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Multifactorial analysis of factors influencing elite Australian football match outcomes: a machine learning approach 影响澳大利亚精英足球比赛结果因素的多因素分析:机器学习方法
Q2 Computer Science Pub Date : 2019-12-01 DOI: 10.2478/ijcss-2019-0020
J. Fahey-Gilmour, B. Dawson, P. Peeling, J. Heasman, B. Rogalski
Abstract In Australian football (AF), few studies have assessed combinations of pre- game factors and their relation to game outcomes (win/loss) in multivariable analyses. Further, previous research has mostly been confined to association-based linear approaches and post-game prediction, with limited assessment of predictive machine learning (ML) models in a pre-game setting. Therefore, our aim was to use ML techniques to predict game outcomes and produce a hierarchy of important (win/loss) variables. A total of 152 variables (79 absolute and 73 differentials) were used from the 2013–2018 Australian Football League (AFL) seasons. Various ML models were trained (cross-validation) on the 2013–2017 seasons with the–2018 season used as an independent test set. Model performance varied (66.5-73.3% test set accuracy), although the best model (glmnet – 73.3%) rivalled bookmaker predictions in the same period (70.9%). The glmnet model revealed measures of team quality (a player-based rating and a team-based) in their relative form as the most important variables for prediction. Models that contained in-built feature selection or could model non-linear relationships generally performed better. These findings show that AFL game outcomes can be predicted using ML methods and provide a hierarchy of predictors that maximize the chance of winning.
摘要在澳大利亚足球(AF)中,很少有研究在多变量分析中评估赛前因素的组合及其与比赛结果(输赢)的关系。此外,以前的研究大多局限于基于关联的线性方法和游戏后预测,在游戏前环境中对预测性机器学习(ML)模型的评估有限。因此,我们的目标是使用ML技术来预测游戏结果,并产生重要(输赢)变量的层次结构。2013-2018赛季,共使用了152个变量(79个绝对值和73个差值)。在2013-2017赛季对各种ML模型进行了训练(交叉验证),2018赛季作为一个独立的测试集。模型性能各不相同(测试集准确率为66.5-73.3%),尽管最佳模型(glmnet–73.3%)可与同期博彩公司的预测(70.9%)相媲美。glmnet模型揭示了团队质量的衡量标准(基于球员的评级和基于团队的评级)是最重要的预测变量。包含在构建的特征选择中或可以对非线性关系建模的模型通常表现得更好。这些发现表明,AFL比赛结果可以使用ML方法进行预测,并提供了一个最大化获胜机会的预测层次。
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引用次数: 8
Concurrent validity and intra-trial reliability of a bluetooth-embedded inertial measurement unit for real-time joint range of motion 蓝牙嵌入式实时关节运动范围惯性测量单元的并行有效性和试验内可靠性
Q2 Computer Science Pub Date : 2019-12-01 DOI: 10.2478/ijcss-2019-0015
D. Oh, W. Lim, N. Lee
Abstract Along with advancements in science and technology, anthropometric measurements using electronic devices have become possible, and research is being actively conducted on this topic. Recently, devices using Bluetooth that are portable because of their small size have been developed to allow real-time measurements and recording. This study investigated the concurrent validity and intra-trial reliability of a recently developed Bluetooth-embedded inertial measurement unit. Thirty-seven healthy, young adult participants (age = 22.1±1.2 years, height = 166.8±1.6 cm, mass = 61.9±12.3 kg) were included in the study. The knee extension angles during active knee extension were measured for validity, using both the Bluetooth-embedded inertial measurement unit and the standard goniometer. Intra-trial reliability was tested for consistency during repeated measurements. The intra-class correlation coefficients value for the concurrent validity between the Bluetooth-embedded inertial measurement unit and standard goniometer was 0.991, and the values for the intra-trial reliability of the two devices were 0.973 and 0.963, respectively. Based on its high validity and reliability, the Bluetooth-embedded device may be useful for evaluating functional impairment and exercise performance ability by real-time measurements of joint ranges of motion in clinical rehabilitation or sports fields.
摘要随着科学技术的进步,使用电子设备进行人体测量已经成为可能,并且正在积极开展这方面的研究。最近,由于体积小,使用蓝牙的便携式设备已经被开发出来,可以进行实时测量和记录。本研究调查了最近开发的蓝牙嵌入式惯性测量单元的并发有效性和试验内可靠性。37名健康的年轻参与者(年龄=22.1±1.2岁,身高=166.8±1.6厘米,体重=61.9±12.3公斤)被纳入研究。使用蓝牙嵌入式惯性测量单元和标准测角仪测量主动伸膝过程中的伸膝角度的有效性。试验中的可靠性在重复测量过程中进行了一致性测试。蓝牙嵌入式惯性测量单元和标准测角仪之间的同时有效性的类内相关系数值为0.991,两种设备的试验内可靠性分别为0.973和0.963。基于其高有效性和可靠性,蓝牙嵌入式设备可用于通过实时测量临床康复或运动领域中的关节运动范围来评估功能损伤和运动表现能力。
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引用次数: 8
Analyzing passing networks in association football based on the difficulty, risk, and potential of passes 基于传球难度、风险和潜力的足协足球传球网络分析
Q2 Computer Science Pub Date : 2019-12-01 DOI: 10.2478/ijcss-2019-0017
Astrid Salte Wiig, Else Marie Håland, M. Stålhane, L. M. Hvattum
Abstract This paper investigates the use of network analysis to identify key players on teams, and patterns of passing within teams, in association football. Networks are constructed based on passes made between players, and several centrality measures are investigated in combination with three different methods for evaluating individual passes. Four seasons of data from the Norwegian top division are used to identify key players and analyze matches from a selected team. The networks examined in this work have weights based on three different aspects of the passes made: their probability of being completed, the probability that the team keeps possession after the completed pass, and the probability of the pass being part of a sequence leading to a shot. The results show that using different metrics and network weights leads to the identification of key passers in different phases of play and in different positions on the pitch.
摘要:本文研究了在足协足球中使用网络分析来识别球队中的关键球员,以及球队内的传球模式。基于球员之间的传球构建了网络,并结合三种不同的评估个人传球的方法研究了几种中心性度量。来自挪威顶级联赛的四个赛季的数据用于识别关键球员并分析选定球队的比赛。在这项工作中研究的网络基于三个不同方面的传球进行加权:完成传球的概率,完成传球后球队保持控球权的概率,以及传球成为导致射门的序列的一部分的概率。结果表明,使用不同的度量和网络权重可以识别出不同比赛阶段和球场上不同位置的关键传球者。
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引用次数: 4
Evaluation of mobile applications for fitness training and physical activity in healthy low-trained people - A modular interdisciplinary framework 评估健康低训练人群健身训练和身体活动的移动应用程序——模块化跨学科框架
Q2 Computer Science Pub Date : 2019-12-01 DOI: 10.2478/ijcss-2019-0016
J. Wiemeyer
Abstract Numerous mobile applications are available that aim at supporting sustainable physical activity and fitness training in sedentary or low-trained healthy people. However, the evaluation of the quality of these applications often suffers from severe shortcomings such as reduction to selective aspects, lack of theory or suboptimal methods. What is still missing, is a framework that integrates the insights of the relevant scientific disciplines. In this paper, we propose an integrative framework comprising four modules: training, behavior change techniques, sensors and technology, and evaluation of effects. This framework allows to integrate insights from training science, exercise physiology, social psychology, computer science, and civil engineering as well as methodology. Furthermore, the framework can be flexibly adapted to the specific features of the mobile applications, e.g., regarding training goals and training methods or the relevant behavior change techniques as well as formative or summative evaluation.
许多移动应用程序旨在支持久坐或低训练的健康人群的可持续身体活动和健身训练。然而,这些应用程序的质量评估往往遭受严重的缺点,如减少选择性方面,缺乏理论或次优方法。现在仍然缺少的是一个整合相关科学学科见解的框架。在本文中,我们提出了一个由四个模块组成的综合框架:培训、行为改变技术、传感器和技术以及效果评估。这个框架可以整合训练科学、运动生理学、社会心理学、计算机科学和土木工程以及方法论的见解。此外,该框架可以灵活地适应移动应用程序的具体特征,例如,关于培训目标和培训方法或相关的行为改变技术以及形成性或总结性评估。
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引用次数: 5
Gait Training in Orthopedic Rehabilitation after Joint Replacement - Back to Normal Gait with Sonification? 关节置换术后骨科康复的步态训练-超声恢复正常步态?
Q2 Computer Science Pub Date : 2019-09-01 DOI: 10.2478/ijcss-2019-0012
Juliane Pietschmann, F. Flores, T. Jöllenbeck
Abstract Even several years after total hip (THR) and total knee replacement (TKR) surgery patients frequently show deficient gait patterns leading to overloads and relieving postures on the contralateral side or in the spine. Gait training is, in these cases, an essential part of rehabilitation. The aim of this study was to compare different feedback methods during gait training after THR and TKR focusing, in particular, on auditory feedback via sonification. A total of 240 patients after THR and TKR were tested in a pre-post-test design during a 3-week rehabilitation period. Even though sonification did not show, statistically, a clear advantage over other feedback methods, it was well accepted by the patients and seemed to significantly change gait pattern during training. A sudden absence of sonification during training led to a rapid relapse into previous movement patterns, which highlights its effectiveness in breaking highly automated gait patterns. A frequent use of sonification during and after rehabilitation could, hence, reduce overloading after THR and TKR. This may soon be viable, since new technologies, such as inertial measurement units, allow for wearable joint angle measurement devices. Back to normal gait with sonification seems possible.
即使在全髋关节(THR)和全膝关节置换术(TKR)手术后几年,患者经常表现出步态模式缺陷,导致对侧或脊柱的负荷过重和缓解姿势。在这些情况下,步态训练是康复的重要组成部分。本研究的目的是比较THR和TKR后步态训练中不同的反馈方法,特别关注通过超声的听觉反馈。在为期3周的康复期,采用前后测试设计对240例经THR和TKR治疗的患者进行测试。尽管在统计上,超声并没有显示出比其他反馈方法明显的优势,但它被患者很好地接受,并且在训练期间似乎显著改变了步态模式。在训练过程中突然没有声音导致快速复发到以前的运动模式,这突出了它在打破高度自动化的步态模式方面的有效性。因此,在康复期间和之后经常使用超声可以减少THR和TKR后的过载。这可能很快就可行了,因为新技术,如惯性测量单元,允许可穿戴关节角度测量设备。用超声波恢复正常步态似乎是可能的。
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引用次数: 8
Energy Cost of Running Under Hypogravity in Well-Trained Runners and Triathletes: A Biomechanical Perspective 从生物力学角度看训练有素的运动员和铁人三项运动员在低重力下跑步的能量消耗
Q2 Computer Science Pub Date : 2019-09-01 DOI: 10.2478/ijcss-2019-0014
O. Ueberschär, D. Fleckenstein, F. Warschun, Nico Walter, Jan Wüstenfeld, B. Wolfarth, M. Hoppe
Abstract Hypogravity treadmills have become a popular training tool in distance running and triathlon. Counter-intuitively, tibial acceleration load is not attenuated by hypogravity unloading during running, while, equally surprisingly, leaps become flatter instead of higher. To explain these effects from a biomechanical perspective, Polet, Schroeder, and Bertram (2017) recently developed an energetic model for hypogravity running and validated it with recreational athletes at a constant jogging speed. The present study was conducted to refine that model for competitive athletes at relevant running speeds of 12–22 km h−1 and gravity levels of 100 %, 80 % and 60 %. Based on new experimental data on 15 well-trained runners in treadmill tests until volitional exhaustion, the enhanced semi-empirical model well describes energy expenditure and the observed biomechanical effects of hypogravity running. Remarkably, anaerobic contributions led to an increase in energy cost per meter for speeds above 16–18 km h−1 (p < 0.001), irrespective of hypogravity unloading. Moreover, some converging trends were observed that might reflect general adaptations in running motor control for optimization of efficiency. In essence, the outcome of this research might help sports scientists and practitioners to design running programs for specific training stimuli, e.g. conditioning of anaerobic energy metabolism.
摘要:低重力跑步机已成为长跑和铁人三项运动中流行的训练工具。与直觉相反的是,跑步时的失重卸载不会减弱胫骨加速度负荷,而同样令人惊讶的是,跳跃变得更平而不是更高。为了从生物力学的角度解释这些影响,Polet, Schroeder和Bertram(2017)最近开发了一个低重力跑步的能量模型,并通过休闲运动员以恒定的慢跑速度进行验证。目前的研究是为了完善该模型,适用于比赛运动员在相关跑步速度为12-22 km h - 1,重力水平为100%,80%和60%的情况下。基于15名训练有素的跑步者在跑步机上进行的新实验数据,增强的半经验模型很好地描述了低重力跑步的能量消耗和观察到的生物力学效应。值得注意的是,当速度超过16-18 km h - 1时,厌氧的贡献导致每米能量成本的增加(p < 0.001),而不考虑失重卸载。此外,观察到一些收敛趋势,可能反映了运行电机控制的一般适应性,以优化效率。从本质上讲,这项研究的结果可能有助于运动科学家和实践者为特定的训练刺激设计跑步计划,例如无氧能量代谢的调节。
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引用次数: 5
Data Mining in Elite Beach Volleyball – Detecting Tactical Patterns Using Market Basket Analysis 精英沙滩排球的数据挖掘——利用市场篮分析发现战术模式
Q2 Computer Science Pub Date : 2019-09-01 DOI: 10.2478/ijcss-2019-0010
S. Wenninger, D. Link, M. Lames
Abstract Sports coaches today have access to a growing amount of information that describes the performance of their players. Methods such as data mining have become increasingly useful tools to deal with the analytical demands of these high volumes of data. In this paper, we present a sports data mining approach using a combination of sequential association rule mining and clustering to extract useful information from a database of more than 400 high level beach volleyball games gathered at FIVB events in the years from 2013 to 2016 for both men and women. We regard each rally as a sequence of transactions including the tactical behaviours of the players. Use cases of our approach are shown by its application on the aggregated data for both genders and by analyzing the sequential patterns of a single player. Results indicate that sequential rule mining in conjunction with clustering can be a useful tool to reveal interesting patterns in beach volleyball performance data.
摘要如今,体育教练可以获得越来越多的描述球员表现的信息。数据挖掘等方法已成为处理这些大量数据的分析需求的越来越有用的工具。在本文中,我们提出了一种体育数据挖掘方法,该方法结合了顺序关联规则挖掘和聚类,从2013年至2016年国际排联举办的400多场高水平沙滩排球比赛的数据库中提取有用信息。我们将每次反弹视为一系列交易,包括球员的战术行为。我们的方法的用例通过其在男女汇总数据上的应用以及通过分析单个参与者的顺序模式来展示。结果表明,序列规则挖掘与聚类相结合可以成为揭示沙滩排球成绩数据中有趣模式的有用工具。
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引用次数: 4
Possibilities to Use a Virtual Opponent for Enhancements of Reactions and Perception of Young Karate Athletes 使用虚拟对手增强年轻空手道运动员反应和感知的可能性
Q2 Computer Science Pub Date : 2019-09-01 DOI: 10.2478/ijcss-2019-0011
K. Petri, S. Masik, Marco Danneberg, Peter Emmermacher, K. Witte
Abstract We conducted a virtual reality (VR) training with ten sessions, performed by fifteen young karate athletes, who responded to attacks of a virtual opponent to improve their response behavior and their decision-making. The control groups continued with their normal training. Results of the Friedman tests with subsequent Dunn-Bonferroni post-hoc-tests and estimation of effect sizes showed that the karate specific response behavior (measured by a movement analysis) improved significantly due to the training. The parameters time for response (as the time for the attack initiation) and response quality improved with large effect sizes for the intervention groups, whereas the control groups demonstrated improvements with only small effect sizes. The unspecific response behavior (analyzed by two forms of the reaction test of the Vienna test system) did not show any significant changes. Paired t-tests revealed an improvement in attack recognition. While in the pretests, the intervention groups responded to late movement stages of the attack (execution of the main phase), they responded to early movement stages (reduction of distance and preparing steps) in the posttests. Furthermore, Friedman-tests and bivariate correlation analysis showed that the intervention groups were highly motivated to perform the VR training because of the new and safe learning conditions.
摘要:我们进行了一项由15名年轻空手道运动员进行的为期10次的虚拟现实(VR)训练,他们对虚拟对手的攻击做出反应,以改善他们的反应行为和决策。对照组继续进行正常训练。Friedman测试以及随后的Dunn-Bonferroni事后测试和效果大小估计的结果表明,由于训练,空手道特有的反应行为(通过动作分析测量)显著改善。干预组的反应时间(作为攻击开始的时间)和反应质量参数随着大的效应大小而改善,而对照组仅在小的效应大小下表现出改善。不特定的反应行为(通过维也纳测试系统的两种形式的反应测试进行分析)没有显示出任何显著的变化。配对t检验显示攻击识别能力有所提高。在前测中,干预组对攻击的后期运动阶段(主阶段的执行)有反应,而在后测中对早期运动阶段(缩短距离和准备步骤)有反应。此外,Friedman检验和双变量相关分析表明,由于新的安全学习条件,干预组进行VR训练的动机很高。
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引用次数: 6
Validation of Sensor-Based Game Analysis Tools in Tennis 基于传感器的网球比赛分析工具的验证
Q2 Computer Science Pub Date : 2019-09-01 DOI: 10.2478/ijcss-2019-0013
A. Edelmann-Nusser, A. Raschke, A. Bentz, S. Montenbruck, Jürgen Edelmann-Nusser, M. Lames
Abstract Three inertial measurement unit (IMU) based tennis sensor systems from BABOLAT (PURE DRIVE PLAY, POP) and HEAD (Tennis Sensor) and a camera-based system (PlaySight) were tested with respect to the question whether the information about the number of strokes by swing type and spin type in training exercises and/or matches and the average as well as the maximum speed of the service per session are reliable. Subsequently, the question whether the mechanical properties of the BABOLAT PURE DRIVE PLAY racket are the same as the mechanical properties of the BABOLAT PURE DRIVE racket without IMU was addressed. For swing types in standard exercises the results are acceptable for forehand groundstrokes, backhand groundstrokes and services but not for volleys. In a match environment we find inacceptably high errors (>10%) for the number of strokes for forehand and completely inacceptable levels for volley. The wrist-based IMU of BABOLAT POP has not reached an acceptable accuracy at all. For spin types the results are acceptable. The large variances in service speed assessment between devices make it doubtful whether any of them may be used for the control of training processes aiming at increasing the average service speed The mechanical properties of the BABOLAT rackets with and without IMU are quite the same.
摘要对BABOLAT(PURE DRIVE PLAY,POP)和HEAD(tennis sensor)的三个基于惯性测量单元(IMU)的网球传感器系统以及一个基于相机的系统(PlaySight)进行了测试,以确定训练练习和/或比赛中按挥杆类型和旋转类型的击球次数信息会话是可靠的。随后,解决了BABOLAT PURE DRIVE PLAY球拍的机械性能是否与没有IMU的BABOLAT PURE DRIVE球拍的机械特性相同的问题。对于标准练习中的挥杆类型,正手滚地球、反手滚地球和发球的结果是可以接受的,但截击则不可以。在比赛环境中,我们发现正手击球次数的错误率高得令人无法接受(>10%),而凌空抽射的错误率则完全无法接受。BABOLAT POP基于手腕的IMU根本没有达到可接受的精度。对于自旋类型,结果是可以接受的。设备之间的服务速度评估差异很大,这使得人们怀疑它们中的任何一个是否可以用于控制旨在提高平均服务速度的训练过程。有IMU和没有IMU的BABOLAT球拍的机械性能完全相同。
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引用次数: 6
The Relationship between Motivation of Social Viewing Experiences, Satisfaction, and Loyalty in Sports Broadcasting 体育广播中社会观看体验动机、满意度与忠诚度的关系
Q2 Computer Science Pub Date : 2019-07-01 DOI: 10.2478/ijcss-2019-0009
Y. Suh, Taewook Chung, Jong Min Kim
Abstract The purpose of this study was to examine, within a sports broadcasting setting, the relationship between social viewing users’ motivation, satisfaction, and loyalty and to determine if social viewing could be used as a marketing strategy in the sport industry. For this study, data were collected by using an online survey targeting social media users. A total of 379 survey responses were used for the data analysis. The study’s hypothesized model constructs were evaluated using Structural Equation Modeling (SEM) and the data analysis revealed several key findings. The results revealed that the sharing of social viewing experiences in sports broadcasting had a positive impact on user satisfaction. User satisfaction was also positively impacted by both information searching and the excitement found in social sports viewing. Lastly, users’ satisfaction positively influenced loyalty.
摘要本研究的目的是在体育广播环境中检验社交观看用户的动机、满意度和忠诚度之间的关系,并确定社交观看是否可以作为体育行业的营销策略。在这项研究中,数据是通过针对社交媒体用户的在线调查收集的。数据分析共使用了379份调查回复。使用结构方程建模(SEM)对该研究的假设模型结构进行了评估,数据分析揭示了几个关键发现。结果表明,体育广播中社交观看体验的共享对用户满意度有积极影响。用户满意度也受到信息搜索和社交体育观看中的兴奋感的积极影响。最后,用户满意度对忠诚度有正向影响。
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引用次数: 5
期刊
International Journal of Computer Science in Sport
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