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New algorithms for admission control and scheduling to support multimedia feedback remote control applications 新算法的入场控制和调度,以支持多媒体反馈远程控制应用
K. Nahrstedt, Jonathan M. Smith
Multimedia feedback remote control applications use a control loop between devices such as robot manipulators and cameras and a human user. An application-to-application quality of service is required. Network and end-point resources must be controlled and integrated in a robust admission and scheduling process. We focus in this paper on a novel admission and scheduling process for the end-points. The algorithms were prototyped within our OMEGA architecture, which controls the end-point resources in full-feedback applications, such as telerobotics.
多媒体反馈远程控制应用程序在机器人操纵器和相机等设备与人类用户之间使用控制回路。需要应用程序到应用程序的服务质量。网络和端点资源必须在一个健壮的接纳和调度过程中进行控制和集成。本文重点研究了一种新的端点接收和调度过程。这些算法在我们的OMEGA架构中原型化,该架构控制全反馈应用中的端点资源,例如远程机器人。
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引用次数: 11
Buffer management in multimedia database systems 多媒体数据库系统中的缓冲区管理
Sreenivas Gollapudi, A. Zhang
Investigates the principles of buffer management for multimedia data presentations in object-oriented database environments. The primary goal is to minimize the response time of multimedia presentations while ensuring that all continuity and synchronization requirements are satisfied. Minimum buffering requirements to guarantee the continuity and synchrony of the presentation of multimedia data are proposed. These principles provide users with the full range of information required to develop a database environment for multimedia presentations.
研究了面向对象数据库环境中多媒体数据表示的缓冲区管理原则。主要目标是尽量减少多媒体表示的响应时间,同时确保满足所有连续性和同步需求。提出了保证多媒体数据呈现的连续性和同步性的最小缓冲要求。这些原则为用户提供了开发用于多媒体表示的数据库环境所需的全部信息。
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引用次数: 21
Buffer replacement algorithms for multimedia storage systems 多媒体存储系统的缓冲区替换算法
Banu Özden, R. Rastogi, A. Silberschatz
In a disk-based storage system, a buffer cache is used to reduce the number of disk I/Os. The buffer manager is responsible for buffer replacement to free memory in order to accommodate new data blocks from the disk. An optimal buffer replacement algorithm is one which yields the lowest number of cache misses and, as a result, the lowest number of disk I/Os. In general, optimal buffer replacement algorithms require future knowledge, and therefore cannot be realized. Thus, most storage systems use approximation algorithms such as the least-recently-used (LRU) and most-recently-used (MRU) buffer replacement algorithms. In this paper, we show that both of these algorithms yield poor performance when they are used in storage systems that provide support for continuous media data. We present two new buffer replacement algorithms-BASIC and DISTANCE-which reduce the cache misses by up to 30% as compared to LRU and MRU. Furthermore, in the simulation experiments we conducted, our new algorithms resulted in at most a 9.7% increase in cache misses as compared to the optimal algorithm when the videos are sufficiently long (i.e. longer than 30 minutes). Moreover, we show that the DISTANCE scheme incurs an overhead which is comparable to those of the LRU and MRU schemes. Our conclusion is that DISTANCE is a very suitable candidate for a buffer replacement scheme in storage systems that deal with continuous media data.
在基于磁盘的存储系统中,缓冲区缓存用于减少磁盘I/ o的数量。缓冲区管理器负责替换缓冲区以释放内存,以便容纳来自磁盘的新数据块。最优的缓冲区替换算法是产生最低数量的缓存丢失,从而产生最低数量的磁盘I/ o。一般来说,最优缓冲区替换算法需要未来的知识,因此无法实现。因此,大多数存储系统使用近似算法,如最近最少使用(LRU)和最近使用(MRU)缓冲区替换算法。在本文中,我们表明,当这两种算法用于支持连续媒体数据的存储系统时,它们的性能都很差。我们提出了两种新的缓冲区替换算法- basic和distance -与LRU和MRU相比,它们可以减少高达30%的缓存缺失。此外,在我们进行的模拟实验中,当视频足够长(即超过30分钟)时,与最优算法相比,我们的新算法导致缓存丢失最多增加9.7%。此外,我们还证明了DISTANCE方案产生的开销与LRU和MRU方案相当。我们的结论是,在处理连续介质数据的存储系统中,DISTANCE是一个非常适合的缓冲区替换方案。
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引用次数: 92
Shape discrimination using integral features 利用积分特征进行形状判别
A. Hiroike, Y. Mori, A. Sakurai
"Integral features" are calculated by summing the local features over all the pixels, where the local features are determined by the state of the neighborhood of each pixel. The states are defined by using a two-dimensional series of mask functions on the polar coordinate system with the logarithmic scale of r-direction. This definition enables the efficient extraction of features from any arbitrary distant area. The features for shape discrimination are constructed from the short-range correlations of the gradients of the image data. For discrimination of image data we used the linear model as used in the multivariate analysis. We also developed nonlinear model learning by maximizing the discriminant efficiency. In the models, each pixel has the value that represents the validity of discrimination and weighted summations are performed when the integral features are calculated. The validity of the linear and nonlinear models is verified in experiments using the image data of real objects.
“积分特征”是通过对所有像素的局部特征求和来计算的,其中局部特征由每个像素的邻域状态决定。在极坐标系下,用对数尺度的r方向上的二维掩模函数序列来定义状态。这个定义可以有效地从任意遥远的区域提取特征。形状识别的特征是由图像数据梯度的短距离相关性构建的。对于图像数据的判别,我们使用了多元分析中使用的线性模型。我们还通过最大化判别效率发展了非线性模型学习。在模型中,每个像素都有代表识别有效性的值,在计算积分特征时进行加权求和。利用真实物体的图像数据验证了线性和非线性模型的有效性。
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引用次数: 1
Disk striping and block replication algorithms for video file servers 视频文件服务器的磁盘条带和块复制算法
R. Flynn, W. Tetzlaff
In multimedia systems, compressed video files are stored digitally on disks within a video server. Object placement and object replication on disks influence the cost, the availability, and the throughput of a video server. The choice of algorithm, along with the workload, determines the number of disks needed to support a given number of users. There is a need to duplex video objects in order to provide reliable access in the event of disk failures. Duplexing also provides an opportunity to optimize I/O and improve throughput by providing two potential sources for each block. The Individual Permutation Algorithm uses a different permutation of the disks for each movie. This paper studies the performance impact of different means of selecting permutations. The value of dynamic load balancing afforded by duplex is also studied. Part of the motivation of this study was to better understand the wide striping of the IBM Tiger Shark video server. Simulations show that the choice of algorithm leads to maximum practical device utilizations from 63 to 95 percent, resulting in significant differences in system cost.
在多媒体系统中,压缩的视频文件以数字方式存储在视频服务器的磁盘上。磁盘上的对象放置和对象复制会影响视频服务器的成本、可用性和吞吐量。算法的选择以及工作负载决定了支持给定数量的用户所需的磁盘数量。为了在磁盘发生故障时提供可靠的访问,需要双工视频对象。双工还为每个块提供两个潜在源,从而提供了优化I/O和提高吞吐量的机会。个别排列算法为每部电影使用不同的磁盘排列。本文研究了不同排列选择方式对性能的影响。研究了双工对动态负载均衡的作用。这项研究的部分动机是为了更好地理解IBM虎鲨视频服务器的宽条纹。仿真表明,算法的选择导致最大的实际设备利用率从63%到95%,导致系统成本的显著差异。
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引用次数: 37
A protocol composition-based approach to QoS control in collaboration systems 协作系统中基于协议组合的QoS控制方法
A. Mathur, A. Prakash
This paper considers the problem of application-level QoS control in group collaboration systems. The QoS parameters considered: latency, jitter, packet-loss, and asynchrony, are controlled by the receiver. The QoS control is based on a novel protocol composition-based approach, wherein the protocol is modularized such that each module controls a single QoS parameter. Each module is then assigned a priority and the modules are composed such that the actions taken by a module do not violate a QoS parameter controlled by a higher priority module. This allows for more flexible QoS control. The performance of the approach is evaluated through experiments, which illustrate how the compositions are able to successfully tradeoff the QoS parameters in an appropriate manner.
研究了群协作系统中应用级QoS控制问题。考虑的QoS参数:延迟、抖动、丢包和异步,由接收方控制。QoS控制基于一种新的基于协议组合的方法,其中协议被模块化,使得每个模块控制单个QoS参数。然后为每个模块分配一个优先级,并且模块的组成使得模块所采取的操作不会违反由更高优先级模块控制的QoS参数。这允许更灵活的QoS控制。通过实验对该方法的性能进行了评估,实验说明了组合如何能够以适当的方式成功地权衡QoS参数。
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引用次数: 6
Dynamic QOS control based on the QOS-Ticket model 基于QOS- ticket模型的动态QOS控制
K. Kawachiya, H. Tokuda
The most notable characteristic of continuous-media data is the existence of timing constraints. To handle such data appropriately some system support for resource management and QOS control is indispensable. For this reason, we are proposing a QOS-Ticker model, which combines resource reservation and adaptation. The QOS-Ticket model has been implemented on RT-Mach. In this prototype, a new thread mechanism named Q-Thread is provided. A Q-Thread allows a user to specify the tolerable range of the period and computation time for periodic invocations, and makes it easy to write a continuous-media session that can control the QOS dynamically. We show the effectiveness of the QOS-Ticket model based on a dynamic QOS-control experiment with our prototype.
连续介质数据最显著的特点是存在时间约束。为了适当地处理这些数据,对资源管理和QOS控制的系统支持是必不可少的。为此,我们提出了一种结合资源保留和自适应的QOS-Ticker模型。QOS-Ticket模型已经在RT-Mach上实现。在这个原型中,提供了一种新的线程机制Q-Thread。Q-Thread允许用户指定周期性调用的周期和计算时间的可容忍范围,并且使编写可以动态控制QOS的连续媒体会话变得容易。我们通过一个基于我们的原型的动态qos控制实验,证明了qos票证模型的有效性。
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引用次数: 13
Video file allocation over disk arrays for video-on-demand 视频文件分配磁盘阵列视频点播
Yuewei Wang, Jonathan C. L. Liu, D. Du, J. Hsieh
A video-on-demand (VOD) server needs to store hundreds of movie titles and to support thousands of concurrent accesses. We define the 'access profile' as the number of concurrent accesses to each movie title that should be supported by a VOD server. A current high-end magnetic disk array can only support tens of MPEG-2 concurrent accesses, and it is necessary to replicate and/or stripe the hot movie files over multiple disk arrays. How to replicate, stripe and place the movie files over a minimum number of magnetic disk arrays such that a given access profile can be supported is an important problem. In this paper, we formulate and solve this problem. The result of this study can be applied to the design of the storage subsystem of a VOD server to economically minimize the cost or to maximize the utilization of disk arrays.
视频点播(VOD)服务器需要存储数百个电影标题,并支持数千个并发访问。我们将“访问配置文件”定义为VOD服务器应该支持的每个电影标题的并发访问数。当前的高端磁盘阵列只能支持数十个MPEG-2并发访问,并且需要在多个磁盘阵列上复制和/或分条热门电影文件。如何在最少数量的磁盘阵列上复制、分条和放置电影文件,从而支持给定的访问配置文件是一个重要的问题。本文提出并解决了这一问题。研究结果可应用于视频点播服务器存储子系统的设计,以经济地降低成本或使磁盘阵列的利用率最大化。
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引用次数: 16
Video server retrieval scheduling for variable bit rate scalable video 可变比特率可扩展视频的视频服务器检索调度
Seungyup Paek, Shih-Fu Chang
In advanced multimedia networks, video servers with real time operating systems and high performance storage architectures will deliver multiple concurrent video streams to clients. The video server has a limited disk I/O bandwidth. This research presents a new framework for optimally utilizing the on board memory to alleviate the disk bandwidth bottleneck. The optimal utilization of the memory resource is achieved by using an optimal retrieval schedule for video data across the disk memory interface. The optimal retrieval schedule is directly applicable to video servers that are based on general storage architectures (e.g. RAID). Performance evaluation using real MPEG2 trace data verifies that this approach can provide large increases in the number of supported video streams.
在先进的多媒体网络中,具有实时操作系统和高性能存储架构的视频服务器将向客户端提供多个并发视频流。视频服务器的磁盘I/O带宽有限。本研究提出一种新的架构,以优化利用板载记忆体,以缓解磁碟频宽瓶颈。通过使用跨磁盘内存接口的视频数据的最佳检索调度来实现内存资源的最佳利用。最优检索计划直接适用于基于通用存储架构(例如RAID)的视频服务器。使用真实的MPEG2跟踪数据进行性能评估,验证了该方法可以大幅增加支持的视频流的数量。
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引用次数: 24
An MPEG2-based digital CATV and VOD system using ATM-PON architecture 一种基于mpeg2的ATM-PON结构的数字有线电视和视频点播系统
N. Terada, H. Ishii, T. Tachi, Y. Okumura, H. Kotera
Proposes a next-generation access network infrastructure from NTT (Nippon Telegraph and Telephone Corporation.) The solution for providing both broadband and narrowband multimedia services is the ATM-PON (ATM-passive optical network) based FTTH (fiber-to-the-home) access network. Additionally, an MPEG-ATM encoder has been developed in order to provide CATV (cable TV) and VOD (video-on-demand) services in a fully-digital residential network. This is a compact, economical and easily-maintained multi-channel MPEG2 encoder, which is designed with custom LSIs for MPEG2 encoding and single-board circuits for each channel. NTT has been examining these systems in residential broadband service trials since January 1996. An outline of the trials and major features of the systems are presented.
提出了NTT(日本电报电话公司)的下一代接入网基础设施。同时提供宽带和窄带多媒体业务的解决方案是基于ATM-PON (atm无源光网络)的FTTH(光纤到户)接入网。此外,为了在全数字住宅网络中提供CATV(有线电视)和VOD(视频点播)服务,已经开发了MPEG-ATM编码器。这是一款紧凑,经济且易于维护的多通道MPEG2编码器,它设计了用于MPEG2编码的定制lsi和每个通道的单板电路。自1996年1月以来,NTT一直在住宅宽带服务试验中检查这些系统。介绍了系统的试验概况和主要特点。
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引用次数: 11
期刊
Proceedings of the Third IEEE International Conference on Multimedia Computing and Systems
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