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Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility最新文献

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BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors BentoMuseum: 3D和分层的盲人互动博物馆地图
Xiyue Wang, Seita Kayukawa, Hironobu Takagi, C. Asakawa
Obtaining information before a visit is one of the priority needs and challenges for blind museum visitors. We propose BentoMuseum, a layered, stackable, and three-dimensional museum map that makes complex structural information accessible by allowing explorations on a floor and between floors. Touchpoints are embedded to provide audio-tactile interactions that allow a user to learn the museum’s exhibits and navigation when one floor is placed on a touch screen. Using a tour design task, we invited 12 first-time blind visitors to explore the museum building, chose exhibits that attracted them, and built a mental map with exhibit names and directions. The results show that the system is useful in obtaining information that links geometric shapes, contents, and locations to then build a rough mental map. The connected floors and spatial structures motivated users to explore. Moreover, having a rough mental map enhanced orientation and confidence when traveling through the museum.
在参观前获取信息是盲人博物馆游客的首要需求和挑战之一。我们提出了BentoMuseum,这是一个分层的、可堆叠的三维博物馆地图,通过在一层和两层之间的探索,可以获取复杂的结构信息。触摸点被嵌入,提供视听触觉交互,当一个楼层被放置在触摸屏上时,用户可以了解博物馆的展品和导航。我们利用游览设计任务,邀请了12位第一次参观博物馆的盲人游客,选择吸引他们的展品,并在脑海中构建了一个包含展品名称和方向的地图。结果表明,该系统在获取几何形状、内容和位置的信息,然后建立一个粗略的心理地图方面是有用的。连接的楼层和空间结构激发了用户的探索欲望。此外,在参观博物馆时,有一个粗略的头脑地图可以增强方向和信心。
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引用次数: 7
Vibrotactile Navigation for Visually Impaired People 视障人士振动触觉导航
Stephan Huber, Anastasia Alieva, Aaron Lutz
One of the largest impediments to autonomous grocery shopping for blind people is navigation. In a still ongoing multi-year research process we followed a user centred approach to explore how visually impaired people can be supported in indoor navigational issues, whether vibrotactiles are the right channel for this, where the actuators should sit on the body, whether the hardware solution would be acceptable for people to use on a daily basis in public and how they feel about the system after three weeks of usage.
盲人自主购物的最大障碍之一是导航。在一项仍在进行的多年研究过程中,我们遵循以用户为中心的方法,探索如何在室内导航问题上支持视障人士,触振器是否是正确的通道,执行器应该放在身体的哪个位置,硬件解决方案是否适合人们在公共场合日常使用,以及他们在使用三周后对系统的感受。
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引用次数: 2
Exploring Smart Speaker User Experience for People Who Stammer 为口吃者探索智能音箱用户体验
Anna Bleakley, D. Rough, Abi Roper, Stephen Lindsay, Martin Porcheron, Minha Lee, Stuart Alan Nicholson, Benjamin R. Cowan, L. Clark
Speech-enabled smart speakers are common devices used for numerous tasks in everyday life. While speech-enabled technologies are widespread, using one’s voice as a computing modality introduces new accessibility challenges for people with speech disfluencies such as stammering (also known as stuttering). This paper investigates the smart speaker user experiences of people who stammer over three weeks. We conducted diary studies and semi-structured interviews with 11 individuals to identify their daily routines, difficulties with successful interactions, and strategies to overcome these barriers. Our analysis demonstrates key factors such as device location, its affordances, and the structure of commands had a strong impact on user experience. Participants highlighted different linguistic strategies to try and overcome interaction difficulties and discussed the potential of using smart speakers for speech and language therapy. We emphasise the need to further understand the experiences of people who stammer in smart speaker design to increase their accessibility.
支持语音的智能扬声器是日常生活中用于许多任务的常见设备。虽然支持语音的技术很普遍,但使用语音作为计算方式给口吃(也称为口吃)等语言不流利的人带来了新的可访问性挑战。本文调查了口吃超过三周的人的智能扬声器用户体验。我们对11个人进行了日记研究和半结构化访谈,以确定他们的日常生活习惯、成功互动的困难以及克服这些障碍的策略。我们的分析展示了一些关键因素,比如设备位置、设备的功能和命令的结构对用户体验有很大的影响。与会者强调了不同的语言策略来尝试和克服互动困难,并讨论了使用智能扬声器进行语音和语言治疗的潜力。我们强调需要进一步了解口吃者在智能扬声器设计中的体验,以增加他们的可访问性。
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引用次数: 6
Overcoming barriers to an accessible e-learning ecosystem for people on the autism spectrum: A preliminary design 为自闭症患者克服无障碍电子学习生态系统的障碍:初步设计
Yussy Chinchay, Javier Gómez, Germán Montoro
Along the COVID-19 pandemic, people with autism spectrum disorders faced additional disadvantages and challenges for continuing with their learning and support therapies remotely. We have carried out research in several phases since the first wave of the pandemic, to obtain the global picture of the benefits and issues that come with online education and assistance for individuals on the spectrum. Based on our findings, we present in this poster a preliminary inclusive design that address accessibility barriers for people with autism when facing remote learning, so they can have a continuous and independent development of their learning process.
在2019冠状病毒病大流行期间,自闭症谱系障碍患者在继续远程学习和支持治疗方面面临更多不利条件和挑战。自第一波大流行以来,我们分几个阶段进行了研究,以全面了解在线教育和对该谱系患者的援助所带来的好处和问题。基于我们的研究结果,我们在这张海报中提出了一个初步的包容性设计,以解决自闭症患者在面临远程学习时的无障碍障碍,使他们能够在学习过程中有一个持续和独立的发展。
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引用次数: 1
Empowering Blind Musicians to Compose and Notate Music with SoundCells 赋予盲人音乐家作曲和标记音乐与SoundCells
W. Payne, Fabiha Ahmed, Michael Zachor, Michael Gardell, Isabel Huey, Amy Hurst, R. DuBois
Commercial technologies for notating music pose usage barriers to blind and visually impaired (BVI) musicians because they use graphic user interfaces and only produce visual, print scores. However, more research to date has studied how to make existing scores available in braille or large print rather than understand the needs and workflows of BVI musicians who notate new music. To address this gap, we conducted a six-week remote study in which six BVI musicians with wide-ranging backgrounds wrote original music culminating in a live performance. To create their scores, participants used SoundCells, a product of ongoing co-design and testing with BVI musicians that uses text to generate audio, print, and braille music. Across three interviews, participants offered diverse and nuanced views of how text input could facilitate creative expression. We uncovered how vision ability, music experience, and assistive technology preference affected how music was accessed and traversed. From this research, we provide design recommendations for improving SoundCells’ input and output systems, discuss how visual cues embedded in SoundCells’ syntax make learning and remembering harder for people who can’t view it, and reflect on how our chosen methods resulted in high engagement.
商业音乐标记技术给盲人和视障音乐家带来了使用障碍,因为他们使用图形用户界面,只产生视觉打印乐谱。然而,到目前为止,更多的研究是研究如何使现有的乐谱以盲文或大字打印出来,而不是了解英属维尔京群岛音乐家为新音乐做标记的需求和工作流程。为了解决这一差距,我们进行了为期六周的远程研究,让六位背景广泛的英属维尔京群岛音乐家创作原创音乐,并进行现场表演。为了创作他们的乐谱,参与者使用了SoundCells,这是一款与英属维尔京群岛音乐家共同设计和测试的产品,它使用文本生成音频、打印和盲文音乐。在三次采访中,参与者对文本输入如何促进创造性表达提出了不同而微妙的观点。我们揭示了视觉能力、音乐体验和辅助技术偏好如何影响音乐的访问和穿越方式。从这项研究中,我们提供了改进SoundCells输入和输出系统的设计建议,讨论了嵌入在SoundCells语法中的视觉线索如何使无法查看的人更难学习和记忆,并反思了我们选择的方法如何导致高参与度。
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引用次数: 1
SpineCurer: An inertial measurement unit based scoliosis training system SpineCurer:基于惯性测量单元的脊柱侧凸训练系统
Eryuan Mai, Dahua Hu, Jiaming Li, Zhuo Yang
Scoliosis patients face problems like difficult ambulation and weak sit tolerance comparing to healthy people. In addition, scoliosis has potential to cause respiratory and neurological complications that seriously affect life quality. Treatments like Schroth best practice(SBP) are effective for scoliosis but need professional guidance. In this paper, we propose SpineCurer(SC), an inertial measurement unit(IMU) based scoliosis training system. The system detects the patient’s posture in real time based on IMU, so that the patient can train without supervision. SC integrates two interaction games to assist training. We conducted a user study to evaluate the usability and effectiveness of the system, which showed a positive effect in assisting scoliosis treatment.
与健康人相比,脊柱侧凸患者面临着行走困难和坐位耐受力弱等问题。此外,脊柱侧凸有可能引起呼吸和神经系统并发症,严重影响生活质量。像Schroth最佳实践(SBP)这样的治疗方法对脊柱侧凸是有效的,但需要专业指导。本文提出了一种基于惯性测量单元(IMU)的脊柱侧凸训练系统SpineCurer(SC)。该系统基于IMU实时检测患者的姿势,使患者可以在没有监督的情况下进行训练。SC整合了两个互动游戏来辅助训练。我们进行了一项用户研究来评估该系统的可用性和有效性,结果显示该系统在辅助脊柱侧凸治疗方面具有积极作用。
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引用次数: 0
Nothing Micro About It: Examining Ableist Microaggressions on Social Media 没什么微的:检查Ableist在社交媒体上的微攻击
Sharon Heung, Mahika Phutane, Shiri Azenkot, Megh Marathe, Aditya Vashistha
Ableist microaggressions are subtle forms of discrimination that disabled people experience daily, perpetuating inequalities and maintaining their ongoing marginalization. Despite the importance of understanding such harms, little work has been done to examine how disabled people are discriminated against online. We address this gap by investigating how disabled people experience ableist microaggressions on social media and how they respond to and cope with these experiences. By conducting interviews with 20 participants with various disabilities, we uncover 12 archetypes of ableist microaggressions on social media, reveal participants’ coping mechanisms, and describe the long-term impact on their wellbeing and social media use. Lastly, we present design recommendations, re-evaluating how social media platforms can mitigate and prevent these harmful experiences.
残疾主义微侵犯是残疾人日常经历的微妙歧视形式,使不平等永久化,使他们持续被边缘化。尽管了解这些危害很重要,但很少有人研究残疾人是如何在网上受到歧视的。我们通过调查残疾人如何在社交媒体上经历残疾主义的微侵犯,以及他们如何回应和应对这些经历,来解决这一差距。通过对20名不同残疾的参与者进行访谈,我们揭示了社交媒体上残疾主义微侵犯的12种原型,揭示了参与者的应对机制,并描述了对他们的健康和社交媒体使用的长期影响。最后,我们提出了设计建议,重新评估社交媒体平台如何减轻和防止这些有害的体验。
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引用次数: 6
Investigating How People with Disabilities Disclose Difficulties on YouTube 调查残疾人如何在YouTube上披露困难
Shuo Niu, Jaime Garcia, Summayah Waseem, Li Liu
Video-sharing platforms such as Youtube are increasingly used by people with disabilities (PWDs) to share their experiences and concerns in their lives. However, there is no systematic examination of how and why YouTubers disclose their challenges publicly on YouTube. This poster presents a preliminary analysis of 257 video clips made by YouTubers with disabilities. The most common disclosed difficulties are related to social support and societal attitudes. PWDs also use YouTube to share knowledge about accessibility and advocate for public changes.
残疾人士越来越多地使用Youtube等视频分享平台来分享他们的经历和生活中的担忧。然而,对于YouTube用户如何以及为什么在YouTube上公开披露他们的挑战,并没有系统的研究。这张海报对youtube上的257个残障人士制作的视频片段进行了初步分析。最常见的披露困难与社会支持和社会态度有关。残疾人士也使用YouTube分享有关无障碍的知识,并倡导公共变革。
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引用次数: 2
Supporting Physical Activity in Later Life: Perspectives from Older Adults 支持晚年的身体活动:来自老年人的观点
Muh-Lan Yang
The older population, especially those living alone, is less likely to meet recommended physical activity levels than other age groups and deserves more attention in this era of population ageing. However, existing technologies for supporting physical activity have been generally poorly aligned with the needs of older adults. Reasons for such problem are manifold, including the lack of involving older adults in design and evaluation, prevalent technology-driven perspectives, and the complexity of designing behavior change technology. Therefore, this research project aims to investigate how to better design behavior change technology to support the needs of older adults living alone for physical activity, which will address four main aspects: meeting user needs, investigating the rationale of technology design, improving co-design practice, and evaluating designed technology. To this end, this project will employ a human-centered iterative design methodology and actively involve the target group in the design process to let their voices heard and incorporated in design. This research will not only contribute to a deeper understanding towards the needs and preferences of this insufficiently studied group, but also identify implications for improving co-design practices as well as design opportunities for future behavior change technology.
与其他年龄组相比,老年人口,特别是独居人口,不太可能达到建议的身体活动水平,在这个人口老龄化的时代,应该得到更多的关注。然而,现有的支持身体活动的技术通常与老年人的需求不太一致。造成这种问题的原因是多方面的,包括老年人在设计和评估中缺乏参与,流行的技术驱动观点,以及设计行为改变技术的复杂性。因此,本研究项目旨在探讨如何更好地设计行为改变技术,以支持独居老年人的体育活动需求,主要涉及四个方面:满足用户需求,调查技术设计的基本原理,改进协同设计实践,评估设计的技术。为此,本项目将采用以人为本的迭代设计方法,并积极让目标群体参与到设计过程中,让他们的声音被听到并融入到设计中。这项研究不仅有助于更深入地了解这一研究不足的群体的需求和偏好,而且还有助于确定改进协同设计实践的含义,以及未来行为改变技术的设计机会。
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引用次数: 0
A Workshop on Disability Inclusive Remote Co-Design 残疾人包容性远程协同设计研讨会
Maryam Bandukda, G. Barbareschi, Aneesha Singh, D. Jain, Maitraye Das, Tamanna Motahar, Jason Wiese, Lynn Cockburn, Amit Prakash, D. Frohlich, C. Holloway
The COVID-19 pandemic forced researchers to find new ways to continue research, as universities and laboratories experienced closure due to nationwide lockdowns in many countries worldwide, including conducting experiments, workshops, and ethnographic work online. While this had a significant impact on the majority of research work across SIGCHI, research relating to disability and ageing was most impacted due to the additional challenges of recruiting participants, finding accessible online platforms, and ensuring seamless participation while juggling platform accessibility issues, facilitation, and supporting participants’ needs. These challenges were more extreme for disabled researchers. In this workshop, we aim to bring together researchers, designers, and practitioners to explore effective strategies and brainstorm actionable guidelines for supporting disability inclusive online research methods and platforms.
2019冠状病毒病大流行迫使研究人员寻找新的方法来继续研究,因为全球许多国家的全国性封锁导致大学和实验室关闭,包括在网上进行实验、研讨会和人种学工作。虽然这对SIGCHI的大多数研究工作产生了重大影响,但与残疾和老龄化相关的研究受到的影响最大,因为招募参与者、寻找可访问的在线平台、确保无缝参与、同时兼顾平台可访问性问题、促进和支持参与者的需求等额外挑战。对于残疾研究人员来说,这些挑战更为极端。在本次研讨会中,我们的目标是将研究人员、设计师和实践者聚集在一起,探索有效的策略,集思广益,制定可行的指导方针,支持残疾人包容性的在线研究方法和平台。
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引用次数: 4
期刊
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
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