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PSN: Game Theory (Topic)最新文献

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War of Attrition with Affiliated Values 价值观相关联的消耗战
Pub Date : 2017-09-07 DOI: 10.2139/ssrn.3036996
C. Chi, P. Murto, Juuso Valimaki
We study the war of attrition between two players when the players’ signals are binary and affiliated. Our model covers both the case of common values and affiliated private values. We characterize the unique symmetric equilibrium and demonstrate the possibility of nonmonotonic symmetric equilibria, i.e. equilibria where the player with a lower signal wins With positive probability. Such an outcome is inefficient in the case of private valuations. We compare the war of attrition to other related mechanisms, the all-pay auction and standard firstand second-price auctions. The war of attrition dissipates the bidders’ rents more effectively but at the same time distorts the allocation more severely than the other mechanisms. In terms of expected revenues, the war of attrition dominates the standard auctions, but the ranking against the all-pay auction is ambiguous.
我们研究了两个玩家之间的消耗战,当玩家的信号是二元和附属的。我们的模型既涵盖了共同价值观,也涵盖了附属的私人价值观。我们描述了唯一对称均衡,并证明了非单调对称均衡的可能性,即具有较低信号的玩家以正概率获胜的均衡。在私人估值的情况下,这种结果是低效的。我们将消耗战与其他相关机制,全付拍卖和标准的第一、第二价格拍卖进行了比较。消耗战更有效地消耗了竞标者的租金,但同时也比其他机制更严重地扭曲了分配。就预期收入而言,消耗战在标准拍卖中占主导地位,但与全付费拍卖的排名却模糊不清。
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引用次数: 0
What Situation Is This? Coarse Cognition and Behavior Over a Space of Games 这是什么情况?游戏空间中的粗糙认知与行为
Pub Date : 2017-08-01 DOI: 10.2139/ssrn.3034826
R. Gibbons, M. LiCalzi, M. Warglien
We study strategic interaction between agents who distill the complex world around them into simpler situations. Assuming agents share the same cognitive frame, we show how the frame affects equilibrium outcomes. In one-shot and repeated interactions, the frame causes agents to be either better or worse off than if they could perceive the environment in full detail: it creates a fog of cooperation or a fog of conflict. In repeated interaction, the frame is as important as agentsO patience in determining the set of equilibria: for a fixed discount factor, when all agents coordinate on what they perceive as the best equilibrium, there remain significant performance differences across dyads with different frames. Finally, we analyze some tensions between incremental versus radical changes in the cognitive frame.
我们研究智能体之间的战略互动,它们将周围复杂的世界提炼成更简单的情况。假设代理共享相同的认知框架,我们展示框架如何影响均衡结果。在一次和重复的互动中,框架会导致代理的表现优于或劣于他们能够充分了解环境的细节:它会产生合作的迷雾或冲突的迷雾。在重复交互中,框架与代理在确定均衡集方面的耐心一样重要:对于固定的折扣因子,当所有代理在他们认为的最佳均衡上进行协调时,不同框架的双组之间仍然存在显着的性能差异。最后,我们分析了认知框架中渐进式变化与激进式变化之间的一些紧张关系。
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引用次数: 7
Sales Taxation, Spatial Agglomeration, and the Internet 销售税、空间集聚与互联网
Pub Date : 2017-08-01 DOI: 10.2139/ssrn.3009785
David R. Agrawal, D. Wildasin
Technological innovations facilitating e-commerce have well-documented effects on consumer behavior and firm organization in the retail sector, but the effects of these new transaction technologies on fiscal systems remain unknown. By extending models of commodity tax competition to include urban spatial structure (agglomeration) and online commerce, one can analyze strategic tax-policy interactions among neighboring localities. Consumers buy different types of commodities, sold either by traditional or by online vendors. When the cost of online shopping falls, we show that equilibrium tax rates and revenues increase in small jurisdictions and decrease in large jurisdictions with retail shopping centers. Policy commentators warn that e-commerce erodes tax revenue - true enough for some localities - but, more accurately, changing transaction costs can generate entirely new commercial and fiscal equilibria that ultimately “redistribute” tax revenues from localities with concentrations of traditional vendors toward other, typically smaller, localities.
促进电子商务的技术创新对零售部门的消费者行为和企业组织产生了充分的影响,但这些新的交易技术对财政系统的影响尚不清楚。通过将商品税收竞争模型扩展到城市空间结构(集聚)和电子商务,可以分析邻近地区之间的战略性税收政策互动。消费者购买不同类型的商品,通过传统或在线供应商销售。当在线购物成本下降时,我们发现均衡税率和收入在小型司法管辖区增加,而在拥有零售购物中心的大型司法管辖区减少。政策评论员警告说,电子商务侵蚀了税收收入——对某些地方来说确实如此——但更准确地说,改变交易成本可以产生全新的商业和财政平衡,最终将传统供应商集中的地方的税收收入“重新分配”给其他地方,通常是较小的地方。
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引用次数: 5
Agency Equilibrium 机构平衡
Pub Date : 2017-06-22 DOI: 10.2139/ssrn.3035248
Jonathan Newton
Agency may be exercised by different entities (e.g., individuals, firms, households). A given individual can form part of multiple agents (e.g., he may belong to a firm and a household). The set of agents that act in a given situation might not be common knowledge. We adapt the standard model of incomplete information to model such situations.
代理可以由不同的实体(例如,个人、公司、家庭)行使。一个给定的个人可以是多个代理人的一部分(例如,他可能属于一个公司和一个家庭)。在给定情况下行动的代理集可能不是常识。我们采用不完全信息的标准模型来模拟这种情况。
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引用次数: 3
Egalitarianism in Nontransferable Utility Games 不可转让效用游戏中的平均主义
Pub Date : 2017-04-25 DOI: 10.2139/ssrn.2958780
Bas J. Dietzenbacher, P. Borm, R. Hendrickx
This paper studies egalitarianism in the context of nontransferable utility games by introducing and analyzing the egalitarian value. This new solution concept is based on an egalitarian negotiation procedure in which egalitarian opportunities of coalitions are explicitly taken into account. We formulate conditions under which it leads to a core element and discuss the egalitarian value for the well-known Roth-Shafer examples. Moreover, we characterize the new value on the class of bankruptcy games and bargaining games.
本文通过引入和分析平均主义价值,在不可转移效用博弈的背景下研究平均主义。这种新的解决方案概念是基于平等主义的谈判程序,其中明确考虑了联盟的平等机会。我们制定了导致核心要素的条件,并讨论了著名的罗斯-谢弗例子的平等主义价值。此外,我们还在破产博弈和议价博弈的类别上刻画了新的价值。
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引用次数: 2
Social Norms and Cooperation 社会规范与合作
Pub Date : 2016-02-05 DOI: 10.2139/ssrn.2735759
Bryan C. McCannon
A theoretical framework is introduced to model social norms using the tools of psychological game theory. In the Prisoner's Dilemma Game, a preference for norm compliance can lead to cooperation arising with a positive probability, and if this preference is sufficiently strong, occurring as a pure strategy equilibrium. Thus, cooperation can arise as a social norm in a one-shot Prisoner's Dilemma Game without repeated play, communication, or sanctions.
本文介绍了运用心理博弈论工具对社会规范进行建模的理论框架。在囚徒困境博弈中,对规范遵从的偏好可以导致以正概率出现的合作,如果这种偏好足够强,就会以纯策略均衡的形式出现。因此,在没有重复游戏、交流或制裁的一次性囚徒困境游戏中,合作可以作为一种社会规范出现。
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引用次数: 6
Clueless Politicians 无能的政客
Pub Date : 2016-02-01 DOI: 10.2139/ssrn.2677481
Christopher S. Cotton, Cheng Li
We develop a model of policymaking in which a politician decides how much expertise to acquire or how informed to become about issues before interest groups engage in monetary lobbying. For a range of issues, the policymaker prefers to remain clueless about the merits of reform, even when acquiring expertise or better information is costless. Such a strategy leads to intense lobbying competition and larger political contributions. We identify a novel benefit of campaign finance reform, showing how contribution limits decrease the incentives that policymakers have to remain uninformed or ignorant of the issues on which they vote.
我们开发了一个政策制定模型,在这个模型中,在利益集团参与金钱游说之前,政治家决定获得多少专业知识,或者对问题有多少了解。在一系列问题上,政策制定者宁愿对改革的好处一无所知,即使是在无需付出代价就能获得专业知识或更好的信息的情况下。这种策略导致了激烈的游说竞争和更大的政治献金。我们发现了竞选资金改革的一个新好处,表明捐款限制如何减少政策制定者对他们投票的问题保持不知情或无知的动机。
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引用次数: 3
Unique Stationary Behavior 独特的静止行为
Pub Date : 2015-08-14 DOI: 10.2139/ssrn.2646960
Yuval Heller
We study environments in which agents from a large population are randomly matched to play a one-shot game, and, before the interaction begins, each agent observes noisy information about the partner's aggregate behavior. Agents follow stationary strategies that depend on the observed signal. We show that every strategy distribution admits a unique behavior if each player observe on average less than action of his partner. On the other hand, if each player observes on average more than one action, we show that there exists a stationary strategy that admits multiple consistent outcomes.
我们研究了这样一种环境,在这种环境中,来自大量群体的智能体被随机匹配,进行一次博弈,并且在交互开始之前,每个智能体观察有关合作伙伴总体行为的嘈杂信息。代理遵循依赖于观察到的信号的平稳策略。我们表明,如果每个参与者平均观察到的行动少于其同伴,那么每个策略分布都承认一种独特的行为。另一方面,如果每个参与者平均观察不止一个行动,我们就会证明存在一个允许多个一致结果的平稳策略。
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引用次数: 0
How Proper is the Dominance-Solvable Outcome? 支配-可解决的结果有多恰当?
Pub Date : 2015-07-14 DOI: 10.2139/ssrn.2630596
Yukio Koriyama, Matías Núñez
We examine the conditions under which iterative elimination of weakly dominated strategies refines the set of proper outcomes of a normal-form game. We say that the proper inclusion holds in terms of outcome if the set of outcomes of all proper equilibria in the reduced game is included in the set of all proper outcomes of the original game. We show by examples that neither dominance solvability nor the transference of decision-maker indifference condition (TDI of Marx and Swinkels [1997]) implies proper inclusion. When both dominance solvablility and the TDI condition are satisfied, a positive result arises: the game has a unique stable outcome. Hence, the proper inclusion is guaranteed.
我们研究了弱劣势策略迭代消去精炼一个正规博弈的适当结果集的条件。如果简化对策中所有适当均衡的结果集合包含在原始对策的所有适当均衡的结果集合中,我们说适当包含就结果而言成立。我们通过实例表明,无论是优势可解性还是决策者冷漠条件的转移(马克思和斯文克尔斯[1997]的TDI)都不意味着适当的包容。当优势可解性和TDI条件同时满足时,得到一个正结果:该博弈有一个唯一的稳定结果。因此,适当的包含得到了保证。
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引用次数: 2
Game Theoretic Models for Energy Production 能源生产的博弈论模型
Pub Date : 2015-03-17 DOI: 10.2139/ssrn.2579610
M. Ludkovski, R. Sircar
We give a selective survey of oligopoly models for energy production which capture to varying degrees issues such as exhaustibility of fossil fuels, development of renewable sources, exploration and new technologies, and changing costs of production. Our main focus is on dynamic Cournot competition with exhaustible resources. We trace the resulting theory of competitive equilibria and discuss some of the major emerging strands, including competition between renewable and exhaustible producers, endogenous market phase transitions, stochastic differential games with controlled jumps, and mean field games.
我们对能源生产的寡头垄断模型进行了选择性调查,这些模型在不同程度上捕捉到了诸如化石燃料的可耗竭性、可再生能源的开发、勘探和新技术以及生产成本的变化等问题。我们的主要重点是动态古诺竞争与可耗尽的资源。我们追溯了由此产生的竞争均衡理论,并讨论了一些主要的新兴领域,包括可再生能源和可耗尽能源生产商之间的竞争、内生市场相变、控制跳跃的随机微分博弈和平均场博弈。
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引用次数: 11
期刊
PSN: Game Theory (Topic)
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