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Wireless inertial sensor system for hammer throwing 抛锤无线惯性传感器系统
Q2 Computer Science Pub Date : 2021-03-01 DOI: 10.2478/ijcss-2022-0001
Stefan Tiedemann, Gwen Spelly, K. Witte
Abstract The aim of this study is to integrate an inertial sensor inside a hammer to allow a realtime feedback. In the first step we build our own prototype to measure the radial acceleration. In the second step there is a validation with an infrared camera system. It is a comparison between the radial acceleration along the wire axis, that is measured by the sensor against the velocity that is delivered by the infrared camera system. As a result, significant correlation was observed between the measured velocity and the acceleration (r = 0.99, p < 0.001). These suggest that this system can used in the training to improve the technique of the hammer throw.
摘要:本研究的目的是将惯性传感器集成在锤子内部,以实现实时反馈。在第一步,我们建立了自己的原型来测量径向加速度。第二步是用红外摄像系统进行验证。它是沿着线轴的径向加速度(由传感器测量)与红外摄像系统提供的速度之间的比较。因此,测量速度与加速度之间存在显著相关性(r = 0.99, p < 0.001)。说明该系统可用于链球技术的提高训练。
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引用次数: 0
Can Elite Australian Football Player’s Game Performance Be Predicted? 澳大利亚优秀足球运动员的比赛表现可以预测吗?
Q2 Computer Science Pub Date : 2021-01-01 DOI: 10.2478/ijcss-2021-0004
J. Fahey-Gilmour, J. Heasman, B. Rogalski, B. Dawson, P. Peeling
Abstract In elite Australian football (AF) many studies have investigated individual player performance using a variety of outcomes (e.g. team selection, game running, game rating etc.), however, none have attempted to predict a player’s performance using combinations of pre-game factors. Therefore, our aim was to investigate the ability of commonly reported individual player and team characteristics to predict individual Australian Football League (AFL) player performance, as measured through the official AFL player rating (AFLPR) (Champion Data). A total of 158 variables were derived for players (n = 64) from one AFL team using data collected during the 2014-2019 AFL seasons. Various machine learning models were trained (cross-validation) on the 2014-2018 seasons, with the 2019 season used as an independent test set. Model performance, assessed using root mean square error (RMSE), varied (4.69-5.03 test set RMSE) but was generally poor when compared to a singular variable prediction (AFLPR pre-game rating: 4.72 test set RMSE). Variation in model performance (range RMSE: 0.14 excusing worst model) was low, indicating different approaches produced similar results, however, glmnet models were marginally superior (4.69 RMSE test set). This research highlights the limited utility of currently collected pre-game variables to predict week-to-week game performance more accurately than simple singular variable baseline models.
摘要在澳大利亚精英足球(AF)中,许多研究使用各种结果(如球队选择、比赛运行、比赛评分等)调查了个人球员的表现,然而,没有一项研究试图使用赛前因素的组合来预测球员的表现。因此,我们的目的是调查通常报道的个人球员和球队特征预测澳大利亚足球联盟(AFL)个人球员表现的能力,通过官方AFL球员评级(AFLPR)(冠军数据)来衡量。使用2014-2019赛季AFL收集的数据,为一支AFL球队的球员(n=64)得出了158个变量。2014-2018赛季训练了各种机器学习模型(交叉验证),2019赛季用作独立测试集。使用均方根误差(RMSE)评估的模型性能各不相同(4.69-5.03测试集RMSE),但与单一变量预测相比通常较差(AFLPR赛前评级:4.72测试集RMSE.)。模型性能的变化(RMSE:0.14,不包括最差模型)很低,表明不同的方法产生了相似的结果,但glmnet模型略为优越(4.69 RMSE测试集)。这项研究强调了目前收集的赛前变量在比简单的奇异变量基线模型更准确地预测每周比赛表现方面的有限效用。
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引用次数: 0
Comparison of the Evaluation of Performance Preconditions in Tennis with the Use of Equal and Expertly Judged Criteria Weights 用平等和熟练判断标准权重评价网球运动中成绩前提条件的比较
Q2 Computer Science Pub Date : 2021-01-01 DOI: 10.2478/ijcss-2021-0005
J. Zháněl, P. Holecek, A. Zderčík
Abstract Tennis performance is influenced by various factors, among which physical performance factors play an important role. The aim of the study was an analysis of possibilities of the use of Saaty’s method for assessing the level of performance prerequisites and comparing the results obtained using equal weights and various weights. The research on Czech female players (U12; n = 211) was based on the results of the TENDIAG1 test battery (9 items) and the results were processed by FuzzME software and relevant statistical methods (correlation coefficient r, Student´s t-test, effect size index d). The results of Saaty’s method show that the most important athletic performance criteria for tennis coaches are the leg reaction time and the running speed, while the least important are endurance and strength. The evaluation using various criteria weights offers a finer scale for assessing athletes’ performance prerequisites despite the proven high degree of association between the results obtained with equal and various weights and the insignificant difference of mean values. The results have shown possibilities for the use of a fuzzy approach in sports practice and motivate further research towards broadening the structure or the number of evaluation criteria.
网球运动成绩受多种因素的影响,其中身体运动成绩因素起着重要作用。本研究的目的是分析使用Saaty方法评估性能先决条件水平的可能性,并比较使用相同权重和不同权重获得的结果。捷克女队员(U12;n = 211)基于TENDIAG1测试电池(9个项目)的结果,并通过FuzzME软件和相关统计方法(相关系数r、Student’s t检验、效应量指数d)对结果进行处理。Saaty方法的结果显示,网球教练最重要的运动成绩标准是腿部反应时间和跑步速度,最不重要的是耐力和力量。使用各种标准权重的评估为评估运动员的成绩先决条件提供了一个更精细的尺度,尽管已证明在相同和不同权重下获得的结果之间存在高度关联,并且平均值差异不显著。结果显示了在体育实践中使用模糊方法的可能性,并激励进一步研究扩大评价标准的结构或数量。
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引用次数: 1
Strictness vs. flexibility: Simulation-based recognition of strategies and its success in soccer 严格性与灵活性:基于模拟的策略识别及其在足球中的成功
Q2 Computer Science Pub Date : 2021-01-01 DOI: 10.2478/ijcss-2021-0003
J. Perl, Jonas Imkamp, D. Memmert
Abstract Introduction: Recognition and optimization of strategies in sport games is difficult in particular in case of team games, where a number of players are acting “independently” of each other. One way to improve the situation is to cluster the teams into a small number of tactical groups and to analyze the interaction of those groups. The aim of the study is the evaluation of the applicability of SOCCER© simulation in professional soccer by analyzing and simulation of the tactical group interaction. Methods: The players’ positions of tactical groups in soccer can be mapped to formation-patterns and then reflect strategic behaviour and interaction. Based on this information, Monte Carlo-Simulation allows for generating strategies, which – at least from the mathematical point of view – are optimal. In practice, behaviour can be orientated in those optimal strategies but normally is changing depending on the opponent team’s activities. Analyzing the game under the aspect of such simulated strategies revealed how strictly resp. flexible a team follows resp. varies strategic patterns. Approach: A Simulation- and Validation-Study on the basis of 40 position data sets of the 2014/15 German Bundesliga has been conducted to analyze and to optimize such strategic team behaviour in professional soccer. Results: The Validation-Study demonstrated the applicability of our tactical model. The results of the Simulation-Study revealed that offensive player groups need less tactical strictness in order to gain successful ball possession whereas defensive player groups need tactical strictness to do so. Conclusion: The strategic behaviour could be recognized and served as basis for optimization analysis: offensive players should play with a more flexible tactical orientation to stay in possession of the ball, whereas defensive players should play with a more planned orientation in order to be successful. The strategic behaviour of tactical groups can be recognized and optimized using Monte Carlo-based analysis, proposing a new and innovative approach to quantify tactical performance in soccer.
摘要简介:体育游戏中策略的识别和优化很困难,尤其是在团队游戏中,许多玩家彼此“独立”行动。改善这种情况的一种方法是将团队分成少数战术小组,并分析这些小组的互动。本研究的目的是通过对战术小组互动的分析和模拟,评估足球模拟在职业足球中的适用性。方法:足球战术组球员的位置可以映射到队形模式,然后反映策略行为和互动。基于这些信息,蒙特卡罗模拟允许生成策略,至少从数学角度来看,这些策略是最优的。在实践中,行为可以以这些最佳策略为导向,但通常会根据对手团队的活动而变化。在这种模拟策略的层面上分析游戏揭示了如何严格地应对。灵活的团队分别遵循。不同的战略模式。方法:基于2014/15赛季德甲联赛的40个位置数据集进行了模拟和验证研究,以分析和优化职业足球中的这种战略团队行为。结果:验证研究证明了我们的战术模型的适用性。模拟研究的结果表明,进攻球员组需要较少的战术严格性才能成功控球,而防守球员组则需要战术严格性。结论:战略行为可以被识别并作为优化分析的基础:进攻球员应该以更灵活的战术取向打球以保持控球权,而防守球员应该以更有计划的取向打球以取得成功。战术小组的战略行为可以通过基于蒙特卡洛的分析来识别和优化,从而提出了一种新的、创新的方法来量化足球战术表现。
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引用次数: 0
Optimizing Team Sport Training With Multi-Objective Evolutionary Computation 基于多目标进化计算的团队运动训练优化
Q2 Computer Science Pub Date : 2021-01-01 DOI: 10.2478/ijcss-2021-0006
M. Connor, David Fagan, B. Watters, F. McCaffery, Michael O'Neill
Abstract This research introduces a new novel method for mathematically optimizing team sport training models to enhance two measures of athletic performance using an evolutionary computation based approach. A common training load model, consisting of daily training load prescriptions, was optimized using an evolutionary multi-objective algorithm to produce improvements in the mean match-day running intensity across a competitive season. The optimized training model was then compared to real-world observed training and performance data to assess the potential improvements in performance that could be achieved. The results demonstrated that it is possible to increase and maintain a stable level of match-day running performance across a competitive season whilst adhering to model-based and real-world constraints, using an intelligently optimized training design compared a to standard human design, across multiple performance criteria (BF+0 = 5651, BF+0 = 11803). This work demonstrates the value of evolutionary algorithms to design and optimize team sport training models and provides support staff with an effective decision support system to plan and prescribe optimal strategies to enhance in-season athlete performance.
摘要:本文提出了一种基于进化计算的团队运动训练模型数学优化的新方法,以提高运动成绩的两个指标。使用进化多目标算法优化由日常训练负荷处方组成的常见训练负荷模型,以提高整个比赛赛季的平均比赛日跑步强度。然后将优化的训练模型与实际观察到的训练和性能数据进行比较,以评估可能实现的性能改进。结果表明,在坚持基于模型和现实世界的约束的同时,在多个性能标准(BF+0 = 5651, BF+0 = 11803)下,使用智能优化的训练设计,与标准的人类设计相比,在竞争赛季中增加并保持稳定的比赛日运行性能水平是可能的。这项工作证明了进化算法在设计和优化团队运动训练模型方面的价值,并为支持人员提供了一个有效的决策支持系统,以规划和规定最佳策略,以提高运动员在赛季中的表现。
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引用次数: 1
Validation of Velocity Measuring Devices in Velocity Based Strength Training 基于速度的力量训练中速度测量装置的验证
Q2 Computer Science Pub Date : 2021-01-01 DOI: 10.2478/ijcss-2021-0007
Thorben Menrad, Jürgen Edelmann-Nusser
Abstract To control and monitor strength training with a barbell various systems are on the consumer market. They provide the user with information regarding velocity, acceleration and trajectory of the barbell. Some systems additionally calculate the 1-repetition-maximum (1RM) of exercises and use it to suggest individual intensities for future training. Three systems were tested: GymAware, PUSH Band 2.0 and Vmaxpro. The GymAware system bases on linear position transducers, PUSH Band 2.0 and Vmaxpro base on inertial measurement units. The aim of this paper was to determine the accuracy of the three systems with regard to the determination of the average velocity of each repetition of three barbell strength exercises (squat, barbell rowing, deadlift). The velocity data of the three systems were compared to a Vicon system using linear regression analyses and Bland-Altman-diagrams. In the linear regression analyses the smallest coefficient of determination (R2.) in each exercise can be observed for PUSH Band 2.0. In the Bland-Altman diagrams the mean value of the differences in the average velocities is near zero for all systems and all exercises. PUSH Band 2.0 has the largest differences between the Limits of Agreement. For GymAware and Vmaxpro these differences are comparable.
摘要为了控制和监测杠铃力量训练,消费市场上有各种系统。它们为用户提供关于杠铃的速度、加速度和轨迹的信息。一些系统还计算了训练的最大1次重复(1RM),并用它来建议未来训练的个人强度。测试了三个系统:GymAware、PUSH Band 2.0和Vmaxpro。GymAware系统基于线性位置传感器,PUSH Band 2.0和Vmaxpro基于惯性测量单元。本文的目的是确定三个系统在确定三种杠铃力量练习(深蹲、杠铃划船、提举)每次重复的平均速度方面的准确性。使用线性回归分析和Bland-Altman图将三个系统的速度数据与Vicon系统进行比较。在线性回归分析中,可以观察到PUSH Band 2.0在每次锻炼中的最小决定系数(R2)。在Bland-Altman图中,所有系统和所有练习的平均速度差的平均值都接近零。PUSH Band 2.0在协议限制之间的差异最大。对于GymAware和Vmaxpro,这些差异具有可比性。
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引用次数: 4
Multimodal Approach for Kayaking Performance Analysis and Improvement 皮划艇性能分析与改进的多模态方法
Q2 Computer Science Pub Date : 2020-12-01 DOI: 10.2478/ijcss-2020-0010
G. Nagy, Z. Komka, G. Szathmáry, Péter Katona, L. Gannoruwa, Gergely Erdös, P. Tarjányi, M. Tóth, M. Krepuska, László Grand
Abstract Artificial Intelligence (AI) invades fields where sophisticated analytics has not been applied before. Modality refers to how something happens or is experienced. Multimodal datasets are beneficial for solving complex research problems with AI methods. Kayaking technique optimization has been challenging, as there seems to be no gold standard for effective paddling techniques since there are outstanding athletes with profoundly different physical capabilities and kayaking styles. Multimodal analysis can help find the most effective paddling techniques for training and competition based on individuals’ abilities. We describe the characteristics of the output power of kayak athletes and Electromyogram (EMG) measurements collected from the most critical muscles, and the relationship between these modalities. We propose metrics (weighted arithmetic mean difference and variability of power output and stroke duration) suitable for discerning athletes based on how efficiently and correctly they perform particular training tasks. Additionally, the described methods (asymmetry, coactivation, muscle intensity-output power) help athletes and coaches in assessing their performance and compare it with others based on their EMG activities. As the next step, we will apply machine-learning approaches on the synchronized dataset we collect with the described methods to reveal desirable EMG and stroke patterns.
摘要人工智能(AI)侵入了以前从未应用过复杂分析的领域。情态是指某事是如何发生或经历的。多模式数据集有利于用人工智能方法解决复杂的研究问题。皮划艇技术的优化一直具有挑战性,因为有效的划桨技术似乎没有黄金标准,因为有一些优秀的运动员具有截然不同的体能和皮划艇风格。多模式分析可以帮助根据个人能力找到最有效的划桨训练和比赛技术。我们描述了皮划艇运动员的输出功率特征和从最关键的肌肉收集的肌电图(EMG)测量值,以及这些模式之间的关系。我们提出了适合根据运动员执行特定训练任务的效率和正确性来识别运动员的指标(加权算术平均差和力量输出和划水持续时间的可变性)。此外,所描述的方法(不对称性、共激活、肌肉强度输出功率)有助于运动员和教练评估他们的表现,并根据他们的肌电图活动将其与其他人进行比较。下一步,我们将在我们使用所述方法收集的同步数据集上应用机器学习方法,以揭示所需的EMG和中风模式。
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引用次数: 1
Optimising Daily Fantasy Sports Teams with Artificial Intelligence 用人工智能优化日常梦幻运动队
Q2 Computer Science Pub Date : 2020-12-01 DOI: 10.2478/ijcss-2020-0008
Ryan Beal, T. Norman, S. Ramchurn
Abstract This paper outlines a novel approach to optimising teams for Daily Fantasy Sports (DFS) contests. To this end, we propose a number of new models and algorithms to solve the team formation problems posed by DFS. Specifically, we focus on the National Football League (NFL) and predict the performance of real-world players to form the optimal fantasy team using mixed-integer programming. We test our solutions using real-world data-sets from across four seasons (2014-2017). We highlight the advantage that can be gained from using our machine-based methods and show that our solutions outperform existing benchmarks, turning a profit in up to 81.3% of DFS game-weeks over a season.
摘要本文概述了一种优化每日幻想体育(DFS)比赛团队的新方法。为此,我们提出了一些新的模型和算法来解决DFS带来的团队组建问题。具体来说,我们关注美国国家橄榄球联盟(NFL),并使用混合整数规划预测现实世界球员的表现,以形成最佳幻想团队。我们使用四个季节(2014-2017年)的真实世界数据集来测试我们的解决方案。我们强调了使用基于机器的方法可以获得的优势,并表明我们的解决方案优于现有的基准,在一个赛季中,DFS游戏周的利润高达81.3%。
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引用次数: 3
A Critical Comparison of Machine Learning Classifiers to Predict Match Outcomes in the NFL 预测NFL比赛结果的机器学习分类器的关键比较
Q2 Computer Science Pub Date : 2020-12-01 DOI: 10.2478/ijcss-2020-0009
Ryan Beal, T. Norman, S. Ramchurn
Abstract In this paper, we critically evaluate the performance of nine machine learning classification techniques when applied to the match outcome prediction problem presented by American Football. Specifically, we implement and test nine techniques using real-world datasets of 1280 games over 5 seasons from the National Football League (NFL). We test the nine different classifier techniques using a total of 42 features for each team and we find that the best performing algorithms are able to improve one previous published works. The algoriothms achieve an accuracy of between 44.64% for a Guassian Process classifier to 67.53% with a Naïve Bayes classifer. We also test each classifier on a year by year basis and compare our results to those of the bookmakers and other leading academic papers.
摘要在本文中,我们批判性地评估了九种机器学习分类技术在应用于美式足球提出的比赛结果预测问题时的性能。具体来说,我们使用美国国家橄榄球联盟(NFL)5个赛季1280场比赛的真实世界数据集来实现和测试九项技术。我们使用每个团队总共42个特征来测试九种不同的分类器技术,我们发现性能最好的算法能够改进之前发表的一项工作。Guassian过程分类器的算法准确率在44.64%到Naïve Bayes分类器的67.53%之间。我们还逐年测试每个分类器,并将我们的结果与博彩公司和其他领先学术论文的结果进行比较。
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引用次数: 5
Automatic Classification of Locomotion in Sport: A Case Study from Elite Netball. 运动中运动的自动分类:以优秀无板篮球为例。
Q2 Computer Science Pub Date : 2020-12-01 DOI: 10.2478/ijcss-2020-0007
P. D. Smith, A. Bedford
Abstract In team sport Human Activity Recognition (HAR) using inertial measurement units (IMUs) has been limited to athletes performing a set routine in a controlled environment, or identifying a high intensity event within periods of relatively low work load. The purpose of this study was to automatically classify locomotion in an elite sports match where subjects perform rapid changes in movement type, direction, and intensity. Using netball as a test case, six athletes wore a tri-axial accelerometer and gyroscope. Feature extraction of player acceleration and rotation rates was conducted on the time and frequency domain over a 1s sliding window. Applying several machine learning algorithms Support Vector Machines (SVM) was found to have the highest classification accuracy (92.0%, Cohen’s kappa Ƙ = 0.88). Highest accuracy was achieved using both accelerometer and gyroscope features mapped to the time and frequency domain. Time and frequency domain data sets achieved identical classification accuracy (91%). Model accuracy was greatest when excluding windows with two or more classes, however detecting the athlete transitioning between locomotion classes was successful (69%). The proposed method demonstrated HAR of locomotion is possible in elite sport, and a far more efficient process than traditional video coding methods.
在团队运动中,使用惯性测量单元(imu)的人类活动识别(HAR)仅限于运动员在受控环境中执行一套常规动作,或在相对低负荷的时间段内识别高强度事件。本研究的目的是在精英运动比赛中,受试者在运动类型、方向和强度上的快速变化,对运动进行自动分类。以篮球为测试对象,六名运动员佩戴了三轴加速度计和陀螺仪。在1秒滑动窗口的时域和频域上对球员的加速度和旋转速率进行特征提取。应用多种机器学习算法,发现支持向量机(SVM)的分类准确率最高(92.0%,Cohen’s kappa Ƙ = 0.88)。使用加速度计和陀螺仪的特征映射到时域和频域,达到了最高的精度。时域和频域数据集实现了相同的分类准确率(91%)。当排除两个或更多类别的窗口时,模型准确性最高,然而,检测运动员在运动类别之间的过渡是成功的(69%)。该方法证明了运动HAR在精英运动中是可行的,并且比传统的视频编码方法要高效得多。
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引用次数: 2
期刊
International Journal of Computer Science in Sport
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