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Familiarity with an Object's Size Influences the Perceived Size of Its Image. 对物体大小的熟悉程度会影响其图像的感知大小。
Q2 Medicine Pub Date : 2022-02-24 DOI: 10.3390/vision6010014
Jeroen B J Smeets, Pauline E Weijs, Eli Brenner

It is known that judgments about objects' distances are influenced by familiar size: a soccer ball looks farther away than a tennis ball if their images are equally large on the retina. We here investigate whether familiar size also influences judgments about the size of images of objects that are presented side-by-side on a computer screen. Sixty-three participants indicated which of two images appeared larger on the screen in a 2-alternative forced-choice discrimination task. The objects were either two different types of balls, two different types of coins, or a ball and a grey disk. We found that the type of ball biased the comparison between their image sizes: the size of the image of the soccer ball was over-estimated by about 5% (assimilation). The bias in the comparison between the two balls was equal to the sum of the biases in the comparisons with the grey disk. The bias for the coins was smaller and in the opposite direction (contrast). The average precision of the size comparison was 3.5%, irrespective of the type of object. We conclude that knowing a depicted object's real size can influence the perceived size of its image, but the perceived size is not always attracted towards the familiar size.

众所周知,对物体距离的判断受到我们熟悉的大小的影响:如果一个足球在视网膜上的图像大小相同,那么它看起来比一个网球远。我们在此调查是否熟悉的大小也影响判断大小的物体图像,并排呈现在电脑屏幕上。在两种选择的强迫选择辨别任务中,63名参与者指出两幅图像中哪一幅在屏幕上显示得更大。这些物体要么是两种不同类型的球,要么是两种不同类型的硬币,要么是一个球和一个灰色的圆盘。我们发现,球的类型会影响图像大小的比较:足球图像的大小被高估了约5%(同化)。两个球之间比较的偏差等于与灰色圆盘比较的偏差之和。硬币的偏差较小,方向相反(对比)。无论物体类型如何,尺寸比较的平均精度为3.5%。我们得出的结论是,知道被描绘物体的真实尺寸可以影响其图像的感知尺寸,但感知尺寸并不总是被熟悉的尺寸所吸引。
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引用次数: 0
Ocular Autonomic Nervous System: An Update from Anatomy to Physiological Functions. 眼自主神经系统:从解剖学到生理功能的最新进展。
Q2 Medicine Pub Date : 2022-01-14 DOI: 10.3390/vision6010006
Feipeng Wu, Yin Zhao, Hong Zhang

The autonomic nervous system (ANS) confers neural control of the entire body, mainly through the sympathetic and parasympathetic nerves. Several studies have observed that the physiological functions of the eye (pupil size, lens accommodation, ocular circulation, and intraocular pressure regulation) are precisely regulated by the ANS. Almost all parts of the eye have autonomic innervation for the regulation of local homeostasis through synergy and antagonism. With the advent of new research methods, novel anatomical characteristics and numerous physiological processes have been elucidated. Herein, we summarize the anatomical and physiological functions of the ANS in the eye within the context of its intrinsic connections. This review provides novel insights into ocular studies.

自主神经系统(ANS)主要通过交感神经和副交感神经对整个身体进行神经控制。多项研究发现,眼的生理功能(瞳孔大小、晶状体调节、眼循环和眼内压调节)都受到ANS的精确调控,眼的几乎所有部位都有自主神经支配,通过协同和拮抗作用调节局部稳态。随着新的研究方法的出现,新的解剖特征和许多生理过程已被阐明。在此,我们总结了在其内在联系的背景下ANS在眼睛的解剖和生理功能。这篇综述为眼科研究提供了新的见解。
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引用次数: 9
Prediction Error Stabilization and Long-Term Standard Results with a Monofocal Intraocular Lens. 单焦点人工晶状体的预测误差稳定和长期标准结果。
Q2 Medicine Pub Date : 2022-01-13 DOI: 10.3390/vision6010005
Beatríz Macías-Murelaga, Gonzaga Garay-Aramburu, Roberto Bergado-Mijangos, Daniel Coello-Ojeda, Itziar Ozaeta, Pio Jésus Garcia-Gómez, Jesús Garrido-Fierro, Manuel Rodríguez-Vallejo, Joaquín Fernández

The aim of this study was to assess the stability and differences between objective (O-Rx) and subjective (S-Rx) refraction for the assessment of the prediction error (PE). A secondary aim was to report the results of a monofocal intraocular lens (IOL). 100 subjects were included for whom S-Rx and O-Rx were obtained for all visits, and for visual performance, posterior capsular opacification incidence and Nd:YAG rates at 12 months. Either S-Rx and O-Rx showed a hyperopic shift from 1 to 6 months (p < 0.05) and stabilization after 6 months. S-Rx was related with the axial length (rho = -0.29, p = 0.007), obtaining a major tendency towards hyperopia in short eyes implanted with high-power IOLs. O-Rx showed a myopic shift in comparison to S-Rx (p < 0.05). This resulted in a decrease of the number of eyes in ±0.50 D and ±1.00 D from 79 to 67% and from 94 to 90%, respectively. The median (interquartile range) uncorrected and corrected visual acuities were 0.1 (0.29) and 0 (0.12) logMAR, respectively, and seven eyes required Nd:YAG capsulotomy at 12 months. Some caution should be taken in PE studies in which O-Rx is used or S-Rx is measured in a 1-month follow-up. Constant optimization should be conducted for this IOL after S-Rx stabilization.

本研究的目的是评估客观(O-Rx)和主观(S-Rx)屈光度的稳定性和差异,以评估预测误差(PE)。第二个目的是报告单焦点人工晶状体(IOL)的结果。纳入100名受试者,他们在所有就诊时均获得S-Rx和O-Rx,并在12个月时获得视力表现、后囊膜混浊发生率和Nd:YAG率。S-Rx和O-Rx均显示1 ~ 6个月远视转移(p < 0.05), 6个月后稳定。S-Rx与眼轴长度相关(rho = -0.29, p = 0.007),表明高倍率人工晶状体植入术后,短眼患者有远视倾向。与S-Rx相比,O-Rx有近视偏移(p < 0.05)。这导致±0.50 D和±1.00 D的眼睛数量分别从79%减少到67%和从94%减少到90%。未矫正和矫正视力的中位数(四分位间距)分别为0.1(0.29)和0 (0.12)logMAR, 7只眼在12个月时需要进行Nd:YAG囊切开术。在使用O-Rx或在1个月随访中测量S-Rx的PE研究中应注意一些问题。在S-Rx稳定后,该人工晶状体应不断优化。
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引用次数: 4
Bleb-Independent Glaucoma Surgery to Activate the Uveolymphatic Route of Non-Trabecular Aqueous Humor Outflow: Short-Term Clinical and OCT Results. 虹膜睫状体依赖性青光眼手术激活葡萄膜淋巴管非蝶形眼房水外流途径:短期临床和 OCT 结果。
Q2 Medicine Pub Date : 2022-01-12 DOI: 10.3390/vision6010004
Vinod Kumar, Kamal Abdulmuhsen Abu Zaalan, Andrey Igorevich Bezzabotnov, Galina Nikolaevna Dushina, Ahmad Saleh Soliman Shradqa, Zarina Shaykuliyevna Rustamova, Mikhail Aleksandrovich Frolov

The deep sclerectomy technique was modified to enhance aqueous humor (AH) outflow via the non-trabecular pathway. A pilot study was carried out to assess its safety and effectiveness. Thirty-eight patients were under observation. After superficial scleral flap (4 × 4 mm), deep scleral layers were divided into three parts by three parallel-to-limbus incisions. Deep sclerectomy without creating a window in the Descemetes' membrane was carried out in the distal part. A collagen implant was placed under the sclera of the remaining two parts with one end in the intrascleral pool. The third proximal part was excised to expose the uvea and implant. A Nd:YAG laser trabeculotomy at the surgery site was made on postoperative days 7-10. Outcome measures were IOP change, use of hypotensive medication(s), complications, and the need for a second surgery. At six months, the mean IOP decreased from 29.1 ± 9.2 mm Hg to 14.0 ± 4.3 mm Hg (p = 1.4 × 10-9); hypotensive medication use reduced from 2.9 ± 0.9 to 0.6 ± 1.0 (p = 1.3 × 10-10); complete success was achieved in 68.4% of cases and partial success was achieved in 31.6% of cases. Intraoperative and postoperative complications were rare and manageable. The OCT of the surgery site revealed the absence of bleb in all cases. Lymphatic vessels with characteristic bicuspid valves in their lumen were detected in conjunctiva near the operation site and over it in 32 patients. IOP decrease in the proposed technique was achieved by activation of the uveolymphatic route of AH outflow.

对深巩膜切除术进行了改良,以增强房水(AH)通过非盲蛛路径的流出。为评估其安全性和有效性,我们进行了一项试验性研究。38名患者接受了观察。在浅层巩膜瓣(4 × 4 毫米)之后,通过三个平行于肢体的切口将深层巩膜分为三部分。在远端部分进行了深层巩膜切除术,但未在德氏膜上开窗。在其余两部分的巩膜下植入胶原蛋白,一端位于巩膜池内。切除第三部分近端,露出葡萄膜和植入物。术后第 7-10 天,在手术部位进行 Nd:YAG 激光小梁切开术。结果指标包括眼压变化、降压药的使用、并发症以及是否需要进行第二次手术。六个月后,平均眼压从 29.1 ± 9.2 mm Hg 降至 14.0 ± 4.3 mm Hg(p = 1.4 × 10-9);降压药物使用量从 2.9 ± 0.9 降至 0.6 ± 1.0(p = 1.3 × 10-10);68.4%的病例完全成功,31.6%的病例部分成功。术中和术后并发症罕见且可控。手术部位的 OCT 显示所有病例均无出血灶。在 32 例患者的手术部位附近和上方的结膜中发现了淋巴管,其管腔内有特征性的双尖瓣。该技术通过激活葡萄膜淋巴途径的 AH 流出实现了眼压的降低。
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引用次数: 0
Attentional Orienting in Front and Rear Spaces in a Virtual Reality Discrimination Task. 虚拟现实识别任务中前后空间的注意定向
Q2 Medicine Pub Date : 2022-01-06 DOI: 10.3390/vision6010003
Rébaï Soret, Pom Charras, Christophe Hurter, Vsevolod Peysakhovich

Recent studies on covert attention suggested that the visual processing of information in front of us is different, depending on whether the information is present in front of us or if it is a reflection of information behind us (mirror information). This difference in processing suggests that we have different processes for directing our attention to objects in front of us (front space) or behind us (rear space). In this study, we investigated the effects of attentional orienting in front and rear space consecutive of visual or auditory endogenous cues. Twenty-one participants performed a modified version of the Posner paradigm in virtual reality during a spaceship discrimination task. An eye tracker integrated into the virtual reality headset was used to make sure that the participants did not move their eyes and used their covert attention. The results show that informative cues produced faster response times than non-informative cues but no impact on target identification was observed. In addition, we observed faster response times when the target occurred in front space rather than in rear space. These results are consistent with an orienting cognitive process differentiation in the front and rear spaces. Several explanations are discussed. No effect was found on subjects' eye movements, suggesting that participants did not use their overt attention to improve task performance.

最近关于隐蔽注意的研究表明,我们对眼前信息的视觉处理是不同的,这取决于信息是出现在我们面前的,还是我们身后信息的反映(镜像信息)。这种处理的差异表明,我们有不同的过程来引导我们的注意力到我们前面的物体(前空间)或我们后面的物体(后空间)。在本研究中,我们研究了连续的视觉或听觉内源性线索对前后空间注意定向的影响。21名参与者在虚拟现实中执行波斯纳范式的修改版本,在宇宙飞船上进行辨别任务。虚拟现实耳机中集成了一个眼动仪,以确保参与者没有移动他们的眼睛,并利用他们的隐蔽注意力。结果表明,信息性线索比非信息性线索产生更快的反应时间,但对目标识别没有影响。此外,我们观察到,当目标出现在前面空间时,反应时间比出现在后面空间时更快。这些结果与前后空间的定向认知过程分化一致。讨论了几种解释。实验对象的眼球运动没有受到影响,这表明参与者并没有利用他们明显的注意力来提高任务表现。
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引用次数: 0
Inefficient Eye Movements: Gamification Improves Task Execution, But Not Fixation Strategy. 低效的眼动:游戏化提高了任务执行,但不能提高固定策略。
Q2 Medicine Pub Date : 2019-09-18 DOI: 10.3390/vision3030048
Warren R G James, Josephine Reuther, Ellen Angus, Alasdair D F Clarke, Amelia R Hunt

Decisions about where to fixate are highly variable and often inefficient. In the current study, we investigated whether such decisions would improve with increased motivation. Participants had to detect a discrimination target, which would appear in one of two boxes, but only after they chose a location to fixate. The distance between boxes determines which location to fixate to maximise the probability of being able to see the target: participants should fixate between the two boxes when they are close together, and on one of the two boxes when they are far apart. We "gamified" this task, giving participants easy-to-track rewards that were contingent on discrimination accuracy. Their decisions and performance were compared to previous results that were gathered in the absence of this additional motivation. We used a Bayesian beta regression model to estimate the size of the effect and associated variance. The results demonstrate that discrimination accuracy does indeed improve in the presence of performance-related rewards. However, there was no difference in eye movement strategy between the two groups, suggesting this improvement in accuracy was not due to the participants making more optimal eye movement decisions. Instead, the motivation encouraged participants to expend more effort on other aspects of the task, such as paying more attention to the boxes and making fewer response errors.

关于在哪里解决问题的决定是高度可变的,而且往往效率低下。在目前的研究中,我们调查了这种决策是否会随着动机的增加而改善。参与者必须检测出一个歧视目标,这个目标会出现在两个框中的一个框中,但只有在他们选择了一个固定的位置之后。盒子之间的距离决定了要固定哪个位置,以最大限度地提高看到目标的概率:当两个盒子靠得很近时,参与者应该固定在两个盒子之间,当它们相距很远时,应该固定在其中一个盒子上。我们将这项任务“游戏化”,让参与者能够轻松追踪取决于辨别准确性的奖励。他们的决定和表现与之前在没有这种额外动机的情况下收集的结果进行了比较。我们使用贝叶斯贝塔回归模型来估计影响的大小和相关的方差。研究结果表明,在存在与绩效相关的奖励的情况下,辨别准确性确实有所提高。然而,两组之间的眼动策略没有差异,这表明准确性的提高并不是因为参与者做出了更优化的眼动决策。相反,这种动机鼓励参与者在任务的其他方面投入更多的精力,比如更多地关注盒子,减少回答错误。
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引用次数: 0
Seeing Beyond Salience and Guidance: The Role of Bias and Decision in Visual Search. 超越显著性和引导性的观察:偏见和决策在视觉搜索中的作用。
Q2 Medicine Pub Date : 2019-09-11 DOI: 10.3390/vision3030046
Alasdair D F Clarke, Anna Nowakowska, Amelia R Hunt
Visual search is a popular tool for studying a range of questions about perception and attention, thanks to the ease with which the basic paradigm can be controlled and manipulated. While often thought of as a sub-field of vision science, search tasks are significantly more complex than most other perceptual tasks, with strategy and decision playing an essential, but neglected, role. In this review, we briefly describe some of the important theoretical advances about perception and attention that have been gained from studying visual search within the signal detection and guided search frameworks. Under most circumstances, search also involves executing a series of eye movements. We argue that understanding the contribution of biases, routines and strategies to visual search performance over multiple fixations will lead to new insights about these decision-related processes and how they interact with perception and attention. We also highlight the neglected potential for variability, both within and between searchers, to contribute to our understanding of visual search. The exciting challenge will be to account for variations in search performance caused by these numerous factors and their interactions. We conclude the review with some recommendations for ways future research can tackle these challenges to move the field forward.
视觉搜索是研究一系列感知和注意力问题的流行工具,因为它可以很容易地控制和操纵基本范式。虽然搜索任务通常被认为是视觉科学的一个子领域,但它比大多数其他感知任务要复杂得多,策略和决策发挥着重要但被忽视的作用。在这篇综述中,我们简要描述了在信号检测和引导搜索框架内研究视觉搜索所获得的关于感知和注意力的一些重要理论进展。在大多数情况下,搜索还包括执行一系列的眼球运动。我们认为,了解偏见、惯例和策略对多个注视下视觉搜索性能的贡献,将有助于对这些决策相关过程以及它们如何与感知和注意力互动产生新的见解。我们还强调了被忽视的潜在可变性,包括搜索者内部和搜索者之间的可变性,以帮助我们理解视觉搜索。令人兴奋的挑战将是解释由这些众多因素及其相互作用引起的搜索性能的变化。最后,我们对未来研究如何应对这些挑战以推动该领域的发展提出了一些建议。
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引用次数: 11
Task-Irrelevant Features in Visual Working Memory Influence Covert Attention: Evidence from a Partial Report Task. 视觉工作记忆中与任务无关的特征影响隐蔽注意力:来自部分报告任务的证据。
Q2 Medicine Pub Date : 2019-08-27 DOI: 10.3390/vision3030042
Rebecca M Foerster, Werner X Schneider

Selecting a target based on a representation in visual working memory (VWM) affords biasing covert attention towards objects with memory-matching features. Recently, we showed that even task-irrelevant features of a VWM template bias attention. Specifically, when participants had to saccade to a cued shape, distractors sharing the cue's search-irrelevant color captured the eyes. While a saccade always aims at one target location, multiple locations can be attended covertly. Here, we investigated whether covert attention is captured similarly as the eyes. In our partial report task, each trial started with a shape-defined search cue, followed by a fixation cross. Next, two colored shapes, each including a letter, appeared left and right from fixation, followed by masks. The letter inside that shape matching the preceding cue had to be reported. In Experiment 1, either target, distractor, both, or no object matched the cue's irrelevant color. Target-letter reports were most frequent in target-match trials and least frequent in distractor-match trials. Irrelevant cue and target color never matched in Experiment 2. Still, participants reported the distractor more often to the target's disadvantage, when cue and distractor color matched. Thus, irrelevant features of a VWM template can influence covert attention in an involuntarily object-based manner when searching for trial-wise varying targets.

基于视觉工作记忆(VWM)中的表示来选择目标提供了对具有记忆匹配特征的对象的隐蔽注意力的偏置。最近,我们发现,即使是与任务无关的VWM模板特征也会偏向注意力。具体来说,当参与者必须扫视到提示的形状时,共享提示的搜索无关颜色的干扰物会捕捉到眼睛。虽然扫视总是针对一个目标位置,但可以秘密关注多个位置。在这里,我们调查了隐蔽注意力是否像眼睛一样被捕捉。在我们的部分报告任务中,每个试验都以形状定义的搜索线索开始,然后是注视交叉。接下来,两个彩色的形状,每个形状都包括一个字母,从固定位置向左和向右出现,然后是面具。必须报告与前面提示匹配的形状内的字母。在实验1中,无论是目标、干扰物、两者,还是没有物体与线索的无关颜色相匹配。目标信报告在目标匹配试验中最常见,在干扰物匹配试验中最少。在实验2中,无关线索和目标颜色从未匹配。尽管如此,当线索和干扰物颜色匹配时,参与者更经常地报告干扰物对目标不利。因此,在搜索试验性变化目标时,VWM模板的不相关特征会以非自愿的基于对象的方式影响隐蔽注意力。
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引用次数: 5
Grasping Discriminates between Object Sizes Less Not More Accurately than the Perceptual System. 抓取在物体大小之间的判别比感知系统准确得多。
Q2 Medicine Pub Date : 2019-07-19 DOI: 10.3390/vision3030036
Frederic Göhringer, Miriam Löhr-Limpens, Constanze Hesse, Thomas Schenk

Ganel, Freud, Chajut, and Algom (2012) demonstrated that maximum grip apertures (MGAs) differ significantly when grasping perceptually identical objects. From this finding they concluded that the visual size information used by the motor system is more accurate than the visual size information available to the perceptual system. A direct comparison between the accuracy in the perception and the action system is, however, problematic, given that accuracy in the perceptual task is measured using a dichotomous variable, while accuracy in the visuomotor task is determined using a continuous variable. We addressed this problem by dichotomizing the visuomotor measures. Using this approach, our results show that size discrimination in grasping is in fact inferior to perceptual discrimination therefore contradicting the original suggestion put forward by Ganel and colleagues.

Ganel、Freud、Chajut和Algom(2012)证明,当抓取感知相同的物体时,最大抓取孔径(MGA)显著不同。根据这一发现,他们得出结论,运动系统使用的视觉尺寸信息比感知系统可用的视觉尺寸更准确。然而,考虑到感知任务的准确性是使用二分法变量测量的,而视觉运动任务的准确性则是使用连续变量确定的,因此感知和动作系统的准确性之间的直接比较是有问题的。我们通过对视觉运动测量进行二分来解决这个问题。使用这种方法,我们的结果表明,抓握中的尺寸辨别实际上不如感知辨别,因此与Ganel及其同事最初提出的建议相矛盾。
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引用次数: 2
The Changing Landscape: High-Level Influences on Eye Movement Guidance in Scenes. 不断变化的风景:对场景中眼动引导的高级影响。
Q2 Medicine Pub Date : 2019-06-28 DOI: 10.3390/vision3030033
Carrick C Williams, Monica S Castelhano

The use of eye movements to explore scene processing has exploded over the last decade. Eye movements provide distinct advantages when examining scene processing because they are both fast and spatially measurable. By using eye movements, researchers have investigated many questions about scene processing. Our review will focus on research performed in the last decade examining: (1) attention and eye movements; (2) where you look; (3) influence of task; (4) memory and scene representations; and (5) dynamic scenes and eye movements. Although typically addressed as separate issues, we argue that these distinctions are now holding back research progress. Instead, it is time to examine the intersections of these seemingly separate influences and examine the intersectionality of how these influences interact to more completely understand what eye movements can tell us about scene processing.

在过去的十年里,利用眼球运动来探索场景处理的方法激增。眼动在检查场景处理时提供了明显的优势,因为它们既快速又可在空间上测量。通过使用眼动,研究人员已经调查了许多关于场景处理的问题。我们的综述将集中在过去十年中进行的研究:(1)注意力和眼球运动;(2) 你往哪里看;(3) 任务影响;(4) 记忆和场景表示;以及(5)动态场景和眼球运动。尽管通常作为单独的问题来处理,但我们认为这些区别现在阻碍了研究进展。相反,现在是时候检查这些看似独立的影响的交叉点,并检查这些影响如何相互作用的交叉性,以更全面地了解眼动可以告诉我们关于场景处理的信息了。
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引用次数: 26
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Vision (Switzerland)
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