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Quantitative Evaluation of Percussive Gestures by Ranking Trainees versus Teacher 学员与教师对敲击手势的定量评价
Pub Date : 2016-07-05 DOI: 10.1145/2948910.2948934
Lei Chen, S. Gibet, P. Marteau, F. Marandola, M. Wanderley
In this paper we characterize timpani gestures by temporal kinematic features, containing most information responsible for the sound-producing actions. In order to evaluate the feature sets, a classification approach is conducted under three main attack categories (legato, accent and vertical accent) and sub-categories (dynamics, striking position). Two studies are carried out: intra-subject and inter-subjects classification. Results are presented in terms of a quantitative ranking of students, using professional gestures as training set, and their gestures as test set.
在本文中,我们通过时间运动学特征来表征定音鼓手势,其中包含了负责声音产生动作的大部分信息。为了评估特征集,在三个主要攻击类别(连音、重音和垂直重音)和子类别(动态、打击位置)下进行了分类方法。进行了两项研究:学科内分类和学科间分类。结果以学生的定量排名形式呈现,使用专业手势作为训练集,并将他们的手势作为测试集。
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引用次数: 6
Motion, Captured: an Open Repository for Comparative Movement Studies 动作,捕捉:一个开放的比较动作研究资源库
Pub Date : 2016-07-05 DOI: 10.1145/2948910.2948938
Varsha Iyengar, Grisha Coleman, David Tinapple, P. Turaga
This paper begins to describe a new kind of database, one that explores a diverse range of movement in the field of dance through capture of different bodies and different backgrounds - or what we are terming movement vernaculars. We re-purpose Ivan Illich's concept of 'vernacular work' [11] here to refer to those everyday forms of dance and organized movement that are informal, refractory (resistant to formal analysis), yet are socially reproduced and derived from a commons. The project investigates the notion of vernaculars in movement that is intentional and aesthetic through the development of a computational approach that highlights both similarities and differences, thereby revealing the specificities of each individual mover. This paper presents an example of how this movement database is used as a research tool, and how the fruits of that research can be added back to the database, thus adding a novel layer of annotation and further enriching the collection. Future researchers can then benefit from this layer, further refining and building upon these techniques. The creation of a robust, open source, movement lexicon repository will allow for observation, speculation, and contextualization - along with the provision of clean and complex data sets for new forms of creative expression.
本文开始描述一种新的数据库,它通过捕捉不同的身体和不同的背景来探索舞蹈领域中各种各样的运动——或者我们称之为运动方言。我们在这里重新定义伊万·伊里奇(Ivan Illich)的“乡土作品”概念[11],指的是那些日常形式的舞蹈和有组织的运动,这些舞蹈和运动是非正式的、难解的(抵制形式分析),但它们在社会上得到了复制,并从公共资源中衍生出来。该项目通过一种计算方法的发展,研究了运动中有意和美学的方言概念,该方法突出了相似性和差异性,从而揭示了每个个体移动者的特殊性。本文提供了一个例子,说明如何将这个运动数据库用作研究工具,以及如何将研究成果添加回数据库,从而增加一个新的注释层,进一步丰富集合。未来的研究人员可以从这一层中受益,进一步完善和建立这些技术。创建一个健壮的、开源的运动词汇库将允许观察、推测和情境化,同时为新形式的创造性表达提供干净而复杂的数据集。
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引用次数: 1
Error prooving and sensorimotor feedback for singing voice 歌声的纠错和感觉运动反馈
Pub Date : 2016-07-05 DOI: 10.1145/2948910.2948952
K. Kokkinidis, A. Stergiaki, A. Tsagaris
This paper presents a sensorimotor system for Byzantine Music. The main goal of this research is to detect some pre-defined errors in singing performance. After error-detection, the system uses a pre-defined error-dictionary in order to feedback. Through these feedbacks the potential chanter is being able to correct his performance. The system is being trained via experts MFCC features from a corpus of anthems. The recognition also takes place via MFCC but form student. The developed system is being able to evaluate in real time the pitch distance and furthermore the duration of two musician's performances, expert and student. The system may also evaluate the distance between two sequential musical gestures by which we may find the tempo of the hymn. After the pitch of these two hymns are being compared any identified errors will cause a feedback action to the student. This feedback corresponds to an error dictionary.
本文提出了一个拜占庭音乐的感觉运动系统。本研究的主要目的是检测歌唱表演中的一些预先定义的错误。在检测到错误后,系统使用预定义的错误字典进行反馈。通过这些反馈,潜在的唱诗班能够纠正自己的表现。该系统正在通过专家从圣歌语料库的MFCC特征进行训练。认可也通过MFCC进行,但由学生进行。所开发的系统能够实时评估专家和学生两名音乐家的演奏音高距离和持续时间。该系统还可以评估两个连续的音乐手势之间的距离,我们可以通过它来找到赞美诗的节奏。在对这两首赞美诗的音高进行比较后,任何确定的错误都将导致对学生的反馈行动。这个反馈对应于一个错误字典。
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引用次数: 1
A 3D application to familiarize children with sign language and assess the potential of avatars and motion capture for learning movement 一个3D应用程序,让孩子们熟悉手语,并评估虚拟形象和动作捕捉学习运动的潜力
Pub Date : 2016-07-05 DOI: 10.1145/2948910.2948917
Rémi Brun, Ahmed Turki, A. Laville
In order to explore the potentialities of 3D tools for teaching and learning movements, we are developing a prototype of a 3D application that will give children a first contact with sign language through an interactive 3D signing avatar. It is not yet a finalized teaching tool but rather the first step in the process of exploring the possibilities given by a 3D character moving in a 3D environment to "connect" a child with a world of movement that he has to memorise and become familiar with. Our approach relies heavily on the fact that we have implemented a process to record movements of the body, the face, the eyes, and the fingers and transpose them onto an "avatar" with maximal accuracy and fidelity [3,5].
为了探索3D工具在教学和学习动作方面的潜力,我们正在开发一个3D应用程序的原型,通过一个交互式3D签名化身,让孩子们第一次接触手语。它还不是一个最终的教学工具,而是探索在3D环境中移动的3D角色所提供的可能性的过程中的第一步,以“连接”一个孩子与他必须记住和熟悉的运动世界。我们的方法在很大程度上依赖于这样一个事实,即我们已经实现了一个记录身体、面部、眼睛和手指运动的过程,并以最大的准确性和保真度将它们转换到“化身”上[3,5]。
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引用次数: 4
Moving Music: Exploring Movement-to-Sound Relationships 移动音乐:探索动作与声音的关系
Pub Date : 2016-07-05 DOI: 10.1145/2948910.2948940
Jan C. Schacher
Relating movement to sound in an artistic context demands an understanding of the foundations of perception of both domains and the elaboration of techniques that effectively creates a link with technical means from body to sound. This article explores the strategies necessary in interactive dance work to successfully link movement to sound processes. This is done by reducing the dimensions of the observed elements to the fundamentals and at the same time identifying target dimensions that allow the recreation of an equivalent expression. A categorisation helps to elucidate those elements and characteristics that can be applied and looks at how they are perceived by the audience. The asymmetry that arises when using technical links to generate sound in interactive dance poses the question of dependency and exposes limits and challenges of using technology in this performing arts practice.
在艺术背景下,将动作与声音联系起来需要理解这两个领域的感知基础,并详细阐述有效地从身体到声音通过技术手段建立联系的技术。本文探讨了互动舞蹈作品中必要的策略,以成功地将动作与声音过程联系起来。这是通过将观察到的元素的维度减少到基本维度,同时确定允许重新创建等效表达式的目标维度来实现的。分类有助于阐明可以应用的元素和特征,并着眼于用户如何看待它们。在互动舞蹈中使用技术链接产生声音时产生的不对称性提出了依赖性问题,并暴露了在这种表演艺术实践中使用技术的限制和挑战。
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引用次数: 3
Neural Narratives: Dance with Virtual Body Extensions 神经叙事:舞蹈与虚拟身体延伸
Pub Date : 2016-07-05 DOI: 10.1145/2948910.2948925
D. Bisig, Pablo Palacio
From the context of two dance productions, the Neural Narratives project has started to emerge as a comprehensive exploration of simulation-based approaches that enable the creation of artificial body extensions for dancers. The simulation, visualisation and sonification of these body extensions allow a dancer to alter and enlarge his or her bodily presence and movement possibilities. The main focus of this publication lies in the contextualisation and discussion of a number of questions that have arisen during the realisation of the dance productions. These questions relate to concepts of embodiment, agency, and creativity and their possible implications for the realisation of interactive systems for dance. We try to address these questions by drawing from ideas that originate from a wide range of fields including dance and technology, cognitive science, systems science, and medical engineering. By connecting our own practical activities to a broad disciplinary context, we hope to contribute to a discourse concerning future directions for research and creation that deepen the integration of technology and dance.
从两个舞蹈作品的背景来看,神经叙事项目已经开始作为一个基于模拟的方法的全面探索,该方法可以为舞者创造人工身体延伸。这些身体延伸的模拟,可视化和声音化允许舞者改变和扩大他或她的身体存在和运动的可能性。本出版物的主要重点在于背景化和讨论在实现舞蹈制作过程中出现的一些问题。这些问题涉及到体现、代理和创造力的概念,以及它们对舞蹈互动系统实现的可能影响。我们试图通过借鉴来自广泛领域的想法来解决这些问题,包括舞蹈和技术,认知科学,系统科学和医学工程。通过将我们自己的实践活动与广泛的学科背景联系起来,我们希望对未来的研究和创作方向做出贡献,从而深化技术与舞蹈的融合。
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引用次数: 14
Towards a Multimodal Repository of Expressive Movement Qualities in Dance 舞蹈中表达性动作品质的多模态资源库
Pub Date : 2016-07-05 DOI: 10.1145/2948910.2948931
Stefano Piana, P. Coletta, Simone Ghisio, Radoslaw Niewiadomski, M. Mancini, R. Sagoleo, G. Volpe, A. Camurri
In this paper, we present a new multimodal repository for the analysis of expressive movement qualities in dance. First, we discuss guidelines and methodology that we applied to create this repository. Next, the technical setup of recordings and the platform for capturing the synchronized audio-visual, physiological, and motion capture data are presented. The initial content of the repository consists of about 90 minutes of short dance performances movement sequences, and improvisations performed by four dancers, displaying three expressive qualities: Fluidity, Impulsivity, and Rigidity.
在本文中,我们提出了一个新的多模态存储库,用于分析舞蹈中的表达动作质量。首先,我们将讨论用于创建此存储库的指导方针和方法。接下来,介绍了记录的技术设置和捕获同步视听、生理和动作捕获数据的平台。最初的内容包括大约90分钟的短舞蹈表演,动作序列和四位舞者的即兴表演,展示了三种表现力:流动性,冲动性和刚性。
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引用次数: 12
Automatic Affect Classification of Human Motion Capture Sequences in the Valence-Arousal Model 基于价态唤醒模型的人体动作捕捉序列自动影响分类
Pub Date : 2016-07-05 DOI: 10.1145/2948910.2948936
William Li, Philippe Pasquier
The problem that we are addressing is that of affect classification: analysing emotions given input data. There are two parts to this study. In the first part, to achieve better recognition and classification of human movement, we investigate that the labels on existing Motion Capture (MoCap) data are consistent with human perception within a reasonable extent. Specifically, we examine movement in terms of valence and arousal (emotion and energy). In part two, we present machine learning techniques for affect classification of human motion capture sequences in both categorical and continuous approaches. For the categorical approach, we evaluate the performance of Hidden Markov Models (HMM). For the continuous approach, we use stepwise linear regression models with the responses of participants from the first part as the ground truth labels for each movement.
我们要解决的问题是情感分类:分析给定输入数据的情感。本研究分为两部分。在第一部分中,为了更好地识别和分类人体运动,我们研究了现有运动捕捉(MoCap)数据上的标签在合理程度上与人类感知一致。具体来说,我们从效价和唤醒(情感和能量)的角度来研究运动。在第二部分中,我们介绍了在分类和连续方法中对人类动作捕捉序列进行影响分类的机器学习技术。对于分类方法,我们评估了隐马尔可夫模型(HMM)的性能。对于连续方法,我们使用逐步线性回归模型,将第一部分参与者的响应作为每个动作的基本真值标签。
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引用次数: 7
A Novel Tool for Motion Capture Database Factor Statistical Exploration 一种新的运动捕捉数据库因子统计探索工具
Pub Date : 2016-07-05 DOI: 10.1145/2948910.2948923
M. Tits, J. Tilmanne, N. D'Alessandro
The recent arise of Motion Capture (MoCap) technologies provides new possibilities, but also new challenges in human motion analysis. Indeed, the analysis of a motion database is a complex task, due to the high dimensionality of motion data, and the number of independent factors that can affect movements. We addressed the first issue in some of our earlier work by developing MotionMachine, a framework helping to overcome the problem of motion data interpretation through feature extraction and interactive visualization [20]. In this paper, we address the question of the relations between movements and some of the various factors (social, psychological, physiological, etc.) that can influence them. To that end, we propose a tool for rapid factor analysis of a MoCap database. This tool allows statistical exploration of the effect of any factor of the database on motion features. As a use case of this work, we present the analysis of a database of improvised contemporary dance, showing the capabilities and interest of our tool.
最近出现的运动捕捉(MoCap)技术为人体运动分析提供了新的可能性,但也带来了新的挑战。事实上,由于运动数据的高维性和影响运动的独立因素的数量,运动数据库的分析是一项复杂的任务。在我们早期的一些工作中,我们通过开发MotionMachine解决了第一个问题,这是一个通过特征提取和交互式可视化来帮助克服运动数据解释问题的框架[20]。在本文中,我们讨论了运动与一些可能影响运动的各种因素(社会、心理、生理等)之间的关系。为此,我们提出了一个工具的动作捕捉数据库的快速因素分析。该工具允许对数据库中任何因素对运动特征的影响进行统计探索。作为这项工作的一个用例,我们展示了对即兴现代舞数据库的分析,展示了我们工具的功能和兴趣。
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引用次数: 5
Hand gestures during collaborative problem solving 协作解决问题时的手势
Pub Date : 2016-07-05 DOI: 10.1145/2948910.2948913
D. Anastasiou, Mehmetcan Fal, Eric Ras
In this paper we present the need for analyzing (hand) gestures in learning environments and particularly in collaborative problem solving tasks. Based on experimental user studies, we analyze gestures and their impact on technology-based assessment, 21st Century skills as well as on collaboration and cognition.
在本文中,我们提出了在学习环境中分析(手势)手势的必要性,特别是在协作解决问题的任务中。基于实验用户研究,我们分析了手势及其对基于技术的评估、21世纪技能以及协作和认知的影响。
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引用次数: 0
期刊
Proceedings of the 3rd International Symposium on Movement and Computing
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