首页 > 最新文献

Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility最新文献

英文 中文
Animations at Your Fingertips: Using a Refreshable Tactile Display to Convey Motion Graphics for People who are Blind or have Low Vision 动画在你的指尖:使用可刷新的触觉显示,以传达运动图形的人谁是盲人或有低视力
Leona Holloway, S. Ananthanarayan, M. Butler, Madhuka De Silva, K. Ellis, Cagatay Goncu, Kate Stephens, K. Marriott
People who are blind rely on touch and hearing to understand the world around them, however it is extremely difficult to understand movement through these modes. The advent of refreshable tactile displays (RTDs) offers the potential for blind people to access tactile animations for the very first time. A survey of touch readers and vision accessibility experts revealed a high level of enthusiasm for tactile animations, particularly those relating to education, mapping and concept development. Based on these suggestions, a range of tactile animations were developed and four were presented to 12 touch readers. The RTD held advantages over traditional tactile graphics for conveying movement, depth and height, however there were trade-offs in terms of resolution and textural properties. This work offers a first glimpse into how refreshable tactile displays can best be utilised to convey animated graphics for people who are blind.
盲人依靠触觉和听觉来理解周围的世界,然而,通过这些模式来理解动作是极其困难的。可刷新触觉显示器(rtd)的出现为盲人提供了第一次接触触觉动画的可能性。一项针对触觉读者和视觉无障碍专家的调查显示,人们对触觉动画有着很高的热情,尤其是那些与教育、绘图和概念发展有关的动画。基于这些建议,开发了一系列触觉动画,并向12位触摸读者展示了四个触觉动画。RTD在传达运动、深度和高度方面比传统的触觉图像更有优势,但在分辨率和纹理属性方面也存在折衷。这项工作让我们第一次看到了如何最好地利用可刷新的触觉显示器来为盲人传达动画图像。
{"title":"Animations at Your Fingertips: Using a Refreshable Tactile Display to Convey Motion Graphics for People who are Blind or have Low Vision","authors":"Leona Holloway, S. Ananthanarayan, M. Butler, Madhuka De Silva, K. Ellis, Cagatay Goncu, Kate Stephens, K. Marriott","doi":"10.1145/3517428.3544797","DOIUrl":"https://doi.org/10.1145/3517428.3544797","url":null,"abstract":"People who are blind rely on touch and hearing to understand the world around them, however it is extremely difficult to understand movement through these modes. The advent of refreshable tactile displays (RTDs) offers the potential for blind people to access tactile animations for the very first time. A survey of touch readers and vision accessibility experts revealed a high level of enthusiasm for tactile animations, particularly those relating to education, mapping and concept development. Based on these suggestions, a range of tactile animations were developed and four were presented to 12 touch readers. The RTD held advantages over traditional tactile graphics for conveying movement, depth and height, however there were trade-offs in terms of resolution and textural properties. This work offers a first glimpse into how refreshable tactile displays can best be utilised to convey animated graphics for people who are blind.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"117 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132996881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Understanding Design Preferences for Sensory-Sensitive Earcons with Neurodivergent Individuals 理解神经分化个体对感觉敏感耳廓的设计偏好
Lauren Race, K. El-Amin, Sarah Anoke, A. Hayward, Amber James, Amy Hurst, Audrey Davis, Theresa Mershon
Earcons are a critical auditory modality for those who perceive information best through sound. Yet earcons can trigger sensory sensitivities with neurodivergent individuals, causing pain or discomfort and creating barriers to information access. They must be carefully designed with neurodivergent representation in the design process to minimize the harm they impose. To address these challenges, we conduct a study on Twitter, a social media platform with frequent earcons, to understand how to design sensory-sensitive earcons for neurodivergent individuals. We present the results of our qualitative interviews with nine neurodivergent Twitter users, uncovering six key themes for designing sensory-sensitive earcons. Based on our findings, we offer a set of novel guidelines for practitioners to design sensory-sensitive earcons for accessibility.
对于那些通过声音最好地感知信息的人来说,耳塞是一种重要的听觉方式。然而,耳塞会引发神经分化个体的感官敏感性,造成疼痛或不适,并对信息获取造成障碍。它们必须在设计过程中使用神经发散的表征来仔细设计,以尽量减少它们造成的伤害。为了应对这些挑战,我们在Twitter上进行了一项研究,Twitter是一个经常使用耳塞的社交媒体平台,旨在了解如何为神经分化个体设计感觉敏感的耳塞。我们展示了对九位神经分化型Twitter用户的定性访谈结果,揭示了设计感官敏感型耳塞的六个关键主题。基于我们的研究结果,我们为从业者提供了一套新颖的指导方针,以设计可访问的感官敏感耳廓。
{"title":"Understanding Design Preferences for Sensory-Sensitive Earcons with Neurodivergent Individuals","authors":"Lauren Race, K. El-Amin, Sarah Anoke, A. Hayward, Amber James, Amy Hurst, Audrey Davis, Theresa Mershon","doi":"10.1145/3517428.3550365","DOIUrl":"https://doi.org/10.1145/3517428.3550365","url":null,"abstract":"Earcons are a critical auditory modality for those who perceive information best through sound. Yet earcons can trigger sensory sensitivities with neurodivergent individuals, causing pain or discomfort and creating barriers to information access. They must be carefully designed with neurodivergent representation in the design process to minimize the harm they impose. To address these challenges, we conduct a study on Twitter, a social media platform with frequent earcons, to understand how to design sensory-sensitive earcons for neurodivergent individuals. We present the results of our qualitative interviews with nine neurodivergent Twitter users, uncovering six key themes for designing sensory-sensitive earcons. Based on our findings, we offer a set of novel guidelines for practitioners to design sensory-sensitive earcons for accessibility.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133152038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Collaborative Approach to Support Medication Management in Older Adults with Mild Cognitive Impairment Using Conversational Assistants (CAs) 会话辅助辅助在老年轻度认知障碍患者药物管理中的应用
N. Mathur, Kunal Dhodapkar, Tamara Zubatiy, Jiachen Li, Brian D. Jones, Elizabeth D. Mynatt
Improving medication management for older adults with Mild Cognitive Impairment (MCI) requires designing systems that support functional independence and provide compensatory strategies as their abilities change. Traditional medication management interventions emphasize forming new habits alongside the traditional path of learning to use new technologies. In this study, we navigate designing for older adults with gradual cognitive decline by creating a conversational “check-in” system for routine medication management. We present the design of MATCHA - Medication Action To Check-In for Health Application, informed by exploratory focus groups and design sessions conducted with older adults with MCI and their caregivers, alongside our evaluation based on a two-phased deployment period of 20 weeks. Our results indicate that a conversational “check-in” medication management assistant increased system acceptance while also potentially decreasing the likelihood of accidental over-medication, a common concern for older adults dealing with MCI.
改善老年人轻度认知障碍(MCI)的药物管理需要设计支持功能独立的系统,并在他们的能力变化时提供代偿策略。传统的药物管理干预强调在学习使用新技术的传统途径的同时形成新的习惯。在这项研究中,我们通过创建常规药物管理的对话“检查”系统,为认知能力逐渐下降的老年人设计导航。我们通过探索性焦点小组和对患有轻度认知障碍的老年人及其护理人员进行的设计会议,以及基于20周的两阶段部署期的评估,介绍了抹茶-药物行动到健康应用程序检查的设计。我们的研究结果表明,对话式“签到”药物管理助理增加了系统接受度,同时也潜在地降低了意外用药过量的可能性,这是老年人处理MCI的常见问题。
{"title":"A Collaborative Approach to Support Medication Management in Older Adults with Mild Cognitive Impairment Using Conversational Assistants (CAs)","authors":"N. Mathur, Kunal Dhodapkar, Tamara Zubatiy, Jiachen Li, Brian D. Jones, Elizabeth D. Mynatt","doi":"10.1145/3517428.3544830","DOIUrl":"https://doi.org/10.1145/3517428.3544830","url":null,"abstract":"Improving medication management for older adults with Mild Cognitive Impairment (MCI) requires designing systems that support functional independence and provide compensatory strategies as their abilities change. Traditional medication management interventions emphasize forming new habits alongside the traditional path of learning to use new technologies. In this study, we navigate designing for older adults with gradual cognitive decline by creating a conversational “check-in” system for routine medication management. We present the design of MATCHA - Medication Action To Check-In for Health Application, informed by exploratory focus groups and design sessions conducted with older adults with MCI and their caregivers, alongside our evaluation based on a two-phased deployment period of 20 weeks. Our results indicate that a conversational “check-in” medication management assistant increased system acceptance while also potentially decreasing the likelihood of accidental over-medication, a common concern for older adults dealing with MCI.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132228360","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Personalizable Alternative Mouse and Keyboard Interface for People with Motor Disabilities of Neuromuscular Origin 为神经肌肉源性运动障碍患者提供个性化的鼠标和键盘界面
D. Andreas, Hannah Six, Adna Bliek, P. Beckerle
People with motor disabilities of neuromuscular origin often struggle with operating the computer through a commercially available mouse and QWERTY keyboard. This work presents an alternative mouse and keyboard interface, which is personalizable to meet the individual needs of the target population to allow a more efficient use of the computer. The regular/commercially available mouse is therefor replaced by a spectacle frame equipped with pressure sensors for mouse click activation and an inertial measurement unit for mouse cursor control through head movements. The alternative keyboard is based around a ten button keyboard, with multiple letters assigned to each key. The users can then chose the desired word from a list of word suggestions that is compiled based on the keyboard input. Prior experiments, the users went through a software guided calibration procedure to experimentally determine individual thresholds and parameters. The system was tested by two nondisabled participants through typing and click tests, followed by a questionnaire to give feedback on the system.
神经肌肉性运动障碍患者常常难以通过市售的鼠标和QWERTY键盘操作电脑。这项工作提出了一种可选择的鼠标和键盘界面,它是个性化的,以满足目标人群的个性化需求,从而更有效地使用计算机。因此,普通的/市售的鼠标被一个眼镜框架所取代,该眼镜框架配备了用于鼠标点击激活的压力传感器和用于通过头部运动控制鼠标光标的惯性测量单元。另一种键盘是基于10个按钮的键盘,每个键都有多个字母。然后,用户可以从基于键盘输入的单词建议列表中选择所需的单词。在之前的实验中,用户通过软件指导的校准程序来实验确定单个阈值和参数。该系统由两名非残疾参与者通过打字和点击测试进行测试,然后通过问卷调查对系统进行反馈。
{"title":"Personalizable Alternative Mouse and Keyboard Interface for People with Motor Disabilities of Neuromuscular Origin","authors":"D. Andreas, Hannah Six, Adna Bliek, P. Beckerle","doi":"10.1145/3517428.3550374","DOIUrl":"https://doi.org/10.1145/3517428.3550374","url":null,"abstract":"People with motor disabilities of neuromuscular origin often struggle with operating the computer through a commercially available mouse and QWERTY keyboard. This work presents an alternative mouse and keyboard interface, which is personalizable to meet the individual needs of the target population to allow a more efficient use of the computer. The regular/commercially available mouse is therefor replaced by a spectacle frame equipped with pressure sensors for mouse click activation and an inertial measurement unit for mouse cursor control through head movements. The alternative keyboard is based around a ten button keyboard, with multiple letters assigned to each key. The users can then chose the desired word from a list of word suggestions that is compiled based on the keyboard input. Prior experiments, the users went through a software guided calibration procedure to experimentally determine individual thresholds and parameters. The system was tested by two nondisabled participants through typing and click tests, followed by a questionnaire to give feedback on the system.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"172 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127128141","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Voice-Enabled Blockly: Usability Impressions of a Speech-driven Block-based Programming System 语音支持的块:语音驱动的基于块的编程系统的可用性印象
Obianuju Okafor, S. Ludi
Block-based programming environments pose a challenge for people with upper-limb motor impairments. This is because they are highly dependent on the physical manipulation of a mouse or keyboard to drag and drop elements on the screen. Our research aims to make the block-based programming environment Blockly, accessible to users with upper limb motor impairments by adding voice as an alternative input modality. This voice-enabled version of Blockly will reduce the need for the use of a pointing device, thus increasing access for people with limited dexterity. The Voice-enabled Blockly system consists of the Blockly application, a speech recognition API, predefined voice commands, and a custom function. A usability study was conducted using a prototype of Voice-enabled Blockly. The results revealed that people with upper-limb motor impairments can use the system. However, it also exposed some shortcomings of the tool and gave some suggestions on how to fix them. Based on the findings, changes will be made to the system, and then, it will be evaluated in another user study in the near future.
基于块的编程环境对上肢运动障碍患者提出了挑战。这是因为它们高度依赖于鼠标或键盘在屏幕上拖放元素的物理操作。我们的研究旨在通过添加语音作为另一种输入方式,使基于块的编程环境Blockly对上肢运动障碍的用户可用。这个语音版本的Blockly将减少使用指向设备的需要,从而增加了灵巧度有限的人的访问。支持语音的Blockly系统由Blockly应用程序、语音识别API、预定义语音命令和自定义功能组成。一项可用性研究是使用语音支持的block原型进行的。结果显示,上肢运动障碍患者可以使用该系统。然而,它也暴露了该工具的一些缺点,并就如何修复这些缺点提出了一些建议。根据调查结果,将对系统进行更改,然后,将在不久的将来在另一项用户研究中对其进行评估。
{"title":"Voice-Enabled Blockly: Usability Impressions of a Speech-driven Block-based Programming System","authors":"Obianuju Okafor, S. Ludi","doi":"10.1145/3517428.3550382","DOIUrl":"https://doi.org/10.1145/3517428.3550382","url":null,"abstract":"Block-based programming environments pose a challenge for people with upper-limb motor impairments. This is because they are highly dependent on the physical manipulation of a mouse or keyboard to drag and drop elements on the screen. Our research aims to make the block-based programming environment Blockly, accessible to users with upper limb motor impairments by adding voice as an alternative input modality. This voice-enabled version of Blockly will reduce the need for the use of a pointing device, thus increasing access for people with limited dexterity. The Voice-enabled Blockly system consists of the Blockly application, a speech recognition API, predefined voice commands, and a custom function. A usability study was conducted using a prototype of Voice-enabled Blockly. The results revealed that people with upper-limb motor impairments can use the system. However, it also exposed some shortcomings of the tool and gave some suggestions on how to fix them. Based on the findings, changes will be made to the system, and then, it will be evaluated in another user study in the near future.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131846502","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Designing Gestures for Digital Musical Instruments: Gesture Elicitation Study with Deaf and Hard of Hearing People 数字乐器的手势设计:聋人和重听人手势启发研究
Ryo Iijima, Akihisa Shitara, Y. Ochiai
When playing musical instruments, deaf and hard-of-hearing (DHH) people typically sense their music from the vibrations transmitted by the instruments or the movements of their bodies while performing. Sensory substitution devices now exist that convert sounds into light and vibrations to support DHH people’s musical activities. However, these devices require specialized hardware, and the marketing profiles assume that standard musical instruments are available. Hence, a significant gap remains between DHH people and their musical performance enjoyment. To address this issue, this study identifies end users’ preferred gestures when using smartphones to emulate the musical experience based on the instrument selected. This gesture elicitation study applies 10 instrument types. Herein, we present the results and a new taxonomy of musical instrument gestures. The findings will support the design of gesture-based instrument interfaces to enable DHH people to more directly enjoy their musical performances.
当演奏乐器时,耳聋和听力障碍(DHH)的人通常通过乐器传递的振动或演奏时身体的动作来感知音乐。感官替代设备现在存在,将声音转换为光和振动,以支持DHH人的音乐活动。然而,这些设备需要专门的硬件,并且市场概况假设有标准的乐器可用。因此,DHH人群与他们的音乐表演享受之间仍然存在着很大的差距。为了解决这个问题,本研究确定了终端用户在使用智能手机时根据所选乐器模拟音乐体验时的首选手势。这个手势启发研究应用了10种乐器类型。在此,我们提出了结果和一个新的乐器手势分类。这些发现将支持基于手势的乐器界面的设计,使DHH患者能够更直接地享受他们的音乐表演。
{"title":"Designing Gestures for Digital Musical Instruments: Gesture Elicitation Study with Deaf and Hard of Hearing People","authors":"Ryo Iijima, Akihisa Shitara, Y. Ochiai","doi":"10.1145/3517428.3544828","DOIUrl":"https://doi.org/10.1145/3517428.3544828","url":null,"abstract":"When playing musical instruments, deaf and hard-of-hearing (DHH) people typically sense their music from the vibrations transmitted by the instruments or the movements of their bodies while performing. Sensory substitution devices now exist that convert sounds into light and vibrations to support DHH people’s musical activities. However, these devices require specialized hardware, and the marketing profiles assume that standard musical instruments are available. Hence, a significant gap remains between DHH people and their musical performance enjoyment. To address this issue, this study identifies end users’ preferred gestures when using smartphones to emulate the musical experience based on the instrument selected. This gesture elicitation study applies 10 instrument types. Herein, we present the results and a new taxonomy of musical instrument gestures. The findings will support the design of gesture-based instrument interfaces to enable DHH people to more directly enjoy their musical performances.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129770637","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Designing a Game for Pre-Screening Students with Specific Learning Disabilities in Chinese 中文特殊学习障碍学生预筛选游戏设计
K. Fung, K. Sin, Z. Wen, Lik-Hang Lee, S. Song, Huamin Qu
Most students with specific learning disabilities (SLDs) have difficulties in reading and writing. The SLDs pre-screening is crucial because the golden period for therapy is before six years old. However, many students in Hong Kong receive SLDs assessments after the golden period. Also, the SLDs pre-screening is challenging, especially in a language with the logographic script but without prominent sound-script correspondence (e.g., Chinese, Japanese). To make pre-screening SLDs in Chinese more effective and efficient, we designed a new comprehensive pre-screening game for SLDs in Chinese (i.e., dyslexia, dysgraphia, and dyspraxia). Notably, we designed a Chinese morphological awareness puzzle that challenges students to recognize different words made up with the first character that is identical and the second character that is different, such as樹枝 (literally means tree branch),樹幹 (literally means tree truck),樹葉 (literally means tree leaves), and樹根 (literally means tree root). We experimented with students, which showed that our game can effectively pre-screen students with SLDs in Chinese. Our work contributes an approach to quick SLDs in Chinese pre-screening, potentially useful for other logographic languages (e.g., Japanese).
大多数有特殊学习障碍(SLDs)的学生在阅读和写作方面有困难。儿童发育障碍的预先筛查是至关重要的,因为治疗的黄金时期是在6岁之前。然而,在香港,许多学生在黄金期后接受特殊发展能力评估。此外,sld的预筛选也很有挑战性,特别是在有文字标识但没有明显声音脚本对应的语言中(如中文、日文)。为了使汉语特殊语言障碍的预筛查更加有效和高效,我们设计了一个新的汉语特殊语言障碍(即阅读障碍、书写障碍和运动障碍)的综合预筛查游戏。值得注意的是,我们设计了一个汉语形态认知谜题,挑战学生识别由第一个相同的字符和第二个不同的字符组成的不同单词,如“”(字面意思是树枝)、“”(字面意思是树车)、“”(字面意思是树叶)和“”(字面意思是树根)。我们以学生为实验对象,结果表明我们的游戏可以有效地预先筛选有中文语言障碍的学生。我们的工作为中文的快速预筛选提供了一种方法,可能对其他象素语言(如日语)有用。
{"title":"Designing a Game for Pre-Screening Students with Specific Learning Disabilities in Chinese","authors":"K. Fung, K. Sin, Z. Wen, Lik-Hang Lee, S. Song, Huamin Qu","doi":"10.1145/3517428.3550384","DOIUrl":"https://doi.org/10.1145/3517428.3550384","url":null,"abstract":"Most students with specific learning disabilities (SLDs) have difficulties in reading and writing. The SLDs pre-screening is crucial because the golden period for therapy is before six years old. However, many students in Hong Kong receive SLDs assessments after the golden period. Also, the SLDs pre-screening is challenging, especially in a language with the logographic script but without prominent sound-script correspondence (e.g., Chinese, Japanese). To make pre-screening SLDs in Chinese more effective and efficient, we designed a new comprehensive pre-screening game for SLDs in Chinese (i.e., dyslexia, dysgraphia, and dyspraxia). Notably, we designed a Chinese morphological awareness puzzle that challenges students to recognize different words made up with the first character that is identical and the second character that is different, such as樹枝 (literally means tree branch),樹幹 (literally means tree truck),樹葉 (literally means tree leaves), and樹根 (literally means tree root). We experimented with students, which showed that our game can effectively pre-screen students with SLDs in Chinese. Our work contributes an approach to quick SLDs in Chinese pre-screening, potentially useful for other logographic languages (e.g., Japanese).","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129388879","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Understanding Social and Environmental Factors to Enable Collective Access Approaches to the Design of Captioning Technology 理解社会和环境因素,实现字幕技术设计的集体访问方法
Emma J. McDonnell
Oftentimes human computer interactions (HCI) accessibility research designs technology to support Deaf and disabled people in their existing social contexts. I, instead, propose an approach to accessible technology design that follows the disability justice principle of collective access, envisioning hearing and nondisabled people as key participants in making interactions accessible. Using captioning as a case study, I explore ways that technology could support accessible social norms, achieved by first paying close attention to the social, environmental, and technical factors that shape access for d/Deaf and hard of hearing (DHH) captioning users. My dissertation work will consist of four studies; 1) an exploration of the factors that shape DHH people's current experiences with and future preferences for captioning tools, 2) codesigning features to support accessible group communication with mixed groups of DHH and hearing people, 3) understanding TikTok captioning practices and their impact on DHH users, and 4) exploring the factors that influence professional captioners’ work.
通常,人机交互(HCI)无障碍研究设计技术来支持聋人和残疾人在他们现有的社会环境中。相反,我提出了一种无障碍技术设计方法,该方法遵循集体访问的残疾正义原则,设想听力和非残疾人作为使交互无障碍的关键参与者。使用字幕作为案例研究,我探索了技术支持无障碍社会规范的方式,首先要密切关注影响聋人和重听人(DHH)字幕用户访问的社会、环境和技术因素。我的论文工作将包括四项研究;1)探索影响DHH人群对字幕工具的当前体验和未来偏好的因素,2)共同设计功能以支持DHH和听力障碍者混合群体的无障碍群体交流,3)了解TikTok字幕实践及其对DHH用户的影响,4)探索影响专业字幕人员工作的因素。
{"title":"Understanding Social and Environmental Factors to Enable Collective Access Approaches to the Design of Captioning Technology","authors":"Emma J. McDonnell","doi":"10.1145/3517428.3550417","DOIUrl":"https://doi.org/10.1145/3517428.3550417","url":null,"abstract":"Oftentimes human computer interactions (HCI) accessibility research designs technology to support Deaf and disabled people in their existing social contexts. I, instead, propose an approach to accessible technology design that follows the disability justice principle of collective access, envisioning hearing and nondisabled people as key participants in making interactions accessible. Using captioning as a case study, I explore ways that technology could support accessible social norms, achieved by first paying close attention to the social, environmental, and technical factors that shape access for d/Deaf and hard of hearing (DHH) captioning users. My dissertation work will consist of four studies; 1) an exploration of the factors that shape DHH people's current experiences with and future preferences for captioning tools, 2) codesigning features to support accessible group communication with mixed groups of DHH and hearing people, 3) understanding TikTok captioning practices and their impact on DHH users, and 4) exploring the factors that influence professional captioners’ work.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"42 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121875854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The Landscape of Accessibility Skill Set in the Software Industry Positions 软件行业职位中可访问性技能集的概况
Lilu Martin, C. Baker, Kristen Shinohara, Yasmine N. Elglaly
In the software industry, good design often translates into good user experiences. As accessibility is a key component of usable software, there are opportunities for software professionals to include accessibility in their skill set. However, despite a push to motivate more companies to include accessibility as a desired knowledge and skill set, little is known about how much companies are seeking to recruit employees with accessibility proficiency. In this paper, we investigated the extent to which companies seek software designer and developer skills in accessibility by analyzing software job posts on LinkedIn. Our results showed that the majority of job posts did not require any accessibility skills, and that educating developers and designers about accessibility was a required qualification for many of the accessibility-focused software jobs.
在软件行业,好的设计通常转化为好的用户体验。由于可访问性是可用软件的关键组成部分,因此软件专业人员有机会将可访问性包含在他们的技能集中。然而,尽管越来越多的公司将可访问性作为一种理想的知识和技能,但很少有人知道有多少公司希望招聘精通可访问性的员工。在本文中,我们通过分析LinkedIn上的软件职位,调查了公司在可访问性方面寻求软件设计师和开发人员技能的程度。我们的结果表明,大多数工作岗位不需要任何可访问性技能,并且对开发人员和设计师进行有关可访问性的教育是许多以可访问性为重点的软件工作的必要资格。
{"title":"The Landscape of Accessibility Skill Set in the Software Industry Positions","authors":"Lilu Martin, C. Baker, Kristen Shinohara, Yasmine N. Elglaly","doi":"10.1145/3517428.3550389","DOIUrl":"https://doi.org/10.1145/3517428.3550389","url":null,"abstract":"In the software industry, good design often translates into good user experiences. As accessibility is a key component of usable software, there are opportunities for software professionals to include accessibility in their skill set. However, despite a push to motivate more companies to include accessibility as a desired knowledge and skill set, little is known about how much companies are seeking to recruit employees with accessibility proficiency. In this paper, we investigated the extent to which companies seek software designer and developer skills in accessibility by analyzing software job posts on LinkedIn. Our results showed that the majority of job posts did not require any accessibility skills, and that educating developers and designers about accessibility was a required qualification for many of the accessibility-focused software jobs.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"141 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123073132","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Designing with and for People with Intellectual Disabilities 为智障人士设计
L. Guedes, R. Gibson, K. Ellis, Laurianne Sitbon, M. Landoni
People with intellectual disabilities often experience inequalities that affect the standard of their everyday lives. Assistive technologies can help alleviate some of these inequalities, yet abandonment rates remain high. This is in part due to a lack of involvement of all stakeholders in their design and evaluation, thus resulting in outputs that do not meet this cohort’s complex and heterogeneous needs. The aim of this half-day workshop is to focus on community building in a field that is relatively thin and disjointed, thereby enabling researchers to share experiences on how to design for and with people with intellectual disabilities, provide internal support, and establish new collaborations. Workshop outcomes will help to fill a gap in the available guidelines on how to include people with intellectual disabilities in research, through more accessible protocols as well as personalised and better fit-for-purpose technologies.
智障人士经常经历影响其日常生活水平的不平等。辅助技术可以帮助缓解这些不平等现象,但放弃率仍然很高。这在一定程度上是由于没有所有利益攸关方参与其设计和评价,从而导致产出不能满足这一群体复杂和多样化的需求。这个为期半天的研讨会的目的是关注一个相对薄弱和脱节的领域的社区建设,从而使研究人员能够分享如何为智障人士设计和与之合作的经验,提供内部支持,并建立新的合作关系。讲习班的成果将通过更容易获得的协议以及个性化和更适合目的的技术,帮助填补关于如何将智障人士纳入研究的现有指南中的空白。
{"title":"Designing with and for People with Intellectual Disabilities","authors":"L. Guedes, R. Gibson, K. Ellis, Laurianne Sitbon, M. Landoni","doi":"10.1145/3517428.3550406","DOIUrl":"https://doi.org/10.1145/3517428.3550406","url":null,"abstract":"People with intellectual disabilities often experience inequalities that affect the standard of their everyday lives. Assistive technologies can help alleviate some of these inequalities, yet abandonment rates remain high. This is in part due to a lack of involvement of all stakeholders in their design and evaluation, thus resulting in outputs that do not meet this cohort’s complex and heterogeneous needs. The aim of this half-day workshop is to focus on community building in a field that is relatively thin and disjointed, thereby enabling researchers to share experiences on how to design for and with people with intellectual disabilities, provide internal support, and establish new collaborations. Workshop outcomes will help to fill a gap in the available guidelines on how to include people with intellectual disabilities in research, through more accessible protocols as well as personalised and better fit-for-purpose technologies.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"31 7","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113933709","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1