Pub Date : 2021-06-29DOI: 10.17011/ht/urn.202106223979
A. Danso, Rebekah A. Rousi, Marc R. Thompson
In recent years, music technology in the classroom has relied on general devices such as the iPad. In the current study, we used a mixed-methods approach to examine the learning performance, learning experience, and behavior of two class groups of primary school music students (N = 42), using established music technology (i.e., the iPad with the Keyboard Touch Instrument app) and novel music technology (KAiKU Music Glove). Results show a significant difference of change in test scores during learning (p = <.01) and a medium effect-size is found (d = .75), indicating use of the iPad and Keyboard Touch Instrument app contributed to increased learning when compared to the KAiKU Music Glove. Perceived ease of use ratings of both technologies and observable levels of concentration exhibited by the students are also discussed in the paper. Implications provide insights into the usage and development of embodied music technology in the music classroom.
{"title":"Novel and Experimental Music Technology Use in the Music Classroom: Learning Performance, Experience, and Concentrated Behavior","authors":"A. Danso, Rebekah A. Rousi, Marc R. Thompson","doi":"10.17011/ht/urn.202106223979","DOIUrl":"https://doi.org/10.17011/ht/urn.202106223979","url":null,"abstract":"In recent years, music technology in the classroom has relied on general devices such as the iPad. In the current study, we used a mixed-methods approach to examine the learning performance, learning experience, and behavior of two class groups of primary school music students (N = 42), using established music technology (i.e., the iPad with the Keyboard Touch Instrument app) and novel music technology (KAiKU Music Glove). Results show a significant difference of change in test scores during learning (p = <.01) and a medium effect-size is found (d = .75), indicating use of the iPad and Keyboard Touch Instrument app contributed to increased learning when compared to the KAiKU Music Glove. Perceived ease of use ratings of both technologies and observable levels of concentration exhibited by the students are also discussed in the paper. Implications provide insights into the usage and development of embodied music technology in the music classroom.","PeriodicalId":37614,"journal":{"name":"Human Technology","volume":"80 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85480105","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-29DOI: 10.17011/ht/urn.202106223975
J. Jouhki
A hundred years ago in July, thanks to the advancement of medical technology, the first human received the vaccine Bacille Calmette-Guérin—or BCG—to prevent tuberculosis (TB), a disease that killed at least 20% of the European population during the 19th century. Since then, hundreds of millions of lives have been saved by BCG, as well as other vaccinations for dangerous diseases. However, although TB is quite preventable and curable, it remains the leading cause of death from a single infectious agent in the world. It is an example of how humans can invent technologies to improve and save lives but fail to do so because of unevenly distributed resources, lack of media coverage, and other economic, political, and sociological realities that determine the uses and targets of technologies.
{"title":"Saving Technologies that are not Used to Save Lives","authors":"J. Jouhki","doi":"10.17011/ht/urn.202106223975","DOIUrl":"https://doi.org/10.17011/ht/urn.202106223975","url":null,"abstract":"A hundred years ago in July, thanks to the advancement of medical technology, the first human received the vaccine Bacille Calmette-Guérin—or BCG—to prevent tuberculosis (TB), a disease that killed at least 20% of the European population during the 19th century. Since then, hundreds of millions of lives have been saved by BCG, as well as other vaccinations for dangerous diseases. However, although TB is quite preventable and curable, it remains the leading cause of death from a single infectious agent in the world. It is an example of how humans can invent technologies to improve and save lives but fail to do so because of unevenly distributed resources, lack of media coverage, and other economic, political, and sociological realities that determine the uses and targets of technologies.","PeriodicalId":37614,"journal":{"name":"Human Technology","volume":"10 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74417074","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-29DOI: 10.17011/ht/urn.202106223977
Laura Stark
Mobile money provides a tool for survival, particularly in urban conditions shaped by city regulations that make microvending difficult for the poor. An analysis of 165 interviews conducted in two low-income neighborhoods in Dar es Salaam, Tanzania over 8 years demonstrates how interlocked layers of technology and interaction make mobile money services semiformal. I introduce two mobile money-enabled survival strategies: intrahousehold transfers for day-to-day survival (transfers within the same city) and resource safeguarding through kin remittances of start-up capital (home-based subsistence business capital stored for kin access in emergencies). The recent tightening of mobile phone regulations in the global South has disrupted users’ multilevel and formal/informal-hybrid infrastructures of money movement in these communities. Such tougher regulations could result in a new digital divide that hinders rather than facilitates the financial inclusion of the poor.
{"title":"Mobile Money and the Impact of Mobile Phone Regulatory Enforcement Among the Urban Poor in Tanzania","authors":"Laura Stark","doi":"10.17011/ht/urn.202106223977","DOIUrl":"https://doi.org/10.17011/ht/urn.202106223977","url":null,"abstract":"Mobile money provides a tool for survival, particularly in urban conditions shaped by city regulations that make microvending difficult for the poor. An analysis of 165 interviews conducted in two low-income neighborhoods in Dar es Salaam, Tanzania over 8 years demonstrates how interlocked layers of technology and interaction make mobile money services semiformal. I introduce two mobile money-enabled survival strategies: intrahousehold transfers for day-to-day survival (transfers within the same city) and resource safeguarding through kin remittances of start-up capital (home-based subsistence business capital stored for kin access in emergencies). The recent tightening of mobile phone regulations in the global South has disrupted users’ multilevel and formal/informal-hybrid infrastructures of money movement in these communities. Such tougher regulations could result in a new digital divide that hinders rather than facilitates the financial inclusion of the poor.","PeriodicalId":37614,"journal":{"name":"Human Technology","volume":"36 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73595902","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-29DOI: 10.17011/ht/urn.202106223976
Barbara J. Crawford
Academics and librarians around the world are raising concern about the current state of scholarly journal publishing in that the majority of journals are under the control of five multinational commercial journal publishing companies. Some are advocating for scholars to take back control of scholarly communication, particularly because it is the academics who are supplying and managing most of the content for journals. Open access publishing is one option, but the question of sustainability in funding streams raises concerns. Also the roles of scholarly societies, academic association, and universities in looking for stability in nonprofit journal publishing are discussed.
{"title":"What Matters More in Open Access Journal Publishing: Scientific Rigor or Financial Vigor?","authors":"Barbara J. Crawford","doi":"10.17011/ht/urn.202106223976","DOIUrl":"https://doi.org/10.17011/ht/urn.202106223976","url":null,"abstract":"Academics and librarians around the world are raising concern about the current state of scholarly journal publishing in that the majority of journals are under the control of five multinational commercial journal publishing companies. Some are advocating for scholars to take back control of scholarly communication, particularly because it is the academics who are supplying and managing most of the content for journals. Open access publishing is one option, but the question of sustainability in funding streams raises concerns. Also the roles of scholarly societies, academic association, and universities in looking for stability in nonprofit journal publishing are discussed.","PeriodicalId":37614,"journal":{"name":"Human Technology","volume":"4 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85477562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-11-30DOI: 10.17011/HT/URN.202011256766
L. Warrenburg, L. Reymore, D. Shanahan
Professional dancers were video recorded dancing with the intention of expressing melancholy, grief, or fear. We used these recordings as stimuli in two studies designed to investigate the perception and sociality of melancholy, grief, and fear expressions during unimodal (dancing in silence) and multimodal (dancing to music) conditions. In Study 1, viewers rated their perceptions of social connection among the dancers in these videos. In Study 2, the same videos were coded for the amount of time that dancers spent in physical contact. Results revealed that dancers expressing grief and fear exhibited more social interactions than dancers expressing melancholy. Combined with the findings of Warrenburg (2020b, 2020c), results support the idea that—in an artistic context—grief and fear are expressed with overt emotional displays, whereas melancholy is expressed with covert emotional displays.
{"title":"The communication of melancholy, grief, and fear in dance with and without music","authors":"L. Warrenburg, L. Reymore, D. Shanahan","doi":"10.17011/HT/URN.202011256766","DOIUrl":"https://doi.org/10.17011/HT/URN.202011256766","url":null,"abstract":"Professional dancers were video recorded dancing with the intention of expressing melancholy, grief, or fear. We used these recordings as stimuli in two studies designed to investigate the perception and sociality of melancholy, grief, and fear expressions during unimodal (dancing in silence) and multimodal (dancing to music) conditions. In Study 1, viewers rated their perceptions of social connection among the dancers in these videos. In Study 2, the same videos were coded for the amount of time that dancers spent in physical contact. Results revealed that dancers expressing grief and fear exhibited more social interactions than dancers expressing melancholy. Combined with the findings of Warrenburg (2020b, 2020c), results support the idea that—in an artistic context—grief and fear are expressed with overt emotional displays, whereas melancholy is expressed with covert emotional displays.","PeriodicalId":37614,"journal":{"name":"Human Technology","volume":"109 1","pages":"283-309"},"PeriodicalIF":0.0,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85222518","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-11-30DOI: 10.17011/HT/URN.202011256768
Kjetil Falkenberg, Hans Lindetorp, A. Latupeirissa, Emma Frid
A class of master of science students and a group of preschool children codesigned new digital musical instruments based on workshop interviews involving vocal sketching, a method for imitating and portraying sounds. The aim of the study was to explore how the students and children would approach vocal sketching as one of several design methods. The children described musical instruments to the students using vocal sketching and other modalities (verbal, drawing, gestures). The resulting instruments built by the students were showcased at the Swedish Museum of Performing Arts in Stockholm. Although all the children tried vocal sketching during preparatory tasks, few employed the method during the workshop. However, the instruments seemed to meet the children’s expectations. Consequently, even though the vocal sketching method alone provided few design directives in the given context, we suggest that vocal sketching, under favorable circumstances, can be an engaging component that complements other modalities in codesign involving children.
{"title":"Creating Digital Musical Instruments With and for Children: Including Vocal Sketching as a Method for Engaging in Codesign","authors":"Kjetil Falkenberg, Hans Lindetorp, A. Latupeirissa, Emma Frid","doi":"10.17011/HT/URN.202011256768","DOIUrl":"https://doi.org/10.17011/HT/URN.202011256768","url":null,"abstract":"A class of master of science students and a group of preschool children codesigned new digital musical instruments based on workshop interviews involving vocal sketching, a method for imitating and portraying sounds. The aim of the study was to explore how the students and children would approach vocal sketching as one of several design methods. The children described musical instruments to the students using vocal sketching and other modalities (verbal, drawing, gestures). The resulting instruments built by the students were showcased at the Swedish Museum of Performing Arts in Stockholm. Although all the children tried vocal sketching during preparatory tasks, few employed the method during the workshop. However, the instruments seemed to meet the children’s expectations. Consequently, even though the vocal sketching method alone provided few design directives in the given context, we suggest that vocal sketching, under favorable circumstances, can be an engaging component that complements other modalities in codesign involving children.","PeriodicalId":37614,"journal":{"name":"Human Technology","volume":"15 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85376666","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-11-30DOI: 10.17011/HT/URN.202011256769
Gabriela Patiño-Lakatos, Hugues Genevois, Benoît Navarret, Irema Barbosa-Magalhaes, C. Lindenmeyer, M. Corcos, A. Letranchant
This article presents the theoretical, scientific, and methodological foundations for the design and implementation of an innovative technological and clinical platform that combined sound, music, and vibrotactile mediation used in a therapeutic setting by adolescents suffering from anorexia nervosa. In 2019, we carried out a pilot experiment with a group of 8 adolescent patients hospitalized in the Eating Disorders Unit of the Department of Adolescent and Young Adult Psychiatry of the Institut Mutualiste Montsouris in Paris. Within this clinical framework, we aimed to create conditions suitable for patients to Gabriela Patiño-Lakatos Lutheries-Acoustique-Musique team (LAM) Jean Le Rond d’Alembert Institute Sorbonne University-CNRS
本文介绍了一种创新的技术和临床平台的设计和实施的理论、科学和方法基础,该平台结合了声音、音乐和振动触觉调解,用于治疗患有神经性厌食症的青少年。2019年,我们在巴黎蒙苏里互助研究所青少年和青年精神科饮食失调科住院的8名青少年患者中进行了一项试点实验。在这个临床框架内,我们的目标是为Gabriela Patiño-Lakatos lutheries - acoustique - musque团队(LAM) Jean Le road d 'Alembert Institute Sorbonne University-CNRS创造适合患者的条件
{"title":"Music, Vibrotactile Mediation and Bodily Sensations in Anorexia Nervosa: \"It's Like I can Really Feel My Heart Beating\"","authors":"Gabriela Patiño-Lakatos, Hugues Genevois, Benoît Navarret, Irema Barbosa-Magalhaes, C. Lindenmeyer, M. Corcos, A. Letranchant","doi":"10.17011/HT/URN.202011256769","DOIUrl":"https://doi.org/10.17011/HT/URN.202011256769","url":null,"abstract":"This article presents the theoretical, scientific, and methodological foundations for the design and implementation of an innovative technological and clinical platform that combined sound, music, and vibrotactile mediation used in a therapeutic setting by adolescents suffering from anorexia nervosa. In 2019, we carried out a pilot experiment with a group of 8 adolescent patients hospitalized in the Eating Disorders Unit of the Department of Adolescent and Young Adult Psychiatry of the Institut Mutualiste Montsouris in Paris. Within this clinical framework, we aimed to create conditions suitable for patients to Gabriela Patiño-Lakatos Lutheries-Acoustique-Musique team (LAM) Jean Le Rond d’Alembert Institute Sorbonne University-CNRS","PeriodicalId":37614,"journal":{"name":"Human Technology","volume":"64 1","pages":"372-405"},"PeriodicalIF":0.0,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"82143921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-11-30DOI: 10.17011/HT/URN.202011256765
Anna Siminoski, Eric Huynh, Michael Schutz
Musicians make elaborate movements while performing, often using gestures that might seem extraneous. To explore these movements, we motion-captured and audio-recorded different pairings of clarinetists and pianists performing Brahms’ Clarinet Sonata No. 1 with two manipulations: (a) allowing the performers full vs. no visual feedback, and (b) allowing the performers full vs. partial auditory feedback (i.e., the clarinetist could not hear the pianist). We found that observer ratings of audio–visual point-light renditions discriminated between manipulations and refined this insight through subsequent audio-alone and visual-alone experiments, providing an understanding of each modality’s contribution. This novel approach of evaluating point-light displays of performances under systematically manipulated conditions provides new perspective on the ways in which ancillary gestures contribute to both performer communication and audience reception of live performances.
{"title":"Communicating through ancillary gestures: Exploring effects on coperformers and audiences","authors":"Anna Siminoski, Eric Huynh, Michael Schutz","doi":"10.17011/HT/URN.202011256765","DOIUrl":"https://doi.org/10.17011/HT/URN.202011256765","url":null,"abstract":"Musicians make elaborate movements while performing, often using gestures that might seem extraneous. To explore these movements, we motion-captured and audio-recorded different pairings of clarinetists and pianists performing Brahms’ Clarinet Sonata No. 1 with two manipulations: (a) allowing the performers full vs. no visual feedback, and (b) allowing the performers full vs. partial auditory feedback (i.e., the clarinetist could not hear the pianist). We found that observer ratings of audio–visual point-light renditions discriminated between manipulations and refined this insight through subsequent audio-alone and visual-alone experiments, providing an understanding of each modality’s contribution. This novel approach of evaluating point-light displays of performances under systematically manipulated conditions provides new perspective on the ways in which ancillary gestures contribute to both performer communication and audience reception of live performances.","PeriodicalId":37614,"journal":{"name":"Human Technology","volume":"65 1","pages":"257-282"},"PeriodicalIF":0.0,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80323861","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-08-31DOI: 10.17011/ht/urn.202008245642
Florence M. Chee, Veli-Matti Karhulahti
This study evaluated five early cases in which esport developer Riot Games made rulings regarding activities and infractions by members of various institutions related to its product, League of Legends. The findings of this study support future theoretical exploration of other esports in seeking a fuller understanding of issues related to consent, power differentials, and roles and behaviors expected of the institutional activities of players and teams in competition. Increased investigation of these—and other—issues from an ethical standpoint could lead to a framework that not only would facilitate future study but also bring opportunities for improvements in practices in concert with necessary policy changes.
这项研究评估了5个早期案例,在这些案例中,电子竞技开发商拳头游戏公司(Riot Games)对与其产品《英雄联盟》(League of Legends)相关的各种机构成员的活动和违规行为做出了裁决。本研究的结果支持未来对其他电子竞技的理论探索,以寻求更全面地理解与同意、权力差异以及比赛中玩家和团队的制度活动的角色和行为相关的问题。从伦理的角度对这些问题和其他问题进行更多的调查,可能会形成一个框架,不仅有利于未来的研究,而且还会为与必要的政策变化相一致的实践改进带来机会。
{"title":"The Ethical and Political Contours of Institutional Promotion in eSports: From Precariat Models to Sustainable Practices","authors":"Florence M. Chee, Veli-Matti Karhulahti","doi":"10.17011/ht/urn.202008245642","DOIUrl":"https://doi.org/10.17011/ht/urn.202008245642","url":null,"abstract":"This study evaluated five early cases in which esport developer Riot Games made rulings regarding activities and infractions by members of various institutions related to its product, League of Legends. The findings of this study support future theoretical exploration of other esports in seeking a fuller understanding of issues related to consent, power differentials, and roles and behaviors expected of the institutional activities of players and teams in competition. Increased investigation of these—and other—issues from an ethical standpoint could lead to a framework that not only would facilitate future study but also bring opportunities for improvements in practices in concert with necessary policy changes.","PeriodicalId":37614,"journal":{"name":"Human Technology","volume":"52 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78251320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Chatbots represent new opportunities for low-threshold preventive mental health support to youths. To provide needed knowledge regarding how to design chatbots for this purpose, we present an exploratory design study where we designed and evaluated a prototype chatbot to complement the work of school nurses in the school health service. The prototype was designed with particular regard for preventive mental health support. The design process involved school nurses, digital health workers, and youths. Through user insight activities, we identified four types of support to be provided through the chatbot: informational, relational, processual, and referral. We explored these four types of support through concept development and prototyping. These results are discussed as a potential basis for a framework for understanding youths’ needs regarding chatbots for preventive mental health support. When discussing the study findings, we point out how the study contributes to theory and practice and suggest avenues for future research.
{"title":"Hi, Can I Help? Exploring How to Design a Mental Health Chatbot for Youths","authors":"Camilla Gudmundsen Høiland, Asbjørn Følstad, Amela Karahasanovic","doi":"10.17011/ht/urn.202008245640","DOIUrl":"https://doi.org/10.17011/ht/urn.202008245640","url":null,"abstract":"Chatbots represent new opportunities for low-threshold preventive mental health support to youths. To provide needed knowledge regarding how to design chatbots for this purpose, we present an exploratory design study where we designed and evaluated a prototype chatbot to complement the work of school nurses in the school health service. The prototype was designed with particular regard for preventive mental health support. The design process involved school nurses, digital health workers, and youths. Through user insight activities, we identified four types of support to be provided through the chatbot: informational, relational, processual, and referral. We explored these four types of support through concept development and prototyping. These results are discussed as a potential basis for a framework for understanding youths’ needs regarding chatbots for preventive mental health support. When discussing the study findings, we point out how the study contributes to theory and practice and suggest avenues for future research.","PeriodicalId":37614,"journal":{"name":"Human Technology","volume":"64 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72810801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}