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A quantitative framework for analyzing distinctive features of typography 用于分析印刷术独特特征的定量框架
Q3 Social Sciences Pub Date : 2022-12-09 DOI: 10.1075/idj.21005.joh
C. M. Johannessen, Mads Nedergård Qwist, A. Buch
The ability to quantify and compare typography has potential in many disciplines such as marketing, branding, education, and literacy studies. However, formal features of typography have been difficult to operationalize for quantitative analysis. The article proposes a quantitative, distinctive feature-based framework for describing and comparing fonts. The analyses made using the framework yield a clear and quantifiable separation of well-established typographical categories. It is also sensitive enough to pick up even small variations between fonts. The framework can aid in developing a more generally accepted typographical meta-language that allows for comparison and cross-fertilization of typographical knowledge across disciplines.
量化和比较排版的能力在许多学科中都有潜力,比如市场营销、品牌推广、教育和识字研究。然而,排版的正式特征很难用于定量分析。本文提出了一个定量的、独特的基于特征的框架来描述和比较字体。使用该框架进行的分析产生了一个明确的和可量化的已建立的排版类别的分离。它也足够敏感,可以发现字体之间的微小变化。该框架可以帮助开发一种更普遍接受的排版元语言,允许跨学科的排版知识进行比较和交叉施肥。
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引用次数: 0
Scrolling into the Newsroom 滚动到新闻室
Q3 Social Sciences Pub Date : 2022-12-09 DOI: 10.1075/idj.22005.oes
Jonas Oesch, Adina Renner, Manuel Roth
In recent years, scrollytelling – a method to animate content as a reader scrolls through an article – has become an integral part of online visual storytelling. Despite its popularity, few studies have examined the variety of existing scrollytelling techniques. In addition, scrollytelling is still costly to produce. This study aims to generate a scrollytelling vocabulary for newsrooms and creative agencies. By analysing 50 examples, we have identified granular characteristics of scrollytelling elements, or ‘scrollers’, and grouped them into five standard techniques: graphic sequences, animated transitions, panning and zooming, scrolling through movies, and showing and auto-playing animated content. The study provides information designers, developers, and visual journalists with a vocabulary to experiment with different scrollytelling techniques and implement scrollers faster and more easily.
近年来,滚动叙事——一种在读者滚动浏览文章的过程中赋予内容动画的方法——已经成为在线视觉叙事的一个组成部分。尽管它很受欢迎,但很少有研究调查现有的各种叙事技巧。此外,叙事诗的制作成本仍然很高。本研究旨在为新闻编辑室和创意机构提供一套叙事词汇。通过分析50个例子,我们已经确定了滚动讲述元素的颗粒特征,或“滚动”,并将它们分为五种标准技术:图像序列,动画过渡,平移和缩放,滚动电影,显示和自动播放动画内容。该研究为信息设计师、开发人员和视觉记者提供了一个词汇表,以实验不同的滚动讲述技术,并更快、更容易地实现滚动。
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引用次数: 0
The power of information design in enhancing the organization of information and course material in an online Virtual Learning Environment (VLE) 信息设计在加强在线虚拟学习环境(VLE)中信息和课程材料组织中的作用
Q3 Social Sciences Pub Date : 2022-12-06 DOI: 10.1075/idj.22001.lon
M. Lonsdale, Xiaoxiao Qin, Yung-Hsun Chen, Heather Green, Maha Algethami, Jiawen Xu
The way information is organized and designed on virtual learning environments (VLEs) is poor (e.g., unclear, unattractive and overwhelmingly dense). This study evaluates and redesigns a VLE platform to enhance access to information and course material. A three-stage user-centred mixed-methods research approach was used with students taking part as co-creators of education, researchers, designers and end-users. Results show that performance was significantly better with two layouts designed following information design principles and a user-centred research process, than with the existing layout. Participants’ opinion also reflected this same trend. A set of guidelines to improve the design of VLEs is provided.
在虚拟学习环境(VLEs)中组织和设计信息的方式很差(例如,不清晰、不吸引人、极其密集)。本研究评估并重新设计了一个VLE平台,以增强信息和课程材料的获取。采用以用户为中心的三阶段混合方法研究方法,学生作为教育的共同创造者、研究人员、设计师和最终用户参与其中。结果表明,根据信息设计原则和以用户为中心的研究过程设计的两种布局的性能明显优于现有布局。与会者的意见也反映了这一趋势。本文提供了一组改进vle设计的指导方针。
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引用次数: 2
Immersive Architectures for Visual Data Literacy 可视化数据素养的沉浸式体系结构
Q3 Social Sciences Pub Date : 2022-12-02 DOI: 10.1075/idj.22016.rod
D. Rodighiero, E. Wandl-Vogt, Elian Carsenat, Jules Döring, Oliver Elias, Michael Fragner, Stepha Farkashazy
The datafication process transforming society enables us to witness the pandemic from a global perspective. This article provides an example of immersive architecture in which coronavirus-related scientific literature was revealed during Ars Electronica 2021. Like a starry sky, a network visualization representing more than 600,000 articles was showcased in the Deep Space 8K theater, where spectators were accompanied in reading insights. The case study of 3D Cartography of COVID-19 illustrates a novel way to present data in public spaces to foster conversations and reflects on how visual data literacy can be addressed in museums.
改变社会的数据化过程使我们能够从全球角度见证疫情。本文提供了一个沉浸式建筑的例子,在2021年电子艺术节期间,与冠状病毒相关的科学文献被揭示。就像星空一样,代表60多万篇文章的网络可视化在深空8K剧院展示,观众在那里阅读见解。新冠肺炎3D制图的案例研究说明了在公共空间呈现数据以促进对话的新颖方法,并反思了如何在博物馆中解决视觉数据素养问题。
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引用次数: 0
“I learned it on the job” “我在工作中学到的。”
Q3 Social Sciences Pub Date : 2022-12-02 DOI: 10.1075/idj.22004.est
Salomé Esteves, M. Neves
Graphs, charts, and infographics have long been a part of newsrooms. Nevertheless, in recent decades, new data processing and graphical representation findings have led to a boom in data and visual journalism. Both professionals and newsrooms have had to adapt quickly to the fast-developing field of Data Visualization while facing an unprecedented crisis. Through semi-structured interviews with worldwide graphic reporters and data journalists, this research delves into academic backgrounds, daily tasks, and design processes to answer the question of how someone comes to design graphics for a living in recent years. One common phenomenon was identified: self-teaching.
图形、图表和信息图表一直是新闻编辑室的一部分。然而,近几十年来,新的数据处理和图形表示发现导致了数据和视觉新闻的繁荣。专业人士和新闻编辑室都必须迅速适应快速发展的数据可视化领域,同时面临前所未有的危机。通过对全球图形记者和数据记者的半结构化采访,这项研究深入研究了学术背景、日常任务和设计过程,以回答近年来人们如何以设计图形为生的问题。发现了一个常见现象:自学。
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引用次数: 1
Effects of changes in spacing on dual-script sign legibility 行距变化对双字符号易读性的影响
Q3 Social Sciences Pub Date : 2022-11-21 DOI: 10.1075/idj.21008.zha
Yuchan Zhang, Jeanne-Louise Moys
This study examined changes to typographic variables in Chinese-English traffic signs. Particularly, it considered the effect of connecting spacing – the vertical distance between a Chinese legend and its English translation – on reading performance for participants who read English but not Chinese. Participants were shown driving video simulations, featuring four connecting space measures (1/6H, 1/3H, 1/2H, 3/4H where H is the height of one Chinese character) and asked to indicate directions. A threshold method with an accuracy check was applied. The study demonstrated that connecting spacing affected participants’ reading performance and is an important consideration for dual-script sign legibility.
本研究考察了中英文交通标志中字体变量的变化。特别是,它考虑了连接间距——中国传说与其英文翻译之间的垂直距离——对读英文但不读中文的参与者的阅读表现的影响。参与者被展示了驾驶视频模拟,其中包括四个连接空间度量(1/6H、1/3H、1/2H、3/4H,其中H是一个汉字的高度),并被要求指示方向。采用了一种具有准确性检查的阈值方法。研究表明,连接间距影响了参与者的阅读表现,是双书写符号易读性的一个重要考虑因素。
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引用次数: 0
Visualising vapours 想象蒸气
Q3 Social Sciences Pub Date : 2022-11-21 DOI: 10.1075/idj.22007.sta
Will Stahl-Timmins
Surprise Machines is a project of experimental museology that sets out to visualize the entire image collection of the Harvard Art Museums, intending to open up unexpected vistas on more than 200,000 objects usually inaccessible to visitors. Part of the exhibition Curatorial A(i)gents organized by metaLAB (at) Harvard, the project explores the limits of artificial intelligence to display a large set of images and create surprise among visitors. To achieve such a feeling of surprise, a choreographic interface was designed to connect the audience’s movement with several unique views of the collection.
惊奇机器是一个实验博物馆学项目,旨在将哈佛艺术博物馆的整个图像收藏可视化,旨在为20多万件通常游客无法进入的物品开辟意想不到的视野。作为哈佛大学metaLAB组织的“策展人A(i)gents”展览的一部分,该项目探索了人工智能的局限性,以展示大量图像并在游客中创造惊喜。为了获得这样的惊喜感,设计了一个舞蹈界面,将观众的动作与该系列的几个独特视图联系起来。
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引用次数: 0
Isotype of the conquest 征服的同型
Q3 Social Sciences Pub Date : 2022-11-17 DOI: 10.1075/idj.22012.nav
María del Mar Navarro
This article introduces the Codices of The School of Huejotzingo as early examples of data visualization from sixteenth-century colonial México. The glyphs in the Codices and the technique of repetition are used to represent quantities. A similar approach was introduced four hundred years later in 1930s Vienna that would become known as Isotype. Similar to the Codices, Isotype used pictograms and repetition to represent quantities. A set of principles were established to design Isotype charts that were engaging and memorable. The Codices are analyzed using the principles of Isotype to contextualize and introduce them into the data visualization timeline.
本文介绍了Huejozingo学派的密码,作为16世纪墨西哥殖民地数据可视化的早期例子。代码中的字形和重复技术用于表示数量。四百年后,类似的方法在20世纪30年代的维也纳被引入,后来被称为Isotype。与代码类似,Isotype使用象形图和重复来表示数量。制定了一套原则来设计引人入胜、令人难忘的同位素图。使用Isotype原理对代码进行分析,将其置于上下文中,并将其引入数据可视化时间线中。
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引用次数: 0
“This figure could be better, but how?” “这个数字可以更好,但怎么做呢?”
Q3 Social Sciences Pub Date : 2022-11-07 DOI: 10.1075/idj.22008.sem
Vassilissa Semouchkina, Yeechi Chen, K. Larson, Karen Cheng
This paper considers whether scientists can improve their visual design abilities by participating in critiques. In design education, a critique is a class session where designers present their work-in-progress and receive feedback from faculty, peers, and invited critics. In this study, we show that an intervention consisting of (1) an introduction to visual principles, (2) an explanation of critique methodology, and (3) participation in a group critique led to a significant increase in both the quantity and quality of feedback that scientists provided on a set of figures. These findings indicate that critiques can be a valuable practice for scientists to integrate into their research labs.
本文考虑科学家是否可以通过参与评论来提高他们的视觉设计能力。在设计教育中,批评是一种课堂活动,设计师在课堂上展示他们正在进行的工作,并从教师、同行和受邀的评论家那里获得反馈。在这项研究中,我们发现,由(1)视觉原理的介绍,(2)批评方法的解释,以及(3)参与集体批评组成的干预措施,导致科学家对一组数字提供的反馈的数量和质量显著增加。这些发现表明,批评可以成为科学家融入研究实验室的宝贵实践。
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引用次数: 0
Seeing what is not shown 看到没有展示的东西
Q3 Social Sciences Pub Date : 2022-11-07 DOI: 10.1075/idj.22006.hen
N. Hengesbach, G. McInerny, J. Albuquerque
Critical studies of data visualization often highlight how the reductive nature of visualization methods excludes data limitations and qualities that are crucial to understanding those data. This case study explores how a data visualization could express contingent, situated, and contextual facets of data. We examine how such data limitations might be surfaced and represented within visualizations through an interplay between the critique of an existing data visualization and the development of alternative designs. Based on a case study of urban tree data, we interrogate data limitations in relation to four different types of missingness: Incompleteness, Emptiness, Absence, and Nothingness. Our study enables reflections on how data limitations can be investigated using visualizations and considers the development of a critical visualization practice.
对数据可视化的批判性研究经常强调可视化方法的简化性质如何排除了对理解这些数据至关重要的数据限制和质量。本案例研究探讨了数据可视化如何表达数据的偶然、位置和上下文方面。我们通过对现有数据可视化的批评和替代设计的开发之间的相互作用,研究如何在可视化中显示和表示这些数据限制。基于对城市树木数据的案例研究,我们探讨了与四种不同类型的缺失相关的数据限制:不完整、空虚、缺席和虚无。我们的研究反映了如何使用可视化来调查数据限制,并考虑了关键可视化实践的发展。
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Information Design Journal
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