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Participatory design process for an in-vehicle affect detection and regulation system for various drivers 针对不同驾驶员的车载影响检测与调节系统的参与式设计过程
M. Jeon, Jason Roberts, Parameshwaran Raman, Jung-Bin Yim, B. Walker
Considerable research has shown that diverse affective (emotional) states influence cognitive processes and performance. To detect a driver's affective states and regulate them may help increase driving performance and safety. There are some populations who are more vulnerable to issues regarding driving, affect, and affect regulation (e.g., novice drivers, young drivers, older drivers, and drivers with TBI (Traumatic Brain Injury)). This paper describes initial findings from multiple participatory design processes, including interviews with 21 young drivers, and focus groups with a TBI driver and two driver rehab specialists. Depending on user groups, there are distinct issues and needs; therefore, differentiated approaches are needed to design an in-vehicle assistive technology system for a specific target user group.
大量研究表明,不同的情感状态会影响认知过程和表现。检测驾驶员的情感状态并加以调节可能有助于提高驾驶性能和安全性。有一些人群更容易受到驾驶、影响和影响监管方面的问题的影响(例如,新手司机、年轻司机、老年司机和TBI(创伤性脑损伤)司机)。本文描述了多个参与式设计过程的初步发现,包括对21名年轻司机的访谈,以及对一名TBI司机和两名司机康复专家的焦点小组。根据用户群体的不同,存在不同的问题和需求;因此,针对特定的目标用户群体,需要采用差异化的方法来设计车载辅助技术系统。
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引用次数: 9
Session details: Student research competition 会议细节:学生研究竞赛
Krzysztof Z Gajos
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引用次数: 0
We need to communicate!: helping hearing parents of deaf children learn american sign language 我们需要沟通!帮助聋儿的父母学习美国手语
Kimberly Weaver, Thad Starner
Language immersion from birth is crucial to a child's language development. However, language immersion can be particularly challenging for hearing parents of deaf children to provide as they may have to overcome many difficulties while learning American Sign Language (ASL). We are in the process of creating a mobile application to help hearing parents learn ASL. To this end, we have interviewed members of our target population to gain understanding of their motivations and needs when learning sign language. We found that the most common motivation for parents learning ASL is better communication with their children. Parents are most interested in acquiring more fluent sign language skills through learning to read stories to their children.
从出生开始的语言浸泡对孩子的语言发展至关重要。然而,对于聋哑儿童的听力父母来说,提供语言沉浸尤其具有挑战性,因为他们在学习美国手语(ASL)时可能需要克服许多困难。我们正在开发一款手机应用,帮助听力正常的家长学习美国手语。为此,我们采访了目标人群的成员,以了解他们学习手语的动机和需求。我们发现父母学习美国手语最常见的动机是更好地与孩子沟通。父母最感兴趣的是通过学习给孩子读故事来获得更流利的手语技能。
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引用次数: 48
Using a game controller for text entry to address abilities and disabilities specific to persons with neuromuscular diseases 使用游戏控制器进行文本输入,以解决神经肌肉疾病患者特有的能力和残疾
T. Felzer, S. Rinderknecht
This paper proposes a poster about an alternative text entry method, based on a commercially available game controller as input device, as well as a demo of the accompanying software application. The system was originally intended for a particular gentleman with the neuromuscular disease Friedreich's Ataxia (FA), who asked us to help him - by developing an optimal keyboard replacement for him - already several years ago. Our work focused on his impressions in an initial case study testing this newest attempt. Taking the tester's comments into account, the outcome seems to be rather promising in meeting his needs, and it appears very probable that the system could be of help for anyone with a similar condition.
本文提出了一种基于市售游戏控制器作为输入设备的替代文本输入方法的海报,以及附带的软件应用程序的演示。这个系统最初是为一位患有神经肌肉疾病弗里德赖希共济失调(FA)的绅士设计的,他在几年前就要求我们帮助他——通过为他开发一种最佳的键盘替代品。我们的工作主要集中在他的印象,在最初的案例研究中测试这个最新的尝试。考虑到测试人员的评论,结果似乎很有希望满足他的需求,并且系统很可能对任何有类似情况的人都有帮助。
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引用次数: 8
Improving calibration time and accuracy for situation-specific models of color differentiation 提高校准时间和准确性的具体情况下的模型的颜色区分
David R. Flatla, C. Gutwin
Color vision deficiencies (CVDs) cause problems in situations where people need to differentiate the colors used in digital displays. Recoloring tools exist to reduce the problem, but these tools need a model of the user's color-differentiation ability in order to work. Situation-specific models are a recent approach that accounts for all of the factors affecting a person's CVD (including genetic, acquired, and environmental causes) by using calibration data to form the model. This approach works well, but requires repeated calibration - and the best available calibration procedure takes more than 30 minutes. To address this limitation, we have developed a new situation-specific model of human color differentiation (called ICD-2) that needs far fewer calibration trials. The new model uses a color space that better matches human color vision compared to the RGB space of the old model, and can therefore extract more meaning from each calibration test. In an empirical comparison, we found that ICD-2 is 24 times faster than the old approach, and had small but significant gains in accuracy. The efficiency of ICD-2 makes it feasible for situation-specific models of individual color differentiation to be used in the real world.
色觉缺陷(cvd)在人们需要区分数字显示器上使用的颜色的情况下会导致问题。重新着色工具的存在是为了减少这个问题,但这些工具需要一个用户的颜色区分能力模型才能工作。具体情况模型是最近的一种方法,它通过使用校准数据形成模型来解释影响一个人心血管疾病的所有因素(包括遗传、获得性和环境原因)。这种方法效果很好,但需要反复校准,最好的校准过程需要30分钟以上。为了解决这一限制,我们开发了一种新的人类颜色区分特定情况模型(称为ICD-2),需要更少的校准试验。与旧模型的RGB空间相比,新模型使用了更符合人类色彩视觉的色彩空间,因此可以从每次校准测试中提取更多的含义。在实证比较中,我们发现ICD-2比旧方法快24倍,并且在准确性上有微小但显著的提高。ICD-2的效率使得个体颜色区分的具体情况模型在现实世界中使用是可行的。
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引用次数: 23
The effect of hand strength on pointing performance of users for different input devices 不同输入设备下,手的力量对用户指向性能的影响
P. Biswas, P. Langdon
We have investigated how hand strength affects pointing performance of people with and without mobility impair-ment in graphical user interfaces for four different input modalities. We have found that grip strength and active range of motion of wrist are most indicative of the point-ing performance. We have used the study to develop a set of linear equations to predict pointing time for different devices.
我们研究了在四种不同输入方式的图形用户界面中,手部力量如何影响有和没有行动障碍的人的指向表现。我们发现,握力和手腕的活动范围是最指示点的性能。我们利用这项研究建立了一套线性方程来预测不同器件的指向时间。
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引用次数: 0
Multi-view platform: an accessible live classroom viewing approach for low vision students 多视点平台:为弱视学生提供一种无障碍的现场课堂观看方式
R. Kushalnagar, Stephanie A. Ludi, P. Kushalnagar
We present a multiple-view platform for low vision students that utilizes students' personal smart phone cameras and tablets in the classroom. Low vision or deaf students can independently use the platform to obtain flexible, magnified views of lecture visuals, such as the presentation slides or whiteboard on their personal screen. This platform also enables cooperation among sighted and hearing classmates to provide better views for everyone, including themselves.
我们为低视力学生提供了一个多视图平台,该平台利用学生在教室中的个人智能手机摄像头和平板电脑。弱视或失聪学生可以独立使用该平台,在个人屏幕上获得灵活、放大的讲座视觉效果,如演示幻灯片或白板。这个平台还可以让视力和听力正常的同学之间进行合作,为包括他们自己在内的每个人提供更好的视野。
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引用次数: 6
Evaluating importance of facial expression in american sign language and pidgin signed english animations 评价面部表情在美国手语和洋泾浜英语手语动画中的重要性
Matt Huenerfauth, Pengfei Lu, A. Rosenberg
Animations of American Sign Language (ASL) and Pidgin Signed English (PSE) have accessibility benefits for many signers with lower levels of written language literacy. In prior experimental studies we conducted evaluating animations of ASL, native signers gave informal feedback in which they critiqued the insufficient and inaccurate facial expressions of the virtual human character. While face movements are important for conveying grammatical and prosodic information in human ASL signing, no empirical evaluation of their impact on the understandability and perceived quality of ASL animations had previously been conducted. To quantify the suggestions of deaf participants in our prior studies, we experimentally evaluated ASL and PSE animations with and without various types of facial expressions, and we found that their inclusion does lead to measurable benefits for the understandability and perceived quality of the animations. This finding provides motivation for our future work on facial expressions in ASL and PSE animations, and it lays a novel methodological groundwork for evaluating the quality of facial expressions for conveying prosodic or grammatical information.
美国手语动画(ASL)和洋泾浜手语英语动画(PSE)对许多书面语言读写水平较低的手语使用者来说具有可访问性好处。在之前的实验研究中,我们对美国手语动画进行了评估,母语使用者给出了非正式的反馈,他们在反馈中批评虚拟人类角色的面部表情不足和不准确。在人类手语中,面部运动对于传达语法和韵律信息很重要,但之前没有对其对美国手语动画的可理解性和感知质量的影响进行实证评估。为了量化我们之前研究中聋人参与者的建议,我们实验评估了有和没有各种面部表情的ASL和PSE动画,我们发现他们的加入确实对动画的可理解性和感知质量产生了可测量的好处。这一发现为我们进一步研究ASL和PSE动画中的面部表情提供了动力,并为评估面部表情传达韵律或语法信息的质量奠定了新的方法论基础。
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引用次数: 41
Leveraging large data sets for user requirements analysis 利用大型数据集进行用户需求分析
M. Wolters, Vicki L. Hanson, Johanna D. Moore
In this paper, we show how a large demographic data set that includes only high-level information about health and disability can be used to specify user requirements for people with specific needs and impairments. As a case study, we consider adapting spoken dialogue systems (SDS) to the needs of older adults. Such interfaces are becoming increasingly prevalent in telecare and home care, where they will often be used by older adults. As our data set, we chose the English Longitudinal Survey of Ageing (ELSA), a large representative survey of the health, wellbeing, and socioeconomic status of English older adults. In an inclusion audit, we show that one in four older people surveyed by ELSA might benefit from SDS due to problems with dexterity, mobility, vision, or literacy. Next, we examine the technology that is available to our target users (technology audit) and estimate factors that might prevent older people from using SDS (exclusion audit). We conclude that while SDS are ideal for solutions that are delivered on the near ubiquitous landlines, they need to be accessible for people with mild to moderate hearing problems, and thus multimodal solutions should be based on the television, a technology even more widespread than landlines.
在本文中,我们展示了如何使用仅包含有关健康和残疾的高级信息的大型人口统计数据集来指定具有特定需求和残疾的人的用户需求。作为一个案例研究,我们考虑调整口语对话系统(SDS)以适应老年人的需求。这种接口在远程医疗和家庭护理中变得越来越普遍,老年人通常会在这些领域使用它们。作为我们的数据集,我们选择了英国老龄化纵向调查(ELSA),这是一项关于英国老年人健康、福祉和社会经济地位的大型代表性调查。在一项包容性审计中,我们发现ELSA调查的四分之一的老年人可能会因灵巧性、移动性、视力或识字方面的问题而受益于SDS。接下来,我们检查目标用户可用的技术(技术审计),并估计可能阻止老年人使用SDS的因素(排除审计)。我们的结论是,虽然SDS对于在几乎无处不在的固定电话上提供的解决方案是理想的,但它们需要对有轻度到中度听力问题的人来说是可访问的,因此,多模式解决方案应该基于电视,一种比固定电话更广泛的技术。
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引用次数: 17
Supporting blind photography 支持盲拍
C. Jayant, H. Ji, Samuel White, Jeffrey P. Bigham
Blind people want to take photographs for the same reasons as others -- to record important events, to share experiences, and as an outlet for artistic expression. Furthermore, both automatic computer vision technology and human-powered services can be used to give blind people feedback on their environment, but to work their best these systems need high-quality photos as input. In this paper, we present the results of a large survey that shows how blind people are currently using cameras. Next, we introduce EasySnap, an application that provides audio feedback to help blind people take pictures of objects and people and show that blind photographers take better photographs with this feedback. We then discuss how we iterated on the portrait functionality to create a new application called PortraitFramer designed specifically for this function. Finally, we present the results of an in-depth study with 15 blind and low-vision participants, showing that they could pick up how to successfully use the application very quickly.
盲人想要拍照的原因和其他人一样——记录重要事件,分享经历,作为艺术表达的出口。此外,自动计算机视觉技术和人力服务都可以用来为盲人提供对环境的反馈,但为了使这些系统发挥最大作用,这些系统需要高质量的照片作为输入。在这篇论文中,我们展示了一项大型调查的结果,该调查显示了盲人目前如何使用相机。接下来,我们介绍eassnap,这是一款提供音频反馈的应用程序,可以帮助盲人拍摄物体和人的照片,并展示盲人摄影师通过这种反馈可以拍摄出更好的照片。然后,我们讨论如何迭代肖像功能,以创建一个名为PortraitFramer的新应用程序,专门为该功能设计。最后,我们展示了对15名盲人和低视力参与者的深入研究结果,表明他们可以很快学会如何成功地使用该应用程序。
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引用次数: 139
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The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
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