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Rehabilitation in digital environments – biophysiologically motivated gamification 数字环境中的康复——生物生理学动机的游戏化
Q1 Social Sciences Pub Date : 2022-12-28 DOI: 10.14254/1795-6889.2022.18-3.1
Adam Wojciechowski, Kristiina Korjonen-Kuusipuro
Nowadays, the process of cognitive or motor rehabilitation is mostly implemented in a traditional form. Paper-pencil cognitive exercises or physical exercises with instruments still dominate over digital environments. However, they require constant supervision by professionals, whose availability is relatively decreasing in an ageing society. Lack of supervision, in turn, results in a loss of motivation to exercise or, at the very least, ineffective, sometimes incorrect, exercise. In addition, traditional rehabilitation mechanisms are often repetitive and tedious. Sometimes a lack of supervision or routine results in a failure to adapt the challenges to the user's current needs. Digital environments and modern technology have much to offer in this regard. One aspect is gamification mechanisms, which work well in video games and allow players to be engaged for hours in challenges of modulated difficulty. Another aspect is the rapidly developing biosensors and tracking systems that allow the user's activity and biophysiological parameters to be monitored in real time. However, the combination of the benefits of technology and gamification stimulus mechanisms must be done in strict accordance with the user's capabilities in order to make the challenges constructive rather than destructive for the user's body and mental conditions. Ongoing monitoring of effort and mental workload and their synchronization with fatigue in the digital environment, supported by motivational gamification mechanisms, form the foundation of the correct and controlled exercises and rehabilitation.
目前,认知或运动康复的过程大多以传统的形式实施。纸笔认知练习或用仪器进行的体育锻炼仍然在数字环境中占主导地位。然而,他们需要专业人士的持续监督,而在老龄化社会中,专业人士的可用性相对减少。反过来,缺乏监督会导致锻炼的动力丧失,或者至少是无效的,有时是不正确的锻炼。此外,传统的康复机制往往是重复和繁琐的。有时,缺乏监督或常规会导致无法适应用户当前需求的挑战。数字环境和现代技术在这方面大有作为。一个方面是游戏化机制,这在电子游戏中非常有效,让玩家能够投入数小时于难度调整的挑战中。另一个方面是快速发展的生物传感器和跟踪系统,可以实时监测用户的活动和生物生理参数。然而,必须严格根据用户的能力结合技术和游戏化刺激机制的好处,以使挑战对用户的身体和精神状况具有建设性而不是破坏性。在激励游戏化机制的支持下,持续监测数字环境中的努力和精神工作量及其与疲劳的同步,形成正确和可控的锻炼和康复的基础。
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引用次数: 0
Attracting members of Generation Z to companies via social media recruiting in Germany 在德国,通过社交媒体招聘吸引Z世代成员加入公司
Q1 Social Sciences Pub Date : 2022-12-28 DOI: 10.14254/1795-6889.2022.18-3.2
Anna Wübbelt, Henning Tirrel
The aim of this paper is to analyze the importance of social media in the recruitment of Generation Z, with a focus on their expectations towards social media recruiting. In a qualitative analysis, nine interviews were conducted with members of Generation Z, as well as a focus group discussion with six HR managers. Based on our research sample, both members of Generation Z and recruiters attach great importance to social media recruiting. Members of Generation Z can be characterized by their willingness to use social media, active sourcing, and the talent pool to actively support their job search. The social media platforms Instagram, Facebook, Snapchat, XING, and LinkedIn are identified as potential contact points for the generation. However, a discrepancy was uncovered between what HR managers expect in relation to the usage of social media for job searches and the actual passive use of social media for this purpose by Generation Z. In addition, a positive candidate journey and attention to various (passive) touch points are important for successful recruitment of Generation Z members. Due to the open attitude of the generation towards social media recruiting, they need to be made aware of this topic during their candidate journey.
本文的目的是分析社交媒体在Z世代招聘中的重要性,重点关注他们对社交媒体招聘的期望。在定性分析中,我们对Z世代的成员进行了九次访谈,并与六位人力资源经理进行了焦点小组讨论。根据我们的研究样本,Z世代和招聘人员都非常重视社交媒体招聘。Z世代的特点是他们愿意使用社交媒体,积极寻找资源,以及人才库来积极支持他们的求职。社交媒体平台Instagram、Facebook、Snapchat、XING和LinkedIn被认为是这一代人的潜在接触点。然而,人力资源经理对使用社交媒体进行求职的期望与Z世代被动使用社交媒体的实际情况之间存在差异。此外,积极的候选人旅程和对各种(被动)接触点的关注对于成功招聘Z世代成员很重要。由于这一代人对社交媒体招聘的开放态度,他们需要在候选人旅程中了解这个话题。
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引用次数: 0
Botsourcing, Roboshoring or Virtual Backoffice? Perspectives on Implementing Robotic Process Automation (RPA) and Artificial Intelligence (AI) Botsourcing, Roboshoring还是Virtual Backoffice?实施机器人过程自动化(RPA)和人工智能(AI)的观点
Q1 Social Sciences Pub Date : 2022-10-03 DOI: 10.14254/1795-6889.2022.18-2.1
Damian Kedziora
Services, the largest component of the world's economy, have significant impact on shaping economic and social relations between organizations and human beings. For many decades, services sector has been cyclically evolving and changing, which has lately accelerated particularly due to the strong influence of emerging technologies. Certain solutions became a thing of the past, some started to transform faster, while others emerged disturbingly, revolutionizing current state of art. The ways and modes services enable humans and technologies to interact and cocreate value have also started to take new, innovative and fascinating forms. Over the past years, global services market got centralized and technologically reshaped influencing lives of us all. Offshoring (global sourcing), enabled by cloud computing, made multiple transnational companies take advantage of migrating some operational processes to different locations (‘nearshore’ or ‘farshore’).
服务业是世界经济的最大组成部分,对塑造组织与人类之间的经济和社会关系产生重大影响。几十年来,服务业一直在周期性地发展和变化,特别是由于新兴技术的强大影响,这种变化最近加速了。某些解决方案成为了过去,有些开始更快地转变,而另一些则令人不安地出现,彻底改变了当前的艺术状态。服务使人与技术互动、共同创造价值的方式和模式也开始呈现出新的、创新的、迷人的形式。在过去的几年里,全球服务市场变得集中,技术重塑,影响着我们所有人的生活。由云计算实现的离岸外包(全球采购)使多家跨国公司利用将一些操作流程迁移到不同地点(“近岸”或“远岸”)的优势。
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引用次数: 4
The Empowerment of Artificial Intelligence in Post-Digital Organizations: Exploring Human Interactions with Supervisory AI 后数字化组织中人工智能的授权:探索人类与监管人工智能的互动
Q1 Social Sciences Pub Date : 2022-10-03 DOI: 10.14254/1795-6889.2022.18-2.2
Matthew E. Gladden, Paweł Fortuna, Artur Modliński
Technology evolves together with humans. Across industrial revolutions, its role has evolved from that of a simple tool used by humans to that of intelligent decision-maker and teammate. In the post-digital era where ongoing advances in artificial intelligence are widely visible, the question arises regarding the extent to which technology will be “upgraded” into roles previously filled by human supervisors, thereby replacing persons in managerial positions. This text aims to delineate how the organizational role of technology has been transformed across decades and the forms that it currently takes within companies, with an eye to the future. We draw on posthuman managerial literature and known cases of organizations where some forms of supervisory artificial intelligence are already used. The text is conceptual-reflective by nature; it seeks to initiate a discussion on the many challenges that humanity will face in connection with the deployment of empowered posthuman agents in companies.
科技与人类一起进化。在整个工业革命中,它的角色已经从人类使用的简单工具演变为智能决策者和团队成员。在人工智能不断进步的后数字时代,人们普遍看到了一个问题,即技术将在多大程度上“升级”到以前由人类主管担任的角色,从而取代管理职位的人员。本文旨在描述技术的组织角色在过去几十年里是如何转变的,以及它目前在公司内部的形式,并着眼于未来。我们借鉴了后人类管理文献和一些已经使用某种形式的监督人工智能的组织的已知案例。文本本质上是概念反思;它试图发起一场讨论,讨论人类将面临的许多挑战,这些挑战与在公司中部署授权的后人类代理人有关。
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引用次数: 8
Analysis of the Conditions Influencing the Assimilation of the Robotic Process Automation by Enterprises 影响企业对机器人过程自动化同化的条件分析
Q1 Social Sciences Pub Date : 2022-10-03 DOI: 10.14254/1795-6889.2022.18-2.4
Andrzej Sobczak
More and more companies are implementing the RPA (Robotic Process Automation) tools that belong to the newly emerging category of IT solutions used to automate business processes and enable the development of the so-called software robots. The term robot has a metaphorical meaning here – it is a special kind of software, not a device. Due to the fact that this is a new product category and many companies do not have extensive experience in this area yet, the use of the RPA tools is associated with many risks. At the same time, due to the increasingly competitive environment, it seems that there is no turning back from the implementation thereof. For this reason, two goals have been set in the article. The first is to build and verify a research model based on the TOE model (Technology-Organization-Environment), allowing for the identification of the determinants (drivers) influencing the assimilation of the robotic process automation by enterprises. The second goal is to develop recommendations for the managers responsible for implementing the RPA tools that will allow for increasing the assimilation of the robotic process automation. The following methods were used to accomplish these goals: literature research, a survey (conducted on 267 Polish enterprises) and statistical analysis (with the use of the structural equation models).
越来越多的公司正在实现RPA(机器人过程自动化)工具,这些工具属于新兴的IT解决方案类别,用于自动化业务流程并支持所谓的软件机器人的开发。“机器人”这个词在这里有一个隐喻的含义——它是一种特殊的软件,而不是一种设备。由于这是一个新的产品类别,并且许多公司在这一领域还没有丰富的经验,因此使用RPA工具会带来许多风险。与此同时,由于竞争日益激烈的环境,其实施似乎没有回头路。因此,本文设定了两个目标。首先,建立并验证了基于TOE模型(技术-组织-环境)的研究模型,以识别影响企业同化机器人过程自动化的决定因素(驱动因素)。第二个目标是为负责实现RPA工具的管理人员提供建议,这些工具将允许增加机器人过程自动化的同化。为了实现这些目标,我们采用了以下方法:文献研究、调查(对267家波兰企业进行调查)和统计分析(使用结构方程模型)。
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引用次数: 6
Smart Living Technologies in the Context of Improving the Quality of Life For Older People: The Case of the Humanoid Rudy Robot 智能生活技术在提高老年人生活质量的背景下:以仿人机器人鲁迪为例
Q1 Social Sciences Pub Date : 2022-10-03 DOI: 10.14254/1795-6889.2022.18-2.5
K. Halicka, D. Surel
Smart living is an essential dimension of an ageing society because one of its measures includes living conditions (health, safety, housing). Many technological solutions are designed to satisfy the needs of older people living in cities. Humanoid robots are one of the technologies that can significantly improve the quality of life in older adults. The Rudy Robot is an example of a robot adapted to the needs of older people. The conducted research aimed to gain knowledge about the potential future use of the humanoid Rudy Robot by older adults in the context of smart living. The study mainly aimed to identify the robot’s most important functionalities that could improve older adults’ quality of life based on a literature review. In addition, the Rudy Robot was rated according to the most important criteria for evaluating the robot. The paper also examined whether age, sex, education and place of residence affect the assessment of the Rudy Robot technology. It should be noted that this technology is not available in Poland but has become known due to television, the Internet, etc. Respondents received a description of this technology, examples of use, and links to literature and films together with the questionnaire; thus, they knew what the Rudy Robot was and its characteristics, possibilities and potential.
智能生活是老龄化社会的一个重要方面,因为其衡量标准之一包括生活条件(健康、安全、住房)。许多技术解决方案旨在满足生活在城市中的老年人的需求。人形机器人是能够显著提高老年人生活质量的技术之一。鲁迪机器人是适应老年人需求的机器人的一个例子。所进行的研究旨在了解老年人在智能生活背景下对人形鲁迪机器人的潜在未来使用。这项研究的主要目的是通过文献综述来确定机器人最重要的功能,这些功能可以提高老年人的生活质量。此外,根据评估机器人的最重要标准,对Rudy机器人进行了评级。本文还考察了年龄、性别、教育程度和居住地是否会影响对Rudy机器人技术的评估。应该指出的是,这项技术在波兰是不可用的,但由于电视、互联网等而为人所知。受访者在收到问卷的同时还收到了这项技术的描述、使用示例以及文献和电影的链接;因此,他们知道鲁迪机器人是什么,它的特点,可能性和潜力。
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引用次数: 4
Future-Oriented Digital Skills for Process Design and Automation 面向未来的过程设计和自动化数字技能
Q1 Social Sciences Pub Date : 2022-10-03 DOI: 10.14254/1795-6889.2022.18-2.3
Arkadiusz Jurczuk, A. Florea
The digital transformation in both the social and business fields requires the development of new skills related to the use and implementation of contemporary IT technologies, which provide the basis for Industry 4.0. One of the main concepts of these changes is the automation and robotization of business processes. The design, implementation and use of solutions in this field require appropriate skills. Therefore, it is necessary to identify gaps in digital skills and reduce them with adequate training and development. The main objective of the paper is to identify both current gaps and future needs for digital design skills to support and understand the automation of business processes. A survey was carried out in manufacturing companies from six European countries. Its results have enabled us to create a future-oriented digital design competence framework that addresses the requirements of process design and automation in the Factory of the Future.
社会和商业领域的数字化转型都需要开发与当代IT技术的使用和实施相关的新技能,这为工业4.0提供了基础。这些变化的主要概念之一是业务流程的自动化和机器人化。该领域解决方案的设计、实施和使用需要适当的技能。因此,有必要确定数字技能方面的差距,并通过适当的培训和发展来缩小差距。本文的主要目标是确定数字设计技能的当前差距和未来需求,以支持和理解业务流程的自动化。这项调查是在六个欧洲国家的制造企业中进行的。其结果使我们能够创建一个面向未来的数字设计能力框架,以满足未来工厂过程设计和自动化的要求。
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引用次数: 4
VR-oriented EEG signal classification of motor imagery tasks 面向vr的运动想象任务脑电信号分类
Q1 Social Sciences Pub Date : 2022-06-30 DOI: 10.14254/1795-6889.2022.18-1.3
Stan Zakrzewski, Bartlomiej Stasiak, Tomasz Klepaczka, A. Wojciechowski
Virtual Reality (VR) combined with near real-time EEG signal processing can be used as an improvement to already existing rehabilitation techniques, enabling practitioners and therapists to get immersed into a virtual environment together with patients. The goal of this study is to propose a classification model along with all preprocessing and feature extraction steps, able to produce satisfying results while maintaining near real time performance. The proposed solutions are tested on an EEG signal dataset, containing left/right hand motor imagery movement experiments performed by 52 subjects. Performance of different models is measured using accuracy score and execution time both in the testing and training phase. In conclusion, one model is proposed as optimal with respect to the requirements of potential patient rehabilitation procedures.
虚拟现实(VR)与近实时脑电图信号处理相结合,可以作为现有康复技术的改进,使从业者和治疗师能够与患者一起沉浸在虚拟环境中。本研究的目标是提出一个分类模型以及所有预处理和特征提取步骤,能够在保持接近实时性能的同时产生令人满意的结果。在包含52名受试者的左/右手运动想象运动实验的脑电信号数据集上对所提出的解决方案进行了测试。在测试和训练阶段,使用准确率分数和执行时间来度量不同模型的性能。总之,一个模型被提出是最优的关于潜在的病人康复程序的要求。
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引用次数: 2
Process management of ergonomic workplace based on augmented reality principles 基于增强现实原理的人体工学工作场所流程管理
Q1 Social Sciences Pub Date : 2022-06-30 DOI: 10.14254/1795-6889.2022.18-1.5
Jan Holoči, F. Chromjaková
Ergonomics is an important element of managing performance and productivity in a company. Nowadays, the ergonomic parameters are set in line with the implementation of the Industry 4.0 concept. The paper highlights the link between virtual reality (VR) and augmented reality (AR), when combined with the traditional ergonomic procedure.  Automation and digitization contribute to a significant extent to the creation of ergonomic workplaces and the elimination of the negative effects of non-ergonomic workplaces on people. The aim of the paper is to determine the essential elements of the system process approach to ergonomics management. This is achieved through an analysis of the current approaches from Industry 4.0 and a focus on the augmented reality approach. The backbone of the triple combination of "man-machine-environment" determines the ergonomic setting of work and the workplace. Subsequently, the presented case study examines the link between ergonomic workplace principles and data analytics for VR/AR technology. The scientific contribution of the paper lies in the discussion of the case study results, which is beneficial for the ergonomic design of workplaces.
人体工程学是管理公司绩效和生产力的重要因素。如今,人体工程学参数的设置与工业4.0概念的实施一致。本文强调了虚拟现实(VR)和增强现实(AR)之间的联系,当结合传统的人体工程学程序。自动化和数字化在很大程度上有助于创造符合人体工程学的工作场所,消除不符合人体工程学的工作场所对人们的负面影响。本文的目的是确定人机工程学管理的系统过程方法的基本要素。这是通过对工业4.0当前方法的分析和对增强现实方法的关注来实现的。“人-机-环境”三者结合的主干决定了工作和工作场所的人体工程学设置。随后,本案例研究探讨了人体工程学工作场所原则与VR/AR技术数据分析之间的联系。本文的科学贡献在于对案例研究结果的讨论,这对工作场所的人体工程学设计是有益的。
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引用次数: 1
Social and satisfied? Social uses of mobile phone and subjective wellbeing in later life 社交和满足?手机的社交使用与晚年的主观幸福感
Q1 Social Sciences Pub Date : 2022-06-30 DOI: 10.14254/1795-6889.2022.18-1.4
D. Rosenberg, S. Taipale
The current study examined the associations between socio-demographic background and engagement in social uses of mobile phone, and between the engagement in these uses and life satisfaction and health satisfaction in later life through the lens of digital divide and uses and gratifications theories. The data, collected from the retired Internet users (62 and older) residing in seven countries (N = 5713), were analyzed using logistic and linear regression models. The results show that education and age predicted the engagement in social uses in the most consistent way. A number of social uses positively related to both life and health satisfaction. Of the particular uses, e-mailing and instant messaging were positively associated with life and health satisfaction. The results imply that socio-demographic background predicts the engagement in social uses of mobile phone in later life, that the engagement in such uses plays an overall significant role in wellbeing in later life, and that some particular uses play a greater role than others in this regard.
目前的研究通过数字鸿沟和使用与满足理论的视角,研究了社会人口背景与手机社交使用的参与之间的关系,以及这些使用与晚年生活满意度和健康满意度之间的关系。数据收集自居住在7个国家的退休互联网用户(62岁及以上)(N = 5713),使用逻辑和线性回归模型进行分析。结果表明,受教育程度和年龄对社交活动参与的预测最为一致。一些社会用途与生活和健康满意度呈正相关。在特定用途中,电子邮件和即时通讯与生活和健康满意度呈正相关。研究结果表明,社会人口背景预测了人们在晚年对手机的社交使用,这种使用在晚年的幸福感中起着重要的作用,而且在这方面,一些特定的使用比其他使用发挥着更大的作用。
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引用次数: 4
期刊
Human Technology
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