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Validation of gyroscope sensors for snow sports performance monitoring 雪上运动性能监测用陀螺仪传感器的验证
Q2 Computer Science Pub Date : 2020-06-29 DOI: 10.2478/ijcss-2020-0004
Cameron Ross, P. Lamb, P. McAlpine, G. Kennedy, C. Button
Abstract Wearable sensors that can be used to measure human performance outcomes are becoming increasingly popular within sport science research. Validation of these sensors is vital to ensure accuracy of extracted data. The aim of this study was to establish the validity and reliability of gyroscope sensors contained within three different inertial measurement units (IMU). Three IMUs (OptimEye, I Measure U and Logger A) were fixed to a mechanical calibration device that rotates through known angular velocities and positions. RMS scores for angular displacement, which were calculated from the integrated angular velocity vectors, were 3.85° ± 2.21° and 4.34° ± 2.57° for the OptimEye and IMesU devices, respectively. The RMS error score for the Logger A was 22.76° ± 23.22°, which was attributed to a large baseline shift of the angular velocity vector. After a baseline correction of all three devices, RMS error scores were all below 3.90°. Test re-test reliability of the three gyroscope sensors were high with coefficient of variation (CV%) scores below 2.5%. Overall, the three tested IMUs are suitable for measuring angular displacement of snow sports manoeuvres after baseline corrections have been made. Future studies should investigate the accuracy and reliability of accelerometer and magnetometer sensors contained in each of the IMUs to be used to identify take-off and landing events and the orientation of the athlete at those events.
可穿戴式传感器可用于测量人类表现结果,在体育科学研究中越来越受欢迎。这些传感器的验证对于确保提取数据的准确性至关重要。本研究的目的是建立陀螺仪传感器包含在三个不同的惯性测量单元(IMU)的有效性和可靠性。三个imu (OptimEye, I Measure U和Logger A)固定在一个机械校准装置上,该装置通过已知的角速度和位置旋转。根据综合角速度矢量计算的角位移RMS评分,OptimEye和IMesU装置的角位移RMS评分分别为3.85°±2.21°和4.34°±2.57°。记录器A的RMS误差评分为22.76°±23.22°,这是由于角速度矢量的基线偏移较大。在对所有三种设备进行基线校正后,RMS误差评分均低于3.90°。三种陀螺仪传感器的重测信度较高,变异系数(CV%)得分均在2.5%以下。总的来说,三个测试imu适合测量基线修正后的雪上运动动作的角位移。未来的研究应调查每个imu中包含的加速度计和磁力计传感器的准确性和可靠性,用于识别起降事件以及运动员在这些事件中的方向。
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引用次数: 2
Feature Selection to Win the Point of ATP Tennis Players Using Rally Information 特征选择,以赢得ATP网球选手的点使用拉力赛信息
Q2 Computer Science Pub Date : 2020-06-29 DOI: 10.2478/ijcss-2020-0003
M. Makino, Tomohiro Odaka, J. Kuroiwa, Izumi Suwa, Hideyuki Shirai
Abstract In tennis, the accumulation of data has progressed and research on tactical analysis has been conducted. Estimating strategically important factors would have the benefit of providing players with useful advice and helping audience members understand what tennis players are good at. Previous research has been conducted into ways of predicting Association of Tennis Professionals (ATP) tennis match outcomes as well as estimating factors that are important for victories using machine learning models. The challenge of previous research is that the victory factor lacks concreteness. Since we thought the root of the abovementioned problem was that previous researchers used game summary as a feature and did not consider the process of rallies between points, this research focused on calculating the frequency of single shots, two-shot patterns, and specific effective shot patterns from each point rally of ATP singles matches. We then used those data to predict point winners and useful features using L1-regularized logistic regression. The highest accuracy obtained was 66.5%, and the area under the curve (AUC) was 0.689. The most prominent feature we found was the ratio of specific shots by specific players. From these results, our method could reveal more concretely tactical factors than previous studies.
摘要在网球运动中,数据的积累取得了进展,并对战术分析进行了研究。估计具有重要战略意义的因素有助于为球员提供有用的建议,帮助观众了解网球运动员擅长什么。之前的研究已经对预测网球职业协会(ATP)网球比赛结果的方法以及使用机器学习模型估计对胜利重要的因素进行了研究。以往研究的挑战在于胜利因素缺乏具体性。由于我们认为上述问题的根源是之前的研究人员将比赛总结作为一种特征,而没有考虑点之间反弹的过程,因此本研究重点计算ATP单打比赛中每一次点反弹的单杆次数、两杆模式和具体的有效击球模式。然后,我们使用这些数据来预测得分赢家和使用L1正则化逻辑回归的有用特征。获得的最高准确度为66.5%,曲线下面积(AUC)为0.689。我们发现的最突出的特征是特定球员的特定投篮比例。从这些结果中,我们的方法可以比以前的研究更具体地揭示战术因素。
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引用次数: 1
A Team-Compatibility Decision Support System for the National Football League 国家橄榄球联盟的团队兼容性决策支持系统
Q2 Computer Science Pub Date : 2020-06-29 DOI: 10.2478/ijcss-2020-0005
William A. Young, G. Weckman
Abstract Many factors are considered when making a hiring decision in the National Football League (NFL). One difficult decision that executives must make is who they will select in the offseason. Mathematical models can be developed to aid humans in their decision-making processes because these models are able to find hidden relationships within numeric data. This research proposes the Heuristic Evaluation of Artificially Replaced Teammates (HEART) methodology, which is a mathematical model that utilizes machine learning and statistical-based methodologies to aid managers with their hiring decisions. The goal of HEART is to determine expected and theoretical contribution values for a potential candidate, which represents a player’s ability to increase or decrease a team’s forecasted winning percentage. In order to validate the usefulness of the methodology, the results of a 2007 case study were presented to subject matter experts. After analyzing the survey results statistically, five of the eight decision-making categories were found to be “very useful” in terms of the information that the methodology provided.
在美国国家橄榄球联盟(NFL)做出招聘决定时,要考虑许多因素。高管们必须做出的一个艰难决定是,他们将在休赛期选择谁。可以开发数学模型来帮助人类进行决策过程,因为这些模型能够发现数字数据中隐藏的关系。本研究提出了人工替代队友的启发式评估(HEART)方法,这是一种利用机器学习和基于统计的方法来帮助管理者做出招聘决策的数学模型。HEART的目标是确定潜在候选人的预期和理论贡献值,这代表了球员增加或减少球队预测胜率的能力。为了验证该方法的有效性,2007年案例研究的结果被提交给主题专家。在对调查结果进行统计分析后,发现就方法所提供的资料而言,八种决策类别中有五种“非常有用”。
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引用次数: 1
Performance of machine learning models in application to beach volleyball data. 机器学习模型在沙滩排球数据中的应用性能。
Q2 Computer Science Pub Date : 2020-06-29 DOI: 10.2478/ijcss-2020-0002
S. Wenninger, D. Link, M. Lames
Abstract Driven by the increased availability of position and performance data, automated analyses are becoming the daily routine in many top-level sports. Methods from the domains of data mining and machine learning are more frequently used to generate new insights from massive amounts of data. This study evaluates the performance of four current models (multi-layer perceptron, convolutional network, recurrent network, gradient boosted tree) in classifying tactical behaviors on a beach volleyball dataset consisting of 1,356 top-level games. A three-way between-subjects analysis of variance was conducted to determine the effects of model, input features and target behavior on classification accuracy. Results show significant differences in classification accuracy between models as well as significant interaction effects between factors. Our models achieve classification performance similar to previous work in other sports. Nonetheless, they are not yet at the level to warrant practical application in day to day performance analysis in beach volleyball.
摘要在位置和表现数据可用性增加的推动下,自动化分析正成为许多顶级体育项目的日常工作。数据挖掘和机器学习领域的方法更频繁地用于从大量数据中生成新的见解。本研究评估了四种当前模型(多层感知器、卷积网络、递归网络、梯度增强树)在由1356场顶级比赛组成的沙滩排球数据集上对战术行为进行分类的性能。进行了三元受试者间方差分析,以确定模型、输入特征和目标行为对分类准确性的影响。结果显示,模型之间的分类准确性存在显著差异,因素之间也存在显著的交互作用。我们的模型实现了与以前在其他运动中的工作类似的分类性能。尽管如此,它们还没有达到保证在沙滩排球日常表现分析中实际应用的水平。
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引用次数: 13
A development framework for decision support systems in high-performance sport 高性能运动决策支持系统的开发框架
Q2 Computer Science Pub Date : 2020-06-29 DOI: 10.2478/ijcss-2020-0001
Xavi Schelling, S. Robertson
Abstract Decision making in sport involves forecasting and selecting choices from different options of action, care, or management. These processes are conditioned by the available information (sometimes limited, fallible, or excessive), the cognitive limitations of the decision-maker (heuristics and biases), the finite amount of available time to make the decision, and the levels of risk and reward. Decision support systems have become increasingly common in sporting contexts such as scheduling optimization, skills evaluation and classification, decision-making assessment, talent identification and team selection, or injury risk assessment. However no specific, formalised framework exists to help guide either the development or evaluation of these systems. Drawing on a variety of literature, this paper proposes a decision support system development framework for specific use in high-performance sport. It proposes three separate criteria for this purpose: 1) Context Satisfaction, 2) Output Quality, and 3) Process Efficiency. Underpinning these criteria there are six specific components: Feasibility, Delivered knowledge, Decisional guidance, Data quality, System error, and System complexity. The proposed framework offers a systematic approach for users to ensure that each of the six components are considered and optimised before, during, and after developing the system. A DSS development framework for high-performance sport should help to improve both short and long term decision-making in a variety of sporting contexts.
摘要体育运动中的决策包括预测和从不同的行动、护理或管理选项中选择。这些过程受到可用信息(有时是有限的、易出错的或过度的)、决策者的认知局限性(启发式和偏见)、做出决策的可用时间有限以及风险和回报水平的制约。决策支持系统在体育环境中变得越来越普遍,如日程安排优化、技能评估和分类、决策评估、人才识别和团队选择或受伤风险评估。然而,没有具体的、正式的框架来帮助指导这些系统的开发或评估。根据各种文献,本文提出了一个专门用于高性能运动的决策支持系统开发框架。为此,它提出了三个独立的标准:1)上下文满意度,2)输出质量,和3)过程效率。支撑这些标准的有六个具体组成部分:可行性、提供的知识、决策指导、数据质量、系统错误和系统复杂性。所提出的框架为用户提供了一种系统的方法,以确保在开发系统之前、期间和之后考虑并优化六个组件中的每一个。高性能体育的DSS开发框架应有助于改善各种体育环境中的短期和长期决策。
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引用次数: 29
A Concept for Club Information Systems (CIS) - An Example for Applied Sports Informatics 俱乐部信息系统(CIS)的概念——以应用体育信息学为例
Q2 Computer Science Pub Date : 2020-06-29 DOI: 10.2478/ijcss-2020-0006
Thomas Blobel, M. Lames
Abstract In professional sports clubs, the growing number of individual IT-systems increases the need for central information systems. Various solutions from different suppliers lead to a fragmented situation in sports. Therefore, a standardized and independent general concept for a club information systems (CIS) is necessary. Due to the different areas involved, an interdisciplinary approach is required, which can be provided by sports informatics. The purpose of this paper is the development of a general and sports informatics driven concept for a CIS, using methods and models of existing areas, especially business intelligence (BI). Software engineering provides general methods and models. Business intelligence addresses similar problems in industry. Therefore, existing best practice models are examined and adapted for sport. From sports science, especially training systems and information systems in sports are considered. Practical relevance is illustrated by an example of Liverpool FC. Based on these areas, the requirements for a CIS are derived, and an architectural concept with its different components is designed and explained. To better understand the practical challenges, a participatory observation was conducted during years of working in sports clubs. This paper provides a new sports informatics approach to the general design and architecture of a CIS using best practice models from BI. It illustrates the complexity of this interdisciplinary topic and the relevance of a sports informatics approach. This paper is meant as a conceptional starting point and shows the need for further work in this field.
摘要在职业体育俱乐部中,越来越多的个人IT系统增加了对中央信息系统的需求。来自不同供应商的各种解决方案导致了体育运动的分散局面。因此,俱乐部信息系统(CIS)需要一个标准化和独立的通用概念。由于涉及的领域不同,需要一种跨学科的方法,体育信息学可以提供这种方法。本文的目的是利用现有领域的方法和模型,特别是商业智能(BI),为CIS开发一个通用的、体育信息学驱动的概念。软件工程提供了通用的方法和模型。商业智能解决了行业中类似的问题。因此,对现有的最佳实践模式进行了审查,并将其适用于体育运动。从体育科学的角度,特别是训练系统和体育信息系统的研究。利物浦足球俱乐部的一个例子说明了实际的相关性。基于这些领域,导出了CIS的要求,并设计和解释了具有不同组件的体系结构概念。为了更好地了解实际挑战,在体育俱乐部工作的几年里进行了一次参与性观察。本文使用BI的最佳实践模型,为CIS的总体设计和架构提供了一种新的体育信息学方法。它说明了这个跨学科主题的复杂性和体育信息学的相关性。这篇论文是一个概念性的起点,表明了在这一领域进一步工作的必要性。
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引用次数: 2
Diachronic analysis application for the detection of soccer performance standards: a case study 历时分析在足球成绩标准检测中的应用:一个案例研究
Q2 Computer Science Pub Date : 2020-01-01 DOI: 10.2478/ijcss-2020-0011
R. M. Dios, M. A. Jiménez, M. Anguera-Argilaga
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引用次数: 0
The effects of age and body weight on powerlifters: An analysis model of powerlifting performance based on machine learning 年龄和体重对举重运动员的影响——基于机器学习的举重成绩分析模型
Q2 Computer Science Pub Date : 2019-12-01 DOI: 10.2478/ijcss-2019-0019
Vinh Huy Chau, Anh Thu Vo, Ba Tuan Le
Abstract As a up and coming sport, powerlifting is gathering more and more attetion. Powerlifters vary in their strength levels and performances at different ages as well as differing in height and weight. Hence the questions arises on how to establish the relationship between age and weight. It is difficult to judge the performance of athletes by artificial expertise, as subjective factors affecting the performance of powerlifters often fail to achieve the desired results. In recent years, artificial intelligence has made groundbreaking strides. Therefore, using artificial intelligence to predict the performance of athletes is among one of many interesting topics in sports competitions. Based on the artificial intelligence algorithm, this research proposes an analysis model of powerlifters’ performance. The results show that the method proposed in this paper can predict the best performance of powerlifters. Coefficient of determination-R2=0.86 and root-mean-square error of prediction-RMSEP=20.98 demonstrate the effectiveness of our method.
摘要举重作为一项新兴运动,越来越受到人们的关注。举重运动员在不同年龄段的力量水平和表现各不相同,身高和体重也各不相同。因此,如何建立年龄和体重之间的关系就成了问题。很难通过人工专业知识来判断运动员的表现,因为影响力量举重运动员表现的主观因素往往无法达到预期的效果。近年来,人工智能取得了突破性进展。因此,利用人工智能预测运动员的表现是体育比赛中许多有趣的话题之一。本研究基于人工智能算法,提出了一种举重运动员的运动性能分析模型。结果表明,本文提出的方法可以预测举重运动员的最佳成绩。测定系数R2=0.86和预测均方根误差RMSEP=20.98证明了我们方法的有效性。
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引用次数: 4
Assessing the causal impact of the 3-point per victory scoring system in the competitive balance of LaLiga 评估每场胜利三分球得分系统对西甲联赛竞争平衡的因果影响
Q2 Computer Science Pub Date : 2019-12-01 DOI: 10.2478/ijcss-2019-0018
César Soto-Valero, M. Pic
Abstract Competitive balance is a key concept in sport because it creates an uncertainty on the outcome that leads to increased interest and demand for these events. The Spanish Professional Football League (LaLiga) has been one of the top European leagues in the last decade, and it has given rise to a particular research interest regarding its characteristics and structure. Since season 1995/96, LaLiga changed the number of points given to the winning teams, by awarding three points per victory instead of two. In this paper, we assess the impact of such a change on the competitive balance of LaLiga. Our analysis focuses on teams with varying levels of performance and follows a three-step approach. First, we cluster the teams according to their historical performance using an adjusted measure based on their credible intervals of winning ratios. Second, we calculate Kendall’s tau coefficient (according to our adjusted measure) in order to obtain the overall ranking turnover of teams between consecutive seasons. Third, we assess the causal impact of the adoption of the new scoring system, based on Kendall’s tau coefficients, for each cluster of teams. Our results show that the overall competitive balance decreased after the adoption of the new scoring system. However, the impact was not the same for all teams, being more significant for top teams and less significant for bottom teams. Moreover, our predictions using adjusted ARIMA models indicate that this difference in the competitive balance will persist for future seasons.
竞技平衡是体育运动中的一个关键概念,因为它创造了结果的不确定性,从而增加了对这些赛事的兴趣和需求。在过去的十年里,西班牙职业足球联赛(LaLiga)一直是欧洲顶级联赛之一,它的特点和结构引起了人们对它的特别研究兴趣。自1995/96赛季以来,西甲联赛改变了给获胜球队的积分,将每场胜利的积分从2分改为3分。在本文中,我们评估了这种变化对西甲竞争平衡的影响。我们的分析侧重于具有不同绩效水平的团队,并遵循三步方法。首先,我们根据球队的历史表现,使用基于胜率可信区间的调整措施,对球队进行聚类。其次,我们计算Kendall 's tau系数(根据我们调整的度量),以获得连续赛季之间球队的整体排名变动。第三,基于肯德尔tau系数,我们评估了采用新评分系统对每组球队的因果影响。我们的研究结果表明,采用新的评分系统后,整体竞争平衡下降。然而,对所有团队的影响并不相同,对顶级团队的影响更大,对底层团队的影响较小。此外,我们使用调整后的ARIMA模型的预测表明,这种竞争平衡的差异将持续到未来的季节。
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引用次数: 1
Talent identification in soccer using a one-class support vector machine 一类支持向量机在足球人才识别中的应用
Q2 Computer Science Pub Date : 2019-12-01 DOI: 10.2478/ijcss-2019-0021
S. Jauhiainen, S. Äyrämö, H. Forsman, Jukka-Pekka Kauppi
Abstract Identifying potential future elite athletes is important in many sporting events. The successful identification of potential future elite athletes at an early age would help to provide high-quality coaching and training environments in which to optimize their development. However, a large variety of different skills and qualities are needed to succeed in elite sports, making talent identification generally a complex and multifaceted problem. Due to the rarity of elite athletes, datasets are inherently imbalanced, making classical statistical inference difficult. Therefore, we approach talent identification as an anomaly detection problem. We trained a nonlinear one-class support vector machine (one-class SVM) on a dataset (N=951) collected from 14-year-old junior soccer players to detect potential future elite players. The mean area under the receiver operating characteristic curve (AUC-ROC) over the tested hyperparameter combinations was 0.763 (std 0.007). The most accurate model was obtained when physical tests, measuring, for example, technical skills, speed, and agility, were used. According to our results, the proposed approach could be useful to support decision-makers in the process of talent identification.
摘要在许多体育赛事中,识别潜在的未来精英运动员非常重要。在很小的时候就成功地识别出未来潜在的精英运动员,将有助于提供高质量的教练和训练环境,以优化他们的发展。然而,要想在精英运动中取得成功,需要各种不同的技能和素质,这使得人才识别通常是一个复杂而多方面的问题。由于精英运动员的稀缺性,数据集本质上是不平衡的,这使得经典的统计推断变得困难。因此,我们将人才识别视为一个异常检测问题。我们在从14岁的青少年足球运动员收集的数据集(N=951)上训练了一个非线性一类支持向量机(一类SVM),以检测未来潜在的精英球员。在测试的超参数组合中,受试者工作特征曲线下的平均面积(AUC-ROC)为0.763(std 0.007)。当使用物理测试(例如测量技术技能、速度和灵活性)时,获得了最准确的模型。根据我们的研究结果,所提出的方法可能有助于在人才识别过程中为决策者提供支持。
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引用次数: 9
期刊
International Journal of Computer Science in Sport
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