi":"10.1145/3123818.3123849","DOIUrl":"https://doi.org/10.1145/3123818.3123849","url":null,"abstract":"Beyond the technological facilities offered by Computer-Supported Collaborative Learning, one of the factors that determine the success of the experiences developed in these systems, is the adequate manifestation of the collaborative skills of the students that integrate the learning groups. This article presents a new Moodle module for communication, coordination and collaboration, which captures and analyzes the interactions of students, to generate indicators that show the degree of manifestation of their collaboration skills, at individual and group levels. The new module was integrated to Moodle platform and validated through specially designed experiences in which university students and teachers participated.","PeriodicalId":341198,"journal":{"name":"Proceedings of the XVIII International Conference on Human Computer Interaction","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127315943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Josefina Guerrero García, J. González-Calleros, Adelaida González-Monfil, David Pinto
Workflow user interfaces are difficult to design because they involve multiple users from multiple working places. In addition, these user interfaces are usually crafted manually without any connection between the users. To address this need, a knowledge-based approach for design workflow user interfaces is defined according to the model-driven engineering principles. First, ontology is defined to represent knowledge of the organizational structure, workflow, process, and tasks. Then, a set of mapping rules is defined to specify respectively: complex and dynamic users' interaction within the organization, using workflow patterns based on high-level Petri nets; workflow models, a set of routing rules; task models, with a set of interdependencies rules for the tasks. These specifications need user interfaces to perform work and coordinate communication. User Interface generation is possible using a model-driven engineering approach, which is not limited to but uses task models as input to derive the user interfaces. The workflow specification uses task models to detail user's performance. In addition, a set of agendas is defined to handle coordination within the organization.
{"title":"A method to align user interface to workflow allocation patterns","authors":"Josefina Guerrero García, J. González-Calleros, Adelaida González-Monfil, David Pinto","doi":"10.1145/3123818.3123844","DOIUrl":"https://doi.org/10.1145/3123818.3123844","url":null,"abstract":"Workflow user interfaces are difficult to design because they involve multiple users from multiple working places. In addition, these user interfaces are usually crafted manually without any connection between the users. To address this need, a knowledge-based approach for design workflow user interfaces is defined according to the model-driven engineering principles. First, ontology is defined to represent knowledge of the organizational structure, workflow, process, and tasks. Then, a set of mapping rules is defined to specify respectively: complex and dynamic users' interaction within the organization, using workflow patterns based on high-level Petri nets; workflow models, a set of routing rules; task models, with a set of interdependencies rules for the tasks. These specifications need user interfaces to perform work and coordinate communication. User Interface generation is possible using a model-driven engineering approach, which is not limited to but uses task models as input to derive the user interfaces. The workflow specification uses task models to detail user's performance. In addition, a set of agendas is defined to handle coordination within the organization.","PeriodicalId":341198,"journal":{"name":"Proceedings of the XVIII International Conference on Human Computer Interaction","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114195857","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sandra P. Cano, A. Palta, Fabian Posso, Victor M. Peñeñory
1Serious game are used in different contexts among theses the education, and may be defined as game whose purpose goes beyond entertainment. Actually the children from the Tobias Emanuel Foundation in Cali-Colombia for learning literacy. Following the User Centered Design methodology where the profile of the child is analyzed and from the point of view of the need to incorporate digital technology into a board game called ABCD-Spanish
{"title":"Towards designing a serious game for literacy in children with moderate cognitive disability","authors":"Sandra P. Cano, A. Palta, Fabian Posso, Victor M. Peñeñory","doi":"10.1145/3123818.3123835","DOIUrl":"https://doi.org/10.1145/3123818.3123835","url":null,"abstract":"1Serious game are used in different contexts among theses the education, and may be defined as game whose purpose goes beyond entertainment. Actually the children from the Tobias Emanuel Foundation in Cali-Colombia for learning literacy. Following the User Centered Design methodology where the profile of the child is analyzed and from the point of view of the need to incorporate digital technology into a board game called ABCD-Spanish","PeriodicalId":341198,"journal":{"name":"Proceedings of the XVIII International Conference on Human Computer Interaction","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122807504","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Liliana Rodríguez-Vizzuett, J. M. Arteaga, Josefina Guerrero García
The use of technology on educational processes has enriched the traditional teaching system as it provides teachers with tools for reinforcing the knowledge they pass to the students. When defining methodologies for this purpose, it is important to take into account an evaluation phase over the generated products in terms of perception towards the use of technology and collaborative learning, usability, and knowledge skills. The present work is aimed on describing an instrument for usability testing that returns quantitative data about the interaction of preschool children and interactive collaborative applications created following a specific methodology.
{"title":"Towards the definition of an instrument for usability testing on interactive collaborative applications","authors":"Liliana Rodríguez-Vizzuett, J. M. Arteaga, Josefina Guerrero García","doi":"10.1145/3123818.3123862","DOIUrl":"https://doi.org/10.1145/3123818.3123862","url":null,"abstract":"The use of technology on educational processes has enriched the traditional teaching system as it provides teachers with tools for reinforcing the knowledge they pass to the students. When defining methodologies for this purpose, it is important to take into account an evaluation phase over the generated products in terms of perception towards the use of technology and collaborative learning, usability, and knowledge skills. The present work is aimed on describing an instrument for usability testing that returns quantitative data about the interaction of preschool children and interactive collaborative applications created following a specific methodology.","PeriodicalId":341198,"journal":{"name":"Proceedings of the XVIII International Conference on Human Computer Interaction","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129339088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
L. Montoya, P. Ponsa, R. Vilanova, Iñaki de Olaizola
This work focuses on the learning and use of a process model of accessibility and usability for the acquisition of knowledge and skills in universal design, user-centered design and development of interactive systems. The results show an efficient use of the model in the integration of contents of Human Computer Interaction to the beginning and end of the Degrees of Industrial Engineering and Technology of Information and Communication of our School.
{"title":"Learning of accessibility in the development of multidisciplinary academic project","authors":"L. Montoya, P. Ponsa, R. Vilanova, Iñaki de Olaizola","doi":"10.1145/3123818.3123824","DOIUrl":"https://doi.org/10.1145/3123818.3123824","url":null,"abstract":"This work focuses on the learning and use of a process model of accessibility and usability for the acquisition of knowledge and skills in universal design, user-centered design and development of interactive systems. The results show an efficient use of the model in the integration of contents of Human Computer Interaction to the beginning and end of the Degrees of Industrial Engineering and Technology of Information and Communication of our School.","PeriodicalId":341198,"journal":{"name":"Proceedings of the XVIII International Conference on Human Computer Interaction","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132167504","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Paulo Realpe-Muñoz, C. Collazos, T. Granollers, J. M. Arteaga, E. Fernández
Computer security is one of the most important current tasks in digital applications. However, from the best of our knowledge, there is little research for designing effective interfaces in the context of security management systems. Security problems for these systems include vulnerabilities, due to difficulty using the systems and poor user interfaces because of their security constraints. Nowadays, finding a good trade-off between security and usability is a challenge, mainly for user authentication services. This paper presents a preliminary process for designing secure and usable systems using a user-centered approach. According to the above, the researchers and development team could have a process for designing and carrying out security and usability solutions for users. For the development of this process, the MPIu+a methodology to implement highly usable and accessible interactive applications is used.
{"title":"Design process for usable security and authentication using a user-centered approach","authors":"Paulo Realpe-Muñoz, C. Collazos, T. Granollers, J. M. Arteaga, E. Fernández","doi":"10.1145/3123818.3123838","DOIUrl":"https://doi.org/10.1145/3123818.3123838","url":null,"abstract":"Computer security is one of the most important current tasks in digital applications. However, from the best of our knowledge, there is little research for designing effective interfaces in the context of security management systems. Security problems for these systems include vulnerabilities, due to difficulty using the systems and poor user interfaces because of their security constraints. Nowadays, finding a good trade-off between security and usability is a challenge, mainly for user authentication services. This paper presents a preliminary process for designing secure and usable systems using a user-centered approach. According to the above, the researchers and development team could have a process for designing and carrying out security and usability solutions for users. For the development of this process, the MPIu+a methodology to implement highly usable and accessible interactive applications is used.","PeriodicalId":341198,"journal":{"name":"Proceedings of the XVIII International Conference on Human Computer Interaction","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133768490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. E. Vázquez-Valencia, Manuel Martín Ortiz, Iván Olmos, J. A. Olvera-López, David Eduardo Pinto Avendaño
In this work we propose an approach for controlling a wheel chair using Motion Capture, particularly gestures from the face are considered as commands for the basic control operations required for driving a wheelchair. Gesture recognition is carried out training an Artificial Neural Network, which is one of the most successful classifier in Pattern Recognition. Based on our experimentation, the proposed approach was able to detect gestures related to order commands which is useful for controlling a wheelchair by users with restricted mobility or disability in legs, arms or hands.
{"title":"Automatic gesture recognition for wheelchair control","authors":"J. E. Vázquez-Valencia, Manuel Martín Ortiz, Iván Olmos, J. A. Olvera-López, David Eduardo Pinto Avendaño","doi":"10.1145/3123818.3123839","DOIUrl":"https://doi.org/10.1145/3123818.3123839","url":null,"abstract":"In this work we propose an approach for controlling a wheel chair using Motion Capture, particularly gestures from the face are considered as commands for the basic control operations required for driving a wheelchair. Gesture recognition is carried out training an Artificial Neural Network, which is one of the most successful classifier in Pattern Recognition. Based on our experimentation, the proposed approach was able to detect gestures related to order commands which is useful for controlling a wheelchair by users with restricted mobility or disability in legs, arms or hands.","PeriodicalId":341198,"journal":{"name":"Proceedings of the XVIII International Conference on Human Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131331053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Andrés Saúl de la Serna Tuya, Estela De Lourdes Juárez Ruiz
This doctoral work specifically discusses how to use information and communication technology (ICT) in the academic activities of the pre-schoolers with regards to the competence of language and communication. Particularly, focusing on the use of Tablets incorporated as a techno-educative and collaborative model. The research adopted mixed methods involving 520 participants, children, parents, and teachers. Based on an analysis of the context the ICT was introduced. The results are promising as there was an improvement in children's evaluation1.
{"title":"Level of educational attainment by the use of the tablets as a didactic-digital resource, the competence of language and communication in the third year kindergarten","authors":"Andrés Saúl de la Serna Tuya, Estela De Lourdes Juárez Ruiz","doi":"10.1145/3123818.3123873","DOIUrl":"https://doi.org/10.1145/3123818.3123873","url":null,"abstract":"This doctoral work specifically discusses how to use information and communication technology (ICT) in the academic activities of the pre-schoolers with regards to the competence of language and communication. Particularly, focusing on the use of Tablets incorporated as a techno-educative and collaborative model. The research adopted mixed methods involving 520 participants, children, parents, and teachers. Based on an analysis of the context the ICT was introduced. The results are promising as there was an improvement in children's evaluation1.","PeriodicalId":341198,"journal":{"name":"Proceedings of the XVIII International Conference on Human Computer Interaction","volume":"18 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114120781","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}