首页 > 最新文献

Spanish Computer Graphics Conference最新文献

英文 中文
An Improved Parallel Technique for Neighbour Search on CUDA 一种改进的CUDA邻域并行搜索技术
Pub Date : 1900-01-01 DOI: 10.2312/ceig.20171201
J. J. Perea, Juan M. Cordero
In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the procedure of neighbour particles searching, which represents a bottleneck in terms of computational cost. One of the most used searching techniques is the cell– based spatial division by cubes, where each cell is tagged by a hash value. Thus, all particles located into each cell have the same tag and are the candidate to be neighbours. The most useful feature of this technique is that it can be easily parallelized, what reduces the computational costs. Nevertheless, the parallelizing process has some drawbacks associated with data memory management. Also, during the process of neighbour search, it is necessary to trace into the adjacent cells to find neighbour particles, as a consequence, the computational cost is increased. To solve these shortcomings, we have developed a method that reduces the search space by considering the relative position of each particle in its own cell. This method, parallelized using CUDA, shows improvements in processing time and memory management over other “standard” spatial division techniques. (see http://www.acm.org/about/class/class/2012) CCS Concepts •Computing methodologies → Distributed computing methodologies; Physical simulation;
在计算机图形学中,通常是通过粒子对动态系统进行建模。模拟液体、衣服、气体、烟雾……是这种建模的突出例子。在这个范围内,特别相关的是邻居粒子搜索过程,这是计算成本方面的瓶颈。最常用的搜索技术之一是基于单元格的立方体空间划分,其中每个单元格都用散列值标记。因此,位于每个细胞中的所有粒子都具有相同的标签,并且是候选邻居。这种技术最有用的特点是它可以很容易地并行化,从而降低了计算成本。然而,并行化进程有一些与数据内存管理相关的缺点。另外,在邻域搜索过程中,需要跟踪到相邻单元中寻找邻域粒子,这增加了计算量。为了解决这些缺点,我们开发了一种通过考虑每个粒子在其自身细胞中的相对位置来减少搜索空间的方法。这种使用CUDA并行化的方法在处理时间和内存管理方面比其他“标准”空间划分技术有所改进。(见http://www.acm.org/about/class/class/2012) CCS概念•计算方法→分布式计算方法;物理模拟;
{"title":"An Improved Parallel Technique for Neighbour Search on CUDA","authors":"J. J. Perea, Juan M. Cordero","doi":"10.2312/ceig.20171201","DOIUrl":"https://doi.org/10.2312/ceig.20171201","url":null,"abstract":"In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the procedure of neighbour particles searching, which represents a bottleneck in terms of computational cost. One of the most used searching techniques is the cell– based spatial division by cubes, where each cell is tagged by a hash value. Thus, all particles located into each cell have the same tag and are the candidate to be neighbours. The most useful feature of this technique is that it can be easily parallelized, what reduces the computational costs. Nevertheless, the parallelizing process has some drawbacks associated with data memory management. Also, during the process of neighbour search, it is necessary to trace into the adjacent cells to find neighbour particles, as a consequence, the computational cost is increased. To solve these shortcomings, we have developed a method that reduces the search space by considering the relative position of each particle in its own cell. This method, parallelized using CUDA, shows improvements in processing time and memory management over other “standard” spatial division techniques. (see http://www.acm.org/about/class/class/2012) CCS Concepts •Computing methodologies → Distributed computing methodologies; Physical simulation;","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129180472","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Modelling the Fluid-Boundary Interaction in SPH SPH流体-边界相互作用的模拟
Pub Date : 1900-01-01 DOI: 10.2312/ceig.20181147
J. J. Perea, Juan M. Cordero
Smoothed Particle Hydrodynamics (SPH) is a numerical method based on mutually interacting meshfree particles, and has been widely applied to fluid simulation in Computer Graphics. Originally SPH does not define the behaviour of the particle system in the contour, so the different variants of SPH have been solving this deficiency with different techniques. Some of these techniques are based on fictitious forces, specular particles or semi–analytic fields. However, all these proposals present a drawback, that are may introduce additional inaccuracy as a divergent behaviour of the particle dynamics or an artificial separation between the fluid limits and the contour. To solve these limitations at this paper presents a new technique based on contour particles that are used during simulation to model the interaction with the fluid. The use of contour particles had already been used in other works to construct the contour like a particle layer. That solution presents problems especially when increasing the complexity of the contour shape. In addition, unlike other techniques, this paper presents an additional advantage, the possibility of obtaining all the dynamic magnitudes for improving efficiency and versatility. CCS Concepts •Computing methodologies → Collision detection; Physical simulation;
光滑粒子流体动力学(SPH)是一种基于相互作用的无网格粒子的数值方法,已广泛应用于计算机图形学中的流体模拟。最初SPH没有定义粒子系统在轮廓中的行为,因此不同的SPH变体用不同的技术解决了这一缺陷。其中一些技术是基于虚构的力、镜面粒子或半解析场。然而,所有这些建议都存在一个缺点,即可能由于粒子动力学的发散行为或流体极限与轮廓之间的人为分离而引入额外的不准确性。为了解决这些限制,本文提出了一种基于轮廓粒子的新技术,该技术在模拟中用于模拟与流体的相互作用。在其他作品中已经使用了等高线粒子来构造像粒子层一样的等高线。当增加轮廓形状的复杂性时,这种解决方案会出现问题。此外,与其他技术不同,本文提出了一个额外的优势,即获得所有动态幅度的可能性,以提高效率和通用性。•计算方法→碰撞检测;物理模拟;
{"title":"Modelling the Fluid-Boundary Interaction in SPH","authors":"J. J. Perea, Juan M. Cordero","doi":"10.2312/ceig.20181147","DOIUrl":"https://doi.org/10.2312/ceig.20181147","url":null,"abstract":"Smoothed Particle Hydrodynamics (SPH) is a numerical method based on mutually interacting meshfree particles, and has been widely applied to fluid simulation in Computer Graphics. Originally SPH does not define the behaviour of the particle system in the contour, so the different variants of SPH have been solving this deficiency with different techniques. Some of these techniques are based on fictitious forces, specular particles or semi–analytic fields. However, all these proposals present a drawback, that are may introduce additional inaccuracy as a divergent behaviour of the particle dynamics or an artificial separation between the fluid limits and the contour. To solve these limitations at this paper presents a new technique based on contour particles that are used during simulation to model the interaction with the fluid. The use of contour particles had already been used in other works to construct the contour like a particle layer. That solution presents problems especially when increasing the complexity of the contour shape. In addition, unlike other techniques, this paper presents an additional advantage, the possibility of obtaining all the dynamic magnitudes for improving efficiency and versatility. CCS Concepts •Computing methodologies → Collision detection; Physical simulation;","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131279417","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
3D Interaction with Smartphone-like Devices 与智能手机类设备的3D交互
Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/CEIG/CEIG12/154-154
A. Aguilera, Alejandro León, J. Torres
{"title":"3D Interaction with Smartphone-like Devices","authors":"A. Aguilera, Alejandro León, J. Torres","doi":"10.2312/LocalChapterEvents/CEIG/CEIG12/154-154","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/CEIG/CEIG12/154-154","url":null,"abstract":"","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131358400","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Light Source Detection in Photographs 照片中的光源检测
Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/CEIG/CEIG09/161-167
Jorge López-Moreno, Sunil Hadap, E. Reinhard, D. Gutierrez
Common tasks related to image processing or augmented reality include rendering new objects into existing images, or matching objects with unknown illumination. To facilitate such algorithms, it is often necessary to infer from which directions a scene was illuminated, even if only a photograph is available. For this purpose, we present a novel light source detection algorithm that, contrary to the current state-of-the-art, is able to detect multiple light sources with sufficient accuracy. 3D measures are not required, only the input image and a very small amount of unskilled user interaction.
与图像处理或增强现实相关的常见任务包括将新物体渲染到现有图像中,或将物体与未知照明相匹配。为了方便这种算法,即使只有一张照片可用,也经常需要推断出场景被照亮的方向。为此,我们提出了一种新的光源检测算法,与目前的先进技术相反,它能够以足够的精度检测多个光源。不需要3D测量,只需要输入图像和少量不熟练的用户交互。
{"title":"Light Source Detection in Photographs","authors":"Jorge López-Moreno, Sunil Hadap, E. Reinhard, D. Gutierrez","doi":"10.2312/LocalChapterEvents/CEIG/CEIG09/161-167","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/CEIG/CEIG09/161-167","url":null,"abstract":"Common tasks related to image processing or augmented reality include rendering new objects into existing images, or matching objects with unknown illumination. To facilitate such algorithms, it is often necessary to infer from which directions a scene was illuminated, even if only a photograph is available. For this purpose, we present a novel light source detection algorithm that, contrary to the current state-of-the-art, is able to detect multiple light sources with sufficient accuracy. 3D measures are not required, only the input image and a very small amount of unskilled user interaction.","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133996824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
A Visual Interface for Feature Subset Selection Using Machine Learning Methods 基于机器学习方法的特征子集选择可视化界面
Pub Date : 1900-01-01 DOI: 10.2312/CEIG.20181165
Diego Rojo, Laura Raya, M. Rubio-Sánchez, Alberto Sánchez
Visual representation of information remains a key part of exploratory data analysis. This is due to the high number of features in datasets and their increasing complexity, together with users’ ability to visually understand information. One of the most common operations in exploratory data analysis is the selection of relevant features in the available data. In multidimensional scenarios, this task is often done with the help of automatic dimensionality reduction algorithms from the machine learning field. In this paper we develop a visual interface where users are integrated into the feature selection process of several machine learning algorithms. Users can work interactively with the algorithms in order to explore the data, compare the results and make the appropriate decisions about the feature selection process. CCS Concepts •Human-centered computing → Visual analytics; Visualization systems and tools; •Computing methodologies → Feature selection;
信息的可视化表示仍然是探索性数据分析的关键部分。这是由于数据集中的大量特征及其日益增加的复杂性,以及用户从视觉上理解信息的能力。探索性数据分析中最常见的操作之一是在可用数据中选择相关特征。在多维场景中,这项任务通常借助机器学习领域的自动降维算法来完成。在本文中,我们开发了一个可视化界面,将用户集成到几种机器学习算法的特征选择过程中。用户可以与算法交互工作,以便探索数据,比较结果并对特征选择过程做出适当的决定。CCS概念•以人为中心的计算→可视化分析;可视化系统和工具;•计算方法→特征选择;
{"title":"A Visual Interface for Feature Subset Selection Using Machine Learning Methods","authors":"Diego Rojo, Laura Raya, M. Rubio-Sánchez, Alberto Sánchez","doi":"10.2312/CEIG.20181165","DOIUrl":"https://doi.org/10.2312/CEIG.20181165","url":null,"abstract":"Visual representation of information remains a key part of exploratory data analysis. This is due to the high number of features in datasets and their increasing complexity, together with users’ ability to visually understand information. One of the most common operations in exploratory data analysis is the selection of relevant features in the available data. In multidimensional scenarios, this task is often done with the help of automatic dimensionality reduction algorithms from the machine learning field. In this paper we develop a visual interface where users are integrated into the feature selection process of several machine learning algorithms. Users can work interactively with the algorithms in order to explore the data, compare the results and make the appropriate decisions about the feature selection process. CCS Concepts •Human-centered computing → Visual analytics; Visualization systems and tools; •Computing methodologies → Feature selection;","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":"188 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122400689","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Synthetic Data Set Generation for the Evaluation of Image Acquisition Strategies Applied to Deep Learning Based Industrial Component Inspection Systems 基于深度学习的工业部件检测系统图像采集策略评价的合成数据集生成
Pub Date : 1900-01-01 DOI: 10.2312/ceig.20211355
F. Saiz, Garazi Alfaro, I. Barandiaran, Sara García, M. P. Carretero, M. Graña
Automated visual inspection is an ongoing machine vision challenge for industry. Faced with increasingly demanding quality standards it is reasonable to address the transition from a manual inspection system to an automatic one using some advanced machine learning approaches such as deep learning models. However, the introduction of neural models in environments such as the manufacturing industry find certain impairments or limitations. Indeed, due to the harsh conditions of manufacturing environments, there is usually the limitation of collecting a high quality database for training neural models. Also, the imbalance between non-defective and defective samples is very common issue in this type of scenarios. To alleviate these problems, this work proposes a pipeline to generate rendered images from CAD models of industrial components, to subsequently feed an anomaly detection model based on Deep Learning. Our approach can simulate the potential geometric and photometric transformations in which the parts could be presented to a real camera to faithfully reproduce the image acquisition behavior of an automatic inspection system. We evaluated the accuracy of several neural models trained with different synthetically generated data set simulating different transformations such as part temperature or part position and orientation with respect to a given camera. The results shows the feasibility of the proposed approach during the design and evaluation process of the image acquisition setup and to guarantee the success of the real future application. CCS Concepts • Computing methodologies → Quality Inspection; Industrial Manufacturing; Photo-realistic Rendering; CAD Models; Anomaly Detection; Deep Learning; Generative Adversarial Networks;
自动化视觉检测是机器视觉行业面临的一个持续挑战。面对日益苛刻的质量标准,使用一些先进的机器学习方法(如深度学习模型)来解决从人工检测系统到自动检测系统的过渡是合理的。然而,在制造业等环境中引入神经模型存在一定的缺陷或局限性。事实上,由于制造环境的恶劣条件,通常存在收集高质量数据库用于训练神经模型的限制。此外,在这种情况下,无缺陷和有缺陷样品之间的不平衡是非常常见的问题。为了缓解这些问题,本工作提出了一个管道,从工业部件的CAD模型生成渲染图像,随后馈送基于深度学习的异常检测模型。我们的方法可以模拟潜在的几何和光度变换,其中零件可以呈现给真实的相机,以忠实地再现自动检测系统的图像采集行为。我们评估了几种神经模型的准确性,这些模型使用不同的综合生成数据集训练,模拟不同的转换,例如相对于给定的相机的零件温度或零件位置和方向。结果表明,该方法在图像采集装置的设计和评估过程中是可行的,为未来实际应用的成功提供了保证。•计算方法→质量检验;工业制造;富有真实感渲染;CAD模型;异常检测;深度学习;生成对抗网络;
{"title":"Synthetic Data Set Generation for the Evaluation of Image Acquisition Strategies Applied to Deep Learning Based Industrial Component Inspection Systems","authors":"F. Saiz, Garazi Alfaro, I. Barandiaran, Sara García, M. P. Carretero, M. Graña","doi":"10.2312/ceig.20211355","DOIUrl":"https://doi.org/10.2312/ceig.20211355","url":null,"abstract":"Automated visual inspection is an ongoing machine vision challenge for industry. Faced with increasingly demanding quality standards it is reasonable to address the transition from a manual inspection system to an automatic one using some advanced machine learning approaches such as deep learning models. However, the introduction of neural models in environments such as the manufacturing industry find certain impairments or limitations. Indeed, due to the harsh conditions of manufacturing environments, there is usually the limitation of collecting a high quality database for training neural models. Also, the imbalance between non-defective and defective samples is very common issue in this type of scenarios. To alleviate these problems, this work proposes a pipeline to generate rendered images from CAD models of industrial components, to subsequently feed an anomaly detection model based on Deep Learning. Our approach can simulate the potential geometric and photometric transformations in which the parts could be presented to a real camera to faithfully reproduce the image acquisition behavior of an automatic inspection system. We evaluated the accuracy of several neural models trained with different synthetically generated data set simulating different transformations such as part temperature or part position and orientation with respect to a given camera. The results shows the feasibility of the proposed approach during the design and evaluation process of the image acquisition setup and to guarantee the success of the real future application. CCS Concepts • Computing methodologies → Quality Inspection; Industrial Manufacturing; Photo-realistic Rendering; CAD Models; Anomaly Detection; Deep Learning; Generative Adversarial Networks;","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124530133","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
PterosaVR MUVHN: una aplicación para la reconstrucción virtual de Tropeognathus mesembrinus 翼龙:中胚层Tropeognathus mesembrinus虚拟重建的应用
Pub Date : 1900-01-01 DOI: 10.2312/ceig.20181159
Tonny Ruiz-Gijón, Marcos Gutiérrez Cubells, Borja Holgado, Hugo Salais López, M. Vidal-González, Anna García Forner
Tanto el paleoarte como las nuevas tecnologías suponen herramientas muy útiles y visualmente atractivas para la representación de la vida extinta. En este proyecto, ambas disciplinas han sido combinadas en el desarrollo de una aplicación móvil que permite, mediante el uso de un casco de realidad virtual, asistir a la reconstrucción del pterosaurio Tropeognathus mesembrinus, paseando a través de tres niveles anatómicos: el esqueleto, la musculatura y el aspecto externo. La reconstrucción culmina con una escena de Tropeognathus sobrevolando un paisaje del Cretácico Inferior. Además, incluye un visor 3D por el que se puede navegar por la anatomía del pterosaurio, así como una opción de poder mostrarlo en realidad aumentada al encontrar el logo del museo. En conclusión, esta aplicación supone una forma novedosa y atractiva de exponer una pieza paleontológica al público general, que podrá familiarizarse no sólo con Tropeognathus y los pterosaurios, sino también con el proceso de reconstrucción de la vida extinta. CCS Concepts • Applied → Virtual Reality, Augmented Reality;
古艺术和新技术都是非常有用和视觉上吸引人的工具来描绘灭绝的生命。在这个项目中,这两个学科结合在一起开发了一个移动应用程序,通过使用虚拟现实头盔,帮助重建翼龙Tropeognathus mesembrinus,通过三个解剖层次:骨骼、肌肉组织和外部外观。重建的高潮是Tropeognathus飞越白垩纪早期景观的场景。此外,它还包括一个3D查看器,通过它可以浏览翼龙的解剖结构,以及在找到博物馆标志时可以在增强现实中显示它的选项。总之,这一应用程序是向公众展示古生物学作品的一种新颖而有吸引力的方式,公众不仅可以熟悉Tropeognathus和翼龙,还可以熟悉灭绝生命的重建过程。•应用→虚拟现实、增强现实;
{"title":"PterosaVR MUVHN: una aplicación para la reconstrucción virtual de Tropeognathus mesembrinus","authors":"Tonny Ruiz-Gijón, Marcos Gutiérrez Cubells, Borja Holgado, Hugo Salais López, M. Vidal-González, Anna García Forner","doi":"10.2312/ceig.20181159","DOIUrl":"https://doi.org/10.2312/ceig.20181159","url":null,"abstract":"Tanto el paleoarte como las nuevas tecnologías suponen herramientas muy útiles y visualmente atractivas para la representación de la vida extinta. En este proyecto, ambas disciplinas han sido combinadas en el desarrollo de una aplicación móvil que permite, mediante el uso de un casco de realidad virtual, asistir a la reconstrucción del pterosaurio Tropeognathus mesembrinus, paseando a través de tres niveles anatómicos: el esqueleto, la musculatura y el aspecto externo. La reconstrucción culmina con una escena de Tropeognathus sobrevolando un paisaje del Cretácico Inferior. Además, incluye un visor 3D por el que se puede navegar por la anatomía del pterosaurio, así como una opción de poder mostrarlo en realidad aumentada al encontrar el logo del museo. En conclusión, esta aplicación supone una forma novedosa y atractiva de exponer una pieza paleontológica al público general, que podrá familiarizarse no sólo con Tropeognathus y los pterosaurios, sino también con el proceso de reconstrucción de la vida extinta. CCS Concepts • Applied → Virtual Reality, Augmented Reality;","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128008873","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Dos Sistemas de Realidad Aumentada para el Tratamiento de la Acrofobia 两种治疗恐高症的增强现实系统
Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/CEIG/CEIG08/249-252
David Pérez, M. C. J. Lizandra
En este artículo presentamos dos sistemas de RA para el tratamiento de la acrofobia. El primero de ellos utiliza fotos navegables como elementos virtuales. En el segundo las sensaciones acrofóbicas se producen simulando que repentinamente: se abre un agujero en el suelo o se suben las paredes. Para comprobar la sensación de presencia y grado de ansiedad producidos por estos sistemas, se han realizado dos estudios comparativos. En el primero de ellos, se ha comparado el primer sistema de RA (foto navegable) con el mismo entorno real. En el segundo, se ha comparado el segundo sistema de RA con un sistema similar de RV. Los resultados han demostrado que la RA produce suficiente sensación de presencia y ansiedad en usuarios sin fobia. Por consiguiente, a falta de hacer pruebas con pacientes reales, nos inclinamos a pensar que este tipo de sistemas puede ser una alternativa a la RV para terapia.
在这篇文章中,我们介绍了两种治疗恐高症的ar系统。第一种方法使用可导航的照片作为虚拟元素。在第二种情况下,恐高的感觉是通过模拟地面上的一个洞突然打开或墙壁上升而产生的。为了检验这些系统产生的存在感和焦虑程度,进行了两项比较研究。在第一个项目中,我们将第一个ar(可导航照片)系统与相同的真实环境进行了比较。在第二篇文章中,我们将第二种ar系统与类似的vr系统进行了比较。结果表明,ar在无恐惧症用户中产生足够的存在感和焦虑感。因此,由于缺乏对真实患者的测试,我们倾向于认为这种类型的系统可能是vr治疗的替代方案。
{"title":"Dos Sistemas de Realidad Aumentada para el Tratamiento de la Acrofobia","authors":"David Pérez, M. C. J. Lizandra","doi":"10.2312/LocalChapterEvents/CEIG/CEIG08/249-252","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/CEIG/CEIG08/249-252","url":null,"abstract":"En este artículo presentamos dos sistemas de RA para el tratamiento de la acrofobia. El primero de ellos utiliza fotos navegables como elementos virtuales. En el segundo las sensaciones acrofóbicas se producen simulando que repentinamente: se abre un agujero en el suelo o se suben las paredes. Para comprobar la sensación de presencia y grado de ansiedad producidos por estos sistemas, se han realizado dos estudios comparativos. En el primero de ellos, se ha comparado el primer sistema de RA (foto navegable) con el mismo entorno real. En el segundo, se ha comparado el segundo sistema de RA con un sistema similar de RV. Los resultados han demostrado que la RA produce suficiente sensación de presencia y ansiedad en usuarios sin fobia. Por consiguiente, a falta de hacer pruebas con pacientes reales, nos inclinamos a pensar que este tipo de sistemas puede ser una alternativa a la RV para terapia.","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128420568","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Texturización automática en Entornos urbanos utilizando Algoritmos Genéticos
Pub Date : 1900-01-01 DOI: 10.2312/LocalChapterEvents/CEIG/CEIG09/135-144
María Dolores Robles-Ortega, José López Expósito, Lidia M. Ortega-Alvarado, Francisco R. Feito-Higueruela
La representación virtual de entornos reales en 3 D plantea ciertos problemas de texturización cuando dichos escenarios son de grandes dimensiones. Concretamente, el modelado de un entorno urbano con miles de edificios puede suponer un enorme reto si debe respetarse la información real del plano de la ciudad con manzanas, alturas de edificios reales, así como nombres de calles u otro tipo de información relevante. El objetivo final es posibilitar la navegación libre por dicho entorno virtual ofreciendo al usuario la mayor sensación de realismo posible, independientemente del lugar exacto por donde decida moverse en la ciudad, y exista o no información de interés en dicha zona. A pesar de partir de toda la información posible disponible en un SIG urbano, éste no suele almacenar datos relativos al aspecto real de los inmuebles, lo cual resulta imprescindible para realizar un levantamiento realista de la ciudad completa. En este trabajo se propone una solución alternativa, aplicando texturas de forma automática a los edificios de los cuales no se tenga información exacta de su posible aspecto. Para ello se emplean dos algoritmos genéticos para asignar automáticamente texturas
在三维环境中,真实环境的虚拟表示在大型场景中会出现一些纹理问题。具体而言,城市环境建模与成千上万的edificios可巨大的挑战如果信息应当真实地图与苹果、海拔edificios实际、街头以及名字或其它相关信息。fi全国宇空实验室的目标是使因上述虚拟导航免费提供给用户尽可能现实的感觉,而不管到底,他决定开始在城里和该地区存在或不感兴趣的信息。尽管来自城市地理信息系统中所有可能的信息,但它通常不存储与房地产真实外观相关的数据,这是对整个城市进行真实调查的必要条件。这个工作拟在一个方法中,采用自动材质的edificios其中有准确的信息不是可能的样子。为了做到这一点,我们使用了两种遗传算法来自动分配纹理。
{"title":"Texturización automática en Entornos urbanos utilizando Algoritmos Genéticos","authors":"María Dolores Robles-Ortega, José López Expósito, Lidia M. Ortega-Alvarado, Francisco R. Feito-Higueruela","doi":"10.2312/LocalChapterEvents/CEIG/CEIG09/135-144","DOIUrl":"https://doi.org/10.2312/LocalChapterEvents/CEIG/CEIG09/135-144","url":null,"abstract":"La representación virtual de entornos reales en 3 D plantea ciertos problemas de texturización cuando dichos escenarios son de grandes dimensiones. Concretamente, el modelado de un entorno urbano con miles de edificios puede suponer un enorme reto si debe respetarse la información real del plano de la ciudad con manzanas, alturas de edificios reales, así como nombres de calles u otro tipo de información relevante. El objetivo final es posibilitar la navegación libre por dicho entorno virtual ofreciendo al usuario la mayor sensación de realismo posible, independientemente del lugar exacto por donde decida moverse en la ciudad, y exista o no información de interés en dicha zona. A pesar de partir de toda la información posible disponible en un SIG urbano, éste no suele almacenar datos relativos al aspecto real de los inmuebles, lo cual resulta imprescindible para realizar un levantamiento realista de la ciudad completa. En este trabajo se propone una solución alternativa, aplicando texturas de forma automática a los edificios de los cuales no se tenga información exacta de su posible aspecto. Para ello se emplean dos algoritmos genéticos para asignar automáticamente texturas","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114164746","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Depth Map Repairing for Building Reconstruction 建筑重建的深度图修复
Pub Date : 1900-01-01 DOI: 10.2312/ceig.20181162
C. Andújar, O. Argudo, I. Besora, P. Brunet, A. Chica, Marc Comino
properties surface images from we present a simple method for detecting, classifying and filling non-valid data regions in depth maps produced by dense stereo algorithms. Triangles meshes reconstructed from our repaired depth maps exhibit much higher quality than those produced by state-of-the-art reconstruction algorithms like Screened Poisson-based techniques.
本文提出了一种在密集立体算法生成的深度图中检测、分类和填充非有效数据区域的简单方法。从我们修复的深度图中重建的三角形网格显示出比最先进的重建算法(如基于筛选泊松的技术)更高的质量。
{"title":"Depth Map Repairing for Building Reconstruction","authors":"C. Andújar, O. Argudo, I. Besora, P. Brunet, A. Chica, Marc Comino","doi":"10.2312/ceig.20181162","DOIUrl":"https://doi.org/10.2312/ceig.20181162","url":null,"abstract":"properties surface images from we present a simple method for detecting, classifying and filling non-valid data regions in depth maps produced by dense stereo algorithms. Triangles meshes reconstructed from our repaired depth maps exhibit much higher quality than those produced by state-of-the-art reconstruction algorithms like Screened Poisson-based techniques.","PeriodicalId":385751,"journal":{"name":"Spanish Computer Graphics Conference","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125398300","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
Spanish Computer Graphics Conference
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1