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Novel and Experimental Music Technology Use in the Music Classroom: Learning Performance, Experience, and Concentrated Behavior 新颖实验音乐技术在音乐课堂中的应用:学习表现、体验和集中行为
Q1 Social Sciences Pub Date : 2021-06-29 DOI: 10.17011/ht/urn.202106223979
A. Danso, Rebekah A. Rousi, Marc R. Thompson
In recent years, music technology in the classroom has relied on general devices such as the iPad. In the current study, we used a mixed-methods approach to examine the learning performance, learning experience, and behavior of two class groups of primary school music students (N = 42), using established music technology (i.e., the iPad with the Keyboard Touch Instrument app) and novel music technology (KAiKU Music Glove). Results show a significant difference of change in test scores during learning (p = <.01) and a medium effect-size is found (d = .75), indicating use of the iPad and Keyboard Touch Instrument app contributed to increased learning when compared to the KAiKU Music Glove. Perceived ease of use ratings of both technologies and observable levels of concentration exhibited by the students are also discussed in the paper. Implications provide insights into the usage and development of embodied music technology in the music classroom.
近年来,课堂上的音乐技术依赖于iPad等通用设备。在本研究中,我们采用混合方法研究了两组小学音乐学生(N = 42)的学习表现、学习体验和行为,使用了已有的音乐技术(即带有键盘触摸乐器应用程序的iPad)和新颖的音乐技术(KAiKU音乐手套)。结果显示,在学习过程中,测试成绩的变化有显著差异(p = < 0.01),并且发现中等效应大小(d = .75),这表明与KAiKU音乐手套相比,使用iPad和键盘触摸仪器应用程序有助于提高学习成绩。本文还讨论了两种技术的感知易用性评级和学生表现出的可观察的集中水平。启示提供了对音乐课堂中具身音乐技术的使用和发展的见解。
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引用次数: 2
Saving Technologies that are not Used to Save Lives 挽救那些不用于拯救生命的技术
Q1 Social Sciences Pub Date : 2021-06-29 DOI: 10.17011/ht/urn.202106223975
J. Jouhki
A hundred years ago in July, thanks to the advancement of medical technology, the first human received the vaccine Bacille Calmette-Guérin—or BCG—to prevent tuberculosis (TB), a disease that killed at least 20% of the European population during the 19th century. Since then, hundreds of millions of lives have been saved by BCG, as well as other vaccinations for dangerous diseases. However, although TB is quite preventable and curable, it remains the leading cause of death from a single infectious agent in the world. It is an example of how humans can invent technologies to improve and save lives but fail to do so because of unevenly distributed resources, lack of media coverage, and other economic, political, and sociological realities that determine the uses and targets of technologies.
100年前的7月,由于医疗技术的进步,第一个人接种了Bacille calmette - gusamrin (bcg)疫苗,以预防结核病(TB),这种疾病在19世纪杀死了至少20%的欧洲人口。从那时起,卡介苗以及其他针对危险疾病的疫苗挽救了数亿人的生命。然而,尽管结核病是完全可以预防和治愈的,但它仍然是世界上单一传染病导致死亡的主要原因。这是一个例子,说明人类可以发明技术来改善和拯救生命,但由于资源分布不均、缺乏媒体报道以及决定技术用途和目标的其他经济、政治和社会现实,却未能做到这一点。
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引用次数: 0
Mobile Money and the Impact of Mobile Phone Regulatory Enforcement Among the Urban Poor in Tanzania 移动货币和移动电话监管执法对坦桑尼亚城市贫困人口的影响
Q1 Social Sciences Pub Date : 2021-06-29 DOI: 10.17011/ht/urn.202106223977
Laura Stark
Mobile money provides a tool for survival, particularly in urban conditions shaped by city regulations that make microvending difficult for the poor. An analysis of 165 interviews conducted in two low-income neighborhoods in Dar es Salaam, Tanzania over 8 years demonstrates how interlocked layers of technology and interaction make mobile money services semiformal. I introduce two mobile money-enabled survival strategies: intrahousehold transfers for day-to-day survival (transfers within the same city) and resource safeguarding through kin remittances of start-up capital (home-based subsistence business capital stored for kin access in emergencies). The recent tightening of mobile phone regulations in the global South has disrupted users’ multilevel and formal/informal-hybrid infrastructures of money movement in these communities. Such tougher regulations could result in a new digital divide that hinders rather than facilitates the financial inclusion of the poor.
移动货币提供了一种生存工具,特别是在城市条件下,城市法规使穷人难以进行微型自动售货。在坦桑尼亚达累斯萨拉姆的两个低收入社区进行的为期8年的165次访谈分析表明,相互联系的技术层和互动如何使移动货币服务半正式。我介绍了两种支持移动货币的生存策略:用于日常生存的家庭内部转移(同一城市内的转移)和通过启动资金的亲属汇款来保护资源(以家庭为基础的维持生计的商业资本,以备亲属在紧急情况下使用)。最近,全球南方国家对移动电话的管制收紧,扰乱了这些社区用户多层次、正式/非正式混合的资金流动基础设施。如此严格的监管可能导致新的数字鸿沟,阻碍而不是促进穷人的金融包容性。
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引用次数: 4
What Matters More in Open Access Journal Publishing: Scientific Rigor or Financial Vigor? 开放获取期刊出版哪个更重要:科学严谨还是经济活力?
Q1 Social Sciences Pub Date : 2021-06-29 DOI: 10.17011/ht/urn.202106223976
Barbara J. Crawford
Academics and librarians around the world are raising concern about the current state of scholarly journal publishing in that the majority of journals are under the control of five multinational commercial journal publishing companies. Some are advocating for scholars to take back control of scholarly communication, particularly because it is the academics who are supplying and managing most of the content for journals. Open access publishing is one option, but the question of sustainability in funding streams raises concerns. Also the roles of scholarly societies, academic association, and universities in looking for stability in nonprofit journal publishing are discussed.
世界各地的学者和图书馆员都对学术期刊出版的现状表示担忧,因为大多数期刊都受到五家跨国商业期刊出版公司的控制。一些人主张学者收回对学术交流的控制权,特别是因为是学者为期刊提供和管理大部分内容。开放获取出版是一种选择,但资金流的可持续性问题引起了人们的关注。讨论了学术团体、学术协会和大学在寻求非营利性期刊出版稳定性中的作用。
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引用次数: 0
The communication of melancholy, grief, and fear in dance with and without music 在有音乐或没有音乐的舞蹈中传达忧郁、悲伤和恐惧
Q1 Social Sciences Pub Date : 2020-11-30 DOI: 10.17011/HT/URN.202011256766
L. Warrenburg, L. Reymore, D. Shanahan
Professional dancers were video recorded dancing with the intention of expressing melancholy, grief, or fear. We used these recordings as stimuli in two studies designed to investigate the perception and sociality of melancholy, grief, and fear expressions during unimodal (dancing in silence) and multimodal (dancing to music) conditions. In Study 1, viewers rated their perceptions of social connection among the dancers in these videos. In Study 2, the same videos were coded for the amount of time that dancers spent in physical contact. Results revealed that dancers expressing grief and fear exhibited more social interactions than dancers expressing melancholy. Combined with the findings of Warrenburg (2020b, 2020c), results support the idea that—in an artistic context—grief and fear are expressed with overt emotional displays, whereas melancholy is expressed with covert emotional displays.
专业舞者的舞蹈被录下来,目的是表达忧郁、悲伤或恐惧。我们在两项研究中使用这些录音作为刺激,旨在调查在单模态(沉默跳舞)和多模态(伴着音乐跳舞)条件下忧郁、悲伤和恐惧表情的感知和社会性。在研究1中,观众对这些视频中的舞者的社会关系的看法进行了评分。在研究2中,同样的视频被编码为舞者身体接触的时间。结果显示,表达悲伤和恐惧的舞者比表达忧郁的舞者表现出更多的社交互动。结合Warrenburg (2020b, 2020c)的研究结果,结果支持了这样一种观点,即在艺术背景下,悲伤和恐惧是通过公开的情感表现来表达的,而忧郁是通过隐蔽的情感表现来表达的。
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引用次数: 0
Creating Digital Musical Instruments With and for Children: Including Vocal Sketching as a Method for Engaging in Codesign 为儿童创造数字乐器:包括声乐素描作为参与共同设计的一种方法
Q1 Social Sciences Pub Date : 2020-11-30 DOI: 10.17011/HT/URN.202011256768
Kjetil Falkenberg, Hans Lindetorp, A. Latupeirissa, Emma Frid
A class of master of science students and a group of preschool children codesigned new digital musical instruments based on workshop interviews involving vocal sketching, a method for imitating and portraying sounds. The aim of the study was to explore how the students and children would approach vocal sketching as one of several design methods. The children described musical instruments to the students using vocal sketching and other modalities (verbal, drawing, gestures). The resulting instruments built by the students were showcased at the Swedish Museum of Performing Arts in Stockholm. Although all the children tried vocal sketching during preparatory tasks, few employed the method during the workshop. However, the instruments seemed to meet the children’s expectations. Consequently, even though the vocal sketching method alone provided few design directives in the given context, we suggest that vocal sketching, under favorable circumstances, can be an engaging component that complements other modalities in codesign involving children.
一群理科硕士生和一群学龄前儿童在工作坊访谈的基础上共同设计了新的数字乐器,其中包括声音素描(一种模仿和描绘声音的方法)。该研究的目的是探索学生和儿童如何将声音素描作为几种设计方法之一。孩子们用声音素描和其他方式(口头、绘画、手势)向学生描述乐器。学生们制作的乐器在斯德哥尔摩的瑞典表演艺术博物馆展出。虽然所有的孩子在准备任务中都尝试过声乐素描,但在工作坊中很少有人使用这种方法。然而,这些乐器似乎满足了孩子们的期望。因此,尽管在给定的背景下,声音素描方法本身提供的设计指令很少,但我们认为,在有利的情况下,声音素描可以成为涉及儿童的协同设计中补充其他模式的一个引人入胜的组成部分。
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引用次数: 4
Music, Vibrotactile Mediation and Bodily Sensations in Anorexia Nervosa: "It's Like I can Really Feel My Heart Beating" 神经性厌食症的音乐、振动触觉调解和身体感觉:“就像我能真正感受到我的心跳”
Q1 Social Sciences Pub Date : 2020-11-30 DOI: 10.17011/HT/URN.202011256769
Gabriela Patiño-Lakatos, Hugues Genevois, Benoît Navarret, Irema Barbosa-Magalhaes, C. Lindenmeyer, M. Corcos, A. Letranchant
This article presents the theoretical, scientific, and methodological foundations for the design and implementation of an innovative technological and clinical platform that combined sound, music, and vibrotactile mediation used in a therapeutic setting by adolescents suffering from anorexia nervosa. In 2019, we carried out a pilot experiment with a group of 8 adolescent patients hospitalized in the Eating Disorders Unit of the Department of Adolescent and Young Adult Psychiatry of the Institut Mutualiste Montsouris in Paris. Within this clinical framework, we aimed to create conditions suitable for patients to Gabriela Patiño-Lakatos Lutheries-Acoustique-Musique team (LAM) Jean Le Rond d’Alembert Institute Sorbonne University-CNRS
本文介绍了一种创新的技术和临床平台的设计和实施的理论、科学和方法基础,该平台结合了声音、音乐和振动触觉调解,用于治疗患有神经性厌食症的青少年。2019年,我们在巴黎蒙苏里互助研究所青少年和青年精神科饮食失调科住院的8名青少年患者中进行了一项试点实验。在这个临床框架内,我们的目标是为Gabriela Patiño-Lakatos lutheries - acoustique - musque团队(LAM) Jean Le road d 'Alembert Institute Sorbonne University-CNRS创造适合患者的条件
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引用次数: 1
Communicating through ancillary gestures: Exploring effects on coperformers and audiences 通过辅助手势交流:探索对表演者和观众的影响
Q1 Social Sciences Pub Date : 2020-11-30 DOI: 10.17011/HT/URN.202011256765
Anna Siminoski, Eric Huynh, Michael Schutz
Musicians make elaborate movements while performing, often using gestures that might seem extraneous. To explore these movements, we motion-captured and audio-recorded different pairings of clarinetists and pianists performing Brahms’ Clarinet Sonata No. 1 with two manipulations: (a) allowing the performers full vs. no visual feedback, and (b) allowing the performers full vs. partial auditory feedback (i.e., the clarinetist could not hear the pianist). We found that observer ratings of audio–visual point-light renditions discriminated between manipulations and refined this insight through subsequent audio-alone and visual-alone experiments, providing an understanding of each modality’s contribution. This novel approach of evaluating point-light displays of performances under systematically manipulated conditions provides new perspective on the ways in which ancillary gestures contribute to both performer communication and audience reception of live performances.
音乐家们在表演时做出复杂的动作,经常使用看似无关紧要的手势。为了探索这些动作,我们通过两种操作(a)允许表演者完全或没有视觉反馈,以及(b)允许表演者完全或部分听觉反馈(即单簧管演奏家听不到钢琴家的声音),对单簧管演奏家和钢琴家演奏勃拉姆斯第一单簧管奏鸣曲的不同配对进行了动作捕捉和录音。我们发现,观察者对视听点光再现的评分区分了操作,并通过随后的视听单独实验和视觉单独实验完善了这一见解,提供了对每种模式贡献的理解。这种在系统操纵条件下评估点光表演的新方法为辅助手势对表演者交流和现场表演观众接受的方式提供了新的视角。
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引用次数: 0
The Ethical and Political Contours of Institutional Promotion in eSports: From Precariat Models to Sustainable Practices 电子竞技制度推广的伦理和政治轮廓:从不稳定的模式到可持续的实践
Q1 Social Sciences Pub Date : 2020-08-31 DOI: 10.17011/ht/urn.202008245642
Florence M. Chee, Veli-Matti Karhulahti
This study evaluated five early cases in which esport developer Riot Games made rulings regarding activities and infractions by members of various institutions related to its product, League of Legends. The findings of this study support future theoretical exploration of other esports in seeking a fuller understanding of issues related to consent, power differentials, and roles and behaviors expected of the institutional activities of players and teams in competition. Increased investigation of these—and other—issues from an ethical standpoint could lead to a framework that not only would facilitate future study but also bring opportunities for improvements in practices in concert with necessary policy changes.
这项研究评估了5个早期案例,在这些案例中,电子竞技开发商拳头游戏公司(Riot Games)对与其产品《英雄联盟》(League of Legends)相关的各种机构成员的活动和违规行为做出了裁决。本研究的结果支持未来对其他电子竞技的理论探索,以寻求更全面地理解与同意、权力差异以及比赛中玩家和团队的制度活动的角色和行为相关的问题。从伦理的角度对这些问题和其他问题进行更多的调查,可能会形成一个框架,不仅有利于未来的研究,而且还会为与必要的政策变化相一致的实践改进带来机会。
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引用次数: 11
Hi, Can I Help? Exploring How to Design a Mental Health Chatbot for Youths 你好,我能帮忙吗?探索如何设计一个青少年心理健康聊天机器人
Q1 Social Sciences Pub Date : 2020-08-31 DOI: 10.17011/ht/urn.202008245640
Camilla Gudmundsen Høiland, Asbjørn Følstad, Amela Karahasanovic
Chatbots represent new opportunities for low-threshold preventive mental health support to youths. To provide needed knowledge regarding how to design chatbots for this purpose, we present an exploratory design study where we designed and evaluated a prototype chatbot to complement the work of school nurses in the school health service. The prototype was designed with particular regard for preventive mental health support. The design process involved school nurses, digital health workers, and youths. Through user insight activities, we identified four types of support to be provided through the chatbot: informational, relational, processual, and referral. We explored these four types of support through concept development and prototyping. These results are discussed as a potential basis for a framework for understanding youths’ needs regarding chatbots for preventive mental health support. When discussing the study findings, we point out how the study contributes to theory and practice and suggest avenues for future research.
聊天机器人代表了为青少年提供低门槛预防性心理健康支持的新机会。为了提供关于如何为此目的设计聊天机器人的必要知识,我们提出了一项探索性设计研究,我们设计并评估了一个原型聊天机器人,以补充学校护士在学校卫生服务中的工作。原型的设计特别考虑到预防性心理健康支助。设计过程涉及学校护士、数字卫生工作者和年轻人。通过用户洞察活动,我们确定了通过聊天机器人提供的四种类型的支持:信息、关系、流程和推荐。我们通过概念开发和原型设计探索了这四种类型的支持。这些结果作为了解青少年对聊天机器人的预防性心理健康支持需求框架的潜在基础进行了讨论。在讨论研究结果时,我们指出了研究对理论和实践的贡献,并提出了未来研究的途径。
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引用次数: 9
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Human Technology
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