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PENCARIAN RUTE TERPENDEK PADA APLIKASI OJEK SAMPAH DENGAN MENGGUNAKAN ALGORITMA DJIKSTRA 使用DJIKSTRA算法搜索垃圾OJEK app最短路线
Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.586
Luluk Suryani, Ery Murniyasih
Currently there is a transportation service at the Sorong Raya Garbage Bank. Customers for transport services are increasing day by day and this makes it difficult for drivers because they have to determine short routes every day. If the driver does not know the exact address and determines the shortest route, this will result in inefficient use of time and wasted fuel. This can also have an impact on the services provided to customers so they are not optimal because they are late or not on time. Based on the existing problems, a solution is given in the form of an application that aims to determine the shortest or closest route between each address that will be visited by the garbage collection car, this is to support the effectiveness of waste collection by providing information to the driver in the form of the shortest path to be traversed. Applications are made using the Dijkstra algorithm approach for mobile applications on the Android platform. The application is equipped with a description of the trip, estimated travel time, and alternative routes to each address. The result of the application made is that the application can implement the Djikstra algorithm which can be applied and succeeds in determining the shortest distance for the process of transporting garbage to residents' homes based on the initial address input from the driver to the pick-up destination address.
目前,索龙拉亚垃圾银行提供运输服务。交通服务的客户日益增加,这给司机带来了困难,因为他们每天都要确定短途路线。如果司机不知道确切的地址并确定最短的路线,这将导致时间的低效利用和燃料的浪费。这也会对提供给客户的服务产生影响,使他们因为迟到或不准时而不是最优的。针对存在的问题,以应用程序的形式给出了解决方案,目的是确定垃圾收集车将访问的每个地址之间最短或最近的路线,这是通过以最短路径的形式向司机提供要遍历的信息来支持垃圾收集的有效性。应用程序是使用Dijkstra算法方法在Android平台上的移动应用程序。该应用程序配备了行程描述,预计旅行时间,以及到每个地址的替代路线。应用的结果是,该应用程序可以实现Djikstra算法,该算法可以应用并成功地根据驾驶员到拾取目的地地址的初始地址确定垃圾运输到居民家中的最短距离。
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引用次数: 0
DATA MINING UNTUK KLASIFIKASI STATUS PANDEMI COVID 19
Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.620
Pastima Simanjuntak, Cosmas Eko Suharyanto, Sunarsan Sitohang, Koko Handoko
We all know that since the number of Covid-19 cases has increased in Indonesia, many problems have arisen in society. Covid-19 has crippled the socio-economic conditions of all Indonesian people. As a result of the Covid-19 problem, the Indonesian government must establish policies such as issuing rules for social distancing, and also calling for Work From Home for those who work as employees, imposing restrictions on each region, building hospitals to handle Covid-19, and others. With the existence of government policy decisions will have an impact on all people, both the community. Socio-economic problems arise and have a direct impact on society. The purpose of this study is to prediction the covid 19 pandemic. This study applies data mining techniques with the naïve Bayes algorithm with software implementation using Tanagra software. The results of this study can be used to see the clustering pattern of the Covid 19 pandemic, and it can be seen from the results of the probabilities of the Covid data so far for the spread of Covid 19 which has 90.7% correct predictions and 9.3% wrong predictions.
大家都知道,印尼新冠肺炎确诊病例增加以来,社会上出现了不少问题。新冠肺炎疫情严重影响了全体印尼人民的社会经济状况。由于新冠肺炎问题,印度尼西亚政府必须制定政策,例如发布社交距离规则,要求员工在家工作,对每个地区实施限制,建立医院以应对新冠肺炎等。有了政府的存在,政策决定就会对所有人、社会都产生影响。社会经济问题出现并对社会产生直接影响。本研究的目的是预测covid - 19大流行。本研究将数据挖掘技术应用于naïve贝叶斯算法,并使用Tanagra软件实现。本研究的结果可以看出Covid - 19大流行的聚类模式,从目前为止Covid数据的概率结果可以看出,Covid - 19的传播预测有90.7%的正确预测和9.3%的错误预测。
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引用次数: 2
SISTEM PENDUKUNG KEPUTUSAN PEMILIHAN OBYEK WISATA TERBAIK DI KABUPATEN SRAGEN DENGAN METODE WEIGHTED PRODUCT 这是一个支持投票的系统,以非正规生产的方法选择斯拉根地区最好的旅游对象
Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.536
Muqorobin Muqorobin, M. H. Ma’ruf
Sragen Regency Tourism Object is one of the places for recreation with family. Sragen Regency has many beautiful and diverse tourist attractions, making it difficult for people to determine the best tourist attraction. The criteria that are in great demand by the public are: Location, Facilities, Tickets and Security. This requires the Head of the Tourism Office to be able to make decisions in determining the best tourism objects. The purpose of this research is to make a Decision Support System Application for the Selection of the Best Tourist Attractions in Sragen Regency by using the Weighted Product Algorithm Method. This method was chosen because it has the ability to rank to determine the best alternative based on all criteria and weights. Data was collected by means of interviews, observations and literature studies. System design is made with Context Diagram, HIPO, DAD and ERD. This application was developed with PHP language and MySQL database. The results of the tests carried out on the functionality test were good and the validity test results were 100% valid. The implementation results obtained by the best tour is Ndayu Park with the highest score of 0.0852.
斯拉格根摄政旅游区是家庭休闲的好去处之一。斯拉根摄政有许多美丽多样的旅游景点,这使得人们很难确定最好的旅游景点。公众最需要的标准是:地点、设施、门票和安全。这就要求旅游办公室负责人能够在确定最佳旅游对象方面作出决定。本研究的目的是利用加权积算法,为观光区最佳观光景点的选择提供决策支援系统的应用。之所以选择这种方法,是因为它能够根据所有标准和权重进行排序,以确定最佳替代方案。通过访谈、观察和文献研究等方法收集数据。利用上下文图、HIPO、DAD和ERD进行系统设计。本应用程序是用PHP语言和MySQL数据库开发的。在功能测试上进行的测试结果良好,有效性测试结果为100%有效。最佳游获得的实施结果是Ndayu Park,得分最高,为0.0852。
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引用次数: 0
EVALUASI USABILITY PADA APLIKASI IMMERSIVE STORY TELLING SATUA I BELOG
Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.524
I. Putra, Made Windu Antara Kesiman, Kadek Yota Ernanda Aryanto
The development of immersive technology allows users to interact more realistically with the virtual world and immersive technology can also be used as a medium for introducing culture based on information communication technology. Currently, there are many immersive applications, so an evaluation is needed to measure the usability of immersive storytelling applications, especially in the interface design. Usability measurements are carried out to find out whether the interface design is good, because there are still complaints about the immersive story telling application, especially the interface design. This paper will evaluate the usability of the application immersive story telling satua I Belog using the usability heuristic method by adapting the twelve heuristic rules proposed by Sutcliffe. Heuristic evaluation is a combination of usability aspects and user presence aspects in a virtual environment. This evaluation process involves 3 assessors. The evaluation results show that the Immersive Story Telling Satua I Belog application has quite good 3D quality and the application performance is quite good. However, there are several features that need to be improved, namely 3D graphics and player controls to get maximum performance. In the application there are also objects that can be penetrated. During the evaluation process it was also found that motion sickness symptoms can occur in every user. This Motion Sickness event is influenced by aspects of the user's position when running the Immersive Story Telling Satua I Belog application. motion sickness will feel fast when using the application by looking up and shaking your head within eight minutes of using the application.
沉浸式技术的发展使用户能够更真实地与虚拟世界进行交互,沉浸式技术也可以作为一种基于信息传播技术的文化介绍媒介。目前有很多沉浸式应用,因此需要对沉浸式叙事应用的可用性进行评估,尤其是在界面设计方面。进行可用性测量是为了找出界面设计是否良好,因为仍然有人抱怨沉浸式讲故事应用程序,特别是界面设计。本文将采用可用性启发式方法,采用Sutcliffe提出的12条启发式规则来评估应用程序沉浸式讲故事satua I Belog的可用性。启发式评估是虚拟环境中可用性方面和用户在场方面的结合。该评估过程包括3名评估员。评价结果表明,沉浸式讲故事Satua I Belog应用具有较好的3D质量和较好的应用性能。然而,有几个功能需要改进,即3D图像和播放器控制,以获得最大的性能。在应用中也有可以穿透的物体。在评估过程中,还发现每个用户都可能出现晕动病症状。这个晕动病事件受到用户在运行沉浸式故事讲述Satua I Belog应用程序时的位置的影响。在使用应用程序的8分钟内抬头并摇头,晕动病就会很快出现。
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引用次数: 0
IMPLEMENTASI ALGORITMA VIGENERE CIPHER UNTUK ENKRIPSI DAN DEKRIPSI PADA PERESEPAN DATA OBAT DI PUSKESMAS MERTOYUDAN 1 KABUPATEN MAGELANG
Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.534
D. Astuti, C. Sundari
Puskesmas is a place to provide health and medical services for the community. Every patient who seeks treatment at a doctor at the health center always gets a message containing a prescription for the drug. The problem that often occurs is the large number of drug prescribing processes that occur without being based on a system, can cause errors in drug prescribing and can be fatal for patients. The purpose of this research is to make an electronic encrypted prescription application using the Vigener Cipher method. The implementation of this system uses the Vigener Cipher Algorithm in securing prescription drug data. The Vigener Cipher algorithm can perform encryption and decryption processes. System Design with Context Diagram. The result of this study is that the application of drug prescribing data using the Vigener Cipher Algorithm has been able to secure drug prescribing properly. In the PARASETAMOL Drug Data Test, key: CXWDFHHJYVW, result: RXNDXLAJKJH. Functional Testing Results obtained results that are accepted in all test scenarios and Validity Test Results obtained 100% valid results.
Puskesmas是一个为社区提供卫生和医疗服务的地方。每个在健康中心寻求治疗的病人都会收到一条包含药物处方的信息。经常发生的问题是,大量的药物处方过程没有基于一个系统,可能导致药物处方错误,对患者来说可能是致命的。本研究的目的是利用Vigener密码方法制作电子加密处方应用程序。该系统的实现采用Vigener密码算法对处方药数据进行安全保护。Vigener Cipher算法可以执行加密和解密过程。使用上下文图进行系统设计。本研究的结果是,使用Vigener密码算法应用药物处方数据已经能够适当地保护药物处方。在PARASETAMOL药物数据检验中,关键字:CXWDFHHJYVW,结果:RXNDXLAJKJH。“功能测试结果”获得所有测试场景均可接受的结果,“有效性测试结果”获得100%有效的结果。
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引用次数: 0
IDENTIFIKASI COVID-19 BERDASARKAN CITRA X-RAY PARU-PARU MENGGUNAKAN METODE LOCAL BINARY PATTERN DAN RANDOM FOREST
Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.540
Afifah Suaib, I. I. Tritosmoro, Nur Ibrahim
Covid-19 is a phenomenon that can’t be forgotten by the world. At the end of 2019 in Wuhan, China SarsCov-2 virus was discovered until the World Health Organization declared Covid-19 as pandemic on March 9, 2020. The rapid development and transmission of this virus was overwhelmed. One way to find out someone is positive for Covid-19 is by looking at the X-Ray results of their lungs. The X-Ray results will be analyzed to determine the state of a person's lungs. The method used in this study consists of feature extraction method using Local Binary Pattern (LBP) and classification method using Random Forest. This study uses training data and test data of X-Ray images of the lungs which are divided into three classes that is normal lungs, positive for Covid-19, and Pneumonia. Based on the results of tests that have been carried out using 1,200 images divided into 900 training data and 300 test data, the system can identify Covid-19 based on X-Ray images of the lungs and classify them into three classes. The highest accuracy results obtained 85.67% using variations of image resizing= 200x200 pixel, radius of LBP= 8, and the number of trees in Random Forest=200.
新冠肺炎疫情是世界不能忘记的现象。2019年底,在中国武汉发现了SarsCov-2病毒,直到2020年3月9日世界卫生组织宣布Covid-19为大流行。这种病毒的迅速发展和传播受到了遏制。发现某人Covid-19阳性的一种方法是看他们肺部的x光检查结果。x光结果将被分析,以确定一个人的肺部状态。本研究采用的方法包括基于局部二值模式(LBP)的特征提取方法和基于随机森林的分类方法。本研究使用肺x线图像的训练数据和测试数据,将肺分为正常肺、Covid-19阳性肺和肺炎三类。该系统将1200张图像分为900个训练数据和300个测试数据进行测试,根据测试结果,该系统可以根据肺部的x射线图像识别新冠病毒,并将其分为三类。当图像调整大小为200x200像素,LBP半径为8,随机森林中树数为200时,准确率最高,达到85.67%。
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引用次数: 0
PERANCANGAN GAME AYO BERSIH UNTUK ANAK MENGGUNAKAN METODE SYSTEM DEVELOPMENT LIFE CYCLE WATERFALL
Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.643
M. Lubis, K. Khairunnisa, Yessi Fitri Annisah Lubis
One of the popular pastimes among young people today is video games, which are educational and for entertainment purposes only. Video games usually only focus on story and game mechanics. Gaming is currently an alternative entertainment for various groups. In this research we aim to make game software in the form of RPG games using RPG Maker MV software. The purpose of this research is to design an educational game Ayo Clean for children so that children practice maintaining cleanliness or a clean lifestyle every day. The research method used to make this RPG game is the System Development Life Cycle (SDLC) waterfall, where the research stage is in the form of the final stage, returning to the initial stage which forms a cycle or life cycle. Based on the results of research on educational animations to keep the environment clean for children 7-9 years old, it can be concluded that this method can make it easier for children to maintain cleanliness. However, 3. This game is already under development. Based on the results of the questionnaire, there is a section on how interesting the game is that 45 respondents chose not interesting, therefore the authors developed the game. The educational game Ayo Bersih using the System Development Life Cycle method (children 7-9 years old) using RPG Maker MV can be implemented properly.
电子游戏是当今年轻人的一种流行的消遣方式,它具有教育和娱乐的目的。电子游戏通常只关注故事和游戏机制。游戏目前是各种群体的另一种娱乐方式。本研究的目的是利用RPG Maker MV软件制作RPG游戏形式的游戏软件。本研究的目的是为儿童设计一个教育游戏Ayo Clean,让儿童每天练习保持清洁或清洁的生活方式。制作这款RPG游戏所使用的研究方法是系统开发生命周期(SDLC)瀑布,其中研究阶段以最后阶段的形式,返回到初始阶段,形成一个循环或生命周期。根据对7-9岁儿童保持环境清洁的教育动画的研究结果,可以得出这种方法可以使儿童更容易保持清洁。然而,3。这款游戏已经在开发中了。根据问卷调查的结果,有一个关于游戏有趣程度的部分,有45名受访者选择不有趣,因此作者开发了这款游戏。使用系统开发生命周期方法(7-9岁儿童)的教育游戏《Ayo Bersih》使用RPG Maker MV可以很好地实现。
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引用次数: 0
SISTEM PENDUKUNG KEPUTUSAN DALAM MENENTUKAN KETUA HIMAPRODI MENGGUNAKAN METODE WEIGHTED PRODUCT 支持决策系统决定HIMAPRODI主席使用高压生产方法
Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.703
Y. Utomo, Dian Efytra Yuliana, Harso Kurniadi
Himaprodi Tekkom is one of the student organizations at the level of the Computer Engineering Study Program on the Uniska Kediri campus and includes intra-campus organizations as well as extra-curricular activities that can be selected and participated in by each student. The term of office of the chairman of Himaprodi is one year; when the term of office ends, the selection of the new Himaprodi chairman will be held at the time of the musma. In its selection, Himaprodi Tekkom still uses manual methods that make it too time-consuming and less efficient. In order to be effective and efficient, and moreover, the study program is a computer engineering study program, a website-based recommendation system was created to determine the candidate for the new Himaprodi Chairman using the weighted product method as a data processor based on six criteria that have been given, including leadership, wisdom, competence, responsibility, communicativeness, creativity, and innovation. The results achieved from this study were to use the weighted product method, so Arif Nur Huda's name was chosen as the new head of the Himaprodi Teknik Komputer with a value of 0,447.
Himaprodi Tekkom是Uniska Kediri校园计算机工程学习项目级别的学生组织之一,包括校园内组织以及每个学生可以选择和参加的课外活动。希马普罗迪董事长任期一年;当任期结束时,新的Himaprodi主席的选举将在博物馆的时候举行。Himaprodi Tekkom在其选择中仍然使用手动方法,这使其过于耗时且效率较低。考虑到学习项目是计算机工程学习项目的特点,为了提高学习效果和效率,以领导力、智慧、能力、责任、沟通能力、创造性、革新性等6个标准为基础,利用加权产品法作为数据处理机,建立了以网站为基础的推荐系统。本研究结果采用加权乘积法,因此选择Arif Nur Huda的名字作为Himaprodi Teknik computer的新负责人,其值为0,447。
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引用次数: 0
PENERAPAN METODE GENETIK PADA SISTEM INFORMASI PENJADWALAN PERKULIAHAN STMIK JAKARTA STI&K 基因方法应用于雅加达STI&K大学信息系统
Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.469
Linda Wahyu Widiyanti, S. Suyatno
Lecture activities from a university are increasingly complex along with the number of scientific fields in a study program. One of these complications is the scheduling of courses given to students and supporting lecturers. The number of courses and the large number of lecturers make the scheduling process require extra in managing it. STMIK Jakarta STI&K is a college in the field of computers that has several study programs in the field of computers consisting of the Information Systems Study Program, Computer Systems and Information Management. At the beginning of each lecture, they often experience difficulties in scheduling the lectures. The need for a system that can process scheduling data is very important so that it can help maximize the process so that lecture activities are more organized. Answering the problem of the complicated process of scheduling lectures for students and lecturers, in this study a scheduling system was developed using the Genetic Method. The use of this genetic method can minimize scheduling conflicts between courses, between lecturers and between classes. The development of this scheduling system was developed using the PHP language and MySQL database so that it can be applied online so that the results can be directly informed to lecturers and students. Based on the application of the system developed, it helps the scheduling department of STMIK Jakarta STI&K faster in making schedules because it minimizes schedule conflicts, informs schedules more quickly so that all lecturers and students are better prepared. The comparison of the average speed of making schedules manually and using genetic methods is between 69.67 and 69.72.
随着研究项目中科学领域的增多,大学的讲座活动也变得越来越复杂。其中一个复杂的问题是给学生和辅助讲师的课程安排。课程的数量和讲师的数量使得排课过程需要额外的管理。雅加达STMIK是一所计算机领域的学院,在计算机领域有几个研究项目,包括信息系统研究项目、计算机系统和信息管理。在每堂课开始的时候,他们经常会遇到安排课程的困难。需要一个可以处理调度数据的系统是非常重要的,这样它可以帮助最大化过程,使讲座活动更有组织。针对学生和讲师排课过程复杂的问题,本研究采用遗传方法开发了一个排课系统。使用这种遗传方法可以最大限度地减少课程之间、讲师之间和班级之间的时间冲突。本排课系统的开发采用PHP语言和MySQL数据库,可以在线应用,使排课结果直接通知教师和学生。根据所开发的系统的应用,它可以帮助雅加达STMIK的调度部门更快地制定时间表,因为它可以最大限度地减少时间表冲突,更快地通知时间表,使所有教师和学生都能更好地做好准备。人工排程和遗传排程的平均速度分别为69.67和69.72。
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引用次数: 0
SISTEM INFORMASI E-MADING (SI-EMA) BERBASIS WEBSITE SEBAGAI SARANA PENYALURAN KREASI PADA LITERASI SEKOLAH E-MADING信息系统(see - ema)以网站为基础,是学校读写方面的创作工具
Pub Date : 2022-12-31 DOI: 10.37600/tekinkom.v5i2.418
H. Basri, Muhamad Tabrani, Eko Budiyono
An information system is a set of tools used to obtain and manage information. At this time, the use of information systems in everyday life is very much and varied. Many companies or institutions are switching from conventional systems to computerized systems. This is because information systems can simplify business processes from traditional or conventional systems. School wall magazines are an important facility for students and schools to convey important information related to education, talent development and student careers. However, over time, conventional wall magazines have many problems such as damaged information sheets and limited information display space, the information on display must be accessed. directly causing students to crowd to get information, limiting access rights to display information. By using a qualitative method, this study succeeded in developing a software called the e-mading information system (SI EMA). in a structured way, SI EMA can be explained using the waterfall method. The creation of a website-based wall magazine aims to add value and function to conventional wall magazines to become more efficient and of high quality. The SI EMA website has changed the publication of conventional papers to be computerized, the use of paper media or printed documents has become electronic media, articles or written works are not easily lost because they have been documented on the website, the appearance of written works has become more attractive. With this renewal, problems can be resolved properly and are able to help schools and students not only in obtaining information more effectively and efficiently but also as a creative means to express their creativity.
信息系统是一套用于获取和管理信息的工具。在这个时候,信息系统在日常生活中的使用是非常多和多样化的。许多公司或机构正在从传统系统转向计算机化系统。这是因为信息系统可以简化传统或常规系统的业务流程。学校墙上杂志是学生和学校传达有关教育、人才发展和学生职业发展的重要信息的重要工具。然而,随着时间的推移,传统的壁式杂志存在着信息页损坏、信息显示空间有限等诸多问题,显示的信息必须被访问。直接造成学生拥挤获取信息,限制了信息显示的访问权限。本研究采用定性方法,成功开发了电子制造信息系统(SI EMA)软件。在结构化的方式下,SI EMA可以用瀑布法来解释。创建一个基于网站的墙杂志的目的是增加价值和功能,以传统的墙杂志变得更有效率和高质量。SI EMA网站将传统的论文发布改为计算机化,使用纸质媒体或印刷文件成为电子媒体,文章或书面作品不会因为在网站上被记录而容易丢失,书面作品的外观也变得更加吸引人。有了这种更新,问题可以得到妥善解决,不仅可以帮助学校和学生更有效地获取信息,而且还可以作为一种创造性的手段来表达他们的创造力。
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引用次数: 0
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Jurnal Teknik Informasi dan Komputer (Tekinkom)
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