Pub Date : 2020-10-01DOI: 10.46467/TDD36.2020.8-15
L. Clèries, A. Morrison
This issue of Temes de Disseny addresses a mix of topics concerning how design literacies and design making may be understood as ‘future facing’. By doing so, we convey the ways and means design practice and design education may be positioned and activated to work prospectively and be ahead of current concerns with environmental, social and ethical challenges. Doing so also means tackling tough, complex and often unknown problems and offering potential and imaginary responses. Accordingly, tools and techniques originating in futures studies intertwine with design practices offering exploratory, methodological and anticipatory work on how we might shape our futures through design together. Literacies as design futures making and making futures literacies by design are therefore featured in this special issue of the journal.
{"title":"Design Futures Now: Literacies & Making","authors":"L. Clèries, A. Morrison","doi":"10.46467/TDD36.2020.8-15","DOIUrl":"https://doi.org/10.46467/TDD36.2020.8-15","url":null,"abstract":"This issue of Temes de Disseny addresses a mix of topics concerning how design literacies and design making may be understood as ‘future facing’. By doing so, we convey the ways and means design practice and design education may be positioned and activated to work prospectively and be ahead of current concerns with environmental, social and ethical challenges. Doing so also means tackling tough, complex and often unknown problems and offering potential and imaginary responses. Accordingly, tools and techniques originating in futures studies intertwine with design practices offering exploratory, methodological and anticipatory work on how we might shape our futures through design together. Literacies as design futures making and making futures literacies by design are therefore featured in this special issue of the journal.","PeriodicalId":34368,"journal":{"name":"Temes de Disseny","volume":"79 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90868164","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-25DOI: 10.46467/tdd35.2019.154-169
Jinyoung Lee
The goal of this research is to provide a conceptual service design framework based on literature reviews to help people living with dementia and their caregivers cope with the symptoms of dementia through the use of person-centered reminiscence therapy with Artificial Intelligence in immersive environments. Dementia impairs cognitive functions, such as memory and communication, and there is currently no cure for the condition. Treating people with dementia requires long care hours and is physically and psychologically demanding for caregivers. Brodaty and Donkin (2009) and Poulshock and Deimling (1984) have found a strong correlation between the caregiver’s stress and the person with dementia’s quality of life, and, in some cases, the caregiver’s stress and the vulnerable person with dementia’s situation has resulted in abuse. Colomer and de Vries (2016) insist that the caregivers’ lack of understanding about people with dementia’s needs results in repeated communication difficulties that often escalate to friction between the caregivers and the people with dementia in dementia care. In reminiscence dementia care, the emphasis is put on understanding a person with dementia’s life to find out their underlying dementia care needs, since symptoms and coping methods differ according to individual situations. This understanding provides the necessary information to create a tailored approach that is vital to enhance communication between people with dementia and caregivers. However, collecting relevant personal data from a person with dementia and their family is more complicated if the dementia is already in an advanced stage. This difficulty is exacerbated by high caregiver turnover and inexperienced caregivers, many of whom are young or non-native speakers. These issues make the lack of information about the person with dementia's specific needs harder to address. Therefore, innovative solutions are required to share common data about people with dementia, so that the caregivers can better understand their needs, which, in turn, will help to improve the quality of dementia care. How might we enable people at the onset of dementia to collect their memories, with the help of their families, in a smooth, guided, category-specific reminiscence event in a platform while avoiding any of the possible ethical problems associated with personal data gathering? Such a platform could employ the strength of immersive technology to expand the scope of existing reminiscence therapy and be used to store personal memories for people living with dementia. --- www.mymemorymuseum.org
{"title":"The Service Design Platform for People with Dementia: Person-centred Reminiscence Therapy with Artificial Intelligence in Immersive Environments","authors":"Jinyoung Lee","doi":"10.46467/tdd35.2019.154-169","DOIUrl":"https://doi.org/10.46467/tdd35.2019.154-169","url":null,"abstract":"The goal of this research is to provide a conceptual service design framework based on literature reviews to help people living with dementia and their caregivers cope with the symptoms of dementia through the use of person-centered reminiscence therapy with Artificial Intelligence in immersive environments. \u0000Dementia impairs cognitive functions, such as memory and communication, and there is currently no cure for the condition. Treating people with dementia requires long care hours and is physically and psychologically demanding for caregivers. Brodaty and Donkin (2009) and Poulshock and Deimling (1984) have found a strong correlation between the caregiver’s stress and the person with dementia’s quality of life, and, in some cases, the caregiver’s stress and the vulnerable person with dementia’s situation has resulted in abuse. Colomer and de Vries (2016) insist that the caregivers’ lack of understanding about people with dementia’s needs results in repeated communication difficulties that often escalate to friction between the caregivers and the people with dementia in dementia care. \u0000In reminiscence dementia care, the emphasis is put on understanding a person with dementia’s life to find out their underlying dementia care needs, since symptoms and coping methods differ according to individual situations. This understanding provides the necessary information to create a tailored approach that is vital to enhance communication between people with dementia and caregivers. However, collecting relevant personal data from a person with dementia and their family is more complicated if the dementia is already in an advanced stage. This difficulty is exacerbated by high caregiver turnover and inexperienced caregivers, many of whom are young or non-native speakers. These issues make the lack of information about the person with dementia's specific needs harder to address. Therefore, innovative solutions are required to share common data about people with dementia, so that the caregivers can better understand their needs, which, in turn, will help to improve the quality of dementia care. \u0000How might we enable people at the onset of dementia to collect their memories, with the help of their families, in a smooth, guided, category-specific reminiscence event in a platform while avoiding any of the possible ethical problems associated with personal data gathering? Such a platform could employ the strength of immersive technology to expand the scope of existing reminiscence therapy and be used to store personal memories for people living with dementia. \u0000--- \u0000www.mymemorymuseum.org","PeriodicalId":34368,"journal":{"name":"Temes de Disseny","volume":"7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85227321","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-25DOI: 10.46467/tdd35.2019.6-25
Ramon Sangüesa, Ariel Guersenzvaig
As Artificial Intelligence, Machine Learning, Big Data, and other technologies become widespread they could be seen as new materials for design. But what are the special traits of these materials? How should design incorporate them in its practices? How does it change design research? HCI? UX? What are their ethical implications?
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Pub Date : 2019-07-25DOI: 10.46467/tdd35.2019.140-153
Tatiana Afanador López, Judit Parés Padrós
Through narrating what happens at the Transpecies Society we will show how certain methodological criteria for designing artificial organs have arisen. What interests us here is the contrast between design inspired by cybernetics and design based on AI, in order to encourage discussions around hybrid practices.
{"title":"Designing organs at the Transpecies Society: hybrid practices between cybernetics and artificial intelligence","authors":"Tatiana Afanador López, Judit Parés Padrós","doi":"10.46467/tdd35.2019.140-153","DOIUrl":"https://doi.org/10.46467/tdd35.2019.140-153","url":null,"abstract":"\u0000Through narrating what happens at the Transpecies Society we will show how certain methodological criteria for designing artificial organs have arisen. What interests us here is the contrast between design inspired by cybernetics and design based on AI, in order to encourage discussions around hybrid practices. \u0000","PeriodicalId":34368,"journal":{"name":"Temes de Disseny","volume":"19 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79186694","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-25DOI: 10.46467/tdd35.2019.170-177
Pol Trias, A. Bordanova
On March 23, 2018, the exhibition "Design Does* for better and for worse" opened at the Museu del Disseny de Barcelona (Design Museum). The exhibition was steered through questions that provoked discussion about the roles and responsibilities of design in our society. It featured open-ended questions, with neither a right nor a wrong answer. Questions such as: should everything be automated? With this question Design Does* presented the piece Death Inc., a reflection on design applied to the arms industry. The exploration of a new style of killing that arises from the incorporation of image recognition technologies to military robots. The death of a human by a machine’s hands and decision.
2018年3月23日,在巴塞罗那设计博物馆(museeu del Disseny de Barcelona)开幕的“设计为更好和更坏”展览。展览的主题是设计在社会中的角色和责任。它的特点是开放式问题,没有正确或错误的答案。诸如:一切都应该自动化吗?带着这个问题,Design Does*展示了一件作品Death Inc.,这是对设计应用于武器工业的反思。将图像识别技术结合到军事机器人中,探索一种新的杀戮方式。一个人死于机器之手和决定。
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Pub Date : 2019-07-25DOI: 10.46467/tdd35.2019.90-115
Patricia Wu Wu
Odradek, a strange creature in Franz Kafka’s tale “The Cares of a Family Man,” outlives the narrator, thus becoming a device to think about a world devoid of any narrative necessity. In the story, Odradek sends semiotic ripples into the vectors of a future, where its reverberations spread into an ontologically withdrawn world, inaccessible to human thought. Odradek is a symbol, a strange totem of the agitation caused by the thought of human extinction as it embodies the fear of being outlived by a non-human entity. The semiotic relationship of Odradek with the narrator is synonymous to our relationship with the Anthropocene — the geological epoch in which human-induced activities have drastically altered the Earth (Crutzen et al. 2011). At the very core of the Anthropocene is a glimpse of a future in which the human subject, similar to the narrator, cedes its sovereign executive functions in the face of an abstract reality. This paper outlines my practice-based journey, seeking the materialization of an incalculably weird universe of Odradek into a speculative design object. It presents a fashion wearable, a face mask, captured through computational design and materialized through digital fabrication. Through this process of inquiry, the paper asks: how can we think and narrate a non-anthropocentric narrative or fictive thought? How can we mold, compute, and design fashion through the contingencies of the Anthropocene? The presented work explores the generative capacity of Odradek as a means of searching and computing an aesthetic proper to a non-anthropocentric perspective on the human body. I have used Object-Oriented Ontology as a means to access Odradek, especially the notion of a hyperobject - a thing of scale and temporality beyond human comprehension, as posited by Timothy Morton (2013a). The practice opens up creative research methodologies into a disruptive nomenclature by oscillating between the binaries of material and immaterial, exteriority and interiority, organic and inorganic. In the process finding, a practice is found that forms an asymptote with the troubled shores of the Anthropocene — in which contingent aspects of the real reclaim and fundamentally shake the course and hierarchy of relationships between human and non-human. In this regard, it twists fashion design practice with a narrative capacity that provides conditions for an ecological model of thinking.
弗朗茨·卡夫卡(Franz Kafka)的故事《一个顾家男人的烦恼》(The Cares of a Family Man)中,奥德拉戴克是一个奇怪的生物,它比叙述者活得更久,因此成为了思考一个没有任何叙事必要性的世界的工具。在故事中,Odradek将符号学的涟漪传播到未来的载体中,在那里它的回响传播到一个本体论上退缩的世界,人类思想无法进入。Odradek是一个象征,一个奇怪的图腾,象征着人类灭绝的思想引起的骚动,因为它体现了对被非人类实体超越的恐惧。Odradek与叙述者的符号学关系与我们与人类世(Anthropocene)的关系是同义词——人类活动极大地改变了地球的地质时代(Crutzen et al. 2011)。人类世的核心是对未来的一瞥,在未来,人类主体,就像叙述者一样,面对抽象的现实,放弃了至高无上的执行功能。本文概述了我以实践为基础的旅程,寻求将Odradek不可思议的宇宙物化为投机的设计对象。它展示了一种时尚的可穿戴设备,一种通过计算设计捕获并通过数字制造实现的面罩。通过这一探究过程,本文提出了一个问题:我们如何思考和叙述一种非人类中心主义的叙事或虚构的思想?我们如何通过人类世的偶然性来塑造、计算和设计时尚?呈现的作品探讨了Odradek的生成能力,作为一种寻找和计算美学的手段,以非人类中心主义的视角来看待人体。我使用面向对象的本体作为访问Odradek的一种手段,特别是超对象的概念——正如Timothy Morton(2013)所假定的那样,超对象是一种超越人类理解的规模和时间性的东西。实践通过在物质和非物质、外在和内在、有机和无机的二元之间振荡,将创造性的研究方法开辟为一种破坏性的命名法。在这个过程中,发现了一种实践,它与人类世的麻烦海岸形成了渐近线——在人类世中,现实的偶然方面重新获得并从根本上动摇了人类与非人类之间关系的进程和等级。在这方面,它以一种叙事能力扭曲了服装设计实践,为一种生态的思维模式提供了条件。
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The purpose of this study is to develop a landscape design methodology based on the use of a Cellular Automaton (CA) algorithm in order to introduce the plant-plant interaction factor in the plantating design of a site. This design methodology introduces the relationships between neighboring individuals of different species as parameters for the project. These parameters are codified in order to define the Cellular Automaton rules. Parameters related to the growth and morphologic characteristics of the species as well as programmatic and aesthetic parameters of the project may be introduced as rules that influence the behavior of the CA algorithm. The algorithm developed is called NNB-CA (Natural Neighbouring Behaviour Cellular Automata) and it is based on John Conway’s original “Game of Life” CA. The design methodology takes in account site conditions and is developed in two phases. In the first one, starting with a list of species, a preselection of species is done taking into account the site’s parameters and it defines which species are able to populate on each area of the discretized site. In the second phase, the CA algorithm is run applying the relational rules with the selected species. This iterative process is applied until it reaches an equilibrium state. Rules related to the competition between species according to their growing characteristics are studied comparing an analog/natural evolutive process using rapidly developing plants and the corresponding digital process that simulates the analog one.
{"title":"Landscape Design Methodology: Pattern formation through the use of Cellular Automata","authors":"Sergi Abellán Sanfélix, Marcel Bilurbina Camps, Marilena Christodoulou","doi":"10.46467/tdd35.2019.26-41","DOIUrl":"https://doi.org/10.46467/tdd35.2019.26-41","url":null,"abstract":"The purpose of this study is to develop a landscape design methodology based on the use of a Cellular Automaton (CA) algorithm in order to introduce the plant-plant interaction factor in the plantating design of a site. This design methodology introduces the relationships between neighboring individuals of different species as parameters for the project. These parameters are codified in order to define the Cellular Automaton rules. Parameters related to the growth and morphologic characteristics of the species as well as programmatic and aesthetic parameters of the project may be introduced as rules that influence the behavior of the CA algorithm. \u0000The algorithm developed is called NNB-CA (Natural Neighbouring Behaviour Cellular Automata) and it is based on John Conway’s original “Game of Life” CA. The design methodology takes in account site conditions and is developed in two phases. In the first one, starting with a list of species, a preselection of species is done taking into account the site’s parameters and it defines which species are able to populate on each area of the discretized site. In the second phase, the CA algorithm is run applying the relational rules with the selected species. This iterative process is applied until it reaches an equilibrium state. \u0000Rules related to the competition between species according to their growing characteristics are studied comparing an analog/natural evolutive process using rapidly developing plants and the corresponding digital process that simulates the analog one.","PeriodicalId":34368,"journal":{"name":"Temes de Disseny","volume":"18 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89212164","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-25DOI: 10.46467/tdd35.2019.178-197
Kyle D. Dent, Richelle Dumond, Mike Kuniavsky
As machine learning and AI systems gain greater capabilities and are deployed more widely, we – as designers, developers, and researchers – must consider both the positive and negative implications of their use. In light of this, PARC’s researchers recognize the need to be vigilant against the potential for harm caused by artificial intelligence through intentional or inadvertent discrimination, unjust treatment, or physical danger that might occur against individuals or groups of people. Because AI-supported and autonomous decision making has the potential for widespread negative personal, social, and environmental effects, we aim to take a proactive stance to uphold human rights, respect individuals’ privacy, protect personal data, and enable freedom of expression and equality. Technology is not inherently neutral and reflects decisions and trade-offs made by the designers, researchers, and engineers developing it and using it in their work. Datasets often reflect historical biases. AI technologies that hire people, evaluate their job performance, deliver their healthcare, and mete out penalties are obvious examples of possible areas for systematic algorithmic errors that result in unfair or unjust treatment. Because nearly all technology includes trade-offs and embodies the values and judgments of the people creating it, it is imperative that researchers are aware of the value judgments they make and are transparent about them with all stakeholders involved.
{"title":"A framework for systematically applying humanistic ethics when using AI as a design material","authors":"Kyle D. Dent, Richelle Dumond, Mike Kuniavsky","doi":"10.46467/tdd35.2019.178-197","DOIUrl":"https://doi.org/10.46467/tdd35.2019.178-197","url":null,"abstract":"As machine learning and AI systems gain greater capabilities and are deployed more widely, we – as designers, developers, and researchers – must consider both the positive and negative implications of their use. In light of this, PARC’s researchers recognize the need to be vigilant against the potential for harm caused by artificial intelligence through intentional or inadvertent discrimination, unjust treatment, or physical danger that might occur against individuals or groups of people. Because AI-supported and autonomous decision making has the potential for widespread negative personal, social, and environmental effects, we aim to take a proactive stance to uphold human rights, respect individuals’ privacy, protect personal data, and enable freedom of expression and equality. \u0000Technology is not inherently neutral and reflects decisions and trade-offs made by the designers, researchers, and engineers developing it and using it in their work. Datasets often reflect historical biases. AI technologies that hire people, evaluate their job performance, deliver their healthcare, and mete out penalties are obvious examples of possible areas for systematic algorithmic errors that result in unfair or unjust treatment. Because nearly all technology includes trade-offs and embodies the values and judgments of the people creating it, it is imperative that researchers are aware of the value judgments they make and are transparent about them with all stakeholders involved.","PeriodicalId":34368,"journal":{"name":"Temes de Disseny","volume":"43 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78898167","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-25DOI: 10.46467/tdd35.2019.42-75
Martijn Ten Bhömer, Hai-Ning Liang, Difeng Yu, Yuanjin Liu, Yifan Zhang, Eva De Laat, Carola Leegwater
Developments of advanced textile manufacturing techniques—such as 3D body-forming knitwear machinery—allows the production of almost finalized garments, which require little to no further production steps to finalize the garment. Moreover, advanced knitting technology in combination with new materials enables the integration of localized functionalities within a garment on a “stitch by stitch level.” There is potential in enhancing the design tools for advanced knitting manufacturing through the use of technologies such as data gathering, machine learning, and simulation. This approach reflects the potential of Industry 4.0, as design, product development, and manufacturing are moving closer together. However, there is still limited knowledge at present about how these new technologies and tools can have an impact on the creative design process. The case study presented in this paper explores the potential of predictive software design tools for fashion designers who are developing personalized advanced functionalities in textile products. The main research question explored in this article is: “How can designers benefit from intelligent design software for the manufacturing of advanced personalized functionalities in textile products?”. Within this larger research question three sub-research questions are explored: (1) What kind of advanced functionalities can be considered for the personalization process of knitwear? (2) How to design interactions and interfaces that use intelligent predictive algorithms to stimulate creativity during the fashion design process? (3) How will predictive software impact the manufacturing process for other stakeholders and production steps? These questions are investigated through the analysis of a Research Through Design case study, in which several predictive algorithms were compared and implemented in a user interface that would aid knitwear designers during the development process of high-performance running tights.
{"title":"Designing Predictive Tools for Personalized Functionalities in Knitted Performance Wear","authors":"Martijn Ten Bhömer, Hai-Ning Liang, Difeng Yu, Yuanjin Liu, Yifan Zhang, Eva De Laat, Carola Leegwater","doi":"10.46467/tdd35.2019.42-75","DOIUrl":"https://doi.org/10.46467/tdd35.2019.42-75","url":null,"abstract":"Developments of advanced textile manufacturing techniques—such as 3D body-forming knitwear machinery—allows the production of almost finalized garments, which require little to no further production steps to finalize the garment. Moreover, advanced knitting technology in combination with new materials enables the integration of localized functionalities within a garment on a “stitch by stitch level.” There is potential in enhancing the design tools for advanced knitting manufacturing through the use of technologies such as data gathering, machine learning, and simulation. This approach reflects the potential of Industry 4.0, as design, product development, and manufacturing are moving closer together. However, there is still limited knowledge at present about how these new technologies and tools can have an impact on the creative design process. The case study presented in this paper explores the potential of predictive software design tools for fashion designers who are developing personalized advanced functionalities in textile products. The main research question explored in this article is: “How can designers benefit from intelligent design software for the manufacturing of advanced personalized functionalities in textile products?”. Within this larger research question three sub-research questions are explored: (1) What kind of advanced functionalities can be considered for the personalization process of knitwear? (2) How to design interactions and interfaces that use intelligent predictive algorithms to stimulate creativity during the fashion design process? (3) How will predictive software impact the manufacturing process for other stakeholders and production steps? These questions are investigated through the analysis of a Research Through Design case study, in which several predictive algorithms were compared and implemented in a user interface that would aid knitwear designers during the development process of high-performance running tights.","PeriodicalId":34368,"journal":{"name":"Temes de Disseny","volume":"16 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72923986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-07-25DOI: 10.46467/tdd35.2019.116-139
S. Lucibello, Carmen Rotondi
The following article aims to briefly describe the long and intricate search path which led to the design of Sinapsi, a smart device inspired by nature, for helping blind people’s mobility and orientation in track and field. The description will be accompanied by an analysis of different solutions already developed for helping blind people and by multiple thoughts, theoretical and methodological, that aim to critically explain the renewed role of design, as well as to highlight the importance of biological reference in a complex world populated by artificial intelligence. In particular, we will show how inspiration from biological systems can be one of the most innovative and attainable methods, not just to incorporate biological characteristics into machines and artifacts (nothing particularly new, even in AI) but to use it in the design process of smart systems as an instrument for improving quality of life and to expand our best human qualities. In fact, the growing complexity derived from the AI systems’ increasing degrees of autonomy has raised issues concerning the relationship between the user and the intelligent entity, as well as important ethical issues that call into question the design and that can be overcome through inspiration from the logic and the principles governing the intimate intelligence of nature. Finally, the explanation becomes particularly interesting and deep when we talk about assistive devices for sensory disabled people, in which the co-dependent relationship between the user and the technology becomes stronger and in which the boundary between help and substitution, between enhancement and helplessness, risks fading.
{"title":"The biological encoding of design and the premises for a new generation of 'living' products : the example of Sinapsi.","authors":"S. Lucibello, Carmen Rotondi","doi":"10.46467/tdd35.2019.116-139","DOIUrl":"https://doi.org/10.46467/tdd35.2019.116-139","url":null,"abstract":"The following article aims to briefly describe the long and intricate search path which led to the design of Sinapsi, a smart device inspired by nature, for helping blind people’s mobility and orientation in track and field. The description will be accompanied by an analysis of different solutions already developed for helping blind people and by multiple thoughts, theoretical and methodological, that aim to critically explain the renewed role of design, as well as to highlight the importance of biological reference in a complex world populated by artificial intelligence. \u0000In particular, we will show how inspiration from biological systems can be one of the most innovative and attainable methods, not just to incorporate biological characteristics into machines and artifacts (nothing particularly new, even in AI) but to use it in the design process of smart systems as an instrument for improving quality of life and to expand our best human qualities. In fact, the growing complexity derived from the AI systems’ increasing degrees of autonomy has raised issues concerning the relationship between the user and the intelligent entity, as well as important ethical issues that call into question the design and that can be overcome through inspiration from the logic and the principles governing the intimate intelligence of nature. \u0000Finally, the explanation becomes particularly interesting and deep when we talk about assistive devices for sensory disabled people, in which the co-dependent relationship between the user and the technology becomes stronger and in which the boundary between help and substitution, between enhancement and helplessness, risks fading.","PeriodicalId":34368,"journal":{"name":"Temes de Disseny","volume":"70 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77156539","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}