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Adjunct Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications最新文献

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Rerun: Enabling Multi-Perspective Analysis of Driving Interaction in VR Rerun:实现VR中驾驶交互的多视角分析
D. Goedicke, Harald Haraldsson, Navit Klein, Lunshi Zhou, A. Parush, Wendy Ju
Rerun is a software system to support post-facto analysis of driving simulation research. It is built in Unity 3D, and captures virtual driving behavior so that it can be played back. A unique feature of Rerun is that the playback can be rendered from any perspective in the virtual space. This is useful in multi-person interaction studies because researchers can examine scenarios from each participant’s perspective, or even from an outside observer’s perspective. This enables fine-grained understanding of implicit and explicit signalling between participants, enabling research to reconstruct what factors are pertinent to driving communication.
Rerun是一个支持驾驶仿真研究事后分析的软件系统。它是建立在Unity 3D,并捕获虚拟驾驶行为,以便它可以播放。Rerun的一个独特功能是可以从虚拟空间中的任何角度呈现回放。这在多人互动研究中很有用,因为研究人员可以从每个参与者的角度,甚至从外部观察者的角度来检查场景。这使得对参与者之间的隐式和显式信号的细粒度理解成为可能,从而使研究能够重建与驱动通信相关的因素。
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引用次数: 0
In-Vehicle Transitional Interfaces: User Journey in Virtual Reality 车载过渡界面:虚拟现实中的用户旅程
Andreas Riegler, Ye Eun Song, A. Riener
In this poster, we investigate novel user-centered methods and techniques for cross-virtuality user journeys for designing in-vehicle experiences. We argue that rapid prototyping of automotive human-machine interfaces (HMIs) can be achieved with mixed reality technology along the reality-virtuality (RV) continuum. For example, standalone virtual reality (VR) head-mounted displays (HMDs) coupled with hand-worn controllers can be utilized to prototype AR interfaces such as windshield displays (WSDs) in order to facilitate an increased level of visual and spatial perception. Subsequently, the prototyped design in VR could be transferred to an AR interface (e.g., using an AR HMD) for further refinements in real-world settings. We believe that transitional interfaces in the automotive domain have the potential to fundamentally improve the design and development of novel in-vehicle visualization and interaction modalities, as well as to enhance user-centered and non-driving related collaborative activities for automated vehicles.
在这张海报中,我们研究了以用户为中心的新型方法和技术,用于设计车内体验的跨虚拟用户旅程。我们认为汽车人机界面(hmi)的快速原型设计可以通过混合现实技术沿着现实-虚拟(RV)连续体实现。例如,独立的虚拟现实(VR)头戴式显示器(hmd)与手持控制器可以用于原型AR接口,如挡风玻璃显示器(wsd),以促进视觉和空间感知水平的提高。随后,VR中的原型设计可以转移到AR界面(例如,使用AR头戴式显示器),以便在现实环境中进一步改进。我们认为,汽车领域的过渡界面有潜力从根本上改善新型车载可视化和交互模式的设计和开发,并增强以用户为中心的、与驾驶无关的自动驾驶汽车协同活动。
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引用次数: 0
How Manufacturer Brand Reputation Influences Evaluation of Human-Machine Interfaces: A User Study 厂商品牌声誉如何影响人机界面评价:一项用户研究
Yannick Forster, Susanne Daexl, Denise Sogemeier, Sebastian Hergeth, Andreas Keinath
External factors of human-machine interaction (e.g., brand reputation) can influence user studies. This study investigates the impact of brand reputation on the evaluation of human-machine interfaces (HMI). A developmental cooperation between two manufacturers created the unique opportunity to evaluate the same HMI in two different vehicles. In a 2x2 between-subjects design, N = 60 participants completed a set of use cases with the infotainment system in a vehicle of one brand. Additionally, a brand-neutral environment was created as a baseline (condition visibility). Usability and user experience operationalized with the System Usability Scale and the meCUE questionnaire served as measures to evaluate the HMI. Results revealed no main effects of brand nor visibility. Additional regressions of attitude measures and a brand reputation questionnaire, however, revealed relationships between reputation and hedonic measures. The results point towards the robustness of usability measures and potential susceptibility of hedonic measures.
人机交互的外部因素(如品牌声誉)会影响用户研究。本研究旨在探讨品牌声誉对人机界面(HMI)评价的影响。两家制造商之间的开发合作创造了独特的机会来评估两种不同车辆的相同人机界面。在2x2受试者之间的设计中,N = 60名参与者完成了一组使用同一品牌车辆的信息娱乐系统的用例。此外,创建了一个品牌中立的环境作为基线(条件可见性)。可用性和用户体验以系统可用性量表和meCUE问卷作为评估HMI的措施。结果显示,品牌和知名度没有主要影响。然而,态度测量和品牌声誉问卷的额外回归揭示了声誉和享乐测量之间的关系。结果表明可用性测量的稳健性和享乐性测量的潜在易感性。
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引用次数: 0
Chatting up an Automated Vehicle: Does a Text-based Chatbot Bring Back the Human Element into the Travel Experience? 与自动驾驶汽车聊天:基于文本的聊天机器人能否将人类元素带回旅行体验?
Vivien Wallner, Alexander G. Mirnig, Magdalena Gärtner, Alexander Meschtscherjakov
Increased automation in public transportation bears the potential of a decreased human component when interacting with them. One possibility to include this human component might be through the use of chat-like interaction. In this paper, we investigated the effects of a chat-interface in a ticket booking app for automated shuttles. We report the results from a laboratory study, in which we compared two app designs, one with and one without a chat-interface. We found that, contrary to what we had expected based on the literature, there was no difference regarding productivity between the two. We observed a generally negative effect of the presence of a chat-interface, suggesting a slight preference towards no chat-interface overall. This suggests less suitability of such interfaces, at least for the ticket booking process, for automated public shuttles.
公共交通自动化程度的提高,在与它们互动时,可能会减少人类的成分。包含这种人为成分的一种可能性是通过使用类似聊天的交互。在本文中,我们研究了聊天界面对自动班车订票应用程序的影响。我们报告了一项实验室研究的结果,在这项研究中,我们比较了两种应用程序设计,一种有聊天界面,另一种没有聊天界面。我们发现,与我们基于文献的预期相反,两者之间的生产率没有差异。我们观察到聊天界面的存在通常会产生负面影响,这表明人们总体上更倾向于没有聊天界面。这表明这种接口不太适合自动公共班车,至少对于订票过程来说是这样。
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引用次数: 0
Two Methods to Bring Drivers Back Better into the Loop after Automated Driving at SAE Level 3 SAE 3级自动驾驶后,两种方法让驾驶员更好地回到循环中
P. Mörtl, N. Ebinger, Cyril Marx, Sandra Trösterer
Vehicles offering conditional automated driving (SAE Level 3 [1]) are now becoming available worldwide. At this automated driving level, it is possible for drivers to engage in non-driving related activities while the vehicle takes over all lateral and longitudinal maneuvers. However, drivers must remain fallback ready to reengage control when requested to do so by the vehicle. Human factors research in automation has for a long time established that it is difficult for drivers, who are out-of-the-loop, to quickly, effectively, and safely re-engage in the driving task. This video submission presents two methods to increase the acceptability and safety of automated driving at SAE level 3. These methods were developed in the EU Horizon 2020 project HADRIAN (Holistic Approach for Driver Role Integration and Automation Allocation for European Mobility Needs; https://hadrianproject.eu/). The first method makes the duration of SAE L3 drives more predictable and expectable to the driver by displaying the duration. Duration information is received by road infrastructure messages that are sent to the vehicle. Also, the amount of time that a driver has to reengage manual control after driving at SAE L3 is predicted and displayed to the driver. The second method provides the driver with various types of learning information and feedback to help improve the driver's skills in handling the automated vehicle. Detailed analyses describing the impact of these methods are currently under investigation and will be reported soon.
具备条件自动驾驶(SAE Level 3[1])功能的车辆现已在全球范围内上市。在这种自动驾驶水平下,驾驶员可以从事与驾驶无关的活动,而车辆则承担所有横向和纵向机动。然而,驾驶员必须随时准备在车辆要求时重新启动控制。长期以来,自动化领域的人为因素研究已经证明,处于“圈外人”状态的驾驶员很难快速、有效、安全地重新投入到驾驶任务中。本视频提交了两种方法来提高SAE 3级自动驾驶的可接受性和安全性。这些方法是在欧盟地平线2020项目HADRIAN(欧洲移动需求驾驶员角色集成和自动化分配的整体方法)中开发的;https://hadrianproject.eu/)。第一种方法通过显示持续时间,使SAE L3驱动的持续时间对驾驶员来说更可预测和预期。持续时间信息由发送给车辆的道路基础设施信息接收。此外,在SAE L3级别行驶后,驾驶员重新启动手动控制所需的时间也会被预测并显示给驾驶员。第二种方法为驾驶员提供各种类型的学习信息和反馈,以帮助提高驾驶员处理自动车辆的技能。描述这些方法影响的详细分析目前正在调查中,并将很快报告。
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引用次数: 0
How Driver Monitoring System Effectively Alerts Drivers of Partially Automated Vehicles 驾驶员监控系统如何有效提醒部分自动驾驶车辆的驾驶员
Wen Jiang, Xiaojun Luo, Jifang Wang
Automated driving systems today cannot ensure that drivers can be completely liberated from the driving task. In this condition, Driver Monitoring System (DMS) through non-driving tasks could be necessary to ensure alertness and availability during highly automated driving. How to identify and alert by DMS in Shared Autonomy Era is virtually worth researching in the field of Human Machine Interface. By understanding different types of drivers and drivers' different states on their response time when they perceive DMS or take over alert. Further sort out the factors that affect the response time of drivers, and then output suggestions with different levels of alerts through the comprehensive judgment of the system to help carmakers develop more flexible and humanized human-computer interaction principles.
如今的自动驾驶系统并不能确保驾驶员完全从驾驶任务中解放出来。在这种情况下,驾驶员监控系统(DMS)通过非驾驶任务来确保高度自动驾驶期间的警觉性和可用性是必要的。在共享自治时代,如何利用DMS进行识别和预警是人机界面领域中一个非常值得研究的问题。通过了解不同类型的驾驶员和驾驶员在感知DMS或接管警报时的不同状态对其反应时间的影响。进一步梳理影响驾驶员响应时间的因素,然后通过系统的综合判断输出不同预警级别的建议,帮助汽车制造商制定更灵活、人性化的人机交互原则。
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引用次数: 0
Tour de Interaction: Understanding Cyclist-Driver Interaction with Self-Reported Cyclist Behaviour 环法互动:了解骑自行车者与司机的互动与自行报告的骑自行车者行为
Ammar Al-Taie, F. Pollick, S. Brewster
How Autonomous Vehicles (AVs) and cyclists will interact in shared traffic is largely unexplored but is key to ensuring safety when these new vehicles join our roads. We report the results of an online survey (n=383) designed to understand current cyclist-driver interactions as a starting point to inform how AVs should behave around riders. We asked cyclists to identify cyclist-driver interaction techniques and scenarios and self-report their understanding of AVs. We found that cyclists rely mainly on eye contact and hand gestures to exchange awareness, intent and appreciation with drivers. Therefore, AVs must recognise and respond appropriately to such cues. We also found that cyclists have a higher perceived risk in scenarios with little traffic control, such as lane merging. Riders did not know enough about AVs to reach a consensus concerning their impact on cyclist behaviour. We conclude by discussing the implications of our findings on AV interaction design.
自动驾驶汽车(AVs)和骑自行车的人将如何在共享交通中互动,这在很大程度上尚未被探索,但当这些新车辆加入我们的道路时,这是确保安全的关键。我们报告了一项在线调查(n=383)的结果,该调查旨在了解当前骑自行车的人与司机之间的互动,并以此为起点,告知自动驾驶汽车应该如何对待乘客。我们要求骑自行车的人识别自行车与驾驶员的互动技术和场景,并自我报告他们对自动驾驶汽车的理解。我们发现骑自行车的人主要依靠眼神交流和手势来与司机交流意识、意图和感激。因此,自动驾驶汽车必须识别并对这些线索做出适当的反应。我们还发现,在交通管制较少的情况下,比如车道合并,骑自行车的人有更高的感知风险。骑车人对自动驾驶汽车的了解不够,无法就它们对骑车人行为的影响达成共识。最后,我们讨论了我们的发现对AV交互设计的影响。
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引用次数: 2
A Preliminary Study of Multimodal Feedback Interfaces in Takeover Transition of Semi-Autonomous Vehicles 半自主车辆接管过渡中多模态反馈接口的初步研究
J. Hong, Sangyeon Kim, Gyewon Jeon, Sanghyeok Boo, Jeongmin Jo, Jieun Park, Seoyoon Jung, Jiwon Park, Sangwon Lee
This study aims to preliminarily investigate the explanatory effects of elaborated multimodal feedback compared to the current feedback system in takeover transition. In this study, a scenario-based experiment was conducted with ten participants using a driving simulator, and a semi-structured interview with all participants followed. We compared the driver's behavioral and affective aspects under the current and the multimodal feedback systems. The scenario includes five different situations in the combination of two types of takeover transition, suggestion and request, and three urgency-based situations such as constructions, obstacle emergence, and highway exit-entry. The results demonstrated the significant effects of multimodal feedback in that it shortened the drivers’ response time in takeover transition and helped manage their perceived annoyance and urgency when requesting a takeover transition. This study has theoretical and practical implications in designing multimodal feedback to encourage natural takeover transition under various situations.
本研究旨在初步探讨阐述型多模态反馈与现有反馈系统在接管过渡中的解释作用。本研究采用驾驶模拟器对10名被试进行基于场景的实验,并对所有被试进行半结构化访谈。我们比较了当前和多模态反馈系统下驾驶员的行为和情感方面。该场景包括建议和请求两种接管过渡类型组合的五种不同情境,以及建筑、障碍物出现和高速公路出口-入口等三种基于紧急性的情境。结果表明,多模式反馈的显著效果在于,它缩短了司机在接管过渡中的反应时间,并有助于管理他们在请求接管过渡时感知到的烦恼和紧迫感。本研究对设计多模态反馈以促进不同情况下的自然接管过渡具有理论和实践意义。
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引用次数: 0
Exploring the Use of XR Interfaces for Driver Assistance in Take Over Request 探索在接管请求中使用XR接口辅助驾驶员
Abhishek Mukhopadhyay, Vinay Krishna Sharma, Prashant Tatyarao Gaikwad, Ajay Kumar Sandula, P. Biswas
With semi-automated vehicles, drivers are still required to be ready to intervene upon a takeover request (TOR) and face the difficulty of achieving their optimal performance level directly after a passive phase. In this work, we examine the effects of using Extended Reality (XR) interface to assist drivers for taking over and in the first seconds of controlling the vehicle. We focus on developing a lane detection algorithm to keep the vehicles follow the ego lanes. We present a prototype of an Augmented Reality (AR) and Mixed Reality (MR) assistance system realized on a simulated environment. In a user study, we compare mixed reality with augmented reality display and present results on response time to take over request and found AR is significantly better than MR interfaces.
对于半自动驾驶车辆,驾驶员仍然需要准备好对接管请求(TOR)进行干预,并面临在被动阶段后直接达到最佳性能水平的困难。在这项工作中,我们研究了使用扩展现实(XR)界面来帮助驾驶员接管和控制车辆的第一秒钟的效果。我们专注于开发一种车道检测算法,以保持车辆遵循自我车道。我们提出了一个在模拟环境中实现的增强现实(AR)和混合现实(MR)辅助系统的原型。在一项用户研究中,我们比较了混合现实和增强现实显示,并在接收请求的响应时间上给出了结果,发现AR界面明显优于MR界面。
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引用次数: 5
Haptic Steering Wheel for Enhanced Driving: an Assessment in Terms of Safety and User Experience 增强驾驶的触觉方向盘:安全性和用户体验方面的评估
Joseba Sarabia, Sergio E. Diaz, M. Marcano, A. Zubizarreta, Joshué Pérez
In recent years, several achievements have been made towards the future of automated vehicles. Yet, automated driving functionalities are still limited, with the human driver being the ultimate fallback in any current system. However, the fact that humans have a completely different role (i.e., supervisors instead of drivers) is a challenge in many cases, because of the well-known out-of-the-loop problems [4] [5] [2]. Hence, the shared control strategy is a promising solution for future automated driving systems. In shared control, automation provides adaptive assistance to the driver, who is kept inside the control loop rather than being treated as a perturbation or a fallback for the system [1]. As part of improving the interaction between driver and automation, a haptic steering wheel has been designed that assists the driver in two different ways: a) it assists the driver in maintaining the vehicle in lane and performing critical evasive maneuvers, and 2) it serves as a new communication channel using haptic icons to provide information to the driver. The motivation of this research is to keep elderly motorists capable of driving safely, as they, in addition to carrying all the drawbacks of human drivers, also have reduced cognitive abilities and require higher levels of support.
近年来,自动驾驶汽车的未来取得了一些成就。然而,自动驾驶的功能仍然是有限的,在任何当前的系统中,人类驾驶员都是最终的退路。然而,在许多情况下,人类扮演着完全不同的角色(即管理者而不是驾驶员)是一个挑战,因为众所周知的跳出循环问题[4][5][2]。因此,共享控制策略是未来自动驾驶系统的一个很有前途的解决方案。在共享控制中,自动化为驾驶员提供自适应辅助,驾驶员被保持在控制回路中,而不是被视为系统的扰动或退步。作为改进驾驶员与自动化之间交互的一部分,设计了一个触觉方向盘,以两种不同的方式帮助驾驶员:a)它帮助驾驶员保持车辆在车道上并执行关键的规避操作;2)它作为一个新的通信渠道,使用触觉图标向驾驶员提供信息。这项研究的动机是为了让老年司机能够安全驾驶,因为他们除了具有人类司机的所有缺点外,还具有较低的认知能力,需要更高水平的支持。
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引用次数: 0
期刊
Adjunct Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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