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Contest Theory: A Survey 竞赛理论:综述
Pub Date : 2016-07-19 DOI: 10.2139/ssrn.2811686
Luis C. Corchón, Marco Serena
This paper surveys recent work in the area of contest theory.
本文综述了竞争理论领域的最新研究成果。
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引用次数: 12
Ex-Ante Fairness in the Boston and Serial Dictatorship Mechanisms Under Pre-Exam and Post-Exam Preference Submission 考试前和考试后偏好服从下的波士顿事前公平和系列独裁机制
Pub Date : 2016-07-06 DOI: 10.2139/ssrn.2714677
J. Lien, Jie Zheng, Xiaohan Zhong
In a school choice mechanism, school priorities are often based on student exam scores, by which student true ability may not be perfectly revealed. An ex-post fair matching mechanism (for example, Serial Dictatorship) can be undesirable in that it is not ex-ante fair: it may not match students with higher abilities to better schools, although it always matches students with higher scores to better schools. In this paper we consider a potential way of improving ex-ante fairness – a Boston mechanism with the requirement that students submit their preferences before the exam score is realized (the “pre-BOS mechanism”). This mechanism is more likely to achieve complete ex-ante fairness, in that students with higher ability are always matched with better schools. However, the other mechanisms (pre-/post-SD and post-BOS) can always implement stochastic ex-ante fairness (students with higher ability having higher probability of admission to better schools), while pre-BOS may not.
在择校机制中,学校的优先级通常是基于学生的考试成绩,学生的真实能力可能无法完全显示出来。事后公平匹配机制(例如,Serial Dictatorship)可能是不可取的,因为它不是事前公平:它可能不会将能力较高的学生匹配到更好的学校,尽管它总是将得分较高的学生匹配到更好的学校。在本文中,我们考虑了一种改善事前公平的潜在方法——一种波士顿机制,要求学生在考试成绩实现之前提交他们的偏好(“事前公平机制”)。这种机制更有可能实现完全的事前公平,因为能力更高的学生总是与更好的学校相匹配。然而,其他机制(前/后sd和后bos)总是可以实现随机事前公平(能力越高的学生被更好的学校录取的可能性越大),而前bos可能不会。
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引用次数: 34
Unanimous Implementation: A Case for Approval Mechanisms 一致实施:批准机制的案例
Pub Date : 2016-06-30 DOI: 10.2139/ssrn.2728337
Matías Núñez, Dimitrios Xefteris
We design the class of (indirect) Approval mechanisms which allow the players' strategies to coincide with the subsets of the outcome space. By focusing on the single-peaked domain, we prove that: a) Each of these mechanisms is characterized by a unique equilibrium outcome, and b) for almost every implementable welfare optimum (outcome of a social choice rule), including the Condorcet winner alternative, there exists an Approval mechanism that unanimously implements it. That is, Approval mechanisms help a society achieve every feasible welfare goal, and, perhaps more importantly, they promote social coherence: The implemented outcome is approved by everyone.
我们设计了一类(间接)批准机制,允许玩家的策略与结果空间的子集一致。通过关注单峰域,我们证明了:a)每一种机制都有一个独特的均衡结果,b)对于几乎每一个可实现的福利最优(社会选择规则的结果),包括孔多塞赢家选择,都存在一个一致实现它的批准机制。也就是说,批准机制帮助一个社会实现每一个可行的福利目标,也许更重要的是,它们促进了社会一致性:实施的结果得到了每个人的认可。
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引用次数: 1
Trust and Communication in a Property Rights Dilemma 产权困境中的信任与沟通
Pub Date : 2016-06-30 DOI: 10.2139/ssrn.2810270
T. Ahn, Loukas Balafoutas, Mongoljin Batsaikhan, Francisco Campos-Ortiz, L. Putterman, Matthias Sutter
We study a laboratory social dilemma game in which incentives to steal from others lead to the socially inefficient diversion of resources from production unless the members of a given minisociety can abide by norms of non-theft or engage in low cost collective protection of their members’ wealth accumulations. We compare two treatments in which subjects have opportunities to exchange free-form messages to one without such opportunities, finding that most subjects allocate far less to theft and most groups achieve much greater efficiency in the presence of communication. Ease of identifying who has engaged in theft varies across the two communication treatments, but is of minor importance to the outcome. We find several coding-amenable elements of message content to be statistically significant predictors of group and individual outcomes.
我们研究了一个实验室社会困境博弈,在这个博弈中,除非一个特定的小社会的成员能够遵守不盗窃的规范,或者对其成员的财富积累进行低成本的集体保护,否则偷窃他人的动机会导致资源从生产中被低效地转移。我们比较了两种处理方式,一种是有机会交换自由形式的信息,另一种是没有这样的机会,发现大多数受试者分配给盗窃的时间要少得多,大多数群体在有交流的情况下效率要高得多。在两种沟通治疗中,识别谁参与了盗窃的难易程度有所不同,但对结果的重要性不大。我们发现消息内容的几个可编码元素在统计上是群体和个人结果的显著预测因子。
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引用次数: 10
Game Theory & Gamification Applications to Property & Casualty Ratemaking 博弈论和游戏化在财产和伤亡率制定中的应用
Pub Date : 2016-06-20 DOI: 10.2139/ssrn.2798045
Syed Danish Ali
Game Theory and Gamification can have fruitful applications for Property & Casualty Ratemaking and it should be used as a supplement in the Actuary's toolkit.
博弈论和游戏化可以在财产险和伤亡率制定方面有卓有成效的应用,它应该被用作精算师工具包的补充。
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引用次数: 1
Doing It When Others Do: A Strategic Model of Procrastination 别人做的时候做:拖延症的策略模型
Pub Date : 2016-06-01 DOI: 10.2139/ssrn.2804418
Claudia Cerrone
This paper develops a strategic model of procrastination in which present-biased agents prefer to do an onerous task in the company of someone else. This turns their decision of when to do the task into a procrastination game – a dynamic coordination game between present-biased players. The model characterises the conditions under which interaction mitigates or exacerbates procrastination. Surprisingly, a procrastinator matched with a worse procrastinator may do her task earlier than she otherwise would: she wants to avoid the increased temptation that her peer's company would generate. Procrastinators can thus use bad company as a commitment device to mitigate their self-control problem. Principals can reduce procrastination by matching procrastinators with each other, but the efficient matching may not be stable.
本文建立了一个拖延症的策略模型,在该模型中,现在偏向的行为者倾向于在他人的陪伴下完成繁重的任务。这就把他们决定什么时候做任务变成了拖延游戏——一种倾向于现在的参与者之间的动态协调游戏。该模型描述了互动减轻或加剧拖延的条件。令人惊讶的是,一个拖延症患者与一个更严重的拖延症患者配对,可能会比平时更早完成任务:她想避免同伴的陪伴会产生更多的诱惑。因此,拖延者可以利用坏伙伴作为承诺工具来减轻他们的自我控制问题。主体之间通过相互匹配可以减少拖延,但这种高效匹配可能不稳定。
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引用次数: 4
Bayes-Nash Equilibria in Generalized Second Price Auctions with Allocative Externalities 具有配置外部性的广义二次价格拍卖中的贝叶斯-纳什均衡
Pub Date : 2016-05-10 DOI: 10.2139/ssrn.2778533
Zongwei Lu, Christian Riis
In this paper, we investigate an incomplete information model of generalized second price auctions with allocative externalities originating from the heterogeneous match rates of bidders. A novel feature of our model is that it generates endogenous click-through rates (CTRs). In this setting, we establish existence of symmetric efficient equilibria for common classes of primitives. This contrasts with the findings of Gomes and Sweeney (2014), who study a similar model but with fixed CTRs. Moreover, non-existence results require strong assumptions on the primitives of the model. We conclude that existence of equilibria in GSP with incomplete information is quite general.
本文研究了广义二次价格拍卖的不完全信息模型,该模型具有由竞标者的异质匹配率引起的配置外部性。我们的模型的一个新特点是,它产生内生的点击率(CTRs)。在这种情况下,我们建立了一类常见基元的对称有效平衡点的存在性。这与Gomes和Sweeney(2014)的研究结果形成对比,他们研究了一个类似的模型,但具有固定的CTRs。此外,非存在性结果需要对模型的原语进行强有力的假设。我们得出了具有不完全信息的GSP均衡的存在性是相当普遍的。
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引用次数: 2
Winner Determination in Geometrical Combinatorial Auctions 几何组合拍卖中标者的确定
Pub Date : 2016-04-27 DOI: 10.2139/ssrn.2777489
Bart Vangerven, Dries R. Goossens, F. Spieksma
We consider auctions of items that can be arranged in rows. Examples of such a setting appear in allocating pieces of land for real estate development, or seats in a theater or stadium. The objective is, given bids on subsets of items, to find a subset of bids that maximizes auction revenue (often referred to as the winner determination problem). We describe a dynamic programming algorithm which, for a k-row problem with connected and gap-free bids, solves the winner determination problem in polynomial time. We study the complexity for bids in a grid, complementing known results in literature. Additionally, we study variants of the geometrical winner determination setting. We provide a NP-hardness proof for the 2-row setting with gap-free bids. Finally, we extend this dynamic programming algorithm to solve the case where bidders submit connected, but not necessarily gap-free bids in a 2-row and a 3-row problem.
我们考虑可以成排排列的物品拍卖。这种设置的例子出现在分配土地用于房地产开发,或剧院或体育场的座位。目标是,给定物品子集的出价,找到出价的子集,使拍卖收益最大化(通常被称为赢家确定问题)。本文描述了一种动态规划算法,该算法在多项式时间内解决了具有连通和无间隙投标的k行问题的赢家确定问题。我们研究了网格中出价的复杂性,补充了文献中的已知结果。此外,我们研究了几何获胜者确定设置的变体。我们提供了具有无间隙出价的2排设置的np硬度证明。最后,我们扩展了这种动态规划算法,以解决竞标者在2行和3行问题中提交连接但不一定是无间隙的出价的情况。
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引用次数: 6
The Influences of Social Context on the Measurement of Distributional Preferences 社会背景对分配偏好测量的影响
Pub Date : 2016-04-01 DOI: 10.2139/ssrn.2759817
Matthias Greiff, K. Ackermann, R. O. Murphy
Different social contexts have been used when measuring distributional preferences. This could be problematic as contextual variance may inadvertently muddle the measurement process. We use a within-subjects design and measure distributional preferences in resource allocation tasks with role certainty, role uncertainty, decomposed games, and matrix games. Results show that, at the aggregate level, role uncertainty and decomposed games lead to higher degrees of prosociality when compared to role certainty. At the individual level, we observe considerable differences in behavior across the social contexts, indicating that the majority of people are sensitive to these different social settings but respond in different ways.
在测量分配偏好时,使用了不同的社会背景。这可能是有问题的,因为上下文差异可能会无意中混淆测量过程。我们使用主题内设计和测量资源分配任务中的分配偏好,包括角色确定性、角色不确定性、分解博弈和矩阵博弈。结果表明,在总体水平上,角色不确定性和分解博弈导致的亲社会程度高于角色确定性。在个体层面上,我们观察到不同社会背景下的行为存在相当大的差异,这表明大多数人对这些不同的社会环境敏感,但反应方式不同。
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引用次数: 3
Does Rawls' 'Original Position' Induce Fairness? Experimental Findings on Selection Criteria in a Discrete Nash Demand Game Played from Behind the 'Veil of Ignorance' 罗尔斯的“原初立场”能诱导公平吗?“无知之幕”下的离散纳什需求博弈选择标准的实验研究
Pub Date : 2016-03-18 DOI: 10.2139/ssrn.2749496
S. Sarkar, Soumyakanti Chakraborty
Rawls (1958) suggested that it is possible to arrive at a fair allocation in a 2-player Nash demand game by granting equal gains to both players. Rawls theorized that players themselves would select this allocation if they bargain from the 'original position'. Harsanyi (1958) suggested the utilitarian solution, wherein rational players playing the Nash demand game from behind the 'veil of ignorance' should maximize the aggregate payoff instead of equalizing the gains vis-a-vis endowment. Harsanyi (1975) shows that the utilitarian solution generates the fairest allocation. In this paper we experimentally examined whether subjects select the utilitarian solution while playing a Nash demand game from behind the 'veil of ignorance'. For the purpose of the experiment we used a Nash demand game with discrete strategies. We found that subjects without any exposure to game theory found it difficult to identify the utilitarian solution. Subjects with exposure to basic game theory could identify the utilitarian solution when it was one of the Nash equilibria of the Nash demand game. However, only a few could identify the utilitarian solution when it was not a Nash equilibrium.
罗尔斯(1958)提出,在二人纳什需求博弈中,通过给予双方相同的收益,有可能达到公平分配。罗尔斯的理论是,如果参与者从“原始位置”进行交易,他们自己会选择这种分配。Harsanyi(1958)提出了功利主义的解决方案,其中理性的参与者在“无知之幕”后面进行纳什需求博弈,应该最大化总收益,而不是使收益与禀赋相平衡。Harsanyi(1975)表明功利主义的解决方案产生最公平的分配。在本文中,我们通过实验研究了受试者在“无知之幕”后面玩纳什需求游戏时是否会选择功利主义解决方案。为了实验的目的,我们使用了一个具有离散策略的纳什需求博弈。我们发现,没有接触过博弈论的受试者很难识别功利主义的解决方案。接触过基本博弈论的被试可以在纳什需求博弈的纳什均衡之一时识别出功利主义的解决方案。然而,只有少数人能够识别出非纳什均衡的功利主义解决方案。
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ERN: Other Game Theory & Bargaining Theory (Topic)
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