Xiyue Wang, Seita Kayukawa, Hironobu Takagi, C. Asakawa
Obtaining information before a visit is one of the priority needs and challenges for blind museum visitors. We propose BentoMuseum, a layered, stackable, and three-dimensional museum map that makes complex structural information accessible by allowing explorations on a floor and between floors. Touchpoints are embedded to provide audio-tactile interactions that allow a user to learn the museum’s exhibits and navigation when one floor is placed on a touch screen. Using a tour design task, we invited 12 first-time blind visitors to explore the museum building, chose exhibits that attracted them, and built a mental map with exhibit names and directions. The results show that the system is useful in obtaining information that links geometric shapes, contents, and locations to then build a rough mental map. The connected floors and spatial structures motivated users to explore. Moreover, having a rough mental map enhanced orientation and confidence when traveling through the museum.
{"title":"BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors","authors":"Xiyue Wang, Seita Kayukawa, Hironobu Takagi, C. Asakawa","doi":"10.1145/3517428.3544811","DOIUrl":"https://doi.org/10.1145/3517428.3544811","url":null,"abstract":"Obtaining information before a visit is one of the priority needs and challenges for blind museum visitors. We propose BentoMuseum, a layered, stackable, and three-dimensional museum map that makes complex structural information accessible by allowing explorations on a floor and between floors. Touchpoints are embedded to provide audio-tactile interactions that allow a user to learn the museum’s exhibits and navigation when one floor is placed on a touch screen. Using a tour design task, we invited 12 first-time blind visitors to explore the museum building, chose exhibits that attracted them, and built a mental map with exhibit names and directions. The results show that the system is useful in obtaining information that links geometric shapes, contents, and locations to then build a rough mental map. The connected floors and spatial structures motivated users to explore. Moreover, having a rough mental map enhanced orientation and confidence when traveling through the museum.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"16 2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131924180","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
One of the largest impediments to autonomous grocery shopping for blind people is navigation. In a still ongoing multi-year research process we followed a user centred approach to explore how visually impaired people can be supported in indoor navigational issues, whether vibrotactiles are the right channel for this, where the actuators should sit on the body, whether the hardware solution would be acceptable for people to use on a daily basis in public and how they feel about the system after three weeks of usage.
{"title":"Vibrotactile Navigation for Visually Impaired People","authors":"Stephan Huber, Anastasia Alieva, Aaron Lutz","doi":"10.1145/3517428.3550387","DOIUrl":"https://doi.org/10.1145/3517428.3550387","url":null,"abstract":"One of the largest impediments to autonomous grocery shopping for blind people is navigation. In a still ongoing multi-year research process we followed a user centred approach to explore how visually impaired people can be supported in indoor navigational issues, whether vibrotactiles are the right channel for this, where the actuators should sit on the body, whether the hardware solution would be acceptable for people to use on a daily basis in public and how they feel about the system after three weeks of usage.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129877274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anna Bleakley, D. Rough, Abi Roper, Stephen Lindsay, Martin Porcheron, Minha Lee, Stuart Alan Nicholson, Benjamin R. Cowan, L. Clark
Speech-enabled smart speakers are common devices used for numerous tasks in everyday life. While speech-enabled technologies are widespread, using one’s voice as a computing modality introduces new accessibility challenges for people with speech disfluencies such as stammering (also known as stuttering). This paper investigates the smart speaker user experiences of people who stammer over three weeks. We conducted diary studies and semi-structured interviews with 11 individuals to identify their daily routines, difficulties with successful interactions, and strategies to overcome these barriers. Our analysis demonstrates key factors such as device location, its affordances, and the structure of commands had a strong impact on user experience. Participants highlighted different linguistic strategies to try and overcome interaction difficulties and discussed the potential of using smart speakers for speech and language therapy. We emphasise the need to further understand the experiences of people who stammer in smart speaker design to increase their accessibility.
{"title":"Exploring Smart Speaker User Experience for People Who Stammer","authors":"Anna Bleakley, D. Rough, Abi Roper, Stephen Lindsay, Martin Porcheron, Minha Lee, Stuart Alan Nicholson, Benjamin R. Cowan, L. Clark","doi":"10.1145/3517428.3544823","DOIUrl":"https://doi.org/10.1145/3517428.3544823","url":null,"abstract":"Speech-enabled smart speakers are common devices used for numerous tasks in everyday life. While speech-enabled technologies are widespread, using one’s voice as a computing modality introduces new accessibility challenges for people with speech disfluencies such as stammering (also known as stuttering). This paper investigates the smart speaker user experiences of people who stammer over three weeks. We conducted diary studies and semi-structured interviews with 11 individuals to identify their daily routines, difficulties with successful interactions, and strategies to overcome these barriers. Our analysis demonstrates key factors such as device location, its affordances, and the structure of commands had a strong impact on user experience. Participants highlighted different linguistic strategies to try and overcome interaction difficulties and discussed the potential of using smart speakers for speech and language therapy. We emphasise the need to further understand the experiences of people who stammer in smart speaker design to increase their accessibility.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"223 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133018601","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Along the COVID-19 pandemic, people with autism spectrum disorders faced additional disadvantages and challenges for continuing with their learning and support therapies remotely. We have carried out research in several phases since the first wave of the pandemic, to obtain the global picture of the benefits and issues that come with online education and assistance for individuals on the spectrum. Based on our findings, we present in this poster a preliminary inclusive design that address accessibility barriers for people with autism when facing remote learning, so they can have a continuous and independent development of their learning process.
{"title":"Overcoming barriers to an accessible e-learning ecosystem for people on the autism spectrum: A preliminary design","authors":"Yussy Chinchay, Javier Gómez, Germán Montoro","doi":"10.1145/3517428.3550399","DOIUrl":"https://doi.org/10.1145/3517428.3550399","url":null,"abstract":"Along the COVID-19 pandemic, people with autism spectrum disorders faced additional disadvantages and challenges for continuing with their learning and support therapies remotely. We have carried out research in several phases since the first wave of the pandemic, to obtain the global picture of the benefits and issues that come with online education and assistance for individuals on the spectrum. Based on our findings, we present in this poster a preliminary inclusive design that address accessibility barriers for people with autism when facing remote learning, so they can have a continuous and independent development of their learning process.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115114171","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
W. Payne, Fabiha Ahmed, Michael Zachor, Michael Gardell, Isabel Huey, Amy Hurst, R. DuBois
Commercial technologies for notating music pose usage barriers to blind and visually impaired (BVI) musicians because they use graphic user interfaces and only produce visual, print scores. However, more research to date has studied how to make existing scores available in braille or large print rather than understand the needs and workflows of BVI musicians who notate new music. To address this gap, we conducted a six-week remote study in which six BVI musicians with wide-ranging backgrounds wrote original music culminating in a live performance. To create their scores, participants used SoundCells, a product of ongoing co-design and testing with BVI musicians that uses text to generate audio, print, and braille music. Across three interviews, participants offered diverse and nuanced views of how text input could facilitate creative expression. We uncovered how vision ability, music experience, and assistive technology preference affected how music was accessed and traversed. From this research, we provide design recommendations for improving SoundCells’ input and output systems, discuss how visual cues embedded in SoundCells’ syntax make learning and remembering harder for people who can’t view it, and reflect on how our chosen methods resulted in high engagement.
{"title":"Empowering Blind Musicians to Compose and Notate Music with SoundCells","authors":"W. Payne, Fabiha Ahmed, Michael Zachor, Michael Gardell, Isabel Huey, Amy Hurst, R. DuBois","doi":"10.1145/3517428.3544825","DOIUrl":"https://doi.org/10.1145/3517428.3544825","url":null,"abstract":"Commercial technologies for notating music pose usage barriers to blind and visually impaired (BVI) musicians because they use graphic user interfaces and only produce visual, print scores. However, more research to date has studied how to make existing scores available in braille or large print rather than understand the needs and workflows of BVI musicians who notate new music. To address this gap, we conducted a six-week remote study in which six BVI musicians with wide-ranging backgrounds wrote original music culminating in a live performance. To create their scores, participants used SoundCells, a product of ongoing co-design and testing with BVI musicians that uses text to generate audio, print, and braille music. Across three interviews, participants offered diverse and nuanced views of how text input could facilitate creative expression. We uncovered how vision ability, music experience, and assistive technology preference affected how music was accessed and traversed. From this research, we provide design recommendations for improving SoundCells’ input and output systems, discuss how visual cues embedded in SoundCells’ syntax make learning and remembering harder for people who can’t view it, and reflect on how our chosen methods resulted in high engagement.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116806361","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Scoliosis patients face problems like difficult ambulation and weak sit tolerance comparing to healthy people. In addition, scoliosis has potential to cause respiratory and neurological complications that seriously affect life quality. Treatments like Schroth best practice(SBP) are effective for scoliosis but need professional guidance. In this paper, we propose SpineCurer(SC), an inertial measurement unit(IMU) based scoliosis training system. The system detects the patient’s posture in real time based on IMU, so that the patient can train without supervision. SC integrates two interaction games to assist training. We conducted a user study to evaluate the usability and effectiveness of the system, which showed a positive effect in assisting scoliosis treatment.
{"title":"SpineCurer: An inertial measurement unit based scoliosis training system","authors":"Eryuan Mai, Dahua Hu, Jiaming Li, Zhuo Yang","doi":"10.1145/3517428.3550393","DOIUrl":"https://doi.org/10.1145/3517428.3550393","url":null,"abstract":"Scoliosis patients face problems like difficult ambulation and weak sit tolerance comparing to healthy people. In addition, scoliosis has potential to cause respiratory and neurological complications that seriously affect life quality. Treatments like Schroth best practice(SBP) are effective for scoliosis but need professional guidance. In this paper, we propose SpineCurer(SC), an inertial measurement unit(IMU) based scoliosis training system. The system detects the patient’s posture in real time based on IMU, so that the patient can train without supervision. SC integrates two interaction games to assist training. We conducted a user study to evaluate the usability and effectiveness of the system, which showed a positive effect in assisting scoliosis treatment.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129353510","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ableist microaggressions are subtle forms of discrimination that disabled people experience daily, perpetuating inequalities and maintaining their ongoing marginalization. Despite the importance of understanding such harms, little work has been done to examine how disabled people are discriminated against online. We address this gap by investigating how disabled people experience ableist microaggressions on social media and how they respond to and cope with these experiences. By conducting interviews with 20 participants with various disabilities, we uncover 12 archetypes of ableist microaggressions on social media, reveal participants’ coping mechanisms, and describe the long-term impact on their wellbeing and social media use. Lastly, we present design recommendations, re-evaluating how social media platforms can mitigate and prevent these harmful experiences.
{"title":"Nothing Micro About It: Examining Ableist Microaggressions on Social Media","authors":"Sharon Heung, Mahika Phutane, Shiri Azenkot, Megh Marathe, Aditya Vashistha","doi":"10.1145/3517428.3544801","DOIUrl":"https://doi.org/10.1145/3517428.3544801","url":null,"abstract":"Ableist microaggressions are subtle forms of discrimination that disabled people experience daily, perpetuating inequalities and maintaining their ongoing marginalization. Despite the importance of understanding such harms, little work has been done to examine how disabled people are discriminated against online. We address this gap by investigating how disabled people experience ableist microaggressions on social media and how they respond to and cope with these experiences. By conducting interviews with 20 participants with various disabilities, we uncover 12 archetypes of ableist microaggressions on social media, reveal participants’ coping mechanisms, and describe the long-term impact on their wellbeing and social media use. Lastly, we present design recommendations, re-evaluating how social media platforms can mitigate and prevent these harmful experiences.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124667510","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Video-sharing platforms such as Youtube are increasingly used by people with disabilities (PWDs) to share their experiences and concerns in their lives. However, there is no systematic examination of how and why YouTubers disclose their challenges publicly on YouTube. This poster presents a preliminary analysis of 257 video clips made by YouTubers with disabilities. The most common disclosed difficulties are related to social support and societal attitudes. PWDs also use YouTube to share knowledge about accessibility and advocate for public changes.
{"title":"Investigating How People with Disabilities Disclose Difficulties on YouTube","authors":"Shuo Niu, Jaime Garcia, Summayah Waseem, Li Liu","doi":"10.1145/3517428.3550383","DOIUrl":"https://doi.org/10.1145/3517428.3550383","url":null,"abstract":"Video-sharing platforms such as Youtube are increasingly used by people with disabilities (PWDs) to share their experiences and concerns in their lives. However, there is no systematic examination of how and why YouTubers disclose their challenges publicly on YouTube. This poster presents a preliminary analysis of 257 video clips made by YouTubers with disabilities. The most common disclosed difficulties are related to social support and societal attitudes. PWDs also use YouTube to share knowledge about accessibility and advocate for public changes.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127449034","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The older population, especially those living alone, is less likely to meet recommended physical activity levels than other age groups and deserves more attention in this era of population ageing. However, existing technologies for supporting physical activity have been generally poorly aligned with the needs of older adults. Reasons for such problem are manifold, including the lack of involving older adults in design and evaluation, prevalent technology-driven perspectives, and the complexity of designing behavior change technology. Therefore, this research project aims to investigate how to better design behavior change technology to support the needs of older adults living alone for physical activity, which will address four main aspects: meeting user needs, investigating the rationale of technology design, improving co-design practice, and evaluating designed technology. To this end, this project will employ a human-centered iterative design methodology and actively involve the target group in the design process to let their voices heard and incorporated in design. This research will not only contribute to a deeper understanding towards the needs and preferences of this insufficiently studied group, but also identify implications for improving co-design practices as well as design opportunities for future behavior change technology.
{"title":"Supporting Physical Activity in Later Life: Perspectives from Older Adults","authors":"Muh-Lan Yang","doi":"10.1145/3517428.3550411","DOIUrl":"https://doi.org/10.1145/3517428.3550411","url":null,"abstract":"The older population, especially those living alone, is less likely to meet recommended physical activity levels than other age groups and deserves more attention in this era of population ageing. However, existing technologies for supporting physical activity have been generally poorly aligned with the needs of older adults. Reasons for such problem are manifold, including the lack of involving older adults in design and evaluation, prevalent technology-driven perspectives, and the complexity of designing behavior change technology. Therefore, this research project aims to investigate how to better design behavior change technology to support the needs of older adults living alone for physical activity, which will address four main aspects: meeting user needs, investigating the rationale of technology design, improving co-design practice, and evaluating designed technology. To this end, this project will employ a human-centered iterative design methodology and actively involve the target group in the design process to let their voices heard and incorporated in design. This research will not only contribute to a deeper understanding towards the needs and preferences of this insufficiently studied group, but also identify implications for improving co-design practices as well as design opportunities for future behavior change technology.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129630274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Maryam Bandukda, G. Barbareschi, Aneesha Singh, D. Jain, Maitraye Das, Tamanna Motahar, Jason Wiese, Lynn Cockburn, Amit Prakash, D. Frohlich, C. Holloway
The COVID-19 pandemic forced researchers to find new ways to continue research, as universities and laboratories experienced closure due to nationwide lockdowns in many countries worldwide, including conducting experiments, workshops, and ethnographic work online. While this had a significant impact on the majority of research work across SIGCHI, research relating to disability and ageing was most impacted due to the additional challenges of recruiting participants, finding accessible online platforms, and ensuring seamless participation while juggling platform accessibility issues, facilitation, and supporting participants’ needs. These challenges were more extreme for disabled researchers. In this workshop, we aim to bring together researchers, designers, and practitioners to explore effective strategies and brainstorm actionable guidelines for supporting disability inclusive online research methods and platforms.
{"title":"A Workshop on Disability Inclusive Remote Co-Design","authors":"Maryam Bandukda, G. Barbareschi, Aneesha Singh, D. Jain, Maitraye Das, Tamanna Motahar, Jason Wiese, Lynn Cockburn, Amit Prakash, D. Frohlich, C. Holloway","doi":"10.1145/3517428.3550403","DOIUrl":"https://doi.org/10.1145/3517428.3550403","url":null,"abstract":"The COVID-19 pandemic forced researchers to find new ways to continue research, as universities and laboratories experienced closure due to nationwide lockdowns in many countries worldwide, including conducting experiments, workshops, and ethnographic work online. While this had a significant impact on the majority of research work across SIGCHI, research relating to disability and ageing was most impacted due to the additional challenges of recruiting participants, finding accessible online platforms, and ensuring seamless participation while juggling platform accessibility issues, facilitation, and supporting participants’ needs. These challenges were more extreme for disabled researchers. In this workshop, we aim to bring together researchers, designers, and practitioners to explore effective strategies and brainstorm actionable guidelines for supporting disability inclusive online research methods and platforms.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"154 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124321449","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}