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Adjunct Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications最新文献

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Build Your Own Genie and Jarvis: 2nd Workshop on Characteristics and Design Considerations of In-Vehicle Intelligent Agents 打造你自己的精灵和贾维斯:第二届车载智能代理的特点和设计考虑研讨会
Manhua Wang, Se Hyeon Park, S. Lee, Philipp Hock, M. Baumann
Intelligent agents (IAs) have become popular with the development of artificial intelligence technologies. In-vehicle intelligent agent (IVIA), a specialized version of IAs in a vehicle context, is also notable. However, it is hard to well-define user needs and requirements and translate them into actual design features because many factors (user characteristics, task types, road conditions, etc.) are complicated to consider. In this vein, to make a better understanding of the topic, the purposes of this workshop are: 1) to integrate a list of design variables and characteristics of IVIAs, 2) to develop IVIA prototypes especially considering factors of appearances and voices, and 3) to investigate user preferences towards IVIA prototypes under different user scenarios. Through the user-involved design activities, we will seek to contribute the design of IVIAs.
随着人工智能技术的发展,智能代理越来越受欢迎。车载智能代理(IVIA)是智能代理在车辆环境中的特殊版本,也是值得注意的。然而,很难很好地定义用户的需求和要求,并将其转化为实际的设计特征,因为许多因素(用户特征、任务类型、道路条件等)需要考虑的很复杂。在这方面,为了更好地理解这一主题,本次研讨会的目的是:1)整合IVIA的设计变量和特征列表,2)开发IVIA原型,特别是考虑外观和声音因素,3)调查不同用户场景下用户对IVIA原型的偏好。通过用户参与的设计活动,我们将努力为IVIAs的设计做出贡献。
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引用次数: 0
Efficient Interaction with Automotive Heads-Up Displays using Appearance-based Gaze Tracking 使用基于外观的凝视跟踪与汽车平视显示器的有效交互
L. Murthy, Gyanig Kumar, Modiksha Madan, Sachin Deshmukh, P. Biswas
Automotive Head-Up Displays (HUD) offer a promising alternative to the existing Head Down Displays (HDD) inside the car. Since HUDs lie closer to the driver’s line of sight, they reduce eyes-off-the-road time of the drivers while interacting with them. Yet existing HUDs do not provide interactivity restricting their potential to mere information visualization. In this work, we proposed a novel webcam-based gaze tracking system to interact with the icons on HUD. We conducted a user study on a driving simulator and compared the proposed system with a Gesture-based system. We collected quantitative and qualitative metrics from 8 participants while they were performing a dual-task trial. We observed that using the proposed eye gaze system, users were able to select icons on the HUD as fast as gesture modality. Further, users perceived significantly lower cognitive load and expressed significantly higher preference towards the proposed eye gaze control system than the gesture-based system.
汽车平视显示器(HUD)为现有的车内平视显示器(HDD)提供了一个很有前途的替代方案。由于hud靠近驾驶员的视线,它们减少了驾驶员在与他们互动时眼睛离开道路的时间。然而,现有的hud不提供交互性,限制了它们的潜力仅仅是信息可视化。在这项工作中,我们提出了一种新的基于网络摄像头的注视跟踪系统,以与HUD上的图标进行交互。我们在驾驶模拟器上进行了用户研究,并将所提出的系统与基于手势的系统进行了比较。我们收集了8名参与者在进行双任务试验时的定量和定性指标。我们观察到,使用提议的眼睛注视系统,用户能够像手势模式一样快速地在HUD上选择图标。此外,用户感知到的认知负荷显著低于基于手势的注视控制系统,并且对该系统的偏好显著高于基于手势的注视控制系统。
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引用次数: 2
Simulator Fidelity Influences the Sense of Presence in Driving Simulators 模拟器保真度影响驾驶模拟器的存在感
Chantal Himmels, Teresa Rock, J. Venrooij, A. Riener
Driving simulator studies often face the problem that traffic situations cannot be represented sufficiently realistically, which reduces the sense of presence and can influence the driving behavior of the participants. However, factors influencing the sense of presence in driving simulators have yet poorly been investigated. We conducted a within-subjects experiment with N=50 participants comparing presence between a lower- and a higher-fidelity simulator in different driving scenarios. Results indicate that a higher sense of presence can be achieved using a higher-fidelity simulator. Due to differences in both the visualization and the motion systems of the two simulators, the differences cannot yet be attributed to individual factors on the simulator side. The exact relation of presence and driving behavior likewise remains unclear and should be the subject of further investigation.
驾驶模拟器研究经常面临交通状况不能充分真实再现的问题,降低了参与者的存在感,影响了参与者的驾驶行为。然而,影响驾驶模拟器中存在感的因素尚未得到充分的研究。我们进行了一项有N=50名参与者的受试者内实验,比较了在不同驾驶场景下低保真度模拟器和高保真度模拟器的存在。结果表明,使用高保真度的模拟器可以获得更高的存在感。由于两种模拟器在可视化和运动系统上的差异,这些差异还不能归因于模拟器方面的个别因素。在场和驾驶行为的确切关系同样也不清楚,应该是进一步调查的主题。
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引用次数: 5
Meta-Trend of Trust Factors in Autonomous Vehicles 自动驾驶汽车信任因素的元趋势
Rattawut Vongvit, Jieun Lee, M. Itoh, S. Lee
Autonomous vehicles (AVs) have the potential for the future of transportation and changes are expected in user perceptions and behaviors, where the autonomous driving technology system can perform all driving tasks. It was invented to drive without human involvement. However, users are concerned about the impact of AVs, such as safety, security, and environmental aspects. This paper is a report of a systematic review to identify and analyze the main factors affecting trust in AVs. We applied the Systematic Literature Review (SLR) method and the Pareto analysis was applied to investigate the relative importance of the factors affecting trust in AVs. We found fifty factors affecting trust in AVs in the collected literature and identified the important factors in terms of frequency. These factors can be considered the entry point for other both industry sectors and researchers.
自动驾驶汽车(AVs)具有未来交通运输的潜力,并且有望改变用户的感知和行为,其中自动驾驶技术系统可以执行所有驾驶任务。它的发明是为了无人驾驶。然而,用户担心自动驾驶汽车的影响,如安全、安保和环境方面。本文对影响自动驾驶汽车信任的主要因素进行了系统回顾分析。我们采用系统文献回顾(SLR)方法和Pareto分析来探讨影响av信任因素的相对重要性。我们在收集的文献中发现了50个影响av信任的因素,并在频率方面确定了重要因素。这些因素可以被认为是其他行业部门和研究人员的切入点。
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引用次数: 0
Display Rotation for Reducing Motion Sickness Caused by Using VR in Vehicles 显示旋转以减少在车辆中使用VR引起的晕动病
Zhanyan Qiu, Mark Mcgill, Katharina Margareta Theresa Pöhlmann, S. Brewster
Virtual Reality systems have the potential to change the way we interact with digital content in vehicles. However, wearing a VR headset in a vehicle may increase the chances of experiencing motion sickness. There is an open question as to how to convey visual motion alongside VR content to reduce motion sickness. This research explores possible countermeasures to alleviate motion sickness by delivering visual cues of physical motion through the position of virtual displays, implicitly conveying the motion without the need for additional distracting visual cues, which could alleviate motion sickness. The results showed that such visual cues significantly reduced symptoms associated with motion sickness. We expected our findings to lead to concrete suggestions to optimize VR user experiences and user comfort in vehicles.
虚拟现实系统有可能改变我们与车内数字内容互动的方式。然而,在车内佩戴VR头显可能会增加晕车的几率。关于如何在VR内容的同时传达视觉运动来减少晕动病,这是一个悬而未决的问题。本研究探讨了通过虚拟显示器的位置传递身体运动的视觉线索来缓解晕动病的可能对策,隐性地传达运动,而不需要额外的分散注意力的视觉线索,这可以缓解晕动病。结果表明,这种视觉提示显著减轻了与晕动病相关的症状。我们希望我们的研究结果能带来具体的建议,以优化VR用户体验和用户在车辆中的舒适度。
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引用次数: 3
Which Voice Do You want To Hear From Your Automated Vehicle? User Preference on In-Vehicle Intelligent Agent Voice in Automated Vehicles 你想从你的自动驾驶汽车中听到哪种声音?自动驾驶汽车中车载智能代理语音的用户偏好
Se Hyeon Park, S. Lee
Voice characteristics are important considerations when designing in-vehicle intelligent agents (IVIAs). We aimed to investigate the relationship between AVs' appearance and IVIAs voices. A user experiment on the preference for voices of IVIAs in AVs was designed and conducted to achieve the objective. In the experiment, 84 voices were created with the combinations of gender, communication style, and situations. The Participants were asked to select one of two voices after playing two randomly selected voices, and a total of 798 selection data was collected. We found their preferences by analyzing the ratio of selection frequency in different categories. Among two vehicle appearance features, significant differences were only found depending on the vehicle type. This experiment was a preliminary study to investigate user preference for IVIA's voices from various perspectives. We hope that this effort will contribute to developing and designing IVIAs.
在设计车载智能代理(IVIAs)时,语音特性是一个重要的考虑因素。我们的目的是探讨AVs的外观和ivas的声音之间的关系。为了实现这一目标,设计并进行了自动驾驶汽车中IVIAs对声音偏好的用户实验。在实验中,根据性别、沟通方式和情境组合创造了84种声音。参与者被要求在播放两种随机选择的声音后从两种声音中选择一种,总共收集了798个选择数据。我们通过分析不同类别中选择频率的比例,找到了他们的偏好。在两种车辆外观特征中,仅根据车辆类型发现显着差异。本实验是一项从不同角度调查用户对IVIA语音偏好的初步研究。我们希望这一努力将有助于开发和设计IVIAs。
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引用次数: 0
Radical Innovations in Future Mobility and Virtual Assistants 未来移动和虚拟助手的根本性创新
K. Holländer, L. Morich, N. Merat, G. Burnett, Virpi Roto, Wendy Ju, D. Sirkin
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引用次数: 1
How Hyundai UX Team Develops 现代UX团队如何发展
H. Yang, Younghoon Kim, Moses Jueng, Youngjun Kim, Jaeseok Park, Seunghyun Yang
More attention to automotive UX has risen due to Mobility as a service or Transportation as a service. The work of the team is to create a user experience design for clusters, an in-car infotainment system, a head up display, and a connected car smartphone app. Hyundai infotainment UX team provides various design case studies which show the user experience design of Ioniq5 EV vehicle, N UX design for high performance vehicle, connected car smartphone app, automotive voice UX, and the most recently launched Genesis GV60 infotainment system UX development process.
由于移动即服务(Mobility as a service)或交通即服务(Transportation as a service),对汽车用户体验的关注越来越多。该团队的工作是创建集群用户体验设计,车内信息娱乐系统,平视显示器,联网汽车智能手机应用程序。现代信息娱乐UX团队提供了各种设计案例,展示了Ioniq5 EV汽车的用户体验设计,高性能汽车的N UX设计,联网汽车智能手机应用程序,汽车语音UX,以及最近推出的捷恩斯GV60信息娱乐系统UX开发过程。
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引用次数: 1
Building Blocks of Responsibility - A Conceptual Model Illustrating the Factors Influencing Perceived Responsibility Over the Driving Task when Interacting with Driving Automation Systems 责任的构建模块-一个概念模型,说明了当与驾驶自动化系统交互时影响驾驶任务感知责任的因素
Linnéa Lidander, Fjollë Novakazi, Gustav Erhardsson
Pending the race towards fully automated drive, vehicles offering several levels of automation are a prevalent scenario, as many road types, traffic and weather conditions will not allow fully automated drive. Instead, fragmented trips with regard to automation will prevail, where drivers will have different levels of automation available at different times. Given this scenario and the complexity of vehicles offering multiple levels of automation with different driving modes depending on prevailing conditions, the need for drivers to understand their responsibility during the different modes becomes critical. During an on-road Wizard-of-Oz driving study under real driving conditions, 20 participants were confronted with a vehicle offering both a level 2 and a level 4 driving automation system. Based on the conducted interviews a conceptual model outlining the different blocks constituting the drivers’ perceived responsibility over the driving task was developed. This model can be used as a support in designing and developing driving automation systems and a clear system design which aids drivers understanding of their responsibility during the interaction with an automated vehicle.
在走向全自动驾驶的竞赛之前,提供多种自动化水平的车辆将是一个普遍的场景,因为许多道路类型、交通和天气条件都不允许全自动驾驶。相反,与自动化相关的零散旅行将会盛行,司机将在不同的时间拥有不同程度的自动化。考虑到这种情况,以及车辆的复杂性,根据当时的情况提供不同驾驶模式的多级自动化,驾驶员在不同模式下了解自己的责任变得至关重要。在一项真实驾驶条件下的《绿野仙踪》(Wizard-of-Oz)道路驾驶研究中,20名参与者分别面对一辆同时提供2级和4级自动驾驶系统的汽车。基于所进行的访谈,我们开发了一个概念模型,概述了构成驾驶员对驾驶任务的感知责任的不同块。该模型可以作为设计和开发驾驶自动化系统的支持,也可以作为清晰的系统设计,帮助驾驶员在与自动驾驶车辆交互过程中理解自己的责任。
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引用次数: 0
HEDGEHOG: A Steering Wheel Prototype to Continuously Enhance Driver's Situation Awareness During Conditional Vehicle Automation 刺猬:有条件车辆自动驾驶过程中持续增强驾驶员态势感知的方向盘原型
Guilherme Daniel Gomes, R. Flynn, Niall Murray
In the Automated Driving Systems domain, conditional automation requires the driver to be ready to resume vehicle control if a Take-Over Request is triggered. Keeping a constant alert cognitive state, however, is one of the biggest challenges for drivers, susceptible to Non-Driving Related Tasks during autonomous driving modes. Although the communication between the vehicle and its operator can mitigate the risks (e.g., auditory warning signals), there is no consensus on what type of modality delivers the safest option. In that context, we present the HEDGEHOG, a steering wheel that uses force haptic signals to continuously deliver stimuli to the driver's hands. Based on existing risk assessment frameworks used to evaluate Autonomous Vehicles, this demonstration proposes the use of this device to increase the driver's Situation Awareness during the transition of control from automated to manual vehicle control.
在自动驾驶系统领域,条件自动化要求驾驶员准备好在触发接管请求时恢复车辆控制。然而,保持持续的警觉认知状态是驾驶员面临的最大挑战之一,因为在自动驾驶模式下,驾驶员容易受到非驾驶相关任务的影响。尽管车辆和驾驶员之间的通信可以降低风险(例如,听觉警告信号),但对于哪种方式最安全,目前还没有达成共识。在这种情况下,我们展示了HEDGEHOG,一种使用力触觉信号不断向驾驶员的手传递刺激的方向盘。在现有用于评估自动驾驶汽车的风险评估框架的基础上,本演示提出使用该设备在车辆控制从自动到手动的过渡过程中提高驾驶员的态势感知。
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引用次数: 2
期刊
Adjunct Proceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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