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Cooperative Game-Theoretic Features of Cost Sharing in Location-Routing 位置路由成本分担的合作博弈论特征
Pub Date : 2018-09-24 DOI: 10.2139/ssrn.3272182
Ondrej Osicka, M. Guajardo, Thibault van Oost
This article studies several variants of the location-routing problem using a cooperative game-theoretic framework. The authors derive characteristics in terms of subadditivity, convexity, and non-emptiness of the core. Moreover, for some of the game variants, it is shown that for facility opening costs substantially larger than the costs associated with routing, the core is always non-empty. The theoretical results are supported by numerical experiments aimed at illustrating the properties and deriving insights. Among others, it is observed that, while in general it is not possible to guarantee core allocations, in a huge majority of cases the core is non-empty.
本文利用合作博弈论框架研究了定位路由问题的几种变体。作者从核的次可加性、凸性和非空性等方面推导了核的特征。此外,对于某些博弈变量,结果表明,对于设施开放成本大大大于与路由相关的成本,核心始终是非空的。理论结果得到了数值实验的支持,旨在说明性质并得出见解。除其他外,可以观察到,虽然一般不可能保证核心分配,但在绝大多数情况下,核心是非空的。
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引用次数: 18
Centralized Course Allocation 集中课程分配
Pub Date : 2018-08-02 DOI: 10.2139/ssrn.3225162
Antonio Romero-Medina, M. Triossi
We present the renegotiable acceptance mechanism in the context of the multi-unit assignment problem. This mechanism combines features of the immediate and deferred acceptance mechanisms and implements the set of stable matchings in both Nash and undominated Nash equilibria under substitutable priorities. In addition, we prove that under slot-specific priorities, the immediate acceptance mechanism also implements the set of stable matchings in Nash and undominated Nash equilibria. Finally, we present modifications of both mechanisms and show that we can dramatically reduce the complexity of the message space when preferences are responsive.
在多单元分配问题的背景下,我们提出了可协商的接受机制。该机制结合了即时接受机制和延迟接受机制的特点,实现了可替代优先级下纳什均衡和非支配纳什均衡的一组稳定匹配。此外,我们还证明了在特定槽位优先级下,即时接受机制也实现了纳什均衡和非优纳什均衡的稳定匹配集。最后,我们提出了对这两种机制的修改,并表明当首选项响应时,我们可以显著降低消息空间的复杂性。
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引用次数: 1
Monotone Comparative Statics in Stochastic Games With Increasing Preferences 递增偏好随机博弈中的单调比较静力学
Pub Date : 2018-04-24 DOI: 10.2139/ssrn.3167679
P. Leoni
We consider a class of stochastic discounted games with increasing preferences. We first prove existence of extremal Stationary Markov Perfect Equilibria (SMPE) in pure strategies, and we characterize those equilibria as unique fixed points of well-chosen operators. We use this characterization to establish a class of monotone comparative results on those extremal equilibria, using an arbitrary parameter space.
我们考虑一类具有递增偏好的随机折现博弈。我们首先证明了纯策略中存在极平稳马尔可夫完美平衡点,并将这些平衡点描述为精选算子的唯一不动点。我们利用这一性质,在任意参数空间下,建立了该类极端平衡点上的一类单调比较结果。
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引用次数: 0
The Face Lattice of Polyhedral Cones in the Theory of Cooperative Games 合作博弈理论中多面体锥体的面格
Pub Date : 2018-04-11 DOI: 10.2139/ssrn.3197585
Norman L. Kleinberg
Whether or not a given cooperative game with transferable utility is balanced; i.e. possesses a nonempty core, is a central question in the literature. The answer was furnished, independently, by Bondareva (In Vestnik Leningradskii Universitet, in Russian, 13:141–142, 1962) and Shapley (Nav Res Logist Q 14:453–460, 1967), who provided necessary and sufficient conditions in the form of a set of linear inequalities involving the game’s characteristic function. The purpose of this paper is to show how these inequalities arise naturally from the representation of a certain polyhedral cone as the intersection of half spaces. In the course of doing so we also show how each balanced collection of subsets corresponds to the complement of a face of the cone and how the set of coalitional excesses of a game coincides with its set of combination vectors. Finally, we utilize our framework to prove a notable result of Keane (Ph.D. Dissertation, Field of Math, Northwestern University, Evanston) concerning the L1-center of a cooperative game.
具有可转移效用的合作游戏是否平衡;即拥有一个非空的核心,是文学中的一个中心问题。Bondareva (Vestnik Leningradskii Universitet, Russian, 13:141-142, 1962)和Shapley (Nav Res gq 14:45 53 - 460, 1967)提供了答案,他们以一组涉及游戏特征函数的线性不等式的形式提供了必要和充分条件。本文的目的是说明这些不等式是如何从一个多面体圆锥表示为半空间的交点而自然产生的。在这样做的过程中,我们还展示了每个子集的平衡集合如何对应于圆锥体面的补,以及博弈的联合过剩集如何与它的组合向量集一致。最后,我们利用我们的框架来证明Keane(博士论文,数学领域,西北大学,埃文斯顿)关于合作博弈l1中心的显著结果。
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引用次数: 0
Experimentally Induced Empathy Does Not Affect Monetarily Incentivized Dictator Game Behavior 实验诱导的同理心不影响金钱激励的独裁者游戏行为
Pub Date : 2018-03-13 DOI: 10.2139/ssrn.3140006
J. Lönnqvist, G. Walkowitz
In a monetarily incentivized Dictator Game we expected Dictators’ empathy towards the Recipients to cause more pro-social allocations. Empathy was experimentally induced via a commonly used perspective taking task. Dictators (N = 476) were instructed to split an endowment of 10€ between themselves and an unknown Recipient. They could split the money 8/2 (8€ for Dictator, 2€ for Recipient) or 5/5 (5€ each). Although the empathy manipulation successfully increased Dictators’ feelings of empathy towards the Recipients, Dictators’ decisions on how to split the money were not affected. We had ample statistical power (above .99) to detect a typical social psychology effect (corresponding to r around .20). Other possible determinants of generosity in the Dictator Game should be investigated.
在金钱激励的独裁者游戏中,我们期望独裁者对接受者的同情会导致更多的亲社会分配。共情是通过一个常用的视角转换任务来诱导的。独裁者(N = 476)被要求在自己和一个不知名的接受者之间分配10欧元的捐赠。他们可以把钱分成8/2(独裁者8欧元,接受者2欧元)或5/5(每人5欧元)。虽然移情操作成功地增加了独裁者对接受者的移情感,但独裁者如何分配钱的决定并未受到影响。我们有足够的统计能力(高于0.99)来检测典型的社会心理效应(对应于r约为0.20)。在独裁者游戏中,慷慨的其他可能的决定因素应该被调查。
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引用次数: 1
The Chamberlin-Courant Rule and the k-Scoring Rules: Agreement and Condorcet Committee Consistency 张伯林-柯朗规则与k-评分规则:一致性与孔多塞委员会一致性
Pub Date : 2018-03-06 DOI: 10.2139/ssrn.3198184
Mostapha Diss, Eric Kamwa, A. Tlidi
For committee or multiwinner elections, the Chamberlin-Courant rule (CCR), which combines the Borda rule and the proportional representation, aims to pick the most representative committee (Chamberlin and Courant, 1983). Chamberlin and Courant (1983) have shown that if the size of the committee to be elected is k = 1 among m ≥ 3 candidates, the CCR is equivalent to the Borda rule; Kamwa and Merlin (2014) claimed that if k = m − 1, the CCR is equivalent to the k-Plurality rule. In this paper, we explore what happens for 1 < k < m − 1 by computing the probability of agreement between the CCR and four k-scoring rules: k-Plurality, k-Borda, k-Negative Plurality and Bloc. Our results show that for committees of at least two members, the CCR usually leads to a committee recommended by the k-Plurality rule. Furthermore, we evaluate the probability of the CCR to select the Condorcet committee a la Gehrlein when it exists. The Condorcet committee a la Gehrlein is a xed size subset of candidates such that every member defeats every non-member in pairwise comparisons. In this matter, our results indicate that the CCR performs less well than the k-Borda rule and the Bloc rule but better than the k-Plurality and the k-Negative Plurality rules.
对于委员会选举或多赢家选举,结合Borda规则和比例代表制的Chamberlin-Courant规则(CCR)旨在选出最具代表性的委员会(Chamberlin and Courant, 1983)。Chamberlin和Courant(1983)表明,如果在m≥3名候选人中,待选举委员会的人数为k = 1,则CCR相当于Borda规则;Kamwa和Merlin(2014)认为,如果k = m−1,则CCR相当于k- plurality规则。在本文中,我们通过计算CCR与四个k评分规则(k-Plurality, k- borda, k- negative Plurality和Bloc)之间一致的概率来探讨1 < k < m−1时会发生什么。我们的研究结果表明,对于至少有两名成员的委员会,CCR通常导致一个由k-Plurality规则推荐的委员会。此外,我们评估了CCR在存在孔多塞委员会时选择孔多塞委员会的概率。孔多塞委员会(Condorcet committee a la Gehrlein)是一个固定大小的候选人子集,这样每个成员都能在两两比较中击败每个非成员。在这个问题上,我们的结果表明,CCR的表现不如k-Borda规则和Bloc规则,但优于k-Plurality规则和k-Negative Plurality规则。
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引用次数: 4
The Shapley Value, Average Productivity Differentials, and Coalition Size 沙普利值、平均生产率差异与联盟规模
Pub Date : 2018-01-26 DOI: 10.2139/ssrn.3197584
Norman L. Kleinberg
The Shapley value is arguably the most well-known solution concept for cooperative, transferable utility games. In this Note we show, in contrast to its many marginal characterizations, that the Shapley value can also be viewed as a solution based on average productivity. Specifically, we show that the Shapley value can be axiomatized by means of symmetry, efficiency and a property we call coalition size neutrality. This property requires, roughly, that the payoff to each player depend only on that player’s overall relative average productivity and not on how that productivity is distributed over coalition size. In addition, we observe how a weakened version of coalition size neutrality may be used to characterize the vector space of all linear combinations of the Shapley value and the well-known equal division solution.
Shapley值可以说是合作、可转移效用游戏中最著名的解决方案概念。在本注中,我们表明,与它的许多边缘特征相反,Shapley值也可以被视为基于平均生产率的解决方案。具体来说,我们证明了Shapley值可以通过对称、效率和我们称之为联盟大小中立性的性质来公理化。粗略地说,这个属性要求每个参与者的收益只取决于参与者的总体相对平均生产率,而不取决于该生产率在联盟规模上的分配。此外,我们观察了如何使用联盟规模中立性的弱化版本来表征Shapley值和著名的等除解的所有线性组合的向量空间。
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引用次数: 0
Signaling in the Shadow of Conflict 冲突阴影下的信号
Pub Date : 2018-01-12 DOI: 10.2139/ssrn.3100989
Stephane Wolton
Informational asymmetries have long been recognized as one of the causes of wasteful conflicts. Signaling has been found to be an effective tool for interested parties to truthfully communicate private information. Can signaling help reduce the risk of conflict? I study this question in a model in which a Sender sends a signal about his privately known cost of conflict, a Receiver makes an offer, and the Sender decides whether or not to start a conflict. I find that when the outcomes of a conflict do not depend on previous actions such as wars where the winner gains the disputed territory, signaling does not permit any information transmission. In turn, when the outcomes of a conflict depends on the Receiver's offer, signaling can help avoid war, but only under specific conditions. In all cases, the shadow of conflict looms large and renders signaling totally or relatively ineffective in preventing conflict.
信息不对称一直被认为是造成无谓冲突的原因之一。信令被认为是利益相关方真实沟通私人信息的有效工具。信号能帮助减少冲突的风险吗?我在一个模型中研究了这个问题,在这个模型中,发送方发出了一个关于他私下知道的冲突成本的信号,接收方提出了一个提议,发送方决定是否开始冲突。我发现,当冲突的结果不依赖于先前的行为时,比如赢家获得争议领土的战争,信号不允许任何信息传递。反过来,当冲突的结果取决于接收方的提议时,信号可以帮助避免战争,但只有在特定条件下。在所有情况下,冲突的阴影都很大,使信号在预防冲突方面完全或相对无效。
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引用次数: 2
On Private Communication in Competing Mechanism Games 论竞争机制博弈中的私人交往
Pub Date : 2017-12-15 DOI: 10.2139/ssrn.3088701
A. Attar, E. Campioni, Gwenaël Piaser
We study competing mechanism games in which principals simultaneously design contracts to deal with several agents. We show that principals can profit from privately communicating with agents by generating incomplete information in the continuation game they play. Specifically, we construct an example of a complete information game in which none of the (multiple) equilibria in Yamashita (2010) survives against unilateral deviations to mechanisms involving private communication. This also contrasts with the robustness result established by Han (2007). The role of private communication we document may call for extending the standard construction of Epstein and Peters (1999) to incorporate this additional element.
本文研究了委托人同时设计合同以对付多个代理人的竞争机制博弈。我们证明了委托人可以通过在延续博弈中产生不完全信息而从与代理人的私下通信中获利。具体来说,我们构建了一个完全信息博弈的例子,在这个例子中,Yamashita(2010)中的(多重)均衡都不能在涉及私人通信的机制的单边偏差中存活。这也与Han(2007)建立的稳健性结果形成对比。我们所记录的私人沟通的作用可能需要扩展Epstein和Peters(1999)的标准构建,以纳入这一额外元素。
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引用次数: 1
"Nash-in-Nash" Tariff Bargaining with and Without MFN 有和没有最惠国待遇的“纳什中纳什”关税谈判
Pub Date : 2017-10-01 DOI: 10.3386/w23894
K. Bagwell, R. Staiger, Ali Yurukoglu
We provide an equilibrium analysis of the efficiency properties of bilateral tariff negotiations in a three-country, two-good general equilibrium model of international trade when transfers are not feasible. We consider "weak-rules" settings characterized by two cases: a no-rules case in which discriminatory tariffs are allowed, and an MFN-only case in which negotiated tariffs must be non-discriminatory (i.e., satisfy the MFN rule). We allow for a general family of political-economic country welfare functions and assess efficiency relative to these welfare functions. For the no-rules case with discriminatory tariffs, we consider simultaneous bilateral tariff negotiations and utilize the "Nash-in-Nash" solution concept of Horn and Wolinsky (1988). We establish a sense in which the resulting tariffs are inefficient and too low, so that excessive liberalization occurs from the perspective of the three countries. In the MFN-only case, we consider negotiations between two countries that are "principal suppliers" to each other and employ the Nash bargaining solution concept. Different possibilities arise. For one important situation, we establish a sense in which the resulting tariffs are inefficient and too high when evaluated relative to the unrestricted set of efficient tariffs. We also compare the negotiated tariffs under the MFN rule with the MFN-constrained efficiency frontier, finding that the negotiated tariffs are generically inefficient relative to this frontier and may lead to too little or too much liberalization. Finally, we illustrate our findings with a numerical analysis of a particular representation of the model as an endowment economy with Cobb-Douglas preferences and under the assumption that each government maximizes the indirect utility of the representative agent in its country.
在国际贸易转移不可行的三国二优一般均衡模型下,我们对双边关税谈判的效率特性进行了均衡分析。我们考虑以两种情况为特征的“弱规则”设置:一种是允许歧视性关税的无规则情况,另一种是只有最惠国待遇的情况,其中谈判关税必须是非歧视性的(即满足最惠国待遇规则)。我们允许一个一般的政治经济国家福利函数家族,并评估相对于这些福利函数的效率。对于歧视性关税的无规则情况,我们考虑同时进行双边关税谈判,并利用霍恩和沃林斯基(1988)的“纳什中纳什”解决方案概念。我们建立了一种感觉,即由此产生的关税是低效的、过低的,因此从三国的角度来看,出现了过度自由化。在只有最惠国待遇的情况下,我们考虑互为“主要供应商”的两个国家之间的谈判,并采用纳什议价解决方案概念。不同的可能性出现了。对于一种重要情况,我们建立了一种感觉,即与不受限制的有效关税相比,由此产生的关税是低效的,而且过高。我们还比较了最惠国规则下的谈判关税与最惠国约束下的效率边界,发现谈判关税相对于这一边界通常是低效的,可能导致太少或太多的自由化。最后,我们通过对具有柯布-道格拉斯偏好的禀赋经济模型的特定代表的数值分析来说明我们的发现,并假设每个政府都最大化其国内代表性代理人的间接效用。
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引用次数: 5
期刊
PSN: Game Theory (Topic)
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