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Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility最新文献

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“What’s going on in Accessibility Research?” Frequencies and Trends of Disability Categories and Research Domains in Publications at ASSETS “可访问性研究是怎么回事?”在ASSETS出版物中残疾类别和研究领域的频率和趋势
Ather Sharif, Ploypilin Pruekcharoen, Thrisha Ramesh, Ruoxi Shang, Spencer Williams, Gary Hsieh
ACM SIGACCESS Conference on Computers and Accessibility (ASSETS) is considered one of the premium forums for research on accessibility. Recently, Mack et al. shed light on the demographics, goals, research methodologies, and evolution of accessibility research over time. We extend their work by exploring the frequencies and trends of disability categories and computer science research domains in publications at ASSETS (N=1,678). Our results show that disability categories and research domains varied significantly across the publication years. We found that in the past 10 years, publications targeting Mental-Health-Related disabilities and the research domain of AR/VR show an increasing trend. In opposition, Gaming, Input Methods/Interaction Techniques, and User Interfaces domains portray a decreasing trend. Additionally, our results show that the majority of the publications utilize the AI/ML/CV/NLP domain (19%) and focus on people with visual disabilities (42%). We share our preliminary exploration results and identify avenues for future work.
ACM SIGACCESS计算机与可访问性会议(ASSETS)被认为是研究可访问性的重要论坛之一。最近,Mack等人阐明了人口统计、目标、研究方法和可访问性研究随时间的演变。我们通过探索ASSETS (N=1,678)出版物中残疾类别和计算机科学研究领域的频率和趋势来扩展他们的工作。我们的研究结果表明,在不同的出版年份,残疾类别和研究领域差异很大。我们发现,在过去的10年里,针对心理健康相关残疾和AR/VR研究领域的出版物呈增加趋势。相反,游戏、输入方法/交互技术和用户界面领域呈现下降趋势。此外,我们的结果表明,大多数出版物使用AI/ML/CV/NLP领域(19%),关注视力障碍人士(42%)。我们分享我们的初步勘探结果,并确定未来工作的途径。
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引用次数: 1
UnlockedMaps: Visualizing Real-Time Accessibility of Urban Rail Transit Using a Web-Based Map UnlockedMaps:利用基于网络的地图可视化城市轨道交通的实时可达性
Ather Sharif, Aneesha Ramesh, Trung-Anh H. Nguyen, Luna Chen, Kent Richard Zeng, Lanqing Hou, Xuhai Xu
Current web-based maps do not provide visibility into real-time elevator outages at urban rail transit stations, disenfranchising commuters (e.g., wheelchair users) who rely on functioning elevators at transit stations. In this paper, we demonstrate UnlockedMaps, an open-source and open-data web-based map that visualizes the real-time accessibility of urban rail transit stations in six North American cities, assisting users in making informed decisions regarding their commute. Specifically, UnlockedMaps uses a map to display transit stations, prominently highlighting their real-time accessibility status (accessible with functioning elevators, accessible but experiencing at least one elevator outage, or not-accessible) and surrounding accessible restaurants and restrooms. UnlockedMaps is the first system to collect elevator outage data from 2,336 transit stations over 23 months and make it publicly available via an API. We report on results from our pilot user studies with five stakeholder groups: (1) people with mobility disabilities; (2) pregnant people; (3) cyclists/stroller users/commuters with heavy equipment; (4) members of disability advocacy groups; and (5) civic hackers.
目前基于网络的地图无法实时显示城市轨道交通站点的电梯中断情况,这剥夺了依赖交通站点正常运行的电梯的通勤者(例如轮椅使用者)的权利。在本文中,我们展示了UnlockedMaps,这是一个开源和开放数据的基于网络的地图,它将北美六个城市的城市轨道交通车站的实时可达性可视化,帮助用户在通勤时做出明智的决策。具体来说,UnlockedMaps使用地图来显示交通站点,突出显示其实时无障碍状态(可使用正常电梯,可使用但至少有一次电梯停机,或不可使用)以及周围的无障碍餐厅和洗手间。UnlockedMaps是第一个在23个月内从2336个公交车站收集电梯停运数据的系统,并通过API将其公开。我们报告了五个利益相关者群体的试点用户研究结果:(1)行动不便的人;(二)孕妇;(3)骑单车/使用婴儿车/使用重型设备的通勤者;(四)残疾人权益倡导团体成员;(5)公民黑客。
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引用次数: 1
”I Should Feel Like I’m In Control”: Understanding Expectations, Concerns, and Motivations for the Use of Autonomous Navigation on Wheelchairs “我应该感觉自己在掌控之中”:理解在轮椅上使用自主导航的期望、担忧和动机
JiWoong Jang, Yunzhi Li, Patrick Carrington
Autonomous navigation on wheelchairs promises to be a significant frontier in the evolution of the power wheelchair as an assistive enabling device, and is increasingly explored among researchers for its potential to unlock more accessible navigation for wheelchair users. While developments on path-planning methods for wheelchairs is ongoing, there is a relative paucity of research on autonomous wheelchair navigation experiences which accommodate potential users’ needs. In this work, we present preliminary design considerations for the user experience for autonomous wheelchair navigation derived from a semi-structured interview with ten (10) current wheelchair users about their willingness to use and applicability of an autonomous navigation function. From this, nine (9) expressed a willingness to use autonomous navigation in the near future in a range of contexts, while expressing attitudes like expectations, concerns, and motivations for intent to use. To better understand the impetus for such attitudes, we conducted thematic analysis to reveal three high-order factors and associated qualities which together serve as a framework to help understand participants’ intent. Finally, we highlight three critical areas of focus to highlight opportunities and challenges for developers of a user-centered autonomous navigation experience for wheelchairs.
轮椅上的自主导航有望成为电动轮椅作为辅助设备发展的一个重要前沿,研究人员越来越多地探索它为轮椅使用者解锁更方便导航的潜力。虽然轮椅路径规划方法的发展正在进行中,但对于适应潜在用户需求的自主轮椅导航体验的研究相对缺乏。在这项工作中,我们提出了自主轮椅导航用户体验的初步设计考虑,这些设计考虑来自于对十(10)名现有轮椅用户的半结构化访谈,了解他们使用自主导航功能的意愿和适用性。由此,九(9)人表示愿意在不久的将来在一系列环境中使用自主导航,同时表达了期望、关注和意图使用动机等态度。为了更好地理解这种态度的动力,我们进行了专题分析,揭示了三个高阶因素和相关品质,它们共同作为一个框架,帮助理解参与者的意图。最后,我们强调了三个关键的重点领域,以突出开发人员以用户为中心的轮椅自主导航体验的机遇和挑战。
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引用次数: 0
Understanding and Improving Information Extraction From Online Geospatial Data Visualizations for Screen-Reader Users 理解和改进面向屏幕阅读器用户的在线地理空间数据可视化信息提取
Ather Sharif, Andrew M. Zhang, Anna Shih, J. Wobbrock, Katharina Reinecke
Prior work has studied the interaction experiences of screen-reader users with simple online data visualizations (e.g., bar charts, line graphs, scatter plots), highlighting the disenfranchisement of screen-reader users in accessing information from these visualizations. However, the interactions of screen-reader users with online geospatial data visualizations, commonly used by visualization creators to represent geospatial data (e.g., COVID-19 cases per US state), remain unexplored. In this work, we study the interactions of and information extraction by screen-reader users from online geospatial data visualizations. Specifically, we conducted a user study with 12 screen-reader users to understand the information they seek from online geospatial data visualizations and the questions they ask to extract that information. We utilized our findings to generate a taxonomy of information sought from our participants’ interactions. Additionally, we extended the functionalities of VoxLens—an open-source multi-modal solution that improves data visualization accessibility—to enable screen-reader users to extract information from online geospatial data visualizations.
先前的工作研究了屏幕阅读器用户与简单的在线数据可视化(例如,条形图,线形图,散点图)的交互体验,强调了屏幕阅读器用户在从这些可视化中获取信息时的剥夺权利。然而,屏幕阅读器用户与在线地理空间数据可视化(可视化创建者通常使用在线地理空间数据可视化来表示地理空间数据(例如,美国每个州的COVID-19病例)的交互仍未得到探索。在这项工作中,我们研究了屏幕阅读器用户从在线地理空间数据可视化中的交互和信息提取。具体来说,我们对12名屏幕阅读器用户进行了一项用户研究,以了解他们从在线地理空间数据可视化中寻求的信息,以及他们为提取这些信息而提出的问题。我们利用我们的发现来生成从参与者的互动中寻求的信息分类。此外,我们扩展了voxlens的功能,这是一个开源的多模式解决方案,可以提高数据可视化的可访问性,使屏幕阅读器用户能够从在线地理空间数据可视化中提取信息。
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引用次数: 9
Understanding the Role of Socio-Technical Infrastructures on the Organization of Access for the Mixed-Ability Collaborators 了解社会技术基础设施对混合能力合作者访问组织的作用
Z. Yıldız
Positioning disabled people as deficient, dysfunctional, and locating the ’problem’ of disability within the individual, the over-medicalized, individualistic, and not equity-oriented perspectives of disability have led to oppression, discrimination, and exclusion of disabled people from important parts of public life. The global politics of disability rights and disability movements have brought thorny questions regarding the nature of dominant explanations. Equity-oriented perspectives and collaborative approaches regarding organization and distribution of access started to gain visibility. HCI research has a vital potential to contribute to this by providing related tools and technologies for integrating equal access in the collaborative organization of access. Considering the existing literature, the question of how access is collaboratively organized, negotiated, distributed and scaled through socio-technical mechanisms especially at an institutional level, as well as how mixed-ability groups reorganize access by interacting with institutional socio-technical structures remains open. In this research, I aim to extend the body of literature in collaborative access by presenting the importance of socio-technical perspectives for designing collaborative technologies to support equal distribution of access. My research is about the significance of equity perspectives in access and interaction. Specifically, this research focuses on understanding the role of socio-technical infrastructures for the organization and distribution of access by mixed-ability collaborators and developing design insights for socio-technical mechanisms to support equal distribution of access for people with disabilities.
将残疾人定位为有缺陷的、功能失调的,并将残疾的“问题”定位在个人身上,过度医疗化、个人主义和不以平等为导向的残疾观点导致了对残疾人的压迫、歧视和排斥,使他们无法参与公共生活的重要部分。残疾人权利和残疾人运动的全球政治带来了关于主流解释性质的棘手问题。关于访问的组织和分配的面向公平的观点和协作方法开始获得可见性。通过提供相关工具和技术,将平等获取整合到获取的协作组织中,HCI研究具有促进这一目标的重要潜力。考虑到现有的文献,如何通过社会技术机制(特别是在制度层面)协作组织、协商、分配和扩展访问的问题,以及混合能力群体如何通过与制度社会技术结构的互动来重组访问的问题仍然是开放的。在这项研究中,我的目标是通过展示社会技术视角对设计协作技术以支持平等分配访问的重要性来扩展协作访问的文献体。我的研究是关于平等视角在获取和互动中的重要性。具体而言,本研究侧重于理解社会技术基础设施对混合能力合作者组织和分配访问的作用,并开发社会技术机制的设计见解,以支持残疾人访问的平等分配。
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引用次数: 0
Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments 无障碍块:一个无障碍的基于块的编程库,为视障人士
Aboubakar Mountapmbeme, Obianuju Okafor, S. Ludi
The visual and mouse-centric nature of block-based programming environments generally make them inaccessible and challenging to use by users with visual impairments who rely on assistive technologies to interact with computers. This prevents these users from participating in programming activities where these systems are used. This paper presents a prototype of an accessible block-based programming library called Accessible Blockly that allows users to create and navigate block-based code using a screen reader and a keyboard. This is an attempt to make the famous Blockly library accessible through a screen reader and keyboard. In this paper, we present the design and implementation of Accessible Blockly. We also discuss the evaluation of the library for block-based code navigation in a study with 12 blind programmers. Analysis of the study results shows that Accessible Blockly effectively aids users with reading and understanding block-based code. Participants found Accessible Blockly easy to use and less frustrating for navigating block-based programs. The participants also expressed enthusiasm and interest in using the keyboard and screen reader to navigate block-based code and in the accessibility of block-based programming.
基于块的编程环境的视觉和以鼠标为中心的特性通常使它们难以被依赖辅助技术与计算机交互的视觉障碍用户使用。这阻止了这些用户参与使用这些系统的编程活动。本文提出了一个可访问的基于块的编程库的原型,称为accessible Blockly,它允许用户使用屏幕阅读器和键盘创建和导航基于块的代码。这是一个尝试,使著名的Blockly库通过屏幕阅读器和键盘访问。在本文中,我们提出了无障碍块的设计和实现。我们还讨论了对基于块的代码导航库的评估,研究了12个盲人程序员。研究结果分析表明,无障碍块有效地帮助用户阅读和理解基于块的代码。参与者发现无障碍块易于使用,并且在基于块的程序中导航时不那么令人沮丧。与会者还对使用键盘和屏幕阅读器浏览基于块的代码以及基于块的编程的可访问性表示了热情和兴趣。
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引用次数: 0
Beyond Subtitles: Captioning and Visualizing Non-speech Sounds to Improve Accessibility of User-Generated Videos 超越字幕:字幕和可视化非语音声音,以提高用户生成视频的可访问性
Oliver Alonzo, Hijung Valentina Shin, Dingzeyu Li
Captioning provides access to sounds in audio-visual content for people who are Deaf or Hard-of-hearing (DHH). As user-generated content in online videos grows in prevalence, researchers have explored using automatic speech recognition (ASR) to automate captioning. However, definitions of captions (as compared to subtitles) include non-speech sounds, which ASR typically does not capture as it focuses on speech. Thus, we explore DHH viewers’ and hearing video creators’ perspectives on captioning non-speech sounds in user-generated online videos using text or graphics. Formative interviews with 11 DHH participants informed the design and implementation of a prototype interface for authoring text-based and graphic captions using automatic sound event detection, which was then evaluated with 10 hearing video creators. Our findings include identifying DHH viewers’ interests in having important non-speech sounds included in captions, as well as various criteria for sound selection and the appropriateness of text-based versus graphic captions of non-speech sounds. Our findings also include hearing creators’ requirements for automatic tools to assist them in captioning non-speech sounds.
字幕为聋人或听障人士提供视听内容中的声音。随着在线视频中用户生成内容的日益流行,研究人员开始探索使用自动语音识别(ASR)来自动添加字幕。然而,字幕的定义(与副标题相比)包括非语音声音,ASR通常不会捕捉到这些声音,因为它关注的是语音。因此,我们探讨了DHH观众和听力视频创作者在用户生成的在线视频中使用文本或图形说明非语音声音的观点。与11名DHH参与者的形成性访谈告知了原型界面的设计和实现,该界面用于使用自动声音事件检测来创作基于文本和图形的字幕,然后由10名听力正常的视频创作者对其进行评估。我们的研究结果包括确定DHH观众对字幕中包含重要的非语音声音的兴趣,以及声音选择的各种标准,以及基于文本的非语音声音与图形字幕的适当性。我们的研究结果还包括听力创作者对自动工具的要求,以帮助他们为非语音添加字幕。
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引用次数: 2
Accessible PDFs: Applying Artificial Intelligence for Automated Remediation of STEM PDFs 无障碍pdf:应用人工智能自动修复STEM pdf
Felix M. Schmitt-Koopmann, Elaine M. Huang, Alireza Darvishy
People with visual impairments use assistive technology, e.g., screen readers, to navigate and read PDFs. However, such screen readers need extra information about the logical structure of the PDF, such as the reading order, header levels, and mathematical formulas, described in readable form to navigate the document in a meaningful way. This logical structure can be added to a PDF with tags. Creating tags for a PDF is time-consuming, and requires awareness and expert knowledge. Hence, most PDFs are left untagged, and as a result, they are poorly readable or unreadable for people who rely on screen readers. STEM documents are particularly problematic with their complex document structure and complicated mathematical formulae. These inaccessible PDFs present a major barrier for people with visual impairments wishing to pursue studies or careers in STEM fields, who cannot easily read studies and publications from their field. The goal of this Ph.D. is to apply artificial intelligence for document analysis to reasonably automate the remediation process of PDFs and present a solution for large mathematical formulae accessibility in PDFs. With these new methods, the Ph.D. research aims to lower barriers to creating accessible scientific PDFs, by reducing the time, effort, and expertise necessary to do so, ultimately facilitating greater access to scientific documents for people with visual impairments.
有视觉障碍的人使用辅助技术,例如屏幕阅读器来浏览和阅读pdf文件。但是,这样的屏幕阅读器需要关于PDF的逻辑结构的额外信息,例如阅读顺序、标题级别和数学公式,这些信息以可读的形式描述,以便以有意义的方式浏览文档。这种逻辑结构可以用标签添加到PDF中。为PDF创建标签非常耗时,而且需要一定的意识和专业知识。因此,大多数pdf都没有标记,因此,对于依赖屏幕阅读器的人来说,它们的可读性很差或无法阅读。STEM文档由于其复杂的文档结构和复杂的数学公式而特别成问题。这些无法访问的pdf文件对希望在STEM领域学习或职业的视障人士来说是一个主要障碍,因为他们无法轻松阅读自己领域的研究和出版物。本博士的目标是将人工智能应用于文档分析,合理地自动化pdf的修复过程,并提出pdf中大型数学公式可访问性的解决方案。有了这些新方法,博士研究的目标是通过减少时间、精力和必要的专业知识,降低创建可访问的科学pdf的障碍,最终为视力障碍的人提供更多的科学文件。
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引用次数: 2
ProAesthetics: Changing How We View Prosthetic Function ProAesthetics:改变我们看待假肢功能的方式
Susan Abler, Foad Hamidi
There are multiple perspectives that must be considered while designing a limb: The engineering requirements, the visual and aesthetic appeal, the needs and wants of the client, and how these designs impact users physically, socially, and mentally. Historically, the main focus of design has been on the engineering requirements while neglecting the individual's needs or desires for aesthetics which are seen as secondary concerns. However, these aspects still hold important roles in how the user views and connects with their own limb. In order to better understand the impact that aesthetic design has on the individual, this exploratory case study aimed to create custom-designed prosthetic limb covers for lower limb amputees. This poster includes the findings of the research and design process, including related works, the interview, design, and prototyping processes, as well as issues that occurred during the project and how they were either overcome or could be addressed in the future.
在设计肢体时,必须考虑多个方面:工程要求、视觉和美学吸引力、客户的需求和愿望,以及这些设计如何影响用户的身体、社会和精神。从历史上看,设计的主要焦点一直放在工程需求上,而忽视了个人的需求或对美学的渴望,这被视为次要的问题。然而,这些方面在用户如何看待和连接自己的肢体方面仍然发挥着重要作用。为了更好地理解美学设计对个体的影响,本探索性案例研究旨在为下肢截肢者制作定制设计的假肢套。这张海报包括研究和设计过程的发现,包括相关工作、采访、设计和原型制作过程,以及项目中发生的问题,以及如何克服或在未来解决这些问题。
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引用次数: 0
“What Makes Sonification User-Friendly?” Exploring Usability and User-Friendliness of Sonified Responses “是什么让声效对用户友好?”探索声音响应的可用性和用户友好性
Ather Sharif, Olivia H. Wang, Alida T. Muongchan
Sonification is a commonly used technique to make online data visualizations accessible to screen-reader users through auditory means. While current sonification solutions provide plausible utility (usefulness) to screen-reader users in exploring data visualizations, they are limited in exploring the quality (usability) of the sonified responses. In this preliminary exploration, we investigated the usability and user-friendliness of data visualization sonification for screen-reader users. Specifically, we evaluated the Pleasantness, Clarity, Confidence, and Overall Score of discrete and continuous sonified responses generated using various oscillator waveforms and synthesizers through user studies with 10 screen-reader users. Additionally, we examined these factors using both simple and complex trends. Our results show that screen-reader users preferred distinct non-continuous responses generated using oscillators with square waveforms. We utilized our findings to extend the functionality of Sonifier—an open-source JavaScript library that enables developers to sonify online data visualizations. Our follow-up interviews with screen-reader users identified the need to personalize the sonified responses per their individualized preferences.
声音化是一种常用的技术,通过听觉手段使屏幕阅读器用户可以访问在线数据可视化。虽然目前的超声解决方案为屏幕阅读器用户在探索数据可视化方面提供了合理的效用(有用性),但它们在探索超声响应的质量(可用性)方面受到限制。在这个初步的探索中,我们研究了数据可视化声音化对屏幕阅读器用户的可用性和用户友好性。具体地说,我们通过对10个屏幕阅读器用户的用户研究,评估了使用各种振荡器波形和合成器产生的离散和连续超声响应的愉悦度、清晰度、置信度和总分。此外,我们使用简单趋势和复杂趋势检查了这些因素。我们的研究结果表明,屏幕阅读器用户更喜欢使用方波振荡器产生的不同的非连续响应。我们利用我们的发现扩展了sonifier的功能——一个开源的JavaScript库,它使开发人员能够对在线数据可视化进行sonifier。我们对屏幕阅读器用户的后续访谈发现,需要根据他们的个性化偏好定制个性化的声音响应。
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引用次数: 5
期刊
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility
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