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Modeling timed user-interactions in multimedia documents 对多媒体文档中的定时用户交互进行建模
Junehwa Song, Y. Doganata, Michelle Y. Kim, A. Tantawi
Interactive multimedia documents (or systems) can be characterized by active user participation and the diversity of multimedia information accessed at various levels of granularity. They need to support extensive user participation in selecting and tailoring the information and its presentation. Multimedia information fragments may vary from portions of video, pieces of audio, newspaper quotations or chapters of a book. Effectively managing the creation, evolution and complexity of multimedia documents formed by combining media fragments is an essential capability. We consider the hyperstory model of a multimedia document, where a document is structured hierarchically in three dimensions: time, space and asynchrony. The model provides a layered approach in structuring multimedia documents, thus reducing the complexities of large systems. The hyperstory model supports user interactions that are timed, and also supports preemptive resuming. Timed user interactions with the document are modeled with a newly introduced timed Petri-net (TPN*). TPN* is used to infer the behavior of the system. This paper describes TPN*'s modeling and analysis and its application to the hyperstory model.
交互式多媒体文档(或系统)的特点是用户的积极参与和在不同粒度级别上访问的多媒体信息的多样性。它们需要支持广泛的用户参与选择和剪裁信息及其表示。多媒体信息片段可以是视频片段、音频片段、报纸引文或一本书的章节。有效地管理由媒体片段组合而成的多媒体文档的生成、演变和复杂性是一项必不可少的能力。我们考虑多媒体文档的超故事模型,其中文档在三个维度上分层结构:时间、空间和异步。该模型提供了结构化多媒体文档的分层方法,从而降低了大型系统的复杂性。hyperstory模型支持定时的用户交互,也支持抢占式恢复。使用新引入的定时petri网(TPN*)对用户与文档的定时交互进行建模。TPN*用于推断系统的行为。本文介绍了TPN*的建模和分析方法及其在超故事模型中的应用。
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引用次数: 22
Emotion enhanced multimedia meetings using the concept of virtual space teleconferencing 使用虚拟空间电话会议概念的情感增强多媒体会议
L. D. Silva, T. Miyasato, F. Kishino
We investigate the unique advantages of our proposed virtual space teleconferencing system (VST) in the area of multimedia teleconferencing, with emphasis on facial emotion transmission and recognition. We show that, using this concept, emotions of a local participant can be transmitted to the remote party with a higher recognition rate by enhancing the emotions using some intelligence processing between the local and the remote participants. This leads to a kind of emotion enhanced teleconferencing system which can supersede face to face meetings, by effectively alleviating the barriers in recognizing emotions between different nations. We consider a concept known as a virtual person, which is a better alternative to blurred or mosaic facial images that one can find in some television interviews with people who are not willing to be exposed in public.
我们研究了我们提出的虚拟空间电话会议系统(VST)在多媒体电话会议领域的独特优势,重点是面部情绪的传递和识别。我们发现,利用这一概念,通过在本地和远程参与者之间进行一些智能处理来增强情绪,可以以更高的识别率将本地参与者的情绪传递给远程参与者。这就产生了一种可以取代面对面会议的情感增强电话会议系统,它有效地消除了不同民族之间识别情感的障碍。我们考虑了一个被称为虚拟人的概念,这是一个更好的替代模糊或马赛克的面部图像,人们可以在一些电视采访中找到那些不愿意在公共场合暴露的人。
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引用次数: 5
Extending styles to hypermedia documents 将样式扩展到超媒体文档
A. Caloini, Eiichiro Tanaka
In this paper, we extend the notion of style, widely used in modern desktop publishing systems, to hypermedia documents. We also show how such styles can be used to provide different views of the same hyperdocument (e.g. English vs. Japanese).
在本文中,我们将在现代桌面出版系统中广泛使用的样式概念扩展到超媒体文档。我们还展示了如何使用这些样式来提供同一超级文档的不同视图(例如英语与日语)。
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引用次数: 6
QA Builder: a visual toolkit for building multimedia knowledge-based systems with immediate feedback QA Builder:一个可视化工具包,用于构建具有即时反馈的多媒体知识系统
Michelle Y. Kim
QA Builder is a toolkit for building interactive knowledge-based systems for domains in which the domain knowledge can be expressed as a sequence of questions and answers. It integrates knowledge acquisition, knowledge-base validation, multimedia authoring, and user interface design and validation in a unifying framework. It is unique in that it treats non-textual information such as video, audio, and graphical images as integral parts of the domain knowledge, and that it provides authors with immediate feedback. This paper describes the QA Builder with an emphasis on the object-oriented visual editors.
QA Builder是一个用于为领域构建交互式基于知识的系统的工具包,在这些领域中,领域知识可以表示为一系列问题和答案。它将知识获取、知识库验证、多媒体创作以及用户界面设计和验证集成在一个统一的框架中。它的独特之处在于,它将非文本信息(如视频、音频和图形图像)视为领域知识的组成部分,并为作者提供即时反馈。本文介绍了QA构建器,重点介绍了面向对象的可视化编辑器。
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引用次数: 2
User interface of a document-processing reader for the blind 盲人文档处理阅读器的用户界面
C. Asakawa
After describing the problems that blind users face in accessing conventional printed documents, we give an overview of a document-processing reader for OS/2. The discussion concerns mainly the user interface of the system, since GUIs present serious problems for blind users. Instead of icons and a mouse, the system interface is built around voice menus and a numeric keypad. A structured file is also created to allow users to read a text quickly after the scanning and character recognition is complete.
在描述了盲人用户在访问传统打印文档时所面临的问题之后,我们概述了一种用于OS/2的文档处理阅读器。讨论主要关注系统的用户界面,因为gui对盲人用户来说存在严重的问题。系统界面不是图标和鼠标,而是围绕语音菜单和数字键盘构建的。还创建了一个结构化文件,以便用户在扫描和字符识别完成后快速阅读文本。
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引用次数: 0
Scene adaptive MPEG encoding algorithm using the P-picture-based analysis 场景自适应MPEG编码算法采用基于p -图的分析
Hain-Ching Liu, G. Zick
Presents a novel scene-adaptive MPEG encoding algorithm using parameters encoded in P-pictures. In the MPEG format, a P-picture can have two types of macroblock: intra-coded macroblocks and forward-predicted macroblocks. The proposed algorithm defines a correlation function based on the number of different types of macroblocks and applies this function to detect scene changes in the video sequence. The frame type is then adaptively arranged according to the detection result. Because of motion compensation, the scene change detection is very reliable. Since all the encoded parameters are available during the encoding process, only minimal additional computation is needed. Therefore, this algorithm is faster and more accurate than those approaches using histogram matching.
提出了一种基于p -图像的参数自适应MPEG编码算法。在MPEG格式中,p -图片可以有两种类型的宏块:内编码宏块和前向预测宏块。该算法根据不同类型宏块的数量定义相关函数,并应用该函数检测视频序列中的场景变化。然后根据检测结果自适应地排列帧类型。由于运动补偿,场景变化检测非常可靠。由于所有编码参数在编码过程中都是可用的,因此只需要最小的额外计算。因此,该算法比使用直方图匹配的方法更快、更准确。
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引用次数: 1
Interactive multi-user multimedia environments on the Internet: an overview of DAMSEL and its implementation Internet上的交互式多用户多媒体环境:DAMSEL及其实现概述
Paul N Pazandak, J. Srivastava
The paper presents an overview of DAMSEL and it's implementation. DAMSEL comprises an embeddable dynamic multimedia specification language, and a software architecture suitable for multi user interactive multimedia environments. The goal of DAMSEL is to explore language constructs and execution environments for next generation interactive multimedia applications. The constructs of DAMSEL include primitives for event driven temporal specification-supporting causation and inhibition. Specifications allow behavioral parameters to be chosen, enabling very powerful temporal relations to be defined. Other constructs support the modification, and analysis of multimedia data, and high level abstractions for connections to user interfaces. Further, DAMSEL constructs support conditional and constraint logics, enabling more complex specifications than currently possible. DAMSEL is being implemented using a java implementation of the CORBA standard.
本文概述了DAMSEL及其实现。DAMSEL包括可嵌入的动态多媒体规范语言和适合多用户交互多媒体环境的软件体系结构。DAMSEL的目标是探索下一代交互式多媒体应用程序的语言结构和执行环境。DAMSEL的结构包括事件驱动的时间规范的原语,支持因果关系和抑制。规范允许选择行为参数,从而可以定义非常强大的时间关系。其他构造支持多媒体数据的修改和分析,以及连接到用户界面的高级抽象。此外,DAMSEL结构支持条件和约束逻辑,支持比目前可能的更复杂的规范。DAMSEL正在使用CORBA标准的java实现来实现。
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引用次数: 4
A direct ATM multicast service with quality-of-service guarantees 具有服务质量保证的直接ATM组播业务
L. Ngoh, Hongyi Li, H. Pung
Multicast has been well tested on non-ATM networks and proven to be a highly effective mode of network service especially in the area of real-time distributed multimedia applications. Although multicast is also supported in ATM, so far the signalling facilities provided have been rudimentary at best. This has prevented multicasting to be exploited effectively in ATM networks. In this paper, a new scheme in providing ATM based multicast service is described. The proposed scheme does not only provide many-to-many ATM virtual circuit-level multicast, it also supports dynamic Quality-of-Service (QoS) guarantees with heterogeneous receivers similar to those being proposed by the Internet Protocol (IP). One of the major emphases of the design is to provide a transparent set of common network services for applications to operate across both the proposed VC-based and IP multicast services on the same ATM networks. This is achieved in part by adopting the same Internet resource reservation protocol for the proposed ATM multicast service. In this paper, the various components of the multicast service such as multicast routing, QoS negotiation and connection management are presented in detail. Initial experience with a prototype implementation is also discussed.
组播在非atm网络上进行了良好的测试,证明了它是一种非常有效的网络服务模式,特别是在实时分布式多媒体应用领域。尽管在ATM中也支持多播,但到目前为止所提供的信令设施充其量只是初级的。这阻碍了多播在ATM网络中的有效利用。本文提出了一种新的基于ATM的组播服务方案。该方案不仅提供多对多的ATM虚拟电路级组播,而且还支持与Internet协议(IP)类似的异构接收方的动态服务质量(QoS)保证。该设计的主要重点之一是为应用程序提供一组透明的公共网络服务,以便在相同的ATM网络上跨提议的基于vc和IP多播服务进行操作。这在一定程度上是通过对所提出的ATM多播服务采用相同的Internet资源保留协议实现的。本文详细介绍了组播路由、QoS协商和连接管理等组播服务的组成部分。还讨论了原型实现的初步经验。
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引用次数: 7
Multimedia applications using a database programming language-INADA 多媒体应用程序使用数据库编程语言inada
K. Kaneko, A. Makinouchi, M. Aritsugi
INADA is a new database programming language under development at Kyushu University. INADA can create and manipulate C++ objects stored in a database (persistent object). The key idea of INADA is the introduction of distributed shared virtual memory. We propose multimedia applications using distributed shared virtual memory. We introduce stream heap for time-based media, and global heap for non time-based media. To test our idea we implemented two prototype multimedia applications, white board and telephone using INADA.
INADA是九州大学正在开发的一种新的数据库编程语言。INADA可以创建和操作存储在数据库中的c++对象(持久化对象)。INADA的核心思想是引入分布式共享虚拟内存。我们提出了使用分布式共享虚拟内存的多媒体应用。介绍了基于时间的媒体的流堆和非基于时间的媒体的全局堆。为了验证我们的想法,我们使用INADA实现了两个原型多媒体应用程序,白板和电话。
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引用次数: 0
A comparison of hardware prefetching techniques for multimedia benchmarks 多媒体基准测试硬件预取技术的比较
D. Zucker, M. Flynn, R. Lee
Data prefetching is a well known technique for improving cache performance. While several studies have examined prefetch strategies for scientific and commercial applications, no published work has studied the special memory requirements of multimedia applications. This paper presents data for three types of hardware prefetching schemes: stream buffers, stride prediction tables, and a hybrid combination of the two, the stream cache. Use of the stride prediction table is shown to eliminate up to 90% of the misses that would otherwise be incurred in a moderate or large sized cache with no prefetching hardware. The stream cache, proposed for the first time in this paper, has the potential to cut execution times by half with the addition of a relatively small amount of additional hardware.
数据预取是一种众所周知的提高缓存性能的技术。虽然有几项研究检查了科学和商业应用的预取策略,但没有发表的工作研究了多媒体应用的特殊内存需求。本文介绍了三种硬件预取方案的数据:流缓冲区,步长预测表,以及两者的混合组合,流缓存。使用步长预测表可以消除高达90%的丢失,否则在没有预取硬件的中等或大型缓存中会产生丢失。本文首次提出的流缓存,通过添加相对少量的额外硬件,有可能将执行时间缩短一半。
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引用次数: 56
期刊
Proceedings of the Third IEEE International Conference on Multimedia Computing and Systems
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