首页 > 最新文献

2020 International Electronics Symposium (IES)最新文献

英文 中文
Design of Quad Plane UAV with Carrier Gripper for First Aid of Victims from Aircraft Accident 用于飞机事故受害者急救的四架飞行器的设计
Pub Date : 2020-09-01 DOI: 10.1109/IES50839.2020.9231846
Alif Habib Hidayatulloh, Indra Adji Sulstijono, Anhar Risnumawan, Nofria Hanafi
Accidents can happen in many kind of public transportation to all people. This main of this kind of accident is evacuate process of transportation accident like plane and ship, meanwhile the location of accident can not reach, in case like aircraft accident at mountain forest and shinking of ship in the middle of the sea. Exploration in the accident area will be difficult with terrain to access it from rescue team. Therefore UAV is needed, UAV must have capability to hover at deep forest and can cruise in the middle of ocean, so the rescue team can easily find it. The author design a quad plane with an estimation of the plane’s total weight is 4400 gram and have ability to hover using four vertical motor and cruise using one horizontal motor that placed in the behind of UAV. Whereas to make transition from hover mode to cruise mode it requires an airspeed sensor as the parameter to make transition so than the plane will not lose the lift force. From the results of flight tests, quad plane can make the transition from QHOVER mode to FBWA at 10 m/s, with an altitude at 34 meters, a flying distance of quad plane at 188 meters, and a maximum speed of quad plane is 25 m/s. The quad plane also able to release the payload in the form of first aid which is useful for providing first aid to survivors.
对所有人来说,各种公共交通都可能发生事故。这类事故主要是飞机、船舶等交通运输事故的疏散过程,同时事故发生的地点无法到达,如飞机事故发生在山林中,船舶在海中沉没。由于地形复杂,救援队伍难以进入事故区域进行勘探。因此需要无人机,无人机必须具有在森林深处悬停的能力和在海洋中央巡航的能力,这样救援队才能很容易地找到它。作者设计了一架四轴飞机,估计飞机总重量为4400克,能够使用四个垂直电机悬停,并使用放置在无人机后面的一个水平电机巡航。而从悬停模式到巡航模式的转换需要一个空速传感器作为参数来进行转换,这样飞机才不会失去升力。从飞行试验结果来看,四翼飞机以10 m/s的速度从QHOVER模式过渡到FBWA模式,飞行高度为34 m,飞行距离为188 m,最大飞行速度为25 m/s。四轴飞机还能够以急救的形式释放有效载荷,这对于为幸存者提供急救是有用的。
{"title":"Design of Quad Plane UAV with Carrier Gripper for First Aid of Victims from Aircraft Accident","authors":"Alif Habib Hidayatulloh, Indra Adji Sulstijono, Anhar Risnumawan, Nofria Hanafi","doi":"10.1109/IES50839.2020.9231846","DOIUrl":"https://doi.org/10.1109/IES50839.2020.9231846","url":null,"abstract":"Accidents can happen in many kind of public transportation to all people. This main of this kind of accident is evacuate process of transportation accident like plane and ship, meanwhile the location of accident can not reach, in case like aircraft accident at mountain forest and shinking of ship in the middle of the sea. Exploration in the accident area will be difficult with terrain to access it from rescue team. Therefore UAV is needed, UAV must have capability to hover at deep forest and can cruise in the middle of ocean, so the rescue team can easily find it. The author design a quad plane with an estimation of the plane’s total weight is 4400 gram and have ability to hover using four vertical motor and cruise using one horizontal motor that placed in the behind of UAV. Whereas to make transition from hover mode to cruise mode it requires an airspeed sensor as the parameter to make transition so than the plane will not lose the lift force. From the results of flight tests, quad plane can make the transition from QHOVER mode to FBWA at 10 m/s, with an altitude at 34 meters, a flying distance of quad plane at 188 meters, and a maximum speed of quad plane is 25 m/s. The quad plane also able to release the payload in the form of first aid which is useful for providing first aid to survivors.","PeriodicalId":344685,"journal":{"name":"2020 International Electronics Symposium (IES)","volume":"08 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128275910","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An Implementation of Accuracy Improvement for Low-Cost GPS Tracking Using Kalman Filter with Raspberry Pi 利用树莓派卡尔曼滤波提高低成本GPS跟踪精度的实现
Pub Date : 2020-09-01 DOI: 10.1109/IES50839.2020.9231778
Iis Nur Kumalasari, Ahmad Zainudin, Aries Pratiarso
GPS is widely extended to various scenarios, owing to its trust and utilities. The GPS on smartphones is more accurate than the GPS receivers. On average, modern smartphones are already using A-GPS to help the global navigation system quickly lock-in smartphone satellites. Although the GPS receiver is used for renewable technologies, such as automated drone applications for farming that require high accuracy, there is a clear need for large-scale precision farm monitoring to increase productivity to meet rising population demands. Drones need accurate GPS to map the agricultural land and precisely spray the land GPS Coordinate data from GPS receiver has often been due to inaccuracies caused by many different factors that GPS signals have made. The main cause of error affecting the accuracy and precision of GPS positioning is the lack of the number of satellites in the sky. We paid attention to the GPS calculation method itself. We adapted the Kalman filter to calculate the positioning of the GPS. Kalman filter is used by direct GPS measurements to make better location estimates than those given. The Kalman filter parameter has been adapted to improve the accuracy and accuracy of SPS positioning in stand-alone mode in worse situations. The error can, therefore, be reduced by integrating the Kalman filter as a post-processing filter. The test result shows that Kalman Filter produces a position that is more accurate than the covariance noise value parameter (R) = 10–6 and the covariance noise (Q) = 10–6.
由于GPS的可靠性和实用性,它被广泛应用于各种场景。智能手机上的GPS比GPS接收器更精确。平均而言,现代智能手机已经在使用A-GPS来帮助全球导航系统快速锁定智能手机卫星。虽然GPS接收器用于可再生技术,例如需要高精度的自动化无人机农业应用,但显然需要大规模精确农场监测,以提高生产力,以满足不断增长的人口需求。无人机需要精确的GPS来绘制农田地图,并精确地喷洒土地GPS GPS接收器的坐标数据通常是由于GPS信号所产生的许多不同因素造成的不准确。影响GPS定位精度和精度的主要误差原因是天空中卫星数量不足。我们关注的是GPS计算方法本身。我们采用卡尔曼滤波来计算GPS的定位。在GPS直接测量中使用卡尔曼滤波,可以得到比给定位置更好的位置估计。采用卡尔曼滤波参数,在较差的情况下提高了单机模式下SPS定位的精度和精度。因此,可以通过将卡尔曼滤波器作为后处理滤波器进行积分来减小误差。测试结果表明,卡尔曼滤波产生的位置比协方差噪声值参数(R) = 10-6和协方差噪声(Q) = 10-6更精确。
{"title":"An Implementation of Accuracy Improvement for Low-Cost GPS Tracking Using Kalman Filter with Raspberry Pi","authors":"Iis Nur Kumalasari, Ahmad Zainudin, Aries Pratiarso","doi":"10.1109/IES50839.2020.9231778","DOIUrl":"https://doi.org/10.1109/IES50839.2020.9231778","url":null,"abstract":"GPS is widely extended to various scenarios, owing to its trust and utilities. The GPS on smartphones is more accurate than the GPS receivers. On average, modern smartphones are already using A-GPS to help the global navigation system quickly lock-in smartphone satellites. Although the GPS receiver is used for renewable technologies, such as automated drone applications for farming that require high accuracy, there is a clear need for large-scale precision farm monitoring to increase productivity to meet rising population demands. Drones need accurate GPS to map the agricultural land and precisely spray the land GPS Coordinate data from GPS receiver has often been due to inaccuracies caused by many different factors that GPS signals have made. The main cause of error affecting the accuracy and precision of GPS positioning is the lack of the number of satellites in the sky. We paid attention to the GPS calculation method itself. We adapted the Kalman filter to calculate the positioning of the GPS. Kalman filter is used by direct GPS measurements to make better location estimates than those given. The Kalman filter parameter has been adapted to improve the accuracy and accuracy of SPS positioning in stand-alone mode in worse situations. The error can, therefore, be reduced by integrating the Kalman filter as a post-processing filter. The test result shows that Kalman Filter produces a position that is more accurate than the covariance noise value parameter (R) = 10–6 and the covariance noise (Q) = 10–6.","PeriodicalId":344685,"journal":{"name":"2020 International Electronics Symposium (IES)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126832433","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
An Implementation of Efficient Group Signature for Anonymous Authentication System in Vehicular Ad-Hoc Networks 车载Ad-Hoc网络匿名认证系统中高效组签名的实现
Pub Date : 2020-09-01 DOI: 10.1109/IES50839.2020.9231899
Amang Sudarsono
Due to features of mobility and velocity of movement all nodes in Vehicular Ad-hoc Networks (VANETs), these infrastructureless wireless ad-hoc networks become challenging. This is much more interesting when involving not only security but also privacy protection of vehicles. Secure communications among vehicles or between vehicles and Road-Side Units (RSUs) should be mandatory satisfied through encryption, anonymous authentication, and the integrity guarantee of exchanging information. Hence, both security and privacy protection of vehicles should be considered. Therefore, this paper proposes an anonymous authentication system to enable a vehicle proves that he/she is a legitimated vehicle in the VANET without revealing his/her privacy information to other vehicles or RSUs. To realize this aim, an efficient group signature scheme is adopted. The measurement results showed the practicality of proposed system to achieve only about 185 ms or 121 ms in conducting an anonymous authentication either in Vehicle-to-Vehicle (V2V) communication or Vehicle-to-RSU (V2R) communication.
由于车辆自组织网络(VANETs)中所有节点的移动性和移动速度的特点,这些无基础设施的无线自组织网络变得具有挑战性。如果不仅涉及安全,还涉及车辆的隐私保护,这就有趣多了。通过加密、匿名认证和信息交换的完整性保证,车辆之间或车辆与路边单元(rsu)之间的安全通信必须得到满足。因此,车辆的安全和隐私保护都需要考虑。因此,本文提出了一种匿名认证系统,使车辆能够证明自己是VANET中的合法车辆,而不会将其隐私信息泄露给其他车辆或rsu。为了实现这一目标,采用了一种高效的群签名方案。测试结果表明,该系统在车辆对车辆(V2V)通信或车辆对rsu (V2R)通信中进行匿名认证的时间仅为185 ms或121 ms。
{"title":"An Implementation of Efficient Group Signature for Anonymous Authentication System in Vehicular Ad-Hoc Networks","authors":"Amang Sudarsono","doi":"10.1109/IES50839.2020.9231899","DOIUrl":"https://doi.org/10.1109/IES50839.2020.9231899","url":null,"abstract":"Due to features of mobility and velocity of movement all nodes in Vehicular Ad-hoc Networks (VANETs), these infrastructureless wireless ad-hoc networks become challenging. This is much more interesting when involving not only security but also privacy protection of vehicles. Secure communications among vehicles or between vehicles and Road-Side Units (RSUs) should be mandatory satisfied through encryption, anonymous authentication, and the integrity guarantee of exchanging information. Hence, both security and privacy protection of vehicles should be considered. Therefore, this paper proposes an anonymous authentication system to enable a vehicle proves that he/she is a legitimated vehicle in the VANET without revealing his/her privacy information to other vehicles or RSUs. To realize this aim, an efficient group signature scheme is adopted. The measurement results showed the practicality of proposed system to achieve only about 185 ms or 121 ms in conducting an anonymous authentication either in Vehicle-to-Vehicle (V2V) communication or Vehicle-to-RSU (V2R) communication.","PeriodicalId":344685,"journal":{"name":"2020 International Electronics Symposium (IES)","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121574750","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Gaze-music Media Transformation by Similarity of Impression Words 印象词相似性对凝视音乐媒介的转化
Pub Date : 2020-09-01 DOI: 10.1109/IES50839.2020.9231645
Abdullah Iskandar, T. Nakanishi, A. Basuki, Ryotaro Okada, T. Kitagawa
In this paper, we present gaze-music transformation realization method by realizing gaze emotion detection system and interconnecting the detection system and an automatic music media creation system. This method automatically creates a music media contents by a detected emotion from human gaze. When it is possible to realize a system that acquires human gaze data from a camera device, detects emotions from the data, and creates media content in response to those emotions, it will contribute to creative activities corresponding to human emotion. Our method connects a gaze emotion detection system and an automatic music creation system by the similarity of words that represent emotions and impressions. It is possible to compare emotions by comparing the emotions expressed by each different vocabulary using the similarity of words.
本文通过实现凝视情感检测系统,并将检测系统与自动音乐媒体创作系统互联,提出了目光-音乐转换的实现方法。该方法通过检测人类注视的情感,自动创建音乐媒体内容。当有可能实现这样一个系统,它可以从相机设备获取人类的凝视数据,从数据中检测情绪,并根据这些情绪创建媒体内容,它将有助于与人类情绪相对应的创造性活动。我们的方法通过表达情感和印象的词语的相似性将凝视情感检测系统和自动音乐创作系统连接起来。通过比较不同词汇表达的情感,利用词语的相似性来比较情绪是可能的。
{"title":"Gaze-music Media Transformation by Similarity of Impression Words","authors":"Abdullah Iskandar, T. Nakanishi, A. Basuki, Ryotaro Okada, T. Kitagawa","doi":"10.1109/IES50839.2020.9231645","DOIUrl":"https://doi.org/10.1109/IES50839.2020.9231645","url":null,"abstract":"In this paper, we present gaze-music transformation realization method by realizing gaze emotion detection system and interconnecting the detection system and an automatic music media creation system. This method automatically creates a music media contents by a detected emotion from human gaze. When it is possible to realize a system that acquires human gaze data from a camera device, detects emotions from the data, and creates media content in response to those emotions, it will contribute to creative activities corresponding to human emotion. Our method connects a gaze emotion detection system and an automatic music creation system by the similarity of words that represent emotions and impressions. It is possible to compare emotions by comparing the emotions expressed by each different vocabulary using the similarity of words.","PeriodicalId":344685,"journal":{"name":"2020 International Electronics Symposium (IES)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132580721","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Developing English Conversation Chatbot Using Dialogflow 使用Dialogflow开发英语会话聊天机器人
Pub Date : 2020-09-01 DOI: 10.1109/IES50839.2020.9231659
Aliv Faizal Muhammad, D. Susanto, Akhmad Alimudin, Farah Adila, Moh. Hasbi Assidiqi, Salim Nabhan
Despite the fact that the use of English language is inevitable nowadays, some people find it difficult to learn. Moreover, the advance of technology has brought impacts on the way how people learn the language such as speech recognition technology that is used to develop learning tools. However, some existing learning media have several shortcomings. Therefore, to bridge this gap, such media to learn and practice the language are needed. This paper focuses on developing English conversation chatbot using speech recognition and artificial intelligence technology with Dialogflow platform as the artificial intelligence engine. Evaluations toward the chatbot were done by the expert review to identify the achievement of indicators and the users to know the level of responses accuracy. The result indicated that almost all agents have reached all indicators and most of the responses had accuracy rate of 100%. It is expected that the availability of the chatbot helps students to improve their conversation skills.
尽管如今使用英语是不可避免的,但有些人还是觉得很难学。此外,技术的进步给人们学习语言的方式带来了影响,比如语音识别技术被用来开发学习工具。然而,现有的一些学习媒体存在着一些不足。因此,为了弥补这一差距,需要这样的媒体来学习和练习语言。本文主要研究以Dialogflow平台为人工智能引擎,利用语音识别和人工智能技术开发英语会话聊天机器人。通过专家评审对聊天机器人进行评估,以确定指标的实现情况,用户了解响应的准确性水平。结果表明,几乎所有agent都达到了所有指标,大部分应答准确率达到100%。预计聊天机器人的可用性可以帮助学生提高他们的会话技能。
{"title":"Developing English Conversation Chatbot Using Dialogflow","authors":"Aliv Faizal Muhammad, D. Susanto, Akhmad Alimudin, Farah Adila, Moh. Hasbi Assidiqi, Salim Nabhan","doi":"10.1109/IES50839.2020.9231659","DOIUrl":"https://doi.org/10.1109/IES50839.2020.9231659","url":null,"abstract":"Despite the fact that the use of English language is inevitable nowadays, some people find it difficult to learn. Moreover, the advance of technology has brought impacts on the way how people learn the language such as speech recognition technology that is used to develop learning tools. However, some existing learning media have several shortcomings. Therefore, to bridge this gap, such media to learn and practice the language are needed. This paper focuses on developing English conversation chatbot using speech recognition and artificial intelligence technology with Dialogflow platform as the artificial intelligence engine. Evaluations toward the chatbot were done by the expert review to identify the achievement of indicators and the users to know the level of responses accuracy. The result indicated that almost all agents have reached all indicators and most of the responses had accuracy rate of 100%. It is expected that the availability of the chatbot helps students to improve their conversation skills.","PeriodicalId":344685,"journal":{"name":"2020 International Electronics Symposium (IES)","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134078176","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Segmentation of Breast Using Ultrasound Image for Detection Breast Cancer 基于超声图像的乳腺分割检测乳腺癌
Pub Date : 2020-09-01 DOI: 10.1109/IES50839.2020.9231629
Uswatun Khasana, R. Sigit, Heny Yuniarti
Breast cancer condition when cancer cells form in breast tissue. Cancer can also form in fat or connective tissue in the breast. Is a type of cancer that is deadly and difficult to detect at an early age but along with the development of technology in the health sector many methods are used for early detection of cancer, one of which is by using USG (Ultrasonography). Ultrasound is an imaging procedure using high-frequency sound wave technology to produce images of the inner body, such as organs and soft tissues. The ultrasound test results have very low quality, giving rise to many different perceptions in diagnosing the disease. From these problems sparked an idea to detect breast cancer automatically. The watershed transform algorithm is used in the segmentation process to produce the location of the cancer and can distinguish objects based on background. The result of segmentation using watershed is the second segmentation process using thresholding binaries to separate the image of the cancer as the object being observed. The final step is the process of calculating the area of cancer. The result of this paper is a comparison of the calculation of the area of cancer between Hospital data and trial results, from the results of these trials the system accuracy reached 88.65% of all data tested and an error of 11.35%. From these tests it can be concluded that the method used is the watershed transform algorithm capable of segmenting the image of the breast ultrasound image.
乳腺癌是指癌细胞在乳腺组织中形成。癌症也可以在乳房的脂肪或结缔组织中形成。是一种致命且难以在早期发现的癌症,但随着卫生部门技术的发展,许多方法用于早期发现癌症,其中一种是使用超声检查。超声波是一种成像程序,利用高频声波技术产生身体内部的图像,如器官和软组织。超声检查结果质量很低,在诊断疾病时产生许多不同的看法。从这些问题中产生了自动检测乳腺癌的想法。在分割过程中使用分水岭变换算法产生肿瘤的位置,并可以根据背景区分目标。使用分水岭分割的结果是使用阈值二值分割的第二次分割过程,将癌症图像作为被观察对象分离出来。最后一步是计算癌症面积的过程。本文的结果是将医院数据与试验结果进行肿瘤面积计算的比较,从这些试验的结果来看,系统的准确率达到了所有测试数据的88.65%,误差为11.35%。从这些测试可以得出结论,所使用的方法是分水岭变换算法能够分割图像的乳房超声图像。
{"title":"Segmentation of Breast Using Ultrasound Image for Detection Breast Cancer","authors":"Uswatun Khasana, R. Sigit, Heny Yuniarti","doi":"10.1109/IES50839.2020.9231629","DOIUrl":"https://doi.org/10.1109/IES50839.2020.9231629","url":null,"abstract":"Breast cancer condition when cancer cells form in breast tissue. Cancer can also form in fat or connective tissue in the breast. Is a type of cancer that is deadly and difficult to detect at an early age but along with the development of technology in the health sector many methods are used for early detection of cancer, one of which is by using USG (Ultrasonography). Ultrasound is an imaging procedure using high-frequency sound wave technology to produce images of the inner body, such as organs and soft tissues. The ultrasound test results have very low quality, giving rise to many different perceptions in diagnosing the disease. From these problems sparked an idea to detect breast cancer automatically. The watershed transform algorithm is used in the segmentation process to produce the location of the cancer and can distinguish objects based on background. The result of segmentation using watershed is the second segmentation process using thresholding binaries to separate the image of the cancer as the object being observed. The final step is the process of calculating the area of cancer. The result of this paper is a comparison of the calculation of the area of cancer between Hospital data and trial results, from the results of these trials the system accuracy reached 88.65% of all data tested and an error of 11.35%. From these tests it can be concluded that the method used is the watershed transform algorithm capable of segmenting the image of the breast ultrasound image.","PeriodicalId":344685,"journal":{"name":"2020 International Electronics Symposium (IES)","volume":"76 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122521848","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Color RGB and Structure GLCM Method to Feature Extraction System in Endoscope Image for The Diagnosis Support of Otitis Media Disease 彩色RGB和结构GLCM方法在内窥镜图像特征提取系统中的应用,为中耳炎诊断提供支持
Pub Date : 2020-09-01 DOI: 10.1109/IES50839.2020.9231532
E. Resita, R. Sigit, T. Harsono, Rosydiah Rahmawati
This paper proposes an efficient technique for automatic detection of the tympanic membrane / eardrum in an endoscope image. All this time, the examination of the eardrum is done manually by a doctor to possibility for human errors. Then we need a system to help doctors diagnose the eardrum. The eardrum detection process involves four main steps. First, Preprocessing uses cropping and contrast enhancement to enhance lighting in the image, segmentation uses the grab cut model method to remove all non-eardrum pixels from the image, feature extraction uses RGB-color and GLCM to determine the value of color and texture features in the image and classification for determine the state of the eardrum. To handle ear detection of various ear shapes and sizes (triangular, round, oval and rectangular) and their size automatically adjusts the actual condition of the eardrum, without reducing the value of the image. System accuracy of 92.75 % classification accuracy by comparing the results of the system with the doctor's diagnosis, the RGB-color feature has the greatest effect compared to the texture feature. The proposed technique was tested on the eardrum image database of RSUD Dr. Soetomo consisting of 275 images of various kinds of eardrum conditions.
本文提出了一种有效的内窥镜图像中鼓膜/鼓膜的自动检测方法。一直以来,鼓膜的检查都是由医生手动完成的,有可能出现人为错误。然后我们需要一个系统来帮助医生诊断鼓膜。鼓膜检测过程包括四个主要步骤。首先,预处理使用裁剪和对比度增强增强图像中的光照,分割使用抓取切割模型方法去除图像中所有非耳膜像素,特征提取使用RGB-color和GLCM确定图像中颜色和纹理特征的值,分类确定耳膜的状态。处理各种耳形和大小(三角形、圆形、椭圆形和矩形)的耳检测,其大小自动调整鼓膜的实际情况,不降低图像值。系统准确率为92.75%,通过将系统的分类准确率结果与医生的诊断结果进行比较,rgb -颜色特征与纹理特征相比效果最大。所提出的技术在RSUD Dr. Soetomo的耳膜图像数据库上进行了测试,该数据库由275张不同类型的耳膜图像组成。
{"title":"Color RGB and Structure GLCM Method to Feature Extraction System in Endoscope Image for The Diagnosis Support of Otitis Media Disease","authors":"E. Resita, R. Sigit, T. Harsono, Rosydiah Rahmawati","doi":"10.1109/IES50839.2020.9231532","DOIUrl":"https://doi.org/10.1109/IES50839.2020.9231532","url":null,"abstract":"This paper proposes an efficient technique for automatic detection of the tympanic membrane / eardrum in an endoscope image. All this time, the examination of the eardrum is done manually by a doctor to possibility for human errors. Then we need a system to help doctors diagnose the eardrum. The eardrum detection process involves four main steps. First, Preprocessing uses cropping and contrast enhancement to enhance lighting in the image, segmentation uses the grab cut model method to remove all non-eardrum pixels from the image, feature extraction uses RGB-color and GLCM to determine the value of color and texture features in the image and classification for determine the state of the eardrum. To handle ear detection of various ear shapes and sizes (triangular, round, oval and rectangular) and their size automatically adjusts the actual condition of the eardrum, without reducing the value of the image. System accuracy of 92.75 % classification accuracy by comparing the results of the system with the doctor's diagnosis, the RGB-color feature has the greatest effect compared to the texture feature. The proposed technique was tested on the eardrum image database of RSUD Dr. Soetomo consisting of 275 images of various kinds of eardrum conditions.","PeriodicalId":344685,"journal":{"name":"2020 International Electronics Symposium (IES)","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124542044","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Performance Analysis of Routing Protocols AODV, OLSR and DSDV on MANET using NS3 基于NS3的路由协议AODV、OLSR和DSDV在MANET上的性能分析
Pub Date : 2020-09-01 DOI: 10.1109/IES50839.2020.9231690
Ashadi Kurniawan, P. Kristalina, M. Z. S. Hadi
Wireless Sensor Networks (WSN) have been widely used to process the monitoring of earth physical phenomena remotely. The result of data sensing in a certain area is transmitting to the server by routing these data via the adjacent nodes between sensor nodes and the server. The changing of physical phenomena will be monitored periodically in a server based on the receiving data from sensor nodes. Mobile Ad Hoc Network (MANET) is a flexible network topology that could be installed in disaster areas with a lack of infrastructure. This topology strongly supports the WSN system in sensor data transmitting. In this paper, we analyze the performance of 3 common MANET routing protocols, i.e. Ad Hoc On-demand Distance Vector (AODV), Dynamic Source Distance Vector (DSDV), and Optimized Link State Routing (OLSR). The three protocols have been examined by simulation using Network Simulator 3 (NS3) with 4 examination parameters, namely Packet Delivery Ratio (PDR), received data throughput, the percentage of packet loss, and transmitting delay. The result of the simulation shows that OLSR has better performance in the aforementioned parameter with the values 97,198%, 19,6399 Kbps, 2,802%, and 0,842 msec respectively based on the number of nodes provides.
无线传感器网络(WSN)已被广泛应用于对地球物理现象的远程监测。某一区域的数据感知结果通过传感器节点与服务器之间的相邻节点路由将这些数据传输给服务器。根据传感器节点接收到的数据,在服务器上定期监测物理现象的变化。移动自组织网络(MANET)是一种灵活的网络拓扑结构,可以安装在缺乏基础设施的灾区。这种拓扑结构有力地支持了WSN系统的传感器数据传输。本文分析了3种常见的MANET路由协议,即Ad Hoc按需距离矢量(AODV)、动态源距离矢量(DSDV)和优化链路状态路由(OLSR)的性能。采用Network Simulator 3 (NS3)对这三种协议进行了仿真测试,测试参数为PDR (Packet Delivery Ratio)、接收数据吞吐量、丢包率和传输时延。仿真结果表明,根据提供的节点数量,OLSR在上述参数下的性能更好,分别为97198%,19,6399 Kbps, 2,802%和0,842 msec。
{"title":"Performance Analysis of Routing Protocols AODV, OLSR and DSDV on MANET using NS3","authors":"Ashadi Kurniawan, P. Kristalina, M. Z. S. Hadi","doi":"10.1109/IES50839.2020.9231690","DOIUrl":"https://doi.org/10.1109/IES50839.2020.9231690","url":null,"abstract":"Wireless Sensor Networks (WSN) have been widely used to process the monitoring of earth physical phenomena remotely. The result of data sensing in a certain area is transmitting to the server by routing these data via the adjacent nodes between sensor nodes and the server. The changing of physical phenomena will be monitored periodically in a server based on the receiving data from sensor nodes. Mobile Ad Hoc Network (MANET) is a flexible network topology that could be installed in disaster areas with a lack of infrastructure. This topology strongly supports the WSN system in sensor data transmitting. In this paper, we analyze the performance of 3 common MANET routing protocols, i.e. Ad Hoc On-demand Distance Vector (AODV), Dynamic Source Distance Vector (DSDV), and Optimized Link State Routing (OLSR). The three protocols have been examined by simulation using Network Simulator 3 (NS3) with 4 examination parameters, namely Packet Delivery Ratio (PDR), received data throughput, the percentage of packet loss, and transmitting delay. The result of the simulation shows that OLSR has better performance in the aforementioned parameter with the values 97,198%, 19,6399 Kbps, 2,802%, and 0,842 msec respectively based on the number of nodes provides.","PeriodicalId":344685,"journal":{"name":"2020 International Electronics Symposium (IES)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114327295","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 13
Pulse Rate Pattern For Gamers during Playing Video Game in Angry Emotion 玩家在愤怒情绪下玩电子游戏时的脉搏率模式
Pub Date : 2020-09-01 DOI: 10.1109/IES50839.2020.9231826
Dhanu Kurnia Utama, Adhi Dharma Wibawa, Lutfi Hakim, M. Purnomo
Playing computer games tends to be more determined or driven by emotion than reason, this is due to the game algorithm that is made to influence the player behavior. In general, the initial concept of developing games is how the game can make people addicted. One consequence that often occurs from playing such games is angry emotions among gamers. However, angry is one of the negative emotions of the human being that can cause poor health. Therefore, this study tries to provide information on pulse rate signal patterns in gamers when angry occurs during playing our chosen game. The chosen game has been validated using a survey to the game developer community as a game that can trigger angry emotion. In this study, 12 subjects volunteered in the experiment by playing the chosen game. Pulse rate sensors were applied during measurement. The pulse rate data from each subject has two phases: the baseline phase (prestimulation) and the playing phase (in-stimulation). After each measurement, the subject was asked to fill a questionnaire to access the level of his anger. This is the way we confirm the pulse rate result. The feature extraction parameters used to obtain the pulse rate pattern are the difference value of the mean and absolute deviation of the mean. Those two parameters at each phase then being compared using paired t-tests to find out the significance between the baseline stage and the playing games stage. The result showed that when the subject confirmed feeling angry during playing games from the questionnaire, there was an increase in the pulse rate signal in the graph visualization and a significant difference in the paired t-test. Some subjects showed a significantly high increase in pulse rate. This study concludes that some games can increase the risk of heart attack or other heart diseases.
玩电脑游戏更倾向于由情感而非理性所决定或驱动,这是由于游戏算法会影响玩家的行为。一般来说,开发游戏的最初概念是游戏如何让人们上瘾。玩这类游戏通常会导致玩家产生愤怒情绪。然而,愤怒是人类的负面情绪之一,会导致健康状况不佳。因此,这项研究试图提供玩家在玩我们选择的游戏时发生愤怒时的脉搏信号模式的信息。所选择的游戏已经通过对游戏开发者社区的调查证实是一款可以引发愤怒情绪的游戏。在这项研究中,12名受试者自愿通过玩选定的游戏来参加实验。测量过程中应用了脉冲速率传感器。每个受试者的脉搏率数据有两个阶段:基线阶段(预刺激)和游戏阶段(刺激中)。每次测量结束后,研究对象被要求填写一份调查问卷,以了解他的愤怒程度。这是我们确认脉搏率结果的方法。用于获得脉冲速率模式的特征提取参数是平均值的差值和平均值的绝对偏差。然后使用配对t检验比较每个阶段的这两个参数,以找出基线阶段和玩游戏阶段之间的显著性。结果显示,当被试从问卷中确认在玩游戏过程中感到愤怒时,在图形可视化中脉搏率信号有所增加,配对t检验有显著差异。一些实验对象的脉搏率明显增高。这项研究的结论是,一些游戏会增加心脏病发作或其他心脏病的风险。
{"title":"Pulse Rate Pattern For Gamers during Playing Video Game in Angry Emotion","authors":"Dhanu Kurnia Utama, Adhi Dharma Wibawa, Lutfi Hakim, M. Purnomo","doi":"10.1109/IES50839.2020.9231826","DOIUrl":"https://doi.org/10.1109/IES50839.2020.9231826","url":null,"abstract":"Playing computer games tends to be more determined or driven by emotion than reason, this is due to the game algorithm that is made to influence the player behavior. In general, the initial concept of developing games is how the game can make people addicted. One consequence that often occurs from playing such games is angry emotions among gamers. However, angry is one of the negative emotions of the human being that can cause poor health. Therefore, this study tries to provide information on pulse rate signal patterns in gamers when angry occurs during playing our chosen game. The chosen game has been validated using a survey to the game developer community as a game that can trigger angry emotion. In this study, 12 subjects volunteered in the experiment by playing the chosen game. Pulse rate sensors were applied during measurement. The pulse rate data from each subject has two phases: the baseline phase (prestimulation) and the playing phase (in-stimulation). After each measurement, the subject was asked to fill a questionnaire to access the level of his anger. This is the way we confirm the pulse rate result. The feature extraction parameters used to obtain the pulse rate pattern are the difference value of the mean and absolute deviation of the mean. Those two parameters at each phase then being compared using paired t-tests to find out the significance between the baseline stage and the playing games stage. The result showed that when the subject confirmed feeling angry during playing games from the questionnaire, there was an increase in the pulse rate signal in the graph visualization and a significant difference in the paired t-test. Some subjects showed a significantly high increase in pulse rate. This study concludes that some games can increase the risk of heart attack or other heart diseases.","PeriodicalId":344685,"journal":{"name":"2020 International Electronics Symposium (IES)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121541999","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Development of Teleoperation Humanoid Robot Hand Mimicking Through Human Hand Movement 基于人手运动的遥控仿人机械手的研究进展
Pub Date : 2020-09-01 DOI: 10.1109/IES50839.2020.9231584
S. T. Puruhita, Novian Fajar Satria, Nofria Hanafi, Eny Kusumawati
Robot hand can perform like human hand that consisting of opening, closing, and grasping through an object. Robot hand have been applied in some fields, likes medical science, equipment maintenance, aviation, explosive ordnance disposal, and industrial production. The operating performance of a robot end-effector plays an important role in completing the complex tasks. Related with these research, a study of humanoid robot hands mimicking through human hands movements conducted. Robot hand requires 4 servo motors to move the arm robot and 5 micro servos to move the finger robot. The robot hand is controlled wirelessly so that it is not obstructed by the length of the cable. This study resulted a robot hand that can perform to mimicking through human hand movement properly. The highest error of trial robot finger was in pinky finger, middle finger, and index finger when folded 30° which in the experiment resulted 2.83% error. The highest error of robot arm movement trial when rotated 60° in forearm yaw which in this experiment resulted 8.00% error. This prototype can be applied in real-life task by help difficult human work like removing hazardous objects in a dangerous area such as chemical, biological, and radiological nature.
机器人的手可以像人的手一样完成打开、闭合和抓取物体的动作。机器人手已在医学、设备维修、航空、爆炸物处理和工业生产等领域得到应用。机器人末端执行器的操作性能对完成复杂的任务起着重要的作用。与这些研究相关,对仿人机械手通过模仿人的手部动作进行了研究。机械手需要4个伺服电机来移动机械手的手臂,5个微伺服电机来移动机械手的手指。机器人的手是无线控制的,所以它不会被电缆的长度所阻碍。本研究的目的是制造出一种能够通过手部动作来正确模仿人的机械手。实验机器人手指在折叠30°时误差最大的是小指、中指和食指,实验误差为2.83%。机械臂运动试验的最大误差为前臂偏转60°,实验误差为8.00%。这种原型可以应用于现实生活中的任务,帮助困难的人类工作,如清除危险区域的危险物体,如化学,生物和放射性。
{"title":"Development of Teleoperation Humanoid Robot Hand Mimicking Through Human Hand Movement","authors":"S. T. Puruhita, Novian Fajar Satria, Nofria Hanafi, Eny Kusumawati","doi":"10.1109/IES50839.2020.9231584","DOIUrl":"https://doi.org/10.1109/IES50839.2020.9231584","url":null,"abstract":"Robot hand can perform like human hand that consisting of opening, closing, and grasping through an object. Robot hand have been applied in some fields, likes medical science, equipment maintenance, aviation, explosive ordnance disposal, and industrial production. The operating performance of a robot end-effector plays an important role in completing the complex tasks. Related with these research, a study of humanoid robot hands mimicking through human hands movements conducted. Robot hand requires 4 servo motors to move the arm robot and 5 micro servos to move the finger robot. The robot hand is controlled wirelessly so that it is not obstructed by the length of the cable. This study resulted a robot hand that can perform to mimicking through human hand movement properly. The highest error of trial robot finger was in pinky finger, middle finger, and index finger when folded 30° which in the experiment resulted 2.83% error. The highest error of robot arm movement trial when rotated 60° in forearm yaw which in this experiment resulted 8.00% error. This prototype can be applied in real-life task by help difficult human work like removing hazardous objects in a dangerous area such as chemical, biological, and radiological nature.","PeriodicalId":344685,"journal":{"name":"2020 International Electronics Symposium (IES)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132736312","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
2020 International Electronics Symposium (IES)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1