This paper presents research on creating interactive prototypes for visualizing temporal spatial relationships in fictional literary texts. Developed within the context of the Chronotopic Cartographies project, a practice-led inquiry yielded dynamic visualizations from literary texts, the research explores the development and application of interactive three-dimensional environments illustrating the ‘chronotopic’, time-space relationships across a series of fictional literary texts. Expert feedback highlights the potential of the interaction model as a useful visual paradigm for supporting methods of reflective inquiry hypothesis making. The work also represents a potential model for creating interactive temporal visualizations which support hypothesis making across a broader sphere of the humanities.
{"title":"A dynamic topography for visualizing time and space in fictional literary texts","authors":"Andrew Richardson, Duncan Hay","doi":"10.1075/idj.22010.ric","DOIUrl":"https://doi.org/10.1075/idj.22010.ric","url":null,"abstract":"\u0000 This paper presents research on creating interactive prototypes for visualizing temporal spatial relationships in\u0000 fictional literary texts. Developed within the context of the Chronotopic Cartographies project, a practice-led inquiry yielded\u0000 dynamic visualizations from literary texts, the research explores the development and application of interactive three-dimensional\u0000 environments illustrating the ‘chronotopic’, time-space relationships across a series of fictional literary texts. Expert feedback\u0000 highlights the potential of the interaction model as a useful visual paradigm for supporting methods of reflective inquiry\u0000 hypothesis making. The work also represents a potential model for creating interactive temporal visualizations which support\u0000 hypothesis making across a broader sphere of the humanities.","PeriodicalId":35109,"journal":{"name":"Information Design Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45896185","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Qualitative uncertainty refers to the implicit and underlying issues that are imbued in data, such as the circumstances of its collection, its storage or even biases and assumptions made by its authors. Although such uncertainty can jeopardize the validity of the data analysis, it is often overlooked in visualizations, due to it being indirect and non-quantifiable. In this paper we present two case studies within the digital humanities in which we examined how to integrate uncertainty in our visualization designs. Using these cases as a starting point we propose four considerations for data visualization research in relation to indirect, qualitative uncertainty: (1) we suggest that uncertainty in visualization should be examined within its socio-technological context, (2) we propose the use of interaction design patterns to design for it, (3) we argue for more attention to be paid to the data generation process in the humanities, and (4) we call for the further development of participatory activities specifically catered for understanding qualitative uncertainties. While our findings are grounded in the humanities, we believe that these considerations can be beneficial for other settings where indirect uncertainty plays an equally prevalent role.
{"title":"Communicating qualitative uncertainty in data visualization","authors":"G. Panagiotidou, A. Vande Moere","doi":"10.1075/idj.22014.pan","DOIUrl":"https://doi.org/10.1075/idj.22014.pan","url":null,"abstract":"\u0000 Qualitative uncertainty refers to the implicit and underlying issues that are imbued in data, such as the\u0000 circumstances of its collection, its storage or even biases and assumptions made by its authors. Although such uncertainty can\u0000 jeopardize the validity of the data analysis, it is often overlooked in visualizations, due to it being indirect and\u0000 non-quantifiable. In this paper we present two case studies within the digital humanities in which we examined how to integrate\u0000 uncertainty in our visualization designs. Using these cases as a starting point we propose four considerations for data\u0000 visualization research in relation to indirect, qualitative uncertainty: (1) we suggest that uncertainty in visualization should\u0000 be examined within its socio-technological context, (2) we propose the use of interaction design patterns to design for it, (3) we\u0000 argue for more attention to be paid to the data generation process in the humanities, and (4) we call for the further development\u0000 of participatory activities specifically catered for understanding qualitative uncertainties. While our findings are grounded in\u0000 the humanities, we believe that these considerations can be beneficial for other settings where indirect uncertainty plays an\u0000 equally prevalent role.","PeriodicalId":35109,"journal":{"name":"Information Design Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47155421","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Walker, J. Bravo, Alyssa Edwards, Julie Hart, Gemma Little
This paper summarises a cross-disciplinary project that explored ways of making instructions, funded as part of the UK COVID-19 rapid-response initiative. The project explored ways of making instructions for COVID-19 Lateral Flow Tests easy for lay people to use. Our method comprised rapid design decision making, where we used existing research, good practice in information design and consultation with diagnostic experts as part of the design process. Iterative review by a panel of users informed the development of prototype instructions: small studies investigated user preference for diagrams, and gathered feedback on the graphic articulation of the procedural steps involved in carrying out the test.
{"title":"Instructions for COVID-19 self-tests","authors":"S. Walker, J. Bravo, Alyssa Edwards, Julie Hart, Gemma Little","doi":"10.1075/idj.22011.wal","DOIUrl":"https://doi.org/10.1075/idj.22011.wal","url":null,"abstract":"\u0000This paper summarises a cross-disciplinary project that explored ways of making instructions, funded as part of the UK COVID-19 rapid-response initiative. The project explored ways of making instructions for COVID-19 Lateral Flow Tests easy for lay people to use. Our method comprised rapid design decision making, where we used existing research, good practice in information design and consultation with diagnostic experts as part of the design process. Iterative review by a panel of users informed the development of prototype instructions: small studies investigated user preference for diagrams, and gathered feedback on the graphic articulation of the procedural steps involved in carrying out the test.","PeriodicalId":35109,"journal":{"name":"Information Design Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43682628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Hendrie, H. Mushkin, S. Lombeyda, Scott Davidoff
Data visualization frequently provides audiences with novel semantic and computational presentations. How does a multifaceted team expand this scope by harnessing the power of visualization as a tool to think with? The NASA JPL/Caltech/ ArtCenter data visualization program demonstrates how scientific knowledge, shaped from data and theory, is equally co-constructed from diverse human perspectives. We will share case studies from Mars Rover Path planning and PIXLISE, a visual reasoning tool for understanding planetary geology. Working from source data through mixed media artifacts, these projects explore co-design methods for complex scientific domains with real-world applications. Our methodology emphasizes that all participants in the co-design process are both learners and experts. In this dynamic, the design and coding process are unique modes of critical discovery.
{"title":"JPL/Caltech ArtCenter","authors":"M. Hendrie, H. Mushkin, S. Lombeyda, Scott Davidoff","doi":"10.1075/idj.22009.hen","DOIUrl":"https://doi.org/10.1075/idj.22009.hen","url":null,"abstract":"\u0000 Data visualization frequently provides audiences with novel semantic and computational presentations. How does a\u0000 multifaceted team expand this scope by harnessing the power of visualization as a tool to think with? The NASA JPL/Caltech/\u0000 ArtCenter data visualization program demonstrates how scientific knowledge, shaped from data and theory, is equally co-constructed\u0000 from diverse human perspectives. We will share case studies from Mars Rover Path planning and PIXLISE, a visual reasoning tool for\u0000 understanding planetary geology. Working from source data through mixed media artifacts, these projects explore co-design methods\u0000 for complex scientific domains with real-world applications. Our methodology emphasizes that all participants in the co-design\u0000 process are both learners and experts. In this dynamic, the design and coding process are unique modes of critical discovery.","PeriodicalId":35109,"journal":{"name":"Information Design Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44484089","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This article argues in favor of representing the spatial distribution of information within and between documents, by surveying a broad variety of potential applications, including the entire document lifecycle, multiple sensory modalities, and a large spectrum of tasks and users. The theoretical explanations of this richness are a further facet of the article, and can be summarized as follows: (1) insights emerge from focusing on information structure, rather than information meaning; (2) spatializing information creates new information; (3) simplification increases the polyvalence of representation models; (4) introducing mystery in communication channels motivates discovery and diversifies insights; (5) approaching information design as a Gesamtkunstwerk multiplies the applications; (6) information is a manifestation of a link between structures and the actions these enable, while information design is the art and science of creating such links. The argument is developed around the concrete example of a document structure visualization, the Document Towers, which uses the metaphor of architectural models to represent documents.
{"title":"Applications of the Document Towers method of representing document\u0000 structures","authors":"Vlad Atanasiu","doi":"10.1075/idj.20026.ata","DOIUrl":"https://doi.org/10.1075/idj.20026.ata","url":null,"abstract":"\u0000 This article argues in favor of representing the spatial\u0000 distribution of information within and between documents, by surveying a broad\u0000 variety of potential applications, including the entire document lifecycle,\u0000 multiple sensory modalities, and a large spectrum of tasks and users. The\u0000 theoretical explanations of this richness are a further facet of the article,\u0000 and can be summarized as follows: (1) insights emerge from focusing on\u0000 information structure, rather than information meaning; (2) spatializing\u0000 information creates new information; (3) simplification increases the\u0000 polyvalence of representation models; (4) introducing mystery in communication\u0000 channels motivates discovery and diversifies insights; (5) approaching\u0000 information design as a Gesamtkunstwerk multiplies the\u0000 applications; (6) information is a manifestation of a link between structures\u0000 and the actions these enable, while information design is the art and science of\u0000 creating such links. The argument is developed around the concrete example of a\u0000 document structure visualization, the Document Towers, which uses the metaphor\u0000 of architectural models to represent documents.","PeriodicalId":35109,"journal":{"name":"Information Design Journal","volume":" ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47186865","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}