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A negotiation and resource reservation protocol (NRP) for configurable multimedia applications 用于可配置多媒体应用程序的协商和资源保留协议(NRP)
G. Dermler, W. Fiederer, I. Barth, K. Rothermel
Distributed multimedia applications require negotiation of quality of service (QoS) and resource reservation for distributed application parts and communication links. Negotiation of QoS is a balancing process between the QoS specified by a client, the resource availabilities of the distributed system and the functional capabilities of the distributed application. Negotiation requires application level QoS descriptions and an end to end view spanning the whole distributed application. NRP is an application level protocol meeting these requirements. NRP performs negotiation based on client specified QoS value ranges and given resource availability on endsystems and communication links. NRP is independent of application level QoS semantics. It allows QoS negotiation and resource reservation in three phases and supports a wide range of distributed application topologies.
分布式多媒体应用需要对分布式应用部件和通信链路的服务质量(QoS)和资源预留进行协商。QoS协商是客户端指定的QoS、分布式系统的资源可用性和分布式应用程序的功能之间的平衡过程。协商需要应用程序级别的QoS描述和跨整个分布式应用程序的端到端视图。NRP是满足这些需求的应用层协议。NRP根据客户端指定的QoS值范围和终端系统和通信链路上给定的资源可用性进行协商。NRP独立于应用层QoS语义。它允许分三个阶段进行QoS协商和资源保留,并支持广泛的分布式应用程序拓扑。
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引用次数: 25
Genetic block matching algorithm for video coding 视频编码的遗传块匹配算法
Chun-Hung Lin, Ja-Ling Wu
Genetic algorithms (GAs) recently have been successfully applied to perform block-based motion estimation. It is shown that the performance of the GA-based motion estimation algorithms nearly approaches that of the full search algorithm (FSA). However, the computational complexity of the existing GA-based algorithms is too high to be used in practice. In this paper, a lightweight genetic search algorithm (LGSA) is proposed. It can be seen from the simulation results that the performance of the proposed LGSA is not only as good as that of the FSA, but the computational complexity is also much lower than that of the FSA and the other existing genetic motion estimation algorithms.
遗传算法(GAs)最近已成功地应用于基于块的运动估计。实验结果表明,基于遗传算法的运动估计算法的性能接近全搜索算法。然而,现有的基于遗传算法的计算复杂度太高,难以在实际中应用。提出了一种轻量级遗传搜索算法(LGSA)。从仿真结果可以看出,所提出的LGSA不仅性能与FSA相当,而且计算复杂度也远低于FSA和其他现有的遗传运动估计算法。
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引用次数: 22
Spatio-temporal indexing for large multimedia applications 大型多媒体应用的时空索引
Y. Theodoridis, M. Vazirgiannis, T. Sellis
Multimedia applications usually involve a large number of multimedia objects (texts, images, sounds, etc.). Spatial and temporal relationships among these objects should be efficiently supported and retrieved within a multimedia authoring tool. In this paper, we present several spatial, temporal and spatio-temporal relationships of interest, and propose efficient indexing schemes, based on multidimensional (spatial) data structures, for large multimedia applications that involve thousands of objects. Evaluation models of the proposed schemes are also presented, as well as hints for the selection of the most appropriate one, according to the multimedia author's requirements.
多媒体应用通常涉及大量的多媒体对象(文本、图像、声音等)。应该在多媒体创作工具中有效地支持和检索这些对象之间的空间和时间关系。在本文中,我们提出了一些感兴趣的空间、时间和时空关系,并提出了基于多维(空间)数据结构的高效索引方案,用于涉及数千个对象的大型多媒体应用。给出了方案的评价模型,并根据多媒体作者的要求给出了选择最合适方案的提示。
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引用次数: 329
A content-based query language for video databases 基于内容的视频数据库查询语言
Tony C. T. Kuo, Arbee L. P. Chen
Presents CVQL (Content-based Video Query Language) for video databases. Spatial and temporal relationships of content objects are used for the specification of query predicates. Queries of realism are illustrated to show the power of CVQL. Macro definitions are supported to simplify query specification. Index structures and query processing for CVQL are considered, and a prototype video database system is implemented, which consists of a GUI and a CVQL processor. Users can sketch a query and its corresponding predicate by using the GUI, and the query can then be converted to CVQL for processing.
提出了基于内容的视频查询语言(CVQL)。内容对象的空间和时间关系用于指定查询谓词。现实主义的查询说明,以显示CVQL的力量。支持宏定义以简化查询规范。考虑了CVQL的索引结构和查询处理,实现了一个由图形用户界面和CVQL处理器组成的原型视频数据库系统。用户可以使用GUI绘制查询及其相应谓词的草图,然后可以将查询转换为CVQL进行处理。
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引用次数: 44
A formal framework for the specification, analysis and generation of standardized hypermedia documents 一个规范、分析和生成标准化超媒体文档的正式框架
Roberto Willrich, P. Sénac, M. Diaz, Pierre de Saqui-Sannes
Proposes a formal framework for the specification, analysis and generation of standardized hypermedia documents. This framework is based on the hierarchical time stream Petri net (HTSPN) model adapted to the specification of temporal and logical constraints in distributed hypermedia systems. The interpreted HTSPN model presented in the paper allows the accurate and unambiguous specification of hypermedia documents. Moreover, it permits powerful analysis techniques to be applied for insuring the quality of hypermedia documents. It is important for a HTSPN specification to be stored, exchanged and presented within open hypermedia systems. Therefore, a procedure for translating interpreted HTSPN specification into an MHEG (Multimedia and Hypermedia Experts Group) representation is also proposed.
提出一个规范、分析和生成标准化超媒体文档的正式框架。该框架基于分层时间流Petri网(HTSPN)模型,该模型适应了分布式超媒体系统中时间和逻辑约束的规范。本文提出的解释式HTSPN模型允许对超媒体文档进行准确、明确的规范。此外,它允许应用强大的分析技术来确保超媒体文档的质量。对于HTSPN规范来说,在开放的超媒体系统中存储、交换和呈现是很重要的。因此,还提出了一种将解释后的HTSPN规范转换为MHEG(多媒体和超媒体专家组)表示的过程。
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引用次数: 10
Ensuring high availability of distributed multimedia applications 确保分布式多媒体应用的高可用性
M. Billot, V. Issarny, I. Puaut, M. Banâtre
Multimedia applications are characterized by QoS (quality of service) requirements, which depend an the quality of video and audio transmitted to the client, and the respect of time constraints associated with video and audio data. Much work has been done in order to provide system support that meets these requirements. However, existing proposals do not include the consequences of failure occurrence on QoS. In this paper, we address this issue by introducing a resource reservation model that integrates availability requirements. Our design goals for this model were: (i) to allow programmers to reserve resources with respect to various QoS requirements including availability; and (ii) to preserve the transparency of mechanisms used for availability. This paper details the resulting model, together with its integration in a distributed system.
多媒体应用的特点是服务质量(QoS)要求,这取决于传输到客户端的视频和音频的质量,以及与视频和音频数据相关的时间限制。为了提供满足这些要求的系统支持,已经做了很多工作。然而,现有的建议并没有包括故障发生对QoS的影响。在本文中,我们通过引入集成了可用性需求的资源保留模型来解决这个问题。我们对这个模型的设计目标是:(i)允许程序员根据各种QoS要求(包括可用性)保留资源;(ii)保持可用性机制的透明度。本文详细介绍了生成的模型及其在分布式系统中的集成。
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引用次数: 1
A greedy-but-safe dynamic scheduling strategy for an interactive video-on-demand server 交互式视频点播服务器的贪婪但安全的动态调度策略
Tsun-Ping J. To, B. Hamidzadeh
We study a dynamic approach to the problem of scheduling real time requests in a video on demand server. Most of the previous VOD scheduling approaches use limited run time information, and thus cannot exploit the potential capacity fully. Our approach improves throughput by making use of run time information to relax admission control, and to reduce admission to start delay by providing earliest initial service. We establish conditions for greedy admission, dynamic control of the sequence and sizes of disk accesses, and fast initial service. We conduct thorough simulations over a wide range of buffer capacities, load settings, and over varying playout rates to demonstrate the significant improvements in throughput and admission re start delay of our approach relative to a typical static approach which does not use run time information.
研究了视频点播服务器中实时请求调度问题的一种动态方法。以往的视频点播调度方法大多使用有限的运行时间信息,无法充分挖掘潜在容量。我们的方法通过使用运行时信息来放宽准入控制,并通过提供最早的初始服务来减少准入开始延迟,从而提高吞吐量。建立了贪婪准入的条件,动态控制磁盘访问的顺序和大小,快速初始服务。我们在大范围的缓冲容量、负载设置和不同的播放速率上进行了彻底的模拟,以证明相对于不使用运行时信息的典型静态方法,我们的方法在吞吐量和允许重新启动延迟方面的显着改进。
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引用次数: 1
Knowledge extraction from diagram and text for media integration 面向媒体集成的图文知识提取
Yuichi Nakamura, Miwa Takahashi, Masayuki Onda, Y. Ohta
We introduce a new framework for knowledge extraction from written texts and diagrams and utilization of the obtained knowledge. We use a combination of multiple media for effective communication. To realize this mechanism as a hyper-medium, we propose a noble idea of media integration. First, the correlation between the two media is analyzed to automatically interpret the semantic structure of both media. The integrated hypermedia obtained as a result of the correspondence and the semantic interpretation is quite useful to derive knowledge about topics being described. To demonstrate the usefulness of the integrated media, we have constructed a prototype system for flexible explanation generation. Various kinds of explanation can be generated in our system.
我们引入了一种新的框架,用于从书面文本和图表中提取知识并利用所获得的知识。我们使用多种媒体的组合进行有效的沟通。为了在超媒体中实现这一机制,我们提出了一个崇高的媒介整合理念。首先,分析两种媒体之间的相关性,自动解释两种媒体的语义结构。通过对应和语义解释得到的集成超媒体对于获得被描述主题的知识非常有用。为了证明集成媒体的有用性,我们构建了一个灵活解释生成的原型系统。在我们的系统中可以产生各种各样的解释。
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引用次数: 1
Real-time gesture recognition using Maskable Template Model 使用可屏蔽模板模型的实时手势识别
Takahiro Watanabe, Chil-Woo Lee, A. Tsukamoto, M. Yachida
We describe a new method for real-time gesture recognition and its application. The key idea of the method is that we use multiple template models for specific feature parts of the body such as arms and estimate the pose of this part by comparing similarities of an input image to the models. To calculate the similarity for the part, we developed the Maskable Template Model (MTM) with which both masking and template matching operations are simultaneously completed. As an application of this method, we realize a real-time interactive system, Gesture Game System, which can activate the characters of a video game by gestures in real-time.
提出了一种新的实时手势识别方法及其应用。该方法的关键思想是,我们对身体的特定特征部位(如手臂)使用多个模板模型,并通过比较输入图像与模型的相似性来估计该部位的姿势。为了计算零件的相似度,我们开发了可屏蔽模板模型(MTM),该模型同时完成了屏蔽和模板匹配操作。作为该方法的一个应用,我们实现了一个实时交互系统——手势游戏系统,该系统可以通过手势实时激活电子游戏中的角色。
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引用次数: 7
User interface for a digital library to support construction of a "virtual personal library" 支持“虚拟个人图书馆”建设的数字图书馆用户界面
Hideaki Kikuchi, Yusuke Mishina, Minoru Ashizawa, Naoko Yamazaki, H. Fujisawa
Describes the development of a prototype user interface to support the construction of "virtual personal libraries" from digital libraries. The virtual personal library provides broad support for user-information activities such as browsing, editing, storing and annotating. We propose the use of a book metaphor interface that represents virtual books and bookshelves on computer displays. Users can browse, edit and store information freely by using this interface. We also propose a pointer-storing method based on the concept of transclusion to legally validate the use of information resources. An extended HTML is used to realize the pointer-storing method on the World Wide Web.
描述了一个原型用户界面的开发,以支持从数字图书馆构建“虚拟个人图书馆”。虚拟个人图书馆为用户信息活动提供了广泛的支持,如浏览、编辑、存储和注释。我们建议使用一个书的隐喻接口来表示计算机显示器上的虚拟书籍和书架。用户可以通过该界面自由浏览、编辑和存储信息。我们还提出了一种基于透传概念的指针存储方法,以合法地验证信息资源的使用。采用扩展的HTML实现了万维网上的指针存储方法。
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引用次数: 6
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Proceedings of the Third IEEE International Conference on Multimedia Computing and Systems
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