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The long and winding road of digital distribution. Or: why the ECJ's UsedSoft decision is of no use to keysellers 数字分销漫长而曲折的道路。或者:为什么欧洲法院的UsedSoft决定对密钥销售商毫无用处
Q3 Social Sciences Pub Date : 2018-06-01 DOI: 10.4337/ielr.2018.01.03
Andreas Lober, S. Klein, Florian Groothuis
: The 2012 UsedSoft decision of the Court of Justice of the European Union ( ‘ ECJ ’ ) disrupted the digital distribution of computer programs. Since then, unauthorised sellers of product and game keys often try to utilise the UsedSoft ruling and its principles to justify the resale of key codes. Against this background, we will review the new developments in this area, taking into account recent court decisions in Germany, which are based on European Directives. Furthermore, the impact of the UsedSoft decision on the gaming sector, where game keys are often distributed in digital form only, will be examined. Since the ECJ in its Nintendo decision and the German Federal Supreme Court ‘ BGH ’ ) in its World of Warcraft I decision both considered video games to be hybrid products, we will discuss whether and to what extent the Software Directive 2009/24/EC and the InfoSoc Directive 2001/29/EC are applicable. We then apply the findings to the distribution models used in the gaming sector and examine their legality.
:欧盟法院2012年的UsedSoft裁决扰乱了计算机程序的数字分发。从那时起,未经授权的产品和游戏密钥销售商经常试图利用UsedSoft的裁决及其原则来证明密钥代码的转售是正当的。在这种背景下,我们将审查这一领域的新发展,同时考虑到德国最近根据欧洲指令作出的法院裁决。此外,UsedSoft的决定对游戏行业的影响也将受到审查,因为游戏密钥通常只以数字形式分发。由于欧洲法院在任天堂的裁决中和德国联邦最高法院在《魔兽世界I》的裁决中都认为电子游戏是混合产品,我们将讨论2009/24/EC软件指令和2001/29/EC信息文件指令是否适用以及在多大程度上适用。然后,我们将研究结果应用于游戏行业使用的分销模型,并检查其合法性。
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引用次数: 0
Advertising and VR: regulatory challenges ahead 广告和虚拟现实:未来的监管挑战
Q3 Social Sciences Pub Date : 2018-06-01 DOI: 10.4337/ielr.2018.01.04
K. Lobov
As virtual reality (VR) products increase in popularity, stakeholders in the games industry wanting to promote their VR products, or to leverage VR technology for advertising more generally, need to be aware of the most common legal and regulatory pitfalls, particularly as this is an area in which advertising and consumer protection regulators are likely to take a keen interest. Meanwhile, the regulators themselves will also have to be agile. They face the challenge of having to apply laws and self-regulatory codes which were not drafted with VR technology in mind to new situations, in a fair and rational manner which does not expose them to the risk of judicial review.
随着虚拟现实(VR)产品越来越受欢迎,游戏行业的利益相关者想要推广他们的VR产品,或者更广泛地利用VR技术进行广告宣传,需要意识到最常见的法律和监管陷阱,特别是因为这是广告和消费者保护监管机构可能会感兴趣的领域。与此同时,监管机构自身也必须灵活应对。他们面临的挑战是,必须以公平和理性的方式,在新的情况下适用没有考虑到VR技术起草的法律和自律准则,而不会使他们面临司法审查的风险。
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引用次数: 0
Solid Oak Sketches v. 2K Games: is this lawsuit the beginning of the end of uncertainty concerning the enforceability of tattoo copyrights? Solid Oak Sketches诉2K Games:这起诉讼是纹身版权可执行性不确定性终结的开始吗?
Q3 Social Sciences Pub Date : 2018-06-01 DOI: 10.4337/IELR.2018.01.06
Yolanda M. King
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引用次数: 1
The key to key presses: eSports game input streaming and copyright protection 按键对按键:电子竞技游戏输入流和版权保护
Q3 Social Sciences Pub Date : 2018-06-01 DOI: 10.4337/IELR.2018.01.01
S. Kelly, Kirk A. Sigmon
The eSports industry has exploded, in no small part due to the ease with which exciting matches may be watched. Many modern video games stream game user inputs to viewers, rather than bandwidth-intensive video. These game input streams can be used by the viewers’ game clients to perfectly reproduce a match in real-time. In World Chess U.S. v. Chessgames Services, a U.S. District Court held that allegedly pilfered chess game moves, as facts, were neither subject to copyright protection nor eligible for ‘hot news’ misappropriation. But might video game input streams (as facts, per the World Chess court) nonetheless be eligible for copyright protection to the extent that the input data corresponds to a copyright-eligible game performance? After all, input streams are significantly more granular and exacting than mere chess game moves: they capture millisecond-by-millisecond input and effectuate perfect reproducibility of gameplay, rather than a mere description thereof. This article explores the copyright issues under U.S. law presented by live streaming of video game inputs and proposes that video game input streams are, to the extent that they are usable to perfectly generate a faithful recreation of a gameplay performance, copyright-eligible and owned by the player of the game.
电子竞技行业已经爆炸式发展,这在很大程度上是因为人们可以轻松观看激动人心的比赛。许多现代视频游戏将游戏用户输入流式传输给观众,而不是带宽密集型视频。观众的游戏客户端可以使用这些游戏输入流来实时完美地再现比赛。在World Chess U.S.诉Chessgames Services一案中,美国地方法院认为,作为事实,涉嫌盗窃的国际象棋动作既不受版权保护,也不符合挪用“热门新闻”的条件。但是,如果输入数据与符合版权条件的游戏表演相对应,那么视频游戏输入流(事实上,根据世界国际象棋法庭)是否有资格获得版权保护?毕竟,输入流比单纯的国际象棋动作要精细和严格得多:它们捕捉一毫秒接一毫秒的输入,并实现游戏的完美再现性,而不仅仅是对其的描述。本文探讨了美国法律规定的视频游戏输入直播所涉及的版权问题,并提出视频游戏输入流在可用于完美再现游戏表演的范围内,具有版权资格并归游戏玩家所有。
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引用次数: 3
Watch your loot boxes! – Recent developments and legal assessment in selected key jurisdictions from a gambling law perspective 小心你的战利品箱!-从赌博法的角度对选定主要司法管辖区的最新发展和法律评估
Q3 Social Sciences Pub Date : 2018-06-01 DOI: 10.4337/IELR.2018.01.02
Sebastian Schwiddessen, Philipp Karius
So called loot boxes are one of the most important monetization methods for many companies in the video gaming, social gaming and social casino gaming industry. After the global skin betting scandal in 2016 and the 2017 loot-box uproar, loot boxes are now under investigation or even subject to legislative measures in several jurisdictions. Since then, numerous regulatory authorities, politicians and other stake holders have issued statements on the matter. From a legal perspective, loot boxes can touch gambling, youth protection, consumer and even financial laws. Characteristic of the 2017 loot-box debate was a black or white view and people taking extreme positions. In particular, gamers and people not familiar with the subject tend to condemn loot boxes as gambling. However, taking a closer look at selected key jurisdictions shows that the application of gambling laws depends on the jurisdiction and on the exact set up of the loot box mechanism. Furthermore, some questions are not conclusively solved yet – not even in those jurisdictions which are regarded as loot-box safe havens. One of these questions is, for instance, the impact of secondary-market trading of loot-box-generated items. This article evaluates the legal situation of loot boxes from a gambling law perspective in selected jurisdictions.
所谓的战利品箱是电子游戏、社交游戏和社交博彩游戏行业中许多公司最重要的盈利方式之一。在2016年的全球皮肤博彩丑闻和2017年的战利品箱风波之后,战利品箱现在正在接受调查,甚至在几个司法管辖区受到立法措施的制裁。此后,众多监管机构、政界人士和其他利益相关者就此事发表了声明。从法律角度来看,战利品盒可以涉及赌博、青少年保护、消费者甚至金融法律。2017年抢宝箱辩论的特点是非黑即白的观点和极端立场。特别是,玩家和不熟悉这个主题的人倾向于谴责战利品箱是赌博。然而,仔细观察选定的关键司法管辖区就会发现,赌博法的适用取决于司法管辖区和战利品箱机制的确切设置。此外,有些问题尚未得到最终解决- -甚至在那些被认为是金库的司法管辖区也是如此。例如,其中一个问题是,在二级市场交易战利品箱生成的道具所产生的影响。本文从赌博法的角度,对某些司法管辖区的战利品箱法律状况进行了评估。
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引用次数: 28
Levelling the playing field in eSports – Dutch portrait rights in games 为电子竞技创造公平的竞争环境——荷兰在游戏中的肖像权
Q3 Social Sciences Pub Date : 2018-06-01 DOI: 10.4337/ielr.2018.01.07
Kian Hsia, Thijs van den Heuvel
Last year the District Court of Amsterdam ruled that using the portrait of former Dutch soccer player Edgar Davids in the online video game ‘League of Legends’ is unlawful towards Edgar Davids. On the occasion of the World Cup 2014, Riot Games, the developer of the League of Legends, introduced four additional character skins that could be purchased by gamers. For the character ‘Lucian’, gamers could purchase the ‘Striker’ skin, and the Court first considered that Striker Lucian is a portrait of Edgard Davids. Furthermore, the Court considered that Edgar Davids has a reasonable interest to oppose the commercial exploitation of his portrait. The Court concluded that Striker Lucian is a portrait of Edgar Davids and Riot Games is acting unlawfully by disclosing Striker Lucian in the Netherlands. Besides, granting a declaratory decision and injunction, Riot Games was ordered to pay damages.
去年,阿姆斯特丹地方法院裁定,在网络视频游戏《英雄联盟》中使用前荷兰足球运动员埃德加·戴维斯的肖像对埃德加·戴维斯来说是非法的。在2014年世界杯之际,英雄联盟的开发商Riot Games推出了四款额外的角色皮肤,玩家可以购买。对于角色“卢西恩”,玩家可以购买“前锋”皮肤,法院首先认为前锋卢西恩是埃德加·戴维斯的肖像。此外,法院认为Edgar Davids有合理的利益反对对其肖像的商业利用。法院的结论是,前锋卢西恩是埃德加·戴维斯的肖像,Riot Games在荷兰披露前锋卢西安是非法行为。此外,Riot Games还被责令支付损害赔偿金。
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引用次数: 1
Moving Music Licensing into the Digital Era: More Competition and Less Regulation 音乐授权进入数字时代:更多的竞争和更少的监管
Q3 Social Sciences Pub Date : 2015-12-04 DOI: 10.2139/SSRN.2740656
Thomas M. Lenard, L. White
The system for licensing music in the United States for public performances through radio, television, digital services and other distribution media is complicated, arcane and heavily regulated. Its basic structure is oriented toward transmitting music through analog channels. Although much of the pricing of music rights is supposed to be based on competitive prices, the current interdependent system of collective licensing of performing rights and widespread regulation of music prices (royalties) is inconsistent with the development of a competitive market and the associated efficiencies. Collective licensing by a handful of performing rights organizations (PROs) provides the major rationale for price regulation. However, the existence of price regulation has entrenched collective licensing and the position of those PROs. A more competitive system entails moving away from collective licensing. In this paper we review the current structure of the music licensing system and suggest ways of making it more competitive and less reliant on regulation. Central to our proposals are: a) a comprehensive, standardized database of musical compositions (including the specific sound recording version, where relevant) and their owners so that distributors and users can readily identify from whom they need to license rights, along with a “safe harbor” provision that would provide the appropriate incentives for rights owners to contribute their information to the database; b) a greater ability of intermediaries to aggregate the various categories of music ownership rights; and c) the consequent development of more competitive negotiations and transactions between music rights holders and music distributors.
在美国,音乐通过广播、电视、数字服务和其他发行媒体进行公开演出的许可制度复杂、晦涩,而且受到严格监管。它的基本结构是面向通过模拟信道传输音乐。虽然大部分音乐版权的定价应该基于竞争价格,但目前相互依存的表演权集体许可制度和对音乐价格(版税)的广泛监管与竞争市场的发展及其相关效率不一致。少数表演权组织(pro)的集体许可为价格监管提供了主要依据。然而,价格管制的存在巩固了集体许可和这些专业人士的地位。一个更具竞争力的系统需要摆脱集体许可。在本文中,我们回顾了音乐许可制度的当前结构,并提出了使其更具竞争力和减少对监管的依赖的方法。我们的建议的核心是:a)一个全面的、标准化的音乐作品数据库(包括相关的特定录音版本)及其所有者,以便发行商和用户可以很容易地确定他们需要从谁那里获得许可权利,以及一个“安全港”条款,为权利所有者提供适当的激励措施,以向数据库提供他们的信息;B)更大的中介机构整合各类音乐所有权的能力;c)随之而来的是音乐版权所有者和音乐发行商之间更具竞争性的谈判和交易的发展。
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引用次数: 5
Taking Free Speech Sirius-ly: How the Modern Appearance of Personalities on Various Media Supports Overturning Red Lion and Pacifica 严肃对待言论自由:各种媒体上人物的现代形象如何支持推翻《红狮》和《太平洋》
Q3 Social Sciences Pub Date : 2015-01-01 DOI: 10.5070/LR8222027682
Jamil Aslam
Author(s): Aslam, Jamil | Abstract: The notion that the Federal Communications Commission can restrict speech on broadcast radio and broadcast television more strictly than on other media, such as the Internet, is so familiar today that its constitutionality is often taken for granted.In a landmark 1978 decision, Federal Communications Commission v. Pacifica Foundation, the Supreme Court of the United States stated that broadcast media receive less First Amendment protection than other media. The Supreme Court has given two rationales for its distinction between media (referred to in this article as the “media distinction doctrine”). First, broadcast radio and television are unique because the frequencies that they use could become flooded if not regulated, and thus nobody would be able to transmit content over broadcast radio and television without the government’s intervention. Second, broadcast radio and television are uniquely pervasive into the home, and thereby risk transmitting unwanted vulgarities to listeners and their children.In this article, I argue that, given the technological development since Pacifica was decided, it is no longer sound to afford less First Amendment protection to broadcast media. After exploring the effects of technological development, I argue that neither of the above rationales remains sound. I also argue that other factors, such as consumer demand, would prevent broadcast media from transmitting offensive content even without the media distinction doctrine in place.
摘要:美国联邦通信委员会(Federal Communications Commission)可以对广播电台和广播电视的言论进行比其他媒体(如互联网)更严格的限制,这一概念在今天是如此熟悉,以至于它的合宪性往往被认为是理所当然的。在1978年具有里程碑意义的联邦通信委员会诉太平洋基金会案中,美国最高法院指出,广播媒体受到的第一修正案保护少于其他媒体。最高法院给出了区分媒体的两个理由(在本文中称为“媒体区分原则”)。首先,广播电台和电视是独一无二的,因为如果不加以管制,它们使用的频率可能会泛滥,因此,如果没有政府的干预,没有人能够通过广播电台和电视传输内容。其次,广播电台和电视在家庭中无处不在,因此有可能向听众和他们的孩子传播不想要的粗俗言论。在这篇文章中,我认为,考虑到自Pacifica案判决以来的技术发展,减少第一修正案对广播媒体的保护不再合理。在探讨了技术发展的影响之后,我认为上述两种理由都站不住脚。我还认为,即使没有媒介区分原则,其他因素,如消费者需求,也会阻止广播媒体传播冒犯性内容。
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引用次数: 0
The Spotify Paradox: How the Creation of a Compulsory License Scheme for Streaming On-Demand Music Services Can Save the Music Industry Spotify悖论:为流媒体点播音乐服务创建强制许可计划如何拯救音乐产业
Q3 Social Sciences Pub Date : 2014-11-05 DOI: 10.2139/SSRN.2557709
James H. Richardson
The digitalization of digital media has repeatedly forced Copyright Law to address cutting edge issues of Law. The Digital Performance in Sound Recordings Act extended compulsory licenses to digitally broadcast media. Notwithstanding the complications intrinsic to this provision, the Act stopped short of creating a compulsory license for interactive and on demand services. Streaming services like Spotify, Rdio and now Google Play All-Access are transforming music distribution. Yet these companies are subject to a rate-hike cliff, whereby labels and copyright owners can license content to upstart distributors for relatively little compensation, only to subsequently raise these rates as distributional platforms begin to become profitable. To combat this phenomenon, a compulsory rate should be extended to interactive digital webcasters, and should be structured so as to incentivize both parties to negotiate for a fair rate, outside of the compulsory one.
数字媒体的数字化一再迫使著作权法解决法律的前沿问题。《数字录音表演法案》将强制许可扩展到数字广播媒体。尽管这一规定具有内在的复杂性,但该法没有为互动式和按需服务规定强制许可。流媒体服务如Spotify、Rdio和现在的Google Play All-Access正在改变音乐分销。然而,这些公司面临着涨价悬崖,唱片公司和版权所有者可以以相对较低的报酬将内容授权给新兴的分销商,但随着分销平台开始盈利,这些公司随后会提高这些费率。为了解决这一现象,应将强制性费率扩展到交互式数字网络广播公司,并应在结构上激励双方在强制性费率之外谈判一个公平的费率。
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引用次数: 22
Keeping the A’s in Oakland: Franchise Relocation, City of San Jose, and the Broad Power of Baseball’s Antitrust Exemption 保持运动家队在奥克兰:特许经营权搬迁,圣何塞市,以及棒球反垄断豁免的广泛权力
Q3 Social Sciences Pub Date : 2014-01-01 DOI: 10.5070/LR8221025202
A. Haber
IntroductIon ��������������������������������������������������������������������������������������������������������������2 I� the exemptIon establIshed: the supreme court trIlogy ��������������������������������4 A. The Divergent Beginnings of Baseball and Antitrust Law ��������������������������4 B� Federal Baseball and the Creation of the Exemption ����������������������������������6 C. Fundamental Changes, Same Result: Toolson and the Non-Baseball Cases ���������������������������������������������������������������������������������������������������������������������7 D� Flood and the End of the Reserve Clause Era ������������������������������������������� 11 II� the exemptIon In QuestIon: the lower court splIt In authorIty ����������������14 A. The Broad View: An Exemption for the Entire Business of Baseball ��������14 B. The Middle View: An Exemption for the Integral Aspects of the Business of Baseball �����������������������������������������������������������������������������������������������������15 C. The Narrow View: An Exemption Only for the Reserve System ����������������17 D. The Curt Flood Act: Congress’ Ineffective Intervention ����������������������������19 III� the exemptIon reasserted: FranchIse relocatIon and cIty oF san Jose v� oFFIce oF the commIssIoner oF baseball ���������������������������������������������������������21 A. MLB’s Rules on Franchise Relocation and Territorial Rights ������������������21 B. The Bay Area Divided ��������������������������������������������������������������������������������25 C. The Fight to Move the A’s ��������������������������������������������������������������������������26 D. Findings in City of San Jose ����������������������������������������������������������������������29 1� The Baseball Exemption Is Not Limited to the Reserve Clause ��������29 2. Though Its Limits Remain Undefined, the Exemption Is Broad Enough to Protect MLB’s Restrictions on Franchise Relocation �������32 Iv� the exemptIon ahead: the busIness oF baseball aFter City of San JoSe �����35 A. The Flaws of the Integral Test �������������������������������������������������������������������37 B. A Properly Broad Exemption for the Business of Providing Baseball to the Public ���������������������������������������������������������������������������������������������������������42 conclusIon ���������������������������������������������������������������������������������������������������������������44
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引用次数: 1
期刊
Interactive Entertainment Law Review
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